1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158
15:15FIXED
FIXED Lua Parse errors fixed
14:16NOTE
NOTE Now testing this will be a not of a pain.... As a few more things need to be done for that... Oh well...
14:08NEIL
NEIL I've set up the chopper.... The chopper is a part of lexing the code.... It chops the code up in sections and words that are by the translator parser easier to process....
12:11NOTE
NOTE Before I move on in the true Abyss.... I really noticed I should set my mind on other things as well... The True Abyss allows me to, as this point, so let's get on with that.
11:16ABILITY
ABILITY Vesuvius
11:15ABILITY
ABILITY Mjöllnir for Irravonia
10:48TODO
TODO 248
- = 30 Jul 2020 = -
23:41BOOST
BOOST A bit of a work-out on Corona
23:40ABILITY
ABILITY Irravonia's version of Blizzard
22:47FIXED
FIXED Missing FROST element in spell "Blizzard"
22:32LINK
LINK Linked them!
21:59GAMEJOLT
GAMEJOLT Shanda The Game Jolt variants
21:53ACHIEVEMENT
ACHIEVEMENT Achievement based on getting an Abyss Score of L(50), C(100), D(500) and M(1000)
18:54TEST
TEST I've been doing pretty little today.... I require some rest.... I did do some testing today, but these kinds of test quite often produce little bug results.... and so things are calm today
2:26ABILITY
ABILITY I.D.D.Q.D
0:28TEST
TEST Another go, then!
0:28FIXED
FIXED Dominance issue
0:04TEST
TEST Let's see
0:04SECRET
SECRET Which happens to be the Abyss version of Kirana... And she may give you a hard time (I hope)
0:04NOTE
NOTE The game will crash on the boss fight here!
0:04MAP
MAP Scyndi Area 060
- = 29 Jul 2020 = -
22:20RECOVERED
RECOVERED Disappeared Tag!
21:40TEST
TEST I'll test again....
21:37NALA
NALA Recompiling
21:37C#
This is C# code, so....
21:37FIXED
FIXED A few source fixes
21:35VOID
VOID As I cannot find out why this happens I've made sure the computer can generate a way from start to finish (using Dijkstra), and if not, it will generate an entirely new map. If this keep shappening a time-out will the thrown... although possible I deem it unlikely this will happen....
21:32COCKROACH
COCKROACH Another map that is NOT solvable.... Bound to happen with this many levels if such a bug exists....
21:03TEST
TEST Let's Go!
21:02CHARACTER
CHARACTER Dernor can obtain this move when charming an Abyss Ant (since that creature only appears in The True Abyss, it won't be listed in the normall spell list of Dernor when playing a regular game or New Game+)
21:00ABILITY
ABILITY Void (for Dernor) (True Abyss Only)
20:31FOE
FOE Abyss Ant
20:24FOE
FOE Fake Eric
20:19MAP
MAP Area 055
19:47TEST
TEST Another go then?
19:47TRANSFER
TRANSFER To ensure this does not happen again... I've decided to make sure all four bosses are now transferred (in graphics), and their "Neg" equivalent is generated... At least these crashes belong to the past until level 100 now, as there a new graphic will probably be used
19:45FUCKYOU
FUCKYOU How negative
19:41STUPIDITY
STUPIDITY And the boss itself had to be configured (of course).... dork!
19:37TEST
TEST Scyndi And NOW we can start it all up!
19:37CONFIG
CONFIG Arena configuration
19:36STUPIDITY
STUPIDITY I forgot something important that MUST be done first!
19:35NOTE
NOTE HOLD THE SHOW!
19:35TEST
TEST And now I gotta put all this to da test!
19:33BOSS
BOSS Abyss Jeracko (or Abyss Monster Man)
19:30SECRET
SECRET (Yup, Kirana and Rondomo will come later)
19:30TRANSFER
TRANSFER Brendor Abyss version of Jeracko
17:56STATUS
STATUS Altough something else is in my way now
17:56TEST
TEST One more test and then I can get the boss done
17:55OFFTOPIC
OFFTOPIC This was easy... the map generator placed the exits so close to the starting point I could advance 5 floors without 1 encounter
17:55FIXED
FIXED BlockMap error based on a "Rotten Object"
17:53FIXED
FIXED Dominance issue on floor 050
17:48TEST
TEST Merya Another one!
17:48FIXED
FIXED Macro typo
17:29MAP
MAP Area 050
16:38C#
Of course now to compile
16:36KTHURA
KTHURA And the blockmap will now be affected, as well
16:30C#
Okay, that was easier than I thought it would be....
16:23FIXED
FIXED Some modifyable fields blocked for StretchedArea
16:19KTHURA
KTHURA Selecting a Streched Area is possible now
16:09KTHURA
KTHURA For the Kthura editor this is a bit different, but yet, something I need to get through.... Well, you guys still with me?
16:08NALA
NALA Recompiled..... For NALA this stuff is now no longer relevant... NALA will pick it up and execute it accordining, and even manipulations should auto-adept everything.....
16:06KTHURA
KTHURA This is looking good... The editor cannot yet create nor edit this, but at least this result is already what I was hoping to see

15:52NOTE
NOTE before bothering myself with the adaption of the Kthura editor itself (as that will be the hard part) I can use the Kthura Text editor to enforce a little test... The editor should pick that up already, as it uses the same classes as the game will do
15:51C#
The core function for monogame has been created, but due to the work I did before for TQMG this was the easy part actually....
15:46C#
Kthura can now return the width and height of stretched areas, but since the same data is needed for that as used for zones and tiled areas, that was the easy part
15:45C#
I needed a new abstract for this in the Kthura system itself
15:43NALA
NALA must be recompiled... That comes after this anyway, but to make sure, I'll recompile it right now... The operation on Kthura can be a bit nasty you know...
15:42FIXED
FIXED A TQMG null pointer issue in disposing fonts fixed
15:38JCR6
JCR6 And so I need to repack the assets for the Kthura editor
15:38ART
ART A new button is required for this, however....
15:33NOTE
NOTE Irravonia I'm gonna dive into Kthura now.... For a new feature the original BlitzMax version never supported (BlitzMax never offered the official support, although there are in BlitzMax too some ways to "bend" this).... For this I need of course to break open the original C# code
15:25NOTE
NOTE The "Void" issue cannot yet be checked, but let's have good hope, shall we?
15:24CONFIRMED
CONFIRMED the map tags work
15:15TEST
TEST I can at least test that
15:15MAP
MAP Tagged all stands, and the exit orbs
15:11BOOST
BOOST Extra experience in the true abyss
15:11VOID
VOID I voided this issue by making sure the database is updated on the moment the new move is announced.... If it's for some reason not executed (that can happen) it will still count as unlocked.....
15:04BRAINSTORM
This might as well explain a few other occurances, where learning a new move caused an instant victory
15:03BRAINSTORM
I think I know why this is, though.... It's very likely due to the victory sequence immediately kicking in while the exection phase has not been fully completed.
15:02DEBUG
DEBUG A quick view on the savegame data does indeed confirm that the move does not count as "mastered".....
15:01BUG
BUG Eric DOES learn void, however for some reason it does not add to his spell list, and he keeps unlocking it over and over... this must be taken a closer look at.
15:00CONFIRMED
CONFIRMED That part works
13:50TEST
TEST Time to test 40-45
13:50LINK
LINK Linked to game
13:50FOE
FOE Bluey
13:44TRANSFER
TRANSFER Bluey
13:28FOE
FOE Fake Dernor
13:01NOTE
NOTE For security reasons I have NOT yet activated any objects there... Only the save spot and the travel emblems work (because I configured Kthura to activate those two automatically, that's why).
12:51MAP
MAP Floor 045
12:31FIXED
FIXED Fake Brendor did not properly copy the data of the real Brendor
0:08TEST
TEST Let's see....
0:06MAPSCRIPT
MAPSCRIPT Configured that out
0:06BOSS
BOSS Abyss Warrior (Aldarus)
- = 28 Jul 2020 = -
23:23STUPIDITY
STUPIDITY Forgot to tag the yellow and blue exits on floor 035, making 36-40 (and thefore also the rest of the abyss) inaccessible
23:19TEST
TEST So I can work on testing, after all!
23:19NOTE
NOTE Eric I'll work out the boss itself later... I can cheat save, you know
22:57BOSS
BOSS Abyss Warrior
21:42FIXED
FIXED 2 false chests
21:16TEST
TEST Let's check it out!
21:14LINK
LINK Linked to the Abyss
21:14FOE
FOE SuperToad
21:09FOE
FOE Fake Brendor
20:33FIXED
FIXED Var misnaming
20:27STATUS
STATUS Basically Scharum should work now, but I gotta make sure, don't I? Well, let's go for it!
20:20SCENARIO
SCENARIO Scharum
20:19MAPSCRIPT
MAPSCRIPT Scharum
20:16SASKIA
SASKIA Scharum
18:53MAPSCRIPT
MAPSCRIPT So, I copied the mapscript function, adapted it a little bit and boom, we got something, eh?
18:50TECHNO
TECHNO The easiest way to go is by just cannibalizing the script I used in the normal game
18:48STATUS
STATUS The next concern now is, to get Scharum to work in the True Abyss
18:46LINK
LINK And it's all linked together
18:42GAMEJOLT
GAMEJOLT Trophy counterparts
18:42ACHIEVEMENT
ACHIEVEMENT Boss 40, 50, 60
17:36STATUS
STATUS Time for a break
17:36CLOSED
17:24FIXED
FIXED Blockmap issue near save spot
17:24FIXED
FIXED Dominance error plasma you were not supposed to see
16:47FIXED
FIXED Dominance issue
16:32FIXED
FIXED Plasma required
16:00TEST
TEST Well... let's do it!
15:59SCRIPT
SCRIPT Aziella On floor 030 you'll fight the Mountain King
15:53NOTE
NOTE I placed Scharum in floor 030, however trying to talk to him will (for now) Crash the game
15:52ITEM
ITEM Roulette
15:40MAP
MAP Floor 030
15:21STATUS
STATUS AT LAST! All issues accounted for....
14:46DONE
DONE In the True Abyss no red seals, however one of the moves you can obtain through a sealed boss MAY (if you are lucky) unlock if you complete all 100 levels.

The autohelp now takes that into account....

12:58TODO
TODO FIRST!!! A shower!
12:58FIXED
FIXED Well I fixed that!
12:57FUCKYOU
FUCKYOU I LOATHE Case Sensitivity!
12:35FIXED
FIXED No crash on AP Full
12:20FIXED
FIXED One last(I hope) bug in Fake Aziëlla's AI? Please?
12:11CONFIRMED
CONFIRMED At least Fake Aziëlla appeared without crashing the game..... Of what THAT is worth now....
12:11COCKROACH
COCKROACH Rebecca!
11:42FIXED
FIXED Syntax error
11:33NALA
NALA recompiling
11:33FIXED
FIXED Calculation error in Map Generator
11:33FIXED
FIXED Dernor script crash
11:25CHARACTER
CHARACTER The moves Dernor can only learn in GJ Only dungeons are disabled now in the True Abyss.... None of the creatures he needs for that will appear in the True Abyss....
11:24CHARACTER
CHARACTER Dernor can learn this when he charms a cobra
11:24ABILITY
ABILITY Dernor Spit poison
11:18CHARACTER
CHARACTER In the normal game (and New Game+) Rebecca will learn "Lay On Hands" when Aldarus has been killed.... Since Aldarus doesn't take part in the True Abyss, that would mean Rebecca can never get that move... I've now set it that in the True Abyss she can learn it in stead when your Abyss Score is XXX(30) in the easymode XLV(45) in the Casual Mode and LX(60) in the Hard Mode
11:14FUCKYOU
FUCKYOU Lua != C#
11:08NALA
NALA As a result I gotta recompile NALA... Oh well.....
11:07C#
I've altered the map generator and made sure the exit is always on a bigger platform... That should void the issue that the exit is out of reach sometimes
10:22VOID
VOID Voided that
10:22FUCKYOU
FUCKYOU Merya I hate case sensitivity.... I LOATHE it!
10:05STATUS
STATUS Let's resume the action (and annoyance... maybe?)
1:39STATUS
STATUS I'll see that later!
1:37FIXED
FIXED All silly excuses accounted for???
1:25FIXED
FIXED Don't ask!
1:20FIXED
FIXED The next excuse was that NIL is NOT (I hate myself for that) case insensitive....
1:16FIXED
FIXED What excuse will be next?
1:09NOTE
NOTE And a lot of valuable play stuff down the drain
1:09VOID
VOID Another excuse to crash further
0:27FIXED
FIXED Crash when Fake Aziëlla pops up in encounters
0:05FIXED
FIXED I think I fixed the stuff... I wonder why it didn't crash before, though....
- = 27 Jul 2020 = -
23:54TEST
TEST Another take on this!
23:54NOTE
NOTE Another check
23:48DEBUG
DEBUG Let's see what this debug line has to say
23:37TEST
TEST Well?
23:37MAP
MAP Floor 025
23:32FOE
FOE Fake Aziëlla
23:27AI
AI I've set up an AI for "Fake".... Now basically all it does is just copy the stats of the characters who are being faked....
22:34CONFIRMED
CONFIRMED It all works now
22:03TEST
TEST Take IX
22:03FIXED
FIXED Crash
21:54TEST
TEST Take VIII and on will show me if I can defeat this boss... at all
21:54STATUS
STATUS Yup!
21:51TEST
TEST Take VII is to see if the boss kills all in one go when cancelled
21:51STATUS
STATUS So far so good.... But this test is not yet over
21:46TEST
TEST Dernor Take VI
21:46VOID
VOID let's void that issue
21:46SOLVED
SOLVED I think I see where it went wrong
21:40TEST
TEST Take V with estra debug lines
21:35COCKROACH
COCKROACH I tried to void that, but the void is ignored
21:35BUG
BUG All party dead, yet counted as victory
21:15TEST
TEST Rebecca Take IV
21:15FIXED
FIXED ...
21:15FUCKYOU
FUCKYOU CRAP!
21:05TEST
TEST So now for Take III
21:05TEST
TEST Take II was done
21:05FIXED
FIXED Definition Error
21:01FIXED
FIXED Instant kill revenge error
20:50TEST
TEST Take I
20:50STATUS
STATUS Wish me luck!
20:48MAPSCRIPT
MAPSCRIPT I've configured the boss from the Abyss Map Script
20:40NOTE
NOTE Not there yet!
20:39BOSS
BOSS Soul Consumer
20:34SCRIPT
SCRIPT Armageddon counter
20:27SCRIPT
SCRIPT Ultimate Vengeance
20:20ABILITY
ABILITY Ultimate Vengeance
20:01AI
AI AI setting done for the boss on floor 20
18:54FIXED
FIXED Blockmap issue
18:17FIXED
FIXED Plasma field forgotten
18:05FIXED
FIXED Every kill was a magic stone
17:56FIXED
FIXED Rebecca GameVar Reference Error
17:47OFFTOPIC
OFFTOPIC
17:37DONE
DONE Real life crap
13:24FIXED
FIXED Many insignificant fixes
13:16FIXED
FIXED Coordinate retrieval error for treasure hider
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