1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 | ||
14:06 | TODO | A few "real life" things.... |
14:06 | CONFIRMED | Jürgen |
14:02 | TEST | And Again! |
14:02 | FIXED | SASKIA Syntax error |
13:58 | FIXED | Code typo |
13:54 | TEST | Again! |
13:54 | SASKIA | 20,000 shilders deducted for accting the emblem |
13:54 | FIXED | Tag Reference Error |
13:53 | NIL | Expanded SASKIA with a few direct calculation instructions |
13:46 | TEST | Jërgen -- AGAIN! |
13:45 | VOID | SASKIA comma in string issue |
13:41 | TEST | Jërgen |
13:40 | SASKIA | Jërgen |
13:40 | MAPSCRIPT | Jërgen |
13:13 | STATUS | EN TOEN WAS ER KOFFIE! Just a moment please! |
13:13 | SCENARIO | I've adepted Jurgen's scenario to the new situation |
12:49 | NOTE | Isabella will already answer you. Speaking to Jürgen will, for now, crash the game. |
12:49 | MAP | Jurgen |
12:49 | SCENARIO | Isabella |
12:49 | MAP | Isabella |
8:18 | CONFIRMED | No crazy stuff happens.... Or so it seems |
8:14 | NOTE | All I can test is if no crashes occur along the way.... Random Encounters have (after all) not yet been fully set. |
8:14 | MAPSCRIPT | Entering buildings should turn off random encounters, leaving them should turn that back on |
- = 12 Jun 2020 = - | ||
23:30 | STATUS | See y'all later, folks! |
23:30 | STATUS | And that will do... I think..... |
23:29 | GAMEJOLT | Updated |
23:28 | BACKUP | running |
23:27 | BITBUCKET | Updated |
23:27 | GITHUB | Updated |
23:23 | REMINDER | |
23:22 | STATUS | Let's prepare to call it a day..... |
23:21 | CONFIRMED | |
23:17 | FIXED | |
23:17 | BUG | Secret stuff shows after entering shops |
23:17 | CONFIRMED | Esther |
23:13 | TEST | Esther |
23:12 | SASKIA | Esther |
23:05 | STORE | Esther's Weapon Shop |
23:00 | FIXED | I hope this takes care of those! |
23:00 | FAILURE | A few conflicts on the way, I see |
22:57 | ITEM | Pitcher |
22:38 | ITEM | Wrecking ball |
22:33 | STATUS | There's one more thing I want to be done before calling it for today.... That is the stock for the weapon shop..... |
22:32 | CONFIRMED | That works! |
22:29 | TEST | Take II |
22:29 | FIXED | Missing Zone |
22:23 | TEST | Let's see if this all works the way it should! |
22:23 | MAPSCRIPT | Done! |
22:23 | NOTE | I can however at least check if all linkups work, but I do need to do some scripting first! |
22:22 | NOTE | Because I didn't yet configure her store |
22:22 | NOTE | Talking to the storekeeper here will crash the game |
22:22 | MAP | Weapon Shop |
22:13 | CONFIRMED | They work (there was not reason why they wouldn't, but hey computers have done stranger things on me). |
22:12 | MAP | 2 extra NPCs |
21:58 | FIXED | A few blockmap issues |
21:58 | CONFIRMED | Secret stuf |
21:28 | TEST | Secret Stuff |
21:28 | FIXED | Secret Stuff |
21:24 | TEST | Secret Stuff |
21:24 | MAPSCRIPT | Secret Stuff |
21:24 | MAP | Secret stuff |
20:43 | NOTE | For the time being both locations can NOT be unlocked, and if they are unlocked, entering either one of them will for now crash the game! |
20:43 | WORLDMAP | Death Caves |
20:42 | WORLDMAP | Death Caves |
20:40 | FIXED | A few data fixes |
20:39 | CONFIRMED | Astrid |
20:39 | CONFIRMED | Dennis |
20:35 | TEST | Let's see if this all works the way it should |
20:34 | STORE | Astrid's Armor Shop |
18:47 | ITEM | Vermillion Dress |
18:43 | ITEM | Super Toga |
18:39 | ITEM | Robe of the Exalted Light |
18:28 | ITEM | Shadowcloak |
18:25 | ITEM | Mythril Shirt |
15:19 | OFFTOPIC | Do you know somebody who drinks too much coffee? Show them this! |
- = 11 Jun 2020 = - | ||
20:58 | SASKIA | Bank activated |
20:02 | FIXED | Exit error |
19:58 | NOTE | Bank itself doesn't yet work.... only entering and leaving it should work |
19:58 | TEST | Bank |
19:58 | LINK | bank |
19:58 | MAPSCRIPT | Bank |
19:57 | MAP | Workout for the bank |
19:53 | CONFIRMED | Item shop works |
19:02 | STATUS | That should link everything together well |
19:02 | SASKIA | Michael |
19:00 | STORE | Michael's item shop |
17:45 | FIXED | Several errors on the road |
17:42 | TEST | again! |
17:41 | FIXED | Illegal group usage |
17:32 | TEST | But what should and what is are two different things, so let's put it all to the test! |
17:32 | TECHNO | I've set it up that way that it should be easy now to link the other buildings, as well |
17:31 | MAPSCRIPT | Set up all link script for the item shop |
17:22 | MAP | Linkup stuff Item shop |
17:02 | MAP | A few NPCs set |
16:27 | CONFIG | Meta data |
16:21 | MAP | A few preparations to get Umerington done |
0:57 | GAMEJOLT | Updating |
0:56 | STATUS | All trouble accounted for |
0:45 | TEST | Take VI |
0:45 | ABILITY | Weniaria's Help |
0:41 | ACHIEVEMENT | The Mountain Empire Strikes Back! |
0:35 | TEST | Take V will now show if that all works |
0:35 | ABILITY | Beyond Catastrophe |
0:31 | FIXED | Irravonia could not equip her super wand |
0:21 | NOTE | Boss itself appears to be in order! |
0:06 | TEST | Take IV |
0:06 | STATUS | Time to resume the main portion of this crap |
0:04 | CONFIRMED | Yeah that DID increase the build speed |
0:02 | TECHNO | This SHOULD also shorten my build times |
0:01 | NOTE | This SHOULD end the stuff |
0:01 | FIXED | Luckily I had to old data, so I could basically just recover... I guess the accent marks on the Dutch word "één" was what killed it.... I replaced that with 1 as that is what the word means anyway |
- = 10 Jun 2020 = - | ||
23:45 | TECHNO | Yeah, the file has grown so big that it's close to beyond repair, due to most utilities not up to it to process so much data |
23:41 | TECHNO | Ah, the scenario editor refuses to work due to an "Out of Memory" error... Not really surprising, actually. |
23:38 | TECHNO | the corrupted data created in the process however is so big that this is gonna be quite an operation |
23:37 | INVESTIGATION | It's clear that some characters in the Dutch languages that were non-ascii did sneak their way in and caused the system to suffer |
23:33 | FAILURE | For some reason the scenario editor doesn't run anymore |
23:29 | GITHUB | issued as #166 |
23:28 | FAILURE | I see that the Dutch scenario for Frundarmon's mansion is corrupted.... I knew there was a reason why packing it took so long (and the compression ratio being ridiculously small). |
23:24 | FAILURE | And now the computer is acting up a bit against me.... |
23:22 | BUBBLE | rebuild |
23:19 | HUH | Computer starts lying..... How come? |
23:03 | TEST | Take III |
23:03 | ABILITY | Lightning |
22:49 | TEST | Take II |
22:49 | ITEM | Catastrophe |
22:46 | STUPIDITY | I forgot something very extremely vital! |
22:34 | TEST | Take I |
22:16 | STATUS | Well does it work, or doesn't it work? To be or not to be? That's the question! |
22:15 | SASKIA | Mountain Emperor scripted |
22:11 | LINK | A few linkups |
22:07 | C# | I've put some crash prevention in my foe editor |
22:04 | ITEM | Banana |
20:01 | UPDATED | |
20:00 | UPDATED | Repository |
19:58 | NOTE | Trying to enter Umerington will for now crash the game.... This is only natural as Umerington has not yet fully been prepared for playing, and thus some vital configurations and initiations have not yet been done. |
19:57 | CONFIRMED | Stuff seems right now |
19:52 | FIXED | Alias fixed for real this time? |
19:35 | TEST | Take II |
19:35 | NERF | Low level enemy added to forest |
19:35 | FIXED | Alias |
19:07 | TEST | Take I |
19:06 | MAP | Configured for encounteres |
19:04 | FOE | Orc mage |
18:57 | TRANSFER | Art Orc mage |
17:04 | FOE | Will-O-Wisp |
16:49 | ART | Will-O-Wisp |
14:51 | WORLDMAP | Umerington |
- = 9 Jun 2020 = - | ||
22:59 | UPDATED | |
22:59 | MAP | Config settings done |
22:34 | MUSIC | And "Tempting Secrets" by Kevin McLeod will be used for Umerington |
22:34 | MUSIC | "How did I get down here" by Widzy will be used for the forest |
22:29 | BUBBLE | SASKIA alias |
22:28 | MAP | Worked out the blockmap for the forest.... The trees did make things go in a bit of another approach requirement |
22:06 | TRANSFER | Textures Umerington |
22:05 | TRANSFER | Textures Forest |
21:41 | REMOVED | Map backups |
21:40 | DONE | Generation complete |
21:38 | GENERATION | Umerington dominance |
21:37 | DONE | Generation complete |
21:31 | STATUS | the Genaration can take awhile |
21:28 | MAPSCRIPT | a little fixup |
21:26 | GENERATION | Dominance auto settings for the Dyrt Forest |
21:26 | BUBBLE | MapScript Alias |
21:22 | TRANSFER | Umerington |
21:22 | TRANSFER | Dyrt Forest |
20:25 | FAILURE | Updating repository, but Git appears to be acting up on me! |
20:22 | STATUS | Next stop: The Forest! |
20:15 | CONFIRMED | FINALLY! |
20:09 | TEST | Take V |
20:09 | STUPIDITY | MORON! |
20:05 | TEST | Take VI |
20:05 | EXPERIMENT | ... |
20:05 | MYSTERY | Things are still not right! |
20:04 | TEST | Take V |
19:51 | FIXED | I found out why and I fixed it! |
19:48 | HUH | Mapscript ignored, somehow? |
19:32 | TEST | Take IV |
19:32 | FIXED | Missing weakness on squid |
19:32 | BUG | #165 - Will need to be looked at later, as this is a rather specific and complicated bug |
19:27 | NERF | Squid |
19:20 | TEST | Take III |
19:20 | FIXED | Illegal class call |
19:14 | TEST | Take II |
19:14 | FIXED | Lack of "self" |
19:14 | TEST | Take I |
18:04 | STATUS | And now first dinner..... |
18:04 | MAPSCRIPT | endpoint of map |
18:03 | MAP | Finnish |
18:00 | WORLDMAP | Forest |
17:57 | STATUS | Okay, the game should be ready for testing now.... However as my dinner is almost ready, it has to wait |
16:48 | CONFIG | Infinite encounter set |
16:46 | LINK | And so everything is linked together |
16:46 | MAP | Random Treasures set for the wasteland |
16:46 | MAP | Random encounters configured for the Wasteland |
16:39 | STATUS | And now to link stuff together |
16:38 | FOE | Squid |
16:34 | STATUS | I'm NOT there YET, though! |
16:33 | ARENA | Wasteland |
16:06 | FOE | Orc Warrior |
0:26 | CONFIRMED | So far so good.... At last! |
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