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2:58CONFIRMED
CONFIRMEDCat Beach
1:16GAMEJOLT
GAMEJOLTRebecca Alpha Update
- = 18 Dec 2020 = -
23:10STATUS
STATUSAll in all, so far, so good!
23:10CONFIRMED
CONFIRMEDAnd the game switches over properly to Rebecca and her team
23:10CONFIRMED
CONFIRMEDAnd so does Malabia's Temple
23:09CONFIRMED
CONFIRMEDAnd so does Malabia's cave
23:09CONFIRMED
CONFIRMEDAnd so does Rayal city
23:09CONFIRMED
CONFIRMEDAt least Fruskbrando works
22:20DEBUG
DEBUGAziella Some extra debug lines will have to provide an answer I think
22:18COCKROACH
COCKROACHDA FUUUUUUCK!
22:14TEST
TESTWell?
22:14VOID
VOIDExtra safety pre-caution then?
22:09MYSTERY
MYSTERYAnd I cannot explain why, but let's check a few things out here
22:09HUH
HUHIt happened again!
22:07TEST
TESTLet's test again, and I really don't know if what just happened can happen again (this is really beyond strange)
22:06C++
C++Some work donehere
21:12HUH
HUHWhat happened now is beyond explanation
21:05TEST
TESTLet's see more then
21:05CONFIRMED
CONFIRMEDUp to Rayal by night all is cool
18:21CLOSED
18:21DONE
16:21ANNOUNCEMENT
ANNOUNCEMENTI see Github.com now supports a DARK MODE, and all DECENT people now think FINALLY! (better late than never, eh?)
16:11C++
C++As this search may take forever... Or at least long enough NOT to wait for it, I might as well do some work on my C++ projects in the meantime
16:10SEARCH
SEARCHI'm doing a search for #139
15:35SCENARIO
SCENARIOAs I thought the wrong image issue is most of all in the English version... This should mean that the English and Dutch versions of those scenarios are not completely in sync.... I will have to sort out later how to fix that, though
1:14GAMEJOLT
GAMEJOLTAlpha Update
- = 17 Dec 2020 = -
21:38FIXED
FIXEDScyndi I hope!
21:38COCKROACH
COCKROACHThe GameJolt Crash keeps there, eh?
21:35CONFIRMED
CONFIRMEDOkay! NOW! it works!
21:29FIXED
FIXEDFor real this time... I hope?
21:25COCKROACH
COCKROACHOr so I thought
21:20FIXED
FIXEDWell, this is an important fix! The door to Juggernaut could be passed before opening it with the black Orbs
2:35BACKUP
BACKUPBackup Time
2:33CONFIRMED
CONFIRMEDFix confirmed
1:26TEST
TESTLet's see
1:26FIXED
FIXED(I think)
1:25INVESTIGATION
INVESTIGATIONI guess I gotta find out how come!
1:25BUG
BUGCroc Bite Crashes the game?
- = 16 Dec 2020 = -
22:19ALPHA
ALPHAUpdating on Game Jolt... Hang on!
21:02NOTE
NOTEAnd since the correct boss happens to be Juggernaut, it's quite important this achievement works the way it SHOULD work!
21:02FIXED
FIXED"Bright Eyes" was awarded for the wrong boss
18:58C++
C++I am now doing some searching work for my C++ work.... Depending on the outcome will I resume testing here, or get to work there....
17:40CLOSED
17:40CONFIRMED
17:40VERIFIED
14:44CONFIRMED
CONFIRMEDAs well as the Sheck-Lock boss fight
14:44CONFIRMED
CONFIRMEDAs well as the White Dragon Cave
14:44CONFIRMED
CONFIRMEDAs well as the Green Dragon Cave
14:44CONFIRMED
CONFIRMEDAs well as Frendor
14:44CONFIRMED
CONFIRMEDAs well as Iskarderiu
14:43CONFIRMED
CONFIRMEDAs well as Iskarderiu Forest
14:43CONFIRMED
CONFIRMEDBrendor So far the Madhouse seems to work
13:00CONFIRMED
CONFIRMEDAnd I could properly get into the madhouse and the Science Facility
13:00CONFIRMED
CONFIRMEDShanda Dragon Crack Forest appears to be in order
12:59SCENARIO
SCENARIOSome English text from the Dutch translation has been removed
- = 15 Dec 2020 = -
22:47CONFIRMED
CONFIRMEDChapter 1 is confirmed to be OK
21:25TEST
TESTTake III
21:25FIXED
FIXEDCode order error
21:18TEST
TESTTake II
21:18VOID
VOIDThe NIL declaration non-constant definition issue
21:16FIXED
FIXEDA few errors in the Dutch translation
21:06NOTE
NOTE(If I get past Jeracko without him using his "Jeracko Spin" even once, I'll have to get back about confusion later).
21:05TEST
TESTTake I
21:01TRANSFER
TRANSFERThat required an icon transfer of course!
21:01SCRIPT
SCRIPTConfusion icon
20:56NOTE
NOTENo telling yet if it works the way it should, but we'll see
20:56SCRIPT
SCRIPTConfusion
18:32FIXED
18:12CONFIRMED
CONFIRMEDDoor to the Lost Ark is indeed closed during the normal Game (where it's confirmed to be open during the New Game +)
17:53FIXED
FIXEDTranslation error
17:32TEST
TESTAnd the session to test the Easy mode has begun!
17:29STATUS
STATUSAnd now the test for the EASY mode will begine.... Some issues still in the issue tracker will (hopefully) fixed while on the road
17:28SYSTEM
SYSTEMArchived the savegames of the New Game+ test
17:20NERF
NERFA bit less increasings on the skill level ups....
- = 14 Dec 2020 = -
23:51CONFIRMED
CONFIRMEDAT LAST!
23:42NOTE
NOTE(This is frustrating, but does at least guarantee that all faulty tags in the maps are fixed, and that is worth a lot)
23:42TEST
TESTTake XVI
23:42FIXED
FIXEDAnother one
23:31TEST
TESTTake XV
23:31FIXED
FIXEDOrder of Onyx: Aldarus Another item reference
23:13GENERATION
GENERATIONIrravonia Ah yes, I must regenerated this crap first
23:08TEST
TESTTake XIV
23:08TEST
TESTTake XIII delivered that one
23:07FIXED
FIXEDBad item tag in the Death Caves
22:57TEST
TESTTake XII
22:56COCKROACH
COCKROACHFix ignored
22:55COCKROACH
COCKROACHWTF?
22:51TEST
TESTTake XI first!
22:51NOTE
NOTEThis forces me to make sure the alpha on Game Jolt is up to date, today!
22:50TECHNO
TECHNOIt was just a matter of luck non of those led to crashes.... Or bad luck as I would have discovered this earlier if it did lead to crashes!
22:49FIXED
FIXEDFixed Item Tag Error in Xenor Bushes North
22:49FIXED
FIXEDItem tag error in Xenor Bushes
22:41TEST
TESTAnd Take X
22:41GENERATION
GENERATIONI did need to regenerate the registry though
22:40FIXED
FIXEDA few fixups in the generator causing the code tag of the items to appear in stead of the name
22:37STATUS
STATUSAlmost there!
22:32TEST
TESTTake IX
22:32FIXED
FIXEDField error
22:26TEST
TESTTake VIII
22:26FIXED
FIXEDCode order issue???
22:21TEST
TESTTake VII
22:21FIXED
FIXEDDeclaration error!
22:14TEST
TESTTake VI
22:14FIXED
FIXEDcomment error
22:14TEST
TESTTake V
22:09VOID
VOIDEric Let's try this then?
22:09FAILURE
FAILUREWTF?
22:06ANNOUNCEMENT
ANNOUNCEMENTAt least I do have something far more good to announce here.

It's only a bit overshadowed by idiocy from the government!

22:04TEST
TESTTake IV
22:04FIXED
FIXEDReference error
22:00TEST
TESTTake III
21:59FIXED
FIXEDCase error
21:52TEST
TESTTake II
21:51FIXED
FIXEDA few issues with Rubines script
21:51FAILURE
FAILUREMy trust in the Dutch government is definitely gone now, and the only way they can restore it is by an immediately dissolution of De Staten Generaal. And banning ALL its current members (no exceptions) life long from every saying ANYTHING at all about politics and most of all about medical issues.

Two things are inifinite: The universe and human stupidity, and I'm not so sure about the universe!

The problem is that the people Einstein are talking about are the people who are now in charge of acting RESPONSIBLY in these times of crisis.... I hope when the next pandemic comes we have at least COMPETENT politicians... But I guess that's just wishful thinking!

21:37TECHNO
TECHNO
21:26TEST
TESTRubine
21:25SCENARIO
SCENARIORubine
21:09MAPSCRIPT
MAPSCRIPT Rubine
20:50NOTE
NOTEUnlike the other members of the Hall of Heroes, Rubine will not get her own subscreen, but merely tell you about an item and how much % chance you have to find it in a certain dungeon
20:35GENERATION
GENERATIONRubine's data
20:34C#
C#All done
20:02STATUS
STATUSThis will take awhile
20:02C#
C#The basis of the generator has been set up, however I now need to make sure all data is properly saved
14:20TECHNO
TECHNOMost of my generator programs were coded in Go, but Go is a crap language, and the code I need to write now too complex to handle in Go, so C# will have to do... The project wise way C# has been set up is not exactly handy, but hey, it will have to do... Right?
14:18STATUS
STATUSBefore I am going to fully test the easy mode of the game,I do need to get the stuff for Rubine in order, as my first tests will be in the normal New Game, I cannot test if she works during that test.....
11:36CONFIRMED
CONFIRMEDIt works now!
11:17TEST
TESTTake III
11:17FIXED
FIXEDTrophy for New Game + not working?
0:18TEST
TESTTake II
0:18FIXED
FIXEDAziella Trouble with the achievements
0:18FIXED
FIXEDThe prize Juggernaut dropped could not be equipped, while it was supposed to be an equippable item
0:06TEST
TESTOf course, I need to test this!
0:00SCRIPT
SCRIPTAchievement should now be awarded when you defeat the final boss in New Game + form
- = 13 Dec 2020 = -
23:56RECOVERED
RECOVEREDI put it back in
23:56HUH
HUHDernor For some mysterous reasons The "Bright Eyes" achievement vanished
23:49LINK
LINKLinking
23:49GAMEJOLT
GAMEJOLTGame Jolt Trophy equivalent
23:49ACHIEVEMENT
ACHIEVEMENTWhy code in C when there's C++?
23:41LINK
LINKLinking
23:41GAMEJOLT
GAMEJOLTGame Jolt Trophy Equivalent
23:40ACHIEVEMENT
ACHIEVEMENTBright Eyes
22:24STATUS
STATUSThat closes this session, but I do have some things to keep in order
22:22TEST
TESTI've tested the fight against the final boss and everything looks to be in order
- = 12 Dec 2020 = -
23:31STATUS
STATUSAnd with that I'll call it a day, as I got an early start tomorrow and heavy day in which I'll have no time at all to work on any project... Well, not until the night that is...
23:29GAMEJOLT
GAMEJOLTUpdating Alpha!
23:28CLOSED
23:28UPDATED
UPDATEDVersion information
23:27NOTE
NOTEIt's too early to wave the checker flag yet, but at least we're getting somewhere
23:27STATUS
STATUSAll Done!
23:12TEST
TESTOrder of Onyx: Rondomo Take VII
23:12FIXED
FIXEDAbility Reference error
23:07STATUS
STATUSSo far so good, but a few more tests are required here!
22:52BACKUP
BACKUPRunning in the background
22:51TEST
TESTTake VI
22:51FIXED
FIXEDAnd I hope the bug is fixed
22:47STATUS
STATUSBut they both seem to be willing to listen to me again... (I hope)
22:47FAILURE
FAILUREBIG TROUBLE! My mouse and my storage device went both on a rampage
22:37TEST
TESTMerya Take V
22:37FIXED
FIXEDSyntax Error
22:32TEST
TESTTake IV
22:31VOID
VOIDI always forget NIL doesn't understand declare + function outcome in one go
22:10TEST
TESTAnd Take III
22:10GENERATION
GENERATIONThis does require me to neg one more time... oh well
22:10FIXED
FIXEDTransparency issue Juggernaut picture
22:07FIXED
FIXEDAI issue Juggernaut
22:07FIXED
FIXEDCrash when Juggernaut is defeated
21:47TEST
TESTTake II
21:46ARENA
ARENA"Black"
21:45STUPIDITY
STUPIDITYI forgot something important
21:34TEST
TESTTake I
21:34NOTE
NOTEI am not crazy enough to work out if I'm strong enough... Juggernaut is MEANT to be impossible to beat
21:34STATUS
STATUSAnd this SHOULD mean that everything works... but does it?
21:34LINK
LINKLinked to Juggernaut
21:32ITEM
ITEMLord Dgjymza's Medallion
21:14FIXED
FIXEDA small needed fix
21:13ABILITY
ABILITYJuggernaut's abilities
20:43STATUS
STATUSBut there's still a lot to be done here!
20:43LINK
LINKJuggernault
20:43SASKIA
SASKIAJuggernaut
20:43MAPSCRIPT
MAPSCRIPTJuggernault
19:25STATUS
STATUSIt's most likele the last time I need to completely rebuild the music resource file so let's not complain, eh?
19:24JCR6
JCR6So I need to run the build script to make stuff happen here, oh well....
19:23LUA
LUADernor Script to make this alias like I did with all the other stuff
19:23CHECKED
CHECKEDFile is present and working in the music list
19:23MUSIC
MUSICJust as in the original game the track "Wicked" will be used as background music for Juggernaut
19:20BOSS
BOSSBasis set for Juggernaut
19:18OFFTOPIC
OFFTOPICYIKES

Simplicity is a great virtue but it requires hard work to achieve it and education to appreciate it. And to make matters worse: complexity sells better. - Edsger Dijkstra

19:08STATUS
STATUS This should make alle enemies properly "negged" now as this is the last enemy to be added
19:07GENERATION
GENERATIONNeg Juggernaut
19:05TRANSFER
TRANSFERJuggernaut art
18:03CONFIRMED
CONFIRMEDIt works
17:44TEST
TESTLet's see if this works! (NOTE! If the door opens, you cannot yet challenge Juggernaut. Nothing will happen when you enter)
17:42MAPSCRIPT
MAPSCRIPTMarrilona Marrilona Open Sesame
16:32NOTE
NOTEThe door doesn't open yet! That's planned, but you should know as when you save now the door will NEVER open
16:32CONFIRMED
CONFIRMEDFixes
16:18TEST
TESTTake III
16:18FIXED
FIXEDShanda I hope
16:18BUG
BUGNOPE NOPE DEFINITELY NOT!
16:13TEST
TESTAziella Take II
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