1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158
0:41TEST
TEST Take XXII
0:41VOID
VOID Did I void that one?
0:41HUH
HUH WTF?
0:37TEST
TEST And Take XXI
0:37NALA
NALA Recompiling
0:37ENHANCEMENT
ENHANCEMENT Oh wait... There's a more elegant way to do this
0:32FIXED
FIXED Well, it's a bit of a drastic fix, but I've set the killer routine to destroy the entire tagmap
0:30DEBUG
DEBUG But I think I see where the "evil" may lie... Since there's a tagmap that is likely not properly reset.... And that tagmap resorts to old data ignoring the new, and that explains how the keyword "true" was seen as "false"... the keyword was simply never read at all.
0:29DEBUG
DEBUG This powerplay debug did get the result that the enemy oversoul creation script DOES send through the correct data
0:21DEBUG
DEBUG Powerplay debug -- Why does the impossible happen... This this test confirms the impossible I'll have no other choice, but to leave Oversoul be, or to cancel this project altogether....
0:18CONFIRMED
CONFIRMED Aziella Impossibility confirmed
0:16TEST
TEST Take XX
0:16EXPERIMENT
EXPERIMENT Just one more.... To make 100% sure Lua is playing games on me somehow
0:15CONFIRMED
CONFIRMED The logs confirm the impossibility
0:11TEST
TEST before I can start Take XIX
0:11GENERATION
GENERATION Of course I must re-do the foe compilation now
0:10TECHNO
TECHNO What the system is claiming is that the KEYWORD "true" suddenly contains the value "false".... Nothing can cause that to happen, since programming languages do not allow changing keywords
0:09DEBUG
DEBUG I've now set my FOE compiler to force things out, as this is really getting beyond any possibility now!
0:03OFFTOPIC
OFFTOPIC Jason! Leave my game alone, will ya!
0:03OFFTOPIC
OFFTOPIC Of course... It's Friday the 13th now, so that doesn't foretell anything good....
0:02TEST
TEST Take XVIII
0:02POWERSHELL
POWERSHELL Yeah, running the script again
0:02NALA
NALA I wanna know what value is sent in, as I don't trust this anymore.... So I've adapted the NIL gluer
- = 12 Dec 2019 = -
23:57COCKROACH
COCKROACH Not that I can be expected to expect anything from this... at all!
23:56TEST
TEST Take XVII
23:56EXPERIMENT
EXPERIMENT Not that I expect anything from it, but I made sure the original character is removed from the memory before loading the oversoul version
23:50INVESTIGATION
INVESTIGATION According to the error screen that parameter is indeed "false".... I wonder how that is possible (it's not)
23:44TEST
TEST So I can move on to Take XVI
23:44POWERSHELL
POWERSHELL Running my NALA compilation script
23:43NALA
NALA I've set NALA to confirm that the "createifneeded" boolean is indeed set to true (ruling out any possibility of this error to happen, or else the same issue would have applied to the non-oversoul enemies and even to the playable characters, so that is the odd part here).
23:42DEBUG
DEBUG
23:39TEST
TEST Aziella Take XV
23:39FIXED
FIXED Syntax error (in the debug line... I guess I'm getting tired)
23:37TEST
TEST Take XIV
23:37BUG
BUG Well first of all the double-oversoul is bugged... that cannot cause this error (then again... nothing can), but it will at least prevent enemies from not going oversoul when they had to
23:28HUH
HUH Merya That didn't shine a line... As a matter of fact, this has only become more idiotic
23:21TEST
TEST Take XIII
23:20NALA
NALA Of course I had to compile NALA again for this
23:14NALA
NALA I've altered the underlying API a bit as the error seems to be generated from there... Reason is beyond me, but perhaps this shines a light
23:04INVESTIGATION
INVESTIGATION Well what does THIS tell us?
23:02INVESTIGATION
INVESTIGATION Let's first capture that error screen, it might well answer a few questions.... At least, I hope so....
23:01MYSTERY
MYSTERY Another issue is why it claims the HP record does not exist, because... it does.... And there is not a single reason possible why it shouldn't.... So that requires another investigation
22:52MYSTERY
MYSTERY Suddenly without any fix or anything, it works.... of course you can't fix what ain't broken, but I wonder why it didn't work before.... :-/
22:48TEST
TEST Take XII
22:48FUCKYOU
FUCKYOU NOTHING can go right in one go, can it?
22:45TEST
TEST Take XI
22:45DEBUG
DEBUG More stuff that I *DO* need now
22:41REMOVED
REMOVED I've removed a debug feature that dumped a lot of data I currently do not need in the logs... That only makes using the logs a disaster
22:35TEST
TEST Take X
22:35FIXED
FIXED I guess this little trick should fix this issue
22:35SOLVED
SOLVED Aha, a capvalue so it would always produce an (incorrectly) false boolean outcome
22:26TEST
TEST Take IX
22:26DEBUG
DEBUG Let's find out why
22:18BUG
BUG I can confirm the counters for Oversoul work, but when oversoul had to be delivered... Nothing happens the the regular AI will work as always
21:56TEST
TEST Take VIII
21:56FIXED
FIXED Jack Sylvertin Dernor Fixed that
21:56FUCKYOU
FUCKYOU Lack of "self"
21:49TEST
TEST Take VII -- In which both this and the oversoul will have to be tested!
21:42SECRET
SECRET Eric can even increase the max HP of himself, Irravonia and Rebecca... Do not underestimate it
21:41CHARACTER
CHARACTER Skill up table -- Eric
21:30CHARACTER
CHARACTER Dernor Skill up table -- Irravonia
21:30CHARACTER
CHARACTER Skill up table -- Shanda (nothing will ever happen when she levels up, so technically that only happens for show)
21:10NOTE
NOTE In order not to off-balance my play from the play the actual players will get I need to set a few things in order now when it comes to leveling up
21:09STATUS
STATUS As far as I can test things now
20:49TEST
TEST Take VI
20:48CONFIRMED
CONFIRMED I can confirm the kills for oversoul are counted, but that says little about oversoul itself
20:48BOOST
BOOST Sped up Irravonia's attacking spells as they were WAAAAAY to slow!
20:47TRANSFER
TRANSFER Well done it anyway, thus the fix
20:47FIXED
FIXED It seems I forgot to transfer the picture for Irravonia in "dead" state
20:41TEST
TEST Take V
20:41DONE
DONE Also made oversoul kills reset if an enemy in oversoul state is killed
20:40DONE
DONE Automated Oversoul status, as all it needs to do is to turn the enemy a bit purple and make sure "Oversoul" appears as a status change!
20:39FIXED
FIXED Should be fixed now
20:36INVESTIGATION
INVESTIGATION This is gonna be quite job to investigate, as I wonder how this can happen WITHOUT crashing the game before....
20:36HUH
HUH
20:33FIXED
FIXED Definition error
20:30TEST
TEST Take IV
20:29FIXED
FIXED Syntax error
20:25TEST
TEST Take II
20:25FIXED
FIXED Group name missspelled!
20:20TEST
TEST And the computer can prepare for take I in the meantime
20:20STATUS
STATUS So I'll be firing up my kitchen
20:19TODO
TODO I also didn't have dinner, yet! So what will it be?
20:17SCRIPT
SCRIPT Aziella Oversoul -- However nothing has been tested, and this promises to be a "bumpy ride"
20:06BUG
19:56SECRET
SECRET Rebecca GHOST BUSTERS!
19:56ACHIEVEMENT
ACHIEVEMENT "Who your gonna call?"
19:37CONFIG
CONFIG Prepare to go oversoul!
19:12COSMETIC
COSMETIC Respositioning for 4 players
19:03TEST
TEST TAKE Whatever I refuse to make an extra count this time!
19:02FIXED
FIXED Wrongly placed ")"
18:58TEST
TEST Take II
18:58FIXED
FIXED Generator error
18:43LINK
LINK I've linked the arena and the monsters to the dungeon.... I must note though that I'm now also about to the the "Oversoul" system on the move!
17:56TRANSFER
TRANSFER Ghost art
17:44ARENA
ARENA Shanda's Dungeon
16:55FOE
FOE Orc
16:40GENERATION
GENERATION And generated the negative form of it
16:40TRANSFER
TRANSFER Orc art
16:32ACHIEVEMENT
ACHIEVEMENT "The age of the orc is over. The time of men has come!" (Pun to the quote from Lord of the Rings, but only the two races swapped, for obvious reasons).
16:20CONFIRMED
CONFIRMED WORKS!
16:09TEST
TEST Although flying itself does not yet work, I can at least check the tutorial
15:47TUTORIAL
TUTORIAL Flying
15:27NOTE
NOTE Although I'll never know 100% sure if this is fixed... I'll only know when this crash happens again because it wasn't....
15:26FIXED
FIXED I (hopefully) fixed an issue causing crashes because of empty field references
12:58CHECKLIST
12:42TEST
TEST Let's see how that looks in game and if it works the way I indended it
12:42MAP
MAP Area 002 Shanda's dungeon
11:44TEST
TEST Take II
11:44FIXED
FIXED Code Typo
11:36TEST
TEST Scyndi A little test is in order, but I don't expect much trouble
11:35ART
ART I made a tutorial icon which will appear in tutorial scenario, featuring Scyndi as a teacher pointing on a chalkboard
11:25TUTORIAL
TUTORIAL Guest characters
11:24TUTORIAL
TUTORIAL One-Time-Dungeons
11:01ART
ART Corrections
11:01ART
ART Diagonals
10:54TRANSFER
TRANSFER Texture transfer
- = 11 Dec 2019 = -
23:31STATUS
STATUS See ya later!
23:30BACKUP
BACKUP Done
23:30STATUS
STATUS All looks good now
23:20TEST
TEST Take XII (should be the final take)
23:20DONE
DONE Block for putting guest characters in the lead
23:15TEST
TEST Take XI
23:15LAZY
LAZY This is a lazy solution as fixing it would invalidate my savegame
23:14VOID
VOID Error in equip item, Shanda
23:11JCR6
JCR6 Alias for Queen Shanda to prevent savegame issues
23:08STATUS
STATUS ALMOST there!
23:05TEST
TEST Take X
23:05DONE
DONE I've changed that back
23:05MYSTERY
MYSTERY For some strange reason a layer naming was undone by Kthura
23:02TEST
TEST Take IX
23:02FIXED
FIXED SASKIA reference call error
23:02TEST
TEST Take VIII
23:00MAPSCRIPT
MAPSCRIPT I've set up some empty mapscripts for Shanda's dungeon
23:00MYSTERY
MYSTERY For some reason the .NET error in user code does not appear again.... I guess I'll never know why this happened... figures...
22:51VISUALSTUDIO
VISUALSTUDIO Rebecca Brendor So let's sync and investigate?
22:49FUCKYOU
FUCKYOU .NET error in user code..... Something that is always impossible to track down....
22:42TEST
TEST VII
22:42CHARACTER
CHARACTER Data of Shanda properly set up
22:37FIXED
FIXED Not appearing picture of Shanda
22:31STATUS
STATUS All this does is serve as Queen Shanda's equipment, which cannot be changed.... She's only a guest character, after all!
22:31ITEM
ITEM Royal Ring
22:30ITEM
ITEM Royal Dress
22:30ITEM
ITEM Royal Sceptre
22:04TEST
TEST Take VI
22:04FIXED
FIXED SASKIA syntax error
21:57TEST
TEST Take V
21:57FIXED
FIXED Illegal music referrence
21:52TEST
TEST Take IV
21:52FIXED
FIXED Illegal map referrrence
21:51TEST
TEST Take III
21:51FIXED
FIXED Illegal function call
21:48TEST
TEST Take Take II
21:48FIXED
FIXED IDIOT!
21:44TEST
TEST Let's see -- Take I
21:41MAP
MAP A little start has been made with Shanda's dungeon, but that is only so I can test if stuff works
21:22ART
ART Shanda combat sprite worked out
21:15SCENARIO
SCENARIO Adaptions made to make it all correct in the new game
21:12TRANSFER
TRANSFER Shanda's scenario
18:43MAP
MAP And made some adaptions for the new game.....
18:43TRANSFER
TRANSFER Irravonia Transferred the map to the Kthura engine
17:52CONFIRMED
CONFIRMED Everything is the way it should be
17:50TEST
TEST Take II (Can you believe that?)
17:50FIXED
FIXED Syntax error
17:49FIXED
FIXED Empty scenario page removed
17:47TEST
TEST But error or no error, I can test if I get the error I wanted to get
17:47NOTE
NOTE Of course, since the map itself does not yet exist, the link will cause an error... for now
17:42LINK
LINK Which links the game to the dungeon
17:42SASKIA
SASKIA And set up a saskia processing script
17:41MAPSCRIPT
MAPSCRIPT I've set up the fisherman who will take you to Shanda
- = 10 Dec 2019 = -
23:01TEST
TEST Take V
23:00DONE
DONE Max money protection (you cannot buy what you cannot afford)
23:00CONFIRMED
CONFIRMED Works
22:57TEST
TEST Take IV
22:57FIXED
FIXED Link error
22:57STUPIDITY
STUPIDITY I solved it
22:56TEST
TEST Take III
22:56DEBUG
DEBUG Let's see what this line gives me
22:55BUG
BUG Buying does not, and that was supposed to be the easy part.... :-/
22:55CONFIRMED
CONFIRMED Hoverhelp works
22:52TEST
TEST And this we DO need a Take II (Sigh!)
22:52FAILURE
FAILURE Resource file corrupt
22:50TEST
TEST And Take I and let's hope the ONLY take!
22:49LINK
LINK Linked that all together
22:49DONE
DONE Buying function
22:49DONE
DONE Eric Help generation
22:43DONE
DONE Hover detection
22:21DONE
DONE Some more work to get the shops done... at least the buying part... All I need to do is to make sure the hover detection works, the help text works, and the actual buying... The latter is the easiest part, but only possible when the former has been done.
21:57DONE
DONE Added the numbers showing how many you already got in stock yourself
19:50BACKUP
BACKUP And run the backup in the the background
19:50TODO
TODO Time to prepare dinner....
19:37TEST
TEST Well, one more test, but no trouble should be expected....
19:37STORE
STORE Added to shop hoer's stock
19:36ITEM
ITEM Phoenix
19:34STATUS
STATUS FINALLY!!!!!
19:33TEST
TEST Take XI
19:33FIXED
FIXED Bad math
19:30TEST
TEST Take X
19:30FIXED
FIXED Fixing that stupid action!
19:30LINK
LINK Done that now, anyway
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