1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151
23:03ABILITY
ABILITY Lightning
22:49TEST
TEST Take II
22:49ITEM
ITEM Catastrophe
22:46STUPIDITY
STUPIDITY I forgot something very extremely vital!
22:34TEST
TEST Take I
22:16STATUS
STATUS Well does it work, or doesn't it work? To be or not to be? That's the question!
22:15SASKIA
SASKIA Mountain Emperor scripted
22:11LINK
LINK A few linkups
22:07C#
I've put some crash prevention in my foe editor
22:04ITEM
ITEM Banana
20:01UPDATED
20:00UPDATED
UPDATED Repository
19:58NOTE
NOTE Trying to enter Umerington will for now crash the game.... This is only natural as Umerington has not yet fully been prepared for playing, and thus some vital configurations and initiations have not yet been done.
19:57CONFIRMED
CONFIRMED Stuff seems right now
19:52FIXED
FIXED Alias fixed for real this time?
19:35TEST
TEST Take II
19:35NERF
NERF Low level enemy added to forest
19:35FIXED
FIXED Alias
19:07TEST
TEST Take I
19:06MAP
MAP Configured for encounteres
19:04FOE
FOE Rebecca Orc mage
18:57TRANSFER
TRANSFER Art Orc mage
17:04FOE
FOE Irravonia Will-O-Wisp
16:49ART
ART Will-O-Wisp
14:51WORLDMAP
WORLDMAP Umerington
- = 9 Jun 2020 = -
22:59UPDATED
22:59MAP
MAP Config settings done
22:34MUSIC
MUSIC And "Tempting Secrets" by Kevin McLeod will be used for Umerington
22:34MUSIC
MUSIC "How did I get down here" by Widzy will be used for the forest
22:29BUBBLE
BUBBLE SASKIA alias
22:28MAP
MAP Worked out the blockmap for the forest.... The trees did make things go in a bit of another approach requirement
22:06TRANSFER
TRANSFER Textures Umerington
22:05TRANSFER
TRANSFER Textures Forest
21:41REMOVED
REMOVED Map backups
21:40DONE
DONE Generation complete
21:38GENERATION
GENERATION Umerington dominance
21:37DONE
DONE Generation complete
21:31STATUS
STATUS the Genaration can take awhile
21:28MAPSCRIPT
MAPSCRIPT a little fixup
21:26GENERATION
GENERATION Dominance auto settings for the Dyrt Forest
21:26BUBBLE
BUBBLE MapScript Alias
21:22TRANSFER
TRANSFER Umerington
21:22TRANSFER
TRANSFER Dyrt Forest
20:25FAILURE
FAILURE Updating repository, but Git appears to be acting up on me!
20:22STATUS
STATUS Next stop: The Forest!
20:15CONFIRMED
CONFIRMED FINALLY!
20:09TEST
TEST Take V
20:09STUPIDITY
STUPIDITY Eric MORON!
20:05TEST
TEST Take VI
20:05EXPERIMENT
EXPERIMENT ...
20:05MYSTERY
MYSTERY Things are still not right!
20:04TEST
TEST Take V
19:51FIXED
FIXED I found out why and I fixed it!
19:48HUH
HUH Mapscript ignored, somehow?
19:32TEST
TEST Take IV
19:32FIXED
FIXED Missing weakness on squid
19:32BUG
BUG #165 - Will need to be looked at later, as this is a rather specific and complicated bug
19:27NERF
NERF Squid
19:20TEST
TEST Take III
19:20FIXED
FIXED Illegal class call
19:14TEST
TEST Take II
19:14FIXED
FIXED Lack of "self"
19:14TEST
TEST Take I
18:04STATUS
STATUS And now first dinner.....
18:04MAPSCRIPT
MAPSCRIPT endpoint of map
18:03MAP
MAP Finnish
18:00WORLDMAP
WORLDMAP Forest
17:57STATUS
STATUS Okay, the game should be ready for testing now.... However as my dinner is almost ready, it has to wait
16:48CONFIG
CONFIG Infinite encounter set
16:46LINK
LINK And so everything is linked together
16:46MAP
MAP Random Treasures set for the wasteland
16:46MAP
MAP Random encounters configured for the Wasteland
16:39STATUS
STATUS Aziella And now to link stuff together
16:38FOE
FOE Squid
16:34STATUS
STATUS I'm NOT there YET, though!
16:33ARENA
ARENA Wasteland
16:06FOE
FOE Orc Warrior
0:26CONFIRMED
CONFIRMED So far so good.... At last!
0:06TEST
TEST Didn't count (as I would normally not need that)....
0:06STUPIDITY
STUPIDITY Just as stupid, I know
0:06COCKROACH
COCKROACH And another
- = 8 Jun 2020 = -
23:58STUPIDITY
STUPIDITY Aha! Forgotten underscore....
23:58COCKROACH
COCKROACH And why is this ignored?
23:47BUBBLE
BUBBLE Alias for map where SASKIA is not needed
23:35LINK
LINK Worldmap entry for wasteland properly linked to the map
23:26BITBUCKET
BITBUCKET Up-to-date
23:26GITHUB
GITHUB Up-to-date
23:06CLOSED
23:06CLOSED
23:05UPDATED
21:42OFFTOPIC
OFFTOPIC Let's face it peeps... This diagram is a fact

19:29CONFIRMED
CONFIRMED Stuff works
19:23TEST
TEST Take III :(
19:23FAILURE
FAILURE And again
19:23FAILURE
FAILURE Failed build
19:15TEST
TEST And now to put it all to the test
19:15MAP
MAP Merya Needed entry points
19:15MAPSCRIPT
MAPSCRIPT Back To Deslito
19:15SASKIA
SASKIA Back to Delisto
0:23STATUS
STATUS Calling it!
0:22CONFIRMED
CONFIRMED It's okay now
0:17FIXED
FIXED World pointer
0:12WORLDMAP
WORLDMAP Wasteland
0:11WORLDMAP
WORLDMAP Beach
0:10CLOSED
0:10REMINDER
0:08CONFIRMED
CONFIRMED Syrena
0:01TEST
TEST Syrena
0:01MAPSCRIPT
MAPSCRIPT Syrena
0:01MAP
MAP Syrena
- = 7 Jun 2020 = -
23:35TRANSFER
TRANSFER Syrena
23:26TEST
TEST Take III
23:26FIXED
FIXED Wrong group
23:21TEST
TEST Take II
23:21FIXED
FIXED SASKIA Syntax Error
23:10TEST
TEST Take I
23:10STATUS
STATUS This should cover the travel to Dyrt.....
23:09SCENARIO
SCENARIO Welcome to Dyrt
23:05MAP
MAP Adeptions Beach
22:36STATUS
STATUS I need a break now, plus I have to wait until the packer is done anyway, so let's combine the two things, shall we?
22:35SASKIA
SASKIA Dernor Beach basis script
22:35JCR6
JCR6 Packing
22:34MUSIC
MUSIC The Complex (by Kevin McLeod) will be used for Dyrt Beach and Wasteland
22:29TECHNO
TECHNO The wasteland can take a lot of time, since that is a pretty big map, after all....
22:29GENERATION
GENERATION Dominance Wasteland
22:29GENERATION
GENERATION Dominance Beach
22:29TRANSFER
TRANSFER Map Wasteland
22:27TRANSFER
TRANSFER Map Beach
22:25TRANSFER
TRANSFER Texture transfer
22:24TRANSFER
TRANSFER Scenario Dyrt Beach
22:15NOTE
NOTE As soon as you should arrive to Dyrt, the game will crash, since the map you will start in has not yet be set up!
22:15STATUS
STATUS Still a lot to do before we can transfer to Dyrt, though....
22:14SASKIA
SASKIA Ariël
22:14MAPSCRIPT
MAPSCRIPT Go to Dyrt
21:25STATUS
STATUS Ariel will be taken care of later....
21:25CONFIRMED
CONFIRMED Fairy Nikki works the way she should
21:20TODO
TODO So let's do that AGAIN!
21:20FAILURE
FAILURE Build failure
21:15TODO
TODO Setting the game in the right position
21:15MAP
MAP NPC tagging
21:09SCENARIO
SCENARIO Small file adaption for quicker use
21:09FIXED
FIXED Tag fixing
21:07TRANSFER
TRANSFER Mermaid Harbor map scenario
19:34NOTE
NOTE The correct weapon was still given, though
19:33FIXED
FIXED Wrong weapon announcement
19:08TEST
TEST Rebecca Let's do take IV
19:08STATUS
STATUS Well, starving or not... It'll take awhile for my dinner to get ready..... so
19:06TODO
TODO Making myself dinner... I'm starving
19:06STATUS
STATUS Aziella I do need to run another test, but I needed a break also
18:31ABILITY
ABILITY Cure Silence
18:12TEST
TEST Take III
18:12FIXED
FIXED SASKIA error
18:11BOOST
BOOST More HP for the Shadow Rogue.... He went down waaay to easily
18:06TEST
TEST Take II
18:06STUPIDITY
STUPIDITY Forgot to save the SASKIA script
18:02TEST
TEST Take I
18:02STATUS
STATUS Time to put everything to da test
18:02ACHIEVEMENT
ACHIEVEMENT He has fallen into shadow
17:43BOSS
BOSS Shadow Rogue
17:38SCRIPT
SCRIPT Cancel
17:17ACHIEVEMENT
ACHIEVEMENT Time is money, friend!
17:16TRANSFER
TRANSFER Art ShadowRogue
17:15NOTE
NOTE Yup, the place where the next boss is gonna happen
17:15SCREENSHOT
17:15GAMEJOLT
15:00ITEM
ITEM Violator
15:00ITEM
ITEM Titanium Dagger
- = 6 Jun 2020 = -
23:49CONFIRMED
CONFIRMED That crap all works... good!
23:21TEST
TEST Another take must tell me if these fixes did come through!
23:21FIXED
FIXED Oathkeeper did not go for the supermove attached to it
23:12FIXED
FIXED Scyndi That has been fixed, of course!
23:11STUPIDITY
STUPIDITY I forgot to save the "Cleave" ability in Rebecca's ability list....
22:50FAILURE
FAILURE I guess my internet is on protest
22:48TEST
TEST Take I
22:48NOTE
NOTE Only one way to find out!
22:48STATUS
STATUS This should make this boss work.... right?
22:47BOSS
BOSS Hobgoblin
22:35ACHIEVEMENT
ACHIEVEMENT Gigantic
22:31NOTE
NOTE As I still need to set up the boss itself, the game will still crash if you activate the red seal the boss is in
22:31SASKIA
SASKIA Boss start up script
22:30CHARACTER
CHARACTER Rebecca will learn this move at level 20 in the easy mode, level 23 in the casual mode and level 28 in the hard mode
22:28ABILITY
ABILITY Cleave
22:12ITEM
ITEM Oathkeeper
22:09ITEM
ITEM Legendary Blade
21:18TRANSFER
TRANSFER HobGoblin
19:53FIXED
FIXED Take III
19:53FIXED
FIXED Abilities thought by sealed bosses did cause the learn sequence over and over regardless if the move was learned or not....
19:38TEST
TEST Take II
19:38NOTE
NOTE Older savegames will suffer permanently... But as I did not yet push any alpha releases since this boss was put in, no damaged savegame files should exist except for my own ;)
19:32FIXED
FIXED Outsider: Crystal McLeen That has been fixed
19:32BUG
BUG So it seems Whizzy's MegaHeal will not unlock when it should
19:23TEST
TEST Let's put on a little test
19:20ABILITY
ABILITY Whizzy's Megaheal
18:43FIXED
FIXED Coloring issue
18:43FIXED
FIXED Shanda Item name typo
18:35TEST
TEST Brendor Take II
18:34FIXED
FIXED ?
18:34HUH
HUH
17:47TEST
TEST Let's rock and roll -- Take I
17:44ITEM
ITEM Fort Harrison
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