1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 |
- = 3 Jun 2020 = - |
23:47 | MAPSCRIPT |  Boss start config |
23:47 | BOSS |  Doom Sweeper |
23:37 | ABILITY |  Ultimate Soulbreaker |
23:25 | LINK |  Linked to Game Jolt |
23:25 | ACHIEVEMENT |  The Temple Of Doom |
22:51 | FIXED |  Boss not defeated => Access denied! |
21:50 | MAP |  Red Temple 002 |
20:36 | BACKUP |  Running |
20:04 | STATUS |  Time now for a break! |
20:03 | NOTE |  Whenit comes to #5 - I scrapped the must be played at least once... thing.... Too much trouble to bother with, and I got more important stuff to worry about! |
20:02 | CLOSED | |
19:43 | STATUS |  Jukebox completed.... (At least for now) |
19:39 | COSMETIC |  Repositioning scroll arrows |
19:28 | FIXED |  Tag error |
19:24 | FIXED |  Wrong operators in boolean statements |
19:20 | FIXED |  Wrong field |
19:16 | DONE |  Scrolling in the jukebox |
18:56 | FIXED |  Syntax error |
18:52 | DONE |  I've set up the playing information of the track bing played in the Jukebox |
18:11 | FIXED |  Artist and song were not correctly highlighted on the hover |
18:05 | FIXED |  Case error |
18:04 | DONE |  Jukebox entry hover |
16:57 | SOLVED |  Ah! |
16:49 | HUH |  How come a complete script disappeared.... At least according to the packer, since reality is that the script exists! |
16:44 | NOTE |  Ah, so that lib had to be used explicitly... Oh well |
16:40 | DONE |  First Listout of songs in Jukebox |
16:22 | FIXED |  To fix or not to fix? That's the question! |
15:54 | FAILURE |  Build failure (if you thought you've had it all) |
15:51 | FIXED |  I don't wanna talk about it! |
15:49 | SCRIPT |  A few more things done |
15:29 | STATUS |  So far.... So good! |
15:26 | TEST |  Take II |
15:26 | NOTE |  I knew that when I set up classes in NIL that the "self" issue would get me a lot... It was the easiest way to go, but I now blame myself for that one BIG time! |
15:25 | FIXED |  Lack of "self" |
15:20 | TEST |  So let's do it! |
15:19 | NOTE |  All this does now is show a black blank screen, but at least I can check if all linkages work |
15:19 | LINK |  Linked to the main menu |
15:16 | SCRIPT |  A basis has been set up from which the Jukebox can be set up |
14:44 | GENERATION |  New jukebox data generated |
14:44 | MYSTERY |  It's strange why the data in the config file kept disappearing, but well I guess all is fine now... At least I hope so! |
14:44 | FIXED |  Countless of more fixes |
14:33 | FIXED |  Asking for specific title must ONLY go for songs |
14:32 | FIXED |  Variable issue |
14:31 | FIXED |  And a missing return that would also get the better of things in a DECENT language |
14:30 | FIXED |  Of course, since Go is a bit of an awful beast, this comes with tons of issues! |
14:28 | GO |  I've done some extra work out for the JukeBox data generator.... This will help a lot in getting things in order better.... Or at least... I hope so ;) |
13:53 | TEST |  Take IV |
13:53 | STATUS |  But there's still work to be done! |
13:53 | STATUS |  At least all compilation errors appear to be accounted for |
13:52 | VOID |  Did I just void an issue? |
13:33 | TEST |  Take III |
13:33 | FIXED |  No music linked |
13:22 | TEST |  Take II |
13:22 | FIXED |  That |
13:22 | FUCKYOU |  Forgot "self" |
13:13 | TEST |  And let's start on the test Take I |
13:13 | STATUS |  And that brings us, up to date, I think |
13:13 | C# | And I need to note I made a few changes to Stach |
13:12 | FIXED |  A bug in my Kitty Code Viewer |
13:12 | STATUS |  Well, I suppose from here the testing can begin, but before that.... |
13:12 | LINK |  Linked it all! |
13:02 | MAPSCRIPT |  Open Sesame |
12:59 | MAPSCRIPT |  Created |
12:58 | MAP |  Tag to be able to open the door placed |
12:57 | LINK |  Red temple has now been properly linked to the world map! |
12:56 | STATUS |  NOT there yet, though... the door won't yet open, and you cannot even yet reach this place |
12:55 | SASKIA |  And Merya should steal the red key from them, but ONLY if she hasn't already done so before |
12:55 | SASKIA |  Monks should now respond when you speak to them |
12:54 | ITEM |  Red Key |
12:50 | TRANSFER |  Scenario text |
12:37 | FIXED | |
12:24 | SASKIA |  Base script |
12:23 | MAP |  First floor of the Red Temple |
0:44 | STATUS |  I'll get into the temple itself later... Once I've rested! |
0:35 | TRANSFER |  Texture Transfer Red Temple |
0:02 | TEST |  Take II |
0:02 | FIXED |  Temple unlocking by cat didn't work |
- = 2 Jun 2020 = - |
23:55 | TEST |  And NOW to put this to the test -- Take I |
23:55 | MAPSCRIPT |  Cat |
23:51 | NOTE |  (as always, this link does NOT yet work!) |
23:51 | WORLDMAP |  Red Temple |
23:48 | STATUS |  Not quite there YET! |
23:48 | MAPSCRIPT |  Cat should appear in Indpendence *IF* you've been on the Mermaid Harbor before |
23:45 | MAP |  Cat in Independence |
23:42 | TRANSFER |  Cat Art |
23:41 | FIXED |  Directory error |
23:40 | UPDATED | |
23:38 | FIXED |  A little cosmetic actor error on the beach of independence should now be fixed |
17:30 | STATUS |  All issues accounted for |
17:22 | TEST |  Take V |
17:22 | FIXED |  Syntax error |
17:17 | TEST |  Take IV (So we gotta go again) |
17:17 | FAILURE |  Failed build |
17:14 | TEST |  Take III |
17:14 | FIXED |  Tag issue |
17:10 | TEST |  So NOW I can do Take II |
17:10 | STATUS |  Some important real-life business put things on hold |
14:57 | FIXED |  I guess that had to be done differently |
14:46 | DONE |  Work-out on "Yasathar's Blessing" |
- = 1 Jun 2020 = - |
23:38 | TEST |  Take III |
23:38 | COSMETIC |  Sped it up |
23:30 | FIXED |  Code Typo |
23:18 | TEST |  Take II |
23:18 | FIXED |  File not found |
23:17 | FIXED |  Attack with Blue Moon was too slow |
23:10 | TEST |  Take I |
22:56 | STATUS |  Does it work or doesn't it work? |
22:56 | SPELLANI |  Blue Moon |
22:05 | ART |  Blue Moon |
21:20 | UPDATED |  Paint.NET to newest version |
21:17 | FIXED |  Blue moon now linked to its own actual attack |
13:22 | CONFIRMED |  AP reset works, but there's still work to be done. |
13:08 | TEST |  Take II |
13:08 | DONE |  Made myself some coffee.... also very important! |
13:07 | LINK |  Exit to World Map |
12:48 | STUPIDITY |  I forgot something |
12:44 | TEST |  I need to test this |
12:44 | DONE |  AP Reset for secret things |
0:06 | MAP |  Config for the Mermaid Harbor set |
- = 31 May 2020 = - |
23:58 | NOTE |  Now some further workout is required... I made my Stach tool able to view text files, however when binary files come into play Stach will (for now) fail miserably. But Rome wasn't build in one day either, and I could make Stach cooperate quite nicely with Kitty, so all's fine, eh? |
23:44 | C# |  Worked out some things about the Stach tool.... We're not there yet, though |
12:00 | COSMETIC |  And a few cosmetic issues fixed |
12:00 | MAP |  Some needed adaptions |
11:55 | TRANSFER |  Map transfer |
11:29 | TRANSFER |  Art Mermaid carriage |
11:18 | FIXED |  Dominance issue on Zondra's grave |
- = 30 May 2020 = - |
20:23 | TEST |  Take X |
20:23 | FIXED |  One last bug, as after the even you had to end up on the world map and that didn't happen |
20:22 | FIXED |  It's fixed! |
20:22 | COCKROACH |  AT LAST! |
20:19 | TEST |  Take IX |
20:18 | FUCKYOU |  This cockroach is really getting on my nerves |
20:16 | TEST |  Take VIII |
20:16 | FUCKYOU |  AGAIN! |
20:08 | TEST |  Take VII |
20:08 | FUCKYOU |  GRRR! |
20:03 | TEST |  Take VI |
20:03 | FIXED |  Another Syntax error in SASKIA scripting fixed |
19:58 | TEST |  Take V |
19:58 | FIXED |  Or this syntax error could never have been noticed |
19:58 | CONFIRMED |  Okay, this error appears to confirm the script is called now |
19:52 | TEST |  Take Take IV |
19:52 | STATUS |  Well, I can go on now, although I'm still hungry, so I will fix a few sandwitches on the way |
19:43 | STATUS |  First a dinner break |
19:43 | FIXED |  SASKIA Syntax Error |
19:40 | TEST |  Take III |
19:40 | FIXED |  I think! |
19:39 | BUG |  The rejoining with girls event is ignored..... WHY? |
19:36 | TEST |  Take II |
19:36 | FIXED |  Forward issue |
19:33 | TEST |  Let's see if this works properly! |
19:32 | WORLDMAP |  Mermaid Harbor |
19:32 | LINK |  Linked to MapScript |
19:32 | SASKIA |  Rejoin script |
16:19 | CONFIRMED |  So far, it all works.... |
16:07 | TEST |  Take II |
16:06 | FIXED |  Case error |
16:02 | TEST |  Let's see if it all works |
15:55 | SASKIA |  The entire event has now been scripted |
15:54 | LINK |  Linked the two |
15:54 | GAMEJOLT |  The GJ equivalent put in |
15:52 | ACHIEVEMENT |  She's always a woman to me |
15:43 | MAP |  A few adaptions for the speak about Zondra event |
15:39 | CLEANUP |  Removed some backup files |
12:48 | FAILURE |  WTF.... A blue screen of death! |
- = 29 May 2020 = - |
23:30 | BACKUP |  Running |
23:22 | STATUS |  stuff works.... for now! |
22:53 | TEST |  Let's see |
22:53 | LINK |  Worldmap linked |
22:13 | MAP |  Configuration set for Zondra's grave |
22:11 | MUSIC |  "Grave Matters" will be used for Zondra's grave |
19:28 | MAP |  Zondra's grave |
19:03 | CHEAT |  A cheat fix for a problem taht would otherwise gimme too much work to take care of |
18:54 | FIXED |  Scenario fix in Independence |
18:49 | TEST |  Let's see if that works! |
18:49 | SCRIPT |  A small "Boys Only" event will activate after the start of Chapter 5.... This should temporarily remove most of the items available on the world map (to prevent some conflicts). |
18:40 | FIXED |  Syntax error |
18:35 | TEST |  Let's see if that works theway it should |
18:35 | CHEAT |  I've cheated my way a bit with the abilities |
18:29 | CHECKED |  Some character linkage appears to be working |
16:02 | STATUS |  All issues accounted for.... But I do need to work something out on the abilities department! |
15:56 | TEST |  Take IV |
15:56 | FIXED |  Cosmetic issue on showing and hiding stuff |
15:55 | FIXED |  Illegal function call |
15:49 | TEST |  Take III |
15:49 | FIXED |  NIL!=SASKIA |
15:43 | TEST |  Take II |
15:43 | FIXED |  Map referrence error |
15:38 | TEST |  Take I |
15:38 | STATUS |  In basis this should now work completely |
15:37 | SCRIPT |  Some dirty code straight from hell in order to get some pictures right as that is an issue now! |
15:29 | WORLDMAP |  Certain items adepted for the new setting |
15:27 | DATABASE |  Small expansion to the Worldmap Database |
15:01 | MAPSCRIPT |  Start up crap |
14:57 | MAP |  A little tag on the Place I will need badly I think |
13:20 | STATUS |  Nevertheless I need a break now, so I'll go for that! |
13:20 | MEDICAL |  At least I can function, and that counts for something! |
13:20 | MEDICAL |  I feel less terrible now, but not exactly healthy either.... |
13:18 | FIXED |  Wait a minute! |
13:16 | BUG |  From what I can tell though the achievement for completing chapter 3 doesn't register |
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