1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
16:26TEST
TEST Let's see
16:26SCRIPT
SCRIPT Arrows should appear now in the inventory if scrolling is possible at the given time
14:59STATUS
STATUS So far, so good!
14:53STATUS
STATUS Well the rebuild of the music package is done, so that means some testing can be done
14:32DONE
DONE Detection if scrolling can be done
14:28COSMETIC
COSMETIC The numbers will also move now when hovering.... This to prevent confusion I had myself in the past
14:24DONE
DONE I tried to move the numbers of the items in stock a bit in order to prevent conflicts with the scroll arrows #49
14:20STATUS
STATUS Let's focus on #49 now as that is also very important
14:19STATUS
STATUS As this can take awhile, perhaps I need to focus on a few other things in the meantime, which are also important
14:18JCR6
JCR6 Repackaging Music Resource
14:18FIXED
FIXED Packing Script
14:18LUA
LUA Adepted packing script
14:07JUDGMENT
JUDGMENT Sounds good enough for me
14:07TEST
TEST Audio test
14:07MUSIC
MUSIC I've been remastering this a little to be fit for the game, without taking up too much space
13:44MUSIC
MUSIC I found a free to use version of "Ritt der Walküren", in English known is "Ride of the Valkyries". I've a bit decided to mix Nordic mythology and Greek mythology.... The music is planned to be used during the boss fight against "Super Valkyrie"
13:43ART
ART Valkyrie
- = 25 Jun 2020 = -
22:44MEDICAL
MEDICAL I easily get ill when I still do, you know
22:44NOTE
NOTE It should be noted that tomorrow will likely be the hottest day of a heath wave, and like traditional in the Netherlands, it's gonna end in a thunderstorm.... There is no telling how my house will be as a result. I must take this into account, as when it's too hot, I cannot work, and I won't even try!
22:43STATUS
STATUS I'll first get into adding random encounters (that is, after I had a break), and after that Charon will be added. I've taken a look at some existing artwork on him by ancient masters, and that wil be what I'll base my own on.....
22:21CONFIRMED
CONFIRMED Yup! Kthura did its magic!
22:11TEST
TEST Take II
22:08NALA
NALA Aziella Must be recompiled
22:08KTHURA
KTHURA Insert was not manipulatable by Lua and NIL.... Now it is
22:01TEST
TEST Not sure if that works, but we'll see
22:00MAPSCRIPT
MAPSCRIPT Water movement
21:26NOTE
NOTE This will be where Charon will have to take you over the Styx, but.... Charon does not appear yet
21:26MAP
MAP Area 003
15:22TEST
TEST Take II
15:22FIXED
FIXED Missing link
15:17TEST
TEST So let's go for it now anyway
15:17NOTE
NOTE Delay due to a phone call
13:54TEST
TEST Let's see if that works the way it should
13:54MAP
MAP Area 002
- = 24 Jun 2020 = -
22:48BACKUP
BACKUP Is running!
22:48MEDICAL
MEDICAL Well.... actually I wanted more done, but the heath struck me, and migraine too.... I'm still not 100%, but at least a bit better than I was, and the heath is gone and cool wind is blowing.... And that makes a very nice change.... really!
22:47CONFIRMED
CONFIRMED Everything I wanted to work now works.....
22:41TEST
TEST Take II
22:41FIXED
FIXED Blockmap error
22:26TEST
TEST Take I
22:26LINK
LINK Entrance to the underworld should work now
22:15NOTE
NOTE It should go without saying, but there are no enemies in this dungeon yet... That is all a later concern!
22:15JCR6
JCR6 Repacked Music Resource
22:13SASKIA
SASKIA Basis script
22:12GAMEJOLT
GAMEJOLT Please note, the underworld is a GJ only dungeon and not one that'll be easy to unlock
22:12MAP
MAP Area 001 Underworld
21:27MUSIC
MUSIC "Agnus Dei X" by Kevin McLeod will be the music for the Underworld GJ Only dungeon
17:36TEST
TEST Merya Take I
17:36BOSS
BOSS I've now set the AI to the values it's supposed to have, and let's see how the Kabi holds out now!
17:34CONFIRMED
CONFIRMED Armageddon works the way it was intended
17:27TEST
TEST Take I
17:27STATUS
STATUS Well, I guess for all that it's worth, I can get to test stuff now....

I've set the kabi to be more aggressive on Armageddon for now, but that is because it would otherwise be impossible to test if that works....

17:18GAMEJOLT
GAMEJOLT Scyndi It should go without saying, but the Game Jolt scores required for the GJ only dungeons are automatically adapted to all this
17:18LINK
LINK And the two have been linked
17:18GAMEJOLT
GAMEJOLT Equivent trophy
17:05ACHIEVEMENT
ACHIEVEMENT The World is not enough
16:49ITEM
ITEM Blue Diamond
16:49BOSS
BOSS Order of Onyx: Jeracko Kabi
16:25SASKIA
SASKIA Red Seal
14:52STATUS
STATUS Well before anything else, I gues I need to prepare my test playthough to Azquakunda Prison where the Kabi's seal is located
12:41SCRIPT
SCRIPT I've scripted the Armageddon spell, however I cannot test if it works yet.... so this is gonna be tricky... I just have to hope it works the way it should, even though the code is pretty easy... But then again... It's most often the trivial things that cause most trouble.
11:29NOTE
NOTE The usage of this move will (for now) crash the game
11:29ABILITY
ABILITY Armageddon
10:48TRANSFER
TRANSFER I could however still transfer the Kabi picture....
10:47MEDICAL
MEDICAL The heath is getting to me, and I've a headache so I must slow down a bit
- = 23 Jun 2020 = -
22:06STATUS
STATUS I'll first get my focus on the Kabi boss fight
22:04NOTE
NOTE Does not require an extra test, though!
22:04BOOST
BOOST Price adaption for some wares
21:59TEST
TEST Take IV
21:59FIXED
FIXED Data missing?
21:53TEST
TEST Take III
21:53FIXED
FIXED Tag Error
21:48TEST
TEST Dernor Take II
21:48FIXED
FIXED Illegal function definition
21:44TEST
TEST The Black Market
21:44SASKIA
SASKIA The Black Market
21:43MAPSCRIPT
MAPSCRIPT The Black Market
20:24SECRET
SECRET But that was a S-E-C-R-E-T
20:24CONFIRMED
CONFIRMED As well as the Black Orb
20:24CONFIRMED
CONFIRMED That works!
20:20TEST
TEST Take I
20:05MAP
MAP Merya Scan Point for secret passage
20:04CONFIRMED
CONFIRMED That works!
19:59TEST
TEST Take I
19:59NOTE
NOTE Hey Rome wasn't built in one day, either, you know!
19:59NOTE
NOTE And the secret passage also does not yet work the way it should.... Some work is required there that I have not done yet
19:58NOTE
NOTE Trying to speak to the shopkeeper will (for now) crash the game!
19:58MAPSCRIPT
MAPSCRIPT Going to the Black Market and leaving it
18:46NOTE
NOTE This is just the area where the Black Market happens to be... Nothing more
18:46MAP
MAP Area 009
18:24STORE
STORE The Black Market
16:10ITEM
ITEM Sayonara's Black Potion
- = 22 Jun 2020 = -
14:42CONFIRMED
CONFIRMED Opening Black Market appears to be working
14:37TEST
TEST Opening Black Market - Take I
14:37MAPSCRIPT
MAPSCRIPT Opening Black Market
14:36SCENARIO
SCENARIO Opening Black Market
14:30LINK
LINK Linked them
14:30GAMEJOLT
GAMEJOLT Rebecca Trophy equivalent
14:19ACHIEVEMENT
ACHIEVEMENT Death Becomes Her
- = 21 Jun 2020 = -
21:50NERF
NERF Too much EXP for defeating Übermummy
21:28CONFIRMED
CONFIRMED Boss works.... And is delightedly boring
21:28FIXED
FIXED Error in random encounters
20:37TEST
TEST Take V
18:51FIXED
FIXED Crash on learning Quake
18:23ABILITY
ABILITY Holy Shit!
17:16DONE
DONE And disease will now also work properly
17:14FIXED
FIXED Wrong data in negative healing... And that also fixes the issue described below
17:08TEST
TEST Take IV
17:08DEBUG
DEBUG It appears the negative healing is still a bit bugged
16:45FIXED
FIXED Ability gain script typo
16:34BUG
BUG gamejolt/issue-tracker#1399

Fortunately that bug is not for me to fix

16:08FIXED
FIXED Crash on Dernor learning neutralize poison
15:40TEST
TEST Take III
15:40STATUS
STATUS Some real life crap I had to take care of
13:41FIXED
FIXED Altheal error
13:30TEST
TEST Take II
13:29FIXED
FIXED Boss fight doesn't start
13:19TEST
TEST Take I
13:19NOTE
NOTE Everything should work, but there are a few things I need to figure out, but that's a later concern, as this will come out during tests
12:51BOSS
BOSS Übermummy
12:43FIXED
FIXED Undead and zombied characters are now immune to death attacks (what is dead cannot die again, after all)
12:41FIXED
FIXED Wrong position of status change announcements
12:35ENHANCEMENT
ENHANCEMENT Scyndi The boss in the keep (not the final boss) and the Übermummy) cannot be killed instantly by healing items healing to 100%
12:30LINK
LINK Boss
12:30MAPSCRIPT
MAPSCRIPT Boss
12:30SASKIA
SASKIA Boss
12:29LINK
LINK Trophy linked
10:28GAMEJOLT
GAMEJOLT Trophy equivalent
10:28ACHIEVEMENT
ACHIEVEMENT Look mummy! I'm a mummy!
10:18ABILITY
ABILITY Undead Soul Breaker
- = 20 Jun 2020 = -
22:18CONFIRMED
CONFIRMED Pre-Boss Stuff ok!
21:58FIXED
FIXED Super Gloom was NOT meant to kill the entire group instantly
21:54MAP
MAP Random Treasures
21:35MAP
MAP Enemies set for the Death Cave
- = 19 Jun 2020 = -
23:03FOE
FOE Mummy
22:24TRANSFER
TRANSFER Mummy Art
22:07ABILITY
ABILITY Super Gloom
19:39REMOVED
REMOVED As planned the devlog for "The FairyT Tale REVAMPED" has been removed. It serves no more purpose. I still have the data, so I can re-generate it if needed, but I don't expect that day will ever come.
18:56STATUS
STATUS I will later put in the encounters and the boss.... The switch will be scripted last
18:56NOTE
NOTE the Switch will (for now) crash the game
18:53CONFIRMED
CONFIRMED WOW! It all works IN ONCE!
18:48LINK
LINK 001 <==> 008
18:18TEST
TEST I can however already run a small test
17:57NOTE
NOTE The link from area 008 to 001 is not yet done
17:43OPTIMIZATION
OPTIMIZATION Origin movement, so the blockmaps will not take more RAM than they need to do
17:42STATUS
STATUS And that is the final area
17:42MAP
MAP Area 008
12:03TECHNO
TECHNO Brendor According to my calculations I should now seemlessly mend it all together, and all measuring should be fitting....
This was a RAM eating process... for me... As I will optimize this all once the map is complete.... It will be only after that that I'll activate the boss and the random encounters
12:01CONFIRMED
CONFIRMED So far.... So good!
11:57TEST
TEST Quick Test!
11:55NOTE
NOTE Although the boss is already seen on the map, it will for now ignore your presence
11:55TRANSFER
TRANSFER Boss Art
11:55MAP
MAP Area 007
9:55FIXED
FIXED I cannot fully test it, but this issue #165 should be fixed!
(If it occurs again I can always re-open that issue, after all).
9:51TODO
0:28MAP
MAP Area 006
- = 18 Jun 2020 = -
20:31CONFIRMED
CONFIRMED All cool!
20:26TEST
TEST Quick test
20:23MAP
MAP Area 005
18:26SITE
SITE And I guess a lot of reorganisation is in order now.... Oh well....
18:19GITHUB
GITHUB Well, that makes the issue tracker up-to-date I hope
18:17UPDATED
18:17CLOSED
18:16UPDATED
18:15UPDATED
18:14CLOSED
CLOSED #143 - Also fixed some time ago!
18:13CLOSED
CLOSED #156 - This was also fixed ages ago!
18:12CLOSED
18:06CLOSED
18:05CONFIRMED
CONFIRMED So far, so good!
17:59TEST
TEST And although completely unexpected a Take II is required (sigh)
17:57FIXED
FIXED Forgot to tag the needed fields for full chaining
17:52TEST
TEST Irravonia Quick Test... I don't expect any big deal, but... ya never know
17:51MAP
MAP Area 004 Death Caves
- = 17 Jun 2020 = -
21:36CONFIRMED
CONFIRMED All is fine.... For now!
21:31FIXED
FIXED Object tag typo
21:26SCENARIO
SCENARIO Hint
21:26FIXED
FIXED Not working chain zone
21:19MAP
MAP Area 003
19:46MAP
MAP Room 002
- = 16 Jun 2020 = -
23:20STATUS
STATUS There are only two more sealed bosses I need to take care of. The Kabi and the King Slimey. The Kabi will have to wait as I do need a few more preparations and the King Slimey is in an area not yet even available at all....
22:49BACKUP
BACKUP Running
21:05TEST
TEST Take II
21:05FIXED
FIXED Script SPOT error on switches
20:59TEST
TEST Orc Overlord
20:59SASKIA
SASKIA Orc Overlord
20:56ITEM
ITEM Homerun
20:42BOSS
BOSS Orc overloard
20:30TRANSFER
TRANSFER Orc Overlord Art
20:29STATUS
STATUS I was pretty occupied with other work today
- = 14 Jun 2020 = -
22:58ITEM
ITEM Mysterious Potion
8:45STATUS
STATUS Couldn't finish this, yesterday, so let's hope I can do that today!
- = 13 Jun 2020 = -
23:43DONE
DONE I've set the circular darkness effect for the Death Caves
23:39FIXED
FIXED Music Error
23:30TEST
TEST Quick Test!
23:30LINK
LINK Linked to Worldmap
23:29MAP
MAP Death Caves Entrance Hall
22:50STATUS
STATUS Eric Nothing useful yet.... Just a quick template which will make my work lateron easier
22:49MAP
MAP Quick template setup for Death Caves
22:40JCR6
JCR6 Repackaging Music Resource
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