1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 |
23:24 | ITEM |  T-shirt |
23:21 | ITEM |  Short Sword |
23:18 | NOTE |  And the bead necklace Irravonia wore as a kid will transfer to her adult form |
23:17 | ITEM |  Missile wand |
23:14 | ITEM |  Dress |
22:58 | POWERSHELL | |
22:57 | NALA |  Recompiling |
22:57 | C# | I've done a few adeptions to make sure the savegame routine can't suffer here anymore.... |
22:54 | NOTE |  But I think I found a few things out.... The game tries to make impossible comparisons as not all data exists in all characters.... |
22:53 | STATUS |  For the short term the link issue is fixed, but the game still complains about corrupted savegames |
22:48 | STATUS |  When time allows me I need to sort out why this bug in the link file happens in the first place..... Links were not planned to be used in Dyrt anyway, but when Star Story and The Fairy Tale REVAMPED are to be done, it'll be a different story.... |
22:46 | C# | I've at least made sure that the RPG module can handle empty link files... I do not know if that's enough, though |
22:35 | ANALYSIS |  From what I can see, the link saver is allergic to when multipe party members are in the group without any links.... This causes the corrupted savegames, and the empty link files... clearly.... This is as such an engine issue.... |
21:57 | INVESTIGATION |  The link file contains no data at all.... Hmmmm..... |
21:56 | HUH |  "Unknown link tag (0)" is thrown when I try to analyse the savegame file with my analyser, and funny enough so does the game after the "corrupted save" notification.... There is still work to do here.... |
21:54 | STATUS |  Time is not really my friend now, so that'll have to wait... I'm tried, although I can sort out a few small things |
21:53 | BUG |  Many things are wrong.... First of all the game still tries to enforce a random encounter (while it should not), second savegames made past the first boss are marked "corrupted" and I need to find out why |
21:47 | TEST |  Take III |
21:46 | FIXED |  I think I fixed Eric's dominance issue, as well.... |
21:44 | FIXED |  Irravonia should appear now |
21:43 | BUG |  There are some dominance issues with the map of Eric & Rebecca's house, and Irravononia didn't appear while she should.... The latter should be the easiest fix, though.... |
21:42 | FIXED |  I think I fixed that! |
21:39 | HUH |  Audio driver is not really working out fine.... |
21:36 | TEST |  No new take for that one! |
21:36 | COSMETIC |  All savegame numbers show with a +1.... This looks more logical to the players... Under the hood it all's still the same, though |
21:34 | TEST |  Anyway, I hope we can get things rolling in take III |
21:33 | SASKIA |  Saskia's syntax is a bit awkward in these things, so you gotta forgive me, folks! |
21:33 | FIXED |  I think I found the little bugger |
21:19 | TEST |  Take II |
21:19 | INVESTIGATION |  And now I must find out why the game crashed, but for that I need to run another test |
21:18 | FIXED |  And that should fix that issue |
21:18 | LINK |  So let's do that anyway |
21:18 | STUPIDITY |  Ah, I never linked to the kill routine from the SASKIA Script |
21:17 | DEBUG |  The logs state the removal of these three never took place.... Never took place my ass! |
21:12 | CHECKED |  Right, the log should confirm wither or not the kill was permanent or not.... As this can tell me if some swap data was correctly handled or not |
21:11 | CHECKED |  Linkup for kill checked! |
21:09 | BUG |  and a crazy crash comes up.... |
21:09 | BUG |  Jack and kids are not removed as they should be |
21:06 | OFFTOPIC |  And the production is only about to begin... XD |
21:06 | OFFTOPIC |  Okay, over 6000 entries in this log already? |
21:05 | NOTE |  Building takes longer as it has to copy the new built music file in, and it's kinda big |
21:05 | TEST |  Take I |
21:04 | STATUS |  JCR6 is done with its business |
20:32 | STATUS |  But I'm gonna play a game in the meantime, though :P |
20:32 | STATUS |  The packer is still working on the music, so I'll have to wait until that's done, which should be any minute now, though |
20:27 | STATUS |  RIght, everything should now work up to the point where Eric and Irravonia can start on Xenor Bushes West |
20:18 | STATUS |  Ready to make the chain! |
20:18 | SKELETON |  MapScript |
20:17 | SASKIA |  Set up an empty SASKIA script for this dungeon |
20:12 | FIXED |  an issue I had with Kthura |
19:49 | MAP |  A bit of the map has been done, but by far not all of it... But at least I can conclude the test now |
19:39 | JCR6 |  Yeah, this will take awhile, but as I need to create the Xenor Bushes West map in the meantime before I can move on, it's not a big bummer anyway! |
19:39 | JCR6 |  Music Linking for Xenor Bushes West |
19:33 | FIXED |  MapText tag error |
19:31 | FIXED |  Missing comma |
19:27 | TEST |  Take VIII |
19:27 | FIXED |  Saskia label case error |
19:23 | STATUS |  All character creation appear to be accounted for.... We'll see how much of that is actually true, though.... |
19:18 | TEST |  Take VII |
19:18 | FIXED |  Definition error |
19:11 | TEST |  Take VI |
19:11 | UPDATED |  Lic data |
19:11 | CHARACTER |  And while I was at it, I also did the start data for Rebecca so I can't forget that! |
19:10 | CHARACTER |  Start Data for Eric |
19:03 | TEST |  And onto Take V |
19:03 | FIXED |  That blunder |
19:03 | FUCKYOU |  Crap! |
18:57 | TEST |  Take IV |
18:57 | FIXED |  Not sure, but I hope I got it! |
18:55 | BUG |  Well at least now it is an actual character creation issue... bravo! |
18:50 | TEST |  Take III |
18:50 | FIXED | |
18:49 | BUG |  Link error |
18:46 | TEST |  Take II |
18:45 | FIXED |  Declaration error |
18:45 | BUG |  Guess.... YUP! It didn't work!!! Cool, eh? |
18:41 | NOTE |  (I'm not a pessimist... I'm a REAList!) |
18:41 | TEST |  Take I (out of one octilion, I'm afraid) |
18:40 | STATUS |  I hate it, as I cannot yet save afterward, but I must check if it works the way it should now! |
18:40 | SASKIA |  And a start of the second story has been set.... |
18:40 | LINK |  Chain also set in SASKIA |
18:36 | LINK |  Link to next map set up |
18:33 | DONE |  More code |
18:00 | FAILURE |  Why did my devlogger suddenly quit, though? |
18:00 | STATUS |  I'll sort that out later, though |
18:00 | LINK |  And the link has been established (but not yet checked) |
17:53 | CHECKED |  It was not there in the linkup code as I already expected |
17:53 | CHECKED |  Leader routine real |
17:52 | NOTE |  I've tried to link stuff the best I can, but I must note that it's extremely hard to check if it all works the way it should, at the present time.... |
17:45 | ABILITY |  Except for "Corona" which will be unique to Eric, most fire spells will be in the spell list in both Irravonia AND Eric, however Eric needs to defeat the red dragon first before he can learn them... However by Aliasing Irravonia's moves, I can prevent loads of trouble here.... |
17:43 | ABILITY |  These are starting abilities for Irravonia (in adult form, in which she will participate for the rest of the game). |
17:41 | ABILITY |  "Rock" |
17:41 | ABILITY |  "Breeze" |
17:31 | ABILITY |  "Fire" (Burn, baby! Burn!) |
17:26 | ABILITY |  "Heal" |
17:18 | LINK |  I've written some linkup code that will put Eric and Irravonia into the party and load their start up data... This will not yet set EVERYTHING right, though.... |
17:12 | STATUS |  Now a bit of a harder part comes... Eric and (adult) Irravonia will enter the game, and new party members is always a bit of a bummer, but here goes... |
17:06 | CONFIRMED |  Yup that voiding worked... I only hope I can find why the game crashes on double quotes.... |
17:01 | TEST |  Let's see if the bug won't take place now... |
17:00 | VOID |  I've removed the quotes as the source of the bug (it isn't there, so duh) cannot be found (logical since the computer is whining). |
16:41 | MYSTERY |  The odd thing is that the type of generated because of this strongly implies a transfer of data containing the quotes between two VMs, but nothing in the boxtext routine seems to make this possible |
16:20 | FIXED |  I did fix Jack's face not appearing in the textboxes when it should (although this has not yet been tested!) |
16:18 | INVESTIGATION |  I think I solved the riddle... I think the way the current BoxText handler works this out was a bit allergic to the " mark |
16:04 | HUH |  ) expected????? In a SASKIA script? |
15:21 | TEST |  And I'll test if everything works now, as I'm gettin dead tired of this, and I got more stuff to do.... |
15:20 | DONE |  I had a little break... Hey that's important too! |
12:12 | TRANSFER |  Yup, that was a transfer from the old game, but hey, that is the whole idea |
12:12 | ART |  And I've put in Jack's portrait in game |
12:11 | POWERSHELL |  I love my powershell script! |
12:10 | NALA |  recompiling |
12:10 | SOLVED |  AHA!!!!! NALA source wasn't saved properly before it was recompiled... THAT explains a lot! |
12:01 | TEST |  Take One Octilion |
10:56 | COCKROACH |  SOme bugs NEVER get fixed, whatever you try! |
10:56 | FUCKYOU |  Cockroach |
10:56 | HUH |  I don't know but it can find them again |
10:52 | HUH |  Nala couldn't find the start up files??? |
10:46 | TEST |  I guess I gotta test things once more! |
10:46 | LINK |  Made the link back to prison |
10:02 | FIXED |  Is it fixed now? |
10:02 | COCKROACH |  Right, I guess it was not fixed... or not as quite as I hoped for |
9:57 | TEST |  So let's test that now! |
9:57 | NOTE |  Oh wait a minute, I think I already fixed that, but did not yet test that |
9:56 | BUG |  But before all that I need to sort out why the game crashes when Tephondar enters the room |
9:55 | MAP |  And prepared the map for the start of Eric's part |
9:55 | SASKIA |  I did part of the script back in prison |
9:35 | CHECKED |  Scenario between Irra's prologue and Eric's story |
2:00 | STATUS |  Things are not as they should be, but it's 2am... Enough is enough! |
1:41 | DONE |  I've done the script where Tephondar comes in |
1:34 | NOTE |  (Probably not!) |
1:34 | STATUS |  And now the question is, if it all works or not |
1:34 | LINK |  Header code |
1:32 | STATUS |  Not there yet, though |
1:32 | LINK |  Linked all to the main field flow |
1:30 | NALA |  Compiling |
1:26 | LINK |  Linked to NIL |
1:24 | C# | Visibility setting for Kthura object now in internal API |
1:05 | CONFIRMED |  Okay.... So far it works.... |
0:59 | COCKROACH |  Clearly Kthura always puts "Wind" in the wind field... This time the bug confirms it |
0:56 | TEST |  Take V |
0:56 | FIXED |  Another one |
0:56 | STUPIDITY |  MORON! |
0:52 | TEST |  Take IV |
0:52 | FIXED |  Var typo |
0:30 | TEST |  Take III |
0:30 | FIXED |  Removal of gauge was NOT in order |
0:25 | TEST |  Take II |
0:25 | STATUS |  And how will this work out? |
0:24 | FIXED |  And THAT should fix that bug in the process! |
0:24 | NIL |  and made sure no errors pop up |
0:24 | LINK |  And linked to that properly |
0:24 | NIL |  I've set an extra method to work out a "no encounter" situation |
0:14 | BUG |  It appears that the current game doesn't like maps without random encounters |
0:11 | FIXED |  A little bug that come in Kthura due to the last update |
0:06 | TEST |  Take I |
0:05 | STATUS |  For now I just gotta know if this works, at all! |
0:05 | CHEAT |  to prevent crashes during the test I've just copied the base empty script for Eric & Rebecca house to the new file name... Since Wendy will be here and act as a "Stone Master" there will still be a lot to be done |
0:04 | SASKIA |  The saskia script to continue in Eric & Rebecca's house has been written |
0:01 | MAP |  I've placed Wendy, although she won't appear during the scene with Young Irravonia (she simply wasn't home at the time). |
- = 14 Nov 2019 = - |
23:48 | LINK |  Set up the link to Eric & Rebecca's home where the story continues |
23:44 | POWERSHELL |  But I got a script for that too |
23:44 | NALA |  The modifications to Kthura also require me to recompile NALA |
23:44 | POWERSHELL |  I have a script for that |
23:42 | KTHURA |  I'm not completely rebuilding Kthura so it can be used in these new settings |
23:35 | TRANSFER |  Of course, these were merely transfers, but still |
23:35 | ART |  Wendy |
23:34 | ART |  Jack |
23:34 | ART |  Young Rebecca |
23:34 | ART |  Young Eric |
23:18 | MAP |  And Eric & Rebecca's house appears to be operational |
23:07 | KTHURA |  And as Kthura is not fully adepted for editing Pic objects, I do need to make a few adaptions, as otherwise , this map won't work the way it's intended, I'm afraid |
23:06 | TECHNO |  The Teddy2Kthura converter removed all textures in order to allow me to set that all in order, however that is not efficient here... I've for now manually restored these texture, however this will need to be automated later on or I'll be in for a lot of time being wasted! |
21:52 | KTHURA |  The bug in question could never be true, as older maps should have refused as well, but why did they work (while they couldn't) and did this map not.... I really cannot tell! |
21:24 | HUH |  It is suggested (and my artificial error confirms it) that the Kthura Draw Driver is not loaded... Which is not possible, as not a single Kthura map would have worked without it! |
21:18 | KTHURA |  Load request seems alright |
21:14 | KTHURA |  Whatever THIS means! 
|
21:00 | KTHURA |  The C# version of Kthura does indeed not have support for Pic, but if that is the cause of the error thrown I cannot say as the error message is far too vague |
20:50 | FAILURE |  Kthura throws an error, which indicates that I must take a look with the Kthura Text Editor to see what went wrong here |
20:49 | KTHURA |  I got the Kthura Text Editor for a reason, after all! |
20:48 | NOTE |  It's not yet said if this works... yet... First of all "PICTURE" is not an official Kthura thing, so I'm not 100% sure if this was already implemented... and second... References to texture that I did not yet transfer can exist.... |
20:48 | TRANSFER |  I've transferred the converted version of Eric & Rebecca's home.... |
20:45 | CONFIRMED |  Hey, those work! |
20:41 | SCRIPT |  Dead poses |
20:24 | SCRAPPED | |
20:24 | SITE |  Added tag SCRAPPED |
20:16 | REMINDER | |
20:00 | TEST |  Take SIX! |
20:00 | FIXED |  And Fixed that |
19:58 | SOLVED |  Faulty data in the Kthura map |
18:49 | HUH |  Some bugs NEVER cease to amaze me |
18:48 | BUG |  Wind direction = "Wind"????? |
18:45 | TEST |  Take FIVE! |
18:45 | FIXED |  Did I fix a file reference issue? |
18:40 | COSMETIC |  I've put the HP restore at a later stage of the defeat mode |
18:36 | TEST |  Take FOUR! |
18:36 | VOID |  Another try to get past this issue |
18:32 | TEST |  Take Three |
18:32 | VOID |  Trim exit spot as C# seems fit to add leading spaces (I only have that in C# and not in any other language in which I tied Lua) |
18:01 | FIXED |  Lack of "self" |
17:57 | TEST |  Let's try that again! |
17:57 | HUH |  For some reason the game launced two app instances |
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