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19:43 | FIXED | Issue has been fixed |
19:43 | SOLVED | Ah, that explains |
19:41 | HUH | |
19:26 | TEST | Take I |
19:26 | TEST | And So I can FINALLY get to test the boss fight between the party and Blenchy |
19:26 | JCR6 | Well, by now the new music resource has been rebuilt |
19:06 | EXPERIMENT | I already suspected it, but now it's confirmed... The C# JCR packager is not a little bit faster, but it did in 5 minutes what the Go packager took more than an hour... It will therefore be really fruitful if I get the NJCR scripter to work a.s.a.p. So as soon as Blenchy has been properly taken care of, and the first chapter be done, I think it'll save me tons of time in the future to get that done first.... |
18:18 | TODO | So let's put my potato crockets into the oven (you ever heard of those?) |
18:18 | FIXED | I fixed it, but I cannot yet check if the fix is done as the JCR6 music rebuild is still running |
18:17 | BUG | I did see a bug in how the score for opening GJ exclusive dungeons are opened... |
18:00 | STATUS | Well it's time for the news anyway, and after that for dinner, so maybe I can go for that first while the computer is rebuilding |
17:59 | JCR6 | As repacking the music resource is a time consuming operation |
17:59 | MUSIC | I've set up the boss music for Blenchy and I really hate myself for not doing that before |
17:49 | LINK | Which is now also linked to Irravonia |
17:49 | ABILITY | Splash |
17:45 | SECRET | SPOILER!!!! It's Blenchy! |
17:45 | BOSS | The Dark Servant |
17:40 | TODO | As I still need to configure the boss, and the entire setting around her |
17:40 | SASKIA | The pre-boss SASKIA script has been set up, but I'm not there yet |
17:09 | ACHIEVEMENT | The Dark Servants |
17:00 | CHECKED | Scenario looks ok |
16:57 | TRANSFER | Pre-Boss and Post-Boss Scenario |
15:06 | STATUS | Be back soon! |
15:06 | CONFIRMED | That works |
15:03 | TEST | They should be hidden, but I gotta test if this is actually the case |
15:03 | MAP | Heroes placed in the confrontation with the Dark Servant |
14:42 | STATUS | I need a break now... I'll be back later get the stuff done regarding the boss in the prison |
14:21 | BUG | I've issued this as #106 |
13:41 | BUG | Scyndi's whip won't show |
13:41 | STATUS | Crossing works, but |
13:32 | TEST | Take XI |
13:32 | FIXED | Syntax error |
13:32 | TEST | Take X |
13:24 | FIXED | Correction didn't work due to issues within the Bubble API for Kthura |
13:23 | SOLVED | At least the no-scan issue appears to be solved... I must make sure all modulos with 32 in Scyndi bars are 0 (same goes for Irravonia bars, though).... |
13:16 | TEST | Take IX |
13:15 | EXPERIMENT | Let's see.... |
13:01 | TEST | Take VIII |
13:01 | SOLVED | I think I found the issue.... And interesting this can be also |
12:46 | TEST | Take VII |
12:46 | DEBUG | More debug is still needed, though |
12:46 | INVESTIGATION | Elementary, my dear Watson.... It is at least proven the ScyndiHook_ prefix has been seen |
12:41 | TEST | Take VI |
12:41 | FIXED | Debug Illegal function call |
12:37 | TEST | Take V |
12:37 | DEBUG | MOAR debug lines |
12:30 | TEST | Take VI |
12:30 | EXPERIMENT | I do need to try this though |
12:30 | MYSTERY | stuff is still very very vague |
12:16 | TEST | Take V |
12:15 | DEBUG | Why? |
12:15 | BUG | Nothing happens... at all |
12:11 | TEST | Take IV |
12:11 | FIXED | |
12:11 | SOLVED | Ah, wrong function type |
12:04 | TEST | Take III |
12:04 | FIXED | Well I saved... Let's see if that fixes stuff |
12:03 | HUH | Is the fact that I forgot to save before building the issue? |
12:03 | HUH | WTF? |
11:59 | TEST | Take II |
11:59 | FIXED | Lack of "self" |
11:21 | TEST | Take I |
11:21 | NOTE | WISH ME LUCK! |
11:21 | LINK | Now I've linked the calculator to the hook buttons... The stage is now set for testing |
11:19 | SCRIPT | Completed the first prototype of Scyndi's hook on calculator... It's not yet tested, and I cannot even test it yet, as I am not completely done... yet.... |
11:15 | NALA | As a result I must recompile NALA, but that's no real bother since I'm not done with Scyndi yet, so the compiler can run while I work that part out! ;) |
11:15 | KTHURA | A small enhancement to the bubble engine so actors can be easily teleported, or in Scyndi's case have a little correction |
1:26 | STATUS | So far, for today.... I am getting tired... Tomorrow I'll script out the actual whip throw hooking on routine.... At least, that's the plan.... |
1:20 | TEST | Oh well.... |
1:20 | STUPIDITY | Congratulations, Jeroen... You placed the draw command in the wrong callback method |
1:13 | OFFTOPIC | FYI ... In the Netherlands it's Christmas for 2 days, meaning that December 26th, still counts as Christmas here... And I will still work on... At least SOMEBODY is using his time ina USEFUL way these days! :-P |
1:12 | TEST | Another go then? |
1:12 | FIXED | Missing declarations |
1:05 | TEST | A little test is in order |
1:05 | SCRIPT | The button can be loaded and be shown, however clicking the button will NOT yet work (odd, eh?) |
1:02 | ART | Scyndi's personal action button |
0:58 | MAP | Scyndi's Hook Spot placed, however since Scyndi's ability has not yet been scripted, she cannot hook on yet |
0:46 | TRANSFER | Scyndi's hook spot |
0:42 | STATUS | That is all cool now.... Now to make sure Scyndi can use the shorcut I had in mind |
0:35 | DONE | A few more fixups |
0:33 | OPTIMIZATION | Better! |
0:32 | FIXED | Code typo |
0:32 | GENERATION | Neg |
- = 25 Dec 2019 = - | ||
23:57 | TEST | Let's go! |
23:57 | MAPSCRIPT | Link code |
23:57 | SASKIA | Link code |
23:54 | MAP | Boss placed in Botanica |
23:52 | BOSS | Audrey |
23:48 | OFFTOPIC | Of course the name of the boss, and of the achievement are no "coincidence".... They are REFERENCES! |
23:47 | ACHIEVEMENT | I've set "Feed me, Seymour" to automatically trigger once Audrey has been defeated |
23:46 | NOTE | But due to lack of a good graphics designer this will have to do.... |
23:46 | NOTE | I hope I can find somebody who can do better than this, as it SUCKS! |
23:45 | ART | Audrey |
23:39 | EXPERIMENT | Not sure, but does THIS fix that issue? |
23:36 | BUG | What I already suspected is true.... Scyndi won't go up a level when Weniaria's experience bar is full.... Shouldn't be too hard to fix... I hope |
23:35 | MAP | In order not to spook up the boss I decided to keep area 005 free of random encounters |
23:14 | TRANSFER | Young Irravonia's Casting Pose transferred |
23:14 | SECRET | Eric's god status revealed casting pose |
23:13 | TRANSFER | Rebecca Casting Pose |
23:12 | TRANSFER | Merya casting pose |
23:11 | SECRET | Kirana casting pose transferred |
23:10 | TRANSFER | Eric Casting Pose |
23:08 | TRANSFER | Irravonia Casting pose |
23:06 | TRANSFER | Dernor Casting Pose |
23:05 | TRANSFER | Brendor Cast pose |
23:03 | TRANSFER | Aziëlla casting pose |
22:59 | TRANSFER | Casting Scyndi |
22:54 | GENERAL | Not yet all done, but we're getting quite somewhere |
22:34 | GENERAL | Now I do have to start all over, as I was late with saving... :-/ |
22:33 | NOTE | I still wonder why it tried to activate a certain NPC though.... :-/ |
22:33 | VOID | To void this issue for savegames already in Botanica I've set a trigger there too, but it only activates if it didn't do so in prison already |
22:31 | BOOST | Quick Exp gain for Scyndi with Weniaria when using First Aid |
22:30 | FIXED | I fixed that |
22:25 | BUG | A crash in getting defeated after completing the mysterious crypt.... The reset point appears to be there still |
22:05 | GENERAL | So I'm the job.... |
21:57 | TODO | Now I must focus on getting my game ready to deal with the boss |
21:55 | CLOSED | That means I can safely close #102 |
21:54 | CONFIRMED | But the issue has been properly taken care off.. ;) |
21:54 | FAILURE | Many applications closed to to me accidentally hitting the power button of my comptuer while removing a USB stick :( |
21:00 | TEST | 6th take! |
21:00 | FUCKYOU | Getting closer, but the cockroaches still wanna have me, I guesss! |
20:55 | TEST | 5th take |
20:55 | FIXED | NIL != C |
20:50 | TEST | 4th take! |
20:49 | FIXED | Forgotten "Save" command in database (doh!) |
20:41 | TEST | 3rd take! |
20:41 | FIXED | Code typo |
20:37 | TEST | Second take |
20:37 | FIXED | Unknown identifier |
20:33 | TEST | Time to put that onto the test! |
20:33 | LINK | Code written |
20:23 | NOTE | This might well be the only ability in the game, in which a bit of a random factor is present when it comes to EXP rewards |
20:22 | SCRIPT | I've set up the script that will calculate Scyndi's EXP, but ONLY if she's already been blessed by Weniaria |
20:16 | STATUS | Now the time has come to take care of #102... That shouldn't be too hard.... Although.... |
20:03 | FIXED | |
19:57 | TEST | But what will happen in the game? |
19:57 | FIXED | I've fixed the Foe Compiler |
19:54 | INVESTIGATION | Aha! The Foe compiler puts "false" in fatal elements when it should be "true", which could explain #94 |
19:49 | CLOSED | |
19:49 | CONFIRMED | Appears to be working |
19:44 | TEST | Take A |
19:44 | FIXED | I think I fixed #103 , but I gotta test this first to make sure! |
19:41 | NOTE | Although switching is not possible in combat... YET! |
19:40 | FIXED | The more than 4 characters issues SHOULD be fixed now |
15:11 | BALANCE | NO! I will NOT nerf the flowers here, even they may be too strong when you reach this place first... This *is* an optional dungeon after all... WORK FOR IT! |
15:10 | MAP | There will now also be brimstones in Botanica |
15:00 | COSMETIC | I've set a few more coordinates straight, but that doesn't require any more testing |
14:54 | TEST | Take XII |
14:54 | VOID | Old NIL issue |
14:41 | TEST | |
14:41 | COSMETIC | Better margin for leaves |
14:37 | TEST | Take X |
14:36 | FIXED | Blue Flower was called "Red Flower" on screen... |
14:36 | OPTIMIZATION | And it should also prevent more lagging.... |
14:35 | COSMETIC | I've also set the leaf generation frequency lower, so less leaves appear for a better visual effect |
14:34 | COSMETIC | Made rotation negative for better effect |
14:34 | STATUS | getting closer, but NOT there yet! |
14:27 | TEST | Take IX |
14:27 | MYSTERY | I refuse to call this a fix... it was never broken in the first place, but a malfunction in Windows.... I did at least move the files to the right spot now... that SHOULD avoid crashes now, unless they magically move back again (which would NOT be the first time that happens). |
14:26 | MYSTERY | How do files move by themselves and folders suddenly disappear? |
14:19 | TEST | Take VIII |
14:19 | GENERATION | I suddenly realized I also forgot to neg the images, which would lateron also lead to crashes, so let's take care of that in one go |
14:17 | FIXED | Image Typo |
14:13 | TEST | Take VII |
14:13 | FIXED | Art misreferrence |
14:03 | TEST | Test Take VI |
14:03 | FIXED | Not a group, but a module.... idiot! |
13:57 | TEST | Take V |
13:57 | FIXED | And fixed |
13:57 | STUPIDITY | THAT was stupid |
13:54 | TEST | Take IV |
13:54 | FIXED | Lack of "self" |
13:50 | TEST | Take III |
13:50 | FIXED | Missing "end" |
13:47 | TEST | Take II |
13:47 | FIXED | Lack of self |
13:44 | TEST | |
13:43 | CHECKED | Final checkup |
13:42 | LINK | Enemies linked to the map |
13:41 | FOE | Purple Flower |
13:41 | FOE | Blue Flower |
13:41 | ABILITY | Purple pollen |
13:40 | ABILITY | Blue Pollen |
13:40 | ABILITY | Red Pollen |
13:38 | CHECKLIST | |
13:07 | DATABASE | DataCopy |
13:06 | FOE | Red Flower |
12:32 | NOTE | This is the first (maybe even also the last, but that remains to be seen) that has a script on its own without a depency template. This is because this is quite a unique setup which I don't expect to repeat later.... |
12:31 | ARENA | Botanica |
12:16 | TRANSFER | Art Purple Flower |
12:16 | TRANSFER | Art Blue Flower |
12:16 | TRANSFER | Art Red Flower |
2:17 | NOTE | Whatever... |
0:33 | STATUS | For now I'll just call it.... Tomorrow is another day.... I am not celebrating Christmas.... so for me it's a good day to get things done.... |
0:32 | NOTE | |
0:32 | STATUS | The next step will of course be the random encounters and let's not forget about, the boss.... |
0:22 | TEST | Let's try that again! |
0:22 | FIXED | Missing exit spot |
0:19 | TEST | One more test |
0:19 | FIXED | BlockMap Issue |
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