1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 |
20:44 | TEST |  Take II |
20:44 | NOTE |  Almost forgot the second "Shop Hoer" in Doubline who should be there from the moment Gagolton gets deserted |
20:40 | FIXED |  Show Hoer 2 |
20:39 | FIXED |  SASKIA Syntax error |
19:52 | FIXED |  Missing meta data |
13:47 | NOTE |  And a friend of mine has arrived, so I guess after this test I won't do much anyway |
13:46 | TEST |  A little test is in order.... The game will throw an error as soon as nightfall comes, as I did not yet script that part |
13:40 | SASKIA |  I've done a bit of scripting concerning entering Independence |
12:46 | TRANSFER |  Art Trixia |
12:37 | NOTE |  This is the most important scenario hub up until now, and a very long scenario part will start immediately when entering the place, so ... wish me luck.... |
12:36 | TRANSFER |  Scenario text |
12:26 | TRANSFER |  The cameo of a famous band from the 1970s |
12:23 | LUA |  Altered my music packing script (still written in Lua) in order to configure the game will for the music in Independence |
12:09 | NOTE |  And thanks to the magic of Kthura it was also easy to create a night version |
12:09 | MAP |  The city of Independence has been complety created anew |
11:15 | TRANSFER |  Made sure all textures for Independence are properly transferred |
1:26 | NOTE |  I will just test the final part of the dungeon... Independence will not be done now... I need my rest too, you know :P |
1:10 | WORLDMAP |  Independence |
1:09 | MAPSCRIPT |  Unlock the city of independence |
1:07 | MAP |  Area 003 |
0:35 | TEST |  Take XII |
0:35 | FIXED |  Swapped abilities |
0:27 | TEST |  Take XI |
0:27 | BOOST |  More skill exp for Merya's intimidate |
0:26 | BUBBLE |  Alias for Eric |
0:25 | ABILITY |  Inferno |
0:10 | TEST |  Take X |
0:10 | FIXED | |
0:10 | SOLVED |  Ah, so that takes the cake! |
- = 15 Feb 2020 = - |
23:58 | TEST |  Take IX |
23:57 | HUH |  DAFUUUUUUUUUUUUUCK? |
23:51 | TEST |  Take VIII |
23:51 | FIXED |  And I forgot to tag the orb itself |
23:51 | NOTE |  Okay, that one was also trivial, but not really a bug in the code, but in the database |
23:51 | FIXED |  Scenario text tag typo fixed |
23:50 | STATUS |  I guess that's all trivial shit errors accounted for |
23:43 | TEST |  Take VII |
23:43 | FIXED |  Oh well |
23:43 | HUH |  How did that Syntax error get in there? |
23:40 | TEST |  Take VI |
23:40 | NOTE |  I hate these trivial errors |
23:40 | FIXED |  Case error |
23:22 | TEST |  Take V |
23:22 | FIXED |  And fixed a crash in the process |
23:22 | REMOVED |  Unneeded crap |
23:18 | TEST |  Take IV |
23:18 | FIXED |  ..... sigh! |
23:18 | STUPIDITY |  More of those |
23:14 | TEST |  Take III |
23:14 | FIXED |  Missing declaration... NIL requires them, that requirement was actually one of my main reasons to develop NIL in the first place, to prevent nasty bugs in the process |
23:09 | TEST |  Take II |
23:09 | FIXED |  Macro conflict |
23:04 | TEST |  Take I |
23:04 | STATUS |  Will it work? |
23:03 | CHECKLIST | |
23:01 | COSMETIC |  However the number of black orbs will NOT show at all as long as you have none |
23:01 | SCRIPT |  I've set the field stats to update whenever a black orb is shown |
22:59 | STATUS |  Not there yet, though |
22:59 | SCRIPT |  Black Orb routine scripted |
22:56 | DONE |  Nothing like a good cup of coffee while you are working |
22:56 | NOTE |  If you played The Fairy Tale, either the original or the REVAMP version, this game only features 6 black orbs in stead of 250, and unlike those games, you will not meet Juggernaut directly upon picking up the last orb, but they will function as keys to open a secret room in Gagolton (you can only reach it after the city is deserted, but then again, you cannot find the first orb either until Gagolton is deserted)... This is by the way the same as in the original Dyrt game.... The location of the Black Orbs may however be different than in the original Dyrt game.... |
22:53 | LINK |  Black Orbs will if they are tagged as "BlackOrb" in Kthura automatically be linked to the (yet to write) BlackOrb function |
22:48 | NOTE |  The Black Orb itself has not yet been scripted, only the tutorial has been |
22:47 | MAPSCRIPT |  Black Orb script |
22:46 | MAP |  Area 002 Independent Forest |
22:12 | TECHNO |  Issue #135 makes that switching in battle is NOT exactly safe, but at least the main principal works, so it will do for the short term |
21:59 | TODO | |
20:34 | STATUS |  And updating the repository will also be done later! |
20:34 | STATUS |  However I'm first gonna watch a show that is playing now.... |
20:34 | JUDGMENT |  For now it will do...... |
20:25 | TEST |  Take XVIII |
20:25 | VOID |  Issue????? |
20:21 | TEST |  Take XVII |
20:21 | FIXED |  I think |
20:21 | FUCKYOU |  This always happens when I am not focussed and on a time limit |
20:16 | TEST |  Take XVI |
20:16 | LAZY |  Crash prevention |
20:13 | TEST |  Take XV |
20:13 | FIXED |  Did I fix this or did I not? |
20:07 | TEST |  Take XIV |
20:07 | DONE |  A few things set in order |
18:32 | TEST |  Take XIII |
18:31 | FIXED |  Stage error |
18:30 | JUDGMENT |  ALmost there |
18:11 | TEST |  Take XII |
18:10 | DEBUG |  This debug line must tell me WTF has happened |
18:10 | COCKROACH |  Impossible error |
18:05 | TEST |  Take XI |
18:05 | VOID |  Did I void an issue? |
17:47 | TEST |  Take X |
17:47 | FIXED |  FUCK! |
17:44 | TEST |  IX and let's try that again! |
17:44 | DONE |  Saved script once more |
17:43 | HUH |  ????? |
17:40 | TEST |  Take VIII |
17:40 | FIXED |  I think I fixed this, as I forgot to re-adjust the timebar configuration |
17:35 | BUG |  Not quite, but getting closer! |
17:32 | TEST |  Take VII |
17:32 | FIXED |  Code typo |
17:27 | TEST |  Take VI |
17:27 | FIXED |  Static error? |
17:22 | TEST |  Take V |
17:22 | FIXED |  Forgotten ) |
17:19 | TEST |  Take IV |
17:19 | FIXED |  But some routines that could prevent that .NET error crashed for other reasons |
17:19 | NOTE |  As i though the .NET error disappeared |
17:18 | TEST |  Take III |
17:12 | NOTE |  it could also mean the 2nd one is fixed, but that remains to be seen |
17:12 | FIXED |  Bug # 1 should be fixed now |
17:09 | BUG |  And a .NET error occurs |
17:09 | BUG |  Flow is not directed back fro some reason |
17:06 | TEST |  Take II |
17:06 | FIXED |  Minor Syntax error |
16:59 | TEST |  Take I |
16:59 | STATUS |  So here goes nothing |
16:59 | SCRIPT |  I think I've taken care of switching during combat... However it's not yet tested |
16:59 | ANNOUNCEMENT | |
14:00 | OFFTOPIC |  Time for some words of wisdom in it's purest form 
|
- = 14 Feb 2020 = - |
22:58 | TEST | |
22:58 | MAP |  Encounters of independent forest has been set! |
22:57 | ARENA |  Indie |
22:54 | ENHANCEMENT |  And more textures |
22:54 | ENHANCEMENT |  I've enhanced the forest arena to allow more colors of floors for forest.... |
22:49 | FOE |  Wolf |
22:27 | DATABASE |  Some extra data added |
22:26 | CHARACTER |  Dernor will now learn it when he succesfully charms a wolf |
22:22 | ABILITY |  Howling |
22:19 | ACHIEVEMENT |  Hungry like the wolf |
22:17 | TRANSFER |  Wolf Art |
22:15 | CONFIRMED |  Works |
21:58 | TEST |  Take IV |
21:58 | MAPSCRIPT |  Hide Secret |
20:38 | TEST |  Take III |
20:38 | RECOVERED |  Issue solved, I suppose |
20:37 | SCENARIO |  Retag |
20:37 | TRANSFER |  again |
20:37 | FAILURE |  I really should learn to close the scenario editor before doing a language transfer |
20:27 | TEST |  Take II (sigh!) |
20:27 | MAP |  Meta |
20:22 | TEST |  Let's TEST! |
20:18 | TRANSFER |  Scenario for Arya and the tutorial on Black Orbs |
19:49 | SASKIA |  Alias Niets.SASKIA |
19:47 | FIXED |  Fucked up blockmap |
19:39 | MAP |  First area Independent Forest |
19:26 | NOTE |  I figured it would not be a good idea to do TWO optional dungeons in a row, so I decided to go for the Independent forest first, and to do the Abyss after all.... |
17:26 | TEST |  Take II |
17:26 | EXPERIMENT |  What does this do? |
17:26 | BUG |  Hookspot doesn't work |
17:10 | TEST |  Take I |
17:10 | LINK |  Chains done |
17:10 | MAP |  Zones for chaining |
16:59 | NOTE |  And yes, it's a physical impossibility and yes that was done on purpose.... |
16:58 | STATUS |  Now the link to the short cut back |
16:46 | JUDGMENT |  Other than that! All is cool! |
16:46 | BOOST |  More HP for the boss |
16:38 | TEST |  Take III |
16:38 | FIXED |  Pic error? |
16:34 | TEST |  Take II |
16:34 | FIXED |  A few meta issues in the boss data |
16:12 | TEST |  And now to test all this |
16:12 | BOSS |  Turbo Candy |
16:12 | SASKIA |  Boss |
16:08 | MAPSCRIPT |  Boss |
15:02 | NOTE |  The boss will ignore you for now, for she has not yet been scripted |
15:02 | MAP |  Area 005 (And that's where the boss will be_ |
14:42 | ACHIEVEMENT |  Going Turbo |
11:53 | NOTE |  Yup, they are for the ice spells |
11:53 | TRANSFER |  Ice Crystal |
11:07 | STATUS |  That oughta do! |
11:03 | TEST |  Take II |
11:03 | NOTE |  That should fix Merya's animation |
11:02 | FIXED |  Directory error |
11:02 | VOID |  New console |
11:02 | FAILURE |  I really wonder why my console freezes every now and then |
10:59 | FAILURE |  Nothing happens |
10:56 | TEST |  I wonder what that will look like |
10:56 | ART |  I've animated Merya in her attacking move now |
- = 13 Feb 2020 = - |
23:26 | STATUS |  I'll get onto the boss later, and also an extra attack animation, and spellani... I already wanted to do this in Airom, but that place gave me so much trouble I decided to save it for later..... |
23:26 | JUDGMENT |  Will have to do for now |
22:22 | TEST |  Take IV |
22:22 | FIXED |  i think |
22:20 | HUH | |
21:44 | TEST |  Take III |
21:44 | FIXED |  Order error |
21:41 | TEST |  Take II |
21:41 | FIXED |  Linkthrough error |
21:39 | NOTE |  The boss room is not yet done, so trying to enter it will crash the game... That is not important now, but I must note it nonetheless |
21:39 | TEST |  Take I |
21:36 | MAP |  Random encounters set |
21:34 | ARENA |  Sugarland |
21:21 | STATUS |  Not there yet! |
21:21 | FOE |  Candy |
20:58 | ART |  Candy |
20:14 | TEST |  Take II |
20:14 | FIXED |  Item Tag fix |
20:07 | MAP |  And configured the random treasures |
20:07 | FIXED |  Blockmap issue |
19:57 | ITEM |  Chocolate bar |
19:50 | ITEM |  Chewing gum |
17:39 | MAP |  Area 004 |
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