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23:30TODO
TODO Shanda Fix a cup of coffeee
23:30STATUS
STATUS Aziella And that means things can be tested now.... As things are a bit more complex than they usually are, I do expect some trouble here....
23:28CLEANUP
CLEANUP Merya Oh yeah, the actors had to be removed from memory... This to prevent any bugs when the Rondomo sequence begins, which is in the same section
23:27SASKIA
SASKIA Dernor I've scripted out the part where the party meets Dernor and Merya.... The script should also make them go away
23:25SCENARIO
SCENARIO Rebecca Tag adaptions which were needed in the old game, but serve no purpose here, and would even only bug things up
23:22SCENARIO
SCENARIO Scyndi Tag placement in order to make portraits appear properly accordingly
23:19OFFTOPIC
OFFTOPIC Brendor Damn, that was a highload of text....
23:19SCENARIO
SCENARIO Irravonia As the outside of the cave was a separate map in the original game, I am condemned to loading a separate scenario file (as there's also text with the dragon), and I have no merger, and writing one will take more time and effort than it's worth, since I only need to do this once, and the merger takes more time to write, than this way around takes me....
23:17TRANSFER
TRANSFER Eric Imported scenario for Dernor and Merya
23:14MAPSCRIPT
MAPSCRIPT The actors for Dernor and Merya should spawn now
23:07ITCH.IO
ITCH.IO For Itch.io things are not yet certain when it comes to uploads. I could not yet see if Itch.io actually supports hidden downloads only for personally picked alpha testers to see
23:05GAMEJOLT
GAMEJOLT Alpha Update
23:02MAPSCRIPT
MAPSCRIPT Due to the meeting with Dernor and Merya I have a few complicated things set up to deal with loading the place from the world map
22:47SASKIA
SASKIA Empty base script
21:40BUG
BUG Irravonia There are a few issues with character specific skill exp gainings
20:47STATUS
STATUS AS this requires full concentration to do well, I think I'll first take a little break....
20:46TECHNO
TECHNO Not only that, but I also must be careful on working out the music, as that'll need to be done differently. I must also think on how to do the inspawning from the worldmap, but the latter I know an easy cheat for, which I actually also used on the village of Dreshka in The Fairy Tale (both the original game as the revamp.... a very easy way to "cheat")
20:44TECHNO
TECHNO This requires them to be fully functional actors, and thus I'll need to be creative in scripting
20:43TECHNO
TECHNO This will be a bit harder to do, as Dernor and Merya will not join the party yet, but walk away in stead (only to return later as fully playable characters)
20:42MAP
MAP Outside Area where Dernor and Merya will enter the game
19:53STATUS
STATUS And now to bring the game outside the madhouse, so I can start the works on the Black Dragon Cave and complete this chapter
19:53STATUS
STATUS And that should be all errors accounted for
19:53FIXED
FIXED Map referrence error
19:48TEST
TEST Take XII
19:48LINK
LINK Way back into the madhouse
19:46NOTE
NOTE I do suffer from some dominance issues... This was already a problem in the original game, and trying to fix those will only make things worse, so I won't
19:46CONFIRMED
CONFIRMED Achievement works
19:16TEST
TEST Take XI
19:14LINK
LINK Linked the achievement to the proper place on the map
19:10NOTE
NOTE The name is a referrence to Wild ARMS 4, where Yulie often exclaims this during battle
19:09ACHIEVEMENT
ACHIEVEMENT I wish I could forget all about the facility
18:28TEST
TEST Take X
18:28DUMMIED
DUMMIED Debug lines dummied... I can get them back if the bug persists
18:28FIXED
FIXED I think I fixed it
18:22TEST
TEST During Take IX I hope the debug log will tell me why Irravonia tries to learn "Meditation"
18:22CLOSED
CLOSED #120 As at least that has been confirmed to work
18:18DEBUG
DEBUG So these debug lines must give some clarity
18:18CHECKED
CHECKED The way the code has been written should make this impossible...
18:03BUG
BUG Irravonia tries to learn "Meditation" when not all skill levels are at the required height
17:55TEST
TEST Eric take IX
17:55FUCKYOU
FUCKYOU
17:51TEST
TEST Take VIII
17:50FIXED
FIXED Extra declaration required
17:48TEST
TEST Take VII
17:48LAZY
LAZY Yeah it takes a few bytes more of RAM and nobody will ever care, mind you!
17:48LAZY
LAZY Voided an issue in the #120 fix.... Doing it the correct way is too much work....
17:43TEST
TEST Take VI
17:43STATUS
STATUS Before I push that in order to close #120 I want to do more testing, but that will be done in this entire test session along with the test of the facility
17:42FIXED
17:34FIXED
FIXED No experience on casting freeze for Eric
17:13TEST
TEST Take V
17:13BALANCE
BALANCE I've made sure the speed between faster and slower characters in battle is less excessive
17:03TEST
TEST Take IV
17:03LINK
LINK Back to the facility
16:54TEST
TEST Take III
16:54NOTE
NOTE Not the must beautiful fix, but caring about that will only create even uglier code
16:54FIXED
FIXED AHA! That was the evil!
16:50TEST
TEST Take II
16:49DEBUG
DEBUG Extra data about why the transporter pad refuses to work
16:48STATUS
STATUS Which was about time
16:48DONE
DONE Replaced by work chair
14:24TEST
TEST Take I
14:24STATUS
STATUS Does it work?
14:24MAP
MAP Transporter pad area 018 active now
14:22SASKIA
SASKIA Aziella I've expanded the SASKIA script for the transporter.... Was the easier way to go
14:05ACHIEVEMENT
ACHIEVEMENT I'll be back!
14:04BUG
BUG Issued as #119
14:01BUG
BUG When a 100% poison resistent enemy can get poisoned, I do know the resistance checkup is not working properly.... (And I think I already know why)
13:54TEST
TEST Take Three!
13:54NERF
NERF HP down.... This would take too long and end up in an extremely BORING fight!
13:49TEST
TEST Take Two!
13:49FIXED
FIXED Music referrence
13:25TEST
TEST Take One!
13:25STATUS
STATUS Time is not my biggest friend today, but I'll see how much time I got to throw in some tests
13:25SECRET
SECRET Yes, those who played Star Story may be able to guess the boss.... Try it!
13:24BOSS
BOSS ???
13:19ABILITY
ABILITY Kuusi
13:18ABILITY
ABILITY Nelja
13:15ABILITY
ABILITY Kolme
13:15ABILITY
ABILITY Kaksi
13:13ABILITY
ABILITY Yksi
- = 5000 B.C, maybe? = -
Mystery time!STATUS
STATUS There is still some work to do before I can get the boss to work, though
- = 24 Jan 2020 = -
13:03NOTE
NOTE The boss itself has not yet been put in the database, so starting the fight will crash the game... for now....
13:03SCRIPT
SCRIPT Boss script has been done
12:16NOTE
NOTE (I can't do much while JCR6 is packing, anyway).
12:16TODO
TODO First something to eat, as I am starving!
12:13JCR6
JCR6 Packing
12:10JUDGMENT
JUDGMENT Quality has been approved
12:10LUA
LUA Music pack script adapted
12:09MUSIC
MUSIC Music imported and quality downgrade
11:54JUDGMENT
JUDGMENT Merya I see... what I wanted to see
11:47TEST
TEST Still a little test
11:46NOTE
NOTE activating it will for now crash the game
11:46MAP
MAP Boss placed in
11:38TRANSFER
TRANSFER Boss Art
11:11FIXED
FIXED A bug in my backup tool not handling deleted files well
0:08NOTE
NOTE But that's likely not for today anymore!
0:08STATUS
STATUS Things have been set for the boss fight
0:01FIXED
FIXED Frost wand was producing fire in stead of ice
- = 23 Jan 2020 = -
23:41TEST
TEST Take IX
23:41NERF
NERF More chances to get out of paralysis
23:23TEST
TEST Take VIII
23:23FIXED
FIXED Aurina
23:04FOE
FOE Myr has been modified a bit, as it didn't work the way it was intended to work
23:03FIXED
FIXED Element fix on Freeze
22:47TEST
TEST Take VII
22:47FUCKYOU
FUCKYOU SIIIIIIGG!
22:42TEST
TEST Take VI
22:42FUCKYOU
FUCKYOU I guess I must FORCE this
22:39TEST
TEST Take V
22:39FIXED
FIXED I think I fixed the flysky issue
22:34TEST
TEST take IV
22:34CHECKED
CHECKED Myr seemed to be only doing Ultra-Sonic, while it shouldn't
22:29TEST
TEST Take III
22:29HUH
HUH I dunno, but let's try this
22:28HUH
HUH Dernor Enemy error
22:25FIXED
FIXED Arena reference
22:21TEST
TEST So Take I again!
22:21TEST
TEST Take I was cancelled as I discovered it before the take began
22:21FIXED
FIXED Item fixed
22:17TEST
TEST Take I
22:17STATUS
STATUS And that should set things up.... Up to area 018 everything should be already.... On area 018 I've planned a boss fight
22:16MAP
MAP Random treasures have been placed
22:12CONFIG
CONFIG Random treasure
22:12CONFIG
CONFIG Random encounters
20:39FOE
FOE Myr
20:39FOE
FOE Flysky
20:12NOTE
NOTE I goes without saying, but... These items can ONLY be obtained in the second part of the science facility.... I guess you already figured that out, eh?
20:11ITEM
ITEM Super Medikit
20:09SCRIPT
SCRIPT AP Full effect
20:09ITEM
ITEM Energy Drink
20:01GAMEJOLT
GAMEJOLT Well I was about to do it again anyway, and this version had no more value, but still....
20:01FAILURE
FAILURE Oh, my alpha update went wrong, eh?
19:59GENERATION
GENERATION NEG
19:59TRANSFER
TRANSFER Myr
19:59TRANSFER
TRANSFER Flysky
19:36MUSIC
MUSIC Quality DownGrade "Hall of the Mountain King"
19:32MUSIC
MUSIC Quality downgrade "Chee zee Jungle"
17:27TEST
TEST Take VIII
17:27NOTE
NOTE NONE of these fixes will affect the original Star Story game, as all fixes have been applied on a copy, and I already had done a few modifications, so....
17:26FIXED
FIXED Rebecca The texture used to be invisible but to cover up a cosmetic issue was never used in this game, so I had to pick another
17:24FIXED
FIXED Way back for 023 to 022
17:23FIXED
FIXED Entrance doors 023 not operating at all
17:23FIXED
FIXED No way back from 22 to 21
17:22FIXED
FIXED Doors on 020 only closing when you walk to them first
17:21FIXED
FIXED I think I fixed the sliding door issue
17:11TEST
TEST Take VII
17:11DEBUG
DEBUG Some debug lines must answer a few questions
17:09MYSTERY
MYSTERY Why the doors refuse to work is still beyond me, though....
17:09FIXED
FIXED And a missing backchain to a room you were before has been fixed too
17:09FIXED
FIXED That crash is fixed
17:05BUG
BUG And the doors do not respond properly when you approach them
17:05BUG
BUG Crash halfway
16:56TEST
TEST Take VI
16:56FIXED
FIXED Merya PLEASE!!!!
16:56FUCKYOU
FUCKYOU GRRRR!
16:54TEST
TEST And Take V is now the game itself....
16:54CONFIRMED
CONFIRMED Which should look OK now
16:54TEST
TEST Take IV is just checking the data the builder shows me
16:54FIXED
FIXED I hope?
16:54INVESTIGATION
INVESTIGATION WTF is going on here?
16:53COCKROACH
COCKROACH WTF?????
16:49TEST
TEST Take III
16:49FIXED
FIXED Bad Alias request
16:41TEST
TEST Take II
16:41LINK
LINK Scyndi Done
16:41STUPIDITY
STUPIDITY Forgot to link the event with Zone Action, doh!
16:38TEST
TEST Let's put everything to the test ....
16:36CONFIG
CONFIG Meta config part 2
16:35NOTE
NOTE Contrary to the original game, once moved on to floor 013 you cannot go back to floor 999 anymore....
16:22SCRIPT
SCRIPT Aliassing.... Keeps the facility a bit more as one dungeon....
16:19MUSIC
MUSIC Quality downgrade "Black Vortex"
16:16LAZY
LAZY I know that's lay, but I have choices to make, mind you!
16:16BUG
BUG But the layer remover appears defect in the current version of Kthura, so I cannot remove it, but all it does is taking up a bit of RAM, and it's the smallest layer in the entire dungeon, so I'll have to keep that the way it is, and it's not that important
16:15KTHURA
KTHURA I've checked the second part of the facility, and all appears well, except for the room of "the mole", but since that room will not be out of reach in this game (as the secret door giving access to it will not open in this game), there is not much point in fixing that....
16:07TEST
TEST Let's make sure though!
16:07FIXED
FIXED So it should be fixed now
16:07SOLVED
SOLVED THANK GOODNESS! It was just a code typo and not a busted swap file
16:04BUG
BUG They should NOT have closed again....
16:04BUG
BUG Error on the barriers to the facility
15:55TEST
TEST Take V
15:55CONFIG
CONFIG I've altered a few settings and hopefully this will grant me my cigar (although I don't smoke, but you get the picture) :P
15:54JUDGMENT
JUDGMENT Close! But no cigar!
15:45TEST
TEST Let's first test Tsunami -- Take IV
15:44STATUS
STATUS Music resource update can wait
15:44MUSIC
MUSIC Quality Downgrade "Water Prelude"
15:37FIXED
FIXED I THINK I fixed that
15:37COCKROACH
COCKROACH No more crashes, but what I see now is beyond terrible anyway, so I need to sort this out!
15:35FIXED
FIXED Wrong skill group experience on Poison Cloud
15:32TEST
TEST Take III
15:32FIXED
FIXED Brendor Wrong class called
15:28TEST
TEST Take II
15:28DONE
DONE A few distractions taken care of
14:33FIXED
FIXED Declaration error
14:29TEST
TEST Time for the test
14:28LINK
LINK Linked spellani to the ability itself
14:28FIXED
FIXED Wrong skill EXP on tsunami
14:27SPELLANI
Tsunami
14:04TRANSFER
TRANSFER Water
1:08STATUS
STATUS And that's all for not... The black dragon comes later
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