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22:23STATUS
STATUS The credits will be done later, though..... Let's first get to move onto testing all that comes before that, and the credits will be done, likely tomorrow... Also because this *is* gonna take some extra generating work before I can even get started on stuff.... Yeah, believe it folks, cause it's true... (Unfortunately)
22:21STATUS
STATUS And from there, I think scripting the end credits will be most prudent, however that ain't so easy as it appears...
22:20SASKIA
SASKIA I've set up the event here.... This is where SASKIA can be a bit fragile though, but I hope this works the way it should....
21:56MAP
MAP End hub 1
21:30OFFTOPIC
OFFTOPIC Rarely could a kid amaze me this much.....
But Darci did amaze me.....
REALLY!

20:33KTHURA
KTHURA What I'm about to do now is dirty development straight from the bog of eternal stench, but it's the most risk-free method to do this.... I'm gonna add the Map Hubs for the ending part to the Keep....

I hate doing it this way, but it's really the safest way to go...

Honest!

20:31SASKIA
SASKIA Uh-oh!
19:44STATUS
STATUS I'll get into what to do next later....
19:27CONFIRMED
CONFIRMED Everything appears to be cool now!
19:22TEST
TEST TAKE III
19:22FIXED
FIXED Rebecca And a party pop is desirable for the final boss, eh... I mean... come on!
19:21FIXED
FIXED A few mixed up functions called
19:00TEST
TEST TAKE II
19:00FIXED
FIXED Well, that takes care of that
18:59STUPIDITY
STUPIDITY SASKIA != NIL
18:54TEST
TEST And nobody knows if this will work... so

TAKE I!

18:54SASKIA
SASKIA More script code about this
18:54MAPSCRIPT
MAPSCRIPT Fade effect
18:00MAP
MAP Big Hall Adapted for end story
15:26SASKIA
SASKIA Direct post-boss scenario
12:57STATUS
STATUS I need a break now, but I'll soon be "back for more!"
12:56CONFIRMED
CONFIRMED So far everthing is right in order!
12:46TEST
TEST And now a little test is in order!
12:42STATUS
STATUS Goes without saying but the post-boss stuff comes later!
12:42LINK
LINK Link to the not yet-existing fight #2 made... For now this too is nothing more but a little pop-up
12:42LINK
LINK And linked together
12:38MAPSCRIPT
MAPSCRIPT Mover of the bang location scripted
12:28SASKIA
SASKIA Intermezzo
12:20CONFIRMED
CONFIRMED All is cool.... Well... for now!
12:17TEST
TEST Quick verification of things
12:15MAP
MAP Added some stuff I need for the scenario between the two fights
11:40CONFIRMED
CONFIRMED This all works!
11:17LINK
LINK And that links fight #1 to the event... even though that "fight" is now only a pop-up
11:16SASKIA
SASKIA Script up to fight round #1!
10:57MAPSCRIPT
MAPSCRIPT I've set up to combat set up functions.... Both would cause an error now if the boss fights were turned on.... Since this is not the case they should now only cause me a small popup so I can see the fight is being skipped.
10:54TECHNO
TECHNO Scyndi Since a lot of scripting will be involved in this matter, I think it will be more prudent to make it possible to skip fighting when I'm about to test the script around the boss fight. The boss fight itself is on the development side less important when it comes to the story scripting as it's merely one of the events taking place, and making sure those fights work as they should is more of an issue when the story scripts around them actually work. If I can just manage to get that done by simply turning a macro on or off, this would help me greatly!
10:50DONE
DONE I've set up a SKIP_DZGJYMZA macro.....
- = 5 Jul 2020 = -
22:19VERIFIED
VERIFIED Okay, all clear.... it seems
22:13TEST
TEST let's see what happens now
22:13FAILURE
FAILURE Windows has been a bit bugging on a few things... Didn't hurt now, but can be bothersome in the future
22:02CONFIRMED
CONFIRMED That all works
21:52TEST
TEST Take II
21:51FIXED
FIXED SASKIA Syntax error
21:48TEST
TEST Let's see
21:38LINK
LINK Link up script
21:38SASKIA
SASKIA Pre-round 1
9:38NOTE
NOTE Savegames in which the green dragon has already been defeated will be fixed automatically
9:37FIXED
FIXED I forgot the achievement for the green dragon
2:27GAMEJOLT
GAMEJOLT Updated Alpha upload
2:26BUG
BUG Aziëlla's bug issued as #192
2:22CLOSED
2:21UPDATED
UPDATED MKL data
2:21BACKUP
BACKUP Running
2:20STATUS
STATUS AT LAST!
1:53TEST
TEST Take XXVIII
1:52NOTE
NOTE If you didn't have it yet, the game will award it anyway if the King Slime is dead
1:52FIXED
FIXED King Slime achievement not awarded
1:51FIXED
FIXED Bitter tears achievements were triggered wrongly
1:48STATUS
STATUS That's not something I should concern myself about now!
1:48HUH
HUH Aziella's shooting has become bugged
1:31STATUS
STATUS Only if you played the original you know what I mean, and if you didn't play the original, then you gotta wait a little longer!
1:30VOID
VOID Eric's special status would cause a crash.... That has been voided....
1:27BOOST
BOOST Elemental weaknesses boss
1:14TEST
TEST Take XXVII
1:14FIXED
FIXED Leftover old time conflict
1:09TEST
TEST Take XXVI
1:09FIXED
FIXED Syntax error
0:46TEST
TEST Take XXV
0:46FIXED
FIXED Code typo
0:39TEST
TEST Take XXIV
0:39INVESTIGATION
INVESTIGATION Dernor Brendor Expanded the logging features so I can get more clarity on matters.... Are the abilities the boss searches for properly mastered?
0:37INVESTIGATION
INVESTIGATION The log confirmed now that it's indeed 0 abilities that are copied.... Now to find out why that is
0:32TEST
TEST Take XXIII
0:32VOID
VOID .....
0:32COCKROACH
COCKROACH .....
0:27TEST
TEST Take XXII
0:27VOID
VOID nil end bug in NIL
0:22TEST
TEST Take XXI
0:21DEBUG
DEBUG I've added an extra line which can provide me a few answers... maybe?
- = 4 Jul 2020 = -
22:43TECHNO
TECHNO I KNEW this wouldn't be easy!
22:42INVESTIGATION
INVESTIGATION I need a break now, but investigating this matter will now be my priority
22:42BUG
BUG All the boss will do is "Study" so something is NOT right here....
22:35TEST
TEST Take XX
22:35FIXED
FIXED Mathematical fault of a very severe kind in the stat copy routine of studying
22:34FIXED
FIXED Case error in Eric's ability list script
22:29TEST
TEST Take XIX
22:28FIXED
FIXED #pure error
22:23TEST
TEST Take XVIII
22:22STATUS
STATUS The animation does now work as it should, although a bit of fine tuning *can* be in order due to the flip, but I hope not
22:22ART
ART The think art has been flipped as this will work out better in the total animation
22:20FIXED
FIXED SIGH!
22:14FIXED
FIXED Missing local declaration (which is required in NIL)
22:08TEST
TEST Take XVII
22:08VOID
VOID Old code conflicting with the new situation
22:07NOTE
NOTE Not there, yet!
22:07COSMETIC
COSMETIC Irravonia Coordniate fine tuning
22:02TEST
TEST Take XVI
22:02FIXED
FIXED alpha addition check fault
22:02COSMETIC
COSMETIC coordinate fine-tuning
22:00VOID
VOID Referrence issue
21:55TEST
TEST Take XV
21:55FIXED
FIXED Thanks to the previous fix I could see it was a case error
21:49TEST
TEST Take XIV
21:49POWERSHELL
POWERSHELL Running compile scripe
21:49NALA
NALA Nala must be rebuild
21:49FIXED
FIXED My Blue Screen of Death was not set up well for alternate alpha setups..... This has been properly set up now.... Downside is.....
21:45BUG
BUG Okay, now this is beyond strange.... All I see is a black screen
21:41TEST
TEST Take XIII
21:38DEBUG
DEBUG Some markers which should make it easier to trace errors, as things are not clear due to Lua's Directory shortening method, which is in this case catastrophical
21:38FIXED
FIXED Index error
21:30TEST
TEST Take XII
21:30FAILURE
FAILURE Build failure
21:30TEST
TEST Take XI
21:26FIXED
FIXED Leftover code from old time causing conflicts now!
21:19TEST
TEST Outsider: Feenalaria, daughter of Vandar Take XI
21:17NOTE
NOTE Not that I expected that at this point, but okay....
21:17POWERSHELL
POWERSHELL I must rerun my nala compile script though
21:17NALA
NALA More precise hotspotting
21:05TEST
TEST Take X
21:05STATUS
STATUS This should mean that the AI is at least able to set the "Study" well... But let's not cry victory too soon!
21:04FIXED
FIXED Eric Missing "end"
20:59TEST
TEST Take IX
20:59STATUS
STATUS Aziella Time to resume the work!
20:58DONE
DONE Outsider: Feenalaria, daughter of Vandar I ate my dinner
20:29FIXED
FIXED Cancel the boss when about to study can crash the AI in the next turn
20:23TEST
TEST Take VIII
20:23VOID
VOID Okay....
20:23HUH
HUH
20:16TEST
TEST Take VII
20:16FIXED
FIXED Missing parameter error
20:16STUPIDITY
STUPIDITY Jeroen! Je bent een eikel!
20:11TEST
TEST Take VI
20:11STATUS
STATUS Now I can resumt the action until the oven is ready
20:11DONE
DONE Got it!
20:10DONE
DONE Okay, that's done... I do need a little snack in the meantime, though
20:04TODO
TODO Before I get on to take VI... I'm getting hungry, so I'm gonna put some food in the oven....
20:04FIXED
FIXED Lack of "self"
19:59TEST
TEST Take V
19:59FIXED
FIXED Conflicts
19:53TEST
TEST Take IV
19:53FIXED
FIXED Keyword case error
19:49TEST
TEST Take III
19:49FIXED
FIXED Study Target error
19:44TEST
TEST Take II
19:44FIXED
FIXED Missing initiation in AI
19:38TEST
TEST Aziella Take I (out of MMMMMMMMMM, I think?)
19:37STATUS
STATUS And now the moment suprème has come.... The time this can be put to the test.....

Wish me luck!

19:36SASKIA
SASKIA Post boss
19:36SASKIA
SASKIA Boss start up
19:24VERIFIED
VERIFIED Music file
19:07GAMEJOLT
GAMEJOLT Linking them now to their Game Jolt counter parts!
19:07ACHIEVEMENT
ACHIEVEMENT More Bitter Tears!
19:03ACHIEVEMENT
ACHIEVEMENT No mercy for the soldiers! No mercy for the king!
19:00STATUS
STATUS Well, that ends the basis, but I'm not there yet.... After all, the script that starts this battle has not yet been written, so that will be the next step
19:00ABILITY
ABILITY Study
18:58SPELLANI
SPELLANI Study
17:54TRANSFER
TRANSFER Aldarus Think icon for the Study ability spellani
17:08STATUS
STATUS It's all not over yet, but I think most of the important trouble has been taken care of..... I will now need a break first.
17:07CHARACTER
CHARACTER Rebecca And those are assigned to be learned by Aziella.... Required levels differ per difficulty setting
17:07ABILITY
ABILITY Shield
17:04ABILITY
ABILITY Protect
16:50ABILITY
ABILITY Hyper
16:39ABILITY
ABILITY Double Bolt
16:31ABILITY
ABILITY Blunt
16:03NOTE
NOTE Now due to the way the current timer has been setup, and the many slowdowns I am experiencing in the game, I won't add this to Aziella's spell list yet... This to prevent trouble.... One spell is not worth that much trouble this specific spell can give.
16:02ABILITY
ABILITY Accelerator
15:37DONE
DONE Lunch.... Yeah I was a bit late... I know
14:55DONE
DONE Taken a shower
14:15CHARACTER
CHARACTER Eric can learn this ability.... requirements vary based on the chosen difficulty setting
14:15ABILITY
ABILITY Bacteria sword
14:02STATUS
STATUS Merya Not there yet, though.... FAR from it!
14:00NOTE
NOTE Extra feature that was not present in the original game is that the boss will copy the target's statistics when studying them. The copied stat will after that be multiplied based on the player's chosen difficulty setting!
13:59SCRIPT
SCRIPT Study abilities
13:42LINK
LINK Set up a link for AI access from abilities
13:29CONFIRMED
CONFIRMED Apparently yes
13:29TEST
TEST The lied down again where she did cause trouble before... Is everything fine now?
13:25AI
AI I've scripted the basis of Blenchy's AI.... Of course it needs to be noted that a lot of stuff this AI needs for extra is not yet present... It's just the AI itself....
12:27FAILURE
FAILURE The rest of the story I won't repeat... Got lost because the cat lied down on some cables crashing this devlog.... Geez... why are computers too delicate to handle homes were cats live?
12:26STATUS
STATUS Today I'd like to focus on the boss
- = 3 Jul 2020 = -
23:08NOTE
NOTE This should fix #191
23:08FIXED
FIXED Merya not tagged when her sealed boss is defeated
21:36CONFIRMED
CONFIRMED That worked
21:31SASKIA
SASKIA Pre-boss script
20:33CONFIRMED
CONFIRMED random encounters are in order!
20:33BUG
20:01NOTE
NOTE Well, let's throw everything to da test!
19:56NOTE
NOTE Won't stay forever that way though, and that boss will have a pretty complicated AI
19:56NOTE
NOTE Technically the game is playable now to the final boss, although the boss before that is skipped....
19:53MAP
MAP Shanda Random encounters set for the final dungeon
18:46TEST
TEST Take IV
18:46STATUS
STATUS All is cool!
18:01STATUS
STATUS So I'll be back later!
18:00STATUS
STATUS It's 6 o'clock and time for the news!
17:59FIXED
FIXED Bad ability reference
17:55NOTE
NOTE Aziella I do not know if this speeds up the flow during the IDLE mode, but I hope it does, as this speed was ridiculous
17:55OPTIMIZATION
OPTIMIZATION Sped up buff checks in combat....
17:40TEST
TEST Take III
17:40FIXED
FIXED Dernor Ah, so that is why!
17:40FUCKYOU
FUCKYOU Slime king picture doesn't exist? I don't think so!
17:35TEST
TEST Take II
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