1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158
23:43MYSTERY
MYSTERY Now this implies the MousePointer is still NIL.... How odd?
23:41DEBUG
DEBUG Another force test
23:35INVESTIGATION
INVESTIGATION Step II, make sure the drawing routine is actually called!
23:34CONFIRMED
CONFIRMED At least I made sure the show mouse feature was actually called at all!
23:24DEBUG
DEBUG Let's force some results!
23:22COCKROACH
COCKROACH And it remains a mystery
23:18TEST
TEST And try it all again!
23:18NALA
NALA Let's build again!
23:17FIXED
FIXED Parse error
23:14FIXED
FIXED I hope
23:13TECHNO
TECHNO Which is also the reason I created NIL, but this glue-script was in pure Lua... Bad idea so it seems
23:12STUPIDITY
STUPIDITY Ah... I see the bug
23:12STUPIDITY
STUPIDITY Oh wait, I looked at the wrong spot
23:11MYSTERY
MYSTERY The log appears not very supportive
23:01TEST
TEST And let's see
23:01NALA
NALA rebuild
23:01DEBUG
DEBUG Scyndi Added another debug line to the BUBBLE glue script
22:58INVESTIGATION
INVESTIGATION Scyndi Time to find out why!
22:58SITE
SITE Added tag INVESTIGATION
22:57BUG
BUG It doesn't show, though
22:56TEST
TEST Gotta test if it works now
22:56DONE
DONE Put mouse pointer in menu
22:22FIXED
FIXED API glue script parse error
22:19NALA
NALA Rebuilt
22:18BUBBLE
BUBBLE I've altered the internal script to make the mouse pointer more part of the system... (This was actually to keep my general code cleaner, and future games also profit here, so actually win-win).
22:09DOS
DOS For that I used my good old DPaint in DOS.... I still love that applications...
22:08SITE
SITE Added tag DOS
22:06ART
ART Designed a mouse pointer (the original game didn't have it as it used the system's own mouse pointer, but for this remake that was not a good idea since XNA turns it off automatically, not to mention that an own mouse pointer makes the game more "out of the system"
21:51STATUS
STATUS And to make them clickable with the mouse
21:51STATUS
STATUS The next step will be to make the menu items actuall work
21:50JUDGMENT
JUDGMENT That looks cool and a lot more clear now
21:48FIXED
FIXED Not placed at right instances.
21:48FIXED
FIXED Wrong rectangle style
21:47BUG
BUG Horrible
21:46FIXED
FIXED Never forget "self", Jeroen. I know an enhancement here is in order, but as we don't have that yet, don't forget that!
21:46COSMETIC
COSMETIC The Graphic effect could cause some confusion though, so I made sure that's been taken care of with a nice rectangle
21:43NOTE
NOTE No more questions no more questions, what works that works
21:43MYSTERY
MYSTERY And suddenly without any vital changes or possible explanations why, the bugged code (that was never bugged) works the way it should (which is only natural since it was never bugged in the first place).
21:41POWERSHELL
POWERSHELL Although I guess some unsafed stuff made it through so let's do that again!
21:39POWERSHELL
POWERSHELL I've added a little synchronizer so I can more easily debug NALA itself
21:38COSMETIC
COSMETIC But the window should be bigger, though
21:36DEBUG
DEBUG Brendor I've now configured NALA NOT to work full screen in debug builds of the engine
21:34TEST
TEST I think I need to risk ANOTHER total hangup to find out
21:32DEBUG
DEBUG let's see... :-/
21:31COCKROACH
COCKROACH Now that made matters even worse somehow... Why?
21:30TEST
TEST Of course and extra test to make sure...
21:30FIXED
FIXED Well, that has been fixed
21:29STUPIDITY
STUPIDITY I am an idiot, hahahahahahahaha!
21:29BUG
BUG But the main issue is still not fixed and I need to sort that one out!
21:29FIXED
FIXED And I fixed the bug that called the code that could make the system crash in the first place
21:28CHECKED
CHECKED At least I rid my system of total hangups
21:27SITE
SITE Added tag CHECKED
20:15STUPIDITY
STUPIDITY I was looking in the wrong project.... mesa dumass!
20:15SOLVED
SOLVED Because
20:15SITE
SITE Added tag SOLVED
20:14MYSTERY
MYSTERY And now I wonder how my last code could disappear into nothingness
20:13NALA
NALA rebuild
20:11ENHANCEMENT
ENHANCEMENT I decided that now I was at it to enhance my Blue Screen Of Death a little bit... cosmetically ;)
20:11SITE
SITE Added tag ENHANCEMENT
20:07CONFIRMED
CONFIRMED At least that it does, and the error itself now also appears, which is good!
20:06EXPERIMENT
EXPERIMENT Let's hope this try {} catch will rule this out from happening again!
20:03FAILURE
FAILURE Okay, whatever caused this, the error coming from it was so great it hung my entire system (thanks to the debugging algorithms Visual Studio uses... figures), but at least I could get another step closer to finding the cause of all evil
19:56BUG
BUG This created a complete error though, and I wonder what the hell went wrong there...
19:56DONE
DONE I've tried to set up a keyboard feature to browse through the pages
19:43JUDGMENT
JUDGMENT BETTER!
19:43COSMETIC
COSMETIC y margin fine tuning
19:43SITE
SITE Added tag COSMETIC
19:41COCKROACH
COCKROACH GRRR!
19:41FIXED
FIXED Siiiigh
19:40REMOVED
REMOVED Irravonia Another deprecrated .NEW instruction
19:38NOTE
NOTE (Please note, I mean my own Blue Screen of Death, and not Windows' Blue Screen of Death. I can use the term, since it's unofficial, and mine doesn't mimick Microsoft's).
19:37BUG
BUG But there's always room for another BSOD
19:37FIXED
FIXED Which should now be fixed
19:36BUG
BUG ALthough in stead I get a blue screen of death
19:36DONE
DONE The menu items had to appear
19:14GENERATION
GENERATION Okay, I've generated the license blocks... happy now?
19:07NOTE
NOTE But first I wanna eat!
I'm hungry!
19:07STATUS
STATUS Next stop will be to put in the actual menu items
19:05JUDGMENT
JUDGMENT I REFUSE to call this a fix, but at last the issue has become invisible now
19:04CHEAT
CHEAT Let's put this line in then... :-/
19:01COCKROACH
COCKROACH The MidScreen feature appears to keep bugging up
18:55TEST
TEST And try the game then
18:55POWERSHELL
POWERSHELL And re-run the build script
18:55C#
Let's add this line to NALA
18:55RESEARCH
RESEARCH Ah, maybe this shines a proper light on stuff....
18:51JUDGMENT
JUDGMENT Hmmm, almost looks good enough to me, but why the lower resolution?
18:50TEST
TEST Let's test this
18:46NALA
NALA recompiled
18:46CONFIG
CONFIG NALA configured to go full screen all the way now!
18:46CONFIRMED
CONFIRMED Stuff works now
18:24NALA
NALA It did require NALA to be recompiled, though....
18:23FIXED
FIXED ret-conflict?
18:22FONT
FONT Blitz Font added
17:10NIL
NIL A quick library written that can do some neat stuff to BubbleID data
16:34REMINDER
REMINDER Eric I must not forget to change this in the TeddyBear editor and most notably the Kthura editor as well.
16:33SITE
SITE Added tag REMINDER
16:33FIXED
FIXED I think I fixed that.... (At last)
16:24JUDGMENT
JUDGMENT No effect
16:06RESEARCH
RESEARCH Well searching the internet did find me an article which may shine a light on this situation... I hope it is, but that has to be tested first...
16:05SITE
SITE Added tag RESEARCH
15:51FAILURE
FAILURE Now Microsoft's exposed as the ultimate ALPHA idiot! In stead of the fading effect the logo is supposed to have, the alpha is only taken to 50% in all pixels where transparency was needed at all, giving an extremely ugly effect.... DANG!
15:49TEST
TEST And then I gotta test this again.... (sheesh!)
15:49POWERSHELL
POWERSHELL And then back to my other powershell tab to rebuild the game itself
15:48POWERSHELL
POWERSHELL So I go back to powershell to refire my NALA build script
15:48FIXED
FIXED Fixed that stupid action of mine.... (Geez)
15:47STUPIDITY
STUPIDITY I AM A STUPID COW!
15:44TEST
TEST Let's try that again!
15:44FIXED
FIXED Done
15:44POWERSHELL
POWERSHELL Well that's easy to fix
15:44STUPIDITY
STUPIDITY forgot to rebuild NALA
15:43BUG
BUG Blue screen, eh?
15:43STUPIDITY
STUPIDITY Don't forget to save before calling the builder, dumbo!
15:42NOTE
NOTE Like I said, the original background cannot be resused due to it being bound to a certain screensize, and the new game using a variable screensize (which is a pity, as the original picture was beautiful)
15:41ART
ART Menu background
15:31MYSTERY
MYSTERY Odd... The system *is* set to perform alpha blending.... Are Microsoft programs really THIS rotten on this department?
15:28BUG
BUG Not to mention that I'll need some ALPHABLENDING
15:27DONE
DONE I've put the logo on the Main menu screen.... Some fine tuning may be required though
15:22BUBBLE
BUBBLE Adapted an internal NIL script (Graphics.nil) due to the new class 'new' handling
15:11CONFIRMED
CONFIRMED The numbers on my screen confirm the fix
15:11CONFIG
CONFIG Scyndi Since everything was messed up, I've reset the auto-iconer, however I've changed the numbers to make Aziëlla appear first (as she was the only one of the playable characters who didn't yet show up) and after that everything will recycle from a clean go.... (Hopefully)
15:07FIXED
FIXED Okay, that's fixed then.... Yes, mesa cow!
15:06STUPIDITY
STUPIDITY Merya That was because I messed everything up... Yeah, I'm just an idiot....
15:05COCKROACH
COCKROACH Nope, as the wrong picture shows.... Back to the drawing board then....
15:04TEST
TEST Dernor Does it work now?
15:04BUG
BUG As you can see, the auto-icon which had to display Merya is broken....
14:57UPDATED
UPDATED Merya Geany Syntax Highlighting
14:57SITE
SITE Added tag UPDATED
14:56NALA
NALA Updated to the new situation
14:36FIXED
FIXED I've come up with a solution for the .NEW() issue that came up causing a conflict with delegates
12:37DONE
DONE Brute force class destruction (to prevent conflicts later)
12:36FIXED
FIXED Fixed the short term issues....
12:35BUG
BUG FUCK! That was pretty stupid.... I need to rethink a few things here.... And that may put the deprecation of .NEW() on hold.... But what happened makes perfect sense now, though.... :(
11:51TEST
TEST Let's see what we get now.... :(
11:50FIXED
FIXED Fixed it!
11:50STUPIDITY
STUPIDITY Ah, so that's is.... :(
11:50MYSTERY
MYSTERY And what kind of madness came up now???
11:46DEBUG
DEBUG A bit more info from NIL why it thinks what it thinks...
11:46FIXED
FIXED Misformed error
11:42MYSTERY
MYSTERY I wonder what is happening here... :-/
11:40BUG
BUG WHAT THE....
11:40FIXED
FIXED Case error
11:39FIXED
FIXED Identifier conflict
11:37TEST
TEST I need to check if this all works, though
11:21DEBUG
DEBUG I've added a "secret" debug code that will take me into the debug console, however, this key combination will ONLY work in the development version!!!
11:18NOTE
NOTE Only NALA benefits now for me, but it takes only a recompile of the MonoGame engine to make MonoGame benefit here too, which is only one command from PowerShell for me. :)
11:18BUBBLE
BUBBLE I've been messing around in Bubble to make it easier to detect if keys are held or not
11:17NIL
NIL As a matter of fact .NEW has been deprecated now
11:16NIL
NIL Nil has been advanced making use use of that annoying .NEW() method no longer needed.
9:59CONFIG
CONFIG Added "DEVELOPMENT" tag to the definitions file
9:55NALA
NALA Will always run in full screen.... For these kinds of games... The better option....
- = 12 Jul 2019 = -
22:59STATUS
STATUS Dernor I'm getting really tired now, so I'm gonna call it a day... Despite the cockroaches I had to squash, I did make some progress.... There are still a lot of things to do... Both on the engine as on game preps, before we can really get onto the road, but the moment I'll post the guy with the gun as the start signal may come soon now....
22:57BUG
BUG I still need to find out why removed files are not removed from the list, but that's not a direct concern for Dyrt
22:56BACKUP
BACKUP Is running
22:54POWERSHELL
POWERSHELL I see that I forgot to add the script I use to compile NALA and add it to the bubble builder.... Well, I've taken care of that!
22:52SITE
SITE Added tag POWERSHELL
22:49MUSIC
MUSIC I've already aliased "Wouldn't it be" by Matt McFarland to be the music playing during the fights against the Order of Onyx... Just like in the original game.
22:47DONE
DONE Undummied link to get the flow running
22:47SITE
SITE Added tag DONE
22:46BUBBLE
BUBBLE Project file updated
22:43ART
ART Logo will be the same, and has been imported
22:42SITE
SITE Added tag ART
22:26GITHUB
GITHUB Pushed stuff
22:22CHEAT
CHEAT I refuse to call this a fix, but I cheated a way to get issues with loading music "fixed"
22:19SITE
SITE Added tag CHEAT
22:06REMOVED
REMOVED Temp dummies
22:01FIXED
FIXED Anyway I fixed that!
21:59STUPIDITY
STUPIDITY Because I gave the wrong parapemter to the debugger, but the code in general was unbugged
21:59SITE
SITE Added tag STUPIDITY
21:58BUG
BUG And now to figure out why the caption contains a function pointer in stead of a strng
21:57NALA
NALA Rebuilt and repacked
21:57FIXED
FIXED Well At least that issue is out of the way....
21:52DEBUG
DEBUG Right, the cause of the error has been found... TQMG tries to pick into null for a JCR6 file... Question is now, how could that be null (as the scripts are read)
20:42DEBUG
DEBUG Let's see what happens next
20:38DEBUG
DEBUG Extra data error catcher
20:37DEBUG
DEBUG I've build in extra capturing of the font loader... It does confirm an error takes place while the font is loading... Now to figure out why that happens.
20:33MYSTERY
MYSTERY Why was my devlog tool suddenly down?
20:25BUG
BUG no music heard, but that's a later concern... I need tofind out why loading the font doesn't work
20:23FIXED
FIXED Invalid NIL declaration
20:22FIXED
FIXED Moar errors in stack
20:21FIXED
FIXED Error in stack library
20:20BUG
BUG Rebecca link error in music sub
20:19CONFIRMED
CONFIRMED That's indeed the source of all evil....
20:18DEBUG
DEBUG It appears that loading the font is where it goes wrong
20:12CONFIRMED
CONFIRMED At least it's now confirmed the translation process appears to go well
19:53FIXED
FIXED each error in NIL iteslf
19:34COCKROACH
COCKROACH Bugs in debug features are even worse than the bugs you place them in for
19:34FIXED
FIXED A parse error that came up when putting in #say
19:26DEBUG
DEBUG I've placed a #say at the top of the init.nil script to make at least sure we got the tag where I can test it in code that works!
19:25BUBBLE
BUBBLE I've also set Bubble to link the log to this directive
19:25NIL
NIL I've added a #say directive in NIL, and hopefully it can shine more light on stuff
19:06DEBUG
DEBUG More investigation is in order!
19:06MYSTERY
MYSTERY And kaboom.... Starting this will crash everything
19:04LINK
LINK Let's recover to chain to and see what the logs will show me
19:03CONFIRMED
CONFIRMED Loader appears to work now.... Strangely enough
19:03EXPERIMENT
EXPERIMENT I'll remove all "delegate" keywords, and try again... That keyword is still a bit bugged within NIL and with var variables we can also do this
19:00DEBUG
DEBUG Right! Then stuff DOES suddenly appear to be working..... No ignored CSays() and all the data appears to be fitting.... This should imply something goes horribly wrong in loading the main menu
18:59DEBUG
DEBUG Let's see what happens if I dummy the flow loaders and chainers
18:58MYSTERY
MYSTERY What is happening here cannot be possible, and why? Because if it were possible, the commands that work should have been ignored as well, so this entire fuckshit simply doesn't make sense
18:57MYSTERY
MYSTERY In the INIT routine the CSay calls are ignored (for no reason), yet the call to the Main Menu script works, compilation errors are even thrown, but the code is after that stage ignored....
18:56MYSTERY
MYSTERY NEITHER is the message that music is available, to make things even more odd!
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