1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 |
11:18 | TEST |  Take X |
11:18 | FUCKYOU |  Is this all trivial errors accounted for? |
11:12 | TEST |  Take IX |
11:12 | FIXED |  Property error |
11:12 | FUCKYOU |  GRRRR! |
10:53 | TEST |  Take VIII |
10:52 | FIXED |  Lack of "self" |
10:48 | TEST |  Take VII |
10:47 | FIXED |  code order |
10:44 | TEST |  Take VI |
10:44 | FIXED |  Missing "end" |
10:41 | TEST |  Take V |
10:39 | FIXED |  Multiple occurances of lack of "self" |
10:34 | TEST |  Take IV |
10:34 | VOID |  Another forward issue |
10:30 | TEST |  Take III |
10:29 | FIXED |  Lack of "self" |
10:25 | TEST |  Take II |
10:25 | VOID |  Forward issue |
10:16 | NOTE |  Well, no idea if this works.... But only one way to find out.... If no odd things happen I also have to assume (for now) I can safely close #201 Let's roll it! |
10:10 | UPDATED | |
10:07 | CHARACTER |  And in the process, I've also put in Merya's Conserve Items skills, although I cannot yet test it, as in the grand test I don't have Merya yet as a playable character, so time will tell how things turn out.... |
10:06 | ENHANCEMENT |  I've put in a better system that will check if you can actually perform a move or not.... SpellAnis will also not be performed when a move is rejected now. |
9:44 | ENHANCEMENT |  Dead targets will be purged out of an action on the moment of execution, and if no targets remain the action will be cancelled. |
9:04 | DONE |  Buzzer |
- = 12 Jul 2020 = - |
23:44 | FIXED |  Scenario tag issues with Seelah Gandra's old man |
23:44 | FIXED |  Blockmap issues in Iskarderiu |
22:59 | NERF |  And a few points of enemy stats, as this is getting ridiculous |
22:59 | NERF |  Tried to enforce smaller encounter groups |
22:51 | MAP |  I've place some of those in the Iskarderiu forest, as the kind of enemies seem to ask for this! |
22:16 | ITEM |  Potion of gaint strength |
15:46 | CLOSED | |
15:36 | FIXED |  Bow to the master -- Hard mode only! Hard mode only! |
14:08 | TEST |  Take II |
14:08 | FIXED |  Lack of "self" |
14:05 | TEST |  Only one way to find out if this is true or not! |
14:05 | DONE |  And it should have taken care of #86 as well |
14:04 | DONE |  I should have taken care of #169 |
13:35 | UPDATED | |
12:55 | FIXED |  Dominance issue in Batonya's wand shop |
12:46 | FIXED |  Yannee blocked in Frendor |
12:14 | FIXED |  Missle Wand didn't give wand experience |
12:02 | FIXED |  "$IRRASHORT" |
11:02 | TEST |  DragonCrack Forest! |
11:02 | FIXED |  Secret passage revealed when it shouldn't happen |
11:01 | BOOST |  Lowest tier healing spells doubled skill experience |
10:52 | STATUS |  All that has to work, works... Or so it seems |
10:25 | TEST |  For now, I'll just continue to test the prison |
10:25 | INVESTIGATION |  I still see a few "stutters" in the IDLE flow.... I still think the status change engine may be to blame here, but I cannot be sure... I'll put in a very annoying debug trick later in order to check... |
10:06 | NOTE |  Sorry, I gotta admit they are a bit über! |
10:06 | NERF |  Lowered chance of meeting hirelings |
9:44 | NOTE |  Although I can test Botanica now, I've decided to leave the Game Jolt sidequests for later in the test... Those dungeons are incredibly hard, and give super good bonuses, but this can outbalance the test in general if done too earily in this test. |
9:44 | BOOST |  More chance for a Phoenix |
0:09 | TEST |  Take XXXI must tell me if that is true or not! |
0:08 | SOLVED |  I think I got it |
0:03 | TEST |  Take XXX |
0:03 | DEBUG |  let's see |
0:03 | INVESTIGATION |  And still all trails run cold |
0:03 | MYSTERY |  The mystery grows bigger, and bigger! |
- = 11 Jul 2020 = - |
23:51 | TEST |  take XXIX |
23:51 | DEBUG |  let's see |
23:50 | COCKROACH |  The status still gets nullified.... why? |
23:39 | TEST |  Take XXVIII |
23:39 | FIXED |  Dead characters still moving forward on time gauge |
23:38 | C# | I've adapted the Foe Compiler as otherwise undead character would no longer be marked as such |
23:22 | TEST |  take XXVII |
23:22 | FIXED |  Code typo leading to crashes |
23:13 | TEST |  Take XXVI |
23:13 | FIXED |  C-string-format syntax error |
23:10 | TEST |  Take XXV |
23:10 | DUMMIED |  I've dummied one debug line.... Really it would kill my harddrive if I left that line active |
23:10 | SOLVED |  I think I found the source of evil |
23:03 | TEST |  Take XXIV |
23:03 | DEBUG |  Another debug line to get into the deep of this cockroach |
23:03 | MYSTERY |  The mystery only gets bigger.... |
22:54 | TEST |  Take XXIII |
22:54 | DEBUG |  This debug line must answer some questions here |
22:44 | TEST |  take XXII |
22:44 | CHECKED |  ???? |
22:32 | TEST |  Take XXI |
22:32 | FIXED |  I hope I fixed the "OVERSOUL" write cockroack, as that is getting on my nerves now! |
22:32 | JUDGMENT |  IT SPED UP!!! |
22:19 | TEST |  Take XX |
22:19 | FIXED |  Lack of self |
21:58 | TEST |  Take XIX |
21:58 | EXPERIMENT |  Let's see |
21:52 | TEST |  Take XVIII |
21:52 | COCKROACH |  Is there a doctor in the room? |
21:49 | TEST |  Take XVII |
21:49 | FIXED |  Syntax error |
21:46 | TEST |  Take XVI |
21:46 | VOID |  DIRTY CODE STRAIGHT FROM HELL!!! |
21:35 | TEST |  Take XV |
21:34 | TECHNO |  changed the order in the boolean check.... Is this making things different? |
21:33 | TEST |  Take XIV |
21:33 | FIXED |  A crash |
21:25 | TEST |  Take XIII |
21:24 | FIXED |  Maybe a part of the issue's been fixed? |
21:19 | TEST |  Take XII |
21:18 | DEBUG |  Let's add an extra line that has to tell me why! |
21:18 | FAILURE |  THAT made things even worse! |
21:14 | TEST |  Take XI |
21:14 | FIXED |  Case Error |
21:11 | TEST |  Take X |
21:11 | FIXED |  Unkown identifier |
21:07 | TEST |  Take IX |
21:07 | OPTIMIZATION |  I hope I made the time flow faster by using a new status change iterator |
20:49 | NERF |  The Hireling was really TOO strong for the moment you can encounter him first |
20:23 | TEST |  Take VIII |
20:23 | BOOST |  As Scyndi dies too easily during Weniaria's temple... I increased the chance of finding Phoenixes |
20:04 | TEST |  Take VII |
20:04 | FIXED |  HP% check fail and yet still doing Emergency Call |
19:58 | TEST |  Take VI |
19:58 | FIXED |  C-String format syntax error |
19:54 | TEST |  Take V |
19:54 | FIXED |  Syntax error |
19:51 | TEST |  Take IV |
19:51 | NERF |  Cooldown on Scyndi's emergency call |
19:51 | FIXED |  Illegal class call |
19:35 | FIXED |  Code Typo |
19:32 | TEST |  Take III |
19:32 | FIXED |  Syntax error |
19:29 | TEST |  Take II |
19:29 | VOID |  Forward issue |
19:24 | NOTE |  I saw other portions of the game marking Scyndi as Seelah Gandra now even in Dutch, so it must be a Scenario thingy |
19:23 | TEST |  All I can do now is test Weniaria's temple and see how Scyndi will hold this out! |
19:12 | NOTE |  Scyndi will only respond to regular attack based moves when it comes to her auto-will... She will not respond to poison damage or "Demon Soul Breaker" or moves like that, although any character lower than the required percentage can trigger her after an attack, so if the attacked person did not get under that but somebody else did, thanks to poison, Scyndi will then still respond.... This is hard to grasp, I guess, but still the way it goes... |
19:09 | LINK |  Scyndi's will has been linked to the execution routine.... |
18:07 | CHARACTER |  Scyndi's Emergency Call has been scripted (but not yet been tested) |
17:17 | GAMEJOLT |  Linked |
17:15 | ACHIEVEMENT |  Calling 911? |
17:14 | STATUS |  The next stop will be Scyndi's Emergency Call |
17:13 | FIXED |  Link between Brendor's will and the achievement was not working properly |
16:54 | UPDATED | |
16:53 | CLOSED | |
16:51 | FIXED |  I hope I fixed the priest, who should not be present during the prologue |
16:08 | NERF |  Scorpions... They were too strong for a one-man show.... It was practically a mathematical impossibility |
16:04 | FIXED |  Return issue |
15:53 | FIXED |  Definition syntax error |
15:45 | DONE | |
14:37 | FIXED |  Eric's achievement for Coup De Grace didn't work |
- = 10 Jul 2020 = - |
23:32 | STATUS |  See ya! |
23:32 | STATUS |  For today I'm gonna call it though |
23:31 | STATUS |  The next thing on my agenda is Brendor's Full Block move. |
23:29 | CLOSED | |
23:27 | COSMETIC |  Sped up the "wind" animation |
23:12 | TEST |  Take IV |
23:12 | FIXED |  I hope the scaling effect works now |
23:12 | FIXED |  Hotspot |
23:01 | TEST |  Take III |
23:01 | VOID |  "self" bug in static |
23:01 | FIXED |  Scale issue |
22:12 | TEST |  Take II |
22:12 | FIXED |  Definition issues |
21:34 | TEST |  Take I |
21:34 | STATUS |  Well, we'll see if this works... |
21:33 | LINK |  Linked that to Irravonia's wind spells |
21:33 | SPELLANI |  Wind |
17:56 | STATUS |  But first, it's 6 o' clock and time for the news... Plus I needed a break anyway.... |
17:55 | STATUS |  Well, the next boss happens to be Jeracko.... This could be a good moment considering getting the "Breeze" spellani done.... |
17:48 | FIXED |  So I took care of that one! |
17:48 | UNDESIREABLE |  Eric could coup de grace 1 HP enemies... they have 1 HP for a reason, so this could be glitched by players.... |
17:47 | FIXED |  Irravonia's will achievement could trigger on Eric's coup de grace |
17:33 | TEST |  Take VII |
17:33 | FUCKYOU |  .... |
17:30 | TEST |  Take VI |
17:30 | CONFIRMED |  But at least the ignoring of Shanda's skill was fixed |
17:30 | VOID |  I guess the linking system is far from perfect |
17:25 | TEST |  Take V |
17:25 | FIXED |  I think I found the source of all evil |
16:56 | TEST |  Take IV |
16:55 | INVESTIGATION |  So I can find out WHY! |
16:55 | DEBUG |  Added some extra debug lines |
16:55 | BUG |  Shanda's regeneration is being ignored |
16:46 | TEST |  Take III |
16:46 | STUPIDITY |  Code order is very important, Jeroen!!! |
16:43 | TEST |  Take II |
16:43 | FIXED |  Purity error |
16:38 | TEST |  Well??? |
16:38 | EXPERIMENT |  I need to see if this will speed up the character for-loop in the IDLE mode.... |
16:30 | LINK |  Linked to the main input |
16:30 | DONE |  Shanda's personal will |
15:14 | TEST | |
15:14 | CLOSED | #196 - I cannot check if it fully works, but any bugs will be issues on their own |
14:47 | TEST |  And here we go again! |
14:42 | FIXED |  Syntax error |
14:33 | TEST |  I'm gonna test things up all up to arriving in Doubline now.... |
14:29 | NERF |  Requirement to gain magic stones has been lowered.... The stones were hardly useable this way |
14:28 | NOTE |  As a random factor comes into play here, this will be hard to test, so I have to see how things turn on "on-the-fly" |
14:22 | LINK |  Irravonia's will has been linked to to the combat engine |
14:17 | SCRIPT |  Irravonia's will has been scripted, however it will not yet come into play, as the combat engine has not yet been properly set up for that |
12:35 | UPDATED | |
12:34 | CLOSED | #199 - Forgot to do that on the proper moment |
12:31 | STATUS |  Later tests will show if this was succesful... No issues expected now |
12:30 | VOID |  Prevented a bug that could happen in the process.... |
12:28 | COSMETIC |  Player sprite would appear in start up, when it shouldn't..... |
12:21 | TEST |  Let's check if the "void" I did pays off, though |
12:21 | FAILURE |  Well I have some system lags now, so perhaps that influences things.... I know what causes them though, but that's not something I can "fix" in the next few hours... Once the backup is done this will clear up.... |
12:18 | KTHURA |  I need to sort out why Kthura randomly crashes upon loading maps sometimes... That is, the editor... Not the library used in the game.... |
12:18 | CHECKED |  At least the map appears to be in order |
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