1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134
20:19FAILURE
FAILURE Music file name error
20:03JCR6
JCR6 Repack music
20:03MUSIC
MUSIC Music alias for "Tempting Secrets" for Frundarmon's Mansion
19:56DONE
DONE MapScript Draw callback call
19:30STATUS
STATUS Well, gives me time for a natural break, I suppose
19:30BACKUP
BACKUP Irravonia However the backup tool is still running and that will slow things down, a bit
19:28NALA
NALA must be recompiled as a ressult
19:28ENHANCEMENT
ENHANCEMENT StretchDraw support
- = 13 Apr 2020 = -
20:31STATUS
STATUS I do need to do a few studies before I can begin on Frundarmon's mansion
20:28GITHUB
GITHUB Added checkboxes to #146
17:22STATUS
STATUS As far as #152 goes, there is nothing I can do on the short term... But I'm still on da case.... I'll make my preprations for the Frundarmon's mansion now, as that is my first concern now... But I will keep on investigating the Out of Memory issue, to find out when it's caused, hopefully telling *why* it is caused... Only when I can find that out, I can hope for a fix....
17:15TEST
TEST Heaven.... I'm in Heaven...
17:15FIXED
FIXED Invalid tag
17:09TEST
TEST
17:08FIXED
FIXED Worldmap referrece prefix invalid
16:51BUG
BUG Frundarmon's mansion doesn't unlock
16:43TEST
TEST ........
16:43FIXED
FIXED Declaration error
16:39TEST
TEST ZZZZZZZZZ!
16:39FIXED
FIXED Got rid of an infinite loop
16:33TEST
TEST YAAAAWN!
16:33FIXED
FIXED KILL! KILL! KILL!
16:01TEST
TEST Fuck it!
16:01FIXED
FIXED GRRRR!
15:46TEST
TEST And again!
15:46VOID
VOID Static local var error
15:37TEST
TEST And another test.... (sigh)
15:37FIXED
FIXED Lack of self
15:31FIXED
FIXED Syntax error
15:05DEBUG
DEBUG MOAR debug crap in save routine.... Likely not doing much, but at this moment I cannot eliminate any impossibilities, so that means I cannot get closer to the truth also.... It wouldn't hurt to do this in order to figure stuff out, so.....
14:51DUMMIED
DUMMIED Eric More unneeded debug lines
13:26COCKROACH
COCKROACH At least I do know for sure now that #152 has NOT been fixed yet..... So I guess it's not the swapping engine.... But what is it then, hmmm?
- = 12 Apr 2020 = -
1:21NOTE
NOTE It's not yet linked to any map at all, so trying to enter will crash the game!
1:21WORLDMAP
WORLDMAP Frunarmon's Mansion
1:18ACHIEVEMENT
ACHIEVEMENT "I only wanted 2 see u laughing in the purple rain"
- = 11 Apr 2020 = -
21:50STATUS
STATUS Well I'll see later what to do next
21:44NALA
NALA Recompiled
21:29NOTE
NOTE This does NOT guarantee #152 is fixed, though..... But it will at least make sure things are not "too crowded" there.....
21:28DONE
DONE I've put a measure that when there are more than 5 entries in th the swap buffer the updater will always be triggered
21:12DUMMIED
DUMMIED Two debug lines I no longer needed and which were only in my way
21:08NOTE
NOTE I can't exactly put my finger on this, but it does look like the swapper could be the source of all evil
20:28STUPIDITY
STUPIDITY DOH!
20:23FAILURE
FAILURE Apparently the synchronizing with the debug build didn't go the way it should....
20:22DEBUG
DEBUG #152 -- Let's see if these lines give me any information....
20:22INVESTIGATION
INVESTIGATION #152 -- Let's start the investigation
18:09BUG
BUG This bug will need my immediate attention.... But I must do things IRL first.... But as soon as I resume this project I'm on da case!
18:09BUG
17:30TEST
TEST Take X
17:29VOID
VOID I've removed True Death Cap from the regular "Spores" charms
17:23TEST
TEST Take IX
17:23FIXED
FIXED Let's FORCE our way through then
17:22COCKROACH
COCKROACH Didn work eh?
17:04TEST
TEST Take VIII
17:04FIXED
FIXED Another foe referrence error :(
16:51TEST
TEST Take VII
16:51FIXED
FIXED Aziella Malfomred Charm Definition
16:37TEST
TEST Take VI
16:37ABILITY
ABILITY Shock
16:32TEST
TEST Take V
16:31FIXED
FIXED Enemy referrence error
16:27TEST
TEST Take IV
16:27ABILITY
ABILITY Focus
16:22NOTE
NOTE But I do need to take care of a few things
16:22CONFIRMED
CONFIRMED So far it all works
16:11TEST
TEST Take III
16:11FIXED
FIXED Wrong file name
16:04TEST
TEST Take II
16:04FIXED
FIXED Syntax error
15:59TEST
TEST Take I
15:59DONE
DONE A break
14:33MAP
MAP Traveler's Emblem
14:32CONFIG
CONFIG Infinite RENC
14:32MAP
MAP Encounters set
14:23FOE
FOE Death Slime
- = 10 Apr 2020 = -
22:21FOE
FOE TrueDeathCap
22:16CHARACTER
CHARACTER Dernor will learn this ability when charming a TrueDeathCap and having enough levels for Nature
22:14ABILITY
ABILITY Lethal Pollen
21:38STATUS
STATUS Now the enemies have to be put in, and we are ready to go.... Well.... Almost
21:08NOTE
NOTE Not yet tested
21:07ARENA
ARENA Purple Forest
19:06MAP
MAP Merya Random Treasures
18:28CONFIRMED
CONFIRMED And now the route will be taken as supposed to
18:14TEST
TEST Take IV
18:14FIXED
FIXED Blockmap issue (easily happen in dungeons like these)
18:14CONFIRMED
CONFIRMED Entering works now
18:06TEST
TEST Take III
18:06FIXED
FIXED Scenario tag illegal
18:01TEST
TEST Take II
18:01FIXED
FIXED Bad Music Referrence
17:48TEST
TEST Let's see what'll happen
17:47MAPSCRIPT
MAPSCRIPT Welcome to the Purple Forest
14:37CHECKED
CHECKED Scenario, and it looks ok
14:36TRANSFER
TRANSFER Purple Forest Welcome scenario
14:33BUBBLE
BUBBLE SASKIA alias, as the Purple Forest simply doesn't need to call SASKIA, but the engine must be able to see a script
14:32MAP
MAP Part of the meta settings
14:32UPDATED
- = 9 Apr 2020 = -
22:19NOTE
NOTE Trying to enter the Purple Forest now will for now crash the game.... However the "fixes" (rather, things I haven't yet implemented) are not for now though.....
22:18CONFIRMED
CONFIRMED All right
22:15TEST
TEST Again!
22:15FIXED
FIXED Continent mistake
22:10TEST
TEST Let's see what'll happen?
22:10SASKIA
SASKIA Unlock Purple Forest
22:08MAP
MAP Purple Forest
20:41POWERSHELL
POWERSHELL Quick script to call DomAuto
20:41TRANSFER
TRANSFER Purple Forest Base map
20:30STATUS
STATUS Dernor And that basically concludes Felixium... I did forget to add the code to unlock the Purple Forest, but that's easily voided with very extremely dirty code
20:29CONFIRMED
CONFIRMED Felicia
20:26TEST
TEST Felicia
20:26SASKIA
SASKIA Felicia
20:26MAP
MAP Felicia
20:24STORE
STORE Felicia's item shop
20:04CONFIRMED
CONFIRMED Katinka
20:00FIXED
FIXED SASKIA issues
20:00FIXED
FIXED Blockmap issues
19:50TEST
TEST Katinka
19:50MAP
MAP Katinka
19:44SASKIA
SASKIA Katinka
19:36SCENARIO
SCENARIO Katinka
19:19STORE
STORE Katinka's weapon stock
19:02ITEM
ITEM De Kat
18:46ITEM
ITEM Katzbalger
18:38ITEM
ITEM Wide
18:26ITEM
ITEM Pope's robe
18:16TEST
TEST Kieran
18:16MAP
MAP Kieran
18:04SCENARIO
SCENARIO Kieran retagged for quicker access and additional scripting
18:04CONFIRMED
CONFIRMED Gata
18:02FIXED
FIXED Not really a fix, but Gata scenario tag was not yet saved, and thus the game crashed... That has been done now, so the game should pick it up
17:58TEST
TEST Gata
17:58SCENARIO
SCENARIO Gata Retagged for quicker access without additional scripting
17:57MAP
MAP Rebecca Gata
17:26ITEM
ITEM Cat Cloak
17:24CONFIRMED
CONFIRMED Catsh
17:24TEST
TEST Catsh
16:48SASKIA
SASKIA Catsh
16:47MAP
MAP Catsh
14:54FIXED
FIXED Walking through houses in Felixium is no longer possible
14:52DONE
DONE Answered a long but important phone call
14:52CONFIRMED
CONFIRMED Works!
12:46TEST
TEST Again!
12:46FIXED
FIXED Scyndi only
12:44FIXED
FIXED (?) Skill initiation for Scyndi (?)
12:39TEST
TEST And let's see!
12:39FIXED
FIXED (I hope) Points tag Thrur
12:38NOTE
NOTE This can still affect older savegames
12:38FIXED
FIXED Kill permanence not working
12:35ACHIEVEMENT
ACHIEVEMENT Electric Boogie
12:33CHARACTER
CHARACTER Scyndi should to able obtain Thrur power
12:32LINK
LINK Thrur
12:31MAPSCRIPT
MAPSCRIPT Thrur
12:01FIXED
FIXED Tigerion disappearance
11:48FIXED
FIXED Case Error
11:45FIXED
FIXED Dupe
11:40FIXED
FIXED ZA wrong function called
11:25MAPSCRIPT
MAPSCRIPT Entering and leaving Tigerion's house
11:18MAPSCRIPT
MAPSCRIPT Scyndi NPC Katha
11:01MAPSCRIPT
MAPSCRIPT NPC_Tigerion
- = 8 Apr 2020 = -
23:39MEDICAL
MEDICAL I'm not in good shape (on the contrary), but I am trying to get working.... It's about time also that I get moving, as this will otherwise only get worse....
23:38CONFIRMED
CONFIRMED Stuff appears to be in order now....
23:30TEST
TEST Take III
23:30FIXED
FIXED Wrong MapText Tag Reference
23:30FIXED
FIXED I had to force the visibility settings to be correct.... It appears even through SASKIA this didn't trigger well
23:29FIXED
FIXED Cam issue
23:24TEST
TEST Take II
23:24FIXED
FIXED Show Crash
22:38TEST
TEST Take I
22:37SASKIA
SASKIA Scripted the entire event out
22:37ACHIEVEMENT
ACHIEVEMENT Everybody wants to be a cat!
13:37LINK
LINK Linked to map.... It will react to the map itself... This is the safer run for my debugging savegames!
13:36MAPSCRIPT
MAPSCRIPT Show and hide inside house and the city as a whole
13:19MAP
MAP Part of the NPC characters placed
- = 5 Apr 2020 = -
3:55STATUS
STATUS I'll do the actual attaching stuff later though
3:55TRANSFER
TRANSFER Felixium scenario
- = 3 Apr 2020 = -
21:22FIXED
FIXED Map Referrence Felixum Worldmap
20:00TEST
TEST Something so simple requiring me that much time.... :(
20:00FIXED
FIXED Scyndi Database conflict
19:57FIXED
FIXED LUL!!!!!
19:22NOTE
NOTE Game will crash if you didn yet speak to Frundarmon as that part has not yet been worked out!
19:21MAPSCRIPT
MAPSCRIPT Guard will speak if you speak to him
13:41SCENARIO
SCENARIO Soldier on beach when not ready.
- = 2 Apr 2020 = -
23:35TEST
TEST Brendor And I've instructed to immediately show the the sign of "success" after that's finished
23:35JCR6
JCR6 The Music Resource is Rebuilding
23:34FIXED
FIXED Music Resource Issue
23:34MAP
MAP I've set up some start up things for Felixium
23:20GENERATION
GENERATION Auto-correction dominance
21:38TRANSFER
TRANSFER Textures Felixium
19:00TEST
TEST Let's see!
18:59NOTE
NOTE Felixium will (for now) bring you back to the beach
18:59WORLDMAP
WORLDMAP Felixium
18:59WORLDMAP
WORLDMAP Beach
16:50CONFIRMED
CONFIRMED It's all cool now!
16:35TEST
TEST Take III
16:35STATUS
STATUS I didn get to it to test yesterday, let's go for testing today
1:22JCR6
JCR6 Unfortunately I gotta do it again.... (And wait for it)
1:22FIXED
FIXED , != .
- = 1 Apr 2020 = -
23:01DEBUG
DEBUG All I can do is run the script again (takes a lot of time) and see if I can find out why!
23:01FAILURE
FAILURE Music alias failed
22:58TEST
TEST Take II
22:58RECOVERED
RECOVERED Retyped it all
22:58HUH
HUH Data gone missing without explanation
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