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20:37 | HUH |  Well And suddenly as a stroke of magic, the internet works again..... Odd! |
10:02 | FAILURE |  For some reason all my internet has gone down! (You can see this message because this devlog does not update instantly, but is updated every once in awhile, and can queue messages up). |
- = 27 Apr 2020 = - |
15:34 | PASCAL |  More work done, but not there yet! |
- = 26 Apr 2020 = - |
18:44 | PASCAL |  In the meantime I am doing a little side project |
18:44 | SITE |  Added tag PASCAL |
18:44 | NOTE |  I need to take a rest from this project so I'm putting it on hold for now |
- = 24 Apr 2020 = - |
23:38 | STATUS |  I'll be back after I had a little break to make the link up..... With that I'm not completely done, though...... |
23:37 | CONFIRMED |  So far everything works |
23:10 | TEST |  Still I can test all that comes before that now, so let's go for that! |
23:09 | NOTE |  Area 009 will connect to area 001 in the place where you could not get before, in order to gain access to the room where you can get your prizes.... This is not yet put in..... |
23:08 | MAP |  Area 009 |
23:08 | MAP |  Area 008 |
18:12 | TEST |  Lich King -- Take III |
18:03 | BUG | |
18:00 | VERIFIED |  You cannot enter the next room without beating this guy... good |
18:00 | CHECKED |  the AI... as all it tried to do was cast the spell "Death" |
18:00 | FIXED |  SASKIA Syntax Error |
17:51 | TEST |  Lich King -- Take II |
17:51 | LINK |  Lich King |
17:51 | STUPIDITY |  I forgot the linkage code |
17:47 | TEST |  Lich King |
17:47 | SASKIA |  Lich King |
17:16 | BOSS | |
16:44 | MAP |  All done to the moment the boss fight can start |
16:44 | DONE |  some "real life" stuff |
12:16 | TRANSFER |  Lich King art |
1:59 | STATUS |  see ya later, alligator! |
1:59 | BACKUP |  a few mini backups |
1:59 | MYSTERY |  not anymore, and it's anybody's gess why this happened at all... Oh well.... |
1:58 | FAILURE |  builder was acting up on me |
1:48 | STATUS |  Anyway, that is a later concern.... it's time to hit the hay! |
1:47 | OPTIMIZATION |  I've moved some code and I hope this prevented some slowdown I was suffering |
1:47 | FIXED |  Anti-foe revivial |
1:24 | TEST |  Take .... Didn't count! |
1:24 | FIXED |  "self" |
1:20 | TEST |  ... |
1:20 | MAP |  Area ... lost track of counting... but well part of the basement |
0:57 | FIXED |  I've done a few fixes regarding the "Fallen" status.... |
0:45 | FIXED |  A few fixes for the undead hound |
0:43 | ABILITY |  Raise Dead |
0:29 | TEST |  Another go, then |
0:29 | FIXED |  Small code issue |
0:23 | FOE |  Undead Hound |
- = 23 Apr 2020 = - |
19:21 | PLAN | |
18:04 | STATUS |  Well, things are getting the right way... I think :) |
16:28 | FIXED |  Coordinate errors Shine |
16:08 | FIXED |  Missing darkness effect Basemet |
16:08 | FIXED |  Heaven's Light Target error |
16:07 | FIXED |  Mixed Spell Data |
15:59 | FIXED |  Alpha recover forgotten |
15:59 | FIXED |  Code Typo |
15:52 | FIXED |  Code Typo |
15:48 | TEST |  And again! |
15:48 | UPDATED |  Repo |
15:48 | BUBBLE |  Alias Focus |
15:38 | MAP |  Area 004 |
15:38 | MAP |  Encounters further worked out |
15:29 | FOE |  Corpse |
15:29 | FOE |  Zombie Doctor |
13:14 | STATUS |  This covers all for Scyndi as far as Malabia is concerned except for "Holy Shit"... However that move requires quite a lot of grinding to obtain, so I'll test that out later..... |
13:12 | SECRET |  Yeah, there is a certain reference here..... |
13:12 | ABILITY |  Hellfire |
13:09 | ABILITY |  Heaven's Light |
13:07 | ABILITY |  Smite |
13:04 | ACHIEVEMENT |  Resident Evil |
12:57 | ABILITY |  Pray (Hey, she's a priest after all). |
12:55 | STATUS |  But there's more to come.... |
12:55 | STATUS |  This is merely so I can test out Scyndi's new spells |
12:54 | MAP |  I've set the random encounters to Zombies only.... but I will add more soon enough.... |
11:06 | STATUS |  This animation can be used for all light spells, except "Holy Shit" |
11:05 | SPELLANI |  Shine |
10:30 | ABILITY |  Shine |
1:08 | FIXED |  So that fixes that issue! |
1:08 | CONFIRMED |  Works! |
1:04 | EXPERIMENT |  Will this work it up? |
1:04 | BUG |  Didn't work, as expected |
0:58 | TEST |  A little test is in order, though! |
0:57 | MAP |  Area 003 |
0:43 | MAP |  Area 002 |
0:05 | STATUS |  The stage is set to start on the basement.... This will be a pretty regular thing to do.... |
- = 22 Apr 2020 = - |
23:59 | UPDATED | |
23:59 | FIXED |  Repository error.... All issue links before that test will cause a 404 bug (something I cannot fix anymore) |
23:58 | BUG | |
23:57 | TEST | |
23:39 | STATUS |  Let's see how things will work out when it comes to flying to Cat Island Furthermore, before I go on with the main question I'll first be working out the basement in Frundarmon's house, and I must also make sure the kids don't pop up now that Frundarmon has gone |
23:38 | FIXED | |
23:29 | WORLDMAP |  Phantasar |
20:22 | FIXED |  Tag Typo |
20:19 | FIXED |  Level error |
20:03 | FIXED |  King's room not visible after rejoin |
18:37 | NOTE |  Not a bug, Scyndi will in the medium mode get the average level of the other skill levels always rounded up (to prevent level 0). In the easy mode it's a bit more, and in the hard mode it's still always 1 |
18:36 | CHARACTER |  Scyndi can now obtain Malabia's power |
17:24 | TEST |  Take II |
17:24 | FIXED |  fuck you! |
17:16 | TEST |  Let's test this all out, baby! |
17:14 | SASKIA |  Rejoin script |
15:46 | BOOST |  AP increment back row |
15:00 | OFFTOPIC |  I could never imagine this was REALLY a location 
Only in the U.S, I suppose :-P |
14:17 | CONFIRMED |  And Frundarmon now works the way I intended him to work.... Good! |
14:05 | TEST |  Let's test this again! |
14:04 | BUG |  A little error was there in the AI, so I realized |
14:04 | CONFIRMED |  It works, but..... |
13:58 | TEST |  I need to test if this actually works the way it should |
13:55 | DONE |  Once Frundarmon has gone, the undead kids will lose HP at every draw frame, until they'll fall as well, ending the battle in the process.... |
0:09 | TODO |  Killing Furdarmon should also kill all kids.... For this the alt-defeat mode should be in place, that or a note on Frundarmon or something... Anyway, I'll worry about that later |
0:08 | FIXED |  Count Error |
0:08 | STATUS |  What has to work works now... Well almost as I have a few nuts to crack still.... Oh well... |
- = 21 Apr 2020 = - |
23:48 | TEST |  Take SIX! |
23:48 | FIXED |  ??? |
23:48 | HUH |  ??? |
23:42 | TEST |  Take FIVE |
23:42 | DONE |  Pre-Emptive and Ambushe announcement |
23:42 | FIXED |  No order calc |
23:33 | STATUS |  SIGH!!!! |
23:33 | TEST |  Take FOUR! |
23:33 | FIXED |  Enemy ref error |
23:28 | TEST |  Take THREE! |
23:28 | FIXED |  Forgotten directory |
23:28 | STUPIDITY |  PIEMEL! |
23:24 | TEST |  Take TWO! |
23:24 | FIXED |  Construction error |
23:19 | TEST |  Take ONE! |
23:19 | STATUS |  Ready! |
23:18 | UPDATED |  Lic Info |
23:18 | STATUS |  The question is now, does or doesn't it work |
23:18 | SCRIPT |  I've completed the setup for the summon script.... |
21:06 | CONFIG |  Preps for summoning kids |
20:27 | FIXED |  Map reference not in order |
18:48 | BACKUP |  Running |
17:07 | STATUS |  Time for a little break! |
17:04 | C# | Kitty enhancements |
13:02 | OFFTOPIC |  Ever seen my little girl before? 
|
12:08 | FIXED |  Wrong scenario |
12:02 | TEST |  Take V |
12:02 | FIXED |  SEE ARE AYE PEA! |
11:59 | TEST |  Take IV |
11:59 | FIXED |  Not worthy to talk about |
11:55 | TEST |  Take III |
11:55 | FIXED |  Lack of Self |
11:55 | TEST |  Take II |
11:51 | FIXED |  Display issue Area 003 |
11:50 | FIXED |  Reference error |
11:47 | TEST |  So let's put it to the test .... Take I |
11:46 | NOTE |  The boss fight will crash on the moment Frundarmon tries to summon a kid into the fight, but that is a later concern... At least I can test if the fight starts properly at all, as that is already something that I am not fully sure about! |
11:45 | LINK |  Linked boss to Scenario |
11:43 | STATUS |  Not there yet, though |
11:42 | SCRIPT |  Part of Frundarmon's AI has been worked out! |
10:56 | SCRIPT |  Module property setup |
10:50 | SCRIPT |  Created an empty script for Frundarmon's AI |
10:05 | NOTE |  I still got a lot to do here, though |
10:04 | BOSS |  Frundarmon |
10:01 | TRANSFER |  Frundarmon Art |
9:59 | FIXED |  Scyndi |
9:58 | BUG |  Where's Scyndi? |
9:52 | NOTE |  (Even the combat link is missing) :P |
9:52 | TEST |  Let's first test if everything happens the way it should until the game crashes due to the absence of the boss itself.... |
9:48 | NOTE |  This ability will rather serve as a linkup than anything else.... |
9:47 | ABILITY |  Aid Me, My Children!! |
9:45 | NOTE |  Please note the boss fight itself does not yet start, but crash the game in stead (for now) |
9:45 | LINK |  Linked to the map |
9:43 | SASKIA |  Boss scenario script |
9:04 | STATUS |  Now the work must start to get the boss done.... This won't be easy as all Frundarmon does is summon new people... But I'll try to see what I can do.... |
8:42 | MAP |  Diary on table |
8:42 | STATUS |  Due to the total system lag yesterday I had to try |
8:42 | TEST |  Testing Devlog |
- = 20 Apr 2020 = - |
23:19 | STATUS |  Now it's time to update a few things |
23:19 | STATUS |  All issues accounted for |
23:06 | TEST |  Here we go again |
23:04 | BUG |  But there still is nasty crash |
23:04 | CONFIRMED |  Part of the thing is working.... |
22:47 | CONFIRMED |  Well the after-stuff works... But now the before stuff must be test |
22:40 | SYSTEM |  I think it's getting clear I need a bigger hard drive soon.... :-/ |
22:35 | TEST |  And here we go again! |
22:35 | FIXED |  GRRR! |
22:16 | TEST |  AGAIN! |
22:16 | FUCKYOU |  Denk je echt ALLES te hebben gehad |
22:16 | FAILURE |  A build error |
22:12 | BACKUP |  Running |
22:10 | TEST |  Another test (which will likely take an eternity) |
22:10 | FIXED |  Tiny fix |
22:00 | FAILURE |  I wonder why some tools are bugging on me.... Oh well.... |
21:26 | FAILURE |  And more stuff is failing on me it seems |
21:21 | FAILURE |  Oh well! |
21:21 | MAP |  And then to think all I needed to do was to place a spot Merya's scan ability reacts upon |
21:20 | STATUS |  FINALLY! |
21:19 | FAILURE |  System lag of some reason |
21:16 | SCENARIO |  Checkout |
21:12 | FAILURE |  Why does PowerShell always fail on me? |
21:11 | SASKIA |  Basis for this encounter, but we're not there yet! |
21:09 | LINK |  Link-up Map Script |
21:07 | MAP |  Three More Kids |
21:04 | SYSTEM |  Some core maintenence |
21:02 | STATUS |  Almost there before I can start on the boss fight, but a few things are left for me to do though |
21:01 | CONFIRMED |  All cool! |
20:58 | TEST |  Let's run a small test |
17:58 | MAP |  Top floor |
13:55 | TEST |  Another one, then |
13:54 | NOTE |  Older savegames will "suffer" here |
13:54 | FIXED |  Kid disappear K3 error on loading savegames |
13:48 | TEST |  Had no time yesterday, but let's get things going now to test the two boys I added |
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