1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
0:33COSMETIC
COSMETIC Sound effect didn't play... It does now.... No more testing required though....
- = 30 Dec 2020 = -
23:52TEST
TEST Take XII
23:52FIXED
FIXED Code typo
23:34TEST
TEST Take XI
23:34FIXED
FIXED Audio crash
23:28TEST
TEST Take X
23:28FUCKYOU
FUCKYOU Enemy killed me
23:28TEST
TEST Take IX
23:15FIXED
FIXED Merya Should be fixed now
23:14BUG
BUG And somehow the "bang" doesn't appear, and the game keeps "frozen" in this stage.... However "frozen" is a big word, as the event handler and flower still work, allowing me to call the debug console to force quit the game
23:14BUG
BUG For starters Rebecca is standing in the casting stand in stead of the attacking stand
23:13BUG
BUG Onyx:Kirana Multiple things are wrong
23:08TEST
TEST Take VIII
23:08FIXED
FIXED I think all NIL parse errors must now be accounted for
22:48TEST
TEST Take VII
22:48VOID
VOID "self"
22:44TEST
TEST Take VI
22:44HUH
HUH WTF?
22:32TEST
TEST Take V
22:32VOID
VOID GRRR!
22:27TEST
TEST Take IV
22:27FIXED
FIXED FUCK YOU!
22:11TEST
TEST Take III
22:11VOID
VOID MOAR of that
22:03TEST
TEST Rebecca Take II
22:03VOID
VOID NIL issue
22:03FUCKYOU
FUCKYOU Brendor These are the last lines of code you'll write in NIL, Jeroen... Hang on!
20:25TEST
TEST And now to put things to the test
20:25LINK
LINK And linked all that
20:25AUDIO
AUDIO Set audio effects
20:12NOTE
NOTE a few more things to do, though
20:12LINK
LINK Linked Multi-PowerStrike spellani to the actual abilities
18:52COSMETIC
COSMETIC Shuriken Sound effect
18:45COSMETIC
COSMETIC Now I must look one thing up, as I believe Widzy made me a sound effect for this
18:45NOTE
NOTE I've set it that way that it'll work for ALL variants of the move in once
18:44SPELLANI
Multi Power Strike
16:07TEST
TEST Hmmm?
16:07FORCE
FORCE Let's see how this is handled (GRRR!)
15:50TEST
TEST Well?
15:50COCKROACH
COCKROACH Why is the hotspot being ignored?
15:35TEST
TEST And let's continue testing
15:34COSMETIC
COSMETIC Proper hotspot for the Blast item
15:34JUDGMENT
JUDGMENT Just a few more touches
15:17TEST
TEST Before I close #144, let's first test this
15:17LINK
LINK That should linke it all
15:17DATABASE
DATABASE Blast in IAA database
15:00NOTE
NOTE Unfortunately no good audio effect was possible on me... But hey,if you have something cool here, lemme know
15:00SPELLANI
Blast effect
12:39STATUS
STATUS Up to completing the split part everything appears to look alright now!
11:34TEST
TEST Scyndi Take IV
11:34FUCKYOU
FUCKYOU GRRR!
11:25TEST
TEST Take III (over something as trivial as this solely due to case sensitivity... Long live Neil for ignoring cases).
11:24FIXED
FIXED I hope!
11:24FUCKYOU
FUCKYOU I HATE CASE SENSITIVE PROGRAMMING LANGUAGES!
11:19TEST
TEST Take II
11:19FUCKYOU
FUCKYOU Case error
11:17TEST
TEST Let's see and resume the testing at Frunadarmon's mansion
11:16COSMETIC
COSMETIC As an experiment I did bring back the original background of the main menu... It looks better anyway, and perhaps the stretcher doesn't make it so ugly as I fear....
1:06TEST
TEST resuming
1:06POWERSHELL
POWERSHELL rebuild
1:01FIXED
FIXED Still an issue I had to fix here... Oh well
0:49TEST
TEST Resuming
0:49NOTE
NOTE Yeah, even a debugger can get bugged.... It's terrible, yet the truth
0:48FIXED
FIXED Debug issue fixed
0:28TEST
TEST Resuming
0:28FIXED
FIXED Enemy tag error
0:07TEST
TEST Next stop Malabia's caves
0:07CHEAT
CHEAT I've put in the Hermione Granger cheat which will help me on debugging the hard mode... I've seen enough for how hard it is to get everything, and I am satisfied about that, however for debugging it's a straight disaster and since a Hard Mode specific crash was found already I am condemned to sit it all out!
- = 29 Dec 2020 = -
18:41FIXED
FIXED This should be fixed now
18:04BUG
BUG Good that I do these tests..... The random treasure routine crashes as soon as you enter Malabia's caves in the hard mode.... That's good to know
10:58POWERSHELL
POWERSHELL Running my build scripts again is in order, I think
10:54FIXED
FIXED Dernor couldn't charm Salamanders
10:52FIXED
FIXED Typo in ability "Sick Bite"
- = 28 Dec 2020 = -
23:41FAILURE
FAILURE Blue Screen Of Death!
23:06STATUS
STATUS That only leaves 2 issues to fix before the beta can open up.... Not bad
23:05FIXED
23:03BUG
BUG Gotcha.... An entry was missing in the Dutch translation of the love scene
22:09NOTE
NOTE I must remember NOT to enter Independence right away so I can investigate #261 in the process
22:08TEST
TEST Now on to the independent forest
22:08TEST
TEST Dernor Brendor I did do a test for Sugarland.... Got myself killed there, but it works in the hard mode, and that's what matters
20:57STATUS
STATUS Game tested up to the point that Gagolton is deserted
- = 27 Dec 2020 = -
19:15TECHNO
TECHNO If this were possible the game could NEVER have worked in any single way, period!

So whatever magic caused this to happen I don't know, but at least I voided it now!

19:14VOID
VOID Char = nil?
18:29TEST
TEST Anyway I'll resume with Dyrt, so I am in the correct DevLog now
18:28STUPIDITY
STUPIDITY Right... Wrong devlog... AGAIN!
16:59CLOSED
16:59STATUS
STATUS THAT should do it!
16:58FIXED
FIXED A few fine tunings though
16:53FIXED
FIXED Abilities were ignored
16:53GENERATION
GENERATION New Foe Files generated
16:53C#
Generator done
12:54STATUS
STATUS Next stop: Black Dragon
12:54CONFIRMED
CONFIRMED Both dungeons function well
- = 26 Dec 2020 = -
23:20TEST
TEST I'll test at least one of them... If I test the other depends on the time I need
23:20STATUS
STATUS Next stop are the white and green dragon lairs....
23:20STARSTORY
Well Some work has been done here
20:26CLOSED
20:26CONFIRMED
CONFIRMED Good!
19:31TEST
TEST And now for real! ;)
19:31STATUS
STATUS If this works I can close #118, but let's first put all this to da test, eh?
19:31FIXED
FIXED Bad speed setting for that move also
19:30LINK
LINK Linked to the ability
19:29SPELLANI
Shuriken
19:29STATUS
STATUS Oh wait... Hold the show... I forgot something important!
19:03TEST
TEST Irravonia So on to Iskarderiu forest
19:03STATUS
STATUS I just finished Dragon Crack and the Red Dragon cave in hard mode
19:02STATUS
STATUS But my work here has NOT yet ended, so let's get more stuff to move, eh?
19:02STARSTORY
Star Story is taking shape, good!
14:42STATUS
STATUS It REALLY appears that it may be more and more plausible the release is closing in.... I don't think I'll still be able to do it this year (bad joke), but things are DEFINITELY on the road! ;)
14:41CONFIRMED
CONFIRMED Cross roads to Xenor OK!
14:41CONFIRMED
CONFIRMED And in the Red Dragon's Cave
14:41CONFIRMED
CONFIRMED Well, stuff is alright in the Dragon Crack Forest
13:51TEST
TEST Let's continue
13:51FIXED
12:41TEST
TEST So I'm now gonna test Dragon-Crack Forest and the Red Dragon's lair
12:40STATUS
STATUS As far as I can test everything up to the end of Chapter 1 is in order!
- = 25 Dec 2020 = -
22:58FIXED
FIXED Rebecca Scenario reference error
22:54NOTE
NOTE The tutorial will only pop up the first time you enter Botanica.... I won't put the same tutorial in the other GJ exclusive dungeons
22:54LINK
LINK That links it all together
22:54MAPSCRIPT
MAPSCRIPT Game Jolt Exclusive Tutorial
22:52TUTORIAL
TUTORIAL Game Jolt Exclusive dungeons
16:08FOE
FOE Outsider: Feenalaria, daughter of Vandar And it's possible the hirelings use it to "heal" themselves.... with a price, if they are unlucky :-P
16:08MAP
MAP Can now be in bags in Zoraman Prison
16:08ITEM
ITEM Bad potion
13:22FIXED
FIXED Respawn wouldn't reset on prison (this due to the fact you always get here during the prologue stories).... Now it WILL reset once you leave your cell, that is if you never left it before, as when you come back here this won't happen. Since you can only engage in combat once you leave your cell this should be perfectly safe
0:21NOTE
NOTE (I will stop nerfing as soon as chapter 2 begins, as from that moment you have all freedom, so mathematical impossibilities are then no longer an excuse).
0:21NERF
NERF Nerfing of the stuff you meet in Weniaria's temple as it's mathematically impossible for Scyndi and Dernor to stand up against THIS
- = 24 Dec 2020 = -
20:13STUPIDITY
STUPIDITY Eric Wrong devlog
20:13FIXED
FIXED Code Typo
20:12STUPIDITY
STUPIDITY I don't wanna talk about it!
20:10DEBUG
DEBUG Outsider: Feenalaria, daughter of Vandar One more debug attempt to see if stuff is running the way it should
20:06AI
AI And an AI altering
20:06NERF
NERF More nerf
19:14NERF
NERF another round
18:26NOTE
NOTE Hard and mathematically impossible are two different things....
18:25NERF
NERF I've lowered a few statistics of the scorpion foe...
12:09VOID
VOID I VOIDED that bug that was NOT of my MAKING! This was after all NOT an error on MY side!
12:09FAILURE
FAILURE Copy-and-paste is bugged.... No other explanation why outdated data can be pasted all the time
11:58NERF
NERF Orcs became a TINY bit weaker
11:57STATUS
STATUS wrong icon confusion
11:57FIXED
FIXED another crash in confusion fixed
1:48STATUS
STATUS And that's it for today!
1:48FIXED
FIXED A crash which could happen when confused
0:07TEST
TEST Am I right?
0:06FIXED
FIXED I think I got it.... The hard mode was not properly configured for the number of enemies when you have a party of three
0:06BUG
BUG Nope
0:02TEST
TEST I dunno how this could happen
0:02VOID
VOID Randomizer issue?
- = 23 Dec 2020 = -
21:26FIXED
FIXED Syntax error
21:20FIXED
FIXED This time then?
21:19COCKROACH
COCKROACH GRRR!
21:14TECHNO
TECHNO I guess I am really getting tired of this project
21:13FIXED
FIXED Aziella Scope syntax error
21:00TEST
TEST Well?
21:00FIXED
FIXED Took in mind there are different kinds of healing items around there
20:58DONE
DONE Consumable items are now usable in the field menu (in the Hard mode you will likely need this, in the other modes it may not be needed, but you never know)
20:43RESOLVED
RESOLVED Taken care of that!
20:41UNDESIREABLE
UNDESIREABLE Next, doing one step getting your next encounter is NOT what I had in mind for "hard"... That is only frustrating and not challenging... So a bit of a nerf is required... Never thought I'd do this in the hard mode, but Hard!=Frustrating PERIOD!
20:38FIXED
FIXED First of all, after the fight you will ALWAYS have at least 1 HP, regardless of your VIT. Yes even in the hard mode... This to prevent story wise issues when party changes and you therefore having an entirely dead party starting a fight with none but dead characters... Ain't gonna work.
20:35NOTE
NOTE A few things I now need to take in order, as "Hard" is not the same as "Frustrating"
20:09NOTE
NOTE I'll be cheating my way through this... My most important concern is that it works... I don't expect to be able to get through this myself and even if I am, I may make the hard mode even harder at some points anyway :P
20:09STATUS
STATUS Now with the easy mode fully tested now comes the terrible part... Testing the hard mode
16:19CONFIRMED
CONFIRMED Yup!
15:39TEST
TEST Take V
15:39FIXED
FIXED I hope
15:38BUG
BUG Good thing I still tested that
13:56TEST
TEST Take IV
13:56COSMETIC
COSMETIC Fine tuning
13:38TEST
TEST Take III
13:38FIXED
FIXED WERK CONSEQUENT, JEROEN!
13:30TEST
TEST Take II
13:30FIXED
FIXED Syntax error
13:07TEST
TEST And now to see if it actually works, or not!
13:07LINK
LINK And that should link it all together
13:07ABILITY
ABILITY Adapted
13:03SPELLANI
Holy Shit
- = 22 Dec 2020 = -
23:18AUDIO
AUDIO Anyway the choir is needed for the "Holy Shit" animation
23:17STUPIDITY
STUPIDITY Merya Did stuff once again end up in the wrong log... Oh why do I even still care?
23:17TRANSFER
TRANSFER Choir sound
22:46C++
C++Removing all object files anyway.... This makes 100% sure EVERYTHING, including Kthura is rebuilt
22:45DEBUG
DEBUG The quest is now for how the lower case records still came to be.... I may need to delete all object files to be sure Kthura is entirely rebuild (so I can be sure it's the famous Visual Studio bug of not re-compiling when it should happen).
22:43NOTE
NOTE Lower and upper case still seem to conflict regardless of the impossibilities here.... I do not know if this is a Kthura issue or a link up issue
22:31DEBUG
DEBUG More debug crap!
22:20DEBUG
DEBUG Well, so more debugging, I suppose... This is really getting depressing
21:46DEBUG
DEBUG More crap to see what is going on.... There is nothing that can allow this to happen!
21:21TEST
TEST And let's see what results pop up this time!
21:21C++
C++And I added an extra debug line which must shine a light on matters
21:20C++
C++In order to prevent conflicts I've set a few functions into statics
21:20NOTE
NOTE So far my search makes even less sense
20:47UPDATED
UPDATED Project file
20:47BOB
BOB Quickest way to do that is by just running the building script
20:46NALA
NALA Update to project file required
20:44NOTE
NOTE Take that literally
20:44TRANSFER
TRANSFER Shit
20:37FAILURE
FAILURE Astonishing.... LoadTex has received a NULL pointer for a map.... The question is how THAT could happen... That will be very extremely hard (next to impossible) to pinpoint!
20:35NOTE
NOTE Now things are getting odd... LoadTex didn't receive a Kthura Map.... Whatever that means... I really need to sort it out!
20:35FIXED
FIXED More stuff fixed
20:23STATUS
STATUS Next stop, the HARD mode!
20:23CONFIRMED
CONFIRMED Okay, and everything in Dyrt works
16:23STUPIDITY
STUPIDITY (All this ended up in the wrong devlog, so I hope I got it all covered)
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