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14:09NOTE
NOTE This would've been hard to test otherwise, and have given me even more nightmares if these bugs were discovered after the game's release, so this is all the way better!
14:08FIXED
FIXED And some issues that could come up should be fixed that way...
14:08LUA
LUA Prototyping
14:00NOTE
NOTE As before these letters will be used in both the time bar as when selecting enemies to attack (or do otherwise anything with)
13:59DONE
DONE Foe letter generator
12:54STATUS
STATUS Time for a BREAK!
12:54STATUS
STATUS WONDERFUL!
12:45TEST
TEST But a test is in order to make sure!
12:45STATUS
STATUS Everything should NOW be fixed
12:45STUPIDITY
STUPIDITY I mised up two different example codes.... Silly me
12:42SITE
SITE And I guess the devlog was a bit backlogged... Sorry folks... I did keep it up, but I took some time to push it I suppose.... :-/
12:41BUG
BUG Oh well...
12:41IRONY
IRONY The pointer, however is not
12:40IRONY
IRONY Irravonia's head is now on the CORRECT position
12:38TEST
TEST And let's see
12:38VISUALSTUDIO
VISUALSTUDIO Resync
12:38FIXED
FIXED I think I fixed the mispositioning for the icon in relation to the pointer
12:30STATUS
STATUS Well Rome wasn't built in one day either, so I guess some more patience is required now
12:30NOTE
NOTE Not to mention that Irravonia's face's position is even worse off
12:30STATUS
STATUS As a result, though this fix DOES put the enemy pointers on the right spot not, but now the player spot is messed up
12:29CONFIRMED
CONFIRMED Scyndi As I suspected the HotSpot system was being ignored
12:26EXPERIMENT
EXPERIMENT Let's try THIS!
12:21DUMMIED
DUMMIED The code that does show all NIL internal crap of NALA... I simply don't need it anymore, or at least not right now, and it only messes up my other debugging data!
12:09STATUS
STATUS I need a break, but this is too important, oh crap!
12:09STUPIDITY
STUPIDITY I need to rebuild, and to resync....
12:08NOTE
NOTE also note what I was looking for, though
12:07FIXED
FIXED Invalid cyclic call
12:05FIXED
FIXED that
12:03FAILURE
FAILURE A NIL issue comes up now.... Not seen as the Blue Screen of Death was not initialized yet...
12:02TEST
TEST Let's see
12:01NOTE
NOTE As my music file was modified in the meantime, RoboCopy can take its sweet time now, though
12:00DEBUG
DEBUG And I've added a few debug lines which must shine a light on this
12:00VISUALSTUDIO
VISUALSTUDIO Well I guess another debug synchronization is in order then
11:55TEST
TEST I wonder....
11:55TEST
TEST And see what will happen
11:54POWERSHELL
POWERSHELL Script
11:54NALA
NALA Let's recompile
11:54EXPERIMENT
EXPERIMENT I wonder ....
11:53NOTE
NOTE But I don't think THAT was a surprise
11:53C#
Anyway, the pain must lie in the TQMG library for C#
11:52CONFIRMED
CONFIRMED And the outcome in general confirms what I suspected.... The hotspotting is bogus..... Now I do have a feeling I know why this is, but I can't be certain
11:51FIXED
FIXED Color issue on icons
11:49TEST
TEST okaaaaaaaaay! PLEEEEAAAASE!
11:49FIXED
FIXED Lack of self
11:47DEBUG
DEBUG This may also tell me a bit about the situation with the foe position....
11:47DONE
DONE Brendor I've put in the Hero's gauge icon
11:45STATUS
STATUS I'll leave the foe pointer be for now.... That comes later
11:43UNDESIREABLE
UNDESIREABLE The foe pointer did not
11:43STATUS
STATUS The gauge and the pointers do appear to point almost well.... The player pointer reached my satisfaction
11:42STATUS
STATUS All I can do is hope this will work out better next time
11:41FAILURE
FAILURE for some reason the music got TOTALLY messed up
11:35TEST
TEST And let's go for another run in the game again.... (It begins to annoy me, as this is getting boring, but yeah, I *knew* this was the woe of a new game project, so I shouldn't whine....
11:34FAILURE
FAILURE Or is the the wonder of the vibration feature.... Oh crap!
11:34FAILURE
FAILURE And why did my cell phone jump to the floor all by itself? Since when can cellphone do that?
11:33FIXED
FIXED Case error
11:30IRONY
IRONY WHAT THE HECK!!!!
11:30SITE
SITE Added tag IRONY
11:30STATUS
STATUS I guess I need to add an "irony" tag or something
11:29TEST
TEST Let's test that
11:29VOID
VOID I hope I voided that
11:29FAILURE
FAILURE Internal error in NIL
11:25TEST
TEST And let's go .... again!
11:25FIXED
FIXED Fixed the issue that came from it
11:25RESULT
RESULT I gotta raise it properly I suppose
11:25FUCKYOU
FUCKYOU I guess NIL didn't like my laziness
11:22TEST
TEST Does it work now???
11:22LAZY
LAZY I know this solution may slow things down, but I'm lazy now
11:22LAZY
LAZY Crash prevention for the future
11:20TECHNO
TECHNO well who would've thought it figures.... something simple as this could go wrong....
11:19TEST
TEST And another one (I should have counted them)
11:19SOLVED
SOLVED Irravonia That explains
11:19FIXED
FIXED Case error....
11:18BUG
BUG Oh no???
11:16TEST
TEST Another test is in order, of course!
11:16FIXED
FIXED Referrence to GALE (which wasn't used here) removed
11:16FIXED
FIXED Syntax Error
11:02TODO
TODO And another emergency ride to the restroom, I'm afraid (I hate it when that happens on a moment like this! Well, I hate it anyway, but ESPECIALLY on a moment like this!)
11:00TECHNO
TECHNO This will also allow me to see if the XDraw method works properly, but it should as Kthura heavily relies on the same code as on which the underlying API was written
11:00NOTE
NOTE That is the "arrows", or whatever you call these things as they are a bit oddly shaped.... The icons used for identification and such are not yet drawn
10:59DONE
DONE The pointers should appear at their respective positions....
10:57DONE
DONE I've set up the position calculator of the gauge pointers
10:49LINK
LINK Linked pointers into the time gauge code (not used yet, though)....
10:47STUPIDITY
STUPIDITY Yeah, that was the work of haste, and haste makes waste... or so they say....
10:47FIXED
FIXED Foe pointer loaded twice... hero pointer not loaded at all
10:33STATUS
STATUS As far as I can judge right now, everything appears to be in order now....
10:31TEST
TEST Well.... Let's see what'll happen now!
10:30FAILURE
FAILURE Merya Nou ja.... poep gebeurt, zullen we maar zeggen!
10:29POWERSHELL
POWERSHELL Then let's run my compilation script AGAIN!
10:28NALA
NALA Well, I guess recompilation is in order then.... if you want it so badly.....
10:28HUH
HUH I though I DID recompile NALA.... But NALA itself appears to have a different opinion.... Oh odd
10:26BUG
BUG HMMMMMM!
10:20TODO
TODO And I must go to the restroom.... emergency.... :(
10:19TEST
TEST I first need to make a quick test to see if XDraw does its job PROPERLY
10:19STUDY
STUDY And I've studied my old code... The code itself is not usable, however, the mathemetical formulas used in it are, so that SHOULD be fairly easy.... (But what should and what is, are two different things, actually).
10:18DONE
DONE I've set a few things up to get this show on the road
9:46TODO
TODO Eric time for some coffee
9:46DONE
DONE Had my breakfast
9:41TODO
TODO My baguette's ready, so time to eat!
9:14FIXED
FIXED Well I'll be.... I see the YouTube videos I posted before, which were wrongly linked now show the correct linkups.... So the guys at Google did fix this....
9:12TODO
TODO Wait until its ready!
9:12DONE
DONE My baguette is in the oven now
9:10TODO
TODO So, Jeroen, what are you still doing here! Get your ass moving into the kitchen, you lazy dork!
9:09TODO
TODO Yes, English folks, for a Dutch that is already a very extended breakfast.... Loads of people even skip it completely, you know!
9:09TODO
TODO And eat
9:09TODO
TODO And then I can put on cheese and ham on that
9:08TODO
TODO Put in my baguette in my oven so I can have breakfast soon....
9:05NOTE
NOTE neither alpha nor beta are useful now, although alpha might be mentioned a few times already, but at least their config is in order now ;)
9:05BETA
BETA Will have to do
9:04BETA
BETA Dummy
9:03ALPHA
ALPHA Test new icon and config
9:00BITBUCKET
BITBUCKET Icon added :P
8:56CLOSED
0:35STATUS
STATUS Sleeping is important too, you know.... When I sleep I can save up energy for a new coding session :-P
- = 14 Sep 2019 = -
23:17STATUS
STATUS Well that's it.... for now... If you don't mind... Aside from developing games, I also PLAY games, so I'm gonna waste some of my time on Septerra Core :)
23:14NOTE
NOTE That tag will not be used for the time being, but I guess I had to make it exist, eh?
23:14SITE
SITE Added tag BETA
23:14ALPHA
ALPHA At this moment no alpha testers are planned and based on my current experiences with alpha testing... It's likely not gonna happen this time
23:13SITE
SITE Added tag ALPHA
23:13ITCH.IO
ITCH.IO Secret download updated
23:12TODO
TODO Aziella Oh, alright!
23:11STATUS
STATUS I guess I must add an icon for bitbucket
23:11BITBUCKET
BITBUCKET Updated
23:11SITE
SITE Added tag BITBUCKET
23:11GITHUB
GITHUB Updated
23:10BACKUP
BACKUP Running
23:09STATUS
STATUS This will likely be for tomorrow though, as I'm getting tired and I'm getting more and more trouble to focus
23:09STUDY
STUDY Like I said I now must study my old code in order not to reinvent the wheel.... What I need to sort out is how I did the coordinates on the time gauge...
23:06CONFIRMED
CONFIRMED And the debug bar shows the data I wanted to see
23:06STATUS
STATUS All parse errors accounted for
23:04TEST
TEST Take IV
23:04FIXED
FIXED Invalid definition
23:02TEST
TEST Take III
23:02FIXED
FIXED Function call typo
23:00TEST
TEST Take II
22:59FIXED
FIXED Invalid declaration
22:59TEST
TEST Take I
22:56NOTE
NOTE For now all I can test is if no crashes occur and if the debug console shows the data I want to see.... Since I'm dealing with random values this is not entirely easy, but overall this should work
22:49DEBUG
DEBUG As I've no visual effect yet, I did add some debug lines here
22:49DONE
DONE I've set up the routine that will determine the start positions on the gauge
22:06NOTE
NOTE I guess I've come to a point that I must NOT re-invent the wheel... So some study of the original game will be required now... But I now realize I did also forgot to set the base positions on the gauge, so that must come first....
22:04STATUS
STATUS Not that you'll see anything (yet)
22:03CONFIG
CONFIG Hotspot Point Hero
22:02CONFIG
CONFIG Hotspot Point Foe
22:00NALA
NALA This Does of course require me to rebuild NALA
21:54NOTE
NOTE Merya Not much of an issue now (as the builder is still bugged on this point), but later on this can be VITAL
21:54FIXED
FIXED Foldering error
21:49LINK
LINK I've linked XDraw into Bubble in order to make sure I can do some stuff that comes with the gauge more properly
21:44FAILURE
FAILURE Well it doesn't really matter, does it?
21:42FAILURE
FAILURE Once again YouTube screwed it, as that was ONCE AGAIN NOT the video I linked to... This one is
21:40OFFTOPIC
OFFTOPIC
19:42STATUS
STATUS It APPEARS to be working now.... Damn... that took some sweet time
19:36TEST
TEST Take V
19:36STATUS
STATUS (told you so!)
19:35FIXED
FIXED Conflict due to lacking self
19:34TEST
TEST Take IV
19:33VOID
VOID Voided the NIL issue about negative numbers
19:32NOTE
NOTE (I just KNEW it would take more takes... I already said it, you'd be surprised what can all go wrong in such a process!)
19:32TEST
TEST Take III
19:32VOID
VOID Accept request done
19:30TEST
TEST Take II (GRRR!)
19:30DONE
DONE Cleaned that up!
19:29BUG
BUG BULLSHIT!
19:27TEST
TEST Well, I gotta test if this work... The gauge only appears.... The fighters do NOT yet appear on it.... But you'd be surprised how much can go wrong in this process... Take I and hopefully the only take!
19:27STATUS
STATUS Damn... I feel terrible
19:26LINK
LINK I've linked that to the main draw routine
18:43DONE
DONE A base for the gauge draw function
17:32NOTE
NOTE I know I did not as much as I should have today, but allow me some rest... I've been working hard enough yesterday and the combat engine is already hard enough the way it is....
14:57FAILURE
FAILURE WTF... Paint threw me an error, while I did never even start that program up.... Ghosts!
14:31FAILURE
FAILURE I guess YouTube is a bit bugged today, as that was NOT the video I was linking to... Oh well
14:30OFFTOPIC
OFFTOPIC Dernor
14:21POWERSHELL
POWERSHELL So let's run my little scrippie
14:21NALA
NALA I guess I did not recompile this
14:20CONFIG
CONFIG I've the coordinates it has to move to
14:18TECHNO
TECHNO Yes, this will cause it to be invisible for being out of the screen borders, and was deliberate so I can make it "scroll in"
14:17CONFIG
CONFIG I've set the Gauge at Y -500
14:15NOTE
NOTE Trouble is that it's impossible to test at the present time if this all works
14:15ENHANCEMENT
ENHANCEMENT I've updated the TQMG library for automated hotspot support.... The time gauge can really benefit from this
14:14BACKUP
BACKUP Extra backup is running now
14:14OFFTOPIC
OFFTOPIC
14:06STATUS
STATUS Nothing odd here.... With the way VS works, pluse how much my VS frameworks are still in development with the complete engines, this was only bound to happen, and then you gotta update everything someday
14:05UPDATED
UPDATED TQMG repository
14:04STATUS
STATUS And I really need to find time to continue development on NJCR... By the time this project is finished I probably won't be needing it anymore XD
14:02UPDATED
UPDATED Tricky Units
14:01BUG
BUG I know it won't compile, don't even try it! This doesn't have priority right now!
14:00UPDATED
UPDATED Bubble/MonoGame
13:59BUG
BUG Okay That is jpbubble/Bubble_CLI#1 -- My bad!
13:58BUG
13:58UPDATED
UPDATED Bubble Build Respository
13:58UPDATED
UPDATED Bubble Lib Repository
13:27C#
StripExt (I needed that)
13:14CONFIRMED
CONFIRMED Okay, everything appears to be working
13:13TEST
TEST Take II
13:13FIXED
FIXED I was too quick
13:12STUPIDITY
STUPIDITY Idiot!
13:10TEST
TEST Rebecca I need to see now if the game still starts up... if it does... everything is most likely fine!
13:09DONE
DONE I've set the intro routine to load the gauge icons as well... It was just easier to do
9:43OFFTOPIC
OFFTOPIC Let's enjoy a good song also, eh?

9:42STATUS
STATUS And today I hope I can make a start on getting the time gauge to work, which may not be easy, but ya never know... I've done this before, so I hope I still remember how I did it before :P
9:41TODO
TODO making myself some baguettes with cheese and ham for breakfast....
1:04STATUS
STATUS So far... Gonna call it... mesa tired
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