1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
19:43FIXED
FIXEDIssue has been fixed
19:43SOLVED
SOLVEDAh, that explains
19:41HUH
HUH
19:26TEST
TESTTake I
19:26TEST
TESTAnd So I can FINALLY get to test the boss fight between the party and Blenchy
19:26JCR6
JCR6Well, by now the new music resource has been rebuilt
19:06EXPERIMENT
EXPERIMENTI already suspected it, but now it's confirmed... The C# JCR packager is not a little bit faster, but it did in 5 minutes what the Go packager took more than an hour... It will therefore be really fruitful if I get the NJCR scripter to work a.s.a.p. So as soon as Blenchy has been properly taken care of, and the first chapter be done, I think it'll save me tons of time in the future to get that done first....
18:18TODO
TODOSo let's put my potato crockets into the oven (you ever heard of those?)
18:18FIXED
FIXEDI fixed it, but I cannot yet check if the fix is done as the JCR6 music rebuild is still running
18:17BUG
BUGI did see a bug in how the score for opening GJ exclusive dungeons are opened...
18:00STATUS
STATUSWell it's time for the news anyway, and after that for dinner, so maybe I can go for that first while the computer is rebuilding
17:59JCR6
JCR6As repacking the music resource is a time consuming operation
17:59MUSIC
MUSICAziella I've set up the boss music for Blenchy and I really hate myself for not doing that before
17:49LINK
LINKWhich is now also linked to Irravonia
17:49ABILITY
ABILITYSplash
17:45SECRET
SECRETEric SPOILER!!!! It's Blenchy!
17:45BOSS
BOSSThe Dark Servant
17:40TODO
TODOAs I still need to configure the boss, and the entire setting around her
17:40SASKIA
SASKIAThe pre-boss SASKIA script has been set up, but I'm not there yet
17:09ACHIEVEMENT
ACHIEVEMENTThe Dark Servants
17:00CHECKED
CHECKEDScenario looks ok
16:57TRANSFER
TRANSFERPre-Boss and Post-Boss Scenario
15:06STATUS
STATUSBe back soon!
15:06CONFIRMED
CONFIRMEDThat works
15:03TEST
TESTThey should be hidden, but I gotta test if this is actually the case
15:03MAP
MAPHeroes placed in the confrontation with the Dark Servant
14:42STATUS
STATUSI need a break now... I'll be back later get the stuff done regarding the boss in the prison
14:21BUG
BUGI've issued this as #106
13:41BUG
BUGScyndi's whip won't show
13:41STATUS
STATUSCrossing works, but
13:32TEST
TESTTake XI
13:32FIXED
FIXEDSyntax error
13:32TEST
TESTTake X
13:24FIXED
FIXEDCorrection didn't work due to issues within the Bubble API for Kthura
13:23SOLVED
SOLVEDAt least the no-scan issue appears to be solved... I must make sure all modulos with 32 in Scyndi bars are 0 (same goes for Irravonia bars, though)....
13:16TEST
TESTTake IX
13:15EXPERIMENT
EXPERIMENTLet's see....
13:01TEST
TESTTake VIII
13:01SOLVED
SOLVEDI think I found the issue.... And interesting this can be also
12:46TEST
TESTTake VII
12:46DEBUG
DEBUGAziella More debug is still needed, though
12:46INVESTIGATION
INVESTIGATIONElementary, my dear Watson....
It is at least proven the ScyndiHook_ prefix has been seen
12:41TEST
TESTTake VI
12:41FIXED
FIXEDDebug Illegal function call
12:37TEST
TESTTake V
12:37DEBUG
DEBUGDernor MOAR debug lines
12:30TEST
TESTTake VI
12:30EXPERIMENT
EXPERIMENTI do need to try this though
12:30MYSTERY
MYSTERYstuff is still very very vague
12:16TEST
TESTTake V
12:15DEBUG
DEBUGWhy?
12:15BUG
BUGNothing happens... at all
12:11TEST
TESTTake IV
12:11FIXED
FIXED
12:11SOLVED
SOLVEDAh, wrong function type
12:04TEST
TESTTake III
12:04FIXED
FIXEDWell I saved... Let's see if that fixes stuff
12:03HUH
HUHIs the fact that I forgot to save before building the issue?
12:03HUH
HUHWTF?
11:59TEST
TESTTake II
11:59FIXED
FIXEDLack of "self"
11:21TEST
TESTTake I
11:21NOTE
NOTEWISH ME LUCK!
11:21LINK
LINKNow I've linked the calculator to the hook buttons... The stage is now set for testing
11:19SCRIPT
SCRIPTCompleted the first prototype of Scyndi's hook on calculator... It's not yet tested, and I cannot even test it yet, as I am not completely done... yet....
11:15NALA
NALAMerya As a result I must recompile NALA, but that's no real bother since I'm not done with Scyndi yet, so the compiler can run while I work that part out! ;)
11:15KTHURA
KTHURAA small enhancement to the bubble engine so actors can be easily teleported, or in Scyndi's case have a little correction
1:26STATUS
STATUSSo far, for today.... I am getting tired... Tomorrow I'll script out the actual whip throw hooking on routine.... At least, that's the plan....
1:20TEST
TESTOh well....
1:20STUPIDITY
STUPIDITYCongratulations, Jeroen... You placed the draw command in the wrong callback method
1:13OFFTOPIC
OFFTOPICFYI ... In the Netherlands it's Christmas for 2 days, meaning that December 26th, still counts as Christmas here... And I will still work on... At least SOMEBODY is using his time ina USEFUL way these days! :-P
1:12TEST
TESTAnother go then?
1:12FIXED
FIXEDMissing declarations
1:05TEST
TESTA little test is in order
1:05SCRIPT
SCRIPTThe button can be loaded and be shown, however clicking the button will NOT yet work (odd, eh?)
1:02ART
ARTScyndi's personal action button
0:58MAP
MAPAziella Scyndi's Hook Spot placed, however since Scyndi's ability has not yet been scripted, she cannot hook on yet
0:46TRANSFER
TRANSFERScyndi's hook spot
0:42STATUS
STATUSThat is all cool now.... Now to make sure Scyndi can use the shorcut I had in mind
0:35DONE
DONEA few more fixups
0:33OPTIMIZATION
OPTIMIZATIONBetter!
0:32FIXED
FIXEDCode typo
0:32GENERATION
GENERATIONNeg
- = 25 Dec 2019 = -
23:57TEST
TESTLet's go!
23:57MAPSCRIPT
MAPSCRIPTLink code
23:57SASKIA
SASKIALink code
23:54MAP
MAPBoss placed in Botanica
23:52BOSS
BOSSAudrey
23:48OFFTOPIC
OFFTOPICOf course the name of the boss, and of the achievement are no "coincidence".... They are REFERENCES!
23:47ACHIEVEMENT
ACHIEVEMENTI've set "Feed me, Seymour" to automatically trigger once Audrey has been defeated
23:46NOTE
NOTEDernor But due to lack of a good graphics designer this will have to do....
23:46NOTE
NOTEI hope I can find somebody who can do better than this, as it SUCKS!
23:45ART
ARTAudrey
23:39EXPERIMENT
EXPERIMENTNot sure, but does THIS fix that issue?
23:36BUG
BUGWhat I already suspected is true.... Scyndi won't go up a level when Weniaria's experience bar is full.... Shouldn't be too hard to fix... I hope
23:35MAP
MAPIn order not to spook up the boss I decided to keep area 005 free of random encounters
23:14TRANSFER
TRANSFERYoung Irravonia's Casting Pose transferred
23:14SECRET
SECRETEric's god status revealed casting pose
23:13TRANSFER
TRANSFERRebecca Casting Pose
23:12TRANSFER
TRANSFERMerya casting pose
23:11SECRET
SECRETKirana casting pose transferred
23:10TRANSFER
TRANSFEREric Casting Pose
23:08TRANSFER
TRANSFERIrravonia Casting pose
23:06TRANSFER
TRANSFERDernor Casting Pose
23:05TRANSFER
TRANSFERBrendor Cast pose
23:03TRANSFER
TRANSFERAziëlla casting pose
22:59TRANSFER
TRANSFERCasting Scyndi
22:54GENERAL
GENERALNot yet all done, but we're getting quite somewhere
22:34GENERAL
GENERALNow I do have to start all over, as I was late with saving... :-/
22:33NOTE
NOTEI still wonder why it tried to activate a certain NPC though.... :-/
22:33VOID
VOIDTo void this issue for savegames already in Botanica I've set a trigger there too, but it only activates if it didn't do so in prison already
22:31BOOST
BOOSTQuick Exp gain for Scyndi with Weniaria when using First Aid
22:30FIXED
FIXEDI fixed that
22:25BUG
BUGA crash in getting defeated after completing the mysterious crypt.... The reset point appears to be there still
22:05GENERAL
GENERALSo I'm the job....
21:57TODO
TODORebecca Now I must focus on getting my game ready to deal with the boss
21:55CLOSED
CLOSEDThat means I can safely close #102
21:54CONFIRMED
CONFIRMEDBut the issue has been properly taken care off.. ;)
21:54FAILURE
FAILUREMany applications closed to to me accidentally hitting the power button of my comptuer while removing a USB stick :(
21:00TEST
TEST6th take!
21:00FUCKYOU
FUCKYOUGetting closer, but the cockroaches still wanna have me, I guesss!
20:55TEST
TEST5th take
20:55FIXED
FIXEDNIL != C
20:50TEST
TEST4th take!
20:49FIXED
FIXEDForgotten "Save" command in database (doh!)
20:41TEST
TEST3rd take!
20:41FIXED
FIXEDRebecca Code typo
20:37TEST
TESTSecond take
20:37FIXED
FIXEDUnknown identifier
20:33TEST
TESTTime to put that onto the test!
20:33LINK
LINKCode written
20:23NOTE
NOTEThis might well be the only ability in the game, in which a bit of a random factor is present when it comes to EXP rewards
20:22SCRIPT
SCRIPTI've set up the script that will calculate Scyndi's EXP, but ONLY if she's already been blessed by Weniaria
20:16STATUS
STATUSNow the time has come to take care of #102... That shouldn't be too hard.... Although....
20:03FIXED
19:57TEST
TESTBut what will happen in the game?
19:57FIXED
FIXEDI've fixed the Foe Compiler
19:54INVESTIGATION
INVESTIGATIONAha! The Foe compiler puts "false" in fatal elements when it should be "true", which could explain #94
19:49CLOSED
19:49CONFIRMED
CONFIRMEDAppears to be working
19:44TEST
TESTScyndi Take A
19:44FIXED
FIXEDI think I fixed #103 , but I gotta test this first to make sure!
19:41NOTE
NOTEAlthough switching is not possible in combat... YET!
19:40FIXED
FIXEDThe more than 4 characters issues SHOULD be fixed now
15:11BALANCE
BALANCENO! I will NOT nerf the flowers here, even they may be too strong when you reach this place first... This *is* an optional dungeon after all... WORK FOR IT!
15:10MAP
MAPThere will now also be brimstones in Botanica
15:00COSMETIC
COSMETICI've set a few more coordinates straight, but that doesn't require any more testing
14:54TEST
TESTTake XII
14:54VOID
VOIDOld NIL issue
14:41TEST
TESTTake XI (should be the final test when it comes to this before I get to either #102 or #103 )
14:41COSMETIC
COSMETICBetter margin for leaves
14:37TEST
TESTTake X
14:36FIXED
FIXEDBlue Flower was called "Red Flower" on screen...
14:36OPTIMIZATION
OPTIMIZATIONAnd it should also prevent more lagging....
14:35COSMETIC
COSMETICI've also set the leaf generation frequency lower, so less leaves appear for a better visual effect
14:34COSMETIC
COSMETICMade rotation negative for better effect
14:34STATUS
STATUSgetting closer, but NOT there yet!
14:27TEST
TESTTake IX
14:27MYSTERY
MYSTERYI refuse to call this a fix... it was never broken in the first place, but a malfunction in Windows.... I did at least move the files to the right spot now... that SHOULD avoid crashes now, unless they magically move back again (which would NOT be the first time that happens).
14:26MYSTERY
MYSTERYHow do files move by themselves and folders suddenly disappear?
14:19TEST
TESTTake VIII
14:19GENERATION
GENERATIONI suddenly realized I also forgot to neg the images, which would lateron also lead to crashes, so let's take care of that in one go
14:17FIXED
FIXEDImage Typo
14:13TEST
TESTTake VII
14:13FIXED
FIXEDArt misreferrence
14:03TEST
TESTBrendor Test Take VI
14:03FIXED
FIXEDNot a group, but a module.... idiot!
13:57TEST
TESTTake V
13:57FIXED
FIXEDAnd fixed
13:57STUPIDITY
STUPIDITYTHAT was stupid
13:54TEST
TESTTake IV
13:54FIXED
FIXEDLack of "self"
13:50TEST
TESTTake III
13:50FIXED
FIXEDMissing "end"
13:47TEST
TESTTake II
13:47FIXED
FIXEDLack of self
13:44TEST
TESTLet's see how the encounters work... I haven't yet taken care of #102 and #103 .. One thing at the time....
13:43CHECKED
CHECKEDFinal checkup
13:42LINK
LINKEnemies linked to the map
13:41FOE
FOEPurple Flower
13:41FOE
FOEBlue Flower
13:41ABILITY
ABILITYPurple pollen
13:40ABILITY
ABILITYBlue Pollen
13:40ABILITY
ABILITYRed Pollen
13:38CHECKLIST
13:07DATABASE
DATABASEDataCopy
13:06FOE
FOERed Flower
12:32NOTE
NOTEThis is the first (maybe even also the last, but that remains to be seen) that has a script on its own without a depency template. This is because this is quite a unique setup which I don't expect to repeat later....
12:31ARENA
ARENABotanica
12:16TRANSFER
TRANSFERArt Purple Flower
12:16TRANSFER
TRANSFERIrravonia Art Blue Flower
12:16TRANSFER
TRANSFERArt Red Flower
2:17NOTE
NOTEWhatever...
0:33STATUS
STATUSFor now I'll just call it.... Tomorrow is another day.... I am not celebrating Christmas.... so for me it's a good day to get things done....
0:32NOTE
NOTEThis will also be when I take care of issues #102 and #103
0:32STATUS
STATUSThe next step will of course be the random encounters and let's not forget about, the boss....
0:22TEST
TESTLet's try that again!
0:22FIXED
FIXEDMissing exit spot
0:19TEST
TESTOne more test
0:19FIXED
FIXEDBlockMap Issue
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