1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 |
17:09 | BUG |  And a .NET error occurs |
17:09 | BUG |  Flow is not directed back fro some reason |
17:06 | TEST |  Take II |
17:06 | FIXED |  Minor Syntax error |
16:59 | TEST |  Take I |
16:59 | STATUS |  So here goes nothing |
16:59 | SCRIPT |  I think I've taken care of switching during combat... However it's not yet tested |
16:59 | ANNOUNCEMENT | |
14:00 | OFFTOPIC |  Time for some words of wisdom in it's purest form 
|
- = 14 Feb 2020 = - |
22:58 | TEST | |
22:58 | MAP |  Encounters of independent forest has been set! |
22:57 | ARENA |  Indie |
22:54 | ENHANCEMENT |  And more textures |
22:54 | ENHANCEMENT |  I've enhanced the forest arena to allow more colors of floors for forest.... |
22:49 | FOE |  Wolf |
22:27 | DATABASE |  Some extra data added |
22:26 | CHARACTER |  Dernor will now learn it when he succesfully charms a wolf |
22:22 | ABILITY |  Howling |
22:19 | ACHIEVEMENT |  Hungry like the wolf |
22:17 | TRANSFER |  Wolf Art |
22:15 | CONFIRMED |  Works |
21:58 | TEST |  Take IV |
21:58 | MAPSCRIPT |  Hide Secret |
20:38 | TEST |  Take III |
20:38 | RECOVERED |  Issue solved, I suppose |
20:37 | SCENARIO |  Retag |
20:37 | TRANSFER |  again |
20:37 | FAILURE |  I really should learn to close the scenario editor before doing a language transfer |
20:27 | TEST |  Take II (sigh!) |
20:27 | MAP |  Meta |
20:22 | TEST |  Let's TEST! |
20:18 | TRANSFER |  Scenario for Arya and the tutorial on Black Orbs |
19:49 | SASKIA |  Alias Niets.SASKIA |
19:47 | FIXED |  Fucked up blockmap |
19:39 | MAP |  First area Independent Forest |
19:26 | NOTE |  I figured it would not be a good idea to do TWO optional dungeons in a row, so I decided to go for the Independent forest first, and to do the Abyss after all.... |
17:26 | TEST |  Take II |
17:26 | EXPERIMENT |  What does this do? |
17:26 | BUG |  Hookspot doesn't work |
17:10 | TEST |  Take I |
17:10 | LINK |  Chains done |
17:10 | MAP |  Zones for chaining |
16:59 | NOTE |  And yes, it's a physical impossibility and yes that was done on purpose.... |
16:58 | STATUS |  Now the link to the short cut back |
16:46 | JUDGMENT |  Other than that! All is cool! |
16:46 | BOOST |  More HP for the boss |
16:38 | TEST |  Take III |
16:38 | FIXED |  Pic error? |
16:34 | TEST |  Take II |
16:34 | FIXED |  A few meta issues in the boss data |
16:12 | TEST |  And now to test all this |
16:12 | BOSS |  Turbo Candy |
16:12 | SASKIA |  Boss |
16:08 | MAPSCRIPT |  Boss |
15:02 | NOTE |  The boss will ignore you for now, for she has not yet been scripted |
15:02 | MAP |  Area 005 (And that's where the boss will be_ |
14:42 | ACHIEVEMENT |  Going Turbo |
11:53 | NOTE |  Yup, they are for the ice spells |
11:53 | TRANSFER |  Ice Crystal |
11:07 | STATUS |  That oughta do! |
11:03 | TEST |  Take II |
11:03 | NOTE |  That should fix Merya's animation |
11:02 | FIXED |  Directory error |
11:02 | VOID |  New console |
11:02 | FAILURE |  I really wonder why my console freezes every now and then |
10:59 | FAILURE |  Nothing happens |
10:56 | TEST |  I wonder what that will look like |
10:56 | ART |  I've animated Merya in her attacking move now |
- = 13 Feb 2020 = - |
23:26 | STATUS |  I'll get onto the boss later, and also an extra attack animation, and spellani... I already wanted to do this in Airom, but that place gave me so much trouble I decided to save it for later..... |
23:26 | JUDGMENT |  Will have to do for now |
22:22 | TEST |  Take IV |
22:22 | FIXED |  i think |
22:20 | HUH | |
21:44 | TEST |  Take III |
21:44 | FIXED |  Order error |
21:41 | TEST |  Take II |
21:41 | FIXED |  Linkthrough error |
21:39 | NOTE |  The boss room is not yet done, so trying to enter it will crash the game... That is not important now, but I must note it nonetheless |
21:39 | TEST |  Take I |
21:36 | MAP |  Random encounters set |
21:34 | ARENA |  Sugarland |
21:21 | STATUS |  Not there yet! |
21:21 | FOE |  Candy |
20:58 | ART |  Candy |
20:14 | TEST |  Take II |
20:14 | FIXED |  Item Tag fix |
20:07 | MAP |  And configured the random treasures |
20:07 | FIXED |  Blockmap issue |
19:57 | ITEM |  Chocolate bar |
19:50 | ITEM |  Chewing gum |
17:39 | MAP |  Area 004 |
16:43 | TEST |  Take II |
16:43 | FIXED |  Blockmap |
16:34 | TEST |  A few quick tests |
16:34 | MAP |  Area 003 Sugarland |
9:48 | MAP |  Area 002 Sugarland |
9:34 | ART |  Sugar Spar |
0:10 | STATUS |  And that's it for today! See you tomorrow! |
0:10 | ACHIEVEMENT |  Sweet Dreams are made of this! Who am I to disagree? |
- = 12 Feb 2020 = - |
23:57 | TEST |  Take IV |
23:57 | FIXED |  (?) Exit error? |
23:54 | TEST |  Take II |
23:54 | FIXED |  Fixed? |
23:53 | BUG |  No? |
23:51 | TEST |  So what are we waiting for? |
23:50 | NOTE |  It has not yet been tested though.... |
23:50 | LINK |  And linked it back to Gagolton |
23:50 | FIXED |  A few issues with the exit portal |
23:45 | ART |  I do not know the English word for "suikerspin" and I ain't gonna look it up,either |
23:38 | CONFIRMED |  And NOW it's okay! |
23:23 | TEST |  Take III |
23:23 | FIXED |  Should be fixed now |
23:22 | BUG |  Portal ignores me |
23:20 | TEST |  Take II |
23:20 | FIXED |  Blockmap keeps me out of Sugarland |
23:15 | TEST |  Take I |
23:14 | NOTE |  You cannot yet go back! That part has not yet been scripted! Rome wasn't built in one day either, ya know! |
23:14 | LINK |  Entrance to sugarland should work now |
23:12 | SASKIA |  Empty Script... |
23:04 | MAP |  I made a start to Sugarland |
22:32 | ART |  Engelse Drop.... And although it contains the Dutch word for English in its name I have NO IDEA at all what the English name for that stuff is |
22:31 | ART |  Lollipop |
22:18 | ART |  Candy Cane |
22:12 | STATUS |  Time to create some artwork for Sugarland |
21:58 | ACHIEVEMENT |  Don't hit high class girls like me! |
21:57 | CONFIRMED |  The Game Jotl Barrier works |
21:51 | MAPSCRIPT |  The Game Jolt checker in order to unlock Sugarland has been put in Gagolton |
21:04 | STATUS |  And a break |
21:04 | STATUS |  My first concern will be the road to Sugarland, though |
21:04 | MAPSCRIPT |  The party will take notice of Gagolton being empty now and the WorldMap is even set now to reveal Independent forest... That is, once I put it in the worldmap.... |
20:54 | CONFIRMED |  And Gagolton will indeed be empty |
20:54 | STATUS |  Stuff appears to be working now indeed |
20:40 | TEST |  Take XII |
20:40 | NERF |  As revenge I lowered Kirana's poison resistance! HAHAHAHA! Die you fucking bitch! |
20:39 | FUCKYOU |  However this bug did destroy some important data, and I don't like that! |
20:39 | FIXED |  "nil" value |
20:30 | TEST |  Take XI |
20:30 | FIXED |  AI bug |
20:24 | TEST |  Take X |
20:24 | DONE | |
20:21 | FIXED |  Scenario Tag |
20:13 | TEST |  Take IX |
20:12 | FIXED |  Wrong group called |
20:12 | TEST |  Take XVIII |
20:09 | TEST |  Take II |
20:08 | FIXED |  Illegal group usage |
20:04 | TEST |  Take I |
20:04 | STATUS |  Time to test things out! |
20:03 | FIXED |  Hide player object to prevent spooking things up |
20:02 | LINK |  events linked to the map |
20:01 | MAPSCRIPT |  Config combat data set up for fight against Kirana |
19:52 | DONE |  And defeating Kirana will cause Gagolton to get empty |
19:42 | STATUS |  NOT there yet.... oh noooo! |
19:42 | SASKIA |  Base script Kirana |
19:36 | MAPSCRIPT |  Sprout wings.... Although SASKIA should be able to handle that I chose to make a quick NIL function for safety as SASKIA did mess something as trivial as that up before.... |
19:34 | CHECKED |  I made a quick check on the scenario.... Everything seems to be in order there |
19:31 | MAP |  Adaptions for the scenario around Kirana |
19:15 | BOSS |  Kirana |
18:57 | AI |  Alternate AI for Kirana |
18:57 | SITE | |
18:43 | FIXED |  Meta data eel |
18:13 | SCRIPT |  HP -> 1 effect |
17:55 | TRANSFER |  Kirana Boss Pic |
17:47 | STATUS |  Time to work out the boss |
17:30 | TEST |  Take XIX |
17:29 | FIXED |  Syntax error |
17:23 | TEST |  take XVIII |
17:22 | FIXED |  Missing abilities Green Dragon skills Eric |
15:57 | TEST |  Take XVII |
15:57 | NERF |  Goblin added |
15:57 | FUCKYOU |  ... |
15:47 | TEST |  Take XVII |
15:47 | NERF |  Counts as a nerf, but I added a low level enemy to Airom.... As it's next to impossible to get past this thing otherwise |
15:46 | FIXED |  A few small blockmap issues |
15:45 | EXPERIMENT |  I've added an extra thing to the NPC auto generator and hopefully that'll fix #132, but I cannot be sure |
15:12 | TEST |  Take XVI |
15:12 | FIXED |  ??? |
15:10 | HUH |  WHAT THE HELL? 
|
14:49 | TEST |  Take XV |
14:49 | COCKROACH | |
14:47 | SKELETON |  Empty confusion script |
14:10 | TEST |  Take XIV |
14:10 | STATUS |  And I can resume the action |
13:10 | STATUS |  And now real life business forces me to resume this later! |
13:01 | TEST |  Take XIII |
13:01 | STATUS |  And I was planning to have this done in five minutes, which was actually the time such an operation should take with COMPLEX issues, not ten-thousands of trivial issues like these |
13:00 | FIXED |  Does that fix stuff???? PLEASE? |
13:00 | GENERATION |  Regenerated Anway |
13:00 | FUCKYOU |  NO CURSE? CURSE YOU!!!! |
12:53 | TEST |  Take XII (the main issue I was worried about doesn't give any issues... How "convenient") |
12:53 | FUCKYOU |  GRRR! |
12:53 | FIXED |  Target crash error in Curse! |
12:51 | FUCKYOU |  CRASH? WHAT IS IT THIS TIME? |
12:46 | TEST |  Take XI |
12:46 | FIXED |  Target crash! |
12:46 | FUCKYOU |  And if you feel offended by the fact I said "fuck you", then FUCK YOU EVEN MORE! |
12:32 | NOTE |  The ability does nothing at all YET! I will script that one out in full later! |
12:32 | ABILITY |  Blow Away |
12:25 | TEST |  Take X |
12:25 | FIXED |  That should be fixed now |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 |