1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
0:07VOID
VOID I think I voided that now
0:07UNDESIREABLE
UNDESIREABLE I already had this issue in 63 fires of lung.... The standard Lua replace feture works with that acursed system called REGEX, and that caused a nasty effect on numbering substitutions
- = 20 Jan 2020 = -
23:56TEST
TEST
23:56VOID
VOID But that issue should be voided in this process
23:56HUH
HUH The error does still not make sense
23:56FIXED
FIXED But at least I see that one command was not rightly set
23:55HUH
HUH The error does NOT make sense at all
23:49TEST
TEST And now see what the crash I get (which makes no sense at all) is about!
23:48FIXED
FIXED At least I fixed the bug not causing the puzzle to be generated
23:46BUG
BUG Stuff is totally not working how it should
23:28TEST
TEST
23:28SCRIPT
SCRIPT Scripted the notes
23:21CHECKED
CHECKED Dragon scenario looks fine
23:21SCENARIO
SCENARIO I had to change the variable to substitute to prevent errors with the new system
23:19TRANSFER
TRANSFER Dungeon scenario
23:05MAP
MAP Irravonia Notes put in place
23:02TRANSFER
TRANSFER Note Art
22:54JUDGMENT
JUDGMENT So far all is well
22:42TEST
TEST
22:42FIXED
FIXED Exit bugged in the process
22:42FIXED
FIXED Layer fix
22:36HUH
HUH WTF?
22:33TEST
TEST
22:33STATUS
STATUS But I do need to test a few things before I can get things on the roll anyways, so here goes
22:33STATUS
STATUS Well, the puzzle is NOT yet working and neither are the random encounters...
22:28MAP
MAP Area 002 of the Green Dragon Cave has been designed, and may be one of the biggest areas I've designed for now..... This is because of the puzzle setting the Green Dragon cave has, and it was the easier way to go....
21:11TEST
TEST And let's do that again!
21:11FIXED
FIXED
21:11STUPIDITY
STUPIDITY and that is because all SASKIA script must be suffixed with .saskia or the system won't find them
21:10BUG
BUG Good thing I did this test.... The SASKIA script refuses to operate accordingly
21:06TEST
TEST And time for a little teeny test!
21:06LINK
LINK Cave Exit should work
20:55DONE
DONE Put my dinner into the oven
20:52CONFIG
CONFIG Basic meta config for Green Dragon Cave
20:50CHECKED
CHECKED Link to Green Dragon cave is present
20:47MUSIC
MUSIC Quality Downgrade "Minstrel Guild"
20:42SASKIA
SASKIA Required start script
20:40POWERSHELL
POWERSHELL I've set my NALA compilation script to NJCR now in stead of the original JCR6 tools.... Since C# is way faster than Go on this department it was only fitting if I wanted to save time in the future
20:39NALA
NALA REcompiled
20:39NALA
NALA And so does NALA
20:20JCR6
JCR6 Eric And so does GJCR
20:20JCR6
JCR6 NJCR now also supports this
20:19JCR6
JCR6 JQL extension
0:59BACKUP
BACKUP Running
0:51STATUS
STATUS And let's call it a day!
0:44TEST
TEST Take MXI
0:44LINK
LINK Exit back to hidden Bush
0:25CONFIRMED
CONFIRMED Cancelling moves works, though
0:25TEST
TEST And thus another take is required, take MX
0:25FIXED
FIXED Missing Power
0:18TEST
TEST take MIX
0:17FIXED
FIXED Irravonia did not appear in the Dragon event
0:17FIXED
FIXED Item drop White Dragon
0:07TEST
TEST Take MVIII
0:07DONE
DONE Cancel
0:04FIXED
FIXED Char case error
0:00TEST
TEST Take MVII
- = 19 Jan 2020 = -
23:59BOOST
BOOST More HP for dragon
23:59FIXED
FIXED No party restore
23:58FIXED
FIXED Wrong arena
23:52TEST
TEST Take MVI
23:52VOID
VOID You can't fixed what ain't broken, but at least I can avoid this non-exist bug
23:39MYSTERY
MYSTERY If the computer is right the red dragon could NOT have worked either, but it did.... so why doesn't it work here... same routine... same data types even, so nothing could cause this....
23:38HUH
HUH "nil" value.....
23:29TEST
TEST Take MV
23:29FIXED
FIXED Aziella Case error
23:25TEST
TEST Take MIV
23:25LINK
LINK It's there now!
23:25STUPIDITY
STUPIDITY Forgotten link
23:21TEST
TEST Take MIII
23:21TRANSFER
TRANSFER Art White Dragon
23:20BOSS
BOSS White Dragon
23:16SCRIPT
SCRIPT Pre-dragon
22:34TEST
TEST Take MII
22:34FIXED
FIXED Link 004 => 005
22:31TEST
TEST Take MI
22:30FIXED
FIXED No encounters allowed on area 004
22:23TEST
TEST Take M
22:23FIXED
FIXED Several trivial fixes and tons of takes later!
21:55TEST
TEST Take I
21:55STATUS
STATUS Now I need to know if it works
21:54LINK
LINK Linked to map
21:53MAPSCRIPT
MAPSCRIPT Guardian starter function
21:53SASKIA
SASKIA Guardian start
21:45CHARACTER
CHARACTER Tied to Eric... He can learn them once he obtained the power of the white dragon and levelled it out accordingly
21:42ABILITY
ABILITY Zero Kelvin
21:42ABILITY
ABILITY Blizzard
21:35ABILITY
ABILITY Iceblast
21:35ABILITY
ABILITY Freeze
20:55NOTE
NOTE There is NO way to get there YET, and the dragon in area 006 will also ignore you ... for the time being!
20:55MAP
MAP Merya Area 006
20:55MAP
MAP Area 005
20:55MAP
MAP Area 004
17:26TODO
TODO And a meal!
17:26TODO
TODO Have a shower
17:25STATUS
STATUS All is well now!
17:06TEST
TEST Take V
17:06FIXED
FIXED Picture referrence error!
17:00TEST
TEST Take IV
17:00FIXED
FIXED Illegal group call
16:56TEST
TEST Take III
16:56FIXED
FIXED Syntax error
16:56FIXED
FIXED Illegal function value readout
16:52TEST
TEST Take II
16:52SCRIPT
SCRIPT Paralysis
16:52SCRIPT
SCRIPT Sleep
16:15TEST
TEST Take I
16:15CONFIG
CONFIG Configured Random Treasure + Random Encounters
14:51FOE
FOE Polar Bear
14:51FOE
FOE Pinguïn
14:19NOTE
NOTE Both Peck and Claw Strike are moves Dernor can obtain by charming animals
14:19ABILITY
ABILITY Claw Strike
14:09ABILITY
ABILITY Peck
13:50FOE
FOE Snowman
13:43ABILITY
ABILITY Snowball
13:08SPELLANI
Dernor Snowball
12:44MUSIC
MUSIC Quality Downgrade Pippin the Hunchback
12:42CONVERT
CONVERT And converted it to png
12:42ART
ART Rendone it
12:42FAILURE
FAILURE Converting error
12:36ART
ART Scyndi Snowball
12:32SCRIPT
SCRIPT Base Script for projectile throwing
11:31JCR6
JCR6 Repack music resource
11:27TRANSFER
TRANSFER Polar Bear art
11:27TRANSFER
TRANSFER Snow man art
11:26TRANSFER
TRANSFER Pinguin art
9:08MUSIC
MUSIC Quality Downgrade "The Complex"
9:08SYSTEM
SYSTEM Don't you just hate those auto-updates.... oh well!
2:03STATUS
STATUS And for now it ends there! See ya!
2:03ARENA
ARENA White Dragon Cave
1:39TEST
TEST Let's see
1:39FIXED
FIXED missing link back to area 002 from area 003
1:33MAP
MAP Treasure placed (fixed ones, not the random ones)
1:31CLOSED
1:30CLOSED
CLOSED #110 All done!
1:29ITEM
ITEM Icicle
1:24ITEM
ITEM Saphire
1:00TEST
TEST But I need to test that!
0:59DONE
DONE Ruby and Emerald should now raise fire and poison resistance respectively
0:58DATABASE
DATABASE Expanded in order to make it possible to raise status and elemental resistance through equipment
0:53STATUS
STATUS Rebecca And now we can go into treasures and stuff
0:49FIXED
FIXED Cool! Uh-huh!
0:45TEST
TEST Take XVII
0:45EXPERIMENT
EXPERIMENT Let's see what happens if I cheat a little
0:44STATUS
STATUS Almost there, but I gotta force a thing I'm afraid!
0:33TEST
TEST Take XVI
0:33EXPERIMENT
EXPERIMENT What will happen if....
0:33STATUS
STATUS I think I'm closing in on the issue
0:24TEST
TEST Take XV
0:24FIXED
FIXED Multiple solutions possible! Only 1 will do now
0:21FIXED
FIXED INGORE == IGNORE!
0:15TEST
TEST Take XIV
0:15FIXED
FIXED Code type
0:10TEST
TEST Take XIII
0:10FIXED
FIXED Syntax error
0:06TEST
TEST Take XII
0:06FIXED
FIXED Definition error
0:01TEST
TEST Take XI
0:01EXPERIMENT
EXPERIMENT I am not sure if this fixes stuff, but here goes nothing
- = 18 Jan 2020 = -
23:54TEST
TEST Take X
23:54FIXED
FIXED And a blockmap issue, but that's unrelated
23:54DEBUG
DEBUG Moar debug info must answer a few questions
23:50DEBUG
DEBUG Another debug round needed
23:50CONFIRMED
CONFIRMED But the put works, at least!
23:50BUG
BUG In Room 003 not everything is right
23:44TEST
TEST Scyndi Take IX
23:44FIXED
FIXED A few untagged ice slopes which would cause some bugs
23:44FIXED
FIXED Ice code cap increased (without doing that some errors would be there in area 003)
23:43CONFIRMED
CONFIRMED THAT works!
23:39EXPERIMENT
EXPERIMENT Another thing then....
23:39COCKROACH
COCKROACH NOPE!
23:30TEST
TEST Take VIII
23:29EXPERIMENT
EXPERIMENT Not sure if this will fix the issue, but here goes nothing!
23:22TEST
TEST Take VII
23:22DEBUG
DEBUG Let's try to sort this out!
23:21BUG
BUG But the move command does not work the way it should
23:21CONFIRMED
CONFIRMED Walking is turned off
23:09TEST
TEST Take VI
23:08FIXED
FIXED Blockmap issue in area 002
23:08FIXED
FIXED Blockmap issue in area 001
23:08FIXED
FIXED Case Error
22:44FIXED
FIXED Illegal property call
22:40TEST
TEST Take V
22:40FIXED
FIXED
22:40STUPIDITY
STUPIDITY IDIOT!
22:36TEST
TEST Take IV
22:36FIXED
FIXED Missing link code
22:30TEST
TEST Take III
22:30FIXED
FIXED For-loop not properly ended
22:30TEST
TEST Take II
22:30FIXED
FIXED Brendor Header error
22:23TEST
TEST Take I
22:22GENERAL
GENERAL WICH ME LUCK!!!!
22:22MAPSCRIPT
MAPSCRIPT I think I've scripted the slippery ice well.... Well, At least I hope so, as I do expect tons of cockroaches
22:07ENHANCEMENT
ENHANCEMENT Possibility to turn off walking
22:04GAMEJOLT
GAMEJOLT I got a tool now that allows me to quickly upload to Game Jolt... As a result daily alpha builds are possible now, although there are no alpha testers yet, but if they ever come, things are ready now!
17:34LINK
LINK I've linked the ice locations to the function that will create the slide effect... I must note though, that this effect does not yet work, because I've not yet created the effect itself
17:21MAP
MAP Area 003
16:48OFFTOPIC
OFFTOPIC I invented that word... I think... I know it's not a real word :P
16:48JUDGMENT
JUDGMENT PERFECTOMUNDI
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