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16:03 | DEBUG |  I've added a few extra debug lines in order to investigate #153 -- Please note I do not know if the evil of the error lies here, but at least this should rule it out AND even produce a warning! If beeps sound now during the savegame sequence, we can be pretty sure the evil lies here, or at least it means it cannot be ruled out! |
- = 21 May 2020 = - |
22:38 | CONFIRMED |  So far, everything works the way it should.... Good! |
22:30 | TEST |  So let's get to it... Take I |
22:29 | STATUS |  Now the dungeon will NOT function the way it should... as a matter of fact a barrier will even appear at the first floor, but at least I can test a few other things along the way |
22:29 | MUSIC |  Configured |
22:25 | SASKIA |  Basis map Script |
22:23 | MAP |  Area 001 Black Prison |
22:23 | MAP |  Entrance Area Black Prison |
14:51 | NOTE |  Please note! Just as in the original game, the Black Prison is different than other dungeons. Merya has to do this place all alone, and won't go into random encounters, but in stead she must sneak her way around the guards without being seen. Only the boss will be a fight here. |
14:49 | MAP |  Texture selection Black Prison |
- = 20 May 2020 = - |
21:14 | CONFIRMED |  Well, I'll be... for a change everything works the way it should in ONCE! |
21:14 | TEST |  Let's see |
21:04 | MAPSCRIPT |  Exit of this dungeon at the completion point done |
21:04 | ACHIEVEMENT |  Run (through the) Forest! Run! |
19:43 | WORLDMAP |  Black Prison |
18:37 | DONE |  But I could do a few preps for putting in the dungeon completion event |
18:37 | STATUS |  It's too hot to work today |
- = 18 May 2020 = - |
21:39 | BACKUP |  Running |
21:39 | STATUS |  See ya later |
21:39 | FUCKYOU |  But I'm done for today..... I need some rest now, and the game is quite certain not to allow me to take it, so I guess I'll have to go for this forcefully |
21:39 | FIXED |  Another one of this kind |
21:32 | TEST |  Take XII |
21:32 | FIXED |  Now then? |
21:31 | FUCKYOU |  fix ignored |
21:27 | TEST |  Take XI |
21:27 | FIXED | |
21:27 | FUCKYOU |  Illegal encounter definition |
21:21 | TEST |  Take X |
21:21 | FIXED |  Blockmap issues |
21:02 | TEST |  Take IX |
21:02 | NERF |  Random encounter settings |
21:01 | BUBBLE |  Project file set |
20:58 | ART |  Kirana attacking animation |
20:48 | CLOSED | |
20:48 | CLOSED | |
20:46 | ART |  Kirana death pose |
20:26 | STATUS |  Things are running smoothly, but a few more things really need to be done here.... |
20:19 | TEST |  Take VIII |
20:19 | FIXED |  Wrong math function for alt attack calculation |
20:08 | TEST |  Take VII |
20:08 | FOE |  Cheetah |
19:57 | TEST |  Take VI |
19:57 | FIXED |  AltAttack Code typo |
19:51 | TEST |  Take V |
19:51 | FIXED |  Case Error |
19:40 | TEST |  Take IV |
19:39 | CONFIRMED |  Stone Master Sheck-Lock works |
19:39 | FIXED |  Error in Dernor's ability list |
19:35 | TEST |  Take III |
19:34 | FIXED |  Defintion fault in Stone Master Sheck-Lock |
19:30 | TEST |  Take II |
19:30 | LINK |  So that has been done now |
19:30 | FIXED |  Forgot to link Sheck-Lock to the mapscript as stone master |
19:24 | TEST |  Take I |
19:22 | STATUS |  The "moment suprème" |
19:21 | MAP |  And a few more savespots placed |
19:20 | MAP |  Random treasure spots placed |
19:18 | STATUS |  And the map should work now except for the exit not yet being scripted... Trying to exit the dungeon through the official exit will do nothing at this point |
19:17 | MAPSCRIPT |  More config |
19:16 | FIXED |  Unreachable savespot |
19:16 | MAP |  Random encounters set |
19:13 | FOE |  Eagle |
19:12 | ITEM |  Rock |
18:49 | FOE |  Imp |
17:23 | ABILITY |  Dive |
17:21 | TRANSFER |  Imp art |
16:15 | TRANSFER |  Hawk art |
11:29 | SASKIA |  Stone master Sheck-Lock |
11:28 | STONEMASTER | Sheck-Lock |
0:19 | STATUS |  Next stop: Stone Master Sheck-Lock |
0:19 | CONFIRMED |  It works |
0:02 | TEST |  Take.... how many are we? |
0:02 | FIXED |  AI issues |
- = 17 May 2020 = - |
23:48 | TEST |  Take II |
23:48 | FIXED |  A few more setups errors |
23:48 | FIXED |  Arena |
23:37 | LINK |  Linked to the script |
23:14 | BOSS |  Sheck-Lock incarnation 3 |
23:06 | ABILITY |  The third version of Sheck-Lock will feature a few more nasty effects on your 3rd encounter with this guy |
12:16 | STATUS |  The Pre-Boss stuff WORKS (wooohooooo) |
12:12 | TEST |  Take III |
12:11 | FIXED |  Forgotten return command |
12:08 | TEST |  Take II |
12:08 | FIXED |  Illegal meta use |
12:05 | MAPSCRIPT |  Pre boss Sheck-Lock III |
0:19 | FIXED |  An error that I came past |
0:19 | UPDATED |  Copyright data |
0:16 | MAP |  SheckLock has been put onto the map |
0:06 | NOTE |  I'll have to see later if Kirana's switch icon is properly disabled |
0:06 | CONFIRMED |  That works |
0:02 | TEST |  Take I |
0:02 | DONE |  I've blocked Kirana from being switched in the field menu |
- = 16 May 2020 = - |
23:09 | CONFIRMED |  The map appears to be working! Good |
22:54 | TEST |  Take I |
22:53 | NOTE |  The map is far fromdone, but at least we can test a few things out now.... |
22:28 | UPDATED | |
22:28 | CHECKED | |
22:28 | NOTE |  I wonder what those idiots outside my window are yelling about.... |
22:26 | SASKIA |  Set up a temporary map script |
22:24 | KTHURA |  Recompiling |
22:24 | FIXED |  Grammar error.... Not that important, but it looks so stupid |
22:23 | REMOVED |  All impurities should be out there now |
22:15 | MUSIC |  In the meantime I've configured the Music Build script to use Pippin the Hunchback as background music for Frendor Bushes |
22:11 | KTHURA |  trying again |
22:11 | VOID |  Another problem voided |
22:11 | DONE |  No problem just added that |
22:11 | FAILURE |  Ah.... I guess a certain library is mantadory now |
22:08 | KTHURA |  Recompiling Kthura Map Editor |
22:06 | C# | I've set this up now |
22:02 | KTHURA |  And I'll need to make some adaptions to the Kthura Map Editor to properly fix those |
22:02 | MAP |  Some adaptions done, but some things went wrong |
15:13 | NOTE |  This can take awhile, as the Frendor Bushes is a typical TeddyBear map converted to Kthura, and thus having needlessly much objects |
15:12 | GENERATION |  New Dominance data |
15:11 | TRANSFER |  Map Data frendor Bushes |
12:59 | STATUS |  Now stuff works |
12:54 | TEST |  Take II |
12:54 | FIXED |  Case error |
12:50 | TEST |  And let's see what Kirana's spell list brings us |
12:49 | NOTE |  A few resets werein order |
12:49 | FIXED |  Some issues that came with these modifications |
12:46 | SITE |  I've made some config changes to this devlog (but I don't think you'll notice them right away) :P |
12:39 | CHARACTER |  I've configured Kirana's spells |
- = 15 May 2020 = - |
22:11 | STATUS |  Catch y'all later! |
22:11 | TODO |  Set the abilities for Kirana (and that WILL be some work) |
22:11 | BACKUP |  Running |
22:10 | STATUS | |
22:06 | TEST |  Take VII |
22:06 | FIXED |  Kirana image for savegame menu |
22:03 | FUCKYOU |  DANG! |
22:00 | TEST |  Take VI |
22:00 | FIXED |  Worldmap item didn't appear |
21:55 | TEST |  Take V |
21:53 | FIXED |  Forgotten tag |
21:53 | FIXED |  Blockmap issue |
21:53 | SASKIA |  Unlock |
21:53 | NOTE |  Trying to enter that place now will crash the game, as there's no map yet linked to it |
21:52 | WORLDMAP |  Frendor Bushes - South |
21:47 | TEST |  Take IV |
21:47 | FIXED |  I fixed that mistake |
21:46 | STUPIDITY |  Almost there.... I forgot to lift the blockout |
21:42 | TEST |  Take III |
21:42 | FIXED |  Case error |
21:38 | TEST |  Take II |
21:38 | FIXED |  "nil" index |
21:34 | TEST |  Take I |
21:34 | STATUS |  Now except for her abilities (Kirana will have some spells... It would not be logical to leave them out) everything SHOULD work...... |
21:33 | CHARACTER |  Equipment configured for Kirana |
21:30 | NOTE |  All three are useless, and only set up to give Kirana her equipment |
21:30 | ITEM |  Lunaro Stone |
21:28 | ITEM |  Black Dress |
21:27 | ITEM |  Scythe |
21:25 | NOTE |  Some work still needs to be done here, though! |
21:25 | CHARACTER |  Kirana add script |
20:43 | CONFIRMED |  Everything looks cool to me |
20:33 | TEST |  Take II |
20:33 | FIXED |  Wrong class |
20:29 | TEST |  Take I |
20:29 | NOTE |  The game will (for now) crash once Kirana joins the party, but I can at least check the pre-join scripts this way |
20:28 | SASKIA |  Kirana join event |
20:21 | STATUS |  So far..... so good! |
20:17 | TEST |  Take III |
20:17 | FIXED |  Visibility error |
20:16 | FIXED |  Wrong method name |
20:13 | TEST |  Take II |
20:13 | FIXED |  Bad var referrence |
20:06 | TEST |  Take I |
20:06 | STATUS |  Will this work, or not? Let's see |
20:06 | SASKIA |  Scripted that part all out |
19:33 | LINK |  Sign linked to mapscript |
19:30 | MAP |  Final room of the Dark Storage |
19:29 | SCENARIO |  Extra tag for the sign on its own |
17:53 | CONFIRMED |  And should Eric be the leader, leadership will automatically pass on |
17:52 | CONFIRMED |  And now it works properly |
17:46 | TEST |  Take II |
17:46 | FIXED |  Checkup error |
17:42 | TEST |  Let's see if it works |
17:41 | MAPSCRIPT |  Remove Eric |
17:29 | STATUS |  Well, that part is in order now..... |
17:19 | TEST |  Take XXV |
17:19 | FIXED |  Code Typo |
17:19 | BUG |  Good thing I still tested |
17:16 | TEST |  Take XXIV |
17:15 | SCRIPT |  Set up the link script with Kirana, and she should ignore you (in game you won't even see her) |
17:14 | CONFIRMED |  The way back is temporarily blocked |
17:13 | CONFIRMED |  Stuff works now |
17:13 | FIXED |  Missing achievement name |
16:52 | TEST |  Take XXIII |
16:19 | NOTE |  Not there yet, but hey, it's one problem less, at least! |
16:18 | TEST |  Take XXII |
16:18 | FIXED |  And I think I fixed it |
16:18 | NOTE |  I think I found out what went wrong |
16:11 | TEST |  Take XXI |
16:11 | FIXED |  Code typo |
15:42 | TEST |  Take XX |
15:42 | DEBUG |  Let's see what happens next? |
15:39 | COCKROACH |  The Rondomo enternal loop bug doesn't stop..... WHY? |
15:31 | TEST |  Take XIX |
15:31 | FIXED |  Code typo |
15:26 | TEST |  Take XVIII |
15:17 | INVESTIGATION |  The strange crash after batter must now be investigated, and in order to do so I've added a few more lines providing me information |
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