1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157
11:59FIXED
FIXED Lack of "self"
11:21TEST
TEST Take I
11:21NOTE
NOTE WISH ME LUCK!
11:21LINK
LINK Now I've linked the calculator to the hook buttons... The stage is now set for testing
11:19SCRIPT
SCRIPT Completed the first prototype of Scyndi's hook on calculator... It's not yet tested, and I cannot even test it yet, as I am not completely done... yet....
11:15NALA
NALA Merya As a result I must recompile NALA, but that's no real bother since I'm not done with Scyndi yet, so the compiler can run while I work that part out! ;)
11:15KTHURA
KTHURA A small enhancement to the bubble engine so actors can be easily teleported, or in Scyndi's case have a little correction
1:26STATUS
STATUS So far, for today.... I am getting tired... Tomorrow I'll script out the actual whip throw hooking on routine.... At least, that's the plan....
1:20TEST
TEST Oh well....
1:20STUPIDITY
STUPIDITY Congratulations, Jeroen... You placed the draw command in the wrong callback method
1:13OFFTOPIC
OFFTOPIC FYI ... In the Netherlands it's Christmas for 2 days, meaning that December 26th, still counts as Christmas here... And I will still work on... At least SOMEBODY is using his time ina USEFUL way these days! :-P
1:12TEST
TEST Another go then?
1:12FIXED
FIXED Missing declarations
1:05TEST
TEST A little test is in order
1:05SCRIPT
SCRIPT The button can be loaded and be shown, however clicking the button will NOT yet work (odd, eh?)
1:02ART
ART Scyndi's personal action button
0:58MAP
MAP Aziella Scyndi's Hook Spot placed, however since Scyndi's ability has not yet been scripted, she cannot hook on yet
0:46TRANSFER
TRANSFER Scyndi's hook spot
0:42STATUS
STATUS That is all cool now.... Now to make sure Scyndi can use the shorcut I had in mind
0:35DONE
DONE A few more fixups
0:33OPTIMIZATION
OPTIMIZATION Better!
0:32FIXED
FIXED Code typo
0:32GENERATION
GENERATION Neg
- = 25 Dec 2019 = -
23:57TEST
TEST Let's go!
23:57MAPSCRIPT
MAPSCRIPT Link code
23:57SASKIA
SASKIA Link code
23:54MAP
MAP Boss placed in Botanica
23:52BOSS
BOSS Audrey
23:48OFFTOPIC
OFFTOPIC Of course the name of the boss, and of the achievement are no "coincidence".... They are REFERENCES!
23:47ACHIEVEMENT
ACHIEVEMENT I've set "Feed me, Seymour" to automatically trigger once Audrey has been defeated
23:46NOTE
NOTE Dernor But due to lack of a good graphics designer this will have to do....
23:46NOTE
NOTE I hope I can find somebody who can do better than this, as it SUCKS!
23:45ART
ART Audrey
23:39EXPERIMENT
EXPERIMENT Not sure, but does THIS fix that issue?
23:36BUG
BUG What I already suspected is true.... Scyndi won't go up a level when Weniaria's experience bar is full.... Shouldn't be too hard to fix... I hope
23:35MAP
MAP In order not to spook up the boss I decided to keep area 005 free of random encounters
23:14TRANSFER
TRANSFER Young Irravonia's Casting Pose transferred
23:14SECRET
SECRET Eric's god status revealed casting pose
23:13TRANSFER
TRANSFER Rebecca Casting Pose
23:12TRANSFER
TRANSFER Merya casting pose
23:11SECRET
SECRET Kirana casting pose transferred
23:10TRANSFER
TRANSFER Eric Casting Pose
23:08TRANSFER
TRANSFER Irravonia Casting pose
23:06TRANSFER
TRANSFER Dernor Casting Pose
23:05TRANSFER
TRANSFER Brendor Cast pose
23:03TRANSFER
TRANSFER Aziëlla casting pose
22:59TRANSFER
TRANSFER Casting Scyndi
22:54GENERAL
GENERAL Not yet all done, but we're getting quite somewhere
22:34GENERAL
GENERAL Now I do have to start all over, as I was late with saving... :-/
22:33NOTE
NOTE I still wonder why it tried to activate a certain NPC though.... :-/
22:33VOID
VOID To void this issue for savegames already in Botanica I've set a trigger there too, but it only activates if it didn't do so in prison already
22:31BOOST
BOOST Quick Exp gain for Scyndi with Weniaria when using First Aid
22:30FIXED
FIXED I fixed that
22:25BUG
BUG A crash in getting defeated after completing the mysterious crypt.... The reset point appears to be there still
22:05GENERAL
GENERAL So I'm the job....
21:57TODO
TODO Rebecca Now I must focus on getting my game ready to deal with the boss
21:55CLOSED
CLOSED That means I can safely close #102
21:54CONFIRMED
CONFIRMED But the issue has been properly taken care off.. ;)
21:54FAILURE
FAILURE Many applications closed to to me accidentally hitting the power button of my comptuer while removing a USB stick :(
21:00TEST
TEST 6th take!
21:00FUCKYOU
FUCKYOU Getting closer, but the cockroaches still wanna have me, I guesss!
20:55TEST
TEST 5th take
20:55FIXED
FIXED NIL != C
20:50TEST
TEST 4th take!
20:49FIXED
FIXED Forgotten "Save" command in database (doh!)
20:41TEST
TEST 3rd take!
20:41FIXED
FIXED Rebecca Code typo
20:37TEST
TEST Second take
20:37FIXED
FIXED Unknown identifier
20:33TEST
TEST Time to put that onto the test!
20:33LINK
LINK Code written
20:23NOTE
NOTE This might well be the only ability in the game, in which a bit of a random factor is present when it comes to EXP rewards
20:22SCRIPT
SCRIPT I've set up the script that will calculate Scyndi's EXP, but ONLY if she's already been blessed by Weniaria
20:16STATUS
STATUS Now the time has come to take care of #102... That shouldn't be too hard.... Although....
20:03FIXED
19:57TEST
TEST But what will happen in the game?
19:57FIXED
FIXED I've fixed the Foe Compiler
19:54INVESTIGATION
INVESTIGATION Aha! The Foe compiler puts "false" in fatal elements when it should be "true", which could explain #94
19:49CLOSED
19:49CONFIRMED
CONFIRMED Appears to be working
19:44TEST
TEST Scyndi Take A
19:44FIXED
FIXED I think I fixed #103 , but I gotta test this first to make sure!
19:41NOTE
NOTE Although switching is not possible in combat... YET!
19:40FIXED
FIXED The more than 4 characters issues SHOULD be fixed now
15:11BALANCE
BALANCE NO! I will NOT nerf the flowers here, even they may be too strong when you reach this place first... This *is* an optional dungeon after all... WORK FOR IT!
15:10MAP
MAP There will now also be brimstones in Botanica
15:00COSMETIC
COSMETIC I've set a few more coordinates straight, but that doesn't require any more testing
14:54TEST
TEST Take XII
14:54VOID
VOID Old NIL issue
14:41TEST
TEST Take XI (should be the final test when it comes to this before I get to either #102 or #103 )
14:41COSMETIC
COSMETIC Better margin for leaves
14:37TEST
TEST Take X
14:36FIXED
FIXED Blue Flower was called "Red Flower" on screen...
14:36OPTIMIZATION
OPTIMIZATION And it should also prevent more lagging....
14:35COSMETIC
COSMETIC I've also set the leaf generation frequency lower, so less leaves appear for a better visual effect
14:34COSMETIC
COSMETIC Made rotation negative for better effect
14:34STATUS
STATUS getting closer, but NOT there yet!
14:27TEST
TEST Take IX
14:27MYSTERY
MYSTERY I refuse to call this a fix... it was never broken in the first place, but a malfunction in Windows.... I did at least move the files to the right spot now... that SHOULD avoid crashes now, unless they magically move back again (which would NOT be the first time that happens).
14:26MYSTERY
MYSTERY How do files move by themselves and folders suddenly disappear?
14:19TEST
TEST Take VIII
14:19GENERATION
GENERATION I suddenly realized I also forgot to neg the images, which would lateron also lead to crashes, so let's take care of that in one go
14:17FIXED
FIXED Image Typo
14:13TEST
TEST Take VII
14:13FIXED
FIXED Art misreferrence
14:03TEST
TEST Brendor Test Take VI
14:03FIXED
FIXED Not a group, but a module.... idiot!
13:57TEST
TEST Take V
13:57FIXED
FIXED And fixed
13:57STUPIDITY
STUPIDITY THAT was stupid
13:54TEST
TEST Take IV
13:54FIXED
FIXED Lack of "self"
13:50TEST
TEST Take III
13:50FIXED
FIXED Missing "end"
13:47TEST
TEST Take II
13:47FIXED
FIXED Lack of self
13:44TEST
TEST Let's see how the encounters work... I haven't yet taken care of #102 and #103 .. One thing at the time....
13:43CHECKED
CHECKED Final checkup
13:42LINK
LINK Enemies linked to the map
13:41FOE
FOE Purple Flower
13:41FOE
FOE Blue Flower
13:41ABILITY
ABILITY Purple pollen
13:40ABILITY
ABILITY Blue Pollen
13:40ABILITY
ABILITY Red Pollen
13:38CHECKLIST
13:07DATABASE
DATABASE DataCopy
13:06FOE
FOE Red Flower
12:32NOTE
NOTE This is the first (maybe even also the last, but that remains to be seen) that has a script on its own without a depency template. This is because this is quite a unique setup which I don't expect to repeat later....
12:31ARENA
ARENA Botanica
12:16TRANSFER
TRANSFER Art Purple Flower
12:16TRANSFER
TRANSFER Irravonia Art Blue Flower
12:16TRANSFER
TRANSFER Art Red Flower
2:17NOTE
NOTE Whatever...
0:33STATUS
STATUS For now I'll just call it.... Tomorrow is another day.... I am not celebrating Christmas.... so for me it's a good day to get things done....
0:32NOTE
NOTE This will also be when I take care of issues #102 and #103
0:32STATUS
STATUS The next step will of course be the random encounters and let's not forget about, the boss....
0:22TEST
TEST Let's try that again!
0:22FIXED
FIXED Missing exit spot
0:19TEST
TEST One more test
0:19FIXED
FIXED BlockMap Issue
0:11MAP
MAP Random Treasure
0:02CONFIRMED
CONFIRMED Irravonia Yay! It works!
- = 24 Dec 2019 = -
23:57TEST
TEST Again!
23:57FIXED
FIXED Missing "end" command
23:55TEST
TEST before putting in the treasure stuff, let's first check the backlink, as that can be fragile stuff
23:54LINK
LINK I've done the link between area 002 and area 005
23:41ITEM
ITEM Spores
23:40ITEM
ITEM Pepper
23:37ITEM
ITEM Aloë Vera
23:35CONFIRMED
CONFIRMED ALl the stuff that had to work works
23:31TEST
TEST A little test is in order!
23:31MAP
MAP Area 005
23:31MAP
MAP Area 004
23:00TEST
TEST Another test!
23:00MAP
MAP Area 003
22:34TEST
TEST Eric Let's see if it all works, since this is a rather strange map to work out
22:21MAP
MAP Area 002 Botanica
22:03STATUS
STATUS Right! Now stuff works, the way it should.... At least, it looks that way
21:58TEST
TEST Take IV
21:58FIXED
FIXED Missing file extension
21:54TEST
TEST Take III
21:54FIXED
FIXED Illegal Method Call
21:49TEST
TEST Take II
21:49FIXED
FIXED Syntax error
21:44TEST
TEST Time to put this all to the test!
21:44LINK
LINK Link between prison and Botanica
21:41SASKIA
SASKIA Empty mapscript
19:46JCR6
JCR6 I do need to repack my music resource as result, but no matter, I can take a break in the meantime.....
19:45MUSIC
MUSIC "Kalimba Relaxation Music" by Kevin McLeod has been chosen for Botanica
19:36LINK
LINK The gate to Botanica should work now
19:33MAP
MAP Area 001 of Botanica
19:22ART
ART I've drawn a "leaf", but I personally hate it, but as a place holder.... I'll do.....
19:22FAILURE
FAILURE I guess PD clipart is no longer available on the internet
18:28CONFIRMED
CONFIRMED It appears to be working
18:18TEST
TEST Take XVII
18:18VOID
VOID quote issue
18:18COCKROACH
COCKROACH FUCK YOU!
18:02TEST
TEST Take XVI
18:02EXPERIMENT
EXPERIMENT I wanna try what will happen when I do this
18:02COCKROACH
COCKROACH I guess the string generation is not the way it should be
17:50TEST
TEST Aziella Take XVI
17:50FIXED
FIXED Bad database read-out
17:46TEST
TEST Take XV
17:45DEBUG
DEBUG An extra debug line must give me some answers
17:43COCKROACH
COCKROACH I guess it's not gonna happen, eh?
17:37TEST
TEST Take XIV
17:37FIXED
FIXED Generated definition error
17:35COCKROACH
COCKROACH Still NO GOOD!
17:31TEST
TEST Take XIII
17:31FIXED
FIXED I fixed it, but what the hell was I doing there?
17:31HUH
HUH What the.....?
17:24TEST
TEST Take XII
17:24FIXED
FIXED Argumentation error
17:16TEST
TEST Take XI
17:16EXPERIMENT
EXPERIMENT Maybe THIS will fix that issue
17:11TEST
TEST Take X
17:11DEBUG
DEBUG debug Let's see if this gets me some more answers, as the claim done is NOT correct, after all!
17:10HUH
HUH That's odd... Checking my database the data appears to be in order!
17:08NOTE
NOTE Aha! Now it becomes clear! The data for "Who is the Virus?" is invalid, eh?
17:03TEST
TEST Take IX
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