1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134
18:05TEST
TEST Take XI
18:05VOID
VOID Did I void an issue?
17:47TEST
TEST Take X
17:47FIXED
FIXED FUCK!
17:44TEST
TEST IX and let's try that again!
17:44DONE
DONE Saved script once more
17:43HUH
HUH Brendor ?????
17:40TEST
TEST Take VIII
17:40FIXED
FIXED I think I fixed this, as I forgot to re-adjust the timebar configuration
17:35BUG
BUG Not quite, but getting closer!
17:32TEST
TEST Take VII
17:32FIXED
FIXED Code typo
17:27TEST
TEST Take VI
17:27FIXED
FIXED Static error?
17:22TEST
TEST Take V
17:22FIXED
FIXED Forgotten )
17:19TEST
TEST Take IV
17:19FIXED
FIXED But some routines that could prevent that .NET error crashed for other reasons
17:19NOTE
NOTE As i though the .NET error disappeared
17:18TEST
TEST Take III
17:12NOTE
NOTE it could also mean the 2nd one is fixed, but that remains to be seen
17:12FIXED
FIXED Bug #1 should be fixed now
17:09BUG
BUG Shanda And a .NET error occurs
17:09BUG
BUG Flow is not directed back fro some reason
17:06TEST
TEST Take II
17:06FIXED
FIXED Minor Syntax error
16:59TEST
TEST Take I
16:59STATUS
STATUS So here goes nothing
16:59SCRIPT
SCRIPT I think I've taken care of switching during combat... However it's not yet tested
16:59ANNOUNCEMENT
14:00OFFTOPIC
OFFTOPIC Time for some words of wisdom in it's purest form

- = 14 Feb 2020 = -
22:58TEST
TEST Irravonia
22:58MAP
MAP Encounters of independent forest has been set!
22:57ARENA
ARENA Indie
22:54ENHANCEMENT
ENHANCEMENT And more textures
22:54ENHANCEMENT
ENHANCEMENT I've enhanced the forest arena to allow more colors of floors for forest....
22:49FOE
FOE Wolf
22:27DATABASE
DATABASE Some extra data added
22:26CHARACTER
CHARACTER Dernor will now learn it when he succesfully charms a wolf
22:22ABILITY
ABILITY Howling
22:19ACHIEVEMENT
ACHIEVEMENT Hungry like the wolf
22:17TRANSFER
TRANSFER Wolf Art
22:15CONFIRMED
CONFIRMED Works
21:58TEST
TEST Take IV
21:58MAPSCRIPT
MAPSCRIPT Hide Secret
20:38TEST
TEST Take III
20:38RECOVERED
RECOVERED Issue solved, I suppose
20:37SCENARIO
SCENARIO Retag
20:37TRANSFER
TRANSFER again
20:37FAILURE
FAILURE I really should learn to close the scenario editor before doing a language transfer
20:27TEST
TEST Take II (sigh!)
20:27MAP
MAP Meta
20:22TEST
TEST Let's TEST!
20:18TRANSFER
TRANSFER Scenario for Arya and the tutorial on Black Orbs
19:49SASKIA
SASKIA Alias Niets.SASKIA
19:47FIXED
FIXED Fucked up blockmap
19:39MAP
MAP Eric First area Independent Forest
19:26NOTE
NOTE I figured it would not be a good idea to do TWO optional dungeons in a row, so I decided to go for the Independent forest first, and to do the Abyss after all....
17:26TEST
TEST Take II
17:26EXPERIMENT
EXPERIMENT What does this do?
17:26BUG
BUG Hookspot doesn't work
17:10TEST
TEST Take I
17:10LINK
LINK Chains done
17:10MAP
MAP Zones for chaining
16:59NOTE
NOTE And yes, it's a physical impossibility and yes that was done on purpose....
16:58STATUS
STATUS Now the link to the short cut back
16:46JUDGMENT
JUDGMENT Other than that! All is cool!
16:46BOOST
BOOST More HP for the boss
16:38TEST
TEST Take III
16:38FIXED
FIXED Pic error?
16:34TEST
TEST Take II
16:34FIXED
FIXED A few meta issues in the boss data
16:12TEST
TEST And now to test all this
16:12BOSS
BOSS Turbo Candy
16:12SASKIA
SASKIA Boss
16:08MAPSCRIPT
MAPSCRIPT Boss
15:02NOTE
NOTE The boss will ignore you for now, for she has not yet been scripted
15:02MAP
MAP Area 005 (And that's where the boss will be_
14:42ACHIEVEMENT
ACHIEVEMENT Going Turbo
11:53NOTE
NOTE Yup, they are for the ice spells
11:53TRANSFER
TRANSFER Ice Crystal
11:07STATUS
STATUS Aziella That oughta do!
11:03TEST
TEST Take II
11:03NOTE
NOTE That should fix Merya's animation
11:02FIXED
FIXED Directory error
11:02VOID
VOID New console
11:02FAILURE
FAILURE I really wonder why my console freezes every now and then
10:59FAILURE
FAILURE Nothing happens
10:56TEST
TEST I wonder what that will look like
10:56ART
ART I've animated Merya in her attacking move now
- = 13 Feb 2020 = -
23:26STATUS
STATUS I'll get onto the boss later, and also an extra attack animation, and spellani... I already wanted to do this in Airom, but that place gave me so much trouble I decided to save it for later.....
23:26JUDGMENT
JUDGMENT Will have to do for now
22:22TEST
TEST Take IV
22:22FIXED
FIXED i think
22:20HUH
21:44TEST
TEST Take III
21:44FIXED
FIXED Order error
21:41TEST
TEST Take II
21:41FIXED
FIXED Linkthrough error
21:39NOTE
NOTE The boss room is not yet done, so trying to enter it will crash the game... That is not important now, but I must note it nonetheless
21:39TEST
TEST Take I
21:36MAP
MAP Random encounters set
21:34ARENA
ARENA Sugarland
21:21STATUS
STATUS Not there yet!
21:21FOE
FOE Candy
20:58ART
ART Candy
20:14TEST
TEST Merya Take II
20:14FIXED
FIXED Item Tag fix
20:07MAP
MAP And configured the random treasures
20:07FIXED
FIXED Blockmap issue
19:57ITEM
ITEM Chocolate bar
19:50ITEM
ITEM Chewing gum
17:39MAP
MAP Area 004
16:43TEST
TEST Take II
16:43FIXED
FIXED Blockmap
16:34TEST
TEST A few quick tests
16:34MAP
MAP Area 003 Sugarland
9:48MAP
MAP Area 002 Sugarland
9:34ART
ART Sugar Spar
0:10STATUS
STATUS And that's it for today! See you tomorrow!
0:10ACHIEVEMENT
ACHIEVEMENT Order of Onyx: Jeracko Sweet Dreams are made of this! Who am I to disagree?
- = 12 Feb 2020 = -
23:57TEST
TEST Take IV
23:57FIXED
FIXED (?) Exit error?
23:54TEST
TEST Take II
23:54FIXED
FIXED Fixed?
23:53BUG
BUG No?
23:51TEST
TEST So what are we waiting for?
23:50NOTE
NOTE It has not yet been tested though....
23:50LINK
LINK And linked it back to Gagolton
23:50FIXED
FIXED A few issues with the exit portal
23:45ART
ART I do not know the English word for "suikerspin" and I ain't gonna look it up,either
23:38CONFIRMED
CONFIRMED Dernor And NOW it's okay!
23:23TEST
TEST Take III
23:23FIXED
FIXED Should be fixed now
23:22BUG
BUG Portal ignores me
23:20TEST
TEST Dernor Take II
23:20FIXED
FIXED Blockmap keeps me out of Sugarland
23:15TEST
TEST Take I
23:14NOTE
NOTE You cannot yet go back! That part has not yet been scripted!
Rome wasn't built in one day either, ya know!
23:14LINK
LINK Entrance to sugarland should work now
23:12SASKIA
SASKIA Empty Script...
23:04MAP
MAP I made a start to Sugarland
22:32ART
ART Engelse Drop.... And although it contains the Dutch word for English in its name I have NO IDEA at all what the English name for that stuff is
22:31ART
ART Lollipop
22:18ART
ART Candy Cane
22:12STATUS
STATUS Time to create some artwork for Sugarland
21:58ACHIEVEMENT
ACHIEVEMENT Don't hit high class girls like me!
21:57CONFIRMED
CONFIRMED The Game Jotl Barrier works
21:51MAPSCRIPT
MAPSCRIPT The Game Jolt checker in order to unlock Sugarland has been put in Gagolton
21:04STATUS
STATUS And a break
21:04STATUS
STATUS My first concern will be the road to Sugarland, though
21:04MAPSCRIPT
MAPSCRIPT The party will take notice of Gagolton being empty now and the WorldMap is even set now to reveal Independent forest... That is, once I put it in the worldmap....
20:54CONFIRMED
CONFIRMED And Gagolton will indeed be empty
20:54STATUS
STATUS Stuff appears to be working now indeed
20:40TEST
TEST Take XII
20:40NERF
NERF As revenge I lowered Kirana's poison resistance! HAHAHAHA! Die you fucking bitch!
20:39FUCKYOU
FUCKYOU Rebecca However this bug did destroy some important data, and I don't like that!
20:39FIXED
FIXED "nil" value
20:30TEST
TEST Take XI
20:30FIXED
FIXED AI bug
20:24TEST
TEST Take X
20:24DONE
20:21FIXED
FIXED Scenario Tag
20:13TEST
TEST Take IX
20:12FIXED
FIXED Wrong group called
20:12TEST
TEST Take XVIII
20:09TEST
TEST Take II
20:08FIXED
FIXED Rebecca Illegal group usage
20:04TEST
TEST Take I
20:04STATUS
STATUS Time to test things out!
20:03FIXED
FIXED Hide player object to prevent spooking things up
20:02LINK
LINK events linked to the map
20:01MAPSCRIPT
MAPSCRIPT Config combat data set up for fight against Kirana
19:52DONE
DONE And defeating Kirana will cause Gagolton to get empty
19:42STATUS
STATUS NOT there yet.... oh noooo!
19:42SASKIA
SASKIA Base script Kirana
19:36MAPSCRIPT
MAPSCRIPT Sprout wings.... Although SASKIA should be able to handle that I chose to make a quick NIL function for safety as SASKIA did mess something as trivial as that up before....
19:34CHECKED
CHECKED I made a quick check on the scenario.... Everything seems to be in order there
19:31MAP
MAP Adaptions for the scenario around Kirana
19:15BOSS
BOSS Kirana
18:57AI
AI Alternate AI for Kirana
18:57SITE
SITE Scyndi Added tag AI
18:43FIXED
FIXED Meta data eel
18:13SCRIPT
SCRIPT HP -> 1 effect
17:55TRANSFER
TRANSFER Kirana Boss Pic
17:47STATUS
STATUS Time to work out the boss
17:30TEST
TEST Take XIX
17:29FIXED
FIXED Syntax error
17:23TEST
TEST take XVIII
17:22FIXED
FIXED Missing abilities Green Dragon skills Eric
15:57TEST
TEST Take XVII
15:57NERF
NERF Goblin added
15:57FUCKYOU
FUCKYOU ...
15:47TEST
TEST Take XVII
15:47NERF
NERF Counts as a nerf, but I added a low level enemy to Airom.... As it's next to impossible to get past this thing otherwise
15:46FIXED
FIXED A few small blockmap issues
15:45EXPERIMENT
EXPERIMENT I've added an extra thing to the NPC auto generator and hopefully that'll fix #132, but I cannot be sure
15:12TEST
TEST Take XVI
15:12FIXED
FIXED ???
15:10HUH
HUH WHAT

THE

HELL?

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