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16:44SASKIA
SASKIA The order of Onyx
16:28COCKROACH
COCKROACH The complete re-backup didn't produce the results I wanted, and I wonder why... That or some things happened behind my back, so let's not be too quick to judge
16:26STATUS
STATUS Merya Well it appears to work again... I wonder what happened over there
16:25FAILURE
FAILURE Failures on pushing to bitbucket
14:32STATUS
STATUS As soonas I took a break I take a look into the boss fight, which will be a hard one to set up properly
14:30STATUS
STATUS For as far as I can currently test, things appear to work
14:27TEST
TEST Let's see if the alt goback works... at least for as long as stuff is set the way it is now
14:26MAPSCRIPT
MAPSCRIPT No go back until stuff is taken care of
14:22NOTE
NOTE The member of the Order of Onyx will ignore you for now, and trying to speak to Kirana will (for now) even crash the game
14:22MAP
MAP Area 003 Dark Storage Main
13:30SECRET
SECRET And Scyndi will even go so far to break the 4th wall!
13:30NOTE
NOTE The text will differ depending on the character in the lead
13:29SCENARIO
SCENARIO Don't go now
10:32TEST
TEST But a final test is still in order
10:32STATUS
STATUS Well that should cover most of Mörker now
10:32FIXED
FIXED And the pendant itself was also not removed from your inventory after you handed it in
10:31FIXED
FIXED Merya Kthura (the girl, not the map system) didn't register you had already handed in her pendant
9:27TEST
TEST Take I (And the only test, I hope)
9:27STATUS
STATUS Shanda Lack of time and being tired didn't allow me to test that all yesterday, so let's do that now!
- = 13 May 2020 = -
23:16ACHIEVEMENT
ACHIEVEMENT It's a dark world, after all.
22:00CONFIRMED
CONFIRMED Thief - Post boss event works
22:00STATUS
STATUS Thief - That should do it!
21:37TEST
TEST Thief - But I'll still go fo it, as otherwise this may take my entire evening!
21:35UNDESIREABLE
UNDESIREABLE At this moment my entire system is being slowed down by the backup tool, so I fear I may have to resume testing later!
21:32BOOST
BOOST Shout has been made faster
21:31STATUS
STATUS Yeah, the game crashed over that one.... (sigh!)
21:31ABILITY
ABILITY Enlighten
20:33TEST
TEST Dernor Thief - Take IV
20:33FIXED
FIXED Thief - Break Stab not in working order?
20:23TEST
TEST Thief Take III
20:23FIXED
FIXED Thief Picture reference
20:18TEST
TEST Thief - Take II
20:18FIXED
FIXED Thief Typo
20:13TEST
TEST Thief
20:13STATUS
STATUS Thief
20:13MAPSCRIPT
MAPSCRIPT Thief
20:13SASKIA
SASKIA Thief
20:13SCENARIO
SCENARIO Thief Post
20:13SCENARIO
SCENARIO Thief
20:13BOSS
BOSS Thief
19:34CHECKED
CHECKED All pre-boss-event linkups appear to be working
19:28ABILITY
ABILITY BreakStab
18:58ACHIEVEMENT
ACHIEVEMENT The Spiderman Is Having You For Dinner Tonight!
18:51GENERATION
GENERATION Negative
18:51ART
ART Arachnita thief
17:53MAP
MAP Final Area Mörker
17:37FIXED
FIXED Bug that caused Merya to be able to "multi-steal" which was not allowed to happen
17:33BACKUP
BACKUP This will cause my backup to take longer than usual, but hey, we can deal with such things, eh?
17:31BACKUP
BACKUP Running new backup.... Hopefully this will rid me of stuff in the future, although it was never clear to me if the bug itself was fixed or not
17:28BACKUP
BACKUP I've set a "TotalRedo" feature, in order to clean an issue that has been messing up my backup for months now, and the mess is too big to fix normally
15:24FIXED
FIXED Savespot Morker unreachable
14:22MAP
MAP Area 005
- = 12 May 2020 = -
21:52TEST
TEST Rebecca Take VII
21:52FIXED
FIXED Case error
21:45TEST
TEST Take VI
21:45FOE
FOE I even forgot to mention here I created that creature
21:45STUPIDITY
STUPIDITY Amber slime didn't give EXP
21:45CONFIRMED
CONFIRMED That appears to be doing it
21:39TEST
TEST Take V
21:39INVESTIGATION
INVESTIGATION I do not know why, but I've tried something!
21:39MYSTERY
MYSTERY For some reasons the negatives are no longer correctly generated!
21:31TEST
TEST Take V
21:31VOID
VOID " issue?
21:27TEST
TEST Take IV
21:27FUCKYOU
FUCKYOU GRRR!
21:24TEST
TEST Take III
21:23FIXED
FIXED Code issue (unrelatated)
21:22CONFIRMED
CONFIRMED Well the issue seems "fixed"... At leat encounters do work now, so that counts for "fixed" ???????
21:18EXPERIMENT
EXPERIMENT Does this help?
21:18HUH
HUH No encounters
21:12TEST
TEST Take I
21:12ARENA
ARENA Mörker
20:47CONFIG
CONFIG Encounter config for Morker
17:45FOE
FOE Moo-Moo-Ant
11:13TEST
TEST Let's see what happens
11:13EXPERIMENT
EXPERIMENT trying to get the fader text for Mörker in order
11:13MAP
MAP Area 003 and Area 004
- = 11 May 2020 = -
22:03NOTE
NOTE Scyndi He can only use this move when you are logged in on Game Jolt
22:03CHARACTER
CHARACTER Dernor can now learn it when charming a Moo-Moo-Ant
22:01ABILITY
ABILITY Moo
21:57ART
ART Moo-moo-ant
19:23STATUS
STATUS Yeah, it drives me tired
19:23FIXED
FIXED Another
19:23FIXED
FIXED Spot error
16:47MAP
MAP Mörker area 002
16:15STATUS
STATUS First Area is in order now.....
15:55FIXED
FIXED Blockmap issues
15:51MAP
MAP First room will have to do
12:18STATUS
STATUS More work to be done, though
12:18FONT
FONT Scyndi Scorpio The Coolvetica fonts can now do ö
11:41STATUS
STATUS NOT there yet, though!
11:41MAP
MAP Placed them in the first room of Mörker
11:37ART
ART M&oul;rker tree
11:14STATUS
STATUS It works.... at last
11:11TEST
TEST Take III
11:11FIXED
FIXED Exit Tag Error
11:11TEST
TEST Take II
11:11FIXED
FIXED Syntax error in mapscript
10:59TEST
TEST Let's see if this works!
10:59SCENARIO
SCENARIO Girl at the start
9:41TRANSFER
TRANSFER Art for our guest character
3:00MUSIC
MUSIC For Mörker forest the tune "The Island of Dr. Sinister" by Eric Matyas will be used
2:19ACHIEVEMENT
ACHIEVEMENT Brendor The achievements for the mid-bosses in the Dark Storage
2:05SECURITY
SECURITY I've set a few security configurations things straight
1:46TEST
TEST Let's see if this is all properly awarded
1:43ACHIEVEMENT
ACHIEVEMENT Set the achievements for defeating the order of Onyx in their sections of the Dark Storage
- = 10 May 2020 = -
22:23CHECKED
CHECKED everything that should be hidden due to GJ's barrier appears to be in order
22:20TEST
TEST Take II
22:20FIXED
FIXED But some paths were barred :(
22:19CONFIRMED
CONFIRMED THAT works
22:09TEST
TEST Let's see if that works.... properly!
22:09SCRIPT
SCRIPT cutscene
13:27NERF
NERF Another nerf was still in order, though!
13:27FIXED
FIXED But fortunately I could get it done, and a bug encountered along the way, has now been fixed.... pfwew
13:26FUCKYOU
FUCKYOU This test took incredibly long as Rondomo constantly weaseled his way around my cancel grip
13:10TEST
TEST Take I
13:10SCRIPT
SCRIPT Rondomo's reaction to canceling
13:05NERF
NERF Nerfed Rondomo -- He was not supposed to kill Scyndi instantly.... Especially with this counter reaction he should not be too strong!
13:04STATUS
STATUS Now I have to script Rondomo's reaction
13:04STATUS
STATUS FINALLY the main link-ups work.....
12:59TEST
TEST Take VII
12:59EXPERIMENT
EXPERIMENT Is it a case issue?
12:59SOLVED
SOLVED Wait a minute, I think I found the "evil"
12:58DEBUG
DEBUG This cannot be happening so a few extra tags are in order!
12:58HUH
HUH Nothing happens????
12:50TEST
TEST Take VI
12:50FIXED
FIXED Fixing another issue
12:50GENERATION
GENERATION Irravonia So let's do that anyway
12:50STUPIDITY
STUPIDITY Forgot to regenerate "Anyway"
12:37FIXED
FIXED Devlog database error
12:35TEST
TEST Take V (Take VI wasn't announced due to a datapush before)
12:35FIXED
FIXED Code typo
12:35STUPIDITY
STUPIDITY I don't know either what "Intant" means
12:29FIXED
FIXED Better?
12:25TEST
TEST Take III
12:25FIXED
FIXED Illegal Metatable Call
12:20TEST
TEST Dernor Take II
12:20FIXED
FIXED Illegal Function Calls
12:13DONE
DONE Done ;)
12:11TODO
TODO Feeding my cat, Kitty ;)
12:11STATUS
STATUS Well, one more thing to do before I start testing
12:11FIXED
FIXED Case error
12:09BOSS
BOSS Rondomo
12:08STATUS
STATUS Order of Onyx: Aldarus It's not over, yet!
12:08NIL
NIL I've adapted the combat engine to make instants possible
11:17GENERATION
GENERATION And Generated a script, but I must see if the generation was succesful or not first
11:17C#
Foe generator adapted
11:12NIL
NIL Added table to the Foe class for this data... Not the cleanest and safest way to go, but at least the easiest and quickest
11:10STATUS
STATUS And now the Foe compiler needs to take this into account
11:09FIXED
FIXED XAML link error
10:59NOTE
NOTE And this is also the move Rondomo counters with if you manage to cancel him.
10:58NOTE
NOTE Eric The move was named after the atomic bomb
10:58ABILITY
ABILITY Little Boy
10:49SCENARIO
SCENARIO And I've added some scenario for Rondomo to make clear on you your cancel attempt was not a good idea
10:49STATUS
STATUS stuff is not right yet, though
10:48LINK
LINK Linked that to the database
10:41C#
I've added a tab to my monster editor for instant enemy responses.... (It's way too easy to cancel bosses, and that has to stop!) :-P
- = 9 May 2020 = -
21:43GAMEJOLT
GAMEJOLT Alpha version update
21:42BACKUP
BACKUP Running!
21:40STATUS
STATUS And this is planned for later, as I'm gonna take a break now!
21:39NOTE
NOTE The game will (for now) crash when the fight itself starts, though, this is because the boss fight itself has not yet been configured, and due to Rondomo being the first time you see him a bound-2-lose fight, I'll have to set up things different than before, so some proper workout is needed here.
21:38STATUS
STATUS and the pre-boss scenario works
21:38LINK
LINK All links set up
21:38MAP
MAP Final room Rondomo
19:50TEST
TEST Let's go... Take IV (which is likley the last one here)
19:50FIXED
FIXED Cleanup didn't take place
19:49FIXED
FIXED Dominance issues
19:37UNDESIREABLE
UNDESIREABLE There are still some unwanted things to cope with
19:37STATUS
STATUS In general terms stuff works, but
19:31TEST
TEST Take III
19:31MAP
MAP Rebecca Placed extra spots
19:30UNDESIREABLE
UNDESIREABLE Blockmap issues.... Nothing I can't fix
19:19TEST
TEST Take II
19:19FIXED
FIXED Fixed all that
19:19STUPIDITY
STUPIDITY URGH!
19:18BUG
BUG An area was not properly tagged
19:18STATUS
STATUS Aziella At least no parse errors in all the scripts, but.....
19:15TEST
TEST Take I
19:15NOTE
NOTE Well at least THAT cannot go wrong, there are plenty of other things that can, though
19:14LINK
LINK Set up the link up code to link the puzzle to the code that allows you to solve it (it's present as a kind of dependency, but hey since all nil dependencies are present in the JCR6 file this can't go wrong.
18:56MAP
MAP Rondomo 407
18:55MAP
MAP Rondomo 406
13:50TEST
TEST Take V
13:50RECOVERED
RECOVERED Okay now?
13:50HUH
HUH earlier fix magically undone....
13:47TEST
TEST Take IV
13:45RECOVERED
RECOVERED Well, I with a simple copy and paste I could recover that as it was only a function call that went missing, but still
13:45HUH
HUH Why did a line of code disappear half without a deletion request?
13:40TEST
TEST Take III
13:40FIXED
FIXED Formula error
13:37TEST
TEST Take II
13:37FIXED
FIXED code typo
12:45SCRIPT
SCRIPT Exhaustion has been worked out
11:22FIXED
FIXED Removed an "l" in a file name which "magically" came in.... I wonder why... Doesn't matter it's been removed!
11:16TEST
TEST Before I get on the boss fight a quick test is in order!
11:16LINK
LINK And to the icicle... Forgot about that one
11:15LINK
LINK Linked to the most common frost spells
11:14SPELLANI
SPELLANI FreezeSparkle
11:09ART
ART Ice crystal
11:05UPDATED
UPDATED Github and Bitbucket
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