1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
14:06TODO
TODOA few "real life" things....
14:06CONFIRMED
CONFIRMEDJürgen
14:02TEST
TESTAnd Again!
14:02FIXED
FIXEDSASKIA Syntax error
13:58FIXED
FIXEDCode typo
13:54TEST
TESTAgain!
13:54SASKIA
SASKIA20,000 shilders deducted for accting the emblem
13:54FIXED
FIXEDTag Reference Error
13:53NIL
NILExpanded SASKIA with a few direct calculation instructions
13:46TEST
TESTJërgen -- AGAIN!
13:45VOID
VOIDSASKIA comma in string issue
13:41TEST
TESTJërgen
13:40SASKIA
SASKIAJërgen
13:40MAPSCRIPT
MAPSCRIPTJërgen
13:13STATUS
STATUSEN TOEN WAS ER KOFFIE! Just a moment please!
13:13SCENARIO
SCENARIOI've adepted Jurgen's scenario to the new situation
12:49NOTE
NOTEIsabella will already answer you. Speaking to Jürgen will, for now, crash the game.
12:49MAP
MAPJurgen
12:49SCENARIO
SCENARIOIsabella
12:49MAP
MAPIsabella
8:18CONFIRMED
CONFIRMEDMerya No crazy stuff happens.... Or so it seems
8:14NOTE
NOTEAll I can test is if no crashes occur along the way.... Random Encounters have (after all) not yet been fully set.
8:14MAPSCRIPT
MAPSCRIPTEntering buildings should turn off random encounters, leaving them should turn that back on
- = 12 Jun 2020 = -
23:30STATUS
STATUSSee y'all later, folks!
23:30STATUS
STATUSAnd that will do... I think.....
23:29GAMEJOLT
GAMEJOLTUpdated
23:28BACKUP
BACKUPrunning
23:27BITBUCKET
BITBUCKETUpdated
23:27GITHUB
GITHUBUpdated
23:23REMINDER
23:22STATUS
STATUSLet's prepare to call it a day.....
23:21CONFIRMED
CONFIRMED
23:17FIXED
FIXED
23:17BUG
BUGSecret stuff shows after entering shops
23:17CONFIRMED
CONFIRMEDEsther
23:13TEST
TESTEsther
23:12SASKIA
SASKIAEsther
23:05STORE
STOREEsther's Weapon Shop
23:00FIXED
FIXEDI hope this takes care of those!
23:00FAILURE
FAILUREA few conflicts on the way, I see
22:57ITEM
ITEMPitcher
22:38ITEM
ITEMWrecking ball
22:33STATUS
STATUSThere's one more thing I want to be done before calling it for today.... That is the stock for the weapon shop.....
22:32CONFIRMED
CONFIRMEDThat works!
22:29TEST
TESTTake II
22:29FIXED
FIXEDDernor Missing Zone
22:23TEST
TESTLet's see if this all works the way it should!
22:23MAPSCRIPT
MAPSCRIPTDone!
22:23NOTE
NOTEI can however at least check if all linkups work, but I do need to do some scripting first!
22:22NOTE
NOTEBecause I didn't yet configure her store
22:22NOTE
NOTETalking to the storekeeper here will crash the game
22:22MAP
MAPWeapon Shop
22:13CONFIRMED
CONFIRMEDThey work (there was not reason why they wouldn't, but hey computers have done stranger things on me).
22:12MAP
MAP2 extra NPCs
21:58FIXED
FIXEDA few blockmap issues
21:58CONFIRMED
CONFIRMEDSecret stuf
21:28TEST
TESTSecret Stuff
21:28FIXED
FIXEDSecret Stuff
21:24TEST
TESTSecret Stuff
21:24MAPSCRIPT
MAPSCRIPTSecret Stuff
21:24MAP
MAPSecret stuff
20:43NOTE
NOTEFor the time being both locations can NOT be unlocked, and if they are unlocked, entering either one of them will for now crash the game!
20:43WORLDMAP
WORLDMAPDeath Caves
20:42WORLDMAP
WORLDMAPDeath Caves
20:40FIXED
FIXEDA few data fixes
20:39CONFIRMED
CONFIRMEDAstrid
20:39CONFIRMED
CONFIRMEDDennis
20:35TEST
TESTLet's see if this all works the way it should
20:34STORE
STOREAstrid's Armor Shop
18:47ITEM
ITEMRebecca Vermillion Dress
18:43ITEM
ITEMSuper Toga
18:39ITEM
ITEMRobe of the Exalted Light
18:28ITEM
ITEM Shadowcloak
18:25ITEM
ITEMMythril Shirt
15:19OFFTOPIC
OFFTOPICDo you know somebody who drinks too much coffee? Show them this!

- = 11 Jun 2020 = -
20:58SASKIA
SASKIABank activated
20:02FIXED
FIXEDExit error
19:58NOTE
NOTEBank itself doesn't yet work.... only entering and leaving it should work
19:58TEST
TESTBank
19:58LINK
LINKbank
19:58MAPSCRIPT
MAPSCRIPTBank
19:57MAP
MAPWorkout for the bank
19:53CONFIRMED
CONFIRMEDItem shop works
19:02STATUS
STATUSThat should link everything together well
19:02SASKIA
SASKIAMichael
19:00STORE
STOREMichael's item shop
17:45FIXED
FIXEDSeveral errors on the road
17:42TEST
TESTagain!
17:41FIXED
FIXEDIllegal group usage
17:32TEST
TESTBut what should and what is are two different things, so let's put it all to the test!
17:32TECHNO
TECHNOI've set it up that way that it should be easy now to link the other buildings, as well
17:31MAPSCRIPT
MAPSCRIPTSet up all link script for the item shop
17:22MAP
MAPLinkup stuff Item shop
17:02MAP
MAPA few NPCs set
16:27CONFIG
CONFIGScyndi Meta data
16:21MAP
MAPA few preparations to get Umerington done
0:57GAMEJOLT
GAMEJOLTUpdating
0:56STATUS
STATUSAll trouble accounted for
0:45TEST
TESTTake VI
0:45ABILITY
ABILITYWeniaria's Help
0:41ACHIEVEMENT
ACHIEVEMENTThe Mountain Empire Strikes Back!
0:35TEST
TESTTake V will now show if that all works
0:35ABILITY
ABILITYBeyond Catastrophe
0:31FIXED
FIXEDIrravonia could not equip her super wand
0:21NOTE
NOTEBoss itself appears to be in order!
0:06TEST
TESTTake IV
0:06STATUS
STATUSTime to resume the main portion of this crap
0:04CONFIRMED
CONFIRMEDDernor Yeah that DID increase the build speed
0:02TECHNO
TECHNOThis SHOULD also shorten my build times
0:01NOTE
NOTEThis SHOULD end the stuff
0:01FIXED
FIXEDLuckily I had to old data, so I could basically just recover... I guess the accent marks on the Dutch word "één" was what killed it.... I replaced that with 1 as that is what the word means anyway
- = 10 Jun 2020 = -
23:45TECHNO
TECHNOYeah, the file has grown so big that it's close to beyond repair, due to most utilities not up to it to process so much data
23:41TECHNO
TECHNOAh, the scenario editor refuses to work due to an "Out of Memory" error... Not really surprising, actually.
23:38TECHNO
TECHNOthe corrupted data created in the process however is so big that this is gonna be quite an operation
23:37INVESTIGATION
INVESTIGATIONIt's clear that some characters in the Dutch languages that were non-ascii did sneak their way in and caused the system to suffer
23:33FAILURE
FAILUREFor some reason the scenario editor doesn't run anymore
23:29GITHUB
GITHUBissued as #166
23:28FAILURE
FAILUREI see that the Dutch scenario for Frundarmon's mansion is corrupted.... I knew there was a reason why packing it took so long (and the compression ratio being ridiculously small).
23:24FAILURE
FAILUREAnd now the computer is acting up a bit against me....
23:22BUBBLE
BUBBLEBrendor rebuild
23:19HUH
HUHComputer starts lying..... How come?
23:03TEST
TESTTake III
23:03ABILITY
ABILITYLightning
22:49TEST
TESTTake II
22:49ITEM
ITEMCatastrophe
22:46STUPIDITY
STUPIDITYI forgot something very extremely vital!
22:34TEST
TESTTake I
22:16STATUS
STATUSWell does it work, or doesn't it work? To be or not to be? That's the question!
22:15SASKIA
SASKIAMountain Emperor scripted
22:11LINK
LINKA few linkups
22:07C#
C#I've put some crash prevention in my foe editor
22:04ITEM
ITEMBanana
20:01UPDATED
20:00UPDATED
UPDATEDRepository
19:58NOTE
NOTETrying to enter Umerington will for now crash the game.... This is only natural as Umerington has not yet fully been prepared for playing, and thus some vital configurations and initiations have not yet been done.
19:57CONFIRMED
CONFIRMEDStuff seems right now
19:52FIXED
FIXEDAlias fixed for real this time?
19:35TEST
TESTTake II
19:35NERF
NERFLow level enemy added to forest
19:35FIXED
FIXEDAlias
19:07TEST
TESTTake I
19:06MAP
MAPConfigured for encounteres
19:04FOE
FOERebecca Orc mage
18:57TRANSFER
TRANSFERArt Orc mage
17:04FOE
FOEIrravonia Will-O-Wisp
16:49ART
ARTWill-O-Wisp
14:51WORLDMAP
WORLDMAPUmerington
- = 9 Jun 2020 = -
22:59UPDATED
22:59MAP
MAPConfig settings done
22:34MUSIC
MUSICAnd "Tempting Secrets" by Kevin McLeod will be used for Umerington
22:34MUSIC
MUSIC"How did I get down here" by Widzy will be used for the forest
22:29BUBBLE
BUBBLESASKIA alias
22:28MAP
MAPWorked out the blockmap for the forest.... The trees did make things go in a bit of another approach requirement
22:06TRANSFER
TRANSFERTextures Umerington
22:05TRANSFER
TRANSFERTextures Forest
21:41REMOVED
REMOVEDMap backups
21:40DONE
DONEGeneration complete
21:38GENERATION
GENERATIONUmerington dominance
21:37DONE
DONEGeneration complete
21:31STATUS
STATUSthe Genaration can take awhile
21:28MAPSCRIPT
MAPSCRIPTa little fixup
21:26GENERATION
GENERATIONDominance auto settings for the Dyrt Forest
21:26BUBBLE
BUBBLEMapScript Alias
21:22TRANSFER
TRANSFERUmerington
21:22TRANSFER
TRANSFERDyrt Forest
20:25FAILURE
FAILUREUpdating repository, but Git appears to be acting up on me!
20:22STATUS
STATUSNext stop: The Forest!
20:15CONFIRMED
CONFIRMEDFINALLY!
20:09TEST
TESTTake V
20:09STUPIDITY
STUPIDITYEric MORON!
20:05TEST
TESTTake VI
20:05EXPERIMENT
EXPERIMENT...
20:05MYSTERY
MYSTERYThings are still not right!
20:04TEST
TESTTake V
19:51FIXED
FIXEDI found out why and I fixed it!
19:48HUH
HUHMapscript ignored, somehow?
19:32TEST
TESTTake IV
19:32FIXED
FIXEDMissing weakness on squid
19:32BUG
BUG#165 - Will need to be looked at later, as this is a rather specific and complicated bug
19:27NERF
NERFSquid
19:20TEST
TESTTake III
19:20FIXED
FIXEDIllegal class call
19:14TEST
TESTTake II
19:14FIXED
FIXEDLack of "self"
19:14TEST
TESTTake I
18:04STATUS
STATUSAnd now first dinner.....
18:04MAPSCRIPT
MAPSCRIPTendpoint of map
18:03MAP
MAPFinnish
18:00WORLDMAP
WORLDMAPForest
17:57STATUS
STATUSOkay, the game should be ready for testing now.... However as my dinner is almost ready, it has to wait
16:48CONFIG
CONFIGInfinite encounter set
16:46LINK
LINKAnd so everything is linked together
16:46MAP
MAPRandom Treasures set for the wasteland
16:46MAP
MAPRandom encounters configured for the Wasteland
16:39STATUS
STATUSAziella And now to link stuff together
16:38FOE
FOESquid
16:34STATUS
STATUSI'm NOT there YET, though!
16:33ARENA
ARENAWasteland
16:06FOE
FOEOrc Warrior
0:26CONFIRMED
CONFIRMEDSo far so good.... At last!
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