1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157
17:38TEST
TEST I need to see if this all works, though
17:37LINK
LINK Jennifer's house => Cave
17:27LINK
LINK Cave => Jennifer's House
17:24CHECKED
CHECKED Tag
17:24STATUS
STATUS Before I can get to all that, though, I first need to link the caves and the yard around her house
17:23SCENARIO
SCENARIO Checked and made a few more adaptions and corrections
17:17SCENARIO
SCENARIO Improvements so Jennifer's face will apear prior to her mentioning her name
17:16GENERATION
GENERATION Auto-corrections
17:16TRANSFER
TRANSFER Jennifer Scenario transferred
17:15SCENARIO
SCENARIO Quick pre-transfer analysis
17:14NOTE
NOTE Since this is a scenario hub, and a very important one at that, a lof of script is to be expected here
17:14MAPSCRIPT
MAPSCRIPT Skeleton
17:14SASKIA
SASKIA Basic Script
16:55TRANSFER
TRANSFER Order of Onyx: Jeracko Boxpic
16:55TRANSFER
TRANSFER Actor Jennifer
16:47NOTE
NOTE That is the outside of Jennifer's house
16:47MAP
MAP Area 009
16:10ACHIEVEMENT
ACHIEVEMENT The Crocodile Hunter
16:10ACHIEVEMENT
ACHIEVEMENT Crystal Clear
15:44TEST
TEST Take III
15:44FIXED
FIXED Broken Scyndi Hook Spots
15:43CONFIRMED
CONFIRMED Crackpoint Ok!
15:26TEST
TEST Take II
15:26EXPERIMENT
EXPERIMENT Dernor Let's see
15:24BUG
BUG The first whip hook jump doesn't work, at all!
15:15TEST
TEST Time to test if it all works
15:12NOTE
NOTE Trying to go to Jennifer's house will get you nowhere at the current point, as the link to Jennifer's house is not present yet... Heck, that entire location is not yet present
15:11TECHNO
TECHNO Well, we can strictly call Jennifer's house area 010, it will be part of a different Kthura map, and I will even stop the numbering there, mind you.....
15:11MAP
MAP Area 009
14:59MAP
MAP Area 008
14:59ITEM
ITEM Crusher
14:35ITEM
ITEM Magic Fashion Dress
11:49STATUS
STATUS And that was 49 takes..... Dang!
11:49STATUS
STATUS FINALLY!
11:36TEST
TEST Take XLIX
11:35FIXED
FIXED Pretty pretty pretty please with lots of sugar on the top and a bucket of honey and a thick layer of icing with whipped cream and sugar syrup and a glass of lemonade?
11:35FIXED
FIXED Pretty pretty pretty please with lots of sugar on the top and a bucket of honey and a thick layer of icing with whipped cream and sugar syrup?
11:35FIXED
FIXED Pretty pretty pretty please with lots of sugar on the top and a bucket of honey and a thick layer of icing with whipped cream?
11:34FIXED
FIXED Pretty pretty pretty please with lots of sugar on the top and a bucket of honey and a thick layer of icing?
11:34FIXED
FIXED Pretty pretty pretty please with lots of sugar on the top and a bucket of honey?
11:34FIXED
FIXED Pretty pretty pretty please with lots of sugar on the top?
11:34FIXED
FIXED Pretty pretty pretty please with sugar on the top?
11:33FIXED
FIXED pretty pretty pretty please?
11:33FIXED
FIXED Pretty please?
11:33FIXED
FIXED Please?
11:33FUCKYOU
FUCKYOU 1..... 2..... 3..... 4..... AAAAAAAAAAAAAAAAAAAARGH!
11:28TEST
TEST Take XLVIII
11:27VOID
VOID Let's FORCE my way through this!
11:23TEST
TEST Rebecca Take XLII
11:23FIXED
FIXED Sigh!
11:19TEST
TEST Take XLI
11:19FIXED
FIXED Illegal function call
11:16TEST
TEST Take XL
11:16DONE
DONE Also had to be done for a long time, but now more important than ever (and this boss was also very suitable to test this one), predicting the enemies moves... Only works if they are past the COM point on the time gauge
11:11NOTE
NOTE THis only counts for the CORRECT element!
11:11NOTE
NOTE And I made sure that once the crystal has been hit by Irravonia with the CORRECT element it will cancel its turn when the actual attack was already moving from COM to ACT....
11:09BOOST
BOOST So still more weakness (sigh)
11:07JUDGMENT
JUDGMENT Boss fight takes too long, but we're getting somewhere, and that is important already!
10:51TEST
TEST Take XXXIX
10:51BOOST
BOOST Another 200% then?
10:46TEST
TEST Take XXXVIII
10:46BOOST
BOOST How much more do I need?
10:41TEST
TEST Take XXXVII
10:41BOOST
BOOST Weakness increase 300%
10:38TEST
TEST Test Take XXXVI
10:37BOOST
BOOST And the attacks by the boss have been increased 50% in power
10:37BOOST
BOOST But the same goes for the absorb element
10:36BOOST
BOOST Weakness 10x more effective
10:35JUDGMENT
JUDGMENT Stuff FINALLY works the way it shoud... However I should now do some fine tuning to make sure stuff is really okay here!
10:30TEST
TEST Take XXXV
10:30FIXED
FIXED Another
10:30FUCKYOU
FUCKYOU KILL!
10:30TEST
TEST Take XXXIV
10:18DONE
DONE Scyndi I've slept... And I needed it!
2:32NOTE
NOTE But I really must go to bed now... And if I don't go now, I might as well skip the night!
2:32BUG
BUG I must replace "self" in the uncharge spell effect script
2:28TEST
TEST Take XXIII
2:28FIXED
FIXED Needed a declaration at the wipe script
2:24TEST
TEST Take XXII
2:24NOTE
NOTE This means I'm on the right way now, though
2:24FIXED
FIXED Spellani reference typo
2:20TEST
TEST Take XXI
2:20FIXED
FIXED Invalid stat generator
2:14TEST
TEST Take XX
2:14FIXED
FIXED I think I got it!
2:09TEST
TEST Take XIX
2:08DEBUG
DEBUG Why?
2:08BUG
BUG Always charge, but never the attack itself
1:59TEST
TEST Take XVIII.... I guess eighteen takes ain't so bad.... Not even half I expected with these results already
1:58STATUS
STATUS Other than that stuff looks like it's working
1:58FIXED
FIXED Swapped display names
1:53TEST
TEST Take XVII
1:53EXPERIMENT
EXPERIMENT Maybe this will cause the counter-element to be the weakness in stead of an absorb
1:53BUG
BUG Not yet quite
1:49TEST
TEST Take XVI
1:49FIXED
FIXED Scyndi And also wrong enemies names in each record
1:49STUPIDITY
STUPIDITY Well put in the wrong database field that is
1:48FIXED
FIXED missng arguments
1:44TEST
TEST Brendor Take XV
1:44FIXED
FIXED Returner error
1:37TEST
TEST Take XV
1:37FIXED
FIXED Moar of those
1:34TEST
TEST Take XIV
1:34NERF
NERF And defense will now always be max
1:34FIXED
FIXED Illegal class call
1:31TEST
TEST Take XIII
1:31FIXED
FIXED Whatever
1:31TEST
TEST Take XII
1:27FIXED
FIXED False fatal on goblin warrior (unrelated)
1:26TEST
TEST Take XI
1:26FIXED
FIXED "nil"????
1:19TEST
TEST Take X
1:19STATUS
STATUS But I see progress now
1:19FIXED
FIXED missing declaration
1:16TEST
TEST Take IX
1:16FIXED
FIXED Illegal class called
1:15STUPIDITY
STUPIDITY Idiot
1:12TEST
TEST Take VIII
1:12FIXED
FIXED AH! Found the issue, I think..... And hopefully it's fixed
1:11BUG
BUG This does NOT make sense (the line numbers in particular)
1:04TEST
TEST Merya Take VIII
1:04FIXED
FIXED In Lua it's random.... Not rand
1:01TEST
TEST Take VII
1:01FIXED
FIXED Irravonia Another lacking "self"

(And I wonder how much more of those I'll encounter).

0:58TEST
TEST Take VI
0:58FIXED
FIXED Some data I forgot added
0:55TEST
TEST Take V
0:54FIXED
FIXED Declaration fault
0:52TEST
TEST Take IV
0:52FIXED
FIXED Another one found and tackled
0:52FIXED
FIXED Which was only a missing self, but hey, this is already better than those silly errors I had before
0:50BUG
BUG FINALLY! The first AI bug..... That is what I am doing this for!
0:48TEST
TEST III
0:48STATUS
STATUS Dang! And then the REAL complicated stuff has not yet even been called!
0:48FIXED
FIXED Arena referrence
0:46TEST
TEST Take II
0:46STATUS
STATUS Not a good start if the link to the boss has a silly error like that!
0:45FIXED
FIXED Link-up case error
0:43TEST
TEST Take I
0:42STATUS
STATUS And now for the moment suprème
0:42LINK
LINK That should link it all together
0:42MAPSCRIPT
MAPSCRIPT Link code
0:19SASKIA
SASKIA Still a few lines of SASKIA script needed, I suppose
0:18STATUS
STATUS Assuming that everything works (which I doubt), the hard work is done, however now I need to link the boss to the map
0:17SCRIPT
SCRIPT Decide AI
0:10NOTE
NOTE NOT gonna be easy
0:10STATUS
STATUS Now I gotta setup the the AI so it can decide the Crystal's moves
0:06SCRIPT
SCRIPT Elemental Charge for Big Crystal
0:03NOTE
NOTE Eric Still not there yet!
0:02CONFIG
CONFIG Elements
0:01TECHNO
TECHNO Not gonna explain, but it's important!
0:01SCRIPT
SCRIPT Effect Lose Charge
- = 30 Jan 2020 = -
23:43STATUS
STATUS NOT there yet, though....
23:43ENHANCEMENT
ENHANCEMENT The AI can now respond to the kinds of attacks a player does to a boss... Particularly to how this boss works this is important
23:38STATUS
STATUS Unfortunately the challenging part has only JUST begun.... :(
23:37STATUS
STATUS Another step closer!
23:37ABILITY
ABILITY Terra Charge
23:36ABILITY
ABILITY Aer Charge
23:35ABILITY
ABILITY Ignis Charge
23:35ABILITY
ABILITY Aqua Charge
23:34STATUS
STATUS Only HALF the work is done now.... Well almost, as there are some more things to be done
23:31ABILITY
ABILITY Richter
23:30ABILITY
ABILITY Beaufort
23:29ABILITY
ABILITY Pascal
23:25CHECKLIST
23:22ABILITY
ABILITY Fahrenheit
23:09SKELETON
SKELETON Empty script for the bosses' AI script
23:08NOTE
NOTE It should be noted that the boss will do nothing yet, and even ignore you when you approach it.... This is a special boss, so some special measures are to be taken here....
23:08BOSS
BOSS Big Crystal
22:59CONFIRMED
CONFIRMED Everything up to the boss works
22:42TEST
TEST sssiiiiiiiiiiiigh!
22:42FIXED
FIXED Returner error
22:34TEST
TEST test again!
22:34FIXED
FIXED Aziella Transfer related error
22:30TEMPLATE
TEMPLATE I've expanded the will templates over all playable characters now, although the system will NOT pick that up... yet!
22:28FIXED
FIXED Target error
22:23TEST
TEST Let's test!
22:23CONFIG
CONFIG Random encounters Naked Rocks caves
22:16FOE
FOE Bat
22:05SCRIPT
SCRIPT Drain effect
21:46ABILITY
ABILITY Bloodsucker
20:58STATUS
STATUS This is the boss area, but before we get to the boss I'll first get the random encounters done.... That is after I had a little break!
20:57MAP
MAP Area 007
20:50TRANSFER
TRANSFER Boss
20:30TEST
TEST Let's see
20:30FIXED
FIXED I think I fixed a hook spot
20:13TEST
TEST Let's see
20:13MAP
MAP area 006
19:45TEST
TEST Take III
19:45FIXED
FIXED A few more nasty fixes done
17:56TEST
TEST Take II
17:56FIXED
FIXED Fixed that
17:56BUG
BUG the Hookspots did not work
17:56CONFIRMED
CONFIRMED And the Healing Herb can be obtained
17:56CONFIRMED
CONFIRMED Irrafly works
17:52TEST
TEST Let's try
17:51MAP
MAP Area 004
17:36ITEM
ITEM Healing Herb
12:49CLOSED
12:30FIXED
FIXED Okay, I think I fixed that now
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