1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 |
11:59 | FIXED |  Lack of "self" |
11:21 | TEST |  Take I |
11:21 | NOTE |  WISH ME LUCK! |
11:21 | LINK |  Now I've linked the calculator to the hook buttons... The stage is now set for testing |
11:19 | SCRIPT |  Completed the first prototype of Scyndi's hook on calculator... It's not yet tested, and I cannot even test it yet, as I am not completely done... yet.... |
11:15 | NALA |  As a result I must recompile NALA, but that's no real bother since I'm not done with Scyndi yet, so the compiler can run while I work that part out! ;) |
11:15 | KTHURA |  A small enhancement to the bubble engine so actors can be easily teleported, or in Scyndi's case have a little correction |
1:26 | STATUS |  So far, for today.... I am getting tired... Tomorrow I'll script out the actual whip throw hooking on routine.... At least, that's the plan.... |
1:20 | TEST |  Oh well.... |
1:20 | STUPIDITY |  Congratulations, Jeroen... You placed the draw command in the wrong callback method |
1:13 | OFFTOPIC |  FYI ... In the Netherlands it's Christmas for 2 days, meaning that December 26th, still counts as Christmas here... And I will still work on... At least SOMEBODY is using his time ina USEFUL way these days! :-P |
1:12 | TEST |  Another go then? |
1:12 | FIXED |  Missing declarations |
1:05 | TEST |  A little test is in order |
1:05 | SCRIPT |  The button can be loaded and be shown, however clicking the button will NOT yet work (odd, eh?) |
1:02 | ART |  Scyndi's personal action button |
0:58 | MAP |  Scyndi's Hook Spot placed, however since Scyndi's ability has not yet been scripted, she cannot hook on yet |
0:46 | TRANSFER |  Scyndi's hook spot |
0:42 | STATUS |  That is all cool now.... Now to make sure Scyndi can use the shorcut I had in mind |
0:35 | DONE |  A few more fixups |
0:33 | OPTIMIZATION |  Better! |
0:32 | FIXED |  Code typo |
0:32 | GENERATION |  Neg |
- = 25 Dec 2019 = - |
23:57 | TEST |  Let's go! |
23:57 | MAPSCRIPT |  Link code |
23:57 | SASKIA |  Link code |
23:54 | MAP |  Boss placed in Botanica |
23:52 | BOSS |  Audrey |
23:48 | OFFTOPIC |  Of course the name of the boss, and of the achievement are no "coincidence".... They are REFERENCES! |
23:47 | ACHIEVEMENT |  I've set "Feed me, Seymour" to automatically trigger once Audrey has been defeated |
23:46 | NOTE |  But due to lack of a good graphics designer this will have to do.... |
23:46 | NOTE |  I hope I can find somebody who can do better than this, as it SUCKS! |
23:45 | ART |  Audrey |
23:39 | EXPERIMENT |  Not sure, but does THIS fix that issue? |
23:36 | BUG |  What I already suspected is true.... Scyndi won't go up a level when Weniaria's experience bar is full.... Shouldn't be too hard to fix... I hope |
23:35 | MAP |  In order not to spook up the boss I decided to keep area 005 free of random encounters |
23:14 | TRANSFER |  Young Irravonia's Casting Pose transferred |
23:14 | SECRET |  Eric's god status revealed casting pose |
23:13 | TRANSFER |  Rebecca Casting Pose |
23:12 | TRANSFER |  Merya casting pose |
23:11 | SECRET |  Kirana casting pose transferred |
23:10 | TRANSFER |  Eric Casting Pose |
23:08 | TRANSFER |  Irravonia Casting pose |
23:06 | TRANSFER |  Dernor Casting Pose |
23:05 | TRANSFER |  Brendor Cast pose |
23:03 | TRANSFER |  Aziëlla casting pose |
22:59 | TRANSFER |  Casting Scyndi |
22:54 | GENERAL |  Not yet all done, but we're getting quite somewhere |
22:34 | GENERAL |  Now I do have to start all over, as I was late with saving... :-/ |
22:33 | NOTE |  I still wonder why it tried to activate a certain NPC though.... :-/ |
22:33 | VOID |  To void this issue for savegames already in Botanica I've set a trigger there too, but it only activates if it didn't do so in prison already |
22:31 | BOOST |  Quick Exp gain for Scyndi with Weniaria when using First Aid |
22:30 | FIXED |  I fixed that |
22:25 | BUG |  A crash in getting defeated after completing the mysterious crypt.... The reset point appears to be there still |
22:05 | GENERAL |  So I'm the job.... |
21:57 | TODO |  Now I must focus on getting my game ready to deal with the boss |
21:55 | CLOSED |  That means I can safely close #102 |
21:54 | CONFIRMED |  But the issue has been properly taken care off.. ;) |
21:54 | FAILURE |  Many applications closed to to me accidentally hitting the power button of my comptuer while removing a USB stick :( |
21:00 | TEST |  6th take! |
21:00 | FUCKYOU |  Getting closer, but the cockroaches still wanna have me, I guesss! |
20:55 | TEST |  5th take |
20:55 | FIXED |  NIL != C |
20:50 | TEST |  4th take! |
20:49 | FIXED |  Forgotten "Save" command in database (doh!) |
20:41 | TEST |  3rd take! |
20:41 | FIXED |  Code typo |
20:37 | TEST |  Second take |
20:37 | FIXED |  Unknown identifier |
20:33 | TEST |  Time to put that onto the test! |
20:33 | LINK |  Code written |
20:23 | NOTE |  This might well be the only ability in the game, in which a bit of a random factor is present when it comes to EXP rewards |
20:22 | SCRIPT |  I've set up the script that will calculate Scyndi's EXP, but ONLY if she's already been blessed by Weniaria |
20:16 | STATUS |  Now the time has come to take care of #102... That shouldn't be too hard.... Although.... |
20:03 | FIXED | |
19:57 | TEST |  But what will happen in the game? |
19:57 | FIXED |  I've fixed the Foe Compiler |
19:54 | INVESTIGATION |  Aha! The Foe compiler puts "false" in fatal elements when it should be "true", which could explain #94 |
19:49 | CLOSED | |
19:49 | CONFIRMED |  Appears to be working |
19:44 | TEST |  Take A |
19:44 | FIXED |  I think I fixed #103 , but I gotta test this first to make sure! |
19:41 | NOTE |  Although switching is not possible in combat... YET! |
19:40 | FIXED |  The more than 4 characters issues SHOULD be fixed now |
15:11 | BALANCE |  NO! I will NOT nerf the flowers here, even they may be too strong when you reach this place first... This *is* an optional dungeon after all... WORK FOR IT! |
15:10 | MAP |  There will now also be brimstones in Botanica |
15:00 | COSMETIC |  I've set a few more coordinates straight, but that doesn't require any more testing |
14:54 | TEST |  Take XII |
14:54 | VOID |  Old NIL issue |
14:41 | TEST |  Take XI (should be the final test when it comes to this before I get to either #102 or #103 ) |
14:41 | COSMETIC |  Better margin for leaves |
14:37 | TEST |  Take X |
14:36 | FIXED |  Blue Flower was called "Red Flower" on screen... |
14:36 | OPTIMIZATION |  And it should also prevent more lagging.... |
14:35 | COSMETIC |  I've also set the leaf generation frequency lower, so less leaves appear for a better visual effect |
14:34 | COSMETIC |  Made rotation negative for better effect |
14:34 | STATUS |  getting closer, but NOT there yet! |
14:27 | TEST |  Take IX |
14:27 | MYSTERY |  I refuse to call this a fix... it was never broken in the first place, but a malfunction in Windows.... I did at least move the files to the right spot now... that SHOULD avoid crashes now, unless they magically move back again (which would NOT be the first time that happens). |
14:26 | MYSTERY |  How do files move by themselves and folders suddenly disappear? |
14:19 | TEST |  Take VIII |
14:19 | GENERATION |  I suddenly realized I also forgot to neg the images, which would lateron also lead to crashes, so let's take care of that in one go |
14:17 | FIXED |  Image Typo |
14:13 | TEST |  Take VII |
14:13 | FIXED |  Art misreferrence |
14:03 | TEST |  Test Take VI |
14:03 | FIXED |  Not a group, but a module.... idiot! |
13:57 | TEST |  Take V |
13:57 | FIXED |  And fixed |
13:57 | STUPIDITY |  THAT was stupid |
13:54 | TEST |  Take IV |
13:54 | FIXED |  Lack of "self" |
13:50 | TEST |  Take III |
13:50 | FIXED |  Missing "end" |
13:47 | TEST |  Take II |
13:47 | FIXED |  Lack of self |
13:44 | TEST |  Let's see how the encounters work... I haven't yet taken care of #102 and #103 .. One thing at the time.... |
13:43 | CHECKED |  Final checkup |
13:42 | LINK |  Enemies linked to the map |
13:41 | FOE |  Purple Flower |
13:41 | FOE |  Blue Flower |
13:41 | ABILITY |  Purple pollen |
13:40 | ABILITY |  Blue Pollen |
13:40 | ABILITY |  Red Pollen |
13:38 | CHECKLIST | |
13:07 | DATABASE |  DataCopy |
13:06 | FOE |  Red Flower |
12:32 | NOTE |  This is the first (maybe even also the last, but that remains to be seen) that has a script on its own without a depency template. This is because this is quite a unique setup which I don't expect to repeat later.... |
12:31 | ARENA |  Botanica |
12:16 | TRANSFER |  Art Purple Flower |
12:16 | TRANSFER |  Art Blue Flower |
12:16 | TRANSFER |  Art Red Flower |
2:17 | NOTE |  Whatever... |
0:33 | STATUS |  For now I'll just call it.... Tomorrow is another day.... I am not celebrating Christmas.... so for me it's a good day to get things done.... |
0:32 | NOTE |  This will also be when I take care of issues #102 and #103 |
0:32 | STATUS |  The next step will of course be the random encounters and let's not forget about, the boss.... |
0:22 | TEST |  Let's try that again! |
0:22 | FIXED |  Missing exit spot |
0:19 | TEST |  One more test |
0:19 | FIXED |  BlockMap Issue |
0:11 | MAP |  Random Treasure |
0:02 | CONFIRMED |  Yay! It works! |
- = 24 Dec 2019 = - |
23:57 | TEST |  Again! |
23:57 | FIXED |  Missing "end" command |
23:55 | TEST |  before putting in the treasure stuff, let's first check the backlink, as that can be fragile stuff |
23:54 | LINK |  I've done the link between area 002 and area 005 |
23:41 | ITEM |  Spores |
23:40 | ITEM |  Pepper |
23:37 | ITEM |  Aloë Vera |
23:35 | CONFIRMED |  ALl the stuff that had to work works |
23:31 | TEST |  A little test is in order! |
23:31 | MAP |  Area 005 |
23:31 | MAP |  Area 004 |
23:00 | TEST |  Another test! |
23:00 | MAP |  Area 003 |
22:34 | TEST |  Let's see if it all works, since this is a rather strange map to work out |
22:21 | MAP |  Area 002 Botanica |
22:03 | STATUS |  Right! Now stuff works, the way it should.... At least, it looks that way |
21:58 | TEST |  Take IV |
21:58 | FIXED |  Missing file extension |
21:54 | TEST |  Take III |
21:54 | FIXED |  Illegal Method Call |
21:49 | TEST |  Take II |
21:49 | FIXED |  Syntax error |
21:44 | TEST |  Time to put this all to the test! |
21:44 | LINK |  Link between prison and Botanica |
21:41 | SASKIA |  Empty mapscript |
19:46 | JCR6 |  I do need to repack my music resource as result, but no matter, I can take a break in the meantime..... |
19:45 | MUSIC |  "Kalimba Relaxation Music" by Kevin McLeod has been chosen for Botanica |
19:36 | LINK |  The gate to Botanica should work now |
19:33 | MAP |  Area 001 of Botanica |
19:22 | ART |  I've drawn a "leaf", but I personally hate it, but as a place holder.... I'll do..... |
19:22 | FAILURE |  I guess PD clipart is no longer available on the internet |
18:28 | CONFIRMED |  It appears to be working |
18:18 | TEST |  Take XVII |
18:18 | VOID |  quote issue |
18:18 | COCKROACH |  FUCK YOU! |
18:02 | TEST |  Take XVI |
18:02 | EXPERIMENT |  I wanna try what will happen when I do this |
18:02 | COCKROACH |  I guess the string generation is not the way it should be |
17:50 | TEST |  Take XVI |
17:50 | FIXED |  Bad database read-out |
17:46 | TEST |  Take XV |
17:45 | DEBUG |  An extra debug line must give me some answers |
17:43 | COCKROACH |  I guess it's not gonna happen, eh? |
17:37 | TEST |  Take XIV |
17:37 | FIXED |  Generated definition error |
17:35 | COCKROACH |  Still NO GOOD! |
17:31 | TEST |  Take XIII |
17:31 | FIXED |  I fixed it, but what the hell was I doing there? |
17:31 | HUH |  What the.....? |
17:24 | TEST |  Take XII |
17:24 | FIXED |  Argumentation error |
17:16 | TEST |  Take XI |
17:16 | EXPERIMENT |  Maybe THIS will fix that issue |
17:11 | TEST |  Take X |
17:11 | DEBUG |  debug Let's see if this gets me some more answers, as the claim done is NOT correct, after all! |
17:10 | HUH |  That's odd... Checking my database the data appears to be in order! |
17:08 | NOTE |  Aha! Now it becomes clear! The data for "Who is the Virus?" is invalid, eh? |
17:03 | TEST |  Take IX |
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