1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
14:59TEST
TEST And so a test II is in order
14:59FIXED
FIXED I saw some damage came up in the dungeon's metadata, so I had to fix that first!
14:50NOTE
NOTE Don't tell me the game "Eternal Sonata" is about Chopin and not about Handel, because I already know that!
14:50TEST
TEST Eternal sonata
14:50LINK
LINK Eternal sonata
14:49SASKIA
SASKIA Eternal sonata
14:49GAMEJOLT
GAMEJOLT Eternal sonata
14:30ACHIEVEMENT
ACHIEVEMENT Eternal Sonata
14:28MAP
MAP Handel
14:26SCENARIO
SCENARIO Re-read this.... I really had to make sure things were done right here
14:26TRANSFER
TRANSFER Scenario
14:13GITHUB
GITHUB Updated
14:13UPDATED
UPDATED Shanda vUpdate
14:12GENERATION
GENERATION I also regenerated the monster list in order to make sure the enemies as they appear in the Hall Of Music will be viewable in the Hall of Heroes (if you found Diane Foxey)
14:11GENERATION
GENERATION Regenerated some important data for the True Abyss
14:10LINK
LINK That links it all together
14:10DONE
DONE Queen put in the True Abyss
14:10DONE
DONE Rammstein put in the True Abyss
14:09DONE
DONE Heaven 17 put in the True Abyss
14:09DONE
DONE Golden Earring put in the True Abyss
11:15STATUS
STATUS But first a little break
11:14STATUS
STATUS Dernor The next step will, of course, be to put in the representative of the Hall of Heroes
11:13STATUS
STATUS AT LAST!
11:13CONFIRMED
CONFIRMED Pfwew... that works
11:00TEST
TEST Take III (This is beyond silly)
11:00FIXED
FIXED Exit data swapped
10:59HUH
HUH DA FUUUUUUUUUCK!?
10:53TEST
TEST Take II (Who could have imagined?)
10:51FIXED
FIXED Missing tag, causing a missing link to the next room from the boss room
10:50STUPIDITY
STUPIDITY Ah yeah, I forgot something VERRRRRY important!
10:42TEST
TEST No trouble should be expected, yet a test is still in order! So here goes!
10:39MAP
MAP Configured not to go for encounters in the final room
10:38NOTE
NOTE The Hall of Heroes representative won't yet be present
10:38STATUS
STATUS 008 will be the final room
10:38MAP
MAP Area 008
10:37MAP
MAP Area 007
1:50BITBUCKET
BITBUCKET And I released the bitbucket version of the repository was falling a bit behind, so let' have that one updated as well....
1:48GITHUB
GITHUB Updated
1:42UPDATED
UPDATED Lic & Version information
1:42CONFIRMED
CONFIRMED Finally
1:11TEST
TEST Take VIII
1:11FUCKYOU
FUCKYOU All lame excuses accounted for?
1:10FUCKYOU
FUCKYOU Again
1:02TEST
TEST Take VII
1:02FUCKYOU
FUCKYOU Happy now, whiner?
1:01INVESTIGATION
INVESTIGATION Why?
1:00FUCKYOU
FUCKYOU Rebecca No reason to crash, and thus it crashes
0:52TEST
TEST Take VI
0:52BACKUP
BACKUP Running in the background, so lags can be expected
0:52FIXED
FIXED I think
0:50SOLVED
SOLVED Found the issue
0:36INVESTIGATION
INVESTIGATION And thus I need to find out why that is!
0:36BUG
BUG The move "Are you lonesome, tonight" did the opposite of what I had in mind
0:28TEST
TEST Take V
0:28NOTE
NOTE You never know what to believe these days, after all
0:28FIXED
FIXED Scyndi ???
0:25HUH
HUH
0:17TEST
TEST Take IV
0:17FIXED
FIXED Effect script referrence error
0:17FIXED
FIXED Speed issue
- = 22 Oct 2020 = -
23:56TEST
TEST Take III
23:55REMOVED
REMOVED Removed faulty file
23:55FIXED
FIXED File failure
23:51FAILURE
FAILURE System claims the label "Boss" doesn't exist in the SASKIA script.... fun fact... it DOES exist, so the computer is lying.... I need to find out how that is possible
23:43TEST
TEST Take II
23:43FIXED
FIXED No encounter zone not properly recognized
23:30NOTE
NOTE Merya Based on all this, I hope we can start testing
23:29FIXED
FIXED Map meta issue
23:29KTHURA
KTHURA Checkups
23:28LINK
LINK That should link it all together now
23:28SASKIA
SASKIA Boss script
23:25STATUS
STATUS Scyndi Now to link this all to the map so the boss fight can begin
23:24LINK
LINK You ain't nothing but a hound dog
23:24GAMEJOLT
GAMEJOLT You ain't nothing but a hound dog
23:21ACHIEVEMENT
ACHIEVEMENT You ain't nothing but a hound dog
23:19BOSS
BOSS The King
22:56ABILITY
ABILITY Are you lonesome tonight
22:41SCRIPT
SCRIPT Are you lonesome, tonight
22:32ABILITY
ABILITY Love me tender
22:30ABILITY
ABILITY You ain't nothing but a hound dog
22:25GENERATION
GENERATION No, they will NOT get me again! I'll first generate the new NEG pictures....
22:25TRANSFER
TRANSFER The king
22:08STATUS
STATUS Up to the moment you'll meet the boss everything works
21:58TEST
TEST Take I
21:58MAP
MAP Savespot at the entrance (needed anyway)
21:58LINK
LINK Links it all
21:58MAP
MAP Tied to the map
21:57FOE
FOE Rammstein
21:03STATUS
STATUS That will do
21:03ABILITY
ABILITY Brendor Engel
21:02ABILITY
ABILITY Ich tue dir Weh
20:53ABILITY
ABILITY Asche zu Assche
20:34STATUS
STATUS Given that Queen does not have anything new, let's move on to Rammstein
20:28FOE
FOE Queen
20:28ABILITY
ABILITY Breakthrough
20:19ABILITY
ABILITY Miracle
19:11ABILITY
ABILITY Brendor Who wants to live forever?
19:10ABILITY
ABILITY Radio Ga-Ga
19:09ABILITY
ABILITY I want it all, and I want it now!
18:40ABILITY
ABILITY I'm going slightly mad
18:37ABILITY
ABILITY I want to break free
18:18STATUS
STATUS Next patient: Queen
18:17TECHNO
TECHNO No real technical issues expected here so no test required yet
18:16FOE
FOE Heaven 17
18:16ABILITY
ABILITY Temptation
18:06STATUS
STATUS From here I can more easily set up Heaven 17
18:02TECHNO
TECHNO Last note was actually a techno note, but it contains a spoiler.....
18:02SECRET
SECRET What is important to note is that I did take Shanda and Kirana in this.... Both are women... For Shanda it should not be possible to meet Heaven 17... For Kirana it is possible.... I only included Shanda for security reasons, and since it was very easy to do, no trouble....
18:00SCRIPT
SCRIPT Now that I had the charm script for the men,it was easy to make a similar script that only works for the women
17:06STATUS
STATUS Next patient: Heaven17
17:05CONFIRMED
CONFIRMED That works
16:57TEST
TEST Take II
16:57FIXED
FIXED Code typo?
16:46TEST
TEST Take I
16:46DEBUG
DEBUG I've set the enemies in the hall of music for now to Golden Earring only so I can test this enemy out, as the charm men ability is new, and I need to test it out
16:45FOE
FOE Golden Earring
16:42SCRIPT
SCRIPT Charm the boys
12:37STATUS
STATUS I need to script that one out though
12:37ABILITY
ABILITY When the lady smiles
12:15ABILITY
ABILITY Twilight Zone
11:51STATUS
STATUS Well Let's first get some base data in order!
11:49TECHNO
TECHNO Irravonia As the move "When the lady smiles" will only affect the men, I need to work things out properly....
11:48STATUS
STATUS The next enemy on my list is Golden Earring
2:21STATUS
STATUS Order of Onyx: Aldarus As I'm through my time for today, I will do the others very likely tomorrow....
2:18CONFIRMED
CONFIRMED Abba works
2:04TEST
TEST Take VI
2:04FIXED
FIXED Macro error
1:54TEST
TEST Take V
1:54NOTE
NOTE I and I hope I can get the neg effect done in C++ for Star Story... That will save me a lot of trouble I tell ya!
1:54NOTE
NOTE Since I already transferred all enemies (except for the boss), I won't have this trouble until the boss comes in (which is fortunate if you ask me).
1:53GENERATION
GENERATION So let's do it
1:53STUPIDITY
STUPIDITY I forgot to 'neg'
1:50TEST
TEST Take IV
1:50VISUALSTUDIO
VISUALSTUDIO To the debug environment then
1:48COCKROACH
COCKROACH It keeps insisting on this non-existent error, but the error message immediately gets away from my screen so I can't read it.....
1:41TEST
TEST Take III
1:40FUCKYOU
FUCKYOU Copy and paste must ensure this can't happen AGAIN!
1:38COCKROACH
COCKROACH WTF?
1:27TEST
TEST Take II
1:27FIXED
FIXED ?
1:26BUG
BUG Crash
1:13TEST
TEST Take I
1:13LINK
LINK Abba has been linked to the dungeon.... I must note that for now I am merely testing stuff, so I will unlink Abba in later tests in order to do the other enemies.... These enemies have some rather tricky moves I must take into account
- = 21 Oct 2020 = -
23:51LINK
LINK Dernor Abba has been linked to the True Abyss....
23:50STATUS
STATUS Unfortunately this is only the beginning
23:49FOE
FOE Abba
23:45SCRIPT
SCRIPT Eric "The winner takes it all" will allow Abba to steal all your money
23:42NOTE
NOTE In the hard mode cash that is stolen is lost forever, regardless if you can kill the enemy before it runs off.... In the other difficulty modes, you can recover your cash
23:41SCRIPT
SCRIPT Stolen cash recovery when killing an enemy
23:39SCRIPT
SCRIPT Foe class adapted for stealing cash
23:33STATUS
STATUS I do need to do some extra scripting for the last ability, though
23:31SECRET
SECRET Of course the names of these abilities are not a coincidence
23:31ABILITY
ABILITY The winner takes it all
23:29ABILITY
ABILITY Dancing Queen
23:25ABILITY
ABILITY Move on
23:24DATABASE
DATABASE That takes care of that!
23:23DATABASE
DATABASE Structure adaption
23:22NOTE
NOTE Although I do need to do some extra work here
23:22ABILITY
ABILITY S.O.S.
23:18STUDY
STUDY This ain't gonna be easy, as the foes are written in the QD format (QD standing for Quick Data), a database system predating MyData, and I must note, I don't have a working copy of that program anymore... Doesn't matter as the HEX view already tells me a lot, although it's not the easiest way to go....
21:09STUDY
STUDY I need to study the original enemy records for all this
21:07STATUS
STATUS Before I can implement the enemies I need to put in the abilities, and they are all unique per enemy, so this will get me a lot work.....
21:06GAMEJOLT
GAMEJOLT I've set up the announcement for the alpha... Also to put some pressure on myself.... To work a bit harder on this....
20:43DONE
DONE Dinner.... Eating is an important part of of game development too, you know!
20:25STATUS
STATUS This covers all enemies except for the boss
20:21NOTE
NOTE These are all enemy pictures.... The names of these enemies are chosen due to the theme the dungeon was set into in general
20:20TRANSFER
TRANSFER Rammstein Art
20:19TRANSFER
TRANSFER Queen Art
20:18TRANSFER
TRANSFER Golden Earring Art
20:18TRANSFER
TRANSFER Abba art
20:03STATUS
STATUS My plan is to make sure that the Hall of Music is finished first, and after that I will be allowing a select number of people into the alpha version.... I hope that many things I need to know prior to the beta release will come to light this way....
- = 20 Oct 2020 = -
20:56OFFTOPIC
OFFTOPIC I love this

- = 18 Oct 2020 = -
11:36NOTE
NOTE But that's for another time!
11:36STATUS
STATUS Next step will be to get the random encounters in order
11:36NOTE
NOTE So far so good!
11:26TEST
TEST Let's have a little test, though
11:26NOTE
NOTE This is the boss area, but the boss won't appear for now, as I'll get to the boss later
11:25MAP
MAP Area 006
2:28NOTE
NOTE Aziella Not gonna wait for that though, the computer will get the task done without me...
2:28GAMEJOLT
GAMEJOLT Alpha Update
2:25STATUS
STATUS See ya, next time!
2:24JUDGMENT
JUDGMENT I guess I should make too big rooms in this place... I did suffer a lag, but that is understandable... Not gonna "fix" that though... It's fine the way it is... This is not to be a very big dungeon anyway
2:17TEST
TEST Take IV
2:17KTHURA
KTHURA Done
2:14NOTE
NOTE Before I call it a day, I first wanna add the "disco ball" effect
2:14CONFIRMED
CONFIRMED That should do it
2:06TEST
TEST Take III
2:06KTHURA
KTHURA Cleaning the map
2:05DEBUG
DEBUG Rebecca A quick debug view indicates some "rotten objects" could be to blame though
2:04COCKROACH
COCKROACH Nope!
1:56TEST
TEST Take II
1:56FIXED
FIXED ?
1:55BUG
BUG Hmmm... A blockmap issue, eh?
1:47TEST
TEST Let's see
1:47FIXED
FIXED Fixed that
1:46BUG
BUG Only the chain to the previous room doesn't work... But that's an easy fix
1:45JUDGMENT
JUDGMENT Not bad... Not bad at all
1:30TEST
TEST Order of Onyx: Rondomo Well, let's see how it goes then....
1:29NOTE
NOTE I've not yet added the disco ball effect... This is because I need to make sure the rest of this room works, and since this room has a puzzle with Scyndi's whip effect, things are always a bit delicate
1:24TECHNO
TECHNO At least I had no dupe start ups
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