1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
20:58CHECKED
CHECKEDSwitch icon there.... It was just not yet activated
20:29STATUS
STATUSThe most logical thing to implement now would likely be... The switch function
20:27JUDGMENT
JUDGMENTBon!
20:11TEST
TESTTake F
20:11DONE
DONEAlpha-flash
20:09CONFIRMED
CONFIRMEDThat works
20:04TEST
TESTTake E
20:04SCRIPT
SCRIPTHover detection
20:02JUDGMENT
JUDGMENTIt'll have to do.... for now
19:51TEST
TESTTake D
19:51COSMETIC
COSMETICCoordinate wriggling
19:51COSMETIC
COSMETICWhite == White != Grey
19:47TEST
TESTTake C
19:47LAZY
LAZYVoide case issue in Box class
19:34FIXED
FIXEDLAck of self
19:30TEST
TESTTake B
19:30FIXED
FIXEDCase error
19:26TEST
TESTTake A
19:26DONE
DONEThis should make the backrow characters visible by mini icon... Clicking won't work yet!
18:46STATUS
STATUSThe game holds out fine.... However... Rebecca is not yet shown in the character bar as 5th character, but that is solely because the back row has not yet been fully scripted out... That will be taken care of soon enough, after I had my dinner
18:42TEST
TESTTake IV
18:42FUCKYOU
FUCKYOUAre you fucking me?
18:39TEST
TESTTake III
18:39FIXED
FIXEDFixed that
18:39SOLVED
SOLVEDAh... that was the bugger... Wrong function call
18:38EXPERIMENT
EXPERIMENTEric Does the boxtext loader work now... Hey... how could it have worked before in the first place?
18:34TEST
TESTTake II
18:33FIXED
FIXEDSASKIA syntax error
18:33FIXED
FIXEDPriest was not allowed to appear .... yet!
18:29TEST
TESTTake I
18:28STATUS
STATUSDinner is on the cooker, but I gotta wait till it's ready, so in the meantime.....
18:18TODO
TODOBefore all that though, let's check my fridge, as I do need to eat something, don't I?
18:17NOTE
NOTEThis will resume the game in prison, with all playable characters (except Shanda since she was only a guest character), in the party, making a party of 5.... You may only have 4 characters up front and switching is not yet supported... As a matter of fact, there no telling if the game will hold up at all at this point, but that will be clear once the test starts.... right?
18:15SASKIA
SASKIAEnd of Scyndi's prologue and link to prison
17:44TEST
TESTTake II
17:43FIXED
FIXEDMerya Map area links
17:34TEST
TESTTime to put it all to the test!
17:34NOTE
NOTEThe stairs back will work when the boss is still up... When the boss is down, the game will for now crash for security reasons... That will stop of course once I had the time to fully script things out!
17:33SCRIPT
SCRIPTBack from boss
17:31SASKIA
SASKIABoss Script written
17:29CONFIG
CONFIGBoss start up config
17:21MAP
MAPArea 007 -- That is where the boss is located
17:08BOSS
BOSSShadow Sweeper
17:03GENERATION
GENERATIONNEG
17:03TRANSFER
TRANSFERShadow Sweeper
16:49FIXED
FIXEDAnd Charge should not have a spellani
16:49CONFIRMED
CONFIRMEDNegative healing for undead operative
16:43TEST
TESTBut take IV will need to confirm that
16:43FIXED
FIXEDAnd I think I fixed it
16:43SOLVED
SOLVEDI think I found the reason of the bug
16:37TEST
TESTAziella Take III
16:37FIXED
FIXEDCode typo
16:20HUH
HUHNU BREEKT ME DE KLOMP!
16:13TEST
TESTTake II
16:13DEBUG
DEBUGSome extra log features
16:13BUG
BUGThis setup is ignored.... Why?
16:10TEST
TESTLet's do it again!
16:10FIXED
FIXEDMissing area links in map
16:07TEST
TESTI gotta test this before I close #100
16:06SCRIPT
SCRIPTI've been setting that undead enemies will get hurt in stead of healed when using healing on them.... (This does not affect absorbed elements).
16:03MAP
MAPArea 006
15:43STATUS
STATUSThat all looked good, but that was to be expected!
15:33TEST
TESTLet's see
15:32NOTE
NOTEAnd that is why it took so long ;)
15:32MAP
MAPArea 005 -- And here I damned all the rules Kthura allowed me to damn.....
11:44MAP
MAPArea 004
11:23CLOSED
CLOSED#101 (You won't see that now, as the commit in which I put my closure request has not yet been pushed)
11:21STATUS
STATUSFINALLY!
11:15EXPERIMENT
EXPERIMENTWill THIS fix the issue?
11:08FIXED
FIXEDAll errors accounted for now???????
11:04FIXED
FIXEDDOES IT WORK NOW????? (SHEESH!)
10:59TEST
TESTAgain!
10:59FUCKYOU
FUCKYOUTHIS WAY THEN?
10:59FUCKYOU
FUCKYOUGRRRR!
10:56DEBUG
DEBUGMore console debug possibilities and an existance checker implemented
10:45INVESTIGATION
INVESTIGATIONMerya The log confirms the attachment of the "Undead" status.... Now what next?
10:40TEST
TESTLet's see what rolls out!
10:40DEBUG
DEBUGI still wonder why the "Undead" status is not being attached so.... A little debug line must gimme an answer.... At least I hope so
10:37FIXED
FIXEDThe game would have crash on curing statuses
1:04STATUS
STATUSSee ya!
1:04STATUS
STATUSCalling it
1:02BUG
BUG#101 -- It's late, so I'll schedule that one in tomorrow... I hope
0:48TEST
TESTTake IX
0:48GENERATION
GENERATIONLet's try that again!
0:47FUCKYOU
FUCKYOUThe ANYWAY generation has been ignored?????
0:43TEST
TESTTake VIII
0:42GENERATION
GENERATIONANYWAY
0:42DONE
DONETemp Undead status.... When #100 is done, I can test that out, but it's too late for today
0:41TODO
0:31TEST
TESTTake VII
0:31NOTE
NOTE(With the status changes that is)
0:31FIXED
FIXEDI think I fixed that issue
0:30CLOSED
0:30CONFIRMED
CONFIRMEDBut at least #99 has been fixed!
0:29BUG
BUGThere's clearly a lot to be done on the status change table
0:21TEST
TESTTake VI
0:21FIXED
FIXEDGraphics issue
0:17TEST
TESTAgain -- Take V
0:17FUCKYOU
FUCKYOUGRRR!
0:11FIXED
FIXEDerror in foe compiler
0:06TEST
TESTDernor Take IV
0:05EXPERIMENT
EXPERIMENTLet's try this!
0:03BUG
BUGNot quite
- = 21 Dec 2019 = -
23:57TEST
TESTTake III
23:57FIXED
FIXEDDeclaration error
23:53TEST
TESTTake II
23:53FIXED
FIXEDSyntax errors
23:50TEST
TESTTake I
23:50STATUS
STATUSRight-o... The moment suprè is about to arrive....
23:50FIXED
FIXEDI think I fixed #99
23:41CONFIG
CONFIGRandom encounters for Weniaria's temple
23:39ARENA
ARENAWeniaria
23:38STATUS
STATUSBefore I can test this though, there is still work to be done
23:33VISUALSTUDIO
VISUALSTUDIOFoe compiler should now handle this properly, however, actual combat will tell me for sure....
23:24FIXED
FIXEDConfig issue in Foe Editor
23:20VISUALSTUDIO
VISUALSTUDIOLoading the FoeCompiler
23:20STATUS
STATUSThat takes care of the monster editor and of course of the monsters being undead... however it's not over yet, as I need to prepare the Foe compiler for all this, and that may prove to be problemetic, but we'll see...
23:18FOE
FOESkeleton
23:03ITEM
ITEMHoly Water
23:02FOE
FOEZombie
22:58LINK
LINKAll checkboxes have been properly linked
22:47TEST
TESTBut still I can run a little test already!
22:47VISUALSTUDIO
VISUALSTUDIOI've set up the checkboxes... However, clickable they are, the database won't take any effect at all... yet
22:40TECHNO
TECHNOI also made "Undead".... Technically "Zombie" and "Undead" will be handled the same, however, "Zombie" can be curable with items and stuff and "Undead" won't be... This will make the creation of undead enemies in particular easier
22:39VISUALSTUDIO
VISUALSTUDIOList-up for status changes for a foe to start combat with..... (Zombie will be the most likely one).....
22:25TRANSFER
TRANSFERRebecca Skeleton
22:23TRANSFER
TRANSFERZombie from Star Story
21:32VISUALSTUDIO
VISUALSTUDIOLoaded my monster editor, as a few changes here, are in order!
21:30BITBUCKET
BITBUCKETUpdated!
21:27STATUS
STATUSFor things to work now, some special measures are to be taken in order....
21:27CONFIRMED
CONFIRMEDAlles ist in ornung jezt
21:24TEST
TESTTake V
21:24NOTE
NOTEPlease?
21:24FIXED
FIXEDFixed for real now?
21:23FUCKYOU
FUCKYOUWHAT THE FUCK!!?
21:20TEST
TESTTake IV
21:16FIXED
FIXEDBlockmap issues
21:02TEST
TESTTake III
21:01DONE
DONE
21:00TODO
TODONatural break!
21:00FIXED
FIXEDMissing Exit!
20:57TEST
TESTTake II
20:57VOID
VOID!!!
20:57HUH
HUH????
20:51TEST
TESTTake I
20:51STATUS
STATUSWell I can run a small test to see things work... or not!
20:51LINK
LINKLinked the switch on area 003 to the door blocking the way to area 004
20:50NOTE
NOTEI have not yet set the enemies for the random encounters... I first need to test if the rooms work at all, and a few things have to be taken care of!
20:49MAP
MAPRandom Treasures configured
20:48MAP
MAPArea 003
20:48MAP
MAPScyndi Area 002
19:10STATUS
STATUSHey, everything that works in ONE go, is worth a party! Right!
19:09CONFIRMED
CONFIRMEDYAAAY!
19:07TEST
TESTTake II will serve for that then
19:07CONFIRMED
CONFIRMEDFirst test OK... But I do need TWO tests all the way here, because I need to see how savegames will respond
19:04TEST
TESTTake I
19:04STATUS
STATUSSo let's get to it!
19:03STATUS
STATUSI can however test much other stuff
19:03MAPSCRIPT
MAPSCRIPTWeniaria should heal you once the temple is restored, however I cannot test that part yet
19:00MAPSCRIPT
MAPSCRIPTExamining the statue for the first time should open the door, and it should ONLY remain open as long as this mission still goes on....
18:59MAPSCRIPT
MAPSCRIPTAnd thus I made him automatically disappear
18:59MAP
MAPPriest placed, although he won't appear during this prologue mission
18:59MAPSCRIPT
MAPSCRIPTStart cleanup
17:31FIXED
FIXEDEvent link error
17:08LINK
LINKLinked up the text about the huge statue in the temple
16:26NOTE
NOTEmost looks in order, but I got a few things to take care of here, I see.... The old system did support a few things the new system doesn't and that can be bothersome.... Nothing I can't handle at all though....
16:25TRANSFER
TRANSFERScenario tranfer
14:32OFFTOPIC
OFFTOPICYeah, I know you didn't want to know that, but I'm telling you anyway :-P
14:32TODO
TODOShit...
14:32GITHUB
GITHUBUpdated
14:28FIXED
FIXEDAppears to be fixed now....
14:26BUG
BUGSomehow it now also hides Brendor's needs, although he has all skill groups (just one) by default.... Hmmmm....
14:23TEST
TESTLet's see....
14:22EXPERIMENT
EXPERIMENTI've set up an experimental system to hide, non-obtained magic groups
13:34TEST
TESTFirst a small test for a little cosmetic change I did which is easier to test PRIOR to the 'grand fix'....
13:33BUG
BUGBrendor Unfortunately this still shows missing gods... This spoils a few secrets in Scyndi only, but in Eric's case this would even mean downright spoilers, so I need to set a few things up here....
13:33STATUS
STATUSThis fixes any bugs
13:29TEST
TESTLet's try this again....
13:29FIXED
FIXED"nil" error in Scyndi's ability sheet
13:07LINK
LINKThis ability should with the current configuration automatically linkt to Scyndi's character sheet, however as Scyndi's magic group are obscured until a certain moment in the story line, I cannot be sure everything works YET!
13:06ABILITY
ABILITYFirst Aid
1:56STATUS
STATUSAll's well!
1:46TEST
TESTIs Take XVI gonna be the final test for today then?
1:46FIXED
FIXEDLabel reference error
1:38TEST
TESTTake XV, and then I'll go to call it
1:31DONE
DONEOne final thing... The Traveler's Emblem has been put in!
1:24TODO
TODOE> Which will also lead to working out Eric, but that is of lesser importance now....
1:23TODO
TODOD> And make sure no conflicts can come from non-activated magic groups
1:23TODO
TODOC> Work out Scyndi's "First Aid" spell
1:23SECRET
SECRETI will hide the Traveler's emblem in the main hall as a result
1:22TODO
TODOB> Weniaria unlock door, and make script that way, that it will close again after the dungeon's been completed... So despite the dungeon being open (the main hall then) the moster part will count as a "disappearing dungeon"....
1:21TODO
TODOA> Statue remark on zone "Awe"
1:21STATUS
STATUSIrravonia Listing a few things out for myself for the next session
1:09TEST
TESTTake XIV (At least I don't have to check EVERYTHING now, so that saves me some time)
1:09FIXED
FIXEDTransparency issues
1:06FIXED
FIXEDA typo in Scyndi's skill list fixed
1:06STATUS
STATUSFINALLY!
0:55TEST
TESTTake XII then?
0:55FIXED
FIXEDShould be taken care of now!
0:55BUG
BUGFor starters, Scyndi's ability screen crashes the game, but I already expected this wouldn't yet work well, as Scyndi does (just like Eric, but there I didn't yet work out his ability config yet, so that's why it didn't matter up until now) not have all her magic groups from the start... This will be a later work out
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112