1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
23:48JCR6
JCR6Music alias for Sheck Lock
23:47NOTE
NOTENo way to unlock it yet, and even if you could, going there now will crash the game until the work on the cave has actually begun
23:47WORLDMAP
WORLDMAPBlack Dragon's cave
23:46BOSS
BOSSSheck-Lock
23:33NOTE
NOTEThis ability has many effects, and the kinds of effects it can cause will increase each battle... In other words, we'll see that one some more times
23:33ABILITY
ABILITYCrystal Blade
23:26REMOVED
REMOVEDInvalid file
23:23LINK
LINKAll complete
23:23GAMEJOLT
GAMEJOLTLink up
23:21NOTE
NOTENot all data accounted for yet, so still a lot to do!
23:21CONFIG
CONFIGBoss fight configured
23:21SASKIA
SASKIAShecklock pre-boss
23:21MUSIC
MUSICQuality Downgrade "Tempting secrets"
23:20ACHIEVEMENT
ACHIEVEMENTEric Who gives a damn about you? Your new name is "Mid-Boss"!
23:11MAPSCRIPT
MAPSCRIPTSheckLock should now appear if both dragons have been defeated
23:03TRANSFER
TRANSFERArt Shecklock
22:48TEST
TESTTake IV
22:47FIXED
FIXED
22:46BUG
BUGOh, missing assets, eh?
22:32TEST
TESTTake III
22:31STATUS
STATUSOh, no matter.....
22:31CHECKED
CHECKEDHmmm, hard to check, but seeing that she fled when she saw me does indicate a bad concience
22:30TODO
TODOChecking out what the cat is doing as I hear suspicious noises
22:30CONFIRMED
CONFIRMEDthey are ok
22:30CHECKED
CHECKEDSASKIA script settings
22:30STUPIDITY
STUPIDITYI forgot to regulate the showing of the heroes
22:25TEST
TESTTake II
22:25FIXED
FIXEDLinking issue
22:13NOTE
NOTETakes longer, as I included a little update on this devlog gitpusher, and it does some housekeeping now......
22:11TEST
TESTLet's see if this all works
22:08BOSS
BOSSGreen Dragon
20:36STATUS
STATUSBut first a break!
20:36STATUS
STATUSWell the answer is NO, because I did not yet set the data for the dragon fight itself
20:36STATUS
STATUSThe question is.... Does it work
20:35LINK
LINKMap linked
20:35MAPSCRIPT
MAPSCRIPTAll set
20:25CHARACTER
CHARACTERActivator Eric's Green Dragon skill line
20:20SASKIA
SASKIADragon script
19:25STATUS
STATUSAziella Stuff works
19:11TEST
TESTNo trouble expected, but since you never know....
19:09MAP
MAParea 004
19:08MAP
MAPArea 003
18:43CONFIRMED
CONFIRMEDStuff seems to be in order now
18:31TEST
TESTThat was during Take III, so now I'm in Take IV
18:31FIXED
FIXEDTypo in Irravonia's ability list causing the game to crash when you learn "Fireblast"
18:25FIXED
FIXEDAdded "__white" after the fighter draw, which should prevent turning everything green when character #4 is poisoned
18:23FIXED
FIXEDBad SASKIA instruction
18:03STATUS
STATUSBut first I'll be watching the news... brb
18:03TEST
TESTTake II
18:03NERF
NERFNerfed a few stats, as this would otherwise take too long
17:54TEST
TESTTake I
17:54STATUS
STATUSI do not have all the time in the world to test, but I can make a start to it!
17:54BOSS
BOSSGreen Guardian
17:45MAP
MAPArea 002
17:25SCRIPT
SCRIPTStart Script Green Guardian
17:24TRANSFER
TRANSFERArt Green Guardian
14:16TODO
TODOReal-life business
13:03STATUS
STATUSTime of a little break!
13:03FIXED
FIXEDA few data specifications set right
13:02BUBBLE
BUBBLEAlias command for JCR6 in project
13:01ABILITY
ABILITYVitalize
12:58ABILITY
ABILITYBiohazard
12:48TEST
TESTTake D
12:48FIXED
FIXEDMerya linkback not set well
12:44TEST
TESTTake C
12:43FIXED
FIXEDCase error
12:41TEST
TESTTake B
12:41FIXED
FIXEDSyntax error
12:36TEST
TESTDoes it work?
12:36DONE
DONETemp Crash if correct, since the boss fight has not yet been set up
12:35DONE
DONEReset if false
12:35DONE
DONEReveal the poison
11:45CONFIRMED
CONFIRMEDFINALLY!
11:42TEST
TESTTake III
11:42LAZY
LAZYExpanded TImage
11:11TEST
TESTTest II
11:11FIXED
FIXEDCode typo
11:08TEST
TESTLet's see if the hovering works the way it should
11:06FAILURE
FAILUREegg timers are so useful when they come to a standstill without asking and without a warning
11:05SCRIPT
SCRIPTOrder of Onyx: Jeracko Hover detection
0:58STATUS
STATUSlater!
0:58UPDATED
UPDATEDRepository
0:56STATUS
STATUSAnd the rest comes later!
0:40TEST
TEST
0:40FIXED
FIXEDMissing "end"
0:38TEST
TEST
0:38NOTE
NOTEFor now that is all that should happen
0:38DONE
DONEMouse pointer and selection text should appear
0:35JUDGMENT
JUDGMENTDernor Well I'll be... It all works the way it should work
0:30TEST
TEST
0:30LINK
LINKAnd link to the stage where the player can make a choice, but that stage is still empty now
0:30SCRIPT
SCRIPTThe flasks should move now
0:12JUDGMENT
JUDGMENTBETTER!
0:09TEST
TESTLet's see if this is better!
0:09BOOST
BOOSTIrravonia More time
0:09JUDGMENT
JUDGMENTTime is clearly too short!
0:05TEST
TEST
0:05FIXED
FIXEDIdiot
0:02TEST
TEST
0:02LINK
LINKAnd the link to the stage in which the flasks will move
0:02SCRIPT
SCRIPTTimer activated
0:00STATUS
STATUSFrom here we can put in in the timer, yaay!
- = 21 Jan 2020 = -
23:59JUDGMENT
JUDGMENTI am afraid that'll have to do!
23:13NOTE
NOTENo content in my posts... you know the drill already
23:13TEST
TEST
23:13COSMETIC
COSMETIC
23:05TEST
TEST
23:05COSMETIC
COSMETICSIGH!
23:02TEST
TEST
23:02COSMETIC
COSMETICLeft right needs a bit more
23:02JUDGMENT
JUDGMENTheight is cool
22:53TEST
TEST
22:53COSMETIC
COSMETICMOAR!
22:43TEST
TESTRebecca
22:43COSMETIC
COSMETICtuning
22:42JUDGMENT
JUDGMENTLower and more to the right
21:20DONE
DONESkull marker
19:16STATUS
STATUSI'll be back later... A break first!
19:15JUDGMENT
JUDGMENTThat oughta do....
19:09TEST
TEST
19:09COSMETIC
COSMETICfine tuning some more
19:08NOTE
NOTEI am still NOT happy
18:45TEST
TEST
18:44COSMETIC
COSMETICchanged a few values for (hopefully) better effect!
18:44ENHANCEMENT
ENHANCEMENTmagic numbers removed and replaced with macros
18:43STATUS
STATUSNow that the parse errors have all been fixed we can get to business, as there's still a lot of issues
18:40TEST
TEST
18:39SOLVED
SOLVEDIDIOT!
18:35TEST
TEST
18:35DEBUG
DEBUGHopefull here I'll get some answers
18:35HUH
HUHThe error given does not make sense and should under no circumstances be possible, so I need to sort out what the hell is oging on here...
18:27TEST
TEST
18:27FIXED
FIXEDIllegal class usage
18:21FIXED
FIXEDUnknown identifier
18:17FIXED
FIXEDI guess I needed to include an extra library
17:55FIXED
FIXEDDeclaration error
17:54BUG
BUGThe state it links to however does not... Oh well :P
17:54CONFIRMED
CONFIRMEDThe link works
17:48TEST
TESTScyndi Let's see if that is indeed what happens
17:48STATUS
STATUSAnd (although not yet complete) the flask puzzle should start
17:48LINK
LINKCreating the link to the puzzle in the process
17:48SASKIA
SASKIAAnd thus I could more easily set up the code to start everything
17:44RESULT
RESULTRight, I know what I wanted to know!
17:41TEST
TESTAgain, as what I wanted to know has not yet been revealed
17:41FIXED
FIXEDSyntax error
17:40TEST
TESTI need to do a little test run, that will lead to a crash, but that will at least set a few things right for me to allow me to do the linkup right....
17:37DONE
DONESome code that should show me something.... Still some work to do, though, but hey, gotta start somewhere, eh?
15:47SCRIPT
SCRIPTMore preparational code for the poison flask game
15:46FIXED
FIXEDUnwanted moves in foe compilations
12:47SKELETON
SKELETONSkeleton code for the puzzle
10:43TRANSFER
TRANSFERThe art for poison game
10:22FIXED
FIXEDRevealed flasks are now marked internally
2:18STATUS
STATUSI'll take care of the puzzle itself later.... I need to go to bed now....
2:17FIXED
FIXEDA few AI settins fixes
2:07TEST
TESTAnother go!
2:07FIXED
FIXEDTarget error
1:45TEST
TESTAnd Now I can put things to the test I suppose
1:45CONFIG
CONFIGRendom encounters
1:43FOE
FOEDeath Cap
1:26FOE
FOECobra
1:26FOE
FOEGreen Slime
1:02ABILITY
ABILITYPoisonCloud
0:54ABILITY
ABILITYSpit
0:53SPELLANI
Brendor spit
0:50ACHIEVEMENT
ACHIEVEMENTSNAKES! Why did it have to be snakes!?
0:50UPDATED
UPDATEDProject file
0:45NOTE
NOTEThe latter has been reserved for teh Black Dragon Cave though
0:45ART
ARTBlack Slime
0:45ART
ARTGreen Slime
0:34ARENA
ARENAGreen Dragon Cave
0:33STATUS
STATUSThe Most Logical thing to do for me now is to prepare the random encounters
0:12CONFIRMED
CONFIRMED SUCCESS HERE!
0:07TEST
TEST
0:07VOID
VOIDI think I voided that now
0:07UNDESIREABLE
UNDESIREABLEI already had this issue in 63 fires of lung.... The standard Lua replace feture works with that acursed system called REGEX, and that caused a nasty effect on numbering substitutions
- = 20 Jan 2020 = -
23:56TEST
TEST
23:56VOID
VOIDBut that issue should be voided in this process
23:56HUH
HUHThe error does still not make sense
23:56FIXED
FIXEDBut at least I see that one command was not rightly set
23:55HUH
HUHThe error does NOT make sense at all
23:49TEST
TESTAnd now see what the crash I get (which makes no sense at all) is about!
23:48FIXED
FIXEDAt least I fixed the bug not causing the puzzle to be generated
23:46BUG
BUGStuff is totally not working how it should
23:28TEST
TEST
23:28SCRIPT
SCRIPTScripted the notes
23:21CHECKED
CHECKEDDragon scenario looks fine
23:21SCENARIO
SCENARIOI had to change the variable to substitute to prevent errors with the new system
23:19TRANSFER
TRANSFERDungeon scenario
23:05MAP
MAPIrravonia Notes put in place
23:02TRANSFER
TRANSFERNote Art
22:54JUDGMENT
JUDGMENTSo far all is well
22:42TEST
TEST
22:42FIXED
FIXEDExit bugged in the process
22:42FIXED
FIXEDLayer fix
22:36HUH
HUHWTF?
22:33TEST
TEST
22:33STATUS
STATUSBut I do need to test a few things before I can get things on the roll anyways, so here goes
22:33STATUS
STATUSWell, the puzzle is NOT yet working and neither are the random encounters...
22:28MAP
MAPArea 002 of the Green Dragon Cave has been designed, and may be one of the biggest areas I've designed for now..... This is because of the puzzle setting the Green Dragon cave has, and it was the easier way to go....
21:11TEST
TESTAnd let's do that again!
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112