1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
0:25TEST
TESTTake L
0:25FIXED
FIXEDLet's pray it is
0:22COCKROACH
COCKROACHAAAAAAAAAAARGH!
0:20TEST
TESTTake K
0:20VOID
VOIDURH
0:18TEST
TESTTake J
0:18FIXED
FIXEDPLEASE?
0:18COCKROACH
COCKROACHSIGH!
- = 4 Dec 2019 = -
23:59TEST
TESTTake I
23:59FUCKYOU
FUCKYOUIrravonia .....
23:58TEST
TESTTake H
23:58VOID
VOIDAnd hopefully I can avoid this Windows bug this way
23:58DONE
DONESwap Killer added
23:53FAILURE
FAILURESo Windows DOES have an issue here!
23:52COCKROACH
COCKROACHA bug that wasn't there before now pops up for the heck of it... But I think I already know what it is... It can only be a swap file not being properly deleted
23:48TEST
TESTTake G (is everything ok now.... pleeeease?)
23:48FIXED
FIXEDForgot to spawn after the entire script
23:42TEST
TESTTake F
23:41VOID
VOID)..
23:40TEST
TESTBut Take E will tell me if that's true
23:40EXPERIMENT
EXPERIMENTI think I fixed the boxtext quote bug
23:27TEST
TESTTake D
23:27FIXED
FIXEDI hope I fixed going to the wrong layer
23:27HUH
HUH?????
23:17TEST
TESTTake C
23:17FIXED
FIXEDMissing ":OnLoad" label in SASKIA script
23:11TEST
TESTTake B
23:11FIXED
FIXEDForgotten "use" command
23:05TEST
TESTScenario linkthrough test - Take A
22:37LUA
LUAI've scripted the music collection script to alias all music needed in chapter 1, and I've planned to run that script once I'm going to bed... This can save me a lot of wasted time later!
21:49STATUS
STATUSWell I guess that means I'll be taking another break
21:46STATUS
STATUSThe script should be completely done now, however I cannot yet test this as the music collection script is still running... This is always a time consuming operation anyway
21:39SCRIPT
SCRIPTI've made sure this place always starts with Eric, Irravonia and Rebecca in the party... In that order also
21:37SECRET
SECRETI've set the script to remove the barrier hiding the secret dungeon if you are in fact playing the New Game +
21:34SASKIA
SASKIAEric Written the SASKIA mapscript for starting up the Xenor Bushes North
21:30LINK
LINKAnd I linked that to the map file
21:29MUSIC
MUSIC"Collected" is being used during the Xenor Bushes North
20:19STATUS
STATUSDrinking some coffee and playing a little game on my own... And hopefully brb!
20:19BACKUP
BACKUPRuning
20:18STATUS
STATUSAnd I really need a break now, as I'm really getting tired.... I do hope I can still do some work tonight
20:18MAP
MAPFinishing touches to area 001
20:16TRANSFER
TRANSFERPeople Human Male and Female
20:12SECRET
SECRETAnd in the New Game+ this room will provide the entrance to the New Game+ only secret dungeon
20:11NOTE
NOTEThis is only a sub-area for scenario, area 002 will be the actual dungeon and just be a one-room mini dungeon also...
20:10MAP
MAPArea 001 created for Xenor Bushes North
19:47NOTE
NOTEThat appears to be better.... Or not?
19:44TEST
TESTTake X
19:44COSMETIC
COSMETICAnd I removed "Impassible" from the boss... This will prevent further conflicts
19:28CONFIRMED
CONFIRMEDIn Visual Studio most stuff works now
19:23TEST
TESTTake IX
19:23DONE
DONEI did something that could fix this, but the shit's not over yet, as I may need to adept the Kthura map as well
19:22CONFIRMED
CONFIRMEDI think I confirmed the source of all evil
19:19TEST
TESTTake VIII
19:19INVESTIGATION
INVESTIGATION Now for the actual bug I was looking for
19:19FIXED
FIXEDFINALLY
19:16POWERSHELL
POWERSHELLSo let's use some FORCE!
19:16FAILURE
FAILUREIt still resfuses to work
19:11FAILURE
FAILUREAnd neither does the powershell cp command for some reason
19:11FAILURE
FAILURERoboCopy doesn't like the Negative file for some reason
19:07TEST
TESTAziella Take VII will take place from Visual Studio, and hopefully this will answer a few questions
18:51INVESTIGATION
INVESTIGATIONThough I do have hunch what causes it.... :-/
18:51DEBUG
DEBUGLet's sync with VisualStudio as this error keeps going more and more into the impossible.
18:27COCKROACH
COCKROACHStill no good?
17:55TEST
TEST And Take VI can (hopefully) now tell me more!
17:55NALA
NALARequires me to rebuild NALA... Should not be needed, but I must pinpoint this issue
17:54BUBBLE
BUBBLEDetailed Error constructor
17:28CONFIRMED
CONFIRMEDThe nonsense behind the error is confirmed by the debugger, so now I wonder what it is then...
17:25TEST
TESTTake V
17:22TEST
TESTTake IV
17:22FUCKYOU
FUCKYOURIIIIIIIGHT!
17:17TEST
TESTTake III
17:17DEBUG
DEBUGA tag overview will have to provide some answers
17:17COCKROACH
COCKROACHHando Stillor still no good
17:17TEST
TESTTake II
16:54EXPERIMENT
EXPERIMENTI hope this voids it (as you cannot fix what ain't broken)
16:52BUG
BUGWalkTo Target not willing to operate
16:37TEST
TESTAnd this justifies a test even though the map the SASKIA script links to doesn't yet exist
16:37SASKIA
SASKIAI've set up tons of scripting to set it alright....
15:59STUDY
STUDYSome old stuff I need now
15:42SCENARIO
SCENARIOAdaption for post boss scenario
15:22CHECKED
CHECKEDThe transfer appears to be succesful
15:20TRANSFER
TRANSFEREnd exam scenario
15:18POWERSHELL
POWERSHELLI've set up a script to speed this all up
15:14FIXED
FIXEDAnd that fixes the issue in the process
15:14VISUALSTUDIO
VISUALSTUDIOMerya So I recompiled this
15:14SOLVED
SOLVEDAh, not a bug, but an outdated .exe file....
14:46BUG
BUGAnd I really must fix that bug in the tag counter
14:46TRANSFER
TRANSFERNew ability scenario
- = 3 Dec 2019 = -
21:54STATUS
STATUSFor the short term my focus will be in getting the post-boss script done, which also includes another part in jail... Prologue #3 will still be with Eric, Irravonia and Rebecca and here we'll actually see the first mission in which a part of which the story is going will be shown. This will therefore be quite some work.... During my workout here, I also plan to take care of the abilities, and then the combat engine is done at last... well, for most part, as there are still a few more things to do....
21:45BACKUP
BACKUPStarted
21:43BITBUCKET
BITBUCKETUpdated
21:42GITHUB
GITHUBUpdated
21:38STATUS
STATUSAnd now everything appears to be the way it should be, as I now get the error for the missing post-boss script, which is indeed good, since that script has yet to be written
21:35TEST
TESTTake VII
21:35FIXED
FIXEDSyntax error
21:32TEST
TESTTake VI
21:32FIXED
FIXEDIllegal function call
21:31TEST
TESTTake V
21:31FIXED
FIXEDI hope I fixed them, but I had a few file conflicts, so I need to test this
21:30BUG
BUGas the game crashes upon a few nasty things that should not happen, so I'm afraid I need it
21:30DEBUG
DEBUGI've added the Jack the Ripper mode, which kills off any enemy at one blow... This is for debugging purposes and killing the same boss over and over is gonna eat too much time.
19:37NOTE
NOTEAnd I have a pizza in my oven, so I may soon have to take a break in order to eat it
19:37TEST
TESTAnd now moving on to test IV
19:36STATUS
STATUSThat was done after take III which I forgot to announce
19:29BOOST
BOOSTAnd added that to the item drops of the boss
19:29ITEM
ITEMPotion
19:28NERF
NERFSo I lowered the HP of the boss
19:27BALANCE
BALANCEWell some balancing is in order
19:27SITE
SITEAdded tag BOOST
19:24SITE
SITEDernor Added tag NERF
19:04TEST
TESTTake II
19:04NIL
NILVictory for NIL! This was the reason I invented it
19:04FIXED
FIXEDMisspelled variable
18:57TEST
TESTTake I
18:51STATUS
STATUSAnd not to move things on, and therefore the test count also goes on
18:51DONE
DONEHealing
18:31ITEM
ITEMPotion
18:23DONE
DONEItem removal has been added
16:30STATUS
STATUSThat worked quicker than I expected
16:27TEST
TESTTake II
16:27FIXED
FIXEDLack of "self"
16:10TEST
TESTTake I
16:10NOTE
NOTEItems are NOT yet subtracted in the inventory list, but that will happen soon... that's actually the easiest part to implement
16:09STATUS
STATUSOkay, I can try to test things out, but this is NOT gonna be easy, and I do expect many cockroaches....
15:38LINK
LINKI've also set up a linkback to the combat routine once the item has been selected
15:37DONE
DONEMade sure clicking characters won't take any effect at all when in combat
14:45NOTE
NOTEThat brings me far from what it should be, but a bit closer than where I was....
14:44LINK
LINKThe item selector will pass the data through to the action creator....
14:03LINK
LINKAnd I set that into some linkage code
14:02STUDY
STUDYA small study on a few important things
11:13STATUS
STATUSIt works....
11:10TEST
TESTTake III
11:09SOLVED
SOLVEDGot it!
11:04HUH
HUHThat error cannot be possible, so why does it still appear?
10:59TEST
TESTRebecca Take II
10:59FIXED
FIXEDSome syntax errors
10:33BUG
BUGthe link appears to work, but I made a few parse errors to the state being linked to
10:31TEST
TESTAnd let's see if the little stuff I have works already
10:31LINK
LINKI did make up a kind of link to the item menu from the combat engine...
This does not yet cover everything, but I can at least make a little work-out here
- = 2 Dec 2019 = -
21:27CONFIG
CONFIGI've configured the menus for items and abilities, but THAT was actually the EASY part.....
21:17STATUS
STATUSWith the wipe in order, I can now try to see if items are going to work.... This is more complicated than it appears, so it will take me some time.... I already planned ahead, so at least some work is already done before the combat engine was even started on...
17:51CONFIRMED
CONFIRMEDIt works
17:46TEST
TESTTake II
17:46FIXED
FIXEDAn I see why that happened
17:46BUG
BUGIt seems the spawning did not happen the way it should
17:42TEST
TESTTake I
17:42STATUS
STATUSWell, the only way to test all this is by simply going into combat and to lose on purpose....
17:19LINK
LINKBut now it is
17:17SCRIPT
SCRIPTA wipe-out script... This has not yet been linked to the combat routine
17:10KTHURA
KTHURACoord spawn features
17:00SASKIA
SASKIAI've build a routine that will wipe all SASKIA sessions terminating them all in the process... The scripts however will not be removed from the memory... Only the sessions
- = 30 Nov 2019 = -
23:03STATUS
STATUSAnd now I'm really gonna call it as I'm getting sleepy
23:03MAPSCRIPT
MAPSCRIPTThe scripts should force a reset now, but later tests will have to work this all out!
23:03CONFIRMED
CONFIRMEDGood!
22:55TEST
TESTLet's try out if I'm right or not
22:55FIXED
FIXEDI think I fixed that
22:54HUH
HUHSo let's try that again
22:53HUH
HUHI do not know (or even WANT to know) why the last "HUH" only shows a blue square
22:51HUH
HUH
22:46TEST
TESTWell?
22:46FIXED
FIXEDCase error?
22:40TEST
TESTAm I right?
22:39FIXED
FIXEDAnd I think I know why
22:39BUG
BUGNOTHING happens, at all!
22:37TEST
TESTLet's see
22:37FIXED
FIXEDAnd a few fixes in that
22:34DONE
DONEOkay, I've made a start to make sure respawn is set
20:23STATUS
STATUSWell that should do it... see ya
20:23BITBUCKET
BITBUCKETScyndi Updated
20:22GITHUB
GITHUBUpdated
20:21BACKUP
BACKUPIs running
20:21STATUS
STATUSBut for now I'm gonna call it
20:21STATUS
STATUSThis would be a good moment to implement wipe-out and item usage in combat
20:20STATUS
STATUSIt works as far as it can work for now
20:16TEST
TESTTake V
20:15FIXED
FIXEDForgot to "Neg"
20:13TEST
TESTTake IV
20:13FIXED
FIXEDMapText referrence error
20:12TEST
TESTTake III
20:12FIXED
FIXEDSyntax error
20:10TEST
TESTTake II
20:10FIXED
FIXEDForgotten link mod
20:08TEST
TESTTake I
20:08NOTE
NOTEThe game WILL crash once you defeated the boss... That's because the post boss has not yet been taken care off, and due to the complexity of the stuff that will also be for after the weekend, I'm afraid
20:07DONE
DONEYum!
19:58TODO
TODOBefore I'll test this all... First I gotta eat!
19:58LINK
LINKLinked that all together
19:53SASKIA
SASKIAPre-Boss Script
19:52SCENARIO
SCENARIOPre-Boss
19:47BOSS
BOSSBig Tiger
19:44TRANSFER
TRANSFERBoss Art
18:51CONFIRMED
CONFIRMEDIt all works!
18:49TEST
TESTLet's see if that works!
18:49LINK
LINKBrendor Link back to main room
17:36CONFIRMED
CONFIRMEDGood!
17:34TEST
TESTBut a lttle test is still in order!
17:34NOTE
NOTEthe way will certainly not
17:34LINK
LINKFrom lobby to boss room should work now
17:33NOTE
NOTENot that you can get there yet, as there's still loads of stuff to do
17:32MAP
MAPI've designed the boss room
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