1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 |
18:05 | TEST |  Take XI |
18:05 | VOID |  Did I void an issue? |
17:47 | TEST |  Take X |
17:47 | FIXED |  FUCK! |
17:44 | TEST |  IX and let's try that again! |
17:44 | DONE |  Saved script once more |
17:43 | HUH |  ????? |
17:40 | TEST |  Take VIII |
17:40 | FIXED |  I think I fixed this, as I forgot to re-adjust the timebar configuration |
17:35 | BUG |  Not quite, but getting closer! |
17:32 | TEST |  Take VII |
17:32 | FIXED |  Code typo |
17:27 | TEST |  Take VI |
17:27 | FIXED |  Static error? |
17:22 | TEST |  Take V |
17:22 | FIXED |  Forgotten ) |
17:19 | TEST |  Take IV |
17:19 | FIXED |  But some routines that could prevent that .NET error crashed for other reasons |
17:19 | NOTE |  As i though the .NET error disappeared |
17:18 | TEST |  Take III |
17:12 | NOTE |  it could also mean the 2nd one is fixed, but that remains to be seen |
17:12 | FIXED |  Bug # 1 should be fixed now |
17:09 | BUG |  And a .NET error occurs |
17:09 | BUG |  Flow is not directed back fro some reason |
17:06 | TEST |  Take II |
17:06 | FIXED |  Minor Syntax error |
16:59 | TEST |  Take I |
16:59 | STATUS |  So here goes nothing |
16:59 | SCRIPT |  I think I've taken care of switching during combat... However it's not yet tested |
16:59 | ANNOUNCEMENT | |
14:00 | OFFTOPIC |  Time for some words of wisdom in it's purest form 
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- = 14 Feb 2020 = - |
22:58 | TEST | |
22:58 | MAP |  Encounters of independent forest has been set! |
22:57 | ARENA |  Indie |
22:54 | ENHANCEMENT |  And more textures |
22:54 | ENHANCEMENT |  I've enhanced the forest arena to allow more colors of floors for forest.... |
22:49 | FOE |  Wolf |
22:27 | DATABASE |  Some extra data added |
22:26 | CHARACTER |  Dernor will now learn it when he succesfully charms a wolf |
22:22 | ABILITY |  Howling |
22:19 | ACHIEVEMENT |  Hungry like the wolf |
22:17 | TRANSFER |  Wolf Art |
22:15 | CONFIRMED |  Works |
21:58 | TEST |  Take IV |
21:58 | MAPSCRIPT |  Hide Secret |
20:38 | TEST |  Take III |
20:38 | RECOVERED |  Issue solved, I suppose |
20:37 | SCENARIO |  Retag |
20:37 | TRANSFER |  again |
20:37 | FAILURE |  I really should learn to close the scenario editor before doing a language transfer |
20:27 | TEST |  Take II (sigh!) |
20:27 | MAP |  Meta |
20:22 | TEST |  Let's TEST! |
20:18 | TRANSFER |  Scenario for Arya and the tutorial on Black Orbs |
19:49 | SASKIA |  Alias Niets.SASKIA |
19:47 | FIXED |  Fucked up blockmap |
19:39 | MAP |  First area Independent Forest |
19:26 | NOTE |  I figured it would not be a good idea to do TWO optional dungeons in a row, so I decided to go for the Independent forest first, and to do the Abyss after all.... |
17:26 | TEST |  Take II |
17:26 | EXPERIMENT |  What does this do? |
17:26 | BUG |  Hookspot doesn't work |
17:10 | TEST |  Take I |
17:10 | LINK |  Chains done |
17:10 | MAP |  Zones for chaining |
16:59 | NOTE |  And yes, it's a physical impossibility and yes that was done on purpose.... |
16:58 | STATUS |  Now the link to the short cut back |
16:46 | JUDGMENT |  Other than that! All is cool! |
16:46 | BOOST |  More HP for the boss |
16:38 | TEST |  Take III |
16:38 | FIXED |  Pic error? |
16:34 | TEST |  Take II |
16:34 | FIXED |  A few meta issues in the boss data |
16:12 | TEST |  And now to test all this |
16:12 | BOSS |  Turbo Candy |
16:12 | SASKIA |  Boss |
16:08 | MAPSCRIPT |  Boss |
15:02 | NOTE |  The boss will ignore you for now, for she has not yet been scripted |
15:02 | MAP |  Area 005 (And that's where the boss will be_ |
14:42 | ACHIEVEMENT |  Going Turbo |
11:53 | NOTE |  Yup, they are for the ice spells |
11:53 | TRANSFER |  Ice Crystal |
11:07 | STATUS |  That oughta do! |
11:03 | TEST |  Take II |
11:03 | NOTE |  That should fix Merya's animation |
11:02 | FIXED |  Directory error |
11:02 | VOID |  New console |
11:02 | FAILURE |  I really wonder why my console freezes every now and then |
10:59 | FAILURE |  Nothing happens |
10:56 | TEST |  I wonder what that will look like |
10:56 | ART |  I've animated Merya in her attacking move now |
- = 13 Feb 2020 = - |
23:26 | STATUS |  I'll get onto the boss later, and also an extra attack animation, and spellani... I already wanted to do this in Airom, but that place gave me so much trouble I decided to save it for later..... |
23:26 | JUDGMENT |  Will have to do for now |
22:22 | TEST |  Take IV |
22:22 | FIXED |  i think |
22:20 | HUH | |
21:44 | TEST |  Take III |
21:44 | FIXED |  Order error |
21:41 | TEST |  Take II |
21:41 | FIXED |  Linkthrough error |
21:39 | NOTE |  The boss room is not yet done, so trying to enter it will crash the game... That is not important now, but I must note it nonetheless |
21:39 | TEST |  Take I |
21:36 | MAP |  Random encounters set |
21:34 | ARENA |  Sugarland |
21:21 | STATUS |  Not there yet! |
21:21 | FOE |  Candy |
20:58 | ART |  Candy |
20:14 | TEST |  Take II |
20:14 | FIXED |  Item Tag fix |
20:07 | MAP |  And configured the random treasures |
20:07 | FIXED |  Blockmap issue |
19:57 | ITEM |  Chocolate bar |
19:50 | ITEM |  Chewing gum |
17:39 | MAP |  Area 004 |
16:43 | TEST |  Take II |
16:43 | FIXED |  Blockmap |
16:34 | TEST |  A few quick tests |
16:34 | MAP |  Area 003 Sugarland |
9:48 | MAP |  Area 002 Sugarland |
9:34 | ART |  Sugar Spar |
0:10 | STATUS |  And that's it for today! See you tomorrow! |
0:10 | ACHIEVEMENT |  Sweet Dreams are made of this! Who am I to disagree? |
- = 12 Feb 2020 = - |
23:57 | TEST |  Take IV |
23:57 | FIXED |  (?) Exit error? |
23:54 | TEST |  Take II |
23:54 | FIXED |  Fixed? |
23:53 | BUG |  No? |
23:51 | TEST |  So what are we waiting for? |
23:50 | NOTE |  It has not yet been tested though.... |
23:50 | LINK |  And linked it back to Gagolton |
23:50 | FIXED |  A few issues with the exit portal |
23:45 | ART |  I do not know the English word for "suikerspin" and I ain't gonna look it up,either |
23:38 | CONFIRMED |  And NOW it's okay! |
23:23 | TEST |  Take III |
23:23 | FIXED |  Should be fixed now |
23:22 | BUG |  Portal ignores me |
23:20 | TEST |  Take II |
23:20 | FIXED |  Blockmap keeps me out of Sugarland |
23:15 | TEST |  Take I |
23:14 | NOTE |  You cannot yet go back! That part has not yet been scripted! Rome wasn't built in one day either, ya know! |
23:14 | LINK |  Entrance to sugarland should work now |
23:12 | SASKIA |  Empty Script... |
23:04 | MAP |  I made a start to Sugarland |
22:32 | ART |  Engelse Drop.... And although it contains the Dutch word for English in its name I have NO IDEA at all what the English name for that stuff is |
22:31 | ART |  Lollipop |
22:18 | ART |  Candy Cane |
22:12 | STATUS |  Time to create some artwork for Sugarland |
21:58 | ACHIEVEMENT |  Don't hit high class girls like me! |
21:57 | CONFIRMED |  The Game Jotl Barrier works |
21:51 | MAPSCRIPT |  The Game Jolt checker in order to unlock Sugarland has been put in Gagolton |
21:04 | STATUS |  And a break |
21:04 | STATUS |  My first concern will be the road to Sugarland, though |
21:04 | MAPSCRIPT |  The party will take notice of Gagolton being empty now and the WorldMap is even set now to reveal Independent forest... That is, once I put it in the worldmap.... |
20:54 | CONFIRMED |  And Gagolton will indeed be empty |
20:54 | STATUS |  Stuff appears to be working now indeed |
20:40 | TEST |  Take XII |
20:40 | NERF |  As revenge I lowered Kirana's poison resistance! HAHAHAHA! Die you fucking bitch! |
20:39 | FUCKYOU |  However this bug did destroy some important data, and I don't like that! |
20:39 | FIXED |  "nil" value |
20:30 | TEST |  Take XI |
20:30 | FIXED |  AI bug |
20:24 | TEST |  Take X |
20:24 | DONE | |
20:21 | FIXED |  Scenario Tag |
20:13 | TEST |  Take IX |
20:12 | FIXED |  Wrong group called |
20:12 | TEST |  Take XVIII |
20:09 | TEST |  Take II |
20:08 | FIXED |  Illegal group usage |
20:04 | TEST |  Take I |
20:04 | STATUS |  Time to test things out! |
20:03 | FIXED |  Hide player object to prevent spooking things up |
20:02 | LINK |  events linked to the map |
20:01 | MAPSCRIPT |  Config combat data set up for fight against Kirana |
19:52 | DONE |  And defeating Kirana will cause Gagolton to get empty |
19:42 | STATUS |  NOT there yet.... oh noooo! |
19:42 | SASKIA |  Base script Kirana |
19:36 | MAPSCRIPT |  Sprout wings.... Although SASKIA should be able to handle that I chose to make a quick NIL function for safety as SASKIA did mess something as trivial as that up before.... |
19:34 | CHECKED |  I made a quick check on the scenario.... Everything seems to be in order there |
19:31 | MAP |  Adaptions for the scenario around Kirana |
19:15 | BOSS |  Kirana |
18:57 | AI |  Alternate AI for Kirana |
18:57 | SITE | |
18:43 | FIXED |  Meta data eel |
18:13 | SCRIPT |  HP -> 1 effect |
17:55 | TRANSFER |  Kirana Boss Pic |
17:47 | STATUS |  Time to work out the boss |
17:30 | TEST |  Take XIX |
17:29 | FIXED |  Syntax error |
17:23 | TEST |  take XVIII |
17:22 | FIXED |  Missing abilities Green Dragon skills Eric |
15:57 | TEST |  Take XVII |
15:57 | NERF |  Goblin added |
15:57 | FUCKYOU |  ... |
15:47 | TEST |  Take XVII |
15:47 | NERF |  Counts as a nerf, but I added a low level enemy to Airom.... As it's next to impossible to get past this thing otherwise |
15:46 | FIXED |  A few small blockmap issues |
15:45 | EXPERIMENT |  I've added an extra thing to the NPC auto generator and hopefully that'll fix #132, but I cannot be sure |
15:12 | TEST |  Take XVI |
15:12 | FIXED |  ??? |
15:10 | HUH |  WHAT THE HELL? 
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