1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122
19:59:31CODEROT
CODEROTAnother case
19:58:34TEST
TEST Take DLXV
19:58:33CODEROT
CODEROTOld JCR routine
19:57:49TEST
TEST Take DLXIV
19:57:48HUH
HUH Another?
19:57:11TEST
TEST Take DLXIII
19:57:05CODEROT
CODEROTYikes!
19:41:25TEST
TEST BrendorTake DLXII
19:41:24CODEROT
CODEROT; needed now
19:36:32TEST
TEST Take DLXI
19:36:30TECHNO
TECHNO Of course, I *KNEW* my desire to start arrays at 0 like they do in all proper programming languages could get a few issues.
19:35:53CONVERT
CONVERT Since XSplit has been used I did have to make a few changes to the scenario loader as now arrays start at 0 in stead of 1.
19:35:21CODEROT
CODEROTInternal functions
15:55:43TEST
TEST Take DLX
15:55:42REMOVED
REMOVED Obsolete "end"
15:55:00TEST
TEST Take DLIX
15:54:59CODEROT
CODEROT"or"
15:54:15TEST
TEST Take DLVIII
15:54:14FIXED
FIXED Wrong var in the compiler
15:53:00DEBUG
DEBUG Take DLVII
15:52:57FIXED
FIXED Syntax error
15:51:33DEBUG
DEBUG Take DLVI
15:51:30DEBUG
DEBUG Debug line in my C++ code to get some answers
15:51:14FAILURE
FAILURE Scyndi doesn't pick up the links they way they should
15:49:14TEST
TEST Take DLV
15:49:13FIXED
FIXED An "end" that should have been removed has been removed
15:48:49CONFIRMED
CONFIRMED PROGRESS!
15:47:13TEST
TEST Take DLIV
15:47:11MYSTERY
MYSTERY Is this it?
15:46:00TEST
TEST Take DLIII
15:45:59HUH
HUH ???????
15:44:31TEST
TEST Take DLII
15:44:24HUH
HUH Irravonia, daughter of TephondarTrying a few things out, but I doubt it'll work, but programming languages have done crazier things.
15:42:38TEST
TEST Take DLI
15:42:38HUH
HUH ELIF without IF???? No way!
15:39:49TEST
TEST Take DL
15:39:48VOID
VOID Group constructor
15:38:53TEST
TEST Take DXLIX
15:38:50CODEROT
CODEROT'
15:37:23TEST
TEST Take DXLVIII
15:37:21FUCKYOU
FUCKYOU 404
15:27:22SCYNDI
SCYNDITake DXLVII
15:27:21FUCKYOU
FUCKYOU Fuck case sensitive programming languages!
15:26:47SCYNDI
SCYNDITake DXLVI
15:26:46FIXED
FIXED C++ syntax error
15:26:13SCYNDI
SCYNDITake DXLV
15:26:10STUPIDITY
STUPIDITY Code::Blocks set to wrong project. Sigh... again!
15:25:35SCYNDI
SCYNDITake DXLIV
15:25:29C++
C++I've set Scyndi to accept the "link" command. It will more or less do the same as it did in NIL... At least the end effect is.
14:34:33SEARCH
SEARCH Let's look up the original scenario library. Not that I expect it to be much different from the one used in Star Story, TFT or even Luna's Father, as the original game uses a completely different engine, I don't want to take any more chances than I strictly have to.
- = 26 Mar 2025 = -
23:01:38STATUS
STATUS The scenario library is next, eh?
23:00:46TEST
TEST Take DXLIII
23:00:44FIXED
FIXED 404 x 2
23:00:04TEST
TEST Take DXLII
23:00:03CODEROT
CODEROTGuess....
22:58:59TEST
TEST Take DXLI
22:58:56CODEROT
CODEROT# and "then"
22:58:00TEST
TEST Eric SylvertinTake DXL
22:57:59CODEROT
CODEROT~=
22:56:31TEST
TEST Take DXXXIX
22:56:30CODEROT
CODEROTAnd another #
22:55:45TEST
TEST Take DXXXVIII
22:55:45CODEROT
CODEROTAnother #
22:55:01TEST
TEST Take DXXXVII
22:55:00CODEROT
CODEROT#
22:53:29TEST
TEST Take DXXXVI
22:53:23SCYNDI
SCYNDIA start has been mode to get BoxText on the move
21:18:19STATUS
STATUS At last! Next stop: BoxText

And THAT will be an important one as MonoGame forced me to turn that into a flow in stead of a Sub (like I could in LAURA, LAURA II, Apollo AND SCI, yeah, MonoGame is just downright terrible), so the success here, will be rather vital in how I should go on this.

21:15:54TEST
TEST Take DXXXV
21:15:21FIXED
FIXED Illegal call
21:14:14TEST
TEST Take DXXXIV
21:14:13VOID
VOID self
21:13:41TEST
TEST Take DXXXIII
21:13:39DONE
DONE Points should now be covered
21:12:56VOID
VOID I found the issue with that debug feature. I think it's fixed now.
21:08:48TEST
TEST Take DXXXII
21:08:47STATUS
STATUS Next
21:07:23FUCKYOU
FUCKYOU Since it's only a debug feature I've dummied it, but this impossibility isn't very promising for what is to come.
21:05:39CONFIRMED
CONFIRMED Impossibility confirmed. The log could NEVER come up with that if there was any truth on that error.
21:02:31TEST
TEST Take DXXXI
21:02:30DEBUG
DEBUG Not possible I tell ya. This debug line has to confirm this to be impossible!
20:57:06TEST
TEST Take DXXX
20:57:06CODEROT
CODEROTAziellaneeded xsplit?
20:51:03TEST
TEST Take DXXIX
20:51:03HUH
HUH WTF?
20:49:30TEST
TEST Take DXXVIII
20:49:30HUH
HUH Better?
20:46:39TEST
TEST Take DXXVII
20:46:38FUCKYOU
FUCKYOU C-string-format error
20:44:18TEST
TEST Take DXXVI
20:44:17CODEROT
CODEROTSubCollecto
20:42:36TEST
TEST Take DXXV
20:42:36CODEROT
CODEROTAnother
20:40:42TEST
TEST Take DXXIV
20:40:42CODEROT
CODEROT:upper()
19:04:38TEST
TEST Take DXXIII
19:04:37TRANSFER
TRANSFER Statistics by level
18:47:41TEST
TEST Take DXXII
18:47:30VOID
VOID I guess I need to dupe this
17:20:58TEST
TEST Take DXXI
17:20:57LINK
LINK Data. One of the few things that didn't undergo any changes at all.
17:18:02TEST
TEST Take DXX
17:18:01LINK
LINK Name linkup
17:16:06TEST
TEST Take DXIX
17:16:05FIXED
FIXED Field error
17:10:45TEST
TEST Take DXVIII
17:10:35SCYNDI
SCYNDIGetChar()
16:34:01TEST
TEST Merya the MagpieTake DXVII
16:34:00FIXED
FIXED 404 due to directory being wrong
16:28:18TEST
TEST Take DXVI
16:28:10CHARACTER
CHARACTER Young Irravonia set up
16:28:06SITE
SITE Added tag CHARACTER
16:20:39STATUS
STATUS Next stop will be to convert the creation script for Young Irravonia
16:19:10TEST
TEST Take DXV
16:19:07CODEROT
CODEROTSubCollecto has become obsolete, as the converter to statistician already takes care of this business. All calls to it should be dummied now.
16:15:12TEST
TEST Take DXIV
16:15:11DONE
DONE Function Stat
16:12:07TEST
TEST Take DXIII
16:12:07STATUS
STATUS I need to start the game to see what to do next
16:11:35MEDICAL
MEDICAL Quick visit to the dentist. Let's resume the actio
16:11:33SITE
SITE Added tag MEDICAL
10:46:39TEST
TEST Take DXII
10:46:38FIXED
FIXED Code Typo
10:46:32TEST
TEST Take DXI
10:46:31DONE
DONE Stat
08:21:33TEST
TEST Take DX
08:21:33FIXED
FIXED Wrong call
08:20:05TEST
TEST Take DIX
08:20:05DONE
DONE More workout to get things going well
08:12:10TEST
TEST Take DVIII
08:12:08MYSTERY
MYSTERY Oh well....
08:11:57FIXED
FIXED A level bug on creating a new character. It was never pushed to the character creation function... Who could the game possibly have worked?
08:06:12TEST
TEST DernorTake DVII
08:06:10LINK
LINK Sys
08:05:46TEST
TEST Take DVI
08:05:46HUH
HUH Error does not make sense
08:02:04TEST
TEST Take DV
08:02:01SCYNDI
SCYNDICreateChar
07:30:31STATUS
STATUS Good! Next stop: Create Character function
07:29:20TEST
TEST Take DIV
07:29:19FONT
FONT Party font transferred
07:27:06TEST
TEST Take DIII
07:27:03ART
ART PartyBar Graphics transferred
07:25:04TEST
TEST Take DII
07:25:03ART
ART "Unknown" portrait
01:03:25STATUS
STATUS Right! Now it's only complaining about missing assets (as not all assets have yet been transferred already). That's a good point to resume from later.
01:02:17STATUS
STATUS WOW! And suddenly all encounter errors are accounted for.
01:01:52TEST
TEST Take DI
01:01:51CODEROT
CODEROTIt never ends, does it?
01:01:01TEST
TEST Take D
01:01:00CODEROT
CODEROTWell, more.... And that brings me to the 500th take... Not a single bit of playable content yet.
00:59:44TEST
TEST Take CDXCIX
00:59:43CODEROT
CODEROTMore of those. What whas I thinking back then?
00:58:49TEST
TEST Take CDXCVIII
00:58:47FUCKYOU
FUCKYOU Another
00:58:11TEST
TEST Take CDXCVII
00:58:10CODEROT
CODEROT'
00:57:19TEST
TEST Rebecca SlyvertinTake CDXCVI
00:57:18VOID
VOID Is there really a // bug with += in Scyndi?
00:55:27TEST
TEST Take CDXCV
00:55:26CODEROT
CODEROT"do"
00:54:43TEST
TEST Take CDXCIV
00:54:41FUCKYOU
FUCKYOU Oh my goodness.. THIS can cause a problem! For now voided, but this will soon be an issue, I tell ya!
00:52:12TEST
TEST Take CDXCIII
00:52:09FIXED
FIXED Code Typo
00:51:45TEST
TEST Take CDXCII
00:51:42CODEROT
CODEROTDarkText
00:51:09TEST
TEST Take CDXCI
00:51:09VOID
VOID How many more of those Alpha fuckups?
00:50:19TEST
TEST Take CDXC
00:50:19VOID
VOID ....
00:49:34TEST
TEST Take CDLXXXIX
00:49:33FUCKYOU
FUCKYOU Another
00:48:29TEST
TEST Take CDLXXXVIII
00:48:28CODEROT
CODEROTAlpha Setting
00:47:44TEST
TEST Take CDLXXXVII
00:47:42VOID
VOID Static self
00:46:45TEST
TEST Take CDLXXXVI
00:46:45VOID
VOID Font Linkup
00:44:46TEST
TEST Take CDLXXXV
00:44:45CODEROT
CODEROTDarkText
00:43:34TEST
TEST Take CDLXXXIV
00:43:32LINK
LINK Scyndi ScorpioIntervar
00:43:02TEST
TEST Take CDLXXXIII
00:43:01CODEROT
CODEROT"then"
00:42:32TEST
TEST Take CDLXXXII
00:42:32VOID
VOID tonumber
00:41:36TEST
TEST Take CDLXXXI
00:41:35CODEROT
CODEROTJCR6 wrong (I hope this works,though).
00:40:51TEST
TEST Take CDLXXX
00:40:51LINK
LINK Sys
00:40:28TEST
TEST Take CDLXXIX
00:40:27LINK
LINK Audio
00:39:47TEST
TEST Take CDLXXVIII
00:39:46FIXED
FIXED Font load error
00:39:14TEST
TEST Take CDLXXVII
00:39:14LINK
LINK Graphics
00:38:39TEST
TEST Take CDLXXVI
00:38:38CODEROT
CODEROTNIL.Use
00:36:57TEST
TEST Take CDLXXV
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