1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
13:50FIXED
FIXED Missing "end"
13:47TEST
TEST Take II
13:47FIXED
FIXED Lack of self
13:44TEST
TEST Let's see how the encounters work... I haven't yet taken care of #102 and #103 .. One thing at the time....
13:43CHECKED
CHECKED Final checkup
13:42LINK
LINK Enemies linked to the map
13:41FOE
FOE Purple Flower
13:41FOE
FOE Blue Flower
13:41ABILITY
ABILITY Purple pollen
13:40ABILITY
ABILITY Blue Pollen
13:40ABILITY
ABILITY Red Pollen
13:38CHECKLIST
13:07DATABASE
DATABASE DataCopy
13:06FOE
FOE Red Flower
12:32NOTE
NOTE This is the first (maybe even also the last, but that remains to be seen) that has a script on its own without a depency template. This is because this is quite a unique setup which I don't expect to repeat later....
12:31ARENA
ARENA Botanica
12:16TRANSFER
TRANSFER Art Purple Flower
12:16TRANSFER
TRANSFER Irravonia Art Blue Flower
12:16TRANSFER
TRANSFER Art Red Flower
2:17NOTE
NOTE Whatever...
0:33STATUS
STATUS For now I'll just call it.... Tomorrow is another day.... I am not celebrating Christmas.... so for me it's a good day to get things done....
0:32NOTE
NOTE This will also be when I take care of issues #102 and #103
0:32STATUS
STATUS The next step will of course be the random encounters and let's not forget about, the boss....
0:22TEST
TEST Let's try that again!
0:22FIXED
FIXED Missing exit spot
0:19TEST
TEST One more test
0:19FIXED
FIXED BlockMap Issue
0:11MAP
MAP Random Treasure
0:02CONFIRMED
CONFIRMED Irravonia Yay! It works!
- = 24 Dec 2019 = -
23:57TEST
TEST Again!
23:57FIXED
FIXED Missing "end" command
23:55TEST
TEST before putting in the treasure stuff, let's first check the backlink, as that can be fragile stuff
23:54LINK
LINK I've done the link between area 002 and area 005
23:41ITEM
ITEM Spores
23:40ITEM
ITEM Pepper
23:37ITEM
ITEM Aloë Vera
23:35CONFIRMED
CONFIRMED ALl the stuff that had to work works
23:31TEST
TEST A little test is in order!
23:31MAP
MAP Area 005
23:31MAP
MAP Area 004
23:00TEST
TEST Another test!
23:00MAP
MAP Area 003
22:34TEST
TEST Eric Let's see if it all works, since this is a rather strange map to work out
22:21MAP
MAP Area 002 Botanica
22:03STATUS
STATUS Right! Now stuff works, the way it should.... At least, it looks that way
21:58TEST
TEST Take IV
21:58FIXED
FIXED Missing file extension
21:54TEST
TEST Take III
21:54FIXED
FIXED Illegal Method Call
21:49TEST
TEST Take II
21:49FIXED
FIXED Syntax error
21:44TEST
TEST Time to put this all to the test!
21:44LINK
LINK Link between prison and Botanica
21:41SASKIA
SASKIA Empty mapscript
19:46JCR6
JCR6 I do need to repack my music resource as result, but no matter, I can take a break in the meantime.....
19:45MUSIC
MUSIC "Kalimba Relaxation Music" by Kevin McLeod has been chosen for Botanica
19:36LINK
LINK The gate to Botanica should work now
19:33MAP
MAP Area 001 of Botanica
19:22ART
ART I've drawn a "leaf", but I personally hate it, but as a place holder.... I'll do.....
19:22FAILURE
FAILURE I guess PD clipart is no longer available on the internet
18:28CONFIRMED
CONFIRMED It appears to be working
18:18TEST
TEST Take XVII
18:18VOID
VOID quote issue
18:18COCKROACH
COCKROACH FUCK YOU!
18:02TEST
TEST Take XVI
18:02EXPERIMENT
EXPERIMENT I wanna try what will happen when I do this
18:02COCKROACH
COCKROACH I guess the string generation is not the way it should be
17:50TEST
TEST Aziella Take XVI
17:50FIXED
FIXED Bad database read-out
17:46TEST
TEST Take XV
17:45DEBUG
DEBUG An extra debug line must give me some answers
17:43COCKROACH
COCKROACH I guess it's not gonna happen, eh?
17:37TEST
TEST Take XIV
17:37FIXED
FIXED Generated definition error
17:35COCKROACH
COCKROACH Still NO GOOD!
17:31TEST
TEST Take XIII
17:31FIXED
FIXED I fixed it, but what the hell was I doing there?
17:31HUH
HUH What the.....?
17:24TEST
TEST Take XII
17:24FIXED
FIXED Argumentation error
17:16TEST
TEST Take XI
17:16EXPERIMENT
EXPERIMENT Maybe THIS will fix that issue
17:11TEST
TEST Take X
17:11DEBUG
DEBUG debug Let's see if this gets me some more answers, as the claim done is NOT correct, after all!
17:10HUH
HUH That's odd... Checking my database the data appears to be in order!
17:08NOTE
NOTE Aha! Now it becomes clear! The data for "Who is the Virus?" is invalid, eh?
17:03TEST
TEST Take IX
17:03MYSTERY
MYSTERY I wonder why this bug hasn't surfaced before....
17:03FIXED
FIXED icon check bug in Annoy feature
16:59TEST
TEST Take VIII
16:59FIXED
FIXED Globalisation error
16:52TEST
TEST Take VII
16:52FIXED
FIXED Merya Code typo
16:47TEST
TEST Take VI
16:47DEBUG
DEBUG Extra debug line must give me some answers as things that should not be possible happen
16:42TEST
TEST Take V
16:42FIXED
FIXED "nil"
16:39TEST
TEST Take IV
16:39FIXED
FIXED Missing class
16:37TEST
TEST Let's try this again!
16:37LINK
LINK Established
16:33STUPIDITY
STUPIDITY Forgot to link the Kthura zone to the specific code.... DOH!
16:28TEST
TEST Take II
16:28FIXED
FIXED Syntax error in Map Script
16:22TEST
TEST And let's get ready to rumble!

Take I

16:22CHECKED
CHECKED a few final checkups
16:21DONE
DONE Mesa back
15:31TODO
TODO Okay, first a few real-life things... Since it's Christmas tomorrow, I guess the stores won't be open as long as normally, so.... :(
15:31DONE
DONE A few more preparations
15:16WIKI
WIKI Documented Game Jotl API support
15:16SITE
SITE Added tag WIKI
14:55ACHIEVEMENT
ACHIEVEMENT Feed Me, Seymour
14:54STATUS
STATUS Must of the work is done now, but I cannot go into testing just yet!
14:44MAPSCRIPT
MAPSCRIPT I've done some checkups and responses to that.... But I think this can be done in a better way, but I'll leave it for now...
14:34STATUS
STATUS NOT there yet
14:31SECURITY
SECURITY The secret code that will process the Game Jolt stuff has been written
14:08LINK
LINK A few quick links for my own benefit
14:04POWERSHELL
POWERSHELL Dernor Let's run my NALA build script, as it will take awhile anyway before I can run the next test
14:04NALA
NALA The NALA side of this entire adventure has now been taken care of...
13:25COSMETIC
COSMETIC A little fix of something that was bothering me for quite awhile now
13:23SECURITY
SECURITY A few system updates done
13:18SECURITY
SECURITY Some extra data input to get things done in this department
13:09CONFIG
CONFIG Secu update
13:07STATUS
STATUS Well, time has come to turn the engine upside down
2:10STATUS
STATUS See ya!
2:01DATABASE
DATABASE Right, a database has been set up which helps me with generating the data I need
1:41STATUS
STATUS Well as much as I want to continue now... It's getting late
1:39GITHUB
GITHUB Updated
1:35ENHANCEMENT
ENHANCEMENT And so there's also a trophy fetcher on my GJ API
1:35STUDY
STUDY Complete, and with good results.... I guess the documentation was better than I thouht... Haha!
0:13NOTE
NOTE Still better than most syntax highlight documentation, though, and given the poor state of the GJ API documentation, THAT counts for something....
0:13STUDY
STUDY What I need to do now will require a bit more study on the Game Jolt API, which won't be easy as the Game Jolt API documentation is horrible at best
0:03STATUS
STATUS The next issue for me to tackle will be to get the gate to Botanica open....
0:01CONFIRMED
CONFIRMED "Are you not entertained!"
0:01CONFIRMED
CONFIRMED "Kill the hireling"
0:00NOTE
NOTE Although #103 is considered high priority, it's not the first thing to be taken care of.... That will come once the combats in Botanica are in order, as well as Scyndi's #102 issue.....
0:00BUG
- = 23 Dec 2019 = -
23:42TODO
23:42TEST
TEST Take VII
23:42FIXED
FIXED Floor and wall textures in area swapped
23:39TEST
TEST Take VI
23:39FIXED
FIXED "end" too much
23:37TEST
TEST Rebecca Take V
23:37SOLVED
SOLVED 5 characters was the issue.... More than 4 was not allowed to be counted for the random encounter generator
23:29TEST
TEST Take IV
23:28FUCKYOU
FUCKYOU No way
23:26TEST
TEST Take III
23:25FIXED
FIXED Encounters in area 999, where that was (due the the scenario hub status) not allowed (to prevent conflicts)
23:18TEST
TEST Take II
23:18DEBUG
DEBUG traceback added so I can see more
23:15BUG
BUG Collections multi array has an out of bounds error, but refuses to give me more information than that, which... sucks!
23:05TEST
TEST Take I
23:05STATUS
STATUS But I *can* test how things fare until that point has been reached, let's go!
23:04NOTE
NOTE I will NOT test the boss for now... This because the moment has come the first Game Jolt Only mission has been set up, and I'll be needed to set up some very important stuff then... After all, the full achievement check will then have to be done, and that will be quite a challenge....
23:02MAP
MAP Random encounters set up!
22:58STATUS
STATUS Well, with that all out of the way, I can configure the prison for enemies.... Hold, on!
22:58GENERATION
GENERATION Hireling negged
22:58TRANSFER
TRANSFER Hireling art
22:56STATUS
STATUS Not there yet!
22:56ARENA
ARENA Zoraman Prison arena
22:43UPDATED
22:41TECHNO
TECHNO Yes, this is needed.... Some significant tunings are there between prisons and other kinds of dungeons, making the two incompatible.... This is a bit of an issue in how the prison walls were drawn, and since my graphics designer is no longer available, no fix is possible for that....
22:40ARENA
ARENA Template prison
21:59FOE
FOE hireling
21:34TEST
TEST Take XI
21:34HUH
HUH Fix undone by the computer for some reason???
21:30TEST
TEST Take X
21:29FIXED
FIXED Scyndi Cosmetic issues
21:25TEST
TEST Take IX
21:25FIXED
FIXED GRRR!
21:20TEST
TEST And now to test things out
21:20LINK
LINK Linked the travel zones to the hide and show
21:20DONE
DONE I also had a short break
20:17TODO
TODO But first I'm gonna put my chicken into the grill, as I'm getting hungry

20:16STATUS
STATUS Before I'm gonna add the enemies for the encounters, I first must take care of the "secret" passage to ward the travel emblem
20:16CONFIRMED
CONFIRMED All errors so far accounted for....
20:09TEST
TEST Take VII
20:08TEST
TEST And let's go again....
20:08FIXED
FIXED Missing exit spots 001
20:08FIXED
FIXED Link 002 => 001
20:08FIXED
FIXED Link 002 => 003
20:02TEST
TEST Take VI
20:02FIXED
FIXED Link Area 006 => 005
19:47CONFIRMED
CONFIRMED Fix confirmed
19:25TEST
TEST Take V
19:25FIXED
FIXED And I hope I fixed this
19:25INVESTIGATION
INVESTIGATION My suspicion has been confirmed
19:18TEST
TEST Take IV
19:18FIXED
FIXED Debug Syntax Error
19:03TEST
TEST Take III to see what I can do now
19:03DEBUG
DEBUG Clickable list
18:58RESULT
RESULT The coordinates the player is being sent to are rubbish! Possibly because there are multiple switches on multiple floors, and thus there may be a little bit of a conflict
18:51INVESTIGATION
INVESTIGATION Brendor Let's start on that!
18:51COCKROACH
COCKROACH Switch still ignored for no reason at all.... This really requires some further investigation!
18:47TEST
TEST Take II will show me if they work, as they didn't crash teh game... They were completely ignored even, and I wonder why....
18:47MAPSCRIPT
MAPSCRIPT All switches have been scripted
18:47CONFIRMED
CONFIRMED that works
18:39TEST
TEST I can only test if the link between the cell and the dungeon itself works, as I didn't yet script the switches... Trying to throw them will therefore crash the game... for now

Take I

18:10LINK
LINK Linked area 006 with area 999 (area 999 is the cell where you start the game... I put this in a seperate area, due the the important part it plays in the start of the story line)....
18:09MAP
MAP Area 006
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