1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 | ||
0:25 | TEST | Take L |
0:25 | FIXED | Let's pray it is |
0:22 | COCKROACH | AAAAAAAAAAARGH! |
0:20 | TEST | Take K |
0:20 | VOID | URH |
0:18 | TEST | Take J |
0:18 | FIXED | PLEASE? |
0:18 | COCKROACH | SIGH! |
- = 4 Dec 2019 = - | ||
23:59 | TEST | Take I |
23:59 | FUCKYOU | ..... |
23:58 | TEST | Take H |
23:58 | VOID | And hopefully I can avoid this Windows bug this way |
23:58 | DONE | Swap Killer added |
23:53 | FAILURE | So Windows DOES have an issue here! |
23:52 | COCKROACH | A bug that wasn't there before now pops up for the heck of it... But I think I already know what it is... It can only be a swap file not being properly deleted |
23:48 | TEST | Take G (is everything ok now.... pleeeease?) |
23:48 | FIXED | Forgot to spawn after the entire script |
23:42 | TEST | Take F |
23:41 | VOID | ).. |
23:40 | TEST | But Take E will tell me if that's true |
23:40 | EXPERIMENT | I think I fixed the boxtext quote bug |
23:27 | TEST | Take D |
23:27 | FIXED | I hope I fixed going to the wrong layer |
23:27 | HUH | ????? |
23:17 | TEST | Take C |
23:17 | FIXED | Missing ":OnLoad" label in SASKIA script |
23:11 | TEST | Take B |
23:11 | FIXED | Forgotten "use" command |
23:05 | TEST | Scenario linkthrough test - Take A |
22:37 | LUA | I've scripted the music collection script to alias all music needed in chapter 1, and I've planned to run that script once I'm going to bed... This can save me a lot of wasted time later! |
21:49 | STATUS | Well I guess that means I'll be taking another break |
21:46 | STATUS | The script should be completely done now, however I cannot yet test this as the music collection script is still running... This is always a time consuming operation anyway |
21:39 | SCRIPT | I've made sure this place always starts with Eric, Irravonia and Rebecca in the party... In that order also |
21:37 | SECRET | I've set the script to remove the barrier hiding the secret dungeon if you are in fact playing the New Game + |
21:34 | SASKIA | Written the SASKIA mapscript for starting up the Xenor Bushes North |
21:30 | LINK | And I linked that to the map file |
21:29 | MUSIC | "Collected" is being used during the Xenor Bushes North |
20:19 | STATUS | Drinking some coffee and playing a little game on my own... And hopefully brb! |
20:19 | BACKUP | Runing |
20:18 | STATUS | And I really need a break now, as I'm really getting tired.... I do hope I can still do some work tonight |
20:18 | MAP | Finishing touches to area 001 |
20:16 | TRANSFER | People Human Male and Female |
20:12 | SECRET | And in the New Game+ this room will provide the entrance to the New Game+ only secret dungeon |
20:11 | NOTE | This is only a sub-area for scenario, area 002 will be the actual dungeon and just be a one-room mini dungeon also... |
20:10 | MAP | Area 001 created for Xenor Bushes North |
19:47 | NOTE | That appears to be better.... Or not? |
19:44 | TEST | Take X |
19:44 | COSMETIC | And I removed "Impassible" from the boss... This will prevent further conflicts |
19:28 | CONFIRMED | In Visual Studio most stuff works now |
19:23 | TEST | Take IX |
19:23 | DONE | I did something that could fix this, but the shit's not over yet, as I may need to adept the Kthura map as well |
19:22 | CONFIRMED | I think I confirmed the source of all evil |
19:19 | TEST | Take VIII |
19:19 | INVESTIGATION | Now for the actual bug I was looking for |
19:19 | FIXED | FINALLY |
19:16 | POWERSHELL | So let's use some FORCE! |
19:16 | FAILURE | It still resfuses to work |
19:11 | FAILURE | And neither does the powershell cp command for some reason |
19:11 | FAILURE | RoboCopy doesn't like the Negative file for some reason |
19:07 | TEST | Take VII will take place from Visual Studio, and hopefully this will answer a few questions |
18:51 | INVESTIGATION | Though I do have hunch what causes it.... :-/ |
18:51 | DEBUG | Let's sync with VisualStudio as this error keeps going more and more into the impossible. |
18:27 | COCKROACH | Still no good? |
17:55 | TEST | And Take VI can (hopefully) now tell me more! |
17:55 | NALA | Requires me to rebuild NALA... Should not be needed, but I must pinpoint this issue |
17:54 | BUBBLE | Detailed Error constructor |
17:28 | CONFIRMED | The nonsense behind the error is confirmed by the debugger, so now I wonder what it is then... |
17:25 | TEST | Take V |
17:22 | TEST | Take IV |
17:22 | FUCKYOU | RIIIIIIIGHT! |
17:17 | TEST | Take III |
17:17 | DEBUG | A tag overview will have to provide some answers |
17:17 | COCKROACH | still no good |
17:17 | TEST | Take II |
16:54 | EXPERIMENT | I hope this voids it (as you cannot fix what ain't broken) |
16:52 | BUG | WalkTo Target not willing to operate |
16:37 | TEST | And this justifies a test even though the map the SASKIA script links to doesn't yet exist |
16:37 | SASKIA | I've set up tons of scripting to set it alright.... |
15:59 | STUDY | Some old stuff I need now |
15:42 | SCENARIO | Adaption for post boss scenario |
15:22 | CHECKED | The transfer appears to be succesful |
15:20 | TRANSFER | End exam scenario |
15:18 | POWERSHELL | I've set up a script to speed this all up |
15:14 | FIXED | And that fixes the issue in the process |
15:14 | VISUALSTUDIO | So I recompiled this |
15:14 | SOLVED | Ah, not a bug, but an outdated .exe file.... |
14:46 | BUG | And I really must fix that bug in the tag counter |
14:46 | TRANSFER | New ability scenario |
- = 3 Dec 2019 = - | ||
21:54 | STATUS | For the short term my focus will be in getting the post-boss script done, which also includes another part in jail... Prologue #3 will still be with Eric, Irravonia and Rebecca and here we'll actually see the first mission in which a part of which the story is going will be shown. This will therefore be quite some work.... During my workout here, I also plan to take care of the abilities, and then the combat engine is done at last... well, for most part, as there are still a few more things to do.... |
21:45 | BACKUP | Started |
21:43 | BITBUCKET | Updated |
21:42 | GITHUB | Updated |
21:38 | STATUS | And now everything appears to be the way it should be, as I now get the error for the missing post-boss script, which is indeed good, since that script has yet to be written |
21:35 | TEST | Take VII |
21:35 | FIXED | Syntax error |
21:32 | TEST | Take VI |
21:32 | FIXED | Illegal function call |
21:31 | TEST | Take V |
21:31 | FIXED | I hope I fixed them, but I had a few file conflicts, so I need to test this |
21:30 | BUG | as the game crashes upon a few nasty things that should not happen, so I'm afraid I need it |
21:30 | DEBUG | I've added the Jack the Ripper mode, which kills off any enemy at one blow... This is for debugging purposes and killing the same boss over and over is gonna eat too much time. |
19:37 | NOTE | And I have a pizza in my oven, so I may soon have to take a break in order to eat it |
19:37 | TEST | And now moving on to test IV |
19:36 | STATUS | That was done after take III which I forgot to announce |
19:29 | BOOST | And added that to the item drops of the boss |
19:29 | ITEM | Potion |
19:28 | NERF | So I lowered the HP of the boss |
19:27 | BALANCE | Well some balancing is in order |
19:27 | SITE | Added tag BOOST |
19:24 | SITE | Added tag NERF |
19:04 | TEST | Take II |
19:04 | NIL | Victory for NIL! This was the reason I invented it |
19:04 | FIXED | Misspelled variable |
18:57 | TEST | Take I |
18:51 | STATUS | And not to move things on, and therefore the test count also goes on |
18:51 | DONE | Healing |
18:31 | ITEM | Potion |
18:23 | DONE | Item removal has been added |
16:30 | STATUS | That worked quicker than I expected |
16:27 | TEST | Take II |
16:27 | FIXED | Lack of "self" |
16:10 | TEST | Take I |
16:10 | NOTE | Items are NOT yet subtracted in the inventory list, but that will happen soon... that's actually the easiest part to implement |
16:09 | STATUS | Okay, I can try to test things out, but this is NOT gonna be easy, and I do expect many cockroaches.... |
15:38 | LINK | I've also set up a linkback to the combat routine once the item has been selected |
15:37 | DONE | Made sure clicking characters won't take any effect at all when in combat |
14:45 | NOTE | That brings me far from what it should be, but a bit closer than where I was.... |
14:44 | LINK | The item selector will pass the data through to the action creator.... |
14:03 | LINK | And I set that into some linkage code |
14:02 | STUDY | A small study on a few important things |
11:13 | STATUS | It works.... |
11:10 | TEST | Take III |
11:09 | SOLVED | Got it! |
11:04 | HUH | That error cannot be possible, so why does it still appear? |
10:59 | TEST | Take II |
10:59 | FIXED | Some syntax errors |
10:33 | BUG | the link appears to work, but I made a few parse errors to the state being linked to |
10:31 | TEST | And let's see if the little stuff I have works already |
10:31 | LINK | I did make up a kind of link to the item menu from the combat engine... This does not yet cover everything, but I can at least make a little work-out here |
- = 2 Dec 2019 = - | ||
21:27 | CONFIG | I've configured the menus for items and abilities, but THAT was actually the EASY part..... |
21:17 | STATUS | With the wipe in order, I can now try to see if items are going to work.... This is more complicated than it appears, so it will take me some time.... I already planned ahead, so at least some work is already done before the combat engine was even started on... |
17:51 | CONFIRMED | It works |
17:46 | TEST | Take II |
17:46 | FIXED | An I see why that happened |
17:46 | BUG | It seems the spawning did not happen the way it should |
17:42 | TEST | Take I |
17:42 | STATUS | Well, the only way to test all this is by simply going into combat and to lose on purpose.... |
17:19 | LINK | But now it is |
17:17 | SCRIPT | A wipe-out script... This has not yet been linked to the combat routine |
17:10 | KTHURA | Coord spawn features |
17:00 | SASKIA | I've build a routine that will wipe all SASKIA sessions terminating them all in the process... The scripts however will not be removed from the memory... Only the sessions |
- = 30 Nov 2019 = - | ||
23:03 | STATUS | And now I'm really gonna call it as I'm getting sleepy |
23:03 | MAPSCRIPT | The scripts should force a reset now, but later tests will have to work this all out! |
23:03 | CONFIRMED | Good! |
22:55 | TEST | Let's try out if I'm right or not |
22:55 | FIXED | I think I fixed that |
22:54 | HUH | So let's try that again |
22:53 | HUH | I do not know (or even WANT to know) why the last "HUH" only shows a blue square |
22:51 | HUH | |
22:46 | TEST | Well? |
22:46 | FIXED | Case error? |
22:40 | TEST | Am I right? |
22:39 | FIXED | And I think I know why |
22:39 | BUG | NOTHING happens, at all! |
22:37 | TEST | Let's see |
22:37 | FIXED | And a few fixes in that |
22:34 | DONE | Okay, I've made a start to make sure respawn is set |
20:23 | STATUS | Well that should do it... see ya |
20:23 | BITBUCKET | Updated |
20:22 | GITHUB | Updated |
20:21 | BACKUP | Is running |
20:21 | STATUS | But for now I'm gonna call it |
20:21 | STATUS | This would be a good moment to implement wipe-out and item usage in combat |
20:20 | STATUS | It works as far as it can work for now |
20:16 | TEST | Take V |
20:15 | FIXED | Forgot to "Neg" |
20:13 | TEST | Take IV |
20:13 | FIXED | MapText referrence error |
20:12 | TEST | Take III |
20:12 | FIXED | Syntax error |
20:10 | TEST | Take II |
20:10 | FIXED | Forgotten link mod |
20:08 | TEST | Take I |
20:08 | NOTE | The game WILL crash once you defeated the boss... That's because the post boss has not yet been taken care off, and due to the complexity of the stuff that will also be for after the weekend, I'm afraid |
20:07 | DONE | Yum! |
19:58 | TODO | Before I'll test this all... First I gotta eat! |
19:58 | LINK | Linked that all together |
19:53 | SASKIA | Pre-Boss Script |
19:52 | SCENARIO | Pre-Boss |
19:47 | BOSS | Big Tiger |
19:44 | TRANSFER | Boss Art |
18:51 | CONFIRMED | It all works! |
18:49 | TEST | Let's see if that works! |
18:49 | LINK | Link back to main room |
17:36 | CONFIRMED | Good! |
17:34 | TEST | But a lttle test is still in order! |
17:34 | NOTE | the way will certainly not |
17:34 | LINK | From lobby to boss room should work now |
17:33 | NOTE | Not that you can get there yet, as there's still loads of stuff to do |
17:32 | MAP | I've designed the boss room |
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