1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154
18:14ABILITY
ABILITY Jolt
15:46CONFIRMED
CONFIRMED Good!
15:42TEST
TEST Small test
15:41NOTE
NOTE Merya the game should crash since the Phelynx girl has not yet been scripted out
15:41MAPSCRIPT
MAPSCRIPT I've set up the combat that should start whenever you enter the kitchen
15:40OFFTOPIC
OFFTOPIC WISDOM!!!!

15:25OFFTOPIC
OFFTOPIC There is no vaccine against stupidity. - Albert Einstein

All true, Albert! All true!

15:24TEST
TEST I can test things now, nonetheless
15:24NOTE
NOTE As long as Frundarmon has not been challenged and defeated, the kids should respawn every time you enter the kitchen and engage in combat. This is not yet active....
15:23LINK
LINK Kitchen linked to kamer system
15:18MAP
MAP Kitchen
11:40MAPSCRIPT
MAPSCRIPT Switch should now work
11:33TEST
TEST Take II
11:33FIXED
FIXED Image ref error
11:28TEST
TEST Let's see
11:23FOE
FOE Fairy Girl
11:22ITEM
ITEM Carrot
11:13FOE
FOE Human Boy
- = 15 Apr 2020 = -
23:10TEST
TEST Storage
23:09MAP
MAP Storage
21:11FIXED
FIXED Cosmetic Wall Issue
21:07TEST
TEST Take II
21:07LINK
LINK Living room + Secret passage to the Kamer system
21:06FIXED
FIXED Zone issue
20:58TEST
TEST Let's see if everything I got so far works!
20:57STATUS
STATUS My first concern now is to make sure the link to the secret dungeon will work.... So that will when this all works be my first thing to do.... Since you do need Irravonia to get further, however I need to test if Scyndi will say that, so......
20:57MAP
MAP Living Room
20:43MAP
MAP Secret Passage
17:11STATUS
STATUS Dernor Time for a break
16:27JUDGMENT
JUDGMENT Overall stuff works, but for some reason the AfterDraw is being ignored.... I need to find out why
16:22TEST
TEST Take II
16:22FIXED
FIXED Some arena errors
16:17STATUS
STATUS Almost there, but not quite
16:08TEST
TEST Take I
16:07FOE
FOE Kid: Elf Girl
16:02NOTE
NOTE This will be the default attack for all kids
16:02ABILITY
ABILITY Attack in Damnnation
15:56TEST
TEST Again!
15:56FIXED
FIXED More trivial issues
15:52TEST
TEST Let's do it again....
15:52FAILURE
FAILURE Build failure
15:52FIXED
FIXED several fixes
15:29TEST
TEST So here goes nothin'
15:29NOTE
NOTE The game will still crash as I didn't yet script any kids as enemies, but at least I can check if the combat starter is properly called
15:22NOTE
NOTE This mission will have no random encounters, but fixed encounters.... So this alternate function was needed
15:21MAPSCRIPT
MAPSCRIPT Kid fight start
15:16ARENA
ARENA Frundarmon's mansion
14:54TEST
TEST A little test is in order... The game WILL crash, though, but this test can at least show me if the linkups work as they are supposed to be
14:38FIXED
FIXED And a typo fixed that somehow made it into the original game.
14:37SCENARIO
SCENARIO Auto-adaptions
14:36TRANSFER
TRANSFER Frundarmon scenario file
14:33MAP
MAP Kid at the entrance
14:30FIXED
FIXED A little mistake in transferring
14:27TRANSFER
TRANSFER Rebecca Graphics for the Children of Frundarmon
14:23C#
A few workouts on Stach....
13:01TODO
TODO Kitty is hungry, so I guess I gotta feed her ;)
13:01JUDGMENT
JUDGMENT Now I see what I want to see
12:57TEST
TEST Take XXII
12:57FIXED
FIXED Wrong parameter in stretch
12:54TEST
TEST Take XXI - Stretch
12:49TEST
TEST Take XX
12:49FIXED
FIXED Invalid data
12:44TEST
TEST Take XIX
12:44DEBUG
DEBUG Added an extra debug line which hopefully provides a few answers
12:41COCKROACH
COCKROACH This is even more terrible
12:37TEST
TEST Take XVIII
12:37FIXED
FIXED Illegal method call
12:34TEST
TEST Take XVII
12:34VOID
VOID Built in a safety tag
12:16TEST
TEST Take XVI
12:16FIXED
FIXED Missing index
12:02TEST
TEST Take XV
12:02EXPERIMENT
EXPERIMENT Set to "Small Dark Room"
12:01FIXED
FIXED Position
12:01ENHANCEMENT
ENHANCEMENT Pre-Rendering Room Headers
11:56TEST
TEST Take XIV
11:56HUH
HUH But since that was a mapscript destructor I wonder how it could happen in the first place
11:56DUMMIED
DUMMIED A line that shouldn't be there
11:55HUH
HUH Scyndi Yeah, now it works... And I didn't change a single line of code at all... Just re-compiled NALA.... Oh well
11:54TEST
TEST Take XIII
11:52CONFIRMED
CONFIRMED Builiding was succesful
11:51GENERAL
GENERAL So let's FORCE our way in
11:51HUH
HUH It claims a certain fix hasn't been done
- = 14 Apr 2020 = -
23:58TEST
TEST Take XII
23:58FIXED
FIXED Code typo in link code
23:51TEST
TEST Take XI
23:51FIXED
FIXED Case errors
23:33TEST
TEST Take X
23:33FIXED
FIXED Lack of "self"
23:32HUH
HUH Take IX does work.... Crazy
23:30HUH
HUH ???
23:25TEST
TEST Take VIII
23:25FIXED
FIXED Forgotten #use
23:21TEST
TEST Take VII
23:21FIXED
FIXED That takes care of a crash
23:21DUMMIED
DUMMIED leftover of old plan
23:16TEST
TEST Take VI
23:16DONE
DONE __yellow
23:13TEST
TEST Take VI
23:13FIXED
FIXED I did need to fix a code typo, though
23:13CONFIRMED
CONFIRMED And NOW it does call the mapscript
23:03TEST
TEST Take V
23:03FIXED
FIXED ....
23:03STUPIDITY
STUPIDITY Missnamed mapscript
22:59TEST
TEST Take IV
22:59DEBUG
DEBUG Brendor And hopefully I can now also see if the function is called at all
22:58MAPSCRIPT
MAPSCRIPT Area show
22:58MAP
MAP Irravonia Part of the corridor
22:46MAPSCRIPT
MAPSCRIPT I've set up the system that makes headers of the room you are now in
22:46NOTE
NOTE this could be due to some little space I'm now dealing with, but the screen being pretty big
22:45JUDGMENT
JUDGMENT It almost looks like nothing is happening
21:58TEST
TEST Take III
21:58SASKIA
SASKIA Base script Frundarmon's mansion
21:37TEST
TEST Take II
21:37STUPIDITY
STUPIDITY How could I forget about that?
21:36CONFIG
CONFIG Map Meta Data
21:16UPDATED
20:57NOTE
NOTE (This seems so simple, but don't be fooled... This can be quite bothersome, mark my words!)
20:55TEST
TEST Take I
20:55LINK
LINK I've linked the worldmap to this
20:54MAP
MAP Entrance hall Frundarmon's mansion
20:38SCRIPT
SCRIPT I've set up the routine to create the circular darkness effect.... I need to see what is the best method to do this
20:21TRANSFER
TRANSFER Circular Darkness
20:19JCR6
JCR6 Unfortunately I need to pack again
20:19FIXED
FIXED Fixed
20:19FAILURE
FAILURE Music file name error
20:03JCR6
JCR6 Repack music
20:03MUSIC
MUSIC Music alias for "Tempting Secrets" for Frundarmon's Mansion
19:56DONE
DONE MapScript Draw callback call
19:30STATUS
STATUS Well, gives me time for a natural break, I suppose
19:30BACKUP
BACKUP Irravonia However the backup tool is still running and that will slow things down, a bit
19:28NALA
NALA must be recompiled as a ressult
19:28ENHANCEMENT
ENHANCEMENT StretchDraw support
- = 13 Apr 2020 = -
20:31STATUS
STATUS I do need to do a few studies before I can begin on Frundarmon's mansion
20:28GITHUB
GITHUB Added checkboxes to #146
17:22STATUS
STATUS As far as #152 goes, there is nothing I can do on the short term... But I'm still on da case.... I'll make my preprations for the Frundarmon's mansion now, as that is my first concern now... But I will keep on investigating the Out of Memory issue, to find out when it's caused, hopefully telling *why* it is caused... Only when I can find that out, I can hope for a fix....
17:15TEST
TEST Heaven.... I'm in Heaven...
17:15FIXED
FIXED Invalid tag
17:09TEST
TEST
17:08FIXED
FIXED Worldmap referrece prefix invalid
16:51BUG
BUG Frundarmon's mansion doesn't unlock
16:43TEST
TEST ........
16:43FIXED
FIXED Declaration error
16:39TEST
TEST ZZZZZZZZZ!
16:39FIXED
FIXED Got rid of an infinite loop
16:33TEST
TEST YAAAAWN!
16:33FIXED
FIXED KILL! KILL! KILL!
16:01TEST
TEST Fuck it!
16:01FIXED
FIXED GRRRR!
15:46TEST
TEST And again!
15:46VOID
VOID Static local var error
15:37TEST
TEST And another test.... (sigh)
15:37FIXED
FIXED Lack of self
15:31FIXED
FIXED Syntax error
15:05DEBUG
DEBUG MOAR debug crap in save routine.... Likely not doing much, but at this moment I cannot eliminate any impossibilities, so that means I cannot get closer to the truth also.... It wouldn't hurt to do this in order to figure stuff out, so.....
14:51DUMMIED
DUMMIED Eric More unneeded debug lines
13:26COCKROACH
COCKROACH At least I do know for sure now that #152 has NOT been fixed yet..... So I guess it's not the swapping engine.... But what is it then, hmmm?
- = 12 Apr 2020 = -
1:21NOTE
NOTE It's not yet linked to any map at all, so trying to enter will crash the game!
1:21WORLDMAP
WORLDMAP Frunarmon's Mansion
1:18ACHIEVEMENT
ACHIEVEMENT "I only wanted 2 see u laughing in the purple rain"
- = 11 Apr 2020 = -
21:50STATUS
STATUS Well I'll see later what to do next
21:44NALA
NALA Recompiled
21:29NOTE
NOTE This does NOT guarantee #152 is fixed, though..... But it will at least make sure things are not "too crowded" there.....
21:28DONE
DONE I've put a measure that when there are more than 5 entries in th the swap buffer the updater will always be triggered
21:12DUMMIED
DUMMIED Two debug lines I no longer needed and which were only in my way
21:08NOTE
NOTE I can't exactly put my finger on this, but it does look like the swapper could be the source of all evil
20:28STUPIDITY
STUPIDITY DOH!
20:23FAILURE
FAILURE Apparently the synchronizing with the debug build didn't go the way it should....
20:22DEBUG
DEBUG #152 -- Let's see if these lines give me any information....
20:22INVESTIGATION
INVESTIGATION #152 -- Let's start the investigation
18:09BUG
BUG This bug will need my immediate attention.... But I must do things IRL first.... But as soon as I resume this project I'm on da case!
18:09BUG
17:30TEST
TEST Take X
17:29VOID
VOID I've removed True Death Cap from the regular "Spores" charms
17:23TEST
TEST Take IX
17:23FIXED
FIXED Let's FORCE our way through then
17:22COCKROACH
COCKROACH Didn work eh?
17:04TEST
TEST Take VIII
17:04FIXED
FIXED Another foe referrence error :(
16:51TEST
TEST Take VII
16:51FIXED
FIXED Aziella Malfomred Charm Definition
16:37TEST
TEST Take VI
16:37ABILITY
ABILITY Shock
16:32TEST
TEST Take V
16:31FIXED
FIXED Enemy referrence error
16:27TEST
TEST Take IV
16:27ABILITY
ABILITY Focus
16:22NOTE
NOTE But I do need to take care of a few things
16:22CONFIRMED
CONFIRMED So far it all works
16:11TEST
TEST Take III
16:11FIXED
FIXED Wrong file name
16:04TEST
TEST Take II
16:04FIXED
FIXED Syntax error
15:59TEST
TEST Take I
15:59DONE
DONE A break
14:33MAP
MAP Traveler's Emblem
14:32CONFIG
CONFIG Infinite RENC
14:32MAP
MAP Encounters set
14:23FOE
FOE Death Slime
- = 10 Apr 2020 = -
22:21FOE
FOE TrueDeathCap
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