1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 |
16:28 | TEST |  Lemme first check if Irravonia will indeed gain skill exp for using her missile wand now |
16:24 | STORE |  Shop Hoer |
16:24 | SITE |  Added tag STORE |
16:01 | TEST |  And now a small test is in order |
16:00 | NOTE |  I always hate that about towns |
16:00 | SCENARIO |  And wrote their respective scenarios |
16:00 | MAP |  Tagged the "useless" NPCs |
15:30 | CONFIRMED |  Appears to be working |
15:26 | TEST |  A quick test is in order |
14:52 | MAPSCRIPT |  The Shop Hoer character will respond to you, however you will not yet have access to her stock, since I didn't work out merchants yet |
14:46 | SCENARIO |  Shop Hoer |
14:38 | NOTE |  Also note that the NPCs tagged will now crash the game as the scripts they refer to are not yet written |
14:37 | MAP |  I've placed the NPCs for Doubline -- At this moment only the vendors and the guy giving access to Shanda's castle have been tagged.... The others are therefore not clickable and will be ignored |
14:31 | TRANSFER |  "Shop Hoer" |
14:27 | FAILURE | |
0:33 | BACKUP |  Will be starting in 3-2-1 |
0:33 | STATUS |  There are no NPCs in Doubline yet... They will soon be placed though, but not yet! |
0:26 | TEST |  Another test |
0:26 | FIXED |  Blue savespot completely bogus |
0:23 | TEST |  Let's see! |
0:23 | LAZY |  Not brilliant but it keeps one specific needless error from coming back over and over |
0:17 | TEST |  Okay, does it work now? |
0:17 | STUPIDITY |  DOH! |
0:15 | TEST |  And another test |
0:15 | FIXED |  Another Conflict |
0:14 | TEST |  GRRRR! |
0:14 | FIXED |  No neg |
0:12 | TEST |  Let's try that again! |
0:12 | FIXED |  No anyway |
0:10 | FAILURE |  JCR file corrupted, let's try that again |
0:09 | REMOVED |  Trash |
0:09 | TEST |  Does it work, or does it not? |
0:08 | NOTE |  This is the only time this will happen, because Doubline is the only city you'll visit in chapter 1 and this is done because you cannot enter the worldmap in chapter 1, but in all other chapters you can |
0:08 | LINK |  Linked Bushes to Doubline |
- = 5 Dec 2019 = - |
23:59 | TRANSFER |  And that was a lot of work I tell ya |
23:59 | MAP |  Doubline |
21:09 | STATUS |  See ya later |
21:09 | STATUS |  My primary concern will now be to get Doubline properly transferred into this game. It will look the same as in the original however NPCs may be placed a little bit different. |
21:08 | STATUS |  I'll get into abilities in combat later, as it's not important right now |
21:07 | STATUS |  More break time.... |
21:00 | TEST |  Take XXIX |
21:00 | FIXED |  Non-Attack spells were marked as such in the auto-help, but stating the attack had 0% power |
20:55 | TEST |  Take XVIII |
20:55 | VOID |  NIL issue |
20:55 | TEST |  Taek XXVII |
20:52 | STUDY |  A few metatable things I had to know more about.... But that ain't gonna work, so I'll have to find my workabout, but that's not really that much of an issue |
19:23 | TEST |  Take XXVI |
19:23 | FIXED |  Periods were commas were required |
19:22 | TEST |  Take XXV |
19:22 | CHARACTER |  Moves attached to Rebecca |
19:22 | ABILITY |  Penta Power Strike |
19:21 | ABILITY |  Quatro Power Strike |
19:21 | ABILITY |  Triple Power Strike |
19:21 | ABILITY |  Double Power Strike |
19:06 | TEST |  Take XXIV |
19:06 | CHARACTER |  Added that to Rebecca's start abilities |
19:05 | ABILITY |  Quick Strike |
19:04 | FIXED |  Fixed it! |
19:04 | STUPIDITY |  Looked at the wrong spot |
19:01 | HUH |  a keyword without any additions or removal suddenly "unexpected"? |
19:01 | TEST |  Take XXIII |
18:57 | DONE |  Expanded IAA help with automated attacking information |
18:50 | STATUS |  THAT should do it! |
18:48 | TEST |  Take XXII |
18:48 | EXPERIMENT |  Let's see what I can do to fix all this shit I created |
18:48 | FAILURE |  I REALLY messed all this up |
18:48 | TEST |  Take XXI |
18:39 | EXPERIMENT |  Things are still not fully right, but I think I'm making progress... |
18:11 | TEST |  Take XX |
18:11 | EXPERIMENT |  Let's see |
18:02 | HUH |  Things Are going pretty odd |
17:53 | TEST |  Take XIX |
17:53 | FIXED |  I should have known |
17:44 | TEST |  No idea if that works, so here goes nothing... Count on where we left... Take XVIII |
17:44 | DONE |  Set help generator for abilities |
17:32 | BITBUCKET |  updated |
17:32 | GITHUB |  Updated |
17:32 | DONE |  Hover detection |
16:41 | STATUS |  But first I need a break.... See you when I'm all rested up... (and I needed that rest an hour before, but that F_____G cockroaches kept me from that) |
16:40 | TODO |  Now I need to make sure the hover help for abilities works. That is telling what a move does if mastered, and what you need to do to master it when you haven't yet mastered it |
16:39 | STATUS |  Everything looks fine (for now) |
16:37 | TEST |  Take XVII |
16:36 | FIXED |  AP cost not properly positioned |
16:36 | BUG |  Still not good, but at least no more crashes... |
16:34 | TEST |  Take XVI |
16:34 | FIXED |  was that the last of 'em? |
16:34 | FUCKYOU |  SIIIIGH! |
16:32 | SITE |  Auto-housekeeping slows me down... sigh |
16:31 | TEST |  Take XV |
16:30 | FIXED |  .... |
16:29 | TEST |  Take XIV |
16:29 | FIXED |  More fixes |
16:29 | TEST |  Take XIII |
16:29 | TEST |  Fixes |
16:29 | TEST |  Take XII |
16:25 | DONE |  Abilities mastered from the start will now be shown |
16:20 | TEST |  Take XI |
16:20 | FIXED |  Case Error |
16:17 | TEST |  Take X |
16:17 | FIXED |  Typo |
16:14 | TEST |  Take IX |
16:12 | LINK |  I've made sure that as soon as a certain secret tag for a character is given, it gets the spells from a character you already have. The reason for this cannot be explained without giving away lethal spoilers. |
16:11 | FIXED |  Missing state |
16:00 | TEST |  Take VIII |
16:00 | FIXED | |
16:00 | STUPIDITY |  Oh look another one... Basically two expressions were swapped.... DOH! |
15:55 | TEST |  Take VII |
15:55 | FIXED |  I fixed that |
15:55 | STUPIDITY |  Malformed boolean expression, doh! |
15:53 | TEST |  Take VI |
15:53 | DEBUG |  I've added some extra debug data to figure this out |
15:53 | BUG |  It seems that certain values are not reset properly... Hmmmm |
15:49 | TEST |  Take V |
15:49 | BUG |  Now that I know I can log that, but it's a bug inside NIL itself... I can void it by just making sure there's something at the start of a line, no matter what it is... |
15:48 | SOLVED |  White lines and "#pure" do not mix properly it seems |
15:46 | TEST |  Take IV |
15:45 | VOID |  Voided now? |
15:45 | HUH |  Things will only get odder! |
15:45 | TEST |  Take III |
15:43 | HUH |  Impossible error and even copying the code into pure Lua confirms the impossibility.... And yet it happens... Why? |
15:39 | TEST |  Take II |
15:39 | FIXED |  Forgotten declaration |
15:38 | TEST |  I |
15:36 | NOTE |  At this moment it's not yet able to determine which is mastered from the start or not... I just need to test if something happens at all! |
15:36 | DONE |  I've set the abilities to show "????" when not yet mastered and the name and AP cost if mastered.... |
15:24 | NERF |  needed skill experience lowered |
14:39 | STATUS |  One of the first things I wanna put focus on now is spells and abilities. This is not one of the easiest things to deal with, but I've done it before so I know I can do it again! |
12:51 | SECRET |  This achievement is a reference to the game Munchkin where there is a rather infamous card with the same name. |
12:51 | ACHIEVEMENT |  Kill the hireling |
12:39 | TEST |  Time to test this, but I do not expect that much trouble, as this is pretty much routine work |
11:28 | FOE |  Purple Slime |
11:18 | CONFIRMED |  That appears to be working |
11:15 | TEST |  A little test is in order! |
11:15 | LINK |  And linked that to the map |
11:15 | MAPSCRIPT |  Please, don't go! |
0:54 | UPDATED | |
0:39 | CONFIRMED |  Eye of the Tiger works.... |
0:39 | FIXED |  Git conflict in this very devlog |
0:34 | DONE |  I've activated the achievement "Eye of the Tiger" (which is a reference to the song by Survivor, and not that song with "and you're gonna hear me roar" whoever that artist is, as I really don't know her name). |
0:30 | STATUS |  FINALLY! |
0:25 | TEST |  Take L |
0:25 | FIXED |  Let's pray it is |
0:22 | COCKROACH |  AAAAAAAAAAARGH! |
0:20 | TEST |  Take K |
0:20 | VOID |  URH |
0:18 | TEST |  Take J |
0:18 | FIXED |  PLEASE? |
0:18 | COCKROACH |  SIGH! |
- = 4 Dec 2019 = - |
23:59 | TEST |  Take I |
23:59 | FUCKYOU |  ..... |
23:58 | TEST |  Take H |
23:58 | VOID |  And hopefully I can avoid this Windows bug this way |
23:58 | DONE |  Swap Killer added |
23:53 | FAILURE |  So Windows DOES have an issue here! |
23:52 | COCKROACH |  A bug that wasn't there before now pops up for the heck of it... But I think I already know what it is... It can only be a swap file not being properly deleted |
23:48 | TEST |  Take G (is everything ok now.... pleeeease?) |
23:48 | FIXED |  Forgot to spawn after the entire script |
23:42 | TEST |  Take F |
23:41 | VOID |  ).. |
23:40 | TEST |  But Take E will tell me if that's true |
23:40 | EXPERIMENT |  I think I fixed the boxtext quote bug |
23:27 | TEST |  Take D |
23:27 | FIXED |  I hope I fixed going to the wrong layer |
23:27 | HUH |  ????? |
23:17 | TEST |  Take C |
23:17 | FIXED |  Missing ":OnLoad" label in SASKIA script |
23:11 | TEST |  Take B |
23:11 | FIXED |  Forgotten "use" command |
23:05 | TEST |  Scenario linkthrough test - Take A |
22:37 | LUA |  I've scripted the music collection script to alias all music needed in chapter 1, and I've planned to run that script once I'm going to bed... This can save me a lot of wasted time later! |
21:49 | STATUS |  Well I guess that means I'll be taking another break |
21:46 | STATUS |  The script should be completely done now, however I cannot yet test this as the music collection script is still running... This is always a time consuming operation anyway |
21:39 | SCRIPT |  I've made sure this place always starts with Eric, Irravonia and Rebecca in the party... In that order also |
21:37 | SECRET |  I've set the script to remove the barrier hiding the secret dungeon if you are in fact playing the New Game + |
21:34 | SASKIA |  Written the SASKIA mapscript for starting up the Xenor Bushes North |
21:30 | LINK |  And I linked that to the map file |
21:29 | MUSIC |  "Collected" is being used during the Xenor Bushes North |
20:19 | STATUS |  Drinking some coffee and playing a little game on my own... And hopefully brb! |
20:19 | BACKUP |  Runing |
20:18 | STATUS |  And I really need a break now, as I'm really getting tired.... I do hope I can still do some work tonight |
20:18 | MAP |  Finishing touches to area 001 |
20:16 | TRANSFER |  People Human Male and Female |
20:12 | SECRET |  And in the New Game+ this room will provide the entrance to the New Game+ only secret dungeon |
20:11 | NOTE |  This is only a sub-area for scenario, area 002 will be the actual dungeon and just be a one-room mini dungeon also... |
20:10 | MAP |  Area 001 created for Xenor Bushes North |
19:47 | NOTE |  That appears to be better.... Or not? |
19:44 | TEST |  Take X |
19:44 | COSMETIC |  And I removed "Impassible" from the boss... This will prevent further conflicts |
19:28 | CONFIRMED |  In Visual Studio most stuff works now |
19:23 | TEST |  Take IX |
19:23 | DONE |  I did something that could fix this, but the shit's not over yet, as I may need to adept the Kthura map as well |
19:22 | CONFIRMED |  I think I confirmed the source of all evil |
19:19 | TEST |  Take VIII |
19:19 | INVESTIGATION |  Now for the actual bug I was looking for |
19:19 | FIXED |  FINALLY |
19:16 | POWERSHELL |  So let's use some FORCE! |
19:16 | FAILURE |  It still resfuses to work |
19:11 | FAILURE |  And neither does the powershell cp command for some reason |
19:11 | FAILURE |  RoboCopy doesn't like the Negative file for some reason |
19:07 | TEST |  Take VII will take place from Visual Studio, and hopefully this will answer a few questions |
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