1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155
12:52LINK
LINK Linked onto the map
12:32SASKIA
SASKIA Loreen
12:14STORE
STORE Loreen's item shop
11:29NOTE
NOTE I did decide to make the shopkeeper only sell items, and to include a jewel crafting salesman no sooner but floor 65 or even 90. This voids the need for a boxtext selector which I never included here, and will also save me headaches in the future
11:02OFFTOPIC
OFFTOPIC
9:37STONEMASTER
Alexander
1:23BACKUP
BACKUP Running
1:23STATUS
STATUS I'm tired... And I need a break.... The last stone master and the merchant are for tomorrow
0:47LINK
LINK I linked it all together
0:43NOTE
NOTE So far the most complicated Stone Master
0:42STONEMASTER
Johnny
0:37OFFTOPIC
OFFTOPIC
0:34ITEM
ITEM Mystic Powder
0:05SASKIA
SASKIA Script adapted
- = 26 Jul 2020 = -
23:57STONEMASTER
Rosetta (Abyss version... differs from her regular game counterpart)
23:57STONEMASTER
Lena
23:09ENHANCEMENT
ENHANCEMENT Savegames will note the floor number when in the True Abyss
22:53FIXED
FIXED Treasures not placed after floor 10
22:13TEST
TEST Take VII
22:12RECOVERED
RECOVERED Scyndi Placed it back
22:12HUH
HUH Oddly a macro disappeared from my code
22:05TEST
TEST Take VI
22:04FIXED
FIXED Treasure hide error
22:01BUG
21:17TEST
TEST Take V
21:17VOID
VOID Layer conflict
21:13TEST
TEST Take IV
21:13FIXED
FIXED Code typo in Abyss compiler
21:06TEST
TEST Take III
21:06FIXED
FIXED Map reference error
21:05FIXED
FIXED Calculation error
21:01TEST
TEST Take II
21:01FIXED
FIXED No chainthrough
20:58TEST
TEST I gotta put it all to the test now, baby!
20:57NOTE
NOTE I've deliberately not set the script to remove them, due to the fact you can get there again after a wipe and maybe then the treasure CAN be reached, and still taken... For resets it doesn't matter as the game clears all swap data then anyway also unremoving taken treasures
20:56SCRIPT
SCRIPT Hiding treasure out of range
20:43NOTE
NOTE None of the city objects here are tagged yet.... This is a later concern, for when I actually get there
20:43MAP
MAP Floor 15
20:18MAPSCRIPT
MAPSCRIPT Chain to next set of floors
20:14CONFIRMED
CONFIRMED That all works... well so far, it does...
15:27NOTE
NOTE First boss 1, 2 or 3 Big Tigers (depending on your chosen difficulty setting).
15:26MAPSCRIPT
MAPSCRIPT Boss script set up....
15:17DONE
DONE Achievement will be awarded after defeating the bosses
15:16CONFIRMED
CONFIRMED I got the error I expected (as the boss initiation script has not yet been written)
14:39SASKIA
SASKIA Brendor Boss start up event
14:38LINK
LINK Linked
14:36LINK
LINK Linking
14:36GAMEJOLT
GAMEJOLT Trophy counterparts
14:36ACHIEVEMENT
ACHIEVEMENT Boss #030
14:36ACHIEVEMENT
ACHIEVEMENT Boss #020
14:36ACHIEVEMENT
ACHIEVEMENT Boss #010
14:17FIXED
FIXED Blockmap issue on floor 10
13:24BOOST
BOOST The Abyss score bonus on skill experience has been doubled in the Casual mode and tripled in the easy mode... No bonuses in the hard mode.... Sorry!
13:23BOOST
BOOST I've decided to make the treasure drop greater.... I could find none in my last test run...
12:13TEST
TEST Let's see.... let's see... let's see....
12:13NOTE
NOTE Treasure spots are technically fixed... So some treasures may lie on spots you cannot get to... This is not a bug... This is just something I'll take care of in a later stage
12:09C#
And I've made the generator able to put them in
12:09CONFIG
CONFIG I've configured the level generator to ignore random treasures
10:56FIXED
FIXED Syntax error
10:53STATUS
STATUS Let's roll another test!
10:52MAP
MAP Fixed Map Floor 10
10:42STATUS
STATUS I do need to sort out how to put in Random Treasures in an adequate manner, but that's a later concern
10:41BOOST
BOOST In the True Abyss you'll now get 1 extra AP per 5 points Abyss Score in the easy mode and per 25 points in the casual mode...> The hard mode does NOT have such bonuses
10:37DONE
DONE Magic stones will drop in the True Abyss *if* you have Abyss score V in the easy mode... X in the casual mode and XV in the hard mode
10:35MAP
MAP At least a few treasures will be there on the fixed floors
10:31NERF
NERF The Scorpion has in the easy and casual mode been removed from the original spot and be moved to later in the abyss
0:08FIXED
FIXED More trivial crap
0:04FIXED
FIXED Syntax Error
0:00TEST
TEST Let's put it to da test!
- = 25 Jul 2020 = -
23:46ART
ART Irravonia Yellow Orb
23:29TEST
TEST next shot then, I guess...
23:29NERF
NERF Orc will not appear in the first 10 levels anymore
23:28VOID
VOID I voided that issue
23:28FUCKYOU
FUCKYOU Whatever
23:12FIXED
FIXED THAT should fix it!
23:10NOTE
NOTE That was NOT the fix for the crash on the Random Encounters... It only makes sure enemies that came too early will stop doing that
23:10FIXED
FIXED Enemy configuration error by builder
23:04TEST
TEST And let's first see if that works
23:03FIXED
FIXED Plasma Dominance FUCKED up
23:02BUG
BUG But BEFORE I get onto that I saw another issue, which is more important to get done first!
23:02BUG
BUG Didn't work, quite on the point I expected
22:59STATUS
STATUS From here I'll need to work out if the random encounters work... (may probably not be the case due to some different workout requirements here).
22:44CONFIRMED
CONFIRMED Works
22:40DONE
DONE Disabeled personal actions in the True Abyss
22:28BUG
BUG I can at least say that non-True Abyss stuff does still appear in the achievement list, so that's something to sort out later
22:23FIXED
FIXED I need to remember now to use the Abyss builder as it does hold some significance now, eh?
22:23STATUS
STATUS Closing in
22:17TEST
TEST Well let's see
22:17MAPSCRIPT
MAPSCRIPT Conchita Welcome
22:13BUBBLE
BUBBLE Alias config
22:09TRANSFER
TRANSFER Scenario
22:06STATUS
STATUS Next issue will be to get Conchita to talk
22:06TEST
TEST Onyx:Kirana Order of Onyx: Aldarus Order of Onyx: Rondomo Order of Onyx: Jeracko Take IX
22:06FIXED
FIXED MapScript
21:58STATUS
STATUS Eric As far as I can judge all appears in order in the start up... But I can only check the if I can check the field menu... Unfortunately, the mapscript causes a crash now
21:30TEST
TEST Take VIII
21:29NOTE
NOTE Yeah, because I used her name to access the database (for her character info), that lead to a crash!
21:29FIXED
FIXED Rebecca's name misspelled
21:24TEST
TEST Take VII
21:24STUPIDITY
STUPIDITY Aziella Yeah, I know
21:24FIXED
FIXED Forgot Skill number
21:21TEST
TEST Take VI
21:21VOID
VOID ...
21:21FUCKYOU
FUCKYOU ....
21:17TEST
TEST Take V
21:17FIXED
FIXED Forgotten levels in character creation
21:17STUPIDITY
STUPIDITY SUKKEL!
21:14TEST
TEST Take IV
21:13FIXED
FIXED Adressing New game plus start from main menu not working (this would cause the game to start as a normal game, when it had to be a True Abyss game).
21:09TEST
TEST Take III
21:08FIXED
FIXED Identifier misunderstanding
21:05TEST
TEST And I wonder who many it will be
21:05TEST
TEST And now Take II
21:05TEST
TEST Well I had take I
21:05FIXED
FIXED Syntax error
21:05FIXED
FIXED Code typo
20:53STATUS
STATUS From here, the first test for "The True Abyss" can begin.... Are you ready?
20:53BACKUP
BACKUP I've archieved the first grand test savegames.... I can still recover them if I still need them....
20:38SCRIPT
SCRIPT Music script for the True Abyss
20:28STATUS
STATUS Aziella Before I start this up (as a crash is now guaranteed) I must sort out the music right....
20:25NOTE
NOTE I will not yet activate Conchita's welcoming story.... That is the least important party... Plus the map has been set up that way, that I can easily make "her" kick off as soon as you star there....
20:24SCRIPT
SCRIPT All should be fine now.... I think.... It will still be some issues I think....
20:01SCRIPT
SCRIPT In the main menu you can now opt to start a True Abyss game.... Please note, doing so will likely make the game crash... for now...
19:55SCRIPT
SCRIPT Well, that should do it!
19:44BUBBLE
BUBBLE in the project I've set these to enable all floors to use the same script.... Saves me a lot of work....
19:43MAPSCRIPT
MAPSCRIPT And a basic MapScript
19:32BUBBLE
BUBBLE I've just aliased this script for all floor groups.... Most of the scripts are the same anyway.
19:32SASKIA
SASKIA Set up the basis script.... All it does not is starting the fader, but perhaps a more elegant fader may be done here, and more script will come later when I start to script out the towns
19:27STATUS
STATUS NOT THERE YET!
19:27C#
Random Encounter configurator
19:27C#
Random Treasure configurator
19:20C#
Setting the basis for the random generated floors (It needs a few standard objects and the rest is generated afterward)
17:32C#
I've set up the Abyss base generator to copy stuff from my model... And that appears to be working, yay!
16:12STATUS
STATUS Now we get into the harder part as I now must start generating some basic Kthura files.... Kthura normally doesn't like that....
15:57SECRET
SECRET Nope, not gonna tell you :-P
15:57NOTE
NOTE Normally ALL enemies that can be encountered in a non-boss encounter can be encountered in the True Abyss, with the notable exception for some enemies only encountered in the secret Game Jolt Only dungeons. This is because some of them play too important a role there, and one dungeon is even that secret that showing those enemies here would spoil that secret until you've seen it....
15:54NOTE
NOTE It should be noted that more enemies specifically for this place will very likely be created, but my generator will automatically keep those in mind, so nothing to worry about....
15:52GENERATION
GENERATION And I've generated the first enemy list
15:52C#
Enemy list generator
14:46NOTE
NOTE Unfortunately my Kthura Launcher tool doesn't like this way of working, but who cares.... I can easily script my way around that.
14:44KTHURA
KTHURA I've made a model in Kthura.
This model will not be used by the game itself, and should not even be included by the Bubble Builder. My generator is going to use this model to generate the actual fixed Kthura levels, plus their required meta data files
14:29VERIFIED
VERIFIED I've checked the code... I can verify that the level cap is fixed to level M (1000)
14:27STATUS
STATUS In order to set my mind to other things now, I decided to set my mind to the True Abyss first...
13:33STATUS
STATUS Time for a little break now! Before I start testing the easy mode, the hard mode, the New Game + and the develop The True Abyss
13:31STATUS
STATUS Merya And GRAND TEST I has hereby been completed!
13:07VERIFIED
VERIFIED Brendor ability check
13:05ABILITY
ABILITY Quake Strike
11:49GENERATION
GENERATION Of course this require me to regenerate the neg.... Oh well
11:49RECOVERED
RECOVERED Well the big advantage of a remake is that loads of stuff is availale from the old, but it does remain kinda ... odd
11:47HUH
HUH For some mysterious reason the Orc Rogue picture disappeared
11:33NOTE
NOTE Important notice! This is all the planning board.... Some things can still be changed due to development issues and setbacks on the way
11:33DOCUMENTATION
10:56FIXED
FIXED Order of Onyx: Jeracko Anyway issue fixed
10:56TECHNO
TECHNO Working with " is always nasty business in code generators
10:55VERIFIED
VERIFIED Yup the code looks cool to me now....
10:55C#
I've adapted the Foe compiler
10:52INVESTIGATION
INVESTIGATION Yup.... as I expected....
10:50HUH
HUH
10:24TEST
TEST AGAIN!
10:24FIXED
FIXED ...
10:23STUPIDITY
STUPIDITY Illegal function call
10:16COSMETIC
COSMETIC Not much, but hey, it'll do ;)
10:13SCRIPT
SCRIPT Will play whenever any kind of combat starts.... Boss or random encounter
10:08TRANSFER
TRANSFER Combat Start Jingle
- = 24 Jul 2020 = -
23:56HUH
HUH Hmmm.... No boss and no travel emblems in the Underworld either... Must be the same issue as I had in Sugarland
23:47CONFIRMED
CONFIRMED No more crashes from Lethe.... I think
23:47FIXED
FIXED Backchain to Charon's room was inoperative
23:37FIXED
FIXED Please?
23:37COCKROACH
COCKROACH Lethe must and WILL crash! No matter how I deliver the code....
23:30COCKROACH
COCKROACH Dernor the "Drink with me from the river Lethe" keeps popping crashes... I hope that's fixed now
23:20FIXED
FIXED Ice Blast was not a frost attack.... Of course it should be... Let it go!
22:36FIXED
FIXED Foe reference error in Death Caves
22:20COSMETIC
COSMETIC A tiny change to "Void"
22:19CONFIRMED
CONFIRMED Let's close this chapter
21:57EXPERIMENT
EXPERIMENT Een paardenmiddel dan!
21:29HUH
HUH This is getting stranger by the minute
21:22HUH
HUH The boolean definition is correct, however for some reason the Lua interpreter things it's entitled to a different opinion about the outcome... Odd...
20:50FIXED
FIXED It appears to be working now... I gues
20:45EXPERIMENT
EXPERIMENT Let's try THIS!
20:42COCKROACH
COCKROACH That made matters worse....
20:37FIXED
FIXED I think I fixed that... but I'm not sure... Let's see
20:34BUG
BUG Discriminate does not work for multi-target moves (especially for Void and Smoke Bomb this is of vital importance).
18:48TECHNO
TECHNO And why things didn't work, we'll never know....
18:47C#
Okay.... I've used the avoid Microsoft sillyness procedure also on the grabber now, which now miraculously works....
17:40STATUS
STATUS Be back later!
17:39NOTE
NOTE I've EARNED that!
17:39STATUS
STATUS Time for a break
17:38CLOSED
17:37JUDGMENT
JUDGMENT Not fully the way I wanted things to be, but this will have to do I'm afraid
17:30TEST
TEST Take 23
17:30FIXED
FIXED And Thus I fixed tat
17:29BUG
BUG Void had no effect because the enemies were seen as bosses.... Looking at the code, it would have removed bosses... That was of course not supposed to happen
17:22TEST
TEST Take 22
17:22NOTE
NOTE (or at least I hope so).
17:22FIXED
FIXED Rebecca That should fix all the issues
17:21C#
So I recoded a large part of that from scratch
17:21C#
I think I got everything worked out well now when it comes to the colors... At least the playground results are good
16:45TEST
TEST Take 21
16:45STUPIDITY
STUPIDITY Forgot to recompile NALA
16:45FIXED
FIXED Scaling issue
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