1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
23:34INVESTIGATION
INVESTIGATIONWhy?
23:34BUG
BUGDernor Code ignored
23:24TEST
TESTTake I
23:24LINK
LINKInto script
23:23GENERATION
GENERATIONColor changing effect
23:19SCRIPT
SCRIPTThe ball should "turn" now
23:03NOTE
NOTENothing has been scripted yet, though
23:02CONFIRMED
CONFIRMEDA quick check inside Kthura shows the effect appears to be working
23:02GENERATION
GENERATIONGenerated the tagmap
23:01FIXED
FIXEDSome issues Microsoft has.... Microsoft does for some reason see fit to generate C# files in non-ASCII format, which I am highly against!
22:59BACKUP
BACKUPBefore I generate this effect, though I first wanna backup stuff in order to make sure I won't get a data loss case again!
22:58C#
C# I've adapted the generator for the discofloor effect to automatically tag the disco ball effect tiles as well
15:56FIXED
FIXEDDevlog issue?
15:53NOTE
NOTEScripting is still required here
15:53MAP
MAPPut into the map as far as I currently have it
15:53TRANSFER
TRANSFERDisco Ball Effect Graphic
- = 5000 B.C, maybe? = -
Mystery time!CONFIRMED
CONFIRMEDSo far it all works.... I hope I can put in the disco ball effect next time, but that's a later concern ;
- = 13 Oct 2020 = -
0:53TEST
TESTTake III
0:53FIXED
FIXEDLabel error
0:46TEST
TESTTake II
0:46FIXED
FIXEDCase error
0:40TEST
TESTLet's see....
0:39DONE
DONEThe secret passage in area 003 should work now
0:39FIXED
FIXEDBack chain from room 002 to 001
0:32CONFIRMED
CONFIRMEDit works
0:23TEST
TESTTake V
0:23FIXED
FIXEDRebecca ...
0:23STUPIDITY
STUPIDITY.....
0:16TEST
TESTTake IV
0:16FIXED
FIXEDSyntax error
0:07TEST
TESTTake III
0:07FUCKYOU
FUCKYOUNIL requires "self" in classes and groups, sigh
0:00TEST
TESTTake II
0:00FIXED
FIXEDScope error
- = 12 Oct 2020 = -
23:51TEST
TESTNo telling if it all works yet though, so -- Take I
23:50NOTE
NOTEThe "Disco Ball" effect is not yet put in
23:49SCRIPT
SCRIPTThe disco floors should now be activated
23:42SCRIPT
SCRIPTThe scanner will look for disco floors when you enter a floor you have note yet entered before
22:49DONE
DONEI've run a few tests on the Hall of Music.... It was a bit neglected to my time being a bit consumed by Star Story now
- = 10 Oct 2020 = -
14:23STATUS
STATUSThat comes later, though
14:22MAP
MAPArea 003 - But some scripting is required here!
- = 9 Oct 2020 = -
21:14STUPIDITY
STUPIDITYand that's the wrong devlog.... AGAIN!
21:14SCRIPT
SCRIPTSub itself
21:13LINK
LINKMore linkup done
14:38LINK
LINKI've set up some linkup code for Inventory read-outs
14:37STATUS
STATUSTime is NOT by best friend today, but I'll try to get a few things done
2:22BACKUP
BACKUPBig backup running now... May take longer than one day, but it's needed sometimes
- = 7 Oct 2020 = -
22:28VOID
VOIDAnd I succesfully voided Microsoft's failure to create .exe files when it should! FUCK YOU MICROSCHOFT! (No I didn't mispell it! 'schoft' is a Dutch word, that explains EXACTLY what Microsoft is).
22:27VOID
VOIDOkay, it works again now... I think
22:26FAILURE
FAILUREAppears effective as I now finally get errors that Make SENSE!
22:26FAILURE
FAILUREI've done some things to force things up
22:22FAILURE
FAILUREthe most ludicrous error ever produced by Microsoft.... (because it DOES link to that crap)
22:22FAILURE
FAILURE " Your project does not reference ".NETFramework,Version=v4.8" framework. Add a reference to ".NETFramework,V ersion=v4.8" in the "TargetFrameworks" property of your project file and then re-run NuGet restore."
22:04FAILURE
FAILUREFor some odd reason Visual Studio refuses to turn the generator into an .exe file
22:04FUCKYOU
FUCKYOUScyndi MICROSOFT!!!!!
21:52FUCKYOU
FUCKYOUNope.... Doesn't work
21:50TEST
TESTAnd now to test things out!
21:49MAP
MAPWell, they are put in
21:49FAILURE
FAILUREOkay. Bob needed a few changes to enforce a few things
21:38EXPERIMENT
EXPERIMENTI wonder
21:38FAILURE
FAILURETest unsuccesful, but at least I got some way to go.... I think
21:32TEST
TESTNow to see if that was fruitful
21:31SYSTEM
SYSTEMI had to drasticly act as bob really managed to mess things up, this time
21:17FIXED
FIXEDI hope... Although I'm not sure
21:17BUG
BUGClearly the bob script doesn't work the way it has to
21:14TEST
TESTAnd let's now see what data Bob produced when the generator is run
21:13BACKUP
BACKUPAnother miniback-up
21:13MAP
MAPRedone area 002
21:07GENERATION
GENERATIONLet's GO!
21:07BACKUP
BACKUPIn order to make sure I've no data loss this time, a mini backup first!
21:06NOTE
NOTEStill leaves it beyond me why this didn't work in the first place
21:06DEBUG
DEBUGNow I've undummied the save routine
21:02NOTE
NOTEthe data outputted now on screen appear to match what it should be
21:01TEST
TESTAnd now a quick test!
21:01POWERSHELL
POWERSHELLLet's first run Bob to make sure my map is up to date here!
21:00DEBUG
DEBUGI order to do this, I've first deactivated the save routine, as stuff already goes wrong before saving.... Having the original undamaged until I know everything happening before that is vital
21:00INVESTIGATION
INVESTIGATIONI really gotta sort out why the discofloor generator is acting up on me, when it comes to the layers, as nothing should make that possible... Why I am so sure? Because I only used Kthura core features, and none of them could be bugged like this or the editor AND the game would NEVER work AT ALL
- = 6 Oct 2020 = -
15:10STATUS
STATUSNow I can live with that one, as it won't be hard to recreate that (not gonna do that today, so this day is lost in that perspective), but I am a bit mad, and the fun part is... Nothing could cause this to happen, or Kthura wouldn't have worked in general.... So WTF happened here?
15:09BUG
BUGFor some reason the DiscoFloor generator destroyed my second floor map....
12:52GENERATION
GENERATIONBrendor Disco tiles
12:49MAP
MAPAdded a new floor to the hall of music
1:51BACKUP
BACKUPRunning
- = 5 Oct 2020 = -
15:55GENERATION
GENERATIONThe first tag generation was succesful
15:54C#
C#I've set up a quicktag tool for the discofloors... Tagging them all manually would just be undoable
15:54STARSTORY
STARSTORYAziella A few things done here
- = 4 Oct 2020 = -
13:52STATUS
STATUSAnd I am out of time for now.... We'll see later what is about to happen next
13:51CONFIRMED
CONFIRMEDAT LAST!
13:45TEST
TESTTake II
13:45DONE
DONEWashed the lie out of the mouth with soap
13:44COCKROACH
COCKROACHLIAR!
13:23SASKIA
SASKIAI've added a (for now) basis SASKIA script... It will likely only be used to activate the boss fight, but hey, what's needed is needed, eh?
13:08BUG
BUGAh yeah.... Still a SASKIA script required, I suppose
12:37TEST
TESTAnd stuff SHOULD be working now...
12:36KTHURA
KTHURAMeta settings
12:35MUSIC
MUSICAnd "Disco4" by Kevin McLeod will be used for this dungeon
12:31FIXED
FIXEDTag Issue
12:11TECHNO
TECHNO(Well at least, it should)
12:11NOTE
NOTENOT there yet! I think the game will still crash when you enter the place
12:10LINK
LINKHall of Music linked to the world map
11:49MAP
MAPA small start though with the Hall of Music
11:39STATUS
STATUSTime is short today, so I cannot do much
- = 3 Oct 2020 = -
17:12STATUS
STATUSThis took my valuable time for my other things I had to do today.... SHEESH!
17:11CONFIRMED
CONFIRMEDIrravonia AT LAST!
17:06TEST
TESTWell?
17:04FIXED
FIXEDAha! That explains!
17:04COCKROACH
COCKROACHWHAT THE FUCK!
16:51TEST
TESTWell, let's see what'll happen now
16:51RECOVERED
RECOVEREDAdded it again!
16:50MYSTERY
MYSTERYFor some reason it even disappeared from my database too
16:49BUG
BUGBut the dungeon does NOT appear on the world map
16:49CONFIRMED
CONFIRMEDThe dog does indeed only reveal the Hall of Music to Scyndi
16:42TEST
TESTLet's see if it does!
16:42STATUS
STATUSThat oughta do
16:40NOTE
NOTENope, I do NOT want that to happen again!
16:40REMINDER
REMINDER#257 - I wanna make sure this goes well this time, as it didn't in the original version of the game, and it was thanks to DarkBloodBane that I found out!
16:38MAPSCRIPT
MAPSCRIPTThe dog should not appear in the normal game, only in the New Game+
15:52MAP
MAPDog placed
15:51NOTE
NOTETrying to visit it will likely crash the game
15:51WORLDMAP
WORLDMAPHall of Music
15:49TRANSFER
TRANSFERSprite of the dog opening the Hall of Music
15:34CONFIRMED
CONFIRMEDI did
15:13TEST
TESTTake II
15:13FIXED
FIXEDI think I fixed it!
15:11BUG
BUGYes, as expected the game crashes on the Game Jolt malfunctioning
15:06TEST
TESTLet's go, then!
15:06NOTE
NOTEUnfortunately, the Game Jolt API still malfunctions on me, but this way I can also test if the game doesn't crash when reaching the entrance to the facility which I hid in here.
15:05STATUS
STATUSFor now my focus will lie on the mad house sidequest, and making sure all prerparations are met for the Hall of Music
- = 2 Oct 2020 = -
12:38TEST
TESTEric Well, let's resume the test!
12:37FIXED
FIXEDDominance issue
12:24FAILURE
FAILUREI really need a new audio cable, that much is clear!
12:23TEST
TESTWell! Let's see how things are now, then, eh?
12:23GENERATION
GENERATIONDone!
12:10COSMETIC
COSMETICThat should fix the dominance issues the map has
12:10GENERATION
GENERATIONGenerating new dominance table for the Grass Plains... This already bothered me for awhile
12:08BACKUP
BACKUPA small backup before the next operation (this can easily go wrong, although I don't expect it to).
12:07FIXED
FIXEDDeath Cap issue
11:52FAILURE
FAILURECrash Death cap enemy not found? Yeah, right!
11:51TEST
TESTI'm gonna test on up to Azquakunda prison.... After that I'll hop over to Star Story -- The next setup will be to get the music dungeon done, which is a New Game+ only dungeon indeed....
11:49CLOSED
11:48CONFIRMED
CONFIRMED#256 is indeed fixed
11:34TEST
TESTBut I gotta test that out!
11:33FIXED
FIXEDI think I fixed #256
- = 1 Oct 2020 = -
15:56STATUS
STATUSI will address this on the first session here....
15:55BUG
BUGIssued as #256
15:53NOTE
NOTEThis is a later concernt, but it must be fixed asap
15:53BUG
BUGJennifer will already activate the Dark Storage before that event should happen!
14:56TEST
TESTLet's resume the test, shall we?
14:54STATUS
STATUSSome real-life stuff forced me to stop my test halfway
11:22STATUS
STATUSToday I am, as far as Dyrt is concerned planning to test the Black Dragon Cave, and the Naked Rocks...

After that my attention will (unfortunately) go back to Star Story as the ZoneAction routines will then have to be taken care off. Since I'm most of all planning to just copy and adept the same routines I used for Dyrt, this should not be a serious thing, but hey, I've seen crazier things gone wrong, already....

11:19STARSTORY
STARSTORYWell, the Dijkstra cockroach appears to be squashed
- = 30 Sep 2020 = -
22:31STUPIDITY
STUPIDITYSorry, wrong devlog!
22:30CHECKED
CHECKEDAziella I've done a blockmap check
21:29BACKUP
BACKUPRunning
15:25CLOSED
CLOSEDFor now this means I'll close #210 - However later tests can still get in my disfavor...
15:25STATUS
STATUSAs far as I can see now the issue appears fixed
15:06TEST
TESTTake II (I was not hoping to go for his, but I guess I must!)
15:06FIXED
FIXEDCode typo
14:59TEST
TESTLet's see!
14:59STATUS
STATUSIf still no good, I'll get into this later!
14:58FIXED
FIXEDI think I fixed the issue for real this time, however I cannot be 100% sure, so a test is in order
1:32STATUS
STATUSAnd more work, next time!
1:32BACKUP
BACKUPRunning!
0:39STATUS
STATUS#210 is NOT fixed.... Further inspection here comes later.... The clock is not on my side now....
0:17TEST
TESTSo Another test then!
0:17CHECKED
CHECKEDAs far as I could check the code, the puzzle counting as solved was NOT bugged and that could only lead to all the more confusion of people wrongly picked flask #5
0:17FIXED
FIXEDAnd there I fixed it as well, well I think
0:17BUG
BUGNow the same bug was also there at the revelation
0:08TEST
TESTAt least I can make sure my measure doesn't crash the game, hahaha!
0:08FIXED
FIXEDI think I fixed #210, however as it's flask #5 now that is poisonous I cannot properly test this so future tests that take place when I get into the easy and the hard mode are hopefully more succesful
- = 29 Sep 2020 = -
23:51TEST
TESTI wonder
23:51ANALYSIS
ANALYSISMay it be possible that 2 flasks were not poisonous in my last test or that I still missed one memo?
23:47BUG
BUGYup! That's bug #210 - This SHOULD be an easy fix, but I've seen crazier things by now
23:46CLOSED
23:45CLOSED
23:43BUG
BUGNow I do remember a bug to be present in the poison puzzle of the Green Dragon's lair, so I need to investigate that
23:43CONFIRMED
CONFIRMEDAs far as I can check, everything is in order as far as the White Dragon's Lair is concerned
23:12TEST
TESTMerya I'll get into testing the two Dragon Caves in the hidden forest now
23:10STARSTORY
STARSTORYStuff done here... The next stuff is too complicated to get on at this time, but I didn't yet get into testing here, so I guess that's what I'll do ;)
- = 28 Sep 2020 = -
18:52STATUS
STATUSAnd that will end my work for today.... The system maintenance here is not yet complete, so it's the better way to go anyway, perhaps, based on how things go I may work on Star Story tonight or test a few more dungeons, but everything is really uncertain now!
18:52STATUS
STATUSEverything appears to be working now
18:12TEST
TESTTake V
18:12FIXED
FIXEDIllegal class member usage
17:39TEST
TESTTake IV
17:39FIXED
FIXEDMoar fixes
17:27TEST
TESTTake III
17:27TODO
TODOCoffee
17:26FIXED
FIXEDWrong class
16:08STATUS
STATUSI need to take a break, though, but while I'm taking a break, I'll make bob (my build program) run, so I can start immediately when I get back
16:07FIXED
FIXEDI think I fixed that
16:07BUG
BUGNeither arrow appears
15:56FAILURE
FAILUREAnd now that my computer lags due to the backup + defrag this can take a loooooooong time!
15:56TEST
TESTTake II
15:56FIXED
FIXEDMinor fix
15:43TEST
TESTTake I
15:43STATUS
STATUSWe do, of course, never know if this works until it's been tested, so here goes
15:42SCRIPT
SCRIPTThe scrolling itself should now work
15:41SCRIPT
SCRIPTDernor Hover effect
15:31SCRIPT
SCRIPTthe Scroll arrows should appear but only if scrolling is applicable
15:11TECHNO
TECHNOI guess having a backup tool and a defragmenter running at the same time is a bit of a bad idea... My computer now lags like crazy
15:11CONFIRMED
CONFIRMEDThat works
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