1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158
- = 23 Apr 2025 = -
23:57:53TEST
TEST Take MDLXXV
23:57:52LINK
LINK Kthura
23:56:32TEST
TEST Take MDLXXIV
23:56:31FIXED
FIXED The post-Gagoton-attack-merchant appeared, while that may only happen once Gagolton is destroyed. But perhaps I need another approach for that.
23:54:24TEST
TEST Take MDLXXIII
23:54:23FIXED
FIXED Call misnaming
23:52:44STUPIDITY
STUPIDITY AziellaTake MDLXXII
23:52:35STUPIDITY
STUPIDITY String requires "
23:51:51TEST
TEST Take MDLXXI
23:51:49LINK
LINK Worked out a new way to link Merchants to the map
23:42:26TEST
TEST Take MDLXX
23:42:25FIXED
FIXED Illegal Kthura Call
23:41:41TEST
TEST Take MDLXIX
23:41:41FIXED
FIXED Blue Save Spot Crash (at least the objects are no longer ignored).
23:39:51TEST
TEST Take MDLXVIII
23:39:48FIXED
FIXED Did I fix that tag issue in Double?
23:34:09TEST
TEST Take MDLXVII
23:34:08DEBUG
DEBUG Still no good!
23:29:21TEST
TEST Take MDLXVI
23:29:17KTHURA
KTHURA Manual adaption which should work out for the better.
23:20:42KTHURA
KTHURA Editor configured for manual editing.

I fear I'm gonna need this

23:11:07TEST
TEST Take MDLXV
23:11:07FIXED
FIXED Debug syntax error
23:10:24TEST
TEST Take MDLXIV
23:10:23INVESTIGATION
INVESTIGATION Why?
23:10:18MYSTERY
MYSTERY Nothing appears to work in Doubline
23:02:01TEST
TEST Take MDLXIII
23:01:56JCR6
JCR6 Alias to get rid of 404
23:00:13TEST
TEST Take MDLXII
23:00:13MAPSCRIPT
MAPSCRIPT Not very common in my mapscripts, but hey, there are crazier things!
22:59:51CODEROT
CODEROTYes -> Events.Yes
22:59:38LINK
LINK Merya the MagpieEvents
22:58:49TEST
TEST Take MDLXI
22:58:48LINK
LINK InterVar
22:57:48TEST
TEST Take MDLX
22:57:46STATUS
STATUS Well Doubline SHOULD be ready for testing
22:31:01MUSIC
MUSIC "Irish Fishermen" by Wicky77 transferred
22:30:49KTHURA
KTHURA Double transferred
20:41:48FUCKYOU
FUCKYOU Take MDLIX
20:38:33FUCKYOU
FUCKYOU 404
20:29:08TEST
TEST Take MDLVIII
20:29:07DONE
DONE Special abilities SHOULD also work now!
20:27:59FUCKYOU
FUCKYOU Take MDLVII
20:27:52FUCKYOU
FUCKYOU Coup De Grace got in my way
20:24:34CONFIRMED
CONFIRMED Well, that works. Oh well... Next stop will be working out the abilities.
20:23:12INVESTIGATION
INVESTIGATION Take MDLVI
20:23:02FORCE
FORCE Let's try a different approach (really shouldn't matter, but ya never know. Lua itself can be busted and at least this way stuff should always work).
20:20:57TEST
TEST Take MDLV
20:20:55DEBUG
DEBUG The data is transferred. Then why still the nil?
20:18:37TEST
TEST Take MDLIV
20:18:32DEBUG
DEBUG A debug line must explain how this is possible (IF in fact it is possible).
20:12:12BUG
BUG The transfer of data is not yet the way it should be. In the case it causes items not to be properly consumed upon usage. I need to sort out why this is.
20:06:50TEST
TEST Take MDLIII
20:06:48STUPIDITY
STUPIDITY A forced error that was there for security reasons was still there.

I am a bit forgetful.

19:58:43TEST
TEST Take MDLII
19:58:37FIXED
FIXED Syntax error
19:54:51TEST
TEST DernorTake MDLI
19:54:47NOTE
NOTE Abilities will (for now) still crash the game, but the solution there is actually likewise.
19:54:26LINK
LINK New linkup script, and that should make using items possibleagain.
19:44:57TECHNO
TECHNO In NALA there was a way to 'cheat' table transfer. SCI does not have such a cheat method, so I had to write a bit of extra code to the target selector. Yet I didn't want the target selector to be spooked in stuff such as normal attacks. Function overloading may not be possible, but scripting languages will always leave something to cheat on that department.
19:39:09STUDY
STUDY Right.... I think I know where to go, but this ain't gonna be easy.
19:36:20BUG
BUG Now the item selector no longer ignores me, however, it will get me back to the main combat menu in stead of the target selector. I need to sort out why, but I think I know where to look.
19:35:24BUG
BUG Selecting an ability also crashes the game, but that comes later.
19:29:26JUDGMENT
JUDGMENT I do want to twig a little with the coordinates, but it already looks better
19:25:40INVESTIGATION
INVESTIGATION Take MDL
19:25:36INVESTIGATION
INVESTIGATION But this was something just bothering me... An important phone call disturbed me in my work
19:25:06COSMETIC
COSMETIC Coordinates have been altered a little. The screen size was smaller than expected.
18:30:39TEST
TEST Take MDXLIX
18:30:32CODEROT
CODEROTin the field I at least got a reaction, even though it's an error due to :Upper() coderot
18:29:07DEBUG
DEBUG Take MDXLVIII
18:18:12INVESTIGATION
INVESTIGATION Now I'm wondeing why using items doesn't work in combat. My guess it that LM_Action remains 'nil', but I gotta know why. A debug line has been set up sort this one out.
16:24:09FIXED
FIXED I think part of #310 has been fixed
16:03:00BUG
BUG Take MDXLVII
16:02:50BUG
BUG #310
15:55:25FUCKYOU
FUCKYOU Take MDXLVI
15:55:21DUMMIED
DUMMIED KillSwap can still be called but won't do anything anymore!
15:50:14TEST
TEST Take MDXLV
15:50:12FIXED
FIXED Dark Screen on text in combat
15:50:00REMOVED
REMOVED Why whas that KillSwap there in the first place.
15:40:30BUG
BUG #309
15:35:41TEST
TEST Take MDXLIV
15:35:40FUCKYOU
FUCKYOU Rebecca SlyvertinCase
15:34:16FUCKYOU
FUCKYOU Take MDXLIII
15:34:12LINK
LINK Sys
15:33:36TEST
TEST Take MDXLII
15:33:23CONFIRMED
CONFIRMED That appears to do the trick. I also did this for combat, and that should also solve a bit of trouble there. It also brings me closer to getting rid of #308
15:15:13TEST
TEST Take MDXLI
15:15:12FIXED
FIXED Fixed now then?
15:14:20SOLVED
SOLVED Take MDXL
15:14:14SOLVED
SOLVED Did I solve the mystery
15:08:57COCKROACH
COCKROACH Take MDXXXIX
15:08:52LINK
LINK Intervar in some other link stuff... I guess it comes with the territory
15:08:08TEST
TEST Take MDXXXVIII
15:08:07FUCKYOU
FUCKYOU Scope issues
15:07:37TEST
TEST Take MDXXXVII
15:07:35FORCE
FORCE Will this work out then?
15:06:19COCKROACH
COCKROACH Still no good!?
15:05:27FORCE
FORCE Take MDXXXVI
15:05:22FORCE
FORCE I've linked the selected character to intervar. Enough is enough, and InterVar has at least proven to be stable enough.
13:05:27BUG
BUG Okay, now it really gets serious. Item picker will only go to the first character in line.
13:03:08FUCKYOU
FUCKYOU Take MDXXXV
13:03:05FUCKYOU
FUCKYOU Missing art
13:00:36FUCKYOU
FUCKYOU Take MDXXXIV
13:00:35FUCKYOU
FUCKYOU Adapted code magically reverting itself to its original state.

A very strange phenomenon.

12:57:59FUCKYOU
FUCKYOU Take MDXXXIII
12:57:49FUCKYOU
FUCKYOU And it all keeps me away from debugging the VITAL stuff
12:57:27VOID
VOID Scyndi Scorpioself iciocy
12:54:49FUCKYOU
FUCKYOU Take MDXXXII
12:54:45FUCKYOU
FUCKYOU GVD!
12:54:36FUCKYOU
FUCKYOU Take MDXXXI
12:51:30TEST
TEST Take MDXXX
12:51:28FUCKYOU
FUCKYOU SA (prefix meaning "SpellAni". It's said that I need to note this or some self-righteous moral knights will get over the place).
12:48:37TEST
TEST Take MDXXIX
12:48:36LINK
LINK Need
12:46:49TEST
TEST Take MDXXVIII
12:46:48LINK
LINK Sys
12:45:25SPELLANI
SPELLANI Take MDXXVII
12:45:17SPELLANI
SPELLANI Multi Power Strike
12:38:52TEST
TEST Take MDXXVI
12:38:51VOID
VOID SASKIA issue
12:26:43TEST
TEST Take MDXXV
12:26:40LINK
LINK InterVar
12:25:29TEST
TEST Take MDXXIV
12:25:26MAPSCRIPT
MAPSCRIPT Xenor Bushes - North
11:03:40MUSIC
MUSIC "Collected" by Widzy transferred
11:00:05KTHURA
KTHURA Xenor Bushes North transferred
10:53:19TEST
TEST Take MDXXIII
10:53:18FIXED
FIXED SpellANI Audio conflict
10:49:00TEST
TEST Take MDXXII
10:48:52TEST
TEST Take MDXXI
10:48:51CODEROT
CODEROT:UPPER()
10:47:12TEST
TEST BrendorTake MDXX
10:47:11SCYNDI
SCYNDISwitch throwing script has been rewritten as the way it was set up was unstable at best and also not compatible with SCI.
10:09:10CONFIRMED
CONFIRMED Well that puzzle appears to work now.
10:03:39TEST
TEST Take MDXIX
10:03:38VOID
VOID Ah!
10:02:22TEST
TEST Take MDXVIII
10:02:21COCKROACH
COCKROACH WTF?
10:01:21TEST
TEST Take MDXVII
10:01:15FIXED
FIXED Index order
09:56:49TEST
TEST Take MDXVI
09:56:48VOID
VOID FuckArray class
09:52:17ART
ART I did need the Green jewel art, so I transferred that
00:37:50STATUS
STATUS Well, now is not the time, but it's clear the entire Multi Array library is completely messed up. Data is either not stored or read out (or both) the way it should.

That much is certain!

00:34:02TEST
TEST Take MDXV
00:34:01FIXED
FIXED Typo
00:32:29TEST
TEST Take MDXIV
00:32:28DEBUG
DEBUG MOAR DEBUG!
00:26:47TEST
TEST Take MDXIII
00:26:46DEBUG
DEBUG Why is the checker acting up on me?
00:22:34TEST
TEST Take MDXII
00:22:30REMOVED
REMOVED The old version would memorize the switches, but I don't see much need for that,anymore.More trouble than it's worth!
00:19:33TEST
TEST Take MDXI
00:19:32CODEROT
CODEROTThis time in the MapScript
00:16:59TEST
TEST Take MDX
00:16:58FUCKYOU
FUCKYOU It never ends!
00:16:07TEST
TEST Irravonia, daughter of TephondarTake MDIX
00:16:07FUCKYOU
FUCKYOU Another?
00:15:20TEST
TEST Take MDVIII
00:15:19VOID
VOID Conflict
00:14:13TEST
TEST Take MDVII
00:14:10CODEROT
CODEROTClickable creation fuck
00:10:47TEST
TEST Take MDVI
00:10:46CODEROT
CODEROTInterstate outdated
00:02:57FUCKYOU
FUCKYOU Take MDV
00:02:55FUCKYOU
FUCKYOU Stuff well now?
00:02:43FUCKYOU
FUCKYOU Repacked
00:01:20FUCKYOU
FUCKYOU Nothing happened. Linux fuck you!
- = 22 Apr 2025 = -
23:59:06BASH
BASH Take MDIV
23:59:01VOID
VOID Conflicts
23:57:44TEST
TEST Take MDIII
23:57:42FIXED
FIXED Wrong Tex
23:37:49FIXED
FIXED Fuck that. All source Kthura overwritten by compiled version. No matter, that's easily fixed.
23:37:27GENERATION
GENERATION Take MDII
23:31:38CODE::BLOCKS
CODE::BLOCKSI hope I solved the issue causing CODE::BLOCKS to give me an empty project all the time.
23:31:12C++
C++I've made a few changes to the map compiler. The animated chests were not the way it should be.
23:01:43TEST
TEST Take MDI
23:01:43REMOVED
REMOVED "end" that was no longer allowed
23:01:00TEST
TEST Take MD
23:00:58FIXED
FIXED Rebecca's combat gauge icon should now have the proper hotspot
23:00:32SPELLANI
SPELLANI Flame
22:02:11TEST
TEST Eric SylvertinTake MCDXCIX
22:02:10ART
ART Transfer Torch
21:59:56TEST
TEST Take MCDXCVIII
21:59:55STUPIDITY
STUPIDITY Idiot!
21:51:06VOID
VOID Take MCDXCVII
21:51:02VOID
VOID Non-existent error
21:45:42TEST
TEST Take MCDXCVI
21:45:33CODEROT
CODEROTMore crap like that
21:44:08TEST
TEST Take MCDXCV
21:44:06CODEROT
CODEROTOutdated Kthura calls
21:40:56TEST
TEST Take MCDXCIV
21:40:55REMOVED
REMOVED "end" where it was no longer permitted
21:39:56TEST
TEST Take MCDXCIII
21:39:55CODEROT
CODEROT"self" where it was no longer permitted
21:38:22TEST
TEST Take MCDXCII
21:38:18CODEROT
CODEROTNo longer allowed "end"
21:37:51FIXED
FIXED 404
21:34:58TEST
TEST Take MCDXCI
21:34:57ARENA
ARENA Exam rules (and the "Dungeon" Template).
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