1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 |
23:03 | ABILITY |  Lightning |
22:49 | TEST |  Take II |
22:49 | ITEM |  Catastrophe |
22:46 | STUPIDITY |  I forgot something very extremely vital! |
22:34 | TEST |  Take I |
22:16 | STATUS |  Well does it work, or doesn't it work? To be or not to be? That's the question! |
22:15 | SASKIA |  Mountain Emperor scripted |
22:11 | LINK |  A few linkups |
22:07 | C# | I've put some crash prevention in my foe editor |
22:04 | ITEM |  Banana |
20:01 | UPDATED | |
20:00 | UPDATED |  Repository |
19:58 | NOTE |  Trying to enter Umerington will for now crash the game.... This is only natural as Umerington has not yet fully been prepared for playing, and thus some vital configurations and initiations have not yet been done. |
19:57 | CONFIRMED |  Stuff seems right now |
19:52 | FIXED |  Alias fixed for real this time? |
19:35 | TEST |  Take II |
19:35 | NERF |  Low level enemy added to forest |
19:35 | FIXED |  Alias |
19:07 | TEST |  Take I |
19:06 | MAP |  Configured for encounteres |
19:04 | FOE |  Orc mage |
18:57 | TRANSFER |  Art Orc mage |
17:04 | FOE |  Will-O-Wisp |
16:49 | ART |  Will-O-Wisp |
14:51 | WORLDMAP |  Umerington |
- = 9 Jun 2020 = - |
22:59 | UPDATED | |
22:59 | MAP |  Config settings done |
22:34 | MUSIC |  And "Tempting Secrets" by Kevin McLeod will be used for Umerington |
22:34 | MUSIC |  "How did I get down here" by Widzy will be used for the forest |
22:29 | BUBBLE |  SASKIA alias |
22:28 | MAP |  Worked out the blockmap for the forest.... The trees did make things go in a bit of another approach requirement |
22:06 | TRANSFER |  Textures Umerington |
22:05 | TRANSFER |  Textures Forest |
21:41 | REMOVED |  Map backups |
21:40 | DONE |  Generation complete |
21:38 | GENERATION |  Umerington dominance |
21:37 | DONE |  Generation complete |
21:31 | STATUS |  the Genaration can take awhile |
21:28 | MAPSCRIPT |  a little fixup |
21:26 | GENERATION |  Dominance auto settings for the Dyrt Forest |
21:26 | BUBBLE |  MapScript Alias |
21:22 | TRANSFER |  Umerington |
21:22 | TRANSFER |  Dyrt Forest |
20:25 | FAILURE |  Updating repository, but Git appears to be acting up on me! |
20:22 | STATUS |  Next stop: The Forest! |
20:15 | CONFIRMED |  FINALLY! |
20:09 | TEST |  Take V |
20:09 | STUPIDITY |  MORON! |
20:05 | TEST |  Take VI |
20:05 | EXPERIMENT |  ... |
20:05 | MYSTERY |  Things are still not right! |
20:04 | TEST |  Take V |
19:51 | FIXED |  I found out why and I fixed it! |
19:48 | HUH |  Mapscript ignored, somehow? |
19:32 | TEST |  Take IV |
19:32 | FIXED |  Missing weakness on squid |
19:32 | BUG | #165 - Will need to be looked at later, as this is a rather specific and complicated bug |
19:27 | NERF |  Squid |
19:20 | TEST |  Take III |
19:20 | FIXED |  Illegal class call |
19:14 | TEST |  Take II |
19:14 | FIXED |  Lack of "self" |
19:14 | TEST |  Take I |
18:04 | STATUS |  And now first dinner..... |
18:04 | MAPSCRIPT |  endpoint of map |
18:03 | MAP |  Finnish |
18:00 | WORLDMAP |  Forest |
17:57 | STATUS |  Okay, the game should be ready for testing now.... However as my dinner is almost ready, it has to wait |
16:48 | CONFIG |  Infinite encounter set |
16:46 | LINK |  And so everything is linked together |
16:46 | MAP |  Random Treasures set for the wasteland |
16:46 | MAP |  Random encounters configured for the Wasteland |
16:39 | STATUS |  And now to link stuff together |
16:38 | FOE |  Squid |
16:34 | STATUS |  I'm NOT there YET, though! |
16:33 | ARENA |  Wasteland |
16:06 | FOE |  Orc Warrior |
0:26 | CONFIRMED |  So far so good.... At last! |
0:06 | TEST |  Didn't count (as I would normally not need that).... |
0:06 | STUPIDITY |  Just as stupid, I know |
0:06 | COCKROACH |  And another |
- = 8 Jun 2020 = - |
23:58 | STUPIDITY |  Aha! Forgotten underscore.... |
23:58 | COCKROACH |  And why is this ignored? |
23:47 | BUBBLE |  Alias for map where SASKIA is not needed |
23:35 | LINK |  Worldmap entry for wasteland properly linked to the map |
23:26 | BITBUCKET |  Up-to-date |
23:26 | GITHUB |  Up-to-date |
23:06 | CLOSED | |
23:06 | CLOSED | |
23:05 | UPDATED | |
21:42 | OFFTOPIC |  Let's face it peeps... This diagram is a fact 
|
19:29 | CONFIRMED |  Stuff works |
19:23 | TEST |  Take III :( |
19:23 | FAILURE |  And again |
19:23 | FAILURE |  Failed build |
19:15 | TEST |  And now to put it all to the test |
19:15 | MAP |  Needed entry points |
19:15 | MAPSCRIPT |  Back To Deslito |
19:15 | SASKIA |  Back to Delisto |
0:23 | STATUS |  Calling it! |
0:22 | CONFIRMED |  It's okay now |
0:17 | FIXED |  World pointer |
0:12 | WORLDMAP |  Wasteland |
0:11 | WORLDMAP |  Beach |
0:10 | CLOSED | |
0:10 | REMINDER | |
0:08 | CONFIRMED |  Syrena |
0:01 | TEST |  Syrena |
0:01 | MAPSCRIPT |  Syrena |
0:01 | MAP |  Syrena |
- = 7 Jun 2020 = - |
23:35 | TRANSFER |  Syrena |
23:26 | TEST |  Take III |
23:26 | FIXED |  Wrong group |
23:21 | TEST |  Take II |
23:21 | FIXED |  SASKIA Syntax Error |
23:10 | TEST |  Take I |
23:10 | STATUS |  This should cover the travel to Dyrt..... |
23:09 | SCENARIO |  Welcome to Dyrt |
23:05 | MAP |  Adeptions Beach |
22:36 | STATUS |  I need a break now, plus I have to wait until the packer is done anyway, so let's combine the two things, shall we? |
22:35 | SASKIA |  Beach basis script |
22:35 | JCR6 |  Packing |
22:34 | MUSIC |  The Complex (by Kevin McLeod) will be used for Dyrt Beach and Wasteland |
22:29 | TECHNO |  The wasteland can take a lot of time, since that is a pretty big map, after all.... |
22:29 | GENERATION |  Dominance Wasteland |
22:29 | GENERATION |  Dominance Beach |
22:29 | TRANSFER |  Map Wasteland |
22:27 | TRANSFER |  Map Beach |
22:25 | TRANSFER |  Texture transfer |
22:24 | TRANSFER |  Scenario Dyrt Beach |
22:15 | NOTE |  As soon as you should arrive to Dyrt, the game will crash, since the map you will start in has not yet be set up! |
22:15 | STATUS |  Still a lot to do before we can transfer to Dyrt, though.... |
22:14 | SASKIA |  Ariël |
22:14 | MAPSCRIPT |  Go to Dyrt |
21:25 | STATUS |  Ariel will be taken care of later.... |
21:25 | CONFIRMED |  Fairy Nikki works the way she should |
21:20 | TODO |  So let's do that AGAIN! |
21:20 | FAILURE |  Build failure |
21:15 | TODO |  Setting the game in the right position |
21:15 | MAP |  NPC tagging |
21:09 | SCENARIO |  Small file adaption for quicker use |
21:09 | FIXED |  Tag fixing |
21:07 | TRANSFER |  Mermaid Harbor map scenario |
19:34 | NOTE |  The correct weapon was still given, though |
19:33 | FIXED |  Wrong weapon announcement |
19:08 | TEST |  Let's do take IV |
19:08 | STATUS |  Well, starving or not... It'll take awhile for my dinner to get ready..... so |
19:06 | TODO |  Making myself dinner... I'm starving |
19:06 | STATUS |  I do need to run another test, but I needed a break also |
18:31 | ABILITY |  Cure Silence |
18:12 | TEST |  Take III |
18:12 | FIXED |  SASKIA error |
18:11 | BOOST |  More HP for the Shadow Rogue.... He went down waaay to easily |
18:06 | TEST |  Take II |
18:06 | STUPIDITY |  Forgot to save the SASKIA script |
18:02 | TEST |  Take I |
18:02 | STATUS |  Time to put everything to da test |
18:02 | ACHIEVEMENT |  He has fallen into shadow |
17:43 | BOSS |  Shadow Rogue |
17:38 | SCRIPT |  Cancel |
17:17 | ACHIEVEMENT |  Time is money, friend! |
17:16 | TRANSFER |  Art ShadowRogue |
17:15 | NOTE |  Yup, the place where the next boss is gonna happen |
17:15 | SCREENSHOT | |
17:15 | GAMEJOLT | |
15:00 | ITEM |  Violator |
15:00 | ITEM |  Titanium Dagger |
- = 6 Jun 2020 = - |
23:49 | CONFIRMED |  That crap all works... good! |
23:21 | TEST |  Another take must tell me if these fixes did come through! |
23:21 | FIXED |  Oathkeeper did not go for the supermove attached to it |
23:12 | FIXED |  That has been fixed, of course! |
23:11 | STUPIDITY |  I forgot to save the "Cleave" ability in Rebecca's ability list.... |
22:50 | FAILURE |  I guess my internet is on protest |
22:48 | TEST |  Take I |
22:48 | NOTE |  Only one way to find out! |
22:48 | STATUS |  This should make this boss work.... right? |
22:47 | BOSS |  Hobgoblin |
22:35 | ACHIEVEMENT |  Gigantic |
22:31 | NOTE |  As I still need to set up the boss itself, the game will still crash if you activate the red seal the boss is in |
22:31 | SASKIA |  Boss start up script |
22:30 | CHARACTER |  Rebecca will learn this move at level 20 in the easy mode, level 23 in the casual mode and level 28 in the hard mode |
22:28 | ABILITY |  Cleave |
22:12 | ITEM |  Oathkeeper |
22:09 | ITEM |  Legendary Blade |
21:18 | TRANSFER |  HobGoblin |
19:53 | FIXED |  Take III |
19:53 | FIXED |  Abilities thought by sealed bosses did cause the learn sequence over and over regardless if the move was learned or not.... |
19:38 | TEST |  Take II |
19:38 | NOTE |  Older savegames will suffer permanently... But as I did not yet push any alpha releases since this boss was put in, no damaged savegame files should exist except for my own ;) |
19:32 | FIXED |  That has been fixed |
19:32 | BUG |  So it seems Whizzy's MegaHeal will not unlock when it should |
19:23 | TEST |  Let's put on a little test |
19:20 | ABILITY |  Whizzy's Megaheal |
18:43 | FIXED |  Coloring issue |
18:43 | FIXED |  Item name typo |
18:35 | TEST |  Take II |
18:34 | FIXED |  ? |
18:34 | HUH | |
17:47 | TEST |  Let's rock and roll -- Take I |
17:44 | ITEM |  Fort Harrison |
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