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14:32GITHUB
GITHUB Updated
14:28FIXED
FIXED Appears to be fixed now....
14:26BUG
BUG Somehow it now also hides Brendor's needs, although he has all skill groups (just one) by default.... Hmmmm....
14:23TEST
TEST Let's see....
14:22EXPERIMENT
EXPERIMENT I've set up an experimental system to hide, non-obtained magic groups
13:34TEST
TEST First a small test for a little cosmetic change I did which is easier to test PRIOR to the 'grand fix'....
13:33BUG
BUG Brendor Unfortunately this still shows missing gods... This spoils a few secrets in Scyndi only, but in Eric's case this would even mean downright spoilers, so I need to set a few things up here....
13:33STATUS
STATUS This fixes any bugs
13:29TEST
TEST Let's try this again....
13:29FIXED
FIXED "nil" error in Scyndi's ability sheet
13:07LINK
LINK This ability should with the current configuration automatically linkt to Scyndi's character sheet, however as Scyndi's magic group are obscured until a certain moment in the story line, I cannot be sure everything works YET!
13:06ABILITY
ABILITY First Aid
1:56STATUS
STATUS All's well!
1:46TEST
TEST Is Take XVI gonna be the final test for today then?
1:46FIXED
FIXED Label reference error
1:38TEST
TEST Take XV, and then I'll go to call it
1:31DONE
DONE One final thing... The Traveler's Emblem has been put in!
1:24TODO
TODO E> Which will also lead to working out Eric, but that is of lesser importance now....
1:23TODO
TODO D> And make sure no conflicts can come from non-activated magic groups
1:23TODO
TODO C> Work out Scyndi's "First Aid" spell
1:23SECRET
SECRET I will hide the Traveler's emblem in the main hall as a result
1:22TODO
TODO B> Weniaria unlock door, and make script that way, that it will close again after the dungeon's been completed... So despite the dungeon being open (the main hall then) the moster part will count as a "disappearing dungeon"....
1:21TODO
TODO A> Statue remark on zone "Awe"
1:21STATUS
STATUS Irravonia Listing a few things out for myself for the next session
1:09TEST
TEST Take XIV (At least I don't have to check EVERYTHING now, so that saves me some time)
1:09FIXED
FIXED Transparency issues
1:06FIXED
FIXED A typo in Scyndi's skill list fixed
1:06STATUS
STATUS FINALLY!
0:55TEST
TEST Take XII then?
0:55FIXED
FIXED Should be taken care of now!
0:55BUG
BUG For starters, Scyndi's ability screen crashes the game, but I already expected this wouldn't yet work well, as Scyndi does (just like Eric, but there I didn't yet work out his ability config yet, so that's why it didn't matter up until now) not have all her magic groups from the start... This will be a later work out
0:53BUG
BUG Irravonia But it's still not yet good
0:53STATUS
STATUS At last no more error messages
0:48FUCKYOU
FUCKYOU Test Take XII
0:48RECOVERED
RECOVERED Should be recovered now
0:47FUCKYOU
FUCKYOU Nope.... Another issue (which was never possible from the start, but I guess data CAN disappear without a reason) has to pop up
0:43TEST
TEST Take XI
0:43FIXED
FIXED Did I get all bugs now... please?
0:43FUCKYOU
FUCKYOU When it's not allowed to work, it's not allowed to work, eh?
0:28TEST
TEST Take X
0:28FIXED
FIXED Scenario substitution errors
0:27FIXED
FIXED Wrong Dungeon reference!
0:23TEST
TEST Take IX
0:23FIXED
FIXED Syntax error in SASKIA script
0:23FIXED
FIXED Cosmetic issue with Scyndi running out
0:20TEST
TEST take VIII
0:20COSMETIC
COSMETIC Camera re-aimed
0:19FIXED
FIXED Illegal function call
0:05TEST
TEST Take VII
0:05FIXED
FIXED Whatever
- = 20 Dec 2019 = -
23:59TEST
TEST Take VI
23:59FIXED
FIXED Conversion error
23:57TEST
TEST Take V
23:57ENHANCEMENT
ENHANCEMENT Panic Stations will play when the time comes
23:57OFFTOPIC
OFFTOPIC And somebody is playing with explosives outside... They are not Fester Addams... I think... So why are they pretending to be?
23:56MAP
MAP Placed them in the map
23:52TRANSFER
TRANSFER Eric Sprites of Scyndi's old man and her tutor
23:50NOTE
NOTE Well, that is what these tests are for, but still.... :-/
23:50STUPIDITY
STUPIDITY I forgot something important... Dang!
23:47TEST
TEST Take IV
23:47FIXED
FIXED Another declaration and definition issue
23:43TEST
TEST Take III
23:43FIXED
FIXED Scenario substitution issue
23:41FIXED
FIXED Not declared
23:37TEST
TEST Take II
23:37FIXED
FIXED I hope
23:37BUG
BUG Map link up doesn't work... great
23:33TEST
TEST Take I
23:33STATUS
STATUS Wish me luck!
23:29STATUS
STATUS Now this SHOULD get the transition from the crypt to Weniaria's temple to work
23:29MAP
MAP Entrance Hall Weniaria's Temple
23:14SASKIA
SASKIA Scyndi start up script
22:48CHARACTER
CHARACTER Set up the function which will create the Scyndi character at last!
21:57UPDATED
UPDATED repository.... On my local system, not yet on github!
21:56TRANSFER
TRANSFER Scenario transfer
20:21STATUS
STATUS Time for a break as I'm beat!
20:21TRANSFER
TRANSFER Texture transfer
20:03TRANSFER
TRANSFER Squirrel
20:00MAP
MAP Hub for Scyndi intro
19:45ITEM
ITEM Whip
19:43SITE
SITE Some fixes and a few small enhancements that were are few years overdue
19:06CHARACTER
CHARACTER Aziella Scyndi's spell list (that is which spells she can get for skill incrementation)
18:47CHARACTER
CHARACTER Scyndi's skill level up chart
18:40CHARACTER
CHARACTER Scyndi Creation Script
18:37STATUS
STATUS Well before moving on, since there are no bosses or anything, it's only handy I work things out a bit in a whole.... For starters, Scyndi will join the game as a playable character now, so it's only fitting I get to her workout first....
17:36NOTE
NOTE That all looks good to me....
17:33STATUS
STATUS (Well almost as the script linking to Scyndi's story is not yet written, of course!)
17:33TEST
TEST Take I
17:33MAP
MAP Area 008 and the end of the crypt has been set up... Only a last test, and poof, this part of the game is over!
17:19CONFIRMED
CONFIRMED All is cool! Yeah!
17:11TEST
TEST Fourth test!
17:11FIXED
FIXED Hint => Crash
16:59BUG
BUG And I also discovered #99

But that wasn't so bad this time as it saved me a lot of time while testing the false switches

16:57BUG
BUG The hit sign crashes the game
16:57CONFIRMED
CONFIRMED The puzzle itself works, but
16:45TEST
TEST Third test!
16:45FIXED
FIXED Forgotten exit spots
16:41TEST
TEST Second test!
16:41FIXED
FIXED NIL Syntax error
16:39TEST
TEST All I can do now is fire the first test, so let's go!
16:28SCRIPT
SCRIPT Script for the right one
16:28CONFIG
CONFIG Constructor set up wrong switches
16:24CONFIG
CONFIG class pre-configuration
16:22SASKIA
SASKIA Twisted!
16:22NOTE
NOTE Please note that trying to hit any switch at the current time will likely crash the game!
16:21SCENARIO
SCENARIO "Hey! That's twisted!"
16:20SCENARIO
SCENARIO Merya Final puzzle hint
16:00NOTE
NOTE Also the boss fight does not engage again if you defeated it... It's just the the sprite in the map re-appeared when it shouldn't... That has been fixed!
15:59NOTE
NOTE Older savegames will keep suffering here!
15:59FIXED
FIXED Boss does not disappear permanently after being defeated!
15:58FIXED
FIXED Button for cracking will not activate a walk request anymore
15:53TEST
TEST Take II, then?
15:53FIXED
FIXED Ah, at least one object is needed with that label, eh?
15:47TEST
TEST Quick test, but no oddities should be possible
15:47MAP
MAP Area 007
15:29OFFTOPIC
OFFTOPIC
14:25STATUS
STATUS First a bit of a break... I'll continue soon
14:20JUDGMENT
JUDGMENT balance appears to be in order
14:05TEST
TEST Again!
14:04VOID
VOID Lies
14:00TEST
TEST Again!
14:00FIXED
FIXED Arena typo
13:53TEST
TEST Again!
13:53NOTE
NOTE I guess I should make sure all mapscripts have the start combat library included by default, as this is getting annoying
13:52TEST
TEST It *is* time for a little test, however the boss has not yet reached its full potential, but I can at least test out a few balancing issues (or hopefully lack thereof)....
13:34LINK
LINK Linkup script
13:31ACHIEVEMENT
ACHIEVEMENT Proper linkup to achievement with boss
13:30SASKIA
SASKIA Script workout
13:29NIL
NIL Boss configuration
12:12STATUS
STATUS Alright!
12:05TEST
TEST Well, let's see
12:05FIXED
FIXED Dernor I don't want random encounters in my boss rooms... At least in most of them I don't
11:56TEST
TEST I can however already test a few things
11:55MAP
MAP Area 005 where the boss lives has been created... Please note, I have not yet scripted the boss to activate, so it will for now, ignore you....
11:55GENERATION
GENERATION Neg
11:38TRANSFER
TRANSFER Art transfer
11:38BOSS
BOSS Big Scorpion
1:06STATUS
STATUS Well, more work on this later.... Next stop Brendor's boss fight!
1:01JUDGMENT
JUDGMENT BUENO!
1:00TEST
TEST Take XI
1:00STATUS
STATUS Seems right.... But I need to do one more test.... This to see if the savegame routine has understood everything the way I wanted it to be understood
0:53TEST
TEST Take X
0:53FIXED
FIXED Illegal method call
0:49TEST
TEST Take IX
0:49STATUS
STATUS But does it work?
0:49SCRIPT
SCRIPT That should be done now
0:43STATUS
STATUS Now let's get crackin'..... Literally this time!
0:43STATUS
STATUS Well, now it works
0:11TEST
TEST VIII
0:11EXPERIMENT
EXPERIMENT Let's try THIS then?
0:11COCKROACH
COCKROACH STILL NO GOOD?
0:02TEST
TEST Take VII
0:02EXPERIMENT
EXPERIMENT Let's try this method to force things
0:02BUG
BUG The crack doesn't show
- = 19 Dec 2019 = -
23:56TEST
TEST Take VI
23:56FIXED
FIXED Case Error
23:55TEST
TEST Rebecca Take V
23:54FIXED
FIXED Dominance issue in generator (I think)
23:53FIXED
FIXED Label issue in map
23:52STATUS
STATUS Much of stuff appears to work now, however there are a few issues
23:44TEST
TEST Take IV
23:44FUCKYOU
FUCKYOU GRRRR!
23:38TEST
TEST Take III
23:38VOID
VOID Annoyance!
23:35TEST
TEST Take II
23:35DONE
DONE #accept
23:32TEST
TEST Take I
23:31TEST
TEST Let's pray!
23:31LINK
LINK Linked to Map Loader
23:31GENERATION
GENERATION Crack generator
23:22GENERATION
GENERATION So I could generate a new ANYWAY file that I needed in this process
23:21SCRIPT
SCRIPT Created empty Crack script
23:20STATUS
STATUS All issues with Brendor's skill leveling up appear to be accounted for (at least the game no longer crashes... for what that's worth....
23:16TEST
TEST Again!
23:15FIXED
FIXED Syntax error
23:12FIXED
FIXED #+ is not yet as sophisticated as I want it to be
23:01MAP
MAP Tagging to allow a way back
22:57FIXED
FIXED Case error
22:54STATUS
STATUS Before I actually work out the action, lemme first work out my test state
22:53CHARACTER
CHARACTER Brendor's personal action button scripted up to the point that it appears... It does NOT yet work!
22:53FIXED
FIXED Filename typo
22:47CHARACTER
CHARACTER Brendor's level up script
22:41ART
ART Brendor's button
22:36NALA
NALA Scyndi Recompiling NALA
22:34KTHURA
KTHURA The NIL link code
22:30KTHURA
KTHURA I've written the Bubble API function
22:18KTHURA
KTHURA I do need to adept the API to make the next move possible....
22:17TRANSFER
TRANSFER I've transferred the "Crack" texture from 63 fires of lung....
19:37STATUS
STATUS After a little break I'll get to that!
19:36BUG
BUG Ah yeah, I forgot to properly upgrade Brendor on skill ups
19:30TUTORIAL
TUTORIAL Brendor Break
18:56FIXED
FIXED ?
18:53INVESTIGATION
INVESTIGATION
18:51NOTE
NOTE I've checked it and nobody has a skill5 so I wonder why this leads to an error in Bredor's case!
18:48HUH
HUH Skill5 doesn't exist error???????? Well skills are numbered 1 till 5, so I wonder why it wants a skill 5....
18:04CONFIRMED
CONFIRMED It does
17:55TEST
TEST Does it work... (Can think of a reason not to, but nothing amazes me anymore... I think)....
17:54SCENARIO
SCENARIO The signs in the crypt
17:54DONE
DONE Real life business
12:41TODO
TODO natural break
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