1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134
16:03DEBUG
DEBUG I've added a few extra debug lines in order to investigate #153 -- Please note I do not know if the evil of the error lies here, but at least this should rule it out AND even produce a warning! If beeps sound now during the savegame sequence, we can be pretty sure the evil lies here, or at least it means it cannot be ruled out!
- = 21 May 2020 = -
22:38CONFIRMED
CONFIRMED So far, everything works the way it should.... Good!
22:30TEST
TEST So let's get to it... Take I
22:29STATUS
STATUS Now the dungeon will NOT function the way it should... as a matter of fact a barrier will even appear at the first floor, but at least I can test a few other things along the way
22:29MUSIC
MUSIC Configured
22:25SASKIA
SASKIA Basis map Script
22:23MAP
MAP Area 001 Black Prison
22:23MAP
MAP Entrance Area Black Prison
14:51NOTE
NOTE Please note! Just as in the original game, the Black Prison is different than other dungeons. Merya has to do this place all alone, and won't go into random encounters, but in stead she must sneak her way around the guards without being seen. Only the boss will be a fight here.
14:49MAP
MAP Texture selection Black Prison
- = 20 May 2020 = -
21:14CONFIRMED
CONFIRMED Well, I'll be... for a change everything works the way it should in ONCE!
21:14TEST
TEST Let's see
21:04MAPSCRIPT
MAPSCRIPT Exit of this dungeon at the completion point done
21:04ACHIEVEMENT
ACHIEVEMENT Run (through the) Forest! Run!
19:43WORLDMAP
WORLDMAP Black Prison
18:37DONE
DONE But I could do a few preps for putting in the dungeon completion event
18:37STATUS
STATUS It's too hot to work today
- = 18 May 2020 = -
21:39BACKUP
BACKUP Running
21:39STATUS
STATUS See ya later
21:39FUCKYOU
FUCKYOU But I'm done for today..... I need some rest now, and the game is quite certain not to allow me to take it, so I guess I'll have to go for this forcefully
21:39FIXED
FIXED Another one of this kind
21:32TEST
TEST Take XII
21:32FIXED
FIXED Now then?
21:31FUCKYOU
FUCKYOU fix ignored
21:27TEST
TEST Eric Take XI
21:27FIXED
FIXED
21:27FUCKYOU
FUCKYOU Illegal encounter definition
21:21TEST
TEST Take X
21:21FIXED
FIXED Blockmap issues
21:02TEST
TEST Take IX
21:02NERF
NERF Random encounter settings
21:01BUBBLE
BUBBLE Project file set
20:58ART
ART Kirana attacking animation
20:48CLOSED
20:48CLOSED
20:46ART
ART Kirana death pose
20:26STATUS
STATUS Things are running smoothly, but a few more things really need to be done here....
20:19TEST
TEST Take VIII
20:19FIXED
FIXED Wrong math function for alt attack calculation
20:08TEST
TEST Take VII
20:08FOE
FOE Cheetah
19:57TEST
TEST Take VI
19:57FIXED
FIXED AltAttack Code typo
19:51TEST
TEST Take V
19:51FIXED
FIXED Case Error
19:40TEST
TEST Take IV
19:39CONFIRMED
CONFIRMED Stone Master Sheck-Lock works
19:39FIXED
FIXED Error in Dernor's ability list
19:35TEST
TEST Take III
19:34FIXED
FIXED Aziella Defintion fault in Stone Master Sheck-Lock
19:30TEST
TEST Take II
19:30LINK
LINK So that has been done now
19:30FIXED
FIXED Forgot to link Sheck-Lock to the mapscript as stone master
19:24TEST
TEST Take I
19:22STATUS
STATUS The "moment suprème"
19:21MAP
MAP And a few more savespots placed
19:20MAP
MAP Random treasure spots placed
19:18STATUS
STATUS And the map should work now except for the exit not yet being scripted... Trying to exit the dungeon through the official exit will do nothing at this point
19:17MAPSCRIPT
MAPSCRIPT More config
19:16FIXED
FIXED Unreachable savespot
19:16MAP
MAP Random encounters set
19:13FOE
FOE Eagle
19:12ITEM
ITEM Rock
18:49FOE
FOE Imp
17:23ABILITY
ABILITY Dive
17:21TRANSFER
TRANSFER Imp art
16:15TRANSFER
TRANSFER Hawk art
11:29SASKIA
SASKIA Stone master Sheck-Lock
11:28STONEMASTER
Sheck-Lock
0:19STATUS
STATUS Next stop: Stone Master Sheck-Lock
0:19CONFIRMED
CONFIRMED It works
0:02TEST
TEST Take.... how many are we?
0:02FIXED
FIXED AI issues
- = 17 May 2020 = -
23:48TEST
TEST Take II
23:48FIXED
FIXED Merya A few more setups errors
23:48FIXED
FIXED Arena
23:37LINK
LINK Linked to the script
23:14BOSS
BOSS Sheck-Lock incarnation 3
23:06ABILITY
ABILITY The third version of Sheck-Lock will feature a few more nasty effects on your 3rd encounter with this guy
12:16STATUS
STATUS The Pre-Boss stuff WORKS (wooohooooo)
12:12TEST
TEST Take III
12:11FIXED
FIXED Forgotten return command
12:08TEST
TEST Take II
12:08FIXED
FIXED Illegal meta use
12:05MAPSCRIPT
MAPSCRIPT Pre boss Sheck-Lock III
0:19FIXED
FIXED An error that I came past
0:19UPDATED
UPDATED Copyright data
0:16MAP
MAP SheckLock has been put onto the map
0:06NOTE
NOTE I'll have to see later if Kirana's switch icon is properly disabled
0:06CONFIRMED
CONFIRMED That works
0:02TEST
TEST Take I
0:02DONE
DONE I've blocked Kirana from being switched in the field menu
- = 16 May 2020 = -
23:09CONFIRMED
CONFIRMED The map appears to be working! Good
22:54TEST
TEST Take I
22:53NOTE
NOTE The map is far fromdone, but at least we can test a few things out now....
22:28UPDATED
22:28CHECKED
22:28NOTE
NOTE I wonder what those idiots outside my window are yelling about....
22:26SASKIA
SASKIA Set up a temporary map script
22:24KTHURA
KTHURA Dernor Recompiling
22:24FIXED
FIXED Grammar error.... Not that important, but it looks so stupid
22:23REMOVED
REMOVED All impurities should be out there now
22:15MUSIC
MUSIC In the meantime I've configured the Music Build script to use Pippin the Hunchback as background music for Frendor Bushes
22:11KTHURA
KTHURA trying again
22:11VOID
VOID Another problem voided
22:11DONE
DONE No problem just added that
22:11FAILURE
FAILURE Ah.... I guess a certain library is mantadory now
22:08KTHURA
KTHURA Recompiling Kthura Map Editor
22:06C#
I've set this up now
22:02KTHURA
KTHURA And I'll need to make some adaptions to the Kthura Map Editor to properly fix those
22:02MAP
MAP Some adaptions done, but some things went wrong
15:13NOTE
NOTE This can take awhile, as the Frendor Bushes is a typical TeddyBear map converted to Kthura, and thus having needlessly much objects
15:12GENERATION
GENERATION New Dominance data
15:11TRANSFER
TRANSFER Map Data frendor Bushes
12:59STATUS
STATUS Now stuff works
12:54TEST
TEST Take II
12:54FIXED
FIXED Case error
12:50TEST
TEST And let's see what Kirana's spell list brings us
12:49NOTE
NOTE A few resets werein order
12:49FIXED
FIXED Some issues that came with these modifications
12:46SITE
SITE I've made some config changes to this devlog (but I don't think you'll notice them right away) :P
12:39CHARACTER
CHARACTER I've configured Kirana's spells
- = 15 May 2020 = -
22:11STATUS
STATUS Catch y'all later!
22:11TODO
TODO Set the abilities for Kirana (and that WILL be some work)
22:11BACKUP
BACKUP Running
22:10STATUS
STATUS Scyndi Rebecca That seems to work now.... (YAY!)
22:06TEST
TEST Take VII
22:06FIXED
FIXED Kirana image for savegame menu
22:03FUCKYOU
FUCKYOU DANG!
22:00TEST
TEST Take VI
22:00FIXED
FIXED Worldmap item didn't appear
21:55TEST
TEST Take V
21:53FIXED
FIXED Forgotten tag
21:53FIXED
FIXED Blockmap issue
21:53SASKIA
SASKIA Unlock
21:53NOTE
NOTE Trying to enter that place now will crash the game, as there's no map yet linked to it
21:52WORLDMAP
WORLDMAP Frendor Bushes - South
21:47TEST
TEST Take IV
21:47FIXED
FIXED I fixed that mistake
21:46STUPIDITY
STUPIDITY Almost there.... I forgot to lift the blockout
21:42TEST
TEST Take III
21:42FIXED
FIXED Case error
21:38TEST
TEST Take II
21:38FIXED
FIXED "nil" index
21:34TEST
TEST Take I
21:34STATUS
STATUS Now except for her abilities (Kirana will have some spells... It would not be logical to leave them out) everything SHOULD work......
21:33CHARACTER
CHARACTER Equipment configured for Kirana
21:30NOTE
NOTE All three are useless, and only set up to give Kirana her equipment
21:30ITEM
ITEM Lunaro Stone
21:28ITEM
ITEM Black Dress
21:27ITEM
ITEM Scyndi Scythe
21:25NOTE
NOTE Some work still needs to be done here, though!
21:25CHARACTER
CHARACTER Kirana add script
20:43CONFIRMED
CONFIRMED Everything looks cool to me
20:33TEST
TEST Take II
20:33FIXED
FIXED Wrong class
20:29TEST
TEST Take I
20:29NOTE
NOTE The game will (for now) crash once Kirana joins the party, but I can at least check the pre-join scripts this way
20:28SASKIA
SASKIA Kirana join event
20:21STATUS
STATUS So far..... so good!
20:17TEST
TEST Take III
20:17FIXED
FIXED Visibility error
20:16FIXED
FIXED Wrong method name
20:13TEST
TEST Take II
20:13FIXED
FIXED Bad var referrence
20:06TEST
TEST Take I
20:06STATUS
STATUS Will this work, or not? Let's see
20:06SASKIA
SASKIA Scripted that part all out
19:33LINK
LINK Sign linked to mapscript
19:30MAP
MAP Final room of the Dark Storage
19:29SCENARIO
SCENARIO Extra tag for the sign on its own
17:53CONFIRMED
CONFIRMED And should Eric be the leader, leadership will automatically pass on
17:52CONFIRMED
CONFIRMED And now it works properly
17:46TEST
TEST Take II
17:46FIXED
FIXED Checkup error
17:42TEST
TEST Brendor Let's see if it works
17:41MAPSCRIPT
MAPSCRIPT Remove Eric
17:29STATUS
STATUS Well, that part is in order now.....
17:19TEST
TEST Take XXV
17:19FIXED
FIXED Code Typo
17:19BUG
BUG Good thing I still tested
17:16TEST
TEST Take XXIV
17:15SCRIPT
SCRIPT Set up the link script with Kirana, and she should ignore you (in game you won't even see her)
17:14CONFIRMED
CONFIRMED The way back is temporarily blocked
17:13CONFIRMED
CONFIRMED Stuff works now
17:13FIXED
FIXED Missing achievement name
16:52TEST
TEST Take XXIII
16:19NOTE
NOTE Not there yet, but hey, it's one problem less, at least!
16:18TEST
TEST Take XXII
16:18FIXED
FIXED And I think I fixed it
16:18NOTE
NOTE I think I found out what went wrong
16:11TEST
TEST Take XXI
16:11FIXED
FIXED Code typo
15:42TEST
TEST Take XX
15:42DEBUG
DEBUG Let's see what happens next?
15:39COCKROACH
COCKROACH The Rondomo enternal loop bug doesn't stop..... WHY?
15:31TEST
TEST Take XIX
15:31FIXED
FIXED Code typo
15:26TEST
TEST Take XVIII
15:17INVESTIGATION
INVESTIGATION The strange crash after batter must now be investigated, and in order to do so I've added a few more lines providing me information
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134