1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 |
- = 23 Apr 2025 = - |
23:57:53 | TEST |  Take MDLXXV |
23:57:52 | LINK |  Kthura |
23:56:32 | TEST |  Take MDLXXIV |
23:56:31 | FIXED |  The post-Gagoton-attack-merchant appeared, while that may only happen once Gagolton is destroyed. But perhaps I need another approach for that. |
23:54:24 | TEST |  Take MDLXXIII |
23:54:23 | FIXED |  Call misnaming |
23:52:44 | STUPIDITY |  Take MDLXXII |
23:52:35 | STUPIDITY |  String requires " |
23:51:51 | TEST |  Take MDLXXI |
23:51:49 | LINK |  Worked out a new way to link Merchants to the map |
23:42:26 | TEST |  Take MDLXX |
23:42:25 | FIXED |  Illegal Kthura Call |
23:41:41 | TEST |  Take MDLXIX |
23:41:41 | FIXED |  Blue Save Spot Crash (at least the objects are no longer ignored). |
23:39:51 | TEST |  Take MDLXVIII |
23:39:48 | FIXED |  Did I fix that tag issue in Double? |
23:34:09 | TEST |  Take MDLXVII |
23:34:08 | DEBUG |  Still no good! |
23:29:21 | TEST |  Take MDLXVI |
23:29:17 | KTHURA |  Manual adaption which should work out for the better. |
23:20:42 | KTHURA |  Editor configured for manual editing. I fear I'm gonna need this |
23:11:07 | TEST |  Take MDLXV |
23:11:07 | FIXED |  Debug syntax error |
23:10:24 | TEST |  Take MDLXIV |
23:10:23 | INVESTIGATION |  Why? |
23:10:18 | MYSTERY |  Nothing appears to work in Doubline |
23:02:01 | TEST |  Take MDLXIII |
23:01:56 | JCR6 |  Alias to get rid of 404 |
23:00:13 | TEST |  Take MDLXII |
23:00:13 | MAPSCRIPT |  Not very common in my mapscripts, but hey, there are crazier things! |
22:59:51 | CODEROT |  Yes -> Events.Yes |
22:59:38 | LINK |  Events |
22:58:49 | TEST |  Take MDLXI |
22:58:48 | LINK |  InterVar |
22:57:48 | TEST |  Take MDLX |
22:57:46 | STATUS |  Well Doubline SHOULD be ready for testing |
22:31:01 | MUSIC |  "Irish Fishermen" by Wicky77 transferred |
22:30:49 | KTHURA |  Double transferred |
20:41:48 | FUCKYOU |  Take MDLIX |
20:38:33 | FUCKYOU |  404 |
20:29:08 | TEST |  Take MDLVIII |
20:29:07 | DONE |  Special abilities SHOULD also work now! |
20:27:59 | FUCKYOU |  Take MDLVII |
20:27:52 | FUCKYOU |  Coup De Grace got in my way |
20:24:34 | CONFIRMED |  Well, that works. Oh well... Next stop will be working out the abilities. |
20:23:12 | INVESTIGATION |  Take MDLVI |
20:23:02 | FORCE |  Let's try a different approach (really shouldn't matter, but ya never know. Lua itself can be busted and at least this way stuff should always work). |
20:20:57 | TEST |  Take MDLV |
20:20:55 | DEBUG |  The data is transferred. Then why still the nil? |
20:18:37 | TEST |  Take MDLIV |
20:18:32 | DEBUG |  A debug line must explain how this is possible (IF in fact it is possible). |
20:12:12 | BUG |  The transfer of data is not yet the way it should be. In the case it causes items not to be properly consumed upon usage. I need to sort out why this is. |
20:06:50 | TEST |  Take MDLIII |
20:06:48 | STUPIDITY |  A forced error that was there for security reasons was still there. I am a bit forgetful. |
19:58:43 | TEST |  Take MDLII |
19:58:37 | FIXED |  Syntax error |
19:54:51 | TEST |  Take MDLI |
19:54:47 | NOTE |  Abilities will (for now) still crash the game, but the solution there is actually likewise. |
19:54:26 | LINK |  New linkup script, and that should make using items possibleagain. |
19:44:57 | TECHNO |  In NALA there was a way to 'cheat' table transfer. SCI does not have such a cheat method, so I had to write a bit of extra code to the target selector. Yet I didn't want the target selector to be spooked in stuff such as normal attacks. Function overloading may not be possible, but scripting languages will always leave something to cheat on that department. |
19:39:09 | STUDY |  Right.... I think I know where to go, but this ain't gonna be easy. |
19:36:20 | BUG |  Now the item selector no longer ignores me, however, it will get me back to the main combat menu in stead of the target selector. I need to sort out why, but I think I know where to look. |
19:35:24 | BUG |  Selecting an ability also crashes the game, but that comes later. |
19:29:26 | JUDGMENT |  I do want to twig a little with the coordinates, but it already looks better |
19:25:40 | INVESTIGATION |  Take MDL |
19:25:36 | INVESTIGATION |  But this was something just bothering me... An important phone call disturbed me in my work |
19:25:06 | COSMETIC |  Coordinates have been altered a little. The screen size was smaller than expected. |
18:30:39 | TEST |  Take MDXLIX |
18:30:32 | CODEROT |  in the field I at least got a reaction, even though it's an error due to :Upper() coderot |
18:29:07 | DEBUG |  Take MDXLVIII |
18:18:12 | INVESTIGATION |  Now I'm wondeing why using items doesn't work in combat. My guess it that LM_Action remains 'nil', but I gotta know why. A debug line has been set up sort this one out. |
16:24:09 | FIXED |  I think part of #310 has been fixed |
16:03:00 | BUG |  Take MDXLVII |
16:02:50 | BUG |  #310 |
15:55:25 | FUCKYOU |  Take MDXLVI |
15:55:21 | DUMMIED |  KillSwap can still be called but won't do anything anymore! |
15:50:14 | TEST |  Take MDXLV |
15:50:12 | FIXED |  Dark Screen on text in combat |
15:50:00 | REMOVED |  Why whas that KillSwap there in the first place. |
15:40:30 | BUG |  #309 |
15:35:41 | TEST |  Take MDXLIV |
15:35:40 | FUCKYOU |  Case |
15:34:16 | FUCKYOU |  Take MDXLIII |
15:34:12 | LINK |  Sys |
15:33:36 | TEST |  Take MDXLII |
15:33:23 | CONFIRMED |  That appears to do the trick. I also did this for combat, and that should also solve a bit of trouble there. It also brings me closer to getting rid of #308 |
15:15:13 | TEST |  Take MDXLI |
15:15:12 | FIXED |  Fixed now then? |
15:14:20 | SOLVED |  Take MDXL |
15:14:14 | SOLVED |  Did I solve the mystery |
15:08:57 | COCKROACH |  Take MDXXXIX |
15:08:52 | LINK |  Intervar in some other link stuff... I guess it comes with the territory |
15:08:08 | TEST |  Take MDXXXVIII |
15:08:07 | FUCKYOU |  Scope issues |
15:07:37 | TEST |  Take MDXXXVII |
15:07:35 | FORCE |  Will this work out then? |
15:06:19 | COCKROACH |  Still no good!? |
15:05:27 | FORCE |  Take MDXXXVI |
15:05:22 | FORCE |  I've linked the selected character to intervar. Enough is enough, and InterVar has at least proven to be stable enough. |
13:05:27 | BUG |  Okay, now it really gets serious. Item picker will only go to the first character in line. |
13:03:08 | FUCKYOU |  Take MDXXXV |
13:03:05 | FUCKYOU |  Missing art |
13:00:36 | FUCKYOU |  Take MDXXXIV |
13:00:35 | FUCKYOU |  Adapted code magically reverting itself to its original state. A very strange phenomenon. |
12:57:59 | FUCKYOU |  Take MDXXXIII |
12:57:49 | FUCKYOU |  And it all keeps me away from debugging the VITAL stuff |
12:57:27 | VOID |  self iciocy |
12:54:49 | FUCKYOU |  Take MDXXXII |
12:54:45 | FUCKYOU |  GVD! |
12:54:36 | FUCKYOU |  Take MDXXXI |
12:51:30 | TEST |  Take MDXXX |
12:51:28 | FUCKYOU |  SA (prefix meaning "SpellAni". It's said that I need to note this or some self-righteous moral knights will get over the place). |
12:48:37 | TEST |  Take MDXXIX |
12:48:36 | LINK |  Need |
12:46:49 | TEST |  Take MDXXVIII |
12:46:48 | LINK |  Sys |
12:45:25 | SPELLANI |  Take MDXXVII |
12:45:17 | SPELLANI |  Multi Power Strike |
12:38:52 | TEST |  Take MDXXVI |
12:38:51 | VOID |  SASKIA issue |
12:26:43 | TEST |  Take MDXXV |
12:26:40 | LINK |  InterVar |
12:25:29 | TEST |  Take MDXXIV |
12:25:26 | MAPSCRIPT |  Xenor Bushes - North |
11:03:40 | MUSIC |  "Collected" by Widzy transferred |
11:00:05 | KTHURA |  Xenor Bushes North transferred |
10:53:19 | TEST |  Take MDXXIII |
10:53:18 | FIXED |  SpellANI Audio conflict |
10:49:00 | TEST |  Take MDXXII |
10:48:52 | TEST |  Take MDXXI |
10:48:51 | CODEROT |  :UPPER() |
10:47:12 | TEST |  Take MDXX |
10:47:11 | SCYNDI |  Switch throwing script has been rewritten as the way it was set up was unstable at best and also not compatible with SCI. |
10:09:10 | CONFIRMED |  Well that puzzle appears to work now. |
10:03:39 | TEST |  Take MDXIX |
10:03:38 | VOID |  Ah! |
10:02:22 | TEST |  Take MDXVIII |
10:02:21 | COCKROACH |  WTF? |
10:01:21 | TEST |  Take MDXVII |
10:01:15 | FIXED |  Index order |
09:56:49 | TEST |  Take MDXVI |
09:56:48 | VOID |  FuckArray class |
09:52:17 | ART |  I did need the Green jewel art, so I transferred that |
00:37:50 | STATUS |  Well, now is not the time, but it's clear the entire Multi Array library is completely messed up. Data is either not stored or read out (or both) the way it should. That much is certain! |
00:34:02 | TEST |  Take MDXV |
00:34:01 | FIXED |  Typo |
00:32:29 | TEST |  Take MDXIV |
00:32:28 | DEBUG |  MOAR DEBUG! |
00:26:47 | TEST |  Take MDXIII |
00:26:46 | DEBUG |  Why is the checker acting up on me? |
00:22:34 | TEST |  Take MDXII |
00:22:30 | REMOVED |  The old version would memorize the switches, but I don't see much need for that,anymore.More trouble than it's worth! |
00:19:33 | TEST |  Take MDXI |
00:19:32 | CODEROT |  This time in the MapScript |
00:16:59 | TEST |  Take MDX |
00:16:58 | FUCKYOU |  It never ends! |
00:16:07 | TEST |  Take MDIX |
00:16:07 | FUCKYOU |  Another? |
00:15:20 | TEST |  Take MDVIII |
00:15:19 | VOID |  Conflict |
00:14:13 | TEST |  Take MDVII |
00:14:10 | CODEROT |  Clickable creation fuck |
00:10:47 | TEST |  Take MDVI |
00:10:46 | CODEROT |  Interstate outdated |
00:02:57 | FUCKYOU |  Take MDV |
00:02:55 | FUCKYOU |  Stuff well now? |
00:02:43 | FUCKYOU |  Repacked |
00:01:20 | FUCKYOU |  Nothing happened. Linux fuck you! |
- = 22 Apr 2025 = - |
23:59:06 | BASH |  Take MDIV |
23:59:01 | VOID |  Conflicts |
23:57:44 | TEST |  Take MDIII |
23:57:42 | FIXED |  Wrong Tex |
23:37:49 | FIXED |  Fuck that. All source Kthura overwritten by compiled version. No matter, that's easily fixed. |
23:37:27 | GENERATION |  Take MDII |
23:31:38 | CODE::BLOCKS |  I hope I solved the issue causing CODE::BLOCKS to give me an empty project all the time. |
23:31:12 | C++ |  I've made a few changes to the map compiler. The animated chests were not the way it should be. |
23:01:43 | TEST |  Take MDI |
23:01:43 | REMOVED |  "end" that was no longer allowed |
23:01:00 | TEST |  Take MD |
23:00:58 | FIXED |  Rebecca's combat gauge icon should now have the proper hotspot |
23:00:32 | SPELLANI |  Flame |
22:02:11 | TEST |  Take MCDXCIX |
22:02:10 | ART |  Transfer Torch |
21:59:56 | TEST |  Take MCDXCVIII |
21:59:55 | STUPIDITY |  Idiot! |
21:51:06 | VOID |  Take MCDXCVII |
21:51:02 | VOID |  Non-existent error |
21:45:42 | TEST |  Take MCDXCVI |
21:45:33 | CODEROT |  More crap like that |
21:44:08 | TEST |  Take MCDXCV |
21:44:06 | CODEROT |  Outdated Kthura calls |
21:40:56 | TEST |  Take MCDXCIV |
21:40:55 | REMOVED |  "end" where it was no longer permitted |
21:39:56 | TEST |  Take MCDXCIII |
21:39:55 | CODEROT |  "self" where it was no longer permitted |
21:38:22 | TEST |  Take MCDXCII |
21:38:18 | CODEROT |  No longer allowed "end" |
21:37:51 | FIXED |  404 |
21:34:58 | TEST |  Take MCDXCI |
21:34:57 | ARENA |  Exam rules (and the "Dungeon" Template). |
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