1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
23:33TEST
TESTTake IV
23:32CONFIG
CONFIGA few things altered in the AI of this enemy
23:31FIXED
FIXEDI fear I may fall for the Aurina a jewel thingy more times
23:19TEST
TESTTake III
23:19FIXED
FIXEDAbility title not right!
23:14TEST
TESTDernor Take II
23:14FIXED
FIXEDMistaggings
23:10NOTE
NOTEAnd Scyndi does have the required level to learn recover, so I can test that as well in the process!
23:10TEST
TESTIn the meantime I'm gonna test if the boss works
23:10OFFTOPIC
OFFTOPICAnd now I must get a Trump supporter to believe I walked over water without breaking the laws of physics.... This is funny as they don't believe me... This because I used the same method as Trump does when he states facts.... Hushing about a few more facts that are VITAL to come to the correct conclusing.... Now I wonder how long they need to figure it out!
22:58LINK
LINKAnd now everything should be perfectly glued together
22:57MAPSCRIPT
MAPSCRIPTSet up the start of the fight
22:55STATUS
STATUSNOT there yet, folks!
22:55LINK
LINKAnd that glues things together
22:55MAPSCRIPT
MAPSCRIPTActivation panel
22:54SASKIA
SASKIAEric Link script to make the battle happen properly
22:46REMOVED
REMOVEDTrashed some old data I no longer needed
22:46STATUS
STATUSStill some way to go before this all works though....
22:45SECRET
SECRETAnd as you will meet it lateron in the dungeon as a regular enemy and it being fatally weak to ice, I recommend not to take on the rest of the dungeon until Eric has the power of the White Dragon.... Just saying!
22:45NOTE
NOTEAt the first meeting it counts as a pseudo-boss, although you MUST defeat it to be allowed out or further on in the dungeon..... It CAN go oversoul, but as this is the first encounter always, this will never happen when you meet it as a kind of boss...
22:43FOE
FOECyberAstrilopup
22:34ACHIEVEMENT
ACHIEVEMENTResistance is futile!
22:33CONFIRMED
CONFIRMEDIt works
22:29TEST
TESTAnd testing that one out
22:27DONE
DONEI've forced the system to scan whenever a new opening pad is touched, to make sure the doors always operate, and that should also fix #112
22:26CONFIRMED
CONFIRMEDThe chain itself works
22:21TEST
TESTThis test is therefore only to check the chain between the two areas
22:20NOTE
NOTEAlthough the "Boss" is present, it will ignore you... for now!
22:20MAPSCRIPT
MAPSCRIPTI've set Kettingkaart in order to quickly configure the link between areas 012 and 999
22:19MAP
MAPAdaptions for the new situation
22:00CONFIRMED
CONFIRMEDGood!
21:51TEST
TESTTake IV
21:51FIXED
FIXEDAh, I wanted to be too quick
21:31TEST
TESTTake III
21:31ABILITY
ABILITYRecover
21:26FIXED
FIXEDI think
21:25BUG
BUGThe doors do not open
21:15TEST
TESTTake II
21:15FIXED
FIXEDLack of Self
21:10TEST
TESTAziella Take II
21:10FIXED
FIXEDAziella Error in function definition
21:06TEST
TESTTake I
21:06NOTE
NOTEThe exit door does not yet work... All in due time, ok?
21:06NOTE
NOTEUnlike the other doors, these won't close again... Not really needed!
21:06MAPSCRIPT
MAPSCRIPTI've set the secret door on floor 012 to open when you approach it!
19:50NOTE
NOTEIssue #116
19:25TEST
TESTTake VII
19:25NOTE
NOTEPretty please with sugar on the top!
19:25NOTE
NOTEPretty please!
19:25NOTE
NOTEPlease?
19:25FIXED
FIXED?
19:24COCKROACH
COCKROACHOh crap!
19:18TEST
TESTTake VI
19:18FIXED
FIXEDI tink I fixed all that crap.... I hope... I think.... well, let's see!
19:16COCKROACH
COCKROACHGRRRR!
19:09TEST
TESTTake V
19:09FIXED
FIXEDMissing "end"
19:03TEST
TESTTake IV
19:03FIXED
FIXEDOh, fuck a duck!
19:02COCKROACH
COCKROACHIt appears it's NOT allowed to work, eh?
18:57TEST
TESTTake III
18:56STUPIDITY
STUPIDITY......
18:46TEST
TESTTake II
18:46FIXED
FIXEDA crash caused by the new experience system that I needed to set up
18:46NOTE
NOTE"Tsunami" appears to be working, although a Spellani is desireable
18:39TEST
TESTMerya Take I
18:38NOTE
NOTEI had to alter the entire code approach for that, and even though most lines where only (unneeded) changed identings (since this is (how fortunate) not Python), it still needs to be properly looked at...
18:37FIXED
FIXEDBackrow no experience should be fixed now
18:00LINK
LINKAutolinked to Irravonia
17:59ABILITY
ABILITYTsunami
17:16TEST
TESTTake VIII -- Just checking if that works the way it should (can't think of a reason why not!)
17:16DEBUG
DEBUGDebug line deactivated, as I no longer need it anymore and all it would get me are surpised looks from people wondering what I as doing there
17:15FIXED
FIXEDFINALLY!
17:10TEST
TESTTake VII
17:10STUPIDITY
STUPIDITYAnd that was pretty stupid also!
17:09SOLVED
SOLVEDI think I got it!
17:03TEST
TESTTake VI
17:03COSMETIC
COSMETICShortening
17:03DEBUG
DEBUGHardly readable, but this debug appears to indicate the computer refuses to do what it was set out to do
16:59TEST
TESTTake V
16:59DEBUG
DEBUGMOAR info added
16:59CONFIRMED
CONFIRMEDThe log confirmed that the computer is acting the way it should not given the code.... So now the challenge is to find out why!
16:53TEST
TESTTake IV
16:51DEBUG
DEBUGAnother debug line must tell me why!
16:50COCKROACH
COCKROACHStill no good?
16:41TEST
TESTTake III (I never expected it would make this many takes.... And likely I'm gonna need more.... URG!)
16:41EXPERIMENT
EXPERIMENTaltering formula
16:40COCKROACH
COCKROACHRebecca well what the fuck?
16:35TEST
TESTLet's see that again!
16:34FIXED
FIXEDBut I think I fixed this crap
16:34BUG
BUGDernor I was right.... theory != reality
16:28TEST
TESTWell, that's the theory.... But theory != reality, so let's check!
16:28ENHANCEMENT
ENHANCEMENTI've worked out the cosmetic issue of level numbers overlapping each other in the save game screen.... This workout should prevent this crap in the future
16:27CLOSED
16:23NOTE
NOTEThat was overdue, I tell ya!
16:23CLOSED
16:13LINK
LINKLinked to the game event that should award you this!
16:12SECRET
SECRETThis achievement is named after something Wendicka said in Star Story. Do you remember her saying it?
16:12ACHIEVEMENT
ACHIEVEMENT"I'd rather marry an Astrilopup with scabbies!"
15:41TODO
15:39CONFIRMED
CONFIRMEDAP removal itself works now!
15:18TEST
TESTTake VII
15:18FIXED
FIXEDSyntax error
15:09TEST
TESTLet's go see!

Take VI

15:09FIXED
FIXED???
15:07SOLVED
SOLVEDAha!
14:59TEST
TESTTake V
14:59NOTE
NOTE(What happens here is supposed to be impossible at all times)
14:59DEBUG
DEBUGThis extra debug like will have to tell me why!
14:58COCKROACH
COCKROACHFix ignored.... Why!?
14:51TEST
TESTTake IV
14:51FIXED
FIXEDEnemy AP crash? (They don't have AP)
14:43TEST
TESTTake III
14:43VOID
VOIDOr maybe this is the better tag
14:43FIXED
FIXEDVar dec/def issue
14:37TEST
TESTRebecca Take II
14:37FIXED
FIXEDMap meta error
14:30TEST
TESTTake I

And at the same time I'll also test the floors toward the floor with the secret door.....

14:27STATUS
STATUSMesa back!
12:51NOTE
NOTEBut due to immediate obligations elsewhere I cannot test this right away, so that'll have to wait
12:50DONE
11:39UPDATED
UPDATEDRepo
11:27BUG
0:57TEST
TESTTake X
0:57FIXED
FIXEDNo spellani on bandage
0:57BOOST
BOOSTand shooting has become faster
0:57BOOST
BOOSTFaster shooting by gunners, as that also took too long
0:56NERF
NERFLess HP for medics... This just took TOO long
0:44TEST
TESTTake IX
0:44BOOST
BOOSTA few enemies have become a leetlebit stronger, as this was too easy (especially considering the EXP given for this place).
0:29TEST
TESTTake VIII
0:28NOTE
NOTEAurinas are now just inventory items and there are no traders, but you'll be able to sell them to any merchant.... Of course this also means the limitations of the difficulty settings automatically apply. None of the enemies in the facility drops shilders, since the place is on the planet of Ysperon and not on Phantasar....
0:28FIXED
FIXEDCrash on Aurinas
0:20TEST
TESTTake VII
0:16BITBUCKET
BITBUCKETwill be pushed soon
0:16GITHUB
GITHUBWill be pushed soon
0:16UPDATED
UPDATEDRepositories
0:13TEST
TESTFixed More items with the same issues
0:13TEST
TESTTake VI
0:06FIXED
FIXEDTarget instruction not understood
- = 9 Jan 2020 = -
23:57TEST
TESTScyndi Take V
23:57FIXED
FIXEDDirty fix on mistagged ememy
23:50TEST
TESTAnd to move on to take IV
23:50GENERATION
GENERATIONRequires me to put on a new NEG, though
23:50FIXED
FIXEDAh, so that is why
23:49BUG
BUGBut now it claims it cannot find the Astrilopup graphic, and that is odd
23:49CONFIRMED
CONFIRMEDThe music issue appears fixed indeed
23:36TEST
TESTTake III
23:36FIXED
FIXEDThat has been fixed
23:36SOLVED
SOLVEDWhen an encounter tune was set, the system left the combat link field blank end didn't put in data at all....
23:32INVESTIGATION
INVESTIGATIONThe log shows the music is being pushed, and that an empty string is done for music request. Both actions should NOT have been taken, so I wonder where this went wrong....
23:29BUG
BUGHmmm..... This is odd! No audio request was allowed, and yet one crashes the game
22:15TEST
TESTTake II
22:15DONE
DONESome Real Life Stuff
21:18FIXED
FIXED#accept issue
21:12TEST
TESTTake I now comes for real!
21:11DONE
DONESet the no music change script right
21:06STATUS
STATUSHOLD THE SHOW!!!!

I realize now that I forgot something very very extremely vital!

20:57TEST
TESTTake I
20:57STATUS
STATUSAnyway, the time to put this dungeon on the test for real (at least up to floor 006) has now come.... Wish me luck!
20:51OFFTOPIC
OFFTOPICOh, how nice... somebody asks me how I got into game development.... Haha.... That was in 1983 that I coded my first program.... Dang.... Am I really beginning to become an old man?
20:46ARENA
ARENAFacility
20:41STATUS
STATUSHowever I'm not there, yet!
20:41CONFIG
CONFIGMap configured for random encounters
20:38FOE
FOEAstrilopup
20:38FOE
FOEBrendor Cyborg Captain
20:38FOE
FOEIrravonia Cyborg Gunner
20:26ABILITY
ABILITYShoot
20:26FOE
FOECyborg Medic
20:26TODO
19:36TRANSFER
TRANSFERArt Astrilopup
19:28TRANSFER
TRANSFERCyborg foe images
16:35STATUS
STATUSBut first a break
16:35STATUS
STATUSNow to prepare for the encounters....
16:35CONFIRMED
CONFIRMEDStuff works now....
16:18TEST
TESTTake V
16:18SCENARIO
SCENARIORedone (urgh!)
16:15FAILURE
FAILUREThis is what I miss my mac for, as that could not happen there, but I guess this is one of the WOES of Windows
16:15FAILURE
FAILUREAll Data Destroyed as a result, so I can do that part over
16:15FAILURE
FAILUREScenario editor session conflict
16:04TEST
TESTTake IV
16:04MAPSCRIPT
MAPSCRIPTWith the required scripting of course
16:03LINK
LINKLinked Scenario to start of Dungeon
16:01FIXED
FIXEDMistagged item
16:01SCENARIO
SCENARIOWelcome
15:25SCENARIO
SCENARIOLet's set up a little intro speech, in which I must take in mind that the three girls, Irravonia, Scyndi and Rebecca are the only three of which I can be 100% they are in the group when you enter the place, since Eric and Brendor can be kidnapped by Rondomo when you enter, and you can reach the place prior to Merya, Dernor and Aziëlla joining the party.
15:24REMOVED
REMOVEDIn this case I had to remove some objects that only had value in the Star Story scenario
15:23KTHURA
KTHURAI've enhanced Kthura with the possibility to mark objects with untransferred textures, so they'll become easier for me to either fix or remove
14:49TEST
TESTTake III
14:49FIXED
FIXEDSome general issues
14:49STATUS
STATUSIrravonia Some real life stuff got in the way, so I had to take care of that first
11:47TEST
TESTTake II
11:47FIXED
FIXEDTypo in item referrence
11:42TEST
TESTTake I
11:42STATUS
STATUSThat comes later... First I'll have to test if the random treasures and the treasure chests work the way they were intended
11:42BUG
BUGArea 999 very likely contains stuff that spooks up Kthura... very likely a texture not well referred to or something.... I'll have to investigate that later
11:28MAP
MAPConfigured to feature these items
11:26ITEM
ITEMConfigured stuff for Merya (for once she's joined the group that is)
11:25ITEM
ITEMNuke
11:25ITEM
ITEMMedikit
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