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14:47DONE
DONE That's done by now
12:48BACKUP
BACKUP Some backup stuff will be done now
12:39CONFIRMED
CONFIRMED It works the way it should.
12:39DONE
DONE I've moved the background in a more super-global environment.... I will also use it for textboxes and the in-game menu screen
12:38DONE
DONE Coffee
12:17TODO
TODO Time to fix myself some coffee
12:17STUPIDITY
STUPIDITY So yeah, that WAS pretty stupid
12:17LINK
LINK Oh yeah forgot to set up the Done link metatable... The most important one of all
11:51ENHANCEMENT
ENHANCEMENT "Inc" meta added... This is something I always missed in Lua... Perhaps I need to make more haste with the ++ support in NIL
11:44LINK
LINK Some first link code has been written for this
11:43DONE
DONE Written the Game Var system.... It will play a big role in the global game process, as it contains the data about which puzzles you solved and some more things... You can hardly do without this stuff
- = 14 Jul 2019 = -
22:43NOTE
NOTE This only works when you use NIL and not when you use Lua. This has to do with the fact that NALA (and all other bubble engines) use a macro for this, which Lua doesn't support.
22:42ENHANCEMENT
ENHANCEMENT NALA can now give state IDs to NIL scripts
22:14DOCUMENTATION
DOCUMENTATION Dernor Explanation about the differences between this version of the game and the original
22:13DOCUMENTATION
DOCUMENTATION Explanation about Game Jolt
22:12DOCUMENTATION
DOCUMENTATION Explanation about skills
22:10SITE
SITE Added tag DOCUMENTATION
22:03NIL
NIL Skeleton scripts for New Game
20:24FAILURE
FAILURE Browser issues
10:22LINK
LINK Linked these temp functions to the menu items
10:16FAILURE
FAILURE Devlog generation error.... I think I see why that happened, though... Interesting
10:15DONE
DONE A temporary function has been written to start a new game. The temporary function will crash the game for now though, as the "New Game" flow has yet to be written.
8:50UPDATED
8:26NOTE
NOTE This does happen, but somehow the game overrules stuff....
8:24DONE
DONE Selecting menu items per keyboard should be possible now
8:22NOTE
NOTE Does not do much YET, as the links are for now ignored, but I gotta start somewhere
8:22LINK
LINK I've linked the main menu to the GitHub respository
7:16POWERSHELL
POWERSHELL And recompiled Bubble MonoGame and NALA... I should recompile the CLI BUBBLE engine too
7:15BUBBLE
BUBBLE And wrote the glue script to Lua and NIL can access it easily
7:15C#
Added an OpenURL function to the Bubble standard APIs
6:58GITHUB
GITHUB Updated some respositories (about time)
0:15STATUS
STATUS As always, I'll have less time tomorrow, but I'll do what I can
0:14STATUS
STATUS Actually activating a selection comes later as I really need to quit for today
0:14STATUS
STATUS But it works now
0:14FIXED
FIXED Of course some bugs had to come along
0:06DONE
DONE Moving the mouse should change menu items now
0:02MYSTERY
MYSTERY I guess I'll never find out how such things always appear to work with a delay
0:01MYSTERY
MYSTERY And suddenly it works, without fixing anything....
0:00MYSTERY
MYSTERY Rebecca Still no good...
- = 13 Jul 2019 = -
23:56DEBUG
DEBUG Well, let's see what this does....
23:55COCKROACH
COCKROACH FUCK YOU!
23:53TEST
TEST And let's go... again... I hope
23:53FIXED
FIXED them
23:53COCKROACH
COCKROACH Of course afew parse errors get in my way as I'm getting tired
23:49TEST
TEST and see what happens
23:49EXPERIMENT
EXPERIMENT Let's try this
23:44NOTE
NOTE Wait, I think I know what goes wrong....
23:43MYSTERY
MYSTERY Now this implies the MousePointer is still NIL.... How odd?
23:41DEBUG
DEBUG Another force test
23:35INVESTIGATION
INVESTIGATION Step II, make sure the drawing routine is actually called!
23:34CONFIRMED
CONFIRMED At least I made sure the show mouse feature was actually called at all!
23:24DEBUG
DEBUG Let's force some results!
23:22COCKROACH
COCKROACH And it remains a mystery
23:18TEST
TEST And try it all again!
23:18NALA
NALA Let's build again!
23:17FIXED
FIXED Parse error
23:14FIXED
FIXED I hope
23:13TECHNO
TECHNO Which is also the reason I created NIL, but this glue-script was in pure Lua... Bad idea so it seems
23:12STUPIDITY
STUPIDITY Ah... I see the bug
23:12STUPIDITY
STUPIDITY Oh wait, I looked at the wrong spot
23:11MYSTERY
MYSTERY The log appears not very supportive
23:01TEST
TEST And let's see
23:01NALA
NALA rebuild
23:01DEBUG
DEBUG Scyndi Added another debug line to the BUBBLE glue script
22:58INVESTIGATION
INVESTIGATION Scyndi Time to find out why!
22:58SITE
SITE Added tag INVESTIGATION
22:57BUG
BUG It doesn't show, though
22:56TEST
TEST Gotta test if it works now
22:56DONE
DONE Put mouse pointer in menu
22:22FIXED
FIXED API glue script parse error
22:19NALA
NALA Rebuilt
22:18BUBBLE
BUBBLE I've altered the internal script to make the mouse pointer more part of the system... (This was actually to keep my general code cleaner, and future games also profit here, so actually win-win).
22:09DOS
DOS For that I used my good old DPaint in DOS.... I still love that applications...
22:08SITE
SITE Added tag DOS
22:06ART
ART Designed a mouse pointer (the original game didn't have it as it used the system's own mouse pointer, but for this remake that was not a good idea since XNA turns it off automatically, not to mention that an own mouse pointer makes the game more "out of the system"
21:51STATUS
STATUS And to make them clickable with the mouse
21:51STATUS
STATUS The next step will be to make the menu items actuall work
21:50JUDGMENT
JUDGMENT That looks cool and a lot more clear now
21:48FIXED
FIXED Not placed at right instances.
21:48FIXED
FIXED Wrong rectangle style
21:47BUG
BUG Horrible
21:46FIXED
FIXED Never forget "self", Jeroen. I know an enhancement here is in order, but as we don't have that yet, don't forget that!
21:46COSMETIC
COSMETIC The Graphic effect could cause some confusion though, so I made sure that's been taken care of with a nice rectangle
21:43NOTE
NOTE No more questions no more questions, what works that works
21:43MYSTERY
MYSTERY And suddenly without any vital changes or possible explanations why, the bugged code (that was never bugged) works the way it should (which is only natural since it was never bugged in the first place).
21:41POWERSHELL
POWERSHELL Although I guess some unsafed stuff made it through so let's do that again!
21:39POWERSHELL
POWERSHELL I've added a little synchronizer so I can more easily debug NALA itself
21:38COSMETIC
COSMETIC But the window should be bigger, though
21:36DEBUG
DEBUG Brendor I've now configured NALA NOT to work full screen in debug builds of the engine
21:34TEST
TEST I think I need to risk ANOTHER total hangup to find out
21:32DEBUG
DEBUG let's see... :-/
21:31COCKROACH
COCKROACH Now that made matters even worse somehow... Why?
21:30TEST
TEST Of course and extra test to make sure...
21:30FIXED
FIXED Well, that has been fixed
21:29STUPIDITY
STUPIDITY I am an idiot, hahahahahahahaha!
21:29BUG
BUG But the main issue is still not fixed and I need to sort that one out!
21:29FIXED
FIXED And I fixed the bug that called the code that could make the system crash in the first place
21:28CHECKED
CHECKED At least I rid my system of total hangups
21:27SITE
SITE Added tag CHECKED
20:15STUPIDITY
STUPIDITY I was looking in the wrong project.... mesa dumass!
20:15SOLVED
SOLVED Because
20:15SITE
SITE Added tag SOLVED
20:14MYSTERY
MYSTERY And now I wonder how my last code could disappear into nothingness
20:13NALA
NALA rebuild
20:11ENHANCEMENT
ENHANCEMENT I decided that now I was at it to enhance my Blue Screen Of Death a little bit... cosmetically ;)
20:11SITE
SITE Added tag ENHANCEMENT
20:07CONFIRMED
CONFIRMED At least that it does, and the error itself now also appears, which is good!
20:06EXPERIMENT
EXPERIMENT Let's hope this try {} catch will rule this out from happening again!
20:03FAILURE
FAILURE Okay, whatever caused this, the error coming from it was so great it hung my entire system (thanks to the debugging algorithms Visual Studio uses... figures), but at least I could get another step closer to finding the cause of all evil
19:56BUG
BUG This created a complete error though, and I wonder what the hell went wrong there...
19:56DONE
DONE I've tried to set up a keyboard feature to browse through the pages
19:43JUDGMENT
JUDGMENT BETTER!
19:43COSMETIC
COSMETIC y margin fine tuning
19:43SITE
SITE Added tag COSMETIC
19:41COCKROACH
COCKROACH GRRR!
19:41FIXED
FIXED Siiiigh
19:40REMOVED
REMOVED Irravonia Another deprecrated .NEW instruction
19:38NOTE
NOTE (Please note, I mean my own Blue Screen of Death, and not Windows' Blue Screen of Death. I can use the term, since it's unofficial, and mine doesn't mimick Microsoft's).
19:37BUG
BUG But there's always room for another BSOD
19:37FIXED
FIXED Which should now be fixed
19:36BUG
BUG ALthough in stead I get a blue screen of death
19:36DONE
DONE The menu items had to appear
19:14GENERATION
GENERATION Okay, I've generated the license blocks... happy now?
19:07NOTE
NOTE But first I wanna eat!
I'm hungry!
19:07STATUS
STATUS Next stop will be to put in the actual menu items
19:05JUDGMENT
JUDGMENT I REFUSE to call this a fix, but at last the issue has become invisible now
19:04CHEAT
CHEAT Let's put this line in then... :-/
19:01COCKROACH
COCKROACH The MidScreen feature appears to keep bugging up
18:55TEST
TEST And try the game then
18:55POWERSHELL
POWERSHELL And re-run the build script
18:55C#
Let's add this line to NALA
18:55RESEARCH
RESEARCH Ah, maybe this shines a proper light on stuff....
18:51JUDGMENT
JUDGMENT Hmmm, almost looks good enough to me, but why the lower resolution?
18:50TEST
TEST Let's test this
18:46NALA
NALA recompiled
18:46CONFIG
CONFIG NALA configured to go full screen all the way now!
18:46CONFIRMED
CONFIRMED Stuff works now
18:24NALA
NALA It did require NALA to be recompiled, though....
18:23FIXED
FIXED ret-conflict?
18:22FONT
FONT Blitz Font added
17:10NIL
NIL A quick library written that can do some neat stuff to BubbleID data
16:34REMINDER
REMINDER Eric I must not forget to change this in the TeddyBear editor and most notably the Kthura editor as well.
16:33SITE
SITE Added tag REMINDER
16:33FIXED
FIXED I think I fixed that.... (At last)
16:24JUDGMENT
JUDGMENT No effect
16:06RESEARCH
RESEARCH Well searching the internet did find me an article which may shine a light on this situation... I hope it is, but that has to be tested first...
16:05SITE
SITE Added tag RESEARCH
15:51FAILURE
FAILURE Now Microsoft's exposed as the ultimate ALPHA idiot! In stead of the fading effect the logo is supposed to have, the alpha is only taken to 50% in all pixels where transparency was needed at all, giving an extremely ugly effect.... DANG!
15:49TEST
TEST And then I gotta test this again.... (sheesh!)
15:49POWERSHELL
POWERSHELL And then back to my other powershell tab to rebuild the game itself
15:48POWERSHELL
POWERSHELL So I go back to powershell to refire my NALA build script
15:48FIXED
FIXED Fixed that stupid action of mine.... (Geez)
15:47STUPIDITY
STUPIDITY I AM A STUPID COW!
15:44TEST
TEST Let's try that again!
15:44FIXED
FIXED Done
15:44POWERSHELL
POWERSHELL Well that's easy to fix
15:44STUPIDITY
STUPIDITY forgot to rebuild NALA
15:43BUG
BUG Blue screen, eh?
15:43STUPIDITY
STUPIDITY Don't forget to save before calling the builder, dumbo!
15:42NOTE
NOTE Like I said, the original background cannot be resused due to it being bound to a certain screensize, and the new game using a variable screensize (which is a pity, as the original picture was beautiful)
15:41ART
ART Menu background
15:31MYSTERY
MYSTERY Odd... The system *is* set to perform alpha blending.... Are Microsoft programs really THIS rotten on this department?
15:28BUG
BUG Not to mention that I'll need some ALPHABLENDING
15:27DONE
DONE I've put the logo on the Main menu screen.... Some fine tuning may be required though
15:22BUBBLE
BUBBLE Adapted an internal NIL script (Graphics.nil) due to the new class 'new' handling
15:11CONFIRMED
CONFIRMED The numbers on my screen confirm the fix
15:11CONFIG
CONFIG Scyndi Since everything was messed up, I've reset the auto-iconer, however I've changed the numbers to make Aziëlla appear first (as she was the only one of the playable characters who didn't yet show up) and after that everything will recycle from a clean go.... (Hopefully)
15:07FIXED
FIXED Okay, that's fixed then.... Yes, mesa cow!
15:06STUPIDITY
STUPIDITY Merya That was because I messed everything up... Yeah, I'm just an idiot....
15:05COCKROACH
COCKROACH Nope, as the wrong picture shows.... Back to the drawing board then....
15:04TEST
TEST Dernor Does it work now?
15:04BUG
BUG As you can see, the auto-icon which had to display Merya is broken....
14:57UPDATED
UPDATED Merya Geany Syntax Highlighting
14:57SITE
SITE Added tag UPDATED
14:56NALA
NALA Updated to the new situation
14:36FIXED
FIXED I've come up with a solution for the .NEW() issue that came up causing a conflict with delegates
12:37DONE
DONE Brute force class destruction (to prevent conflicts later)
12:36FIXED
FIXED Fixed the short term issues....
12:35BUG
BUG FUCK! That was pretty stupid.... I need to rethink a few things here.... And that may put the deprecation of .NEW() on hold.... But what happened makes perfect sense now, though.... :(
11:51TEST
TEST Let's see what we get now.... :(
11:50FIXED
FIXED Fixed it!
11:50STUPIDITY
STUPIDITY Ah, so that's is.... :(
11:50MYSTERY
MYSTERY And what kind of madness came up now???
11:46DEBUG
DEBUG A bit more info from NIL why it thinks what it thinks...
11:46FIXED
FIXED Misformed error
11:42MYSTERY
MYSTERY I wonder what is happening here... :-/
11:40BUG
BUG WHAT THE....
11:40FIXED
FIXED Case error
11:39FIXED
FIXED Identifier conflict
11:37TEST
TEST I need to check if this all works, though
11:21DEBUG
DEBUG I've added a "secret" debug code that will take me into the debug console, however, this key combination will ONLY work in the development version!!!
11:18NOTE
NOTE Only NALA benefits now for me, but it takes only a recompile of the MonoGame engine to make MonoGame benefit here too, which is only one command from PowerShell for me. :)
11:18BUBBLE
BUBBLE I've been messing around in Bubble to make it easier to detect if keys are held or not
11:17NIL
NIL As a matter of fact .NEW has been deprecated now
11:16NIL
NIL Nil has been advanced making use use of that annoying .NEW() method no longer needed.
9:59CONFIG
CONFIG Added "DEVELOPMENT" tag to the definitions file
9:55NALA
NALA Will always run in full screen.... For these kinds of games... The better option....
- = 12 Jul 2019 = -
22:59STATUS
STATUS Dernor I'm getting really tired now, so I'm gonna call it a day... Despite the cockroaches I had to squash, I did make some progress.... There are still a lot of things to do... Both on the engine as on game preps, before we can really get onto the road, but the moment I'll post the guy with the gun as the start signal may come soon now....
22:57BUG
BUG I still need to find out why removed files are not removed from the list, but that's not a direct concern for Dyrt
22:56BACKUP
BACKUP Is running
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