1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 |
19:59:31 | CODEROT |  Another case |
19:58:34 | TEST |  Take DLXV |
19:58:33 | CODEROT |  Old JCR routine |
19:57:49 | TEST |  Take DLXIV |
19:57:48 | HUH |  Another? |
19:57:11 | TEST |  Take DLXIII |
19:57:05 | CODEROT |  Yikes! |
19:41:25 | TEST |  Take DLXII |
19:41:24 | CODEROT |  ; needed now |
19:36:32 | TEST |  Take DLXI |
19:36:30 | TECHNO |  Of course, I *KNEW* my desire to start arrays at 0 like they do in all proper programming languages could get a few issues. |
19:35:53 | CONVERT |  Since XSplit has been used I did have to make a few changes to the scenario loader as now arrays start at 0 in stead of 1. |
19:35:21 | CODEROT |  Internal functions |
15:55:43 | TEST |  Take DLX |
15:55:42 | REMOVED |  Obsolete "end" |
15:55:00 | TEST |  Take DLIX |
15:54:59 | CODEROT |  "or" |
15:54:15 | TEST |  Take DLVIII |
15:54:14 | FIXED |  Wrong var in the compiler |
15:53:00 | DEBUG |  Take DLVII |
15:52:57 | FIXED |  Syntax error |
15:51:33 | DEBUG |  Take DLVI |
15:51:30 | DEBUG |  Debug line in my C++ code to get some answers |
15:51:14 | FAILURE |  Scyndi doesn't pick up the links they way they should |
15:49:14 | TEST |  Take DLV |
15:49:13 | FIXED |  An "end" that should have been removed has been removed |
15:48:49 | CONFIRMED |  PROGRESS! |
15:47:13 | TEST |  Take DLIV |
15:47:11 | MYSTERY |  Is this it? |
15:46:00 | TEST |  Take DLIII |
15:45:59 | HUH |  ??????? |
15:44:31 | TEST |  Take DLII |
15:44:24 | HUH |  Trying a few things out, but I doubt it'll work, but programming languages have done crazier things. |
15:42:38 | TEST |  Take DLI |
15:42:38 | HUH |  ELIF without IF???? No way! |
15:39:49 | TEST |  Take DL |
15:39:48 | VOID |  Group constructor |
15:38:53 | TEST |  Take DXLIX |
15:38:50 | CODEROT |  ' |
15:37:23 | TEST |  Take DXLVIII |
15:37:21 | FUCKYOU |  404 |
15:27:22 | SCYNDI |  Take DXLVII |
15:27:21 | FUCKYOU |  Fuck case sensitive programming languages! |
15:26:47 | SCYNDI |  Take DXLVI |
15:26:46 | FIXED |  C++ syntax error |
15:26:13 | SCYNDI |  Take DXLV |
15:26:10 | STUPIDITY |  Code::Blocks set to wrong project. Sigh... again! |
15:25:35 | SCYNDI |  Take DXLIV |
15:25:29 | C++ |  I've set Scyndi to accept the "link" command. It will more or less do the same as it did in NIL... At least the end effect is. |
14:34:33 | SEARCH |  Let's look up the original scenario library. Not that I expect it to be much different from the one used in Star Story, TFT or even Luna's Father, as the original game uses a completely different engine, I don't want to take any more chances than I strictly have to. |
- = 26 Mar 2025 = - |
23:01:38 | STATUS |  The scenario library is next, eh? |
23:00:46 | TEST |  Take DXLIII |
23:00:44 | FIXED |  404 x 2 |
23:00:04 | TEST |  Take DXLII |
23:00:03 | CODEROT |  Guess.... |
22:58:59 | TEST |  Take DXLI |
22:58:56 | CODEROT |  # and "then" |
22:58:00 | TEST |  Take DXL |
22:57:59 | CODEROT |  ~= |
22:56:31 | TEST |  Take DXXXIX |
22:56:30 | CODEROT |  And another # |
22:55:45 | TEST |  Take DXXXVIII |
22:55:45 | CODEROT |  Another # |
22:55:01 | TEST |  Take DXXXVII |
22:55:00 | CODEROT |  # |
22:53:29 | TEST |  Take DXXXVI |
22:53:23 | SCYNDI |  A start has been mode to get BoxText on the move |
21:18:19 | STATUS |  At last! Next stop: BoxText And THAT will be an important one as MonoGame forced me to turn that into a flow in stead of a Sub (like I could in LAURA, LAURA II, Apollo AND SCI, yeah, MonoGame is just downright terrible), so the success here, will be rather vital in how I should go on this. |
21:15:54 | TEST |  Take DXXXV |
21:15:21 | FIXED |  Illegal call |
21:14:14 | TEST |  Take DXXXIV |
21:14:13 | VOID |  self |
21:13:41 | TEST |  Take DXXXIII |
21:13:39 | DONE |  Points should now be covered |
21:12:56 | VOID |  I found the issue with that debug feature. I think it's fixed now. |
21:08:48 | TEST |  Take DXXXII |
21:08:47 | STATUS |  Next |
21:07:23 | FUCKYOU |  Since it's only a debug feature I've dummied it, but this impossibility isn't very promising for what is to come. |
21:05:39 | CONFIRMED |  Impossibility confirmed. The log could NEVER come up with that if there was any truth on that error. |
21:02:31 | TEST |  Take DXXXI |
21:02:30 | DEBUG |  Not possible I tell ya. This debug line has to confirm this to be impossible! |
20:57:06 | TEST |  Take DXXX |
20:57:06 | CODEROT |   needed xsplit? |
20:51:03 | TEST |  Take DXXIX |
20:51:03 | HUH |  WTF? |
20:49:30 | TEST |  Take DXXVIII |
20:49:30 | HUH |  Better? |
20:46:39 | TEST |  Take DXXVII |
20:46:38 | FUCKYOU |  C-string-format error |
20:44:18 | TEST |  Take DXXVI |
20:44:17 | CODEROT |  SubCollecto |
20:42:36 | TEST |  Take DXXV |
20:42:36 | CODEROT |  Another |
20:40:42 | TEST |  Take DXXIV |
20:40:42 | CODEROT |  :upper() |
19:04:38 | TEST |  Take DXXIII |
19:04:37 | TRANSFER |  Statistics by level |
18:47:41 | TEST |  Take DXXII |
18:47:30 | VOID |  I guess I need to dupe this |
17:20:58 | TEST |  Take DXXI |
17:20:57 | LINK |  Data. One of the few things that didn't undergo any changes at all. |
17:18:02 | TEST |  Take DXX |
17:18:01 | LINK |  Name linkup |
17:16:06 | TEST |  Take DXIX |
17:16:05 | FIXED |  Field error |
17:10:45 | TEST |  Take DXVIII |
17:10:35 | SCYNDI |  GetChar() |
16:34:01 | TEST |  Take DXVII |
16:34:00 | FIXED |  404 due to directory being wrong |
16:28:18 | TEST |  Take DXVI |
16:28:10 | CHARACTER |  Young Irravonia set up |
16:28:06 | SITE |  Added tag CHARACTER |
16:20:39 | STATUS |  Next stop will be to convert the creation script for Young Irravonia |
16:19:10 | TEST |  Take DXV |
16:19:07 | CODEROT |  SubCollecto has become obsolete, as the converter to statistician already takes care of this business. All calls to it should be dummied now. |
16:15:12 | TEST |  Take DXIV |
16:15:11 | DONE |  Function Stat |
16:12:07 | TEST |  Take DXIII |
16:12:07 | STATUS |  I need to start the game to see what to do next |
16:11:35 | MEDICAL |  Quick visit to the dentist. Let's resume the actio |
16:11:33 | SITE |  Added tag MEDICAL |
10:46:39 | TEST |  Take DXII |
10:46:38 | FIXED |  Code Typo |
10:46:32 | TEST |  Take DXI |
10:46:31 | DONE |  Stat |
08:21:33 | TEST |  Take DX |
08:21:33 | FIXED |  Wrong call |
08:20:05 | TEST |  Take DIX |
08:20:05 | DONE |  More workout to get things going well |
08:12:10 | TEST |  Take DVIII |
08:12:08 | MYSTERY |  Oh well.... |
08:11:57 | FIXED |  A level bug on creating a new character. It was never pushed to the character creation function... Who could the game possibly have worked? |
08:06:12 | TEST | |
08:06:10 | LINK |  Sys |
08:05:46 | TEST |  Take DVI |
08:05:46 | HUH |  Error does not make sense |
08:02:04 | TEST |  Take DV |
08:02:01 | SCYNDI |  CreateChar |
07:30:31 | STATUS |  Good! Next stop: Create Character function |
07:29:20 | TEST |  Take DIV |
07:29:19 | FONT |  Party font transferred |
07:27:06 | TEST |  Take DIII |
07:27:03 | ART |  PartyBar Graphics transferred |
07:25:04 | TEST |  Take DII |
07:25:03 | ART |  "Unknown" portrait |
01:03:25 | STATUS |  Right! Now it's only complaining about missing assets (as not all assets have yet been transferred already). That's a good point to resume from later. |
01:02:17 | STATUS |  WOW! And suddenly all encounter errors are accounted for. |
01:01:52 | TEST |  Take DI |
01:01:51 | CODEROT |  It never ends, does it? |
01:01:01 | TEST |  Take D |
01:01:00 | CODEROT |  Well, more.... And that brings me to the 500th take... Not a single bit of playable content yet. |
00:59:44 | TEST |  Take CDXCIX |
00:59:43 | CODEROT |  More of those. What whas I thinking back then? |
00:58:49 | TEST |  Take CDXCVIII |
00:58:47 | FUCKYOU |  Another |
00:58:11 | TEST |  Take CDXCVII |
00:58:10 | CODEROT |  ' |
00:57:19 | TEST |  Take CDXCVI |
00:57:18 | VOID |  Is there really a // bug with += in Scyndi? |
00:55:27 | TEST |  Take CDXCV |
00:55:26 | CODEROT |  "do" |
00:54:43 | TEST |  Take CDXCIV |
00:54:41 | FUCKYOU |  Oh my goodness.. THIS can cause a problem! For now voided, but this will soon be an issue, I tell ya! |
00:52:12 | TEST |  Take CDXCIII |
00:52:09 | FIXED |  Code Typo |
00:51:45 | TEST |  Take CDXCII |
00:51:42 | CODEROT |  DarkText |
00:51:09 | TEST |  Take CDXCI |
00:51:09 | VOID |  How many more of those Alpha fuckups? |
00:50:19 | TEST |  Take CDXC |
00:50:19 | VOID |  .... |
00:49:34 | TEST |  Take CDLXXXIX |
00:49:33 | FUCKYOU |  Another |
00:48:29 | TEST |  Take CDLXXXVIII |
00:48:28 | CODEROT |  Alpha Setting |
00:47:44 | TEST |  Take CDLXXXVII |
00:47:42 | VOID |  Static self |
00:46:45 | TEST |  Take CDLXXXVI |
00:46:45 | VOID |  Font Linkup |
00:44:46 | TEST |  Take CDLXXXV |
00:44:45 | CODEROT |  DarkText |
00:43:34 | TEST |  Take CDLXXXIV |
00:43:32 | LINK |  Intervar |
00:43:02 | TEST |  Take CDLXXXIII |
00:43:01 | CODEROT |  "then" |
00:42:32 | TEST |  Take CDLXXXII |
00:42:32 | VOID |  tonumber |
00:41:36 | TEST |  Take CDLXXXI |
00:41:35 | CODEROT |  JCR6 wrong (I hope this works,though). |
00:40:51 | TEST |  Take CDLXXX |
00:40:51 | LINK |  Sys |
00:40:28 | TEST |  Take CDLXXIX |
00:40:27 | LINK |  Audio |
00:39:47 | TEST |  Take CDLXXVIII |
00:39:46 | FIXED |  Font load error |
00:39:14 | TEST |  Take CDLXXVII |
00:39:14 | LINK |  Graphics |
00:38:39 | TEST |  Take CDLXXVI |
00:38:38 | CODEROT |  NIL.Use |
00:36:57 | TEST |  Take CDLXXV |
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