1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
21:09SCRIPT
SCRIPTI've written the code that should make solving the memory puzzle possible
14:49CONFIRMED
CONFIRMEDALL IS COOL NOW!
14:45TEST
TESTTake X
14:45FIXED
FIXEDI think I fixed that time-out issue
14:39TEST
TESTTake IX
14:39DEBUG
DEBUGThis can allow me to more properly analyse the logs
14:38DEBUG
DEBUGTime-out protection put in
14:38BUG
BUGGame freezes on memory puzzle generation
14:34TEST
TESTTake VIII
14:34FIXED
FIXEDCode typo
14:34DONE
DONEShopping
14:01NOTE
NOTEThat experiment is a success, so I can solve it that way.... Will be easier than trying to fix ZA_Cycle
13:55TEST
TESTEric Take VII to run this little experiment
13:55EXPERIMENT
EXPERIMENTLet's see if I can cover this up like this
13:49INVESTIGATION
INVESTIGATIONAs I though ZA_Cycle was to blame..... I wonder how this could happen though
13:46TEST
TEST Take VI
13:46HUH
HUHStack overflow... But nothing can stack up at all, so this is gonna be a long search to clear up
13:46EXPERIMENT
EXPERIMENT???
13:39TEST
TESTtake V
13:39TECHNO
TECHNOThe keyword "do" is at the end of a for line obsolete in NIL anyway
13:38REMOVED
REMOVEDCode typo
13:30FIXED
FIXEDNote to self... No more C formatting through macros in NIL for the time being...
13:28TEST
TESTTake IV
13:28EXPERIMENT
EXPERIMENTLet's see what this does
13:25HUH
HUHWait a minute.... Things seem to be getting wrong... elsewhere?
13:22TEST
TESTAnd another test... Take III already
13:22DEBUG
DEBUGSo this extra debug line must tell mewhy
13:22BUG
BUGInvalid use of % reported by C, but it's hard to pinpoint why that is
13:18TEST
TESTAgain!
13:18FIXED
FIXED#use error
13:15TEST
TESTSo a test run is still in order
13:15NOTE
NOTEIt's hard to test if it all works now, as there's no visual effect, but maybe the logs can already tell me a lot
13:15LINK
LINKAnd linked them to the map already
13:14SCRIPT
SCRIPTI've written the initiator and loader
12:40TECHNO
TECHNOAs there will be multiple dungeons with a memory puzzle (3 to be exact) I will put the memory puzzle script in a separate library to be reloaded each time.... Strictly speaking a hated dependency, but hey, since everything is packed by JCR6 anyway, no danger!
12:39STATUS
STATUSLike always time is an issue today, however I can at least get a few things done.... well at least I hope so
2:01STATUS
STATUSNext stop the memory puzzle
2:01STATUS
STATUSAziella No matter, that's a later concern
2:01MYSTERY
MYSTERYAnd it works now?
1:38COCKROACH
COCKROACHSomehow Irravonia once again tries to learn meditation while nothing in the script allows her to....
1:23TEST
TESTTake XVI
1:23FIXED
FIXEDAnother tiny fix?
1:20DUMMIED
DUMMIEDRedummied the debug lines I no longer need
1:20TEST
TESTTake XV
1:19FIXED
FIXEDAnd I think I fixed it
1:19SOLVED
SOLVEDRebecca I think I got it
1:05TEST
TESTTake XIV
1:05COCKROACH
COCKROACHFor some reason the skill unlocker doesn't work due to an earlier fix.... The code as it looks renders this impossible, so let's re-activate some debug lines to get to the bottom of this
0:52TEST
TESTTake XIII
0:52FIXED
FIXEDAbility Swap
0:50FIXED
FIXEDMore cosmetic crap
0:46TEST
TESTTake XI
0:46STATUS
STATUSGetting there.... Only some fine tuning now
0:42FAILURE
FAILUREWindows refuses to work out properly on .NET forcing me to quit the game for some odd reason
0:39TEST
TESTTake XI
0:38FIXED
FIXEDThat should be fixed now... At leat this was an issue I could easily pinpoint
0:38COCKROACH
COCKROACHstill no good, but at least no more crashes
0:33TEST
TESTtake X
0:33MYSTERY
MYSTERYI'm just doing stuff, hoping it will work out, but at this point I don't understand it anymore
0:29TEST
TESTTake IX will tell
0:28FIXED
FIXED????
0:21TEST
TESTTake VIII
0:21FIXED
FIXEDMerya An "All Allies" bug that has been in the default AI for since this project began, but which only surfaced as the first enemies having an AA move have arrived now
0:17TEST
TESTTake VII
0:16FIXED
FIXED
0:16STUPIDITY
STUPIDITY
0:10TEST
TESTTake VI
0:10FIXED
FIXEDIllegal Method call
0:05TEST
TESTTake V
0:05FIXED
0:05BUG
- = 25 Jan 2020 = -
23:59TEST
TESTTake IV
23:59FIXED
FIXEDMap data switch
23:58REMOVED
REMOVEDRemoved links to deprecated QOpen from Kthura Text Editor
23:57FIXED
FIXEDA bug in the Kthura Text editor
23:57SOLVED
SOLVEDValues switch around
23:33HUH
HUHWTF??????
23:30TEST
TESTTake III
23:30FIXED
FIXEDArena Texture Fix
23:25TEST
TESTTake II
23:25FIXED
FIXEDDeclaration error
23:21TEST
TESTTake I
23:21STATUS
STATUSUp to the room where the puzzle will be the dungeon should work now.... It's technically the same recipe... Once the puzzle has been solved a boss fight against a guardian and then the epilogue part to meet the dragon.
23:16CONFIG
CONFIGEncounters configured
22:38ARENA
ARENABlack Dragon Cave
22:37ITEM
ITEMVocal Herb
22:30ABILITY
ABILITYSilence
22:29FOE
FOEDernor Dark Ghost
22:22FOE
FOEBlack Slime
22:18TODO
22:17ABILITY
ABILITYVoid (although that move does nothing yet)
20:35ABILITY
ABILITYThe power of evil
20:32ABILITY
ABILITYDark Vision
20:32ABILITY
ABILITYPhantom Hazard
20:27ABILITY
ABILITYDarkness
20:23SPELLANI
Darkness
20:10TEST
TESTAnother test before I can really get onto the random encounters here (if venom works will have to be tested later, this is just a map test)
20:08LINK
LINKLinked to Biohazard and poison cloud
20:08SPELLANI
Venom
19:56ENHANCEMENT
ENHANCEMENTWidth and Height properties for fighter class extensions (gonna need them)
19:45TRANSFER
TRANSFERExplosion
19:38FIXED
FIXEDYou couldn't leave area 004
19:20NOTE
NOTEDue to the auto-achievement system savegames past that point will automatically award this achievement anyway in due time
19:19FIXED
FIXEDWhite dragon achievement didn't work
19:00CONFIRMED
CONFIRMEDAnd NOW it works
17:36TEST
TESTAnd let's test it again after that
17:36NALA
NALARecompiling
17:36SOLVED
SOLVEDBug in the Kthura API for Bubble
17:24TEST
TEST
17:24DEBUG
DEBUGJudging by the log and the Kthura editor something went wrong on the normally blocked area... I think the texture which was carring the Impassible flag, just like the zone that had to make hooking possible, is the "evil" here.... Since two blocks is not needed, and the texture block being obsolete, I'll remove that block so that only the zone remains, and let's see what happens
17:18TEST
TEST
17:18DEBUG
DEBUGReactivated debug line
17:05TEST
TESTRebecca
17:05INVESTIGATION
INVESTIGATIONThat or a wrong operator was used
17:04BUG
BUGIt appears that Scyndi's hook move does NOT work vertically for some reason
16:59TEST
TESTI must test out a few things before I add the random treasures and enemies
16:28MAP
MAPArea 005
16:28MAP
MAPArea 004
16:10ITEM
ITEMOnyx
12:55MAP
MAPArea 003
12:29STATUS
STATUSSo far everything appears to be fine
12:25TEST
TESTJust a small test!
12:25MAP
MAPArea 002
11:51STATUS
STATUSStuff is fine.... At least for the time being....
11:48NOTE
NOTEIt's not likely I get too many collumns anyway.... The game's big but not THAT big!
11:48COSMETIC
COSMETICCollumn length worldmap enlarged
11:46FIXED
FIXEDBlockmap error
11:42TEST
TEST...
11:42FIXED
FIXEDIrravonia ....
11:36TEST
TEST.....
11:36FIXED
FIXEDSASKIA error
11:07TEST
TESTLet's see if this all works the way it's intended to work
11:07MAP
MAPArea 001
11:07MAPSCRIPT
MAPSCRIPTExit
0:55STATUS
STATUSLATER!
0:55BACKUP
BACKUPRunning
0:53UPDATED
0:48CLOSED
CLOSEDScyndi #117 -- closure overdue!
0:47REMINDER
0:37TEST
TESTTake IX
0:37FIXED
FIXEDAnd I forgot to set the music correctly
0:37FIXED
FIXEDChain to Area 000
0:36REMOVED
REMOVEDAnother obsolete scenario tag
0:34STATUS
STATUSAt least that takes care of the "hard part"
0:34CONFIRMED
CONFIRMEDAnd now Dernor and Merya DO walk away when they have to
0:29TEST
TESTTake VIII
0:29NOTE
NOTEI refuse to call that a fix, but at least this should get things going again
0:29VOID
VOIDMade a new tag and linked the SASKIA script to that
0:29HUH
HUHThe required tag has gone missing, though the debug logs indicate it's still there
0:26BUG
BUGAnd neither Dernor nor Merya will walk away, and maybe I need to make a little mapcheck for that one
0:25REMOVED
REMOVEDBugging tag, leftover original game
0:24FIXED
FIXEDGrammar error in Dernor's opening sentence.... How did that one get past my notice in the original game's release?
0:23FAILURE
FAILUREMANY things are NOT right!
0:17TEST
TESTTake VII
0:17VOID
VOIDI hope I voided that one now.... But ya can never be sure I guess
0:16MYSTERY
MYSTERYThe question is now why spaces are added for no apparent reason making my texture reference invalid
0:12TEST
TESTTake VI will have to tell
0:12FIXED
FIXEDAlternate boxtext loader fixed????
0:06TEST
TESTTake V
0:06FIXED
FIXEDAh... Found the little bugger
0:05INVESTIGATION
INVESTIGATIONLet's see if we can find out why....
0:05BUG
BUGApparently the spawning of Merya didn't work out well....
0:02TEST
TESTBrendor Take IV
0:02FIXED
FIXEDHide error
- = 24 Jan 2020 = -
23:59TEST
TESTTake III
23:59RECOVERED
RECOVEREDThat should count as a "recover" rather than a fix I think
23:59LINK
LINKPut in in again
23:58HUH
HUHSomehow the music script link disappeared
23:55TEST
TESTTake II
23:55LINK
LINKLinked the world map
23:35STUPIDITY
STUPIDITYI wanted to do this TOO quickly
23:30TEST
TESTtake I
23:30TODO
TODOAnd BANZAAAAÏ!
23:30TODO
TODOShanda Fix a cup of coffeee
23:30STATUS
STATUSAziella And that means things can be tested now.... As things are a bit more complex than they usually are, I do expect some trouble here....
23:28CLEANUP
CLEANUPMerya Oh yeah, the actors had to be removed from memory... This to prevent any bugs when the Rondomo sequence begins, which is in the same section
23:27SASKIA
SASKIADernor I've scripted out the part where the party meets Dernor and Merya.... The script should also make them go away
23:25SCENARIO
SCENARIORebecca Tag adaptions which were needed in the old game, but serve no purpose here, and would even only bug things up
23:22SCENARIO
SCENARIOScyndi Tag placement in order to make portraits appear properly accordingly
23:19OFFTOPIC
OFFTOPICBrendor Damn, that was a highload of text....
23:19SCENARIO
SCENARIOIrravonia As the outside of the cave was a separate map in the original game, I am condemned to loading a separate scenario file (as there's also text with the dragon), and I have no merger, and writing one will take more time and effort than it's worth, since I only need to do this once, and the merger takes more time to write, than this way around takes me....
23:17TRANSFER
TRANSFEREric Imported scenario for Dernor and Merya
23:14MAPSCRIPT
MAPSCRIPTThe actors for Dernor and Merya should spawn now
23:07ITCH.IO
ITCH.IOFor Itch.io things are not yet certain when it comes to uploads. I could not yet see if Itch.io actually supports hidden downloads only for personally picked alpha testers to see
23:05GAMEJOLT
GAMEJOLTAlpha Update
23:02MAPSCRIPT
MAPSCRIPTDue to the meeting with Dernor and Merya I have a few complicated things set up to deal with loading the place from the world map
22:47SASKIA
SASKIAEmpty base script
21:40BUG
BUGIrravonia There are a few issues with character specific skill exp gainings
20:47STATUS
STATUSAS this requires full concentration to do well, I think I'll first take a little break....
20:46TECHNO
TECHNONot only that, but I also must be careful on working out the music, as that'll need to be done differently. I must also think on how to do the inspawning from the worldmap, but the latter I know an easy cheat for, which I actually also used on the village of Dreshka in The Fairy Tale (both the original game as the revamp.... a very easy way to "cheat")
20:44TECHNO
TECHNOThis requires them to be fully functional actors, and thus I'll need to be creative in scripting
20:43TECHNO
TECHNOThis will be a bit harder to do, as Dernor and Merya will not join the party yet, but walk away in stead (only to return later as fully playable characters)
20:42MAP
MAPOutside Area where Dernor and Merya will enter the game
19:53STATUS
STATUSAnd now to bring the game outside the madhouse, so I can start the works on the Black Dragon Cave and complete this chapter
19:53STATUS
STATUSAnd that should be all errors accounted for
19:53FIXED
FIXEDMap referrence error
19:48TEST
TESTTake XII
19:48LINK
LINKWay back into the madhouse
19:46NOTE
NOTEI do suffer from some dominance issues... This was already a problem in the original game, and trying to fix those will only make things worse, so I won't
19:46CONFIRMED
CONFIRMEDAchievement works
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