1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122
19:38NOTE
NOTE And the original will be used for the casual setting (of course)
19:37ART
ART Eric in furty.... Boxpic art and difficulty setting picture (hard setting)
19:30ART
ART Manipulation for Eric in fear... Makes a good boxpic art, and will also be used for the skill settings (easy setting)
19:22STATUS
STATUS The next step will be to set the difficulty setting... Now this is gonna be pretty important!
19:21NOTE
NOTE As far as I can now check stuff appears to be in order now!
18:54FIXED
FIXED ANd the issue has been fixed too
18:51INVESTIGATION
INVESTIGATION MOAR hardcoredebugging, as it's beyond odd now!
18:49INVESTIGATION
INVESTIGATION Something is wrong with the parser that processes the information Game Jolt provides... The question is... Why!
18:23MYSTERY
MYSTERY Everything works at it should, but C# appears unable to see the success...
18:21DEBUG
DEBUG so hardcore stuff is required
18:21COCKROACH
COCKROACH But what goes wrong is still beyond me
18:18LINK
LINK Made that link the feature was meant for.
18:18ENHANCEMENT
ENHANCEMENT Link possibility to link error handlers to the GJ API
18:10DEBUG
DEBUG The faulty line has been found.
17:58COCKROACH
COCKROACH The key lies in dictionary keys, but where is the invalid key requested....
17:54TECHNO
TECHNO The result of NIL still being premature.
I do need a kind of forwarding system
17:54FIXED
FIXED Class conflict issues
17:43OFFTOPIC
OFFTOPIC
16:11STATUS
STATUS Tme for a break... I also got a visitor now... I will investigate later where it goes wrong
15:49REMOVED
REMOVED Dernor Some more calles to the deprecated .NEW() method (I wonder how many times I still gotta do that!)
15:46BUG
BUG Logging with correct credentials ALSO doesn't work, and I wonder why... But very likely also the exception thrown somewhere
15:40FIXED
FIXED AND NOW IT SHOULD BE FIXED!!!
15:39RESEARCH
RESEARCH Let's read up some more
15:38COCKROACH
COCKROACH STILL NO GOOD!
15:37TEST
TEST Take SEVEN (six was where the last bug came up)
15:37DONE
DONE Some more crap
15:36COCKROACH
COCKROACH Or so I thought
15:34FIXED
FIXED Numbers didn't work in Game Jolt Credential input fields
15:30NOTE
NOTE These too have not yet been provided with pictures
15:29GAMEJOLT
GAMEJOLT Enemy bio: Kirana
15:29GAMEJOLT
GAMEJOLT Enemy bio: Aldarus
15:29GAMEJOLT
GAMEJOLT Enemy bio: Rondomo
15:29GAMEJOLT
GAMEJOLT Enemy bio: Jeracko
15:29NOTE
NOTE None of them are provided with picture yet... That'll come later!
15:28GAMEJOLT
GAMEJOLT Char bio: Weniaria
15:28GAMEJOLT
GAMEJOLT Char bio: Gedrio Fulla
15:28GAMEJOLT
GAMEJOLT Char bio: Blenchy
15:27GAMEJOLT
GAMEJOLT Char Bio: Shanda
15:27GAMEJOLT
GAMEJOLT Char bio: Wendy
15:27GAMEJOLT
GAMEJOLT Char bio: Jack
15:26STATUS
STATUS Of course I've only checked what happens with WRONG credentials, but now what will happen if I give up the CORRECT credentials?
15:26FIXED
FIXED The crash has been fixed
13:48TEST
TEST Take FIVE!
13:48FIXED
FIXED Rebecca Parse errors in C#
13:07TEST
TEST And I can start now on Take FOUR, which hopefully shines a light on matters...
13:06POWERSHELL
POWERSHELL Build scripts running
12:44DEBUG
DEBUG Try { } Catch, and hopefully this shows me something.... :-/
12:42BUG
BUG But now something in the .NET code seems invalid.... These are always terrible cases, but I'll need to look into them, I suppose.
12:41FIXED
FIXED Squashed!
12:26COCKROACH
COCKROACH The fix keeps on being ignored
11:36FIXED
FIXED NOW it should be fixed (I hope)
11:36SOLVED
SOLVED AHA!
11:36MYSTERY
MYSTERY Fix ignored
11:35TEST
TEST Take THREE!
11:35FIXED
FIXED But a field typo also come in my way
11:35CONFIRMED
CONFIRMED The fix is confirmed
11:34TEST
TEST Take TWO!
11:34FIXED
FIXED I think I fixed that
11:34STUPIDITY
STUPIDITY And I think I can see why.... :-/
11:33BUG
BUG Nothing happens
11:32TEST
TEST Take ONE!
11:12DONE
DONE Login sequence set up.... Not yet tested, though
10:45POWERSHELL
POWERSHELL Ran some building scripts ... Again.... (not for the last time, as there's still stuff to do).
10:45LINK
LINK I linked logging onto Game Jolt to NIL
10:38DONE
DONE Better return value when authentication on Game Jolt was succesful
10:35GAMEJOLT
GAMEJOLT Character Bio: Aziëlla
9:59GAMEJOLT
GAMEJOLT Character bio: Merya
9:58GAMEJOLT
GAMEJOLT character bio: Dernor
9:58CHARACTER
CHARACTER Scyndi bio: Rebecca
9:58GAMEJOLT
GAMEJOLT Character Bio: Seelah Gandra
9:57GAMEJOLT
GAMEJOLT Character Bio: Brendor
9:23GAMEJOLT
GAMEJOLT Character bio: Irravonia
9:22GAMEJOLT
GAMEJOLT Character bio: Eric
8:51FIXED
FIXED I guess a night's rest did me well, as I saw the issue causing the other security step to fail... That's been fixed now...
0:06CONFIRMED
CONFIRMED A more important measure works (and that's why I'm so confident about this matter).
0:05STATUS
STATUS It *DOES* work now, but I do have a pretty serious issue to fix... If it's not fixable, well I doubt it'll undermine the the security settings, but still, I don't like it
- = 16 Jul 2019 = -
23:58FIXED
FIXED Security bug
23:52STATUS
STATUS Well, I fixed PART of the problem...
23:51FIXED
FIXED Fixed?
23:50SOLVED
SOLVED I think it's the special secu package causing trouble... I should have known
23:46DEBUG
DEBUG All I know is that a null pointer is in my way somewhere...
23:45HUH
HUH I get less and less of it!
23:43DEBUG
DEBUG Hardcore then!
23:38STATUS
STATUS Nothing happened (as expected, though)
23:37DONE
DONE Catcher placed, hopefully this will gain some results... (I doubt it, but... ya never know).
23:35DEBUG
DEBUG Logs show an exception without any further explanation!
23:30INVESTIGATION
INVESTIGATION I know the checker causes the black screen, but now to investigate WHY!
23:25MYSTERY
MYSTERY Nothing seems likely to make such a think happen... Hmmm....
23:22BUG
BUG All I get now is a black screen
23:21TEST
TEST Another go!
23:19FIXED
FIXED Forgotten class mentioning in link
23:19FIXED
FIXED I think I found out why the conflicts take place, and these conflicts would also be dangerous when I'm right. At least I think I fixed that now!
23:05LINK
LINK Brendor Forgot to properly link the resource checker into NALA. Well that's been taken care of and the link is there... (sigh!)
23:02TEST
TEST Let the test commence
23:02POWERSHELL
POWERSHELL Well we still got the manual go
23:02FAILURE
FAILURE Which does not happen
23:02TEST
TEST I'll run a test, but it's fragile as I am dependent on Widnows allowing the scripts to work the way they have to
22:57POWERSHELL
POWERSHELL Script setup runing
22:50FIXED
FIXED Fixed that
22:50BUG
BUG Aha... The Game Jolt API linked to the wrong NIL script
22:38CONFIRMED
CONFIRMED The C# code compiles
22:30MYSTERY
MYSTERY
22:29MYSTERY
MYSTERY How did my devlog tool suddenly close down?
21:50FIXED
FIXED Some forgotten Semi-Colons
21:47SECURITY
SECURITY Security data being read and processed
20:48FIXED
FIXED Missing data in secu
20:07FAILURE
FAILURE The conflicts Windows throws up keep coming... Nothing I can do about it, I'm afraid, except make my script repeat everything over and over... I really hope that's NOT the way it should be.... :-/
19:58CONFIRMED
CONFIRMED And no trouble during start up, either
19:57CONFIRMED
CONFIRMED So far everything compiles and that will have to do for "it works" for now, as testing is not yet fully possible
19:55POWERSHELL
POWERSHELL Let's run some scripts now
19:47LINK
LINK And linked it all together
19:46NIL
NIL Written glue code for this
19:46BUBBLE
BUBBLE Added API for these functions
19:28C#
Quick message box functions
17:41FAILURE
FAILURE Which is NOT my fault, ok?
17:40C#
Quick empty class set up for pop up windows, although I hope I work, given issue #3
17:39NOTE
NOTE Now you may think I did little but this was quite a lot of crap, but for security reasons I cannot go into the deep of it all.
17:34STATUS
STATUS Some extra stuff will be needed to get everything to work now though, so this ain't far from over...
17:31CONFIRMED
CONFIRMED The results show on screeen though.... Maybe I need to create a little delay tool or something (as this can and WILL spook up my development as building gets harder to do this way).
17:29FAILURE
FAILURE Irravonia Although Windows sometimes claims the files involved are being used by "another process"... I guess file closures can take time, and that Windows' protection against file overwriting can therefore work a bit conflicting.
17:28SECURITY
SECURITY I've been working on a safety program which has to make sure the game's unmodified
17:28SITE
SITE Added tag SECURITY
12:26OFFTOPIC
OFFTOPIC Listen to this:

12:17DONE
DONE But in the end I could enter the data I needed... (figures)
12:17FAILURE
FAILURE But once more crashes on the server side of Game Jolt :(
12:16GAMEJOLT
GAMEJOLT At least I could set a page up
12:16SITE
SITE Added tag GAMEJOLT
12:06IMPROVISATION
IMPROVISATION I've put in a few improvised values, as direct contact is not yet required anyway, but this is certainly a bummer, and I must not forget to fix this later once the servers are back up.
12:06SITE
SITE Added tag IMPROVISATION
12:05FAILURE
FAILURE But the Game Jolt server fails on me.... How obvious and convenient.....
12:04STATUS
STATUS I also need to create a Game Jolt page now in order to go further
11:15STATUS
STATUS Before I can move on into the next step a few security things are to be taken in order... For starters, I will only allow Game Jolt access to people who have an unmodified copy of the game (sorry, folks). Some measures will therefore have to be taken.
10:44BUG
BUG Next icon appears but is hardly visible
10:39FIXED
FIXED A "public/private" issue in the input API
10:38DONE
DONE "Next" icon put in GJ screen
10:37REMOVED
REMOVED The Linked List library has been rid of its deprecated .NEW instructions
9:50DOS
DOS And DPaint still rules, fols!
9:50ART
ART "Prev" Icon
9:50ART
ART "Next" icon
0:34BACKUP
BACKUP Runs!
0:34STATUS
STATUS Time to call it a day
0:33NOTE
NOTE There is a little issue jpbubble/bubble_monogame#3
0:10FIXED
FIXED Mouse pointer hardly visible in GJ credential screen
0:10DONE
DONE Mouse selecting for GJ credential fields
- = 15 Jul 2019 = -
23:35CONFIRMED
CONFIRMED Eric Indeed!
23:35FIXED
FIXED Issue should be fixed now
23:34STUPIDITY
STUPIDITY Not the smartest thing from my side
23:34SOLVED
SOLVED Ah, thing's been solved
23:33DEBUG
DEBUG Maybe this debug line can shine a light on this
23:33HUH
HUH This is absolutely ludicrous and should never be possible to happen.
23:32TECHNO
TECHNO ? as reserved character can cause trouble on the longer run... Silly of me to forget... Cannot change the existing instances anymore, but at least future ones are no more trouble
23:31SITE
SITE Added tag HUH
23:30HUH?
WTF
23:29FIXED
FIXED And a parse error
23:29FIXED
FIXED That crash
23:28BUG
BUG Suddenly NOT ignored, but a crash in stead... Huh?
23:25BUG
BUG (Which is ignored, for some reason, though).
23:25DONE
DONE Added keyboard input on start screen (GJ)
23:04CONFIRMED
CONFIRMED Stuff works now.... (at last)
22:41FIXED
FIXED Class
22:39FIXED
FIXED I'm getting tired
22:36FIXED
FIXED Several issues
22:34DONE
DONE Some visual work for credentials
21:55CONVERT
CONVERT Converted into the format NALA can use
21:37FONT
FONT Coolvetica recovered from old project... Since I basically "linked" that font to Phantasar (also given a bit by the fact that in Star Story the font was used to indicate people were speaking Phantasarean once Wendicka and friends learned the language).
21:32ANNOUNCEMENT
ANNOUNCEMENT

Right, and from now on, I'll declare this project as officially begun...
Although the engine will still require LOADS of modifications, I can do them best while on the way, so here goes...

21:30SITE
SITE Added tag ANNOUNCEMENT
21:27FIXED
FIXED Ah, just as I thought a "case error"
21:26BUG
BUG "width" unknown?
21:24FIXED
FIXED Scyndi Forgotten "end"
21:23FIXED
FIXED Stupid code
21:20NOTE
NOTE NIL has a few limitations
21:19FIXED
FIXED Case error
21:18FIXED
FIXED Poep!
21:17FIXED
FIXED Fixed (Of course)
21:17STUPIDITY
STUPIDITY Forgotten "."
21:16FIXED
FIXED Unfinished String!
21:15FIXED
FIXED Illegal class call
21:15CONFIRMED
CONFIRMED all missing )s accounted for
21:13FIXED
FIXED Many of the same ) forgotten issues, and I lost track of country how many so I'm not gonna get into that...
21:04CLOSED
CLOSED /jpbubble/NIL-isn-t-Lua#35 -- I deem this fix confirmed
21:04SITE
SITE Added tag CLOSED
20:56FIXED
FIXED Another case... Same issue, different line
20:55FIXED
FIXED Forgotten )
20:54FIXED
FIXED I fixed that stupid syntax now
20:53FAILURE
FAILURE I don't wanna talk about it
20:38LAZY
LAZY I've just put in an alias to end this all in once... GRRR!
20:38SITE
SITE Added tag LAZY
20:38FIXED
FIXED And another?
20:37FIXED
FIXED And another?
20:36FIXED
FIXED var error
20:36CONFIRMED
CONFIRMED That is indeed what happens
20:32NOTE
NOTE I refuse to call this a fix, as it's too unorthodox for that, but at least this issue should not cause any trouble anymore. In other words, the code is still bugged, but properly masked. :P
20:29BUG
BUG Merya It appears a bug in the delegate function declaration causes keyword "int" not to properly translate into a "number" function.
This causes the error "Current setup cannot return in this kind of function yet!" for int functions.
This is NOT proper behavior, so I do need to investigate if I can fix this, as this can be pretty hard to do! :-/
19:49HUH?
This is odd and needs more investigation!
19:49SITE
SITE Added tag HUH?
19:46FIXED
FIXED Good thing I put in variable declarations in NIL, as I came cross another issue
19:45FIXED
FIXED Code typo
19:39FIXED
FIXED missing .nil extension leading to a crash
19:37LINK
LINK And I've linked the main menu to it
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