1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 |
15:12:07 | DEBUG |  Is the END_HP really to blame? |
15:07:45 | DEBUG |  Take MCCCLIII |
15:07:43 | DEBUG |  Bad C string format |
15:06:47 | DEBUG |  Take MCCCLII |
15:06:45 | DEBUG |  Illegal function call |
15:05:31 | TEST |  Take MCCCLI |
15:05:30 | DEBUG |  The HP -> 5 bug investigation has begun |
14:48:51 | TEST |  Take MCCCL |
14:48:45 | CONFIG |  better? |
14:46:16 | CONFIG |  take MCCCXLVIII and MCCCXLIX |
14:46:03 | CONFIG |  more precise |
14:44:59 | CONFIG |  Irravonia Icon |
14:39:46 | TEST |  Take MCCCXLVII |
14:39:44 | CONFIG |  fine tuning |
14:36:53 | TEST |  Take MCCCXLVI |
14:36:46 | CONFIG |  Hotspotting Player pointer |
12:56:32 | DEBUG |  Still a long way to go! |
12:52:50 | TEST |  Take MCCCXLV |
12:52:49 | DEBUG |  As the enemy AI will crash the game, and it being impossible to debug two things at once, I've frozen the enemy time position to 0 temporarily. |
12:43:44 | VOID |  Take MCCCXLIV |
12:43:43 | VOID |  "delegate" keyword bug in function definitions in Scyndi |
10:54:40 | HUH |  Take MCCCXLIII |
10:54:38 | HUH |  How come Irravonia's HP is so low when combat starts (for no apparant reason?) I need to check again! |
10:53:06 | TEST |  Take MCCCXLII |
10:53:04 | AUDIO |  Level Up transferred |
10:51:51 | TEST |  Take MCCCXLI |
10:26:20 | MUSIC |  Victory tune transferred |
10:21:20 | TEST |  Take MCCCXL |
08:15:42 | AUDIO |  Start turn signal transferred |
08:14:26 | TEST |  Take MCCCXXXIX |
08:14:25 | C++ |  Audio loading expanded as a lot of unexplainable errors came forth from improper handling |
08:07:11 | TEST |  Take MCCCXXXVIII |
08:07:10 | FIXED |  Bad Extern |
08:01:44 | TEST |  Take MCCCXXXVII |
08:01:43 | SCYNDI |  Buzz() |
07:56:11 | TEST |  Take MCCCXXXVI |
07:56:10 | CODEROT |  Startup |
07:46:35 | TEST |  Take MCCCXXXV |
07:46:34 | DONE |  Corrections that I knew were coming |
07:43:24 | VOID |  Take MCCCXXXIV |
07:43:20 | VOID |  The "self" cockroach in properties made another victim |
07:40:47 | TEST |  Take MCCCXXXIII |
07:40:44 | JCR6 |  Secret icon alias |
07:40:07 | CONFIRMED |  I did |
07:39:26 | TEST |  Take MCCCXXXII |
07:39:24 | FIXED |  Did I fix it? |
07:39:05 | BUG |  for some reasons the for-loop for the guage icons is completely ignored. |
07:33:34 | TEST |  Take MCCCXXXI |
07:33:32 | VOID |  The "self" cockroach in properties |
07:30:41 | STATUS |  A NEW ERROR!!!!! PROGRESS! |
07:30:01 | STATUS |  AT LAST! |
07:29:54 | FUCKYOU |  Take MCCCXXX |
07:29:48 | COCKROACH |  MOAR of that crap? |
07:28:33 | TEST |  Take MCCCXXIX |
07:28:33 | COCKROACH |  HOw such a tiny little thing can cause so much fucking trouble |
07:26:39 | COCKROACH |  Take MCCCXXVIII |
07:26:35 | COCKROACH |  And now the mouse pointer comes with a fucking issue like this? |
07:24:12 | COCKROACH |  Take MCCCXXVII |
07:24:10 | COCKROACH |  WTF? |
07:23:08 | FUCKYOU |  Take MCCCXXVI |
07:23:04 | COCKROACH |  Persistent, aren't we? |
07:21:25 | FUCKYOU |  Take MCCCXXV |
07:21:19 | FUCKYOU |  (At least, it should. It's not the first time this lie pops up, you know). |
07:20:45 | TECHNO |  I've now replaced the .hot with a .dtqsl file. The latter is just a GINIE file. That should get some lies out of the way. |
07:20:06 | RESULT |  The lie goes on... HotSpot error was the reason... This error can only be caused if there is no comma in the hotspot file... The joke is, however... there is. |
07:15:46 | TEST |  Take MCCCXXIV |
07:15:44 | C++ |  Expanded the image loader in SCI, so I can see WTF goes on here (at least, that's what I hope for). |
07:02:49 | HUH |  The same lie, but now in a different line. The image tag "COMBAT_TIMEPOINTFOE" DOES exist. In fact, it was created and defined TWICE now. |
07:00:09 | TEST |  Take MCCCXXIII |
06:59:45 | CODEROT |  I had to remove the XDraw calls in the time guage. Now this will stop them from turning around during the "Jeracko Spin" SpellAni. That's not really cool, I guess, but not worth the trouble to bother with either. Back then I just put it in for fun and it was only one letter of code difference. I SCI this won't work like that. |
00:11:40 | FUCKYOU |  Take MCCCXXII |
00:11:39 | FUCKYOU |  code typo |
00:10:40 | TEST |  Take MCCCXXI |
00:10:37 | FORCE |  Well when the computer lies I guess I gotta pretend I "believe" the lie |
00:09:03 | FUCKYOU |  The log is now contradicting itself |
00:07:34 | TEST |  Take MCCCXX |
00:07:32 | MYSTERY |  Disappearing code |
00:00:33 | TEST |  Take MCCCXIX |
00:00:33 | C++ |  Now okay? |
00:00:26 | FIXED |  C++ issue |
- = 15 Apr 2025 = - |
23:59:29 | TEST |  Take MCCCXVIII |
23:59:28 | DEBUG |  well? |
23:51:13 | FAILURE |  Now the computer starts LYING. The log confirms this to be a lie. Yet the game crashes with this lie as motivation. That requires a thorough investigation. |
23:41:48 | TEST |  Take MCCCXVII |
23:41:47 | CODEROT |  Init trouble! |
23:39:55 | DUMMIED |  Take MCCCXVI |
23:39:51 | DUMMIED |  Lines that have become obsolute due to Scyndi being case INsensitive (unlike NIL). These lines now only cause a stack overflow! |
23:37:34 | TEST |  Take MCCCXV |
23:37:30 | COCKROACH |  Het houdt niet op! Niet vanzelf! |
23:35:55 | TEST |  Take MCCCXIV |
23:35:54 | VOID |  More rukkie fuckie |
23:34:01 | TEST |  Take MCCCXIII |
23:33:58 | VOID |  Self property fuck |
23:30:29 | TEST |  Take MCCCXII |
23:30:28 | FIXED |  Boolean fuckup |
23:27:55 | TEST |  Take MCCCXI |
23:27:41 | CODEROT |  Moar :upper() |
23:26:06 | TEST |  Take MCCCX |
23:26:04 | CODEROT |  :upper() |
23:24:30 | TEST |  Take MCCCIX |
23:24:29 | JCR6 |  Alias around |
23:17:11 | TEST |  Take MCCCVIII |
23:17:11 | FIXED |  And as such I fixed a 404 in the process! |
23:17:01 | ART |  Truth is that this map was not yet needed, but the transfer tool transfers the needed textures in the process and one of them was needed in the arena I need for this place. |
23:16:18 | KTHURA |  Crossroads transferred |
23:13:17 | TEST |  Take MCCCVII |
23:13:16 | FUCKYOU |  I guess I cannot do do this the clean way, but must go the dirty way |
23:11:28 | TEST |  Take MCCCVI |
23:11:27 | VOID |  Dirty! But should work! |
23:07:45 | TEST |  Take MCCCV |
23:07:44 | CODEROT |  :upper() |
23:06:05 | TEST |  Take MCCCIV |
23:06:04 | CODEROT |  Text -> iText |
23:04:46 | TEST |  Take MCCCIII |
23:04:45 | CODEROT |  :upper() |
23:03:44 | TEST |  Take MCCCII |
23:03:42 | FUCKYOU |  I guess that one will haunt me |
22:58:12 | TEST |  Take MCCCI |
22:58:01 | CODEROT |   Init trouble |
22:55:49 | TEST |  Take MCCC |
22:55:47 | SCRIPT |  MainFlow |
22:53:42 | TEST |  Take MCCXCIX |
22:53:41 | FUCKYOU |  Rukkie fuckie |
22:51:16 | TEST |  Take MCCXCVIII |
22:51:14 | FIXED |  Syntax error |
22:49:47 | TEST |  Take MCCXCVII |
22:49:45 | LINK |  Need |
22:49:04 | TEST |  Take MCCXCVI |
22:49:03 | SCYNDI |  #Accept Fighter |
22:48:36 | TEST |  Take MCCXCV |
22:48:34 | CODEROT |  # |
22:47:48 | TEST |  Take MCCXCIV |
22:47:47 | CODEROT |  #x2 |
22:47:13 | TEST |  Take MCCXCIII |
22:47:12 | CODEROT |  # |
22:46:31 | TEST |  Take MCCXCII |
22:46:30 | CODEROT |  # |
22:42:03 | AI |  Take MCCXCI |
22:42:00 | AI |  Default AI converted |
22:28:27 | NOTE |  Don't take that term too literally, as it's not real AI. But in RPGs we do speak of AI when it comes to the routine planning the enemy's moves. |
22:28:00 | SITE |  Added tag AI |
22:19:06 | TEST |  Take MCCXC |
22:19:01 | FAILURE |  It appears the "self" bug in properties still remains. I wonder why! |
22:16:16 | STATUS |  Take MCCLXXXIX |
22:16:03 | STATUS |  And I lost a bit track of things, but let's just throw in another take just to find out, eh? |
20:46:25 | FAILURE |  Okay, closed one tab opened another and that "fixes" all crap. I guess that's Microsoft for ya! |
20:45:19 | FAILURE |  Github on the other hand is playing games on me for some silly reason |
20:45:06 | BITBUCKET |  Updated |
20:45:00 | SITE |  Added tag BITBUCKET |
20:09:57 | TEST |  Take MCCLXXXVIII |
20:09:53 | ART |  Foes drawn by Man of Steal and foes shared by "OCAL" transferred |
20:06:09 | BASH |  Project update |
20:04:37 | GENERATION |  Take MCCLXXXVII |
20:04:32 | HUH |  How did that line in my C++ code get commented out for no reason? |
19:57:03 | ART |  Negated enemies transferred |
19:49:45 | GENERATION |  Take MCCLXXXVI |
19:49:43 | C++ |  Cosmetic codefix + syntax error in generated code fixed |
19:48:06 | GENERATION |  Take MCCLXXXV |
19:48:03 | C++ |  Art reference generator redone! |
18:07:11 | TEST |  Take MCCLXXXIV |
18:07:09 | GENERATION |  Dum-de-dum |
18:07:00 | C++ |  Well, let's adept the generator |
18:06:50 | HUH |  Does no battle internal thing use InterVar? How odd! |
18:05:09 | VOID |  Take MCCLXXXIII |
18:05:05 | VOID |  System wanted enemy level (but since Dyrt doesn't use that kind of getup, I've set an automated 1 here to void it all). |
18:00:12 | TEST |  Take MCCLXXXII |
18:00:11 | CODEROT |  Abstract name change causing trouble |
17:58:27 | TEST |  Take MCCLXXXI |
17:58:25 | REMOVED |  Dir reference spooking things up |
17:56:42 | TEST |  Take MCCLXXX |
17:56:42 | LINK |  SString |
17:55:53 | TEST |  Take MCCLXXIX |
17:55:52 | SCYNDI |  Foe loader set up |
17:51:02 | STUDY |  Take MCCLXXVIII |
17:51:00 | STUDY |  Now I need to run the game for study... Well, it will help me to get things out of the way quicker... |
- = 14 Apr 2025 = - |
22:38:56 | TECHNO |  The crash I mentioned earlier was no crash, but the result of a bug in Linux itself when it comes to exit codes. Since this was a lot of generated code in many generated files a high crapload of errors could get past 127 or even 256 and then you get negative numbers. The SCI builder will then get a negative number from Linux (although Scyndi returns the correct number) and think there's a crash. |
22:37:02 | STATUS |  All compiler crap accounted for! |
22:36:10 | GENERATION |  Take MCCLXXVII |
22:36:07 | C++ |  Scyndi does not allow hyphens in filenames (the foe loader should also take this into account) |
22:32:08 | GENERATION |  Take MCCLXXVI |
22:32:03 | C++ |  Well, this fix WILL change the gameplay greatly, as the change Merya will now steal money in stead of items has become greater due to this bugfix. She was supposed to do that in the original, so actually the harm has gone! |
22:31:07 | FIXED |  Done |
22:29:55 | NIL |  Asjemenou! I just discovered a bug in the original NIL scripts. Well, I guess I gotta fix that one up. |
22:27:59 | GENERATION |  Take MCCLXXV |
22:27:57 | C++ |  This is a bit beyond me, but let's try a few things |
22:25:13 | GENERATION |  Take MCCLXXIV |
22:25:10 | C++ |  Bugs in the generator |
22:22:16 | GENERATION |  Take MCCLXXIII |
22:22:12 | C++ |  Scyndi has a few bugs I need to void |
22:13:31 | GENERATION |  Take MCCLXXII |
22:13:29 | C++ |  CSay |
22:12:12 | GENERATION |  Take MCCLXXI |
22:12:09 | C++ |  "not" |
22:11:29 | GENERATION |  Take MCCLXX |
22:11:26 | C++ |  Coderot "and"... And I've made a reference to __skill |
22:08:50 | GENERATION |  Take MCCLXIX |
22:08:45 | C++ |  I can't determine the crash... yet... but at least I got string.format fixed to sprintf. Mere code rot |
22:05:25 | TEST |  Take MCCLXVIII |
22:05:23 | FAILURE |  Hmm... The compiler crashed... Why? |
22:00:09 | GENERATION |  Take MCCLXVII |
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