1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157
20:44TEST
TEST Take II
20:44NOTE
NOTE Almost forgot the second "Shop Hoer" in Doubline who should be there from the moment Gagolton gets deserted
20:40FIXED
FIXED Show Hoer 2
20:39FIXED
FIXED SASKIA Syntax error
19:52FIXED
FIXED Missing meta data
13:47NOTE
NOTE And a friend of mine has arrived, so I guess after this test I won't do much anyway
13:46TEST
TEST A little test is in order.... The game will throw an error as soon as nightfall comes, as I did not yet script that part
13:40SASKIA
SASKIA I've done a bit of scripting concerning entering Independence
12:46TRANSFER
TRANSFER Art Trixia
12:37NOTE
NOTE This is the most important scenario hub up until now, and a very long scenario part will start immediately when entering the place, so ... wish me luck....
12:36TRANSFER
TRANSFER Scenario text
12:26TRANSFER
TRANSFER The cameo of a famous band from the 1970s
12:23LUA
LUA Altered my music packing script (still written in Lua) in order to configure the game will for the music in Independence
12:09NOTE
NOTE And thanks to the magic of Kthura it was also easy to create a night version
12:09MAP
MAP The city of Independence has been complety created anew
11:15TRANSFER
TRANSFER Made sure all textures for Independence are properly transferred
1:26NOTE
NOTE I will just test the final part of the dungeon... Independence will not be done now... I need my rest too, you know :P
1:10WORLDMAP
WORLDMAP Independence
1:09MAPSCRIPT
MAPSCRIPT Dernor Unlock the city of independence
1:07MAP
MAP Area 003
0:35TEST
TEST Take XII
0:35FIXED
FIXED Swapped abilities
0:27TEST
TEST Take XI
0:27BOOST
BOOST More skill exp for Merya's intimidate
0:26BUBBLE
BUBBLE Alias for Eric
0:25ABILITY
ABILITY Inferno
0:10TEST
TEST Take X
0:10FIXED
FIXED
0:10SOLVED
SOLVED Ah, so that takes the cake!
- = 15 Feb 2020 = -
23:58TEST
TEST Take IX
23:57HUH
HUH DAFUUUUUUUUUUUUUCK?
23:51TEST
TEST Take VIII
23:51FIXED
FIXED And I forgot to tag the orb itself
23:51NOTE
NOTE Okay, that one was also trivial, but not really a bug in the code, but in the database
23:51FIXED
FIXED Scenario text tag typo fixed
23:50STATUS
STATUS I guess that's all trivial shit errors accounted for
23:43TEST
TEST Take VII
23:43FIXED
FIXED Oh well
23:43HUH
HUH How did that Syntax error get in there?
23:40TEST
TEST Take VI
23:40NOTE
NOTE I hate these trivial errors
23:40FIXED
FIXED Case error
23:22TEST
TEST Take V
23:22FIXED
FIXED Rebecca And fixed a crash in the process
23:22REMOVED
REMOVED Unneeded crap
23:18TEST
TEST Take IV
23:18FIXED
FIXED ..... sigh!
23:18STUPIDITY
STUPIDITY More of those
23:14TEST
TEST Take III
23:14FIXED
FIXED Missing declaration... NIL requires them, that requirement was actually one of my main reasons to develop NIL in the first place, to prevent nasty bugs in the process
23:09TEST
TEST Take II
23:09FIXED
FIXED Macro conflict
23:04TEST
TEST Take I
23:04STATUS
STATUS Will it work?
23:03CHECKLIST
23:01COSMETIC
COSMETIC However the number of black orbs will NOT show at all as long as you have none
23:01SCRIPT
SCRIPT Scyndi I've set the field stats to update whenever a black orb is shown
22:59STATUS
STATUS Not there yet, though
22:59SCRIPT
SCRIPT Black Orb routine scripted
22:56DONE
DONE Nothing like a good cup of coffee while you are working
22:56NOTE
NOTE If you played The Fairy Tale, either the original or the REVAMP version, this game only features 6 black orbs in stead of 250, and unlike those games, you will not meet Juggernaut directly upon picking up the last orb, but they will function as keys to open a secret room in Gagolton (you can only reach it after the city is deserted, but then again, you cannot find the first orb either until Gagolton is deserted)... This is by the way the same as in the original Dyrt game.... The location of the Black Orbs may however be different than in the original Dyrt game....
22:53LINK
LINK Black Orbs will if they are tagged as "BlackOrb" in Kthura automatically be linked to the (yet to write) BlackOrb function
22:48NOTE
NOTE The Black Orb itself has not yet been scripted, only the tutorial has been
22:47MAPSCRIPT
MAPSCRIPT Black Orb script
22:46MAP
MAP Area 002 Independent Forest
22:12TECHNO
TECHNO Issue #135 makes that switching in battle is NOT exactly safe, but at least the main principal works, so it will do for the short term
21:59TODO
20:34STATUS
STATUS And updating the repository will also be done later!
20:34STATUS
STATUS Scyndi However I'm first gonna watch a show that is playing now....
20:34JUDGMENT
JUDGMENT For now it will do......
20:25TEST
TEST Take XVIII
20:25VOID
VOID Issue?????
20:21TEST
TEST Take XVII
20:21FIXED
FIXED I think
20:21FUCKYOU
FUCKYOU This always happens when I am not focussed and on a time limit
20:16TEST
TEST Take XVI
20:16LAZY
LAZY Crash prevention
20:13TEST
TEST Take XV
20:13FIXED
FIXED Did I fix this or did I not?
20:07TEST
TEST Merya Take XIV
20:07DONE
DONE A few things set in order
18:32TEST
TEST Take XIII
18:31FIXED
FIXED Stage error
18:30JUDGMENT
JUDGMENT ALmost there
18:11TEST
TEST Take XII
18:10DEBUG
DEBUG This debug line must tell me WTF has happened
18:10COCKROACH
COCKROACH Impossible error
18:05TEST
TEST Take XI
18:05VOID
VOID Did I void an issue?
17:47TEST
TEST Take X
17:47FIXED
FIXED FUCK!
17:44TEST
TEST IX and let's try that again!
17:44DONE
DONE Saved script once more
17:43HUH
HUH Brendor ?????
17:40TEST
TEST Take VIII
17:40FIXED
FIXED I think I fixed this, as I forgot to re-adjust the timebar configuration
17:35BUG
BUG Not quite, but getting closer!
17:32TEST
TEST Take VII
17:32FIXED
FIXED Code typo
17:27TEST
TEST Take VI
17:27FIXED
FIXED Static error?
17:22TEST
TEST Take V
17:22FIXED
FIXED Forgotten )
17:19TEST
TEST Take IV
17:19FIXED
FIXED But some routines that could prevent that .NET error crashed for other reasons
17:19NOTE
NOTE As i though the .NET error disappeared
17:18TEST
TEST Take III
17:12NOTE
NOTE it could also mean the 2nd one is fixed, but that remains to be seen
17:12FIXED
FIXED Bug #1 should be fixed now
17:09BUG
BUG Shanda And a .NET error occurs
17:09BUG
BUG Flow is not directed back fro some reason
17:06TEST
TEST Take II
17:06FIXED
FIXED Minor Syntax error
16:59TEST
TEST Take I
16:59STATUS
STATUS So here goes nothing
16:59SCRIPT
SCRIPT I think I've taken care of switching during combat... However it's not yet tested
16:59ANNOUNCEMENT
14:00OFFTOPIC
OFFTOPIC Time for some words of wisdom in it's purest form

- = 14 Feb 2020 = -
22:58TEST
TEST Irravonia
22:58MAP
MAP Encounters of independent forest has been set!
22:57ARENA
ARENA Indie
22:54ENHANCEMENT
ENHANCEMENT And more textures
22:54ENHANCEMENT
ENHANCEMENT I've enhanced the forest arena to allow more colors of floors for forest....
22:49FOE
FOE Wolf
22:27DATABASE
DATABASE Some extra data added
22:26CHARACTER
CHARACTER Dernor will now learn it when he succesfully charms a wolf
22:22ABILITY
ABILITY Howling
22:19ACHIEVEMENT
ACHIEVEMENT Hungry like the wolf
22:17TRANSFER
TRANSFER Wolf Art
22:15CONFIRMED
CONFIRMED Works
21:58TEST
TEST Take IV
21:58MAPSCRIPT
MAPSCRIPT Hide Secret
20:38TEST
TEST Take III
20:38RECOVERED
RECOVERED Issue solved, I suppose
20:37SCENARIO
SCENARIO Retag
20:37TRANSFER
TRANSFER again
20:37FAILURE
FAILURE I really should learn to close the scenario editor before doing a language transfer
20:27TEST
TEST Take II (sigh!)
20:27MAP
MAP Meta
20:22TEST
TEST Let's TEST!
20:18TRANSFER
TRANSFER Scenario for Arya and the tutorial on Black Orbs
19:49SASKIA
SASKIA Alias Niets.SASKIA
19:47FIXED
FIXED Fucked up blockmap
19:39MAP
MAP Eric First area Independent Forest
19:26NOTE
NOTE I figured it would not be a good idea to do TWO optional dungeons in a row, so I decided to go for the Independent forest first, and to do the Abyss after all....
17:26TEST
TEST Take II
17:26EXPERIMENT
EXPERIMENT What does this do?
17:26BUG
BUG Hookspot doesn't work
17:10TEST
TEST Take I
17:10LINK
LINK Chains done
17:10MAP
MAP Zones for chaining
16:59NOTE
NOTE And yes, it's a physical impossibility and yes that was done on purpose....
16:58STATUS
STATUS Now the link to the short cut back
16:46JUDGMENT
JUDGMENT Other than that! All is cool!
16:46BOOST
BOOST More HP for the boss
16:38TEST
TEST Take III
16:38FIXED
FIXED Pic error?
16:34TEST
TEST Take II
16:34FIXED
FIXED A few meta issues in the boss data
16:12TEST
TEST And now to test all this
16:12BOSS
BOSS Turbo Candy
16:12SASKIA
SASKIA Boss
16:08MAPSCRIPT
MAPSCRIPT Boss
15:02NOTE
NOTE The boss will ignore you for now, for she has not yet been scripted
15:02MAP
MAP Area 005 (And that's where the boss will be_
14:42ACHIEVEMENT
ACHIEVEMENT Going Turbo
11:53NOTE
NOTE Yup, they are for the ice spells
11:53TRANSFER
TRANSFER Ice Crystal
11:07STATUS
STATUS Aziella That oughta do!
11:03TEST
TEST Take II
11:03NOTE
NOTE That should fix Merya's animation
11:02FIXED
FIXED Directory error
11:02VOID
VOID New console
11:02FAILURE
FAILURE I really wonder why my console freezes every now and then
10:59FAILURE
FAILURE Nothing happens
10:56TEST
TEST I wonder what that will look like
10:56ART
ART I've animated Merya in her attacking move now
- = 13 Feb 2020 = -
23:26STATUS
STATUS I'll get onto the boss later, and also an extra attack animation, and spellani... I already wanted to do this in Airom, but that place gave me so much trouble I decided to save it for later.....
23:26JUDGMENT
JUDGMENT Will have to do for now
22:22TEST
TEST Take IV
22:22FIXED
FIXED i think
22:20HUH
21:44TEST
TEST Take III
21:44FIXED
FIXED Order error
21:41TEST
TEST Take II
21:41FIXED
FIXED Linkthrough error
21:39NOTE
NOTE The boss room is not yet done, so trying to enter it will crash the game... That is not important now, but I must note it nonetheless
21:39TEST
TEST Take I
21:36MAP
MAP Random encounters set
21:34ARENA
ARENA Sugarland
21:21STATUS
STATUS Not there yet!
21:21FOE
FOE Candy
20:58ART
ART Candy
20:14TEST
TEST Merya Take II
20:14FIXED
FIXED Item Tag fix
20:07MAP
MAP And configured the random treasures
20:07FIXED
FIXED Blockmap issue
19:57ITEM
ITEM Chocolate bar
19:50ITEM
ITEM Chewing gum
17:39MAP
MAP Area 004
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