1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158
19:38EXPERIMENT
EXPERIMENT Quick swap-up
19:33BUG
BUG It sees the scenario tag for a file, in stead of the file.... That's not good, eh?
19:32TEST
TEST Take XXI
19:32FIXED
FIXED A few fixes in the BoxText linker
19:13TEST
TEST Brendor Take XX
19:13SOLVED
SOLVED Ah yeah, that last word "nil" bug, that I still can't get fixed....
19:09TEST
TEST Take XIX
19:09REMOVED
REMOVED needless comment
19:08TEST
TEST Take XVIII
19:08FIXED
FIXED LAURA JCR converted to BUBBLE JCR call
19:04STATUS
STATUS The news came so I had to break this off, but let's resume things now, shall we?
17:54TEST
TEST Take XVII
17:54REMOVED
REMOVED Some calls to harsh system routines that LAURA had, but NALA hasn't and which can only lead to very extremely terrible bugs, so I'm better of without them
17:52FIXED
FIXED Anyway, the main problem is fixed there
17:52FAILURE
FAILURE Still the computer thought it did.... I must find out why the computer says "out of memory" when the entire notion is out of the question!
17:51TECHNO
TECHNO That still can't cause an "out of memory" though
17:51FIXED
FIXED I did find a missspelled variable
17:48MURPHY
MURPHY Still no good....
17:48SITE
SITE Added tag MURPHY
17:47STATUS
STATUS And I was hoping to play some more Lands of Lore before the News would begin... Of course, coding NEVER allows such a thing to happen....
17:47TEST
TEST Take XVI
17:46SOLVED
SOLVED I think I found it.... NIL is not yet able to declare and assign a value unless it's constant... Why it came to out of memory in stead of throwing a PROPER error, that's beyond me, though....
17:45HUH
HUH Right, it's confirmed the substitutor code is to blame (yet it cannot cause this to happen, so I'm still in the dark here).
17:45TEST
TEST Take XV
17:40HUH
HUH Ah... This happens during the call to the New Game... Maybe that explains something... yet... this is very very odd
17:39HUH
HUH The menu starts, and suddenly I get the "not enough memory" notice.... NOTHING can cause that to happen....
17:39TEST
TEST Take XIV
17:39EXPERIMENT
EXPERIMENT I've no idea what I'm doing... Since the engine refuses to give CORRECT data, I'm completely in the dark here
17:36TEST
TEST Take XIII
17:36EXPERIMENT
EXPERIMENT Irravonia ?
17:34TEST
TEST Take XII
17:34EXPERIMENT
EXPERIMENT Does this do the trick?
17:30TEST
TEST Take XI
17:30FIXED
FIXED MOAR parse errors
17:29TEST
TEST Take X
17:29FIXED
FIXED Parse error
17:28TEST
TEST IX
17:28LINK
LINK Linked that to BoxText
17:28NIL
NIL New gamevar substitution routine (I forgot about that)
17:18TEST
TEST Take VIII
17:18FIXED
FIXED MySplit is not just Split
17:17TEST
TEST Take VII
17:14DUMMIED
DUMMIED Temporary dummied code I won't need for the time being
17:14SITE
SITE Added tag DUMMIED
17:12TEST
TEST Take VI
17:12FIXED
FIXED NIL syntax is a bit more restrictive than Lua when it comes to direct table definitions
17:09TEST
TEST Take V
17:09REMOVED
REMOVED I removed a line I though I'd need, but as things went, I realized this line was only faulty.... I only forgot to remove it, this the NIL parser threw an error
17:01TEST
TEST Take IV
17:01FIXED
FIXED FOUND IT!
16:59TEST
TEST III (although this can't change anything, but actually it can't crash on anything either, so what's happening here?)
16:59COCKROACH
COCKROACH Hando Stillor For some odd reason a WHITELINE has an unknown identifier.... Odd....
16:55TEST
TEST Take II
16:53FIXED
FIXED A forgotten self
16:51TEST
TEST Eric Take I
16:51STATUS
STATUS Now I need to put everything to the test, which can be hard as I cannot yet see the text being processed, so I must just guess stuff a little....
16:50NIL
NIL And set up a function which should show all this....
16:49GENERATION
GENERATION Box generation based on the space the text in it needs
16:31GENERATION
GENERATION I've written a generation script (or rather revived the one I used for TFTREVAMPED and adepted it to NIL, to take full advantage of what NIL can do) that will do the end generation. This is important, as the system cannot know how big the screen is beforehand, so I cannot adept the text to this in my own data files. This script will calculate it all out and make it fully suited with your monitor.
This is not yet fully done, as a few more things need to be done (as some LAURA references may still exist, and since LAURA is no longer being used....)
16:27TODO
15:41STUDY
STUDY It's a bit senseless having to re-invent the wheel all the time, so let's see how the TextBoxes are generated in The Fairy Tale REVAMPED!
14:59CONFIRMED
CONFIRMED All's well!
14:55FIXED
FIXED A few mistakes I made when linking this (I was too hasty).
14:54LINK
LINK I've now set up an auto-linking feature which allowed the BoxText to always perform the correct background rendering based on the current game situation.
14:50CONFIRMED
CONFIRMED All's well
14:49TEST
TEST A quick checkup to make sure everything's right
14:29LINK
LINK I've restored the original link to the opening SASKIA script so I can start the opening scenario... The menu screen is not yet relevant, that will come once I get into the actual field gameplay (and when that one comes I'll first get into the savegame routine anyway).
0:54GITHUB
GITHUB Up-to-date
0:54BACKUP
BACKUP Running
0:51FIXED
FIXED A bug shown by the screenshot... (the amber box next to the first box) has been fixed
0:50SCREENSHOT
0:49SITE
SITE Added tag SCREENSHOT
0:40NOTE
NOTE I REFUSE to call this a "fix"
0:40DONE
DONE Well, this is the ugly method, but at least it prevents cosmetic issues
0:39BUG
BUG Vertical alignment in text ignored?
0:34COSMETIC
COSMETIC Changed the vertical alignment of the points
0:30HUH
HUH It WAS the cause of all trouble???? WTF?
0:28FIXED
FIXED Forgotten "end" command... Such a thing should NEVER give an out of memory error under any circumstances... However this means a group is not properly ended... Is that the reason why???
0:23EXPERIMENT
EXPERIMENT I wonder....
0:20POWERSHELL
POWERSHELL Now I did forget to recompile NALA, and a new feature that's added to TQMG (which NALA uses) is required to make this work... That can however not be reason for an "out of memory" kind of error, but hey, it needs to be done anyway before I can fix anything, so here goes....
0:18TECHNO
TECHNO That error is NEVER right, but it means that something else went wrong... And what it is.... A needle in a haystack
0:17BUG
BUG Aziella "Not enough memory"
0:16NIL
NIL And used it to display the points
0:16NIL
NIL A "DarkText" library created
- = 2 Aug 2019 = -
23:59FIXED
FIXED Some images of Aziëlla are faulty tagged with alternate text "Scyndi".... This will not happen again, but existing occurances cannot be fixed at the present time, and even if I could... It's not worth my time to do so....
23:58SITE
SITE Configuration changes to this DevLog!

Although you may initally not see any changes

23:46STATUS
STATUS Well, at least that part works now
23:44FIXED
FIXED A sense of "self"
23:43FIXED
FIXED Illegal object reference
23:41FIXED
FIXED Case error
23:41FIXED
FIXED I see.... I must make sure that NALA crashes out when assets are not found
23:32FIXED
FIXED Comma parse errors that came in this way.
23:32DONE
DONE Re-written as small part of code and see what happens
23:30INVESTIGATION
INVESTIGATION I wonder!
23:27FIXED
FIXED Variable misreference
23:24FIXED
FIXED Code typo
23:23FIXED
FIXED Case error
23:22FIXED
FIXED Easy fix, but still.... It was expected
23:21BUG
BUG "tag" unknown... I KNEW it!
23:21NOTE
NOTE I don't know why I'm sure they won't work,though....
23:20DONE
DONE I've set up the base model for the combat bars....
23:04STUDY
STUDY Done
22:17STATUS
STATUS Before this can be applied a small study is needed... Nothing serious, as the font will work as normal, but I need to check out some things, first.
22:15FONT
FONT Well, font is a great word, but the font engine will use it to show the HP, AP and VITALITY (if appliccable)
20:03STATUS
STATUS All bugs accounted for... Or at least... so it seems....
19:59FIXED
FIXED That stupid thing I do not wish to talk about!
19:59STUPIDITY
STUPIDITY Merya OPLETTEN!
19:53FIXED
FIXED Illegal call to NALA API
19:49FIXED
FIXED I think I fixed it... I just made the way tables are interally called in a crappy way that was bound to crash
19:41STATUS
STATUS As far as I can judge now, all stat parsing is now working the way it should.... This has not yet caused me the end of my total suffering, but at least progress was booked
19:37TEST
TEST Another test coming up!
19:36C#
I think that the MaxCopy value was null, and maybe that's what caused this error... I've put in an concstructor in the C# code that must make sure that if not set MaxCopy is just an empty string
19:32DEBUG
DEBUG So I've set a line that must tell me WHY it thinks that AP has a MaxCopy setting (which it hasn't).
19:32BUG
BUG There's bullshit going on about MaxCopy....
19:27DEBUG
DEBUG Another debug line required I'm afraid (I'm getting tired of this).
19:24TEST
TEST But what will happen next?
19:23FIXED
FIXED Case conflicts with the SuperGlobal.VarCommunicate property
18:53NIL
NIL I think I fixed the issue at hand, yet I cannot be sure, so another test is in order
18:50CONFIRMED
CONFIRMED Fix confirmed, however another bug yet remains, and that is a pretty odd one too
18:03FIXED
FIXED A calculation notation fault in the underlying C# API that caused SUM and AVG scripts to return 0 always unless the last element has a higher value
18:00REMOVED
REMOVED A no longer needed debug line
17:55DEBUG
DEBUG Another debug line to be sure....
17:55COCKROACH
COCKROACH Hmmm.... closing in... I think
17:51FIXED
FIXED
17:51STUPIDITY
STUPIDITY Unfinished string
17:49DEBUG
DEBUG More debug lines added so I can (hopefully) pin this down a bit better
17:40TEST
TEST Let's test this out now
17:39NOTE
NOTE Furthermore, the max of AP is the same for all characters, however determined by level and chosen difficulty setting
17:38FIXED
FIXED AP is not a stat in Dyrt, but determined by level
17:34FIXED
FIXED Well That has also been fixed now!
17:33FUCKYOU
FUCKYOU GRRRR!
17:30FIXED
FIXED Dernor Dernor The cause of the cyclic error should now also be fixed
17:28CONFIRMED
CONFIRMED that works
17:27TEST
TEST Let's find out!
17:27NALA
NALA Does, or doesn't it work?
17:27POWERSHELL
POWERSHELL Recompile NALA
17:26DONE
DONE Alright, I've set up a proper error throwing system for this, so if this happens again, a proper error should be immediately thrown, so we cannot keep on stacking up until a stack overflow exception is thrown by .NET
17:23BUG
BUG Aha... A cyclic infinite loop eventually leading to a stack overflow.... I can fix that, but first let's build in some protection inside NALA to make sure this cannot happen again, and that a proper error message will be thrown.
17:21VISUALSTUDIO
VISUALSTUDIO Let's check this in VS itself, shall we?
17:20RESULT
RESULT Congratulations, NALA crashes completely!
17:20TEST
TEST But lets run another test to have THAT ONE confirmed...
17:19FIXED
FIXED Illegal function call and I do think that is also what causes #20 to happen
17:18DEBUG
DEBUG Let's see how the stat script looks.... (It's there were it appears to go wrong).
17:16FIXED
FIXED Case issues, but that is not what casues #20 to happen
17:14DEBUG
DEBUG Scyndi Let's see who this could happen, as I don't understand it anymore... :-/
17:14CLOSED
17:14BUG
17:06FIXED
FIXED Another parse error
17:05FIXED
FIXED Forgotten "end"
17:03FIXED
FIXED I've recoded the SubCollecto generator, and this should fix the issue at hand!
16:29FIXED
FIXED A fix is a fix, but is it THE fix for #18.... Another test will tell me
16:28NOTE
NOTE Not sure if this fixed the issue at hand, but at least one reference to a static that is no static has been fixed
16:21BUG
BUG Not completely good, but the error has changed, so the fix took effect.... Pity another bug popped up now

Issued as #18

16:16FIXED
FIXED Which is now fixed
16:16STUPIDITY
STUPIDITY That is of course when you declare it at the wrong spot so it resets all the time
16:15RESULT
RESULT What shows is that the variable 'chklevel' is always 0, even though that should NOT be the case...
16:14DEBUG
DEBUG Rebecca Another checkup
16:11DONE
DONE I've set in some more anti-whitespace-protection
16:10FIXED
FIXED And they replaced that for me... Good
16:10DONE
DONE Bringing my scooter to a repairman as the battery was as good as dead
13:12STATUS
STATUS But I'll have to look into that later....
13:12COCKROACH
COCKROACH Which despite all that still refuses to work
13:12FIXED
FIXED At least the corect data is now generated for the parser
13:07STUPIDITY
STUPIDITY I forgot to save.... (oh crap!)
12:52COCKROACH
COCKROACH All Lua can make out of this table is {1} WTF?????
12:45LUA
LUA Written a slower, yet more accurate routine, to read JCR lines.... Hopefully this will help to get things done properly
11:58DEBUG
DEBUG MOAR debug crap
11:53RESULT
RESULT Well, the debug data shows indeed that the lines could not be parsed... As a matter of fact, I've NEVER seen such bullshit in debuglines as I did see here today.
Further investigation is now required to find out how this bullcrap could come to be...
11:49DEBUG
DEBUG I really have to do this... A break down debug line
11:47MYSTERY
MYSTERY At least it's been confirmed that the level data itself has been read..... 9009 of code could not have been the outcome by that debugline otherwise...
11:46DEBUG
DEBUG Another line added to find out more, as I get the feeling something funny's going on here
11:44INVESTIGATION
INVESTIGATION It looks like the level stats are not even read at all... :-/
11:36DEBUG
DEBUG let's sort out this non-existent stat....
9:33FIXED
FIXED Another issue
9:26FIXED
FIXED I think I fixed the trouble now....
9:22FIXED
FIXED Parse errors
9:14DEBUG
DEBUG Moar info then?
9:14COCKROACH
COCKROACH Nope.....
9:10COCKROACH
COCKROACH As the bug was NOT fixed despite my hopes.... :-/
9:10DEBUG
DEBUG Let's hope this little enhancement will find me answers
9:05FIXED
FIXED And I think I fixed the bug that bugged me before I went to sleep
9:05DONE
DONE I've slept like a baby
- = 1 Aug 2019 = -
23:54STATUS
STATUS Scyndi Code still bugged, but I really must go to bed now... So that will be for tomorrow.
23:49FIXED
FIXED "nil"
23:42STATUS
STATUS I think I'm just getting tired :-/
23:42STUPIDITY
STUPIDITY MOAR stupidity
23:39FIXED
FIXED Bug in built in NALA line splitter
23:32FIXED
FIXED I fixed it now!
23:32STUPIDITY
STUPIDITY You shouldn't type "==" in C# when you mean "is not".... In C# (and all other C variants) that is "!="

That action != clever!

23:30TEST
TEST And let's see what it returns
23:29DEBUG
DEBUG Now I wanna know what that "script" is, so I added that to the traceback shit!
23:23COCKROACH
COCKROACH The errors get stranger and stranger
23:22CLOSED
23:05NOTE
NOTE Trust me, if you have coded with either Lua or NIL long enough you surely want to "end" it all (DRUM FILL!)
23:04FIXED
FIXED Forgotten "end"
22:56FIXED
FIXED MOAR fixing... I think....
22:52FIXED
FIXED I think I fixed the issue
22:43TEST
TEST And Let's see if that actually fixes stuff
22:42POWERSHELL
POWERSHELL Recompile NALA
22:42NALA
NALA A bug inside NALA
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