1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
1:49NOTE
NOTE And I hope that is the last take
1:48TEST
TEST Take XVI
1:48FIXED
FIXED Ref error lateron
1:48VOID
VOID I guess I voided whatever impossibility caused that crash
1:43TEST
TEST Take XV
1:43EXPERIMENT
EXPERIMENT Let's try this, as I am really through my options now
1:42FUCKYOU
FUCKYOU whatever
1:34TEST
TEST Take XIV
1:34FUCKYOU
FUCKYOU more debug lines added
1:34FUCKYOU
FUCKYOU and yet it still happens..... ANd of all the error messages the one displayed is the least of the possibilities
1:33TEST
TEST Irravonia Take XIII
1:33FIXED
FIXED Whatever it is, it's impossible to crash
1:33FUCKYOU
FUCKYOU ?
1:15TEST
TEST Take XI
1:15DUMMIED
DUMMIED Undo dummie on Rondomo fight, as I think must creepy stuff must have been taken of now
1:14FIXED
FIXED SASKIA syntax error
1:04TEST
TEST Take XI
1:04FIXED
FIXED Scenario referrence
1:03COSMETIC
COSMETIC more scyndi walk cycles
1:01CONFIRMED
CONFIRMED That does the trick it seems, but not everything is alright yet!
0:58TEST
TEST Take X - Only one way to find out!
0:58EXPERIMENT
EXPERIMENT Does this get me rid of that?
0:58HUH
HUH The error's back?
0:54TEST
TEST Take IX
0:54FIXED
FIXED Scenario tag
0:53HUH
HUH And without any possible explanation stuff suddenly decides to work! (it had to since it wasn't broken in the first place, but why this happened in the first place, is beyond me, and let's hope this error remains absent as the bug was non-existent).
0:49TEST
TEST Take VIII
0:49DEBUG
DEBUG Moar debug lines must tell me how the impossible does happen....
0:48FUCKYOU
FUCKYOU This error does NOT make sense
0:39TEST
TEST Outsider: Feenalaria, daughter of Vandar Take VII
0:39FIXED
FIXED Layer Chain error
0:35TEST
TEST Take VI
0:34FIXED
FIXED Script file name error
0:25TEST
TEST Take V
0:25FUCKYOU
FUCKYOU ....
0:09TEST
TEST Eric Take IV
0:09STUPIDITY
STUPIDITY And it gets even sillier
0:05TEST
TEST Take III
0:05FIXED
FIXED And this map reference error was beyond silly
0:05DUMMIED
DUMMIED I've temporarily dummied the boss fight, or this will take forever if too many silly errors pop up
0:00TEST
TEST Take II
0:00FIXED
FIXED Forgotten group
- = 28 Jan 2020 = -
23:51TEST
TEST Take I
23:51TEST
TEST Of course, nothing goes without a test, so let's roll 'em!
23:51SASKIA
SASKIA Chapter 3 startup
23:02MAP
MAP Area 002
23:02MAP
MAP Area 001
22:37MAP
MAP A start for the outside of the naked rocks
22:26STATUS
STATUS It will have to do!
20:30TEST
TEST Take IX
20:30FIXED
FIXED Count error
20:04FIXED
FIXED Property error
19:56TEST
TEST Take VIII
19:56FIXED
FIXED Static Error
19:11TEST
TEST Take VII
19:11FIXED
FIXED Target issue
19:02TEST
TEST Take VI
19:02FIXED
FIXED Syntax error
18:58TEST
TEST Take V
18:58VOID
VOID ....
18:57FUCKYOU
FUCKYOU Aziella GRRR!
18:53TEST
TEST Take IV
18:53FIXED
FIXED Forgotten self
18:48TEST
TEST Take III
18:47FIXED
FIXED Scoping error
18:42TEST
TEST Take II
18:42FIXED
FIXED Case error
18:42TEST
TEST MOAB => Take I
18:20SPELLANI
MOAB
18:00BUG
17:58TRANSFER
TRANSFER Big bomb
17:39COSMETIC
COSMETIC Speed increment
17:34JUDGMENT
JUDGMENT Results are good, but slow.... But speed is an easy thing to take care of
17:29TEST
TEST Take IV will have to refresh my memory
17:29NOTE
NOTE Immediate real-life business got in my way, so Take III produced results I don't remember
14:18TEST
TEST Take III
14:18FIXED
FIXED Case error?
14:14TEST
TEST Take II
14:14FIXED
FIXED Lack of self
14:07TEST
TEST Take I
14:07LINK
LINK Spellani linked to the move in question
13:00SPELLANI
Bommetje
12:24REMOVED
REMOVED Files no longer needed
12:23C#
Done some work on Stach
0:39STATUS
STATUS Before I move on to the preparations for chapter 3, my next goal will be to spellani Rondomo's moves.... But that will have to wait until the next session!
0:28TEST
TEST Merya Take VII
0:26SCRIPT
SCRIPT Achievements will be awarded accordingly
0:25LINK
LINK Achievment linking
0:15TEST
TEST Take VI
0:15NOTE
NOTE Dirty code, but what works that works!
0:15SCRIPT
SCRIPT Rondomo's taunt after combat
0:06FIXED
FIXED Wrong arena
- = 27 Jan 2020 = -
23:57STATUS
STATUS So far all works the way it has to work now... Or at least the heavy code part
23:51TEST
TEST Take V
23:39FIXED
FIXED Incorrect default linkback
23:35TEST
TEST take VI
23:35FIXED
FIXED NIL != SASKIA, you moron!
23:31TEST
TEST Take V
23:31FIXED
FIXED Module syntax error
23:25TEST
TEST Take IV
23:25VOID
VOID Bug avoidance?
23:22TEST
TEST Take III
23:22ENHANCEMENT
ENHANCEMENT Music will change as soon as Ronomo has appeared
23:21FIXED
FIXED Rondomo's face not shown prior to his name being revealed
23:21FIXED
FIXED Quick and diry AI fix
23:21TEST
TEST Take II
23:05TRANSFER
TRANSFER I forgot to transfer Rondomo's boss picture, well, here you go anyway ;)
22:59JCR6
JCR6 Alias set up
22:59MUSIC
MUSIC Adeption for the music
22:48TEST
TEST Take I
22:48NOTE
NOTE Dernor For now I've set the game just to crash once Rondomo is done with you.... This is a special kind of fight which requires a special kind of approach, so I need to do this just right
22:48BOSS
BOSS Rondomo
22:46SCRIPT
SCRIPT I've scripted Rondomo's AI.... Although you cannot beat Rondomo in this fight, I've set up a killer move in order to make Rondomo finish you off quickly when the fight takes too long.
20:31TODO
TODO I haven't had dinner yet and it's 8:30 pm now, so ..........
20:30JUDGMENT
JUDGMENT All is cool now.... The next stop is the fight against Rondomo!
20:27TEST
TEST Take XI
20:27FIXED
FIXED Walk setting error
20:22TEST
TEST Take X
20:22FIXED
FIXED Counter issue
20:13TEST
TEST Take XI
20:13FIXED
FIXED SASKIA syntax error
20:09TEST
TEST Take X
20:09FIXED
FIXED Actor trouble
20:09TEST
TEST Take IX
20:03SASKIA
SASKIA I've change some setups entirely and hopefully this leads to an actual fix of the issue I'm facing now
17:55TEST
TEST Take VIII
17:55FIXED
FIXED Another one
17:44TEST
TEST Take VII
17:43FIXED
FIXED Illegal actor manipulation
17:43BUG
BUG But after that .........
17:43STATUS
STATUS To the first part of the scenario stuff works,
17:38TEST
TEST Take VI
17:36FIXED
FIXED Name error
17:33TEST
TEST Take V
17:33RECOVERED
RECOVERED Aziella Disappeared code
17:29FIXED
FIXED Rebecca Illegal class call
17:23TEST
TEST Take IV
17:23FIXED
FIXED Case error
17:20TEST
TEST Take III
17:20FIXED
FIXED NOW it's fixed... I think
17:17TEST
TEST Take II
17:17HUH
HUH Fixed this issue?
17:08TEST
TEST Take I
17:08STATUS
STATUS Still I can test stuff already and this will be hard enough, already
17:07NOTE
NOTE the fight itself and the chain to the next chapter have not yet been scripted
17:07SASKIA
SASKIA Rondomo pre-fight has been scripted
12:04NOTE
NOTE Not tested yet, though
12:00C#
Set up the GINIE parser
12:00MAP
MAP Set up the stage of the Rondomo encounter
1:31STATUS
STATUS See ya!
1:31NOTE
NOTE For now the game crashes on that, since Rondomo is not properly scripted yet, but I'll take care of that soon enough
1:30CONFIRMED
CONFIRMED NOW it works
1:28TEST
TEST Take V
1:27FIXED
FIXED For real now.... please?
1:26COCKROACH
COCKROACH When it comes to the Rondomo sequence still no good!
1:25ITCH.IO
ITCH.IO I will likely open this page soon, but no alpha versions uploaded there, as the workout of this is far from ideal.
1:24BITBUCKET
BITBUCKET Updated
1:24GITHUB
GITHUB Updated
1:22TEST
TEST Test Take IV
1:22FIXED
FIXED I THINK I fixed that
1:20BUG
BUG The "Rondomo" sequence does not start
1:19FIXED
FIXED One Black Dragon spell required a higher level than the skill level cap
1:14TEST
TEST Take III
1:14FIXED
FIXED Forgot to link up the last skill group
1:10TEST
TEST Scyndi Take II
1:10LINK
LINK Final linkups
1:08BOSS
BOSS Black Dragon
0:54STATUS
STATUS time to get stuff really to work
0:54CONFIRMED
CONFIRMED Pre-Script works
0:46TEST
TEST Take I
0:46STATUS
STATUS Let's get ready to rumble
0:46CHECKED
CHECKED Stuff properly defined so the Rondomo script will react
0:45SCENARIO
SCENARIO Checked and a few spelling and grammar errors in both the English as the Dutch version corrected
0:39TRANSFER
TRANSFER Dragon scenario
0:39SASKIA
SASKIA Dragon script
0:26TEST
TEST A small test is in order
0:26MAP
MAP Area 009
0:26MAP
MAP Area 008
0:13STATUS
STATUS Back to business
0:13C#
I've set a basis up for GENIE which may be either work as an addition to or a replacement of GINI.... (Too many tools of mine still rely on GINI to completely ditch it, you know).
- = 26 Jan 2020 = -
23:31FIXED
FIXED I think Irravonia's issue!
23:15TEST
TEST Take 04
23:15NERF
NERF HP nerf boss
23:15DEBUG
DEBUG Randomly Irravonia still tries to learn meditation while this may not be possible in any way.... Some extra checkups must tell me why
23:06TEST
TEST Take 03
23:06FIXED
FIXED Shanda Fixing the problem in the process
23:04TRANSFER
TRANSFER Done
23:03STUPIDITY
STUPIDITY Forgot to transfer the Black Guardian graphic
22:55TEST
TEST Take 02
22:54FIXED
FIXED Dernor Brendor Case Error
22:45TEST
TEST Let's get ready to rumble!
22:44BOSS
BOSS Black Guardian
22:41CHARACTER
CHARACTER Linked to character
22:38ABILITY
ABILITY Gloom
22:34FAILURE
FAILURE For some reason my computer has begun to lag like crazy
22:33ABILITY
ABILITY Disintegrate
22:30ABILITY
ABILITY Death
22:17FIXED
FIXED Memory kill not properly set up.... (This fix was needed, or the game would no longer be finishable if you lost to the black guardian.... Losing this battle now will just reset the puzzle if you get back here).
22:16SASKIA
SASKIA Transporting you to area 007 if guardian is defeated
22:16SASKIA
SASKIA As well as the SASKIA Link scripting
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113