1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 |
17:09:35 | TEST |  Take MMMDXX |
17:09:33 | STATUS |  Green Dragon Cave |
17:00:46 | TEST |  Take MMMDXIX |
17:00:40 | STATUS |  White Dragon Attempt 2 |
17:00:31 | CONFIRMED |  All compiler errors accounted for! |
16:14:46 | SCYNDI |  Take MMMDXVIII |
16:14:39 | CODEROT |   I missed a # |
15:44:59 | SCYNDI |  Take MMMDXVII |
15:44:52 | SCYNDI |  Unfortunate this small fix requires me to rebuild an entire new release |
15:37:34 | UPDATED |  Syldeyn |
15:37:11 | SPELLANI |  I redid the Snowball Spellani |
- = 14 Jul 2025 = - |
23:32:20 | HUH |  The Snowball SpellAni was converted to Scyndi, but somehow it has completely disappeared. |
23:15:24 | TEST |  Take MMMDXVI |
23:15:24 | STATUS |  White Dragon's Cave |
23:14:54 | TEST |  Take MMMDXV |
23:14:54 | STATUS |  Hidden Busehs |
23:13:28 | TEST |  Take MMMDXIV |
23:13:27 | STATUS |  Iskarderiu and imperial castle |
17:10:16 | TEST |  Take MMMDXIII |
17:10:14 | STATUS |  Iskarderiu Forest |
17:09:48 | STATUS |  Well, let's go! |
16:38:37 | SYSTEM |  A great reset. |
- = 13 Jul 2025 = - |
23:07:39 | TEST |  Take MMMDXII |
23:07:38 | STATUS |  The Madhouse |
22:41:24 | TEST |  Take MMMDXI |
22:41:22 | STATUS |  Let's resume the action. |
13:02:18 | STATUS |  Halfway Lost Ark, but I must take a break now. |
12:37:54 | TEST |  Take MMMDX |
12:37:53 | NOTE |  For real this time I hope |
12:37:46 | STATUS |  Lost Ark |
12:29:31 | TEST |  Take MMMDIX |
12:29:22 | STATUS |  Crossroads |
12:28:49 | TEST |  Take MMMDVIII |
12:28:48 | STATUS |  Red Dragon cave |
10:46:09 | TEST |  Take MMMDVII |
10:46:06 | STATUS |  Dragon Crack Forest |
- = 12 Jul 2025 = - |
15:12:44 | TEST |  Take MMMDVI |
15:12:43 | STATUS |  Blenchy |
14:09:10 | TEST |  Take MMMDV |
14:09:00 | STATUS |  Botanica |
- = 11 Jul 2025 = - |
10:17:43 | TEST |  Take MMMDIV |
10:17:40 | STATUS |  Retake Zoraman Prison |
10:17:17 | STATUS |  It's not that I can do much today, but let's give it one more shot |
- = 09 Jul 2025 = - |
20:38:57 | STATUS |  I had a few days off, as I also have other stuff that requires my attention. I hope to resume this project soon! |
- = 06 Jul 2025 = - |
20:14:56 | STATUS |  That ends one take prematurely and will require me to build a new release build |
20:14:34 | VOID |  Some items call for an non-existent item stance. As it will take too long to find out which items it concerns I've aliased all 'cast' poses to prevent system crashes. |
18:48:20 | TEST |  Take MMMDIII |
18:48:18 | STATUS |  Zoraman Prison |
18:41:44 | DONE |  Yum! That was good! |
17:27:47 | STATUS |  Time to order some Chinese food. |
16:52:20 | TEST |  Take MMMDII |
16:52:18 | STATUS |  Weniaria's Temple |
14:15:49 | TEST |  Take MMMDI |
14:15:49 | STATUS |  Mysterious Crypt |
13:03:31 | TEST |  Take MMMD |
13:03:28 | STATUS |  Let's fight Jeracko! |
- = 05 Jul 2025 = - |
21:20:06 | TEST |  Take MMMCDXCIX |
21:20:03 | STATUS |  Shanda Part II |
19:30:27 | TEST |  Take MMMCDXCVIII |
19:30:25 | STATUS |  Shanda |
17:27:33 | TEST |  Take MMMCDXCVII |
17:27:32 | STATUS |  I'll be back for the Lost Ark later. This will otherwise take forever |
17:15:11 | TEST |  Take MMMCDXCVI |
17:15:09 | STATUS |  Time for the Lost Ark |
17:13:57 | NOTE |  Hey, I do more than only this game you know |
17:13:49 | DONE |  Correction work on my upcoming Slyvina bundle |
- = 04 Jul 2025 = - |
22:56:08 | TEST |  Take MMMCDXCV |
22:56:07 | STATUS |  Exam Ruins |
20:58:20 | TEST |  Take MMMCDXCIV |
20:58:11 | STATUS |  Well, let's do that properly now |
12:10:43 | STUPIDITY |  Ah yeah, I guess I should turn off the cheat mode |
12:07:50 | TEST |  Take MMMCDXCIII |
12:07:47 | NOTE |  I'll reduce the number of enemies in an encounter for 1 party member in the hard mode. Nerfing is not something I like to do in the hard mode, but the numbers I saw created mathematical impossibilities to survive. ANd hard is not the same as impossible. There's only 1 dungeon in which you'll face random encounters with 1 party member anyway (Yeah, in the Black Prison Merya is alone, but there are no random encounters there, so that doesn't matter). I won't reduce in later dungeons though. Then you also have had some means to prepare before you go there. This is for later though. For now I'll just throw in a quick take. |
- = 03 Jul 2025 = - |
23:07:50 | STATUS |  Take MMMCDXCII |
23:07:47 | STATUS |  Let's kick off, so we can start at all, eh? |
23:05:45 | STATUS |  Well, this brings us to testing the hard mode. For this I will have to resort to the debug mode. I have NO INTEREST in a gaming challenge. All I care about is if everything works, so some cheats will be made active. Now since both the easy mode test and the hard mode test did get me too many crash errors, I really hope that none pops up during the hard mode test. If that still happens, it could cause very serious delays. |
21:08:13 | TEST |  Take MMMCDXCI |
21:08:10 | STATUS |  TA 90-100 |
16:56:07 | TEST |  Take MMMCDXC |
16:56:07 | STATUS |  TA 80-90 |
16:55:49 | TEST |  Take MMMCDLXXXIX |
16:55:39 | STATUS |  Let's go |
12:25:35 | TECHNO |  The worst part is that I have to build an entirely new release for such a small thing. What a waste of time |
12:25:09 | COCKROACH |  Is this fixed now? |
07:34:30 | TEST |  Take MMMCDLXXXVIII |
07:34:26 | COSMETIC |  On level 75 of the True Abyss, the BoxText feature had some alpha channel issues. Those should be fixed now. |
07:25:48 | TEST |  Take MMMCDLXXXVII |
07:25:43 | STATUS |  TA 70-80 |
07:25:28 | STATUS |  Another day |
- = 02 Jul 2025 = - |
23:15:17 | VOID |  Picture conflict |
22:44:33 | TEST |  Take MMMCDLXXXVI |
22:44:31 | STATUS |  TA 60-70 |
19:22:46 | TEST |  Take MMMCDLXXXV |
19:22:44 | STATUS |  TA 50-60 |
19:10:31 | BASH |  To make sure both Linux and Windows are up-to-date now, let's set up another release build |
19:03:27 | WINDOWS |  Shutting down |
19:02:58 | WINDOWS |  Well the Windows version of SCI is at least up to date. |
19:02:44 | FAILURE |  I guess moving files through Linux didn't work out so well. Oh well. |
19:02:24 | WINDOWS |  Adding icon |
18:49:11 | VISUALSTUDIO |  Take MMMCDLXXXIV |
18:49:05 | CONFIG |  Output |
18:42:18 | BASH |  Quick back up of the original executables (just in case) |
18:41:17 | VISUALSTUDIO |  At least. Now a few last touches. |
18:40:12 | VISUALSTUDIO |  Take MMMCDLXXXIII |
18:40:07 | VISUALSTUDIO |  Shared crap |
18:38:39 | VISUALSTUDIO |  Take MMMCDLXXXII |
18:38:35 | VISUALSTUDIO |  ParseArg also needed? |
18:37:54 | VISUALSTUDIO |  Take MMMCDLXXXI |
18:37:51 | VISUALSTUDIO |  ??? |
18:36:43 | VISUALSTUDIO |  Take MMMCDLXXX |
18:36:38 | VISUALSTUDIO |  SlyvAsk? |
18:35:41 | VISUALSTUDIO |  Take MMMCDLXXIX |
18:35:36 | VISUALSTUDIO |  Code: Statistician |
18:34:15 | VISUALSTUDIO |  Take MMMCDLXXVIII |
18:34:09 | LINK |  Medals |
18:32:40 | VISUALSTUDIO |  Take MMMCDLXXVII |
18:32:36 | VISUALSTUDIO |  Source: Lunatic |
18:31:35 | VISUALSTUDIO |  Take MMMCDLXXVI |
18:31:31 | VISUALSTUDIO |  ZEIKERD! |
18:30:18 | VISUALSTUDIO |  Take MMMCDLXXV |
18:30:13 | VISUALSTUDIO |  Stupid, Jeroen! LoadVecstring is part of SCI now! |
18:28:22 | VISUALSTUDIO |  Take MMMCDLXXIV |
18:28:18 | VISUALSTUDIO |  Kthura (source this time. Previous notice was only the headers). |
18:26:40 | VISUALSTUDIO |  Take MMMCDLXXIII |
18:26:34 | VISUALSTUDIO |  Slyvina Unit: SlyvSTOI |
18:25:31 | VISUALSTUDIO |  Take MMMCDLXXII |
18:25:26 | VISUALSTUDIO |  zlib.lib |
18:22:13 | VISUALSTUDIO |  Take MMMCDLXXI |
18:22:10 | FIXED |  Bad compiler directive (apparantly G++ didn't care) |
18:21:56 | VISUALSTUDIO |  JCR6 |
18:17:26 | VISUALSTUDIO |  Take MMMCDLXX |
18:17:22 | VISUALSTUDIO |  SDL2 |
18:14:21 | VISUALSTUDIO |  Take MMMCDLXIX |
18:14:18 | VISUALSTUDIO |  TQSL |
18:13:18 | VISUALSTUDIO |  Take MMMCDLXVIII |
18:13:12 | STUPIDITY |  Forgot one |
18:12:26 | VISUALSTUDIO |  Take MMMCDLXVII |
18:12:21 | VISUALSTUDIO |  Several Slyvina Units |
18:10:34 | VISUALSTUDIO |  Take MMMCDLXVI |
18:10:30 | VISUALSTUDIO |  Lua |
18:08:54 | VISUALSTUDIO |  Take MMMCDLXV |
18:08:49 | VISUALSTUDIO |  Statistician |
18:08:11 | VISUALSTUDIO |  Medal |
18:06:25 | VISUALSTUDIO |  Take MMMCDLXIV |
18:06:22 | VISUALSTUDIO |  Kthura |
18:04:46 | VISUALSTUDIO |  Take MMMCDLXIII |
18:04:44 | VISUALSTUDIO |  More files processing |
18:01:25 | VISUALSTUDIO |  Take MMMCDLXII |
18:01:20 | VISUALSTUDIO |  I guess I gotta set up the project anew (luckily I don't have to change the source files for that) |
17:46:13 | WINDOWS |  Take MMMCDLXI |
17:46:08 | FAILURE |  Nuumber if the failed test... Now for the next take |
17:45:55 | WINDOWS |  Take MMMCDLX |
17:44:45 | FAILURE |  Well, Microsoft wouldn't be Microsoft if things didn't get entirely fucked up. |
17:44:25 | FAILURE |  Even worse, shutting down Windows so I can restart it (hoping to be clean) has been announced to take forever. |
17:43:35 | FAILURE |  VS killed the project... Why doesn't this come as a surprise? |
17:40:33 | TECHNO |  The most (if not only) vital part. |
17:40:21 | FAILURE |  For some reason the entire solution was loaded except for the runtimer |
17:37:58 | VISUALSTUDIO |  I guess it takes more time after not having used VS for a long time |
17:37:16 | SITE |  Added tag VISUALSTUDIO |
17:36:45 | WINDOWS |  Starting up Visual Studio. |
17:35:16 | WINDOWS |  I'll fire up the VM to start Windows now. It's not that likely anymore I will have to make much alterations for Windows anymore |
17:33:08 | CONFIRMED |  Right-o |
15:58:42 | TEST |  Take MMMCDLIX |
15:58:41 | STATUS |  Let's see how things are with the bad zlib packing |
15:57:57 | CLOSED | |
13:56:11 | VOID |  Another impossibility pops up. Crashing on assets of Shanda's Castle in the True Abyss. How do I know this cannot be possible? Because the game would have crashed during the normal versions of the game as well if there was any truth in this. |
13:39:43 | TEST |  Take MMMCDLVIII |
13:39:42 | STATUS |  TA 40 -> 50 |
12:09:06 | TEST |  Take MMMCDLVII |
12:09:03 | STATUS |  TA 30 -> 40 |
10:29:27 | TEST |  Take MMMCDLVI |
10:29:25 | FAILURE |  The heath prevented me from testing |
06:34:17 | TEST |  Take MMMCDLV |
06:34:11 | STATUS |  TA 20 -> 30 |
06:33:48 | NOTE |  I'll save those two tags for later. |
00:08:31 | SITE |  Added tag APPIMAGE |
00:08:23 | SITE |  Added tag RELEASE |
00:05:10 | BITBUCKET |  Well same story |
00:05:00 | GITHUB |  Scyndi Libs Also outdated, but now up-to-date |
00:04:31 | GITHUB |  Repo backlogged, but up-to-date |
- = 01 Jul 2025 = - |
22:20:04 | FIXED |  Against all the odds... Oh well. |
22:14:30 | TEST |  Take MMMCDLIV |
22:14:29 | FUCKYOU |  Okay, the core was fixed, but now another fuckup pops up. Hopefully I fixed it! |
22:00:33 | TEST |  Take MMMCDLIII |
22:00:31 | MYSTERY |  I HOPE I fixed a cockroach, but I can never be sure! #336 |
18:27:52 | TEST |  Take MMMCDLII |
18:27:48 | STATUS |  Now for the real thing 10 -> 20 |
18:27:36 | NOTE |  That was to make sure I got my TA settings right. |
18:27:25 | CONFIG |  Take MMMCDLI |
18:26:25 | DONE |  But first my eggs |
18:24:17 | STATUS |  Time to do another round in the True Abyss. It's Round # 4, and I need to note that I will cheat this time. It's about technical stuff and no longer about the game's balance (which is already off with this many Abyss points, anyway). |
17:54:14 | TFT |  I've copied in some art. No big deal, but hey, what I do now won't get against me later! |
17:51:03 | MEDICAL |  Thankfully testing is most of my work now, as the weather is really against me. (It's too hot!) |
15:08:43 | STATUS |  The test of the easy mode is over. I will start the hard mode later. |
14:29:19 | TEST |  Take MMMCDL |
14:29:19 | JCR6 |  Indeed! The new data confirms it. Well, let's go run-time |
13:35:51 | JCR6 |  Take MMMCDXLIX |
13:35:48 | STATUS |  Time to resume theaction, I guess. |
13:35:39 | STATUS |  In the mean time the new release build is ready. |
13:35:18 | CLOSED | |
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