1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157
19:43VOID
VOID Some issue in NIL (that is given the circumstances not gonna be fixed anymore)
19:24TEST
TEST TAKE I!
19:24STATUS
STATUS Ready to test
19:24CHECKED
CHECKED A few more checkups
19:24AI
AI Abyss Guardian
19:05STATUS
STATUS Not yet ready to put everything to da test.... I still need to take care of the AI
18:39LINK
LINK Linked these
18:35GAMEJOLT
GAMEJOLT Game Jolt equivelent trophies
18:34ACHIEVEMENT
ACHIEVEMENT And 3 achievement based on your difficulity setting
18:34ACHIEVEMENT
ACHIEVEMENT I reject your reality and substitute my own
17:17SECRET
SECRET This is needed because his "secret form" will never unlock in the True Abyss
17:17ITEM
ITEM A special version of "Blue Moon" for Eric in the True Abyss
16:46MAPSCRIPT
MAPSCRIPT Boss fight can start, but it's not over yet!
16:46JCR6
JCR6 Rebuilt Music resource
16:42MUSIC
MUSIC "Death and Axes" by Kevin McLeod will be used for the Abyss Guardian....
16:12NEIL
NEIL #pure and #endpure
16:12NEIL
NEIL Classwise ++ and --
- = 9 Aug 2020 = -
23:45NOTE
NOTE It should be noted this will be second only to Juggernaut, the strongest boss of the entire game.... And no nerfings will be there... Especially given the way the True Abyss is set up with....
23:45BOSS
BOSS Abyss Guardian
13:17NOTE
NOTE with that the True Abyss can at least be played now from level 1 till 100, but some more stuff needs to be done before this is completely ready
12:52TEST
TEST All I can do now is testing if everything works, so let's go!
12:51OPTIMIZATION
OPTIMIZATION Adapted to origin (saves memory)
12:51C#
Brendor I've set the abyss compiler to automate the animation of the plasma floor.... The effect was asstoundingly good!
12:45NOTE
NOTE I've not yet put in the boss for security reasons, as I need to test a few things out first.....
12:44NOTE
NOTE Yes, that takes care of all areas, but I'm not nearly there yet!
12:44MAP
MAP Area 100 True Abyss
12:06BUG
BUG NeilProject/Neil#4 (Oh crap!)
12:05NEIL
NEIL QuickMeta support
- = 8 Aug 2020 = -
20:21TEST
TEST Take II
20:21FIXED
FIXED Put that in
20:21STUPIDITY
STUPIDITY Forgot Start Exit Point
20:09TEST
TEST Take I
20:09STATUS
STATUS But that is a later concern
20:09STATUS
STATUS Yes, when it comes to the not-generated maps, that is the last one before the grand finale....
20:08MAP
MAP Area 095
19:51STATUS
STATUS Almost there... But some work is still to be done here!
19:50VERIFIED
VERIFIED All the others are in order!
19:49FIXED
FIXED Scyndi Wrong weakness on Thunder Bulupu
19:49VERIFIED
VERIFIED Abilities
19:49VERIFIED
VERIFIED Meta settings
19:48STATUS
STATUS Bulupu can easily go wrong, so some extra verifications are in order here
19:48FOE
FOE Bulupu - Wind
19:46FOE
FOE Bulupu - Thunder
19:44FOE
FOE Bulupu - Light
19:44FOE
FOE Bulupu - Frost
19:43FOE
FOE Bulupu - Fire
19:43FOE
FOE Bulupu - Earth
19:36FOE
FOE Irravonia Bulupu - Darkness
19:32STATUS
STATUS You may have guessed it, these are all set up for the Bulupu enemies
19:32ABILITY
ABILITY Wednesday
19:32ABILITY
ABILITY Bright Light
19:08ABILITY
ABILITY Volt's Crash
19:06ABILITY
ABILITY Order of Onyx: Aldarus End of the world
19:00ABILITY
ABILITY 12 Beaufort
18:58ABILITY
ABILITY Grand Inferno
18:55NOTE
NOTE Not nearly there yet!
18:53POWERSHELL
POWERSHELL Datacopy
18:51STATUS
STATUS And from here, let's cheat around!
18:51FOE
FOE Bulupu Water
18:45CONFIRMED
CONFIRMED That all seems to be in order
18:36GENERATION
GENERATION Neg versions
18:36ART
ART Bulupu for all 8 elements
18:20ART
ART Model for Bulupu
18:16NEIL
NEIL Class support ready.... Neil is now ready for OOP
9:45NEIL
NEIL Yes that is regardless of the question if the call was static or not
9:45NEIL
NEIL I've been setting up the static constructors in Neil.... These will be called when a class is called for the first time
- = 7 Aug 2020 = -
21:31STATUS
STATUS Nothing I could do today.... I had some duties elsewhere.... And a broken scooter (3x in a row that thing didn't last longer than a few weeks.
- = 6 Aug 2020 = -
20:06NEIL
NEIL Static fields can be declared and read out (not yet be redefined)
20:05NEIL
NEIL A start up to classes
15:25NEIL
NEIL Class preparational work done
15:15NEIL
NEIL My focus lies (for now) on Neil.... I also needed to step away from the game for a little... I'll soon be back though....
- = 5 Aug 2020 = -
18:58VOID
VOID I managed to make neil "void" that issue, though
18:56FAILURE
FAILURE Lua "deprecated" this
--[[ --[[ ]]
for no reason, but it did get me in trouble....
14:45FOE
FOE Fake Seelah Gandra
14:45NEIL
NEIL More Neil work
9:27NEIL
NEIL Yesterday, my time was most of all taken up by the produciton of Neil, of which I am now developing the core....
- = 3 Aug 2020 = -
23:42GENERATION
GENERATION I use a special generation program for that... Soooo handy!
23:41UPDATED
UPDATED vUpdate
23:41CONFIRMED
CONFIRMED Eric Everything appears to be in order
23:30TEST
TEST Another test then....
23:30VOID
VOID Issue voided
23:30FUCKYOU
FUCKYOU MICROSCHOFT!
23:29FUCKYOU
FUCKYOU Who is the idiot at MicroSoft who came up with the idea to use backslashes for directory dividing?
23:26FIXED
FIXED code typo
23:13TEST
TEST Let's put that to da test!
23:13MAPSCRIPT
MAPSCRIPT On floor 090 you will now get one of the sealed bosses as the floor's boss.

THIS WILL IN NO WAY INFLUENCE WHOSE SPECIAL WEAPON OR SPECIAL MOVE YOU'LL GET ON FLOOR 100

I've also made sure "Hall of the Mountain King" will play when you meet the Mountain Emperor, and the regular sealed boss music when you meet any of the others.

23:10CHECKED
CHECKED A quick music check
22:33TEST
TEST I can throw in a take IIi, But that won't tell me more about the fake enemies... Oh well
22:33FIXED
FIXED Dominance issue with the background on floor 090
22:26NOTE
NOTE None of the fake enemies appeared this time.... Leaving me unable to test if the bug is truly fixed.... I can only hope it is....
22:05TEST
TEST Take II
22:05FIXED
FIXED Case error
21:56TEST
TEST Wish me luck -- Take I
21:56TEST
TEST I gotta test on the way if this did actually fix everything
21:56INVESTIGATION
INVESTIGATION As I think this is the reason of the bugs on this department
21:21ENHANCEMENT
ENHANCEMENT I've tried to set up a system that can make the AI use a method during the Foe compilation in order to get everything for that foe alone in order
20:59NEIL
NEIL The function definition of Neil appears to work now
0:14FUCKYOU
FUCKYOU Well I'm tired to FUCK YOU ALL!
0:13FUCKYOU
FUCKYOU The computer keeps bringing up one excuse after another to make 100% sure the HP bug doesn't get fixed in any way.... Now a silly fact... The HP is the first stat in the list that should get altered.... So I wonder what is happening there...
- = 2 Aug 2020 = -
23:45FUCKYOU
FUCKYOU Well.......
23:38TEST
TEST Oh well
23:38FIXED
FIXED Illegal Method Call
23:33TEST
TEST Well, we'll see....
23:33FIXED
FIXED Aziella I think I fixed the HP issue with the fake-enemies
23:31STATUS
STATUS Yay! That only leaves me 95 and 100 and then I'm done...
23:31MAP
MAP Area 090
21:08COSMETIC
COSMETIC Bottom pieces forgotten.... Added now!
21:08FIXED
FIXED Non-working exit
20:35TEST
TEST Does that all work?
20:35MAP
MAP Area 085
20:09TEST
TEST Okay, now?
20:09FIXED
FIXED ....
20:09FUCKYOU
FUCKYOU I'm tired
20:04FIXED
FIXED Parse error
19:53TEST
TEST Let's see....
19:53CONFIG
CONFIG Floor 80 boss
19:20FOE
FOE Blauw Slijm
19:16FOE
FOE Fake Rebecca
17:57TEST
TEST Again!
17:57FAILURE
FAILURE Build failure
17:54NALA
NALA I do need to recompile NALA for this though....
17:54TEST
TEST Of course... I can never tell if it's fixed... I can only tell if it's not fixed when... it happens again.... Oh well...
17:53FIXED
FIXED A few fixes have been applied though....
17:48COCKROACH
COCKROACH Unfortunately exits out of reach are still possible.... GRRR!
17:48CONFIRMED
CONFIRMED Order of Onyx: Rondomo the town works
17:33TEST
TEST Okay and NOW we can test something....
17:33STUPIDITY
STUPIDITY How could I be so stupid
17:32LINK
LINK Duncan
17:32SASKIA
SASKIA Merya Duncan
17:31SCENARIO
SCENARIO Duncan
17:30STATUS
STATUS I doesn't end there though
17:30MAP
MAP Tagged all stands on floor 075
17:30STUPIDITY
STUPIDITY Hold the show.... I forgot something important
17:23TEST
TEST But at least I can test stuff out, and at the current status of things... relax my brain in the process
17:23NOTE
NOTE The boss enemy has not yet been scripted so that encounter will crash the game, yes!
17:22MAP
MAP In the meantime I did floor 080 for the True Abyss... That is after all an easy thing to do!
17:22NEIL
NEIL I've done some work on Neil.... This is however where Neil gets very very complex, so I am by far not sure if this is gonna work
- = 1 Aug 2020 = -
23:50FIXED
FIXED Blockmap issue on floor 075
23:26CONFIRMED
CONFIRMED And the missing .negative files are present now!
23:25FIXED
FIXED The negger has been fixed.... It would ignore earlier faults due to a a malformed boolean expression.... Sigh.....
23:12REMINDER
REMINDER Note to self... Fix this up for the next productions (although I may build in an auto-negger in TQMG for the next project)
23:11SOLVED
SOLVED I *THINK* I know why this happens, though....
23:07HUH
HUH For some reason the negative versions still don't pop in... what the fuck is going on here?
23:05INVESTIGATION
INVESTIGATION And now to check the ultimate results
23:02GENERATION
GENERATION Let's try to FORCE my way through, then....
23:02MYSTERY
MYSTERY Even after negging this anew things didn't work out
23:00FAILURE
FAILURE Negative failure?
22:52GENERATION
GENERATION And let's make the generator generate new data for the True Abyss
22:52FOE
FOE Blackie
22:47ART
ART Adaption for Blackie
22:44FOE
FOE Fake Merya
22:39NOTE
NOTE Please note, that although this is a market floor, none of the stands have been tagged yet, meaning all merchants will ignore you for now... This is because they are not my first concern, at the present time.
22:38MAP
MAP Area 75
22:07STORE
STORE Dernor Duncan's Jewel Stand
22:04ART
ART Jewel crafter's stand
21:13FIXED
FIXED Exp fix issue
21:07BOOST
BOOST More HP for the boss, as he went down TOO quickly... Especially for a True Abyss boss
21:07LINK
LINK The two have now been linked
21:06GAMEJOLT
GAMEJOLT Trophies
20:41ACHIEVEMENT
ACHIEVEMENT I've set them up in-game
20:35STUPIDITY
STUPIDITY Oh crap... I forgot the in-game achievement
20:29FIXED
FIXED Pic referrence
20:08SECRET
SECRET (Yes, it's the True Abyss equivalent of Rondomo)
20:08BOSS
BOSS Abyss Explosives Expert
20:04NOTE
NOTE Well, I need to be pretty SOPHISTICATED, after all with this boss!
20:03VOID
VOID Voided the Rondomo scenario for the "Little Boy" counter
19:12TEST
TEST That won't stop me from testing, though, so here goes!
19:12NOTE
NOTE The boss fight is not yet activated... Triggering the boss will (for now) crash the game...
19:07NEIL
NEIL I've done some preparational work here
18:53FIXED
FIXED A little EXP issue
- = 31 Jul 2020 = -
22:39FOE
FOE Butterfly
22:26FOE
FOE Fake Irravonia
20:53NOTE
NOTE As a side effect this also fixes two stands not operating, as the hero could not reach their walking pinpoint, due to the error
20:52FIXED
FIXED Blockmap issues
20:43TEST
TEST Take II
20:43FIXED
FIXED Blockmap issue
20:29TEST
TEST Well, let's see how this goes, eh?
20:29MAPSCRIPT
MAPSCRIPT Further configuration
20:26BOSS
BOSS Rebecca Abyss Kirana
20:18NEIL
NEIL So back to The True Abyss
20:18NEIL
NEIL I'll leave Neil there for now... Getting the actual translation done is gonna get me some hours of work, and I must be able to stick my head to it... In other words... Now is not the right time to continue....
19:35NEIL
NEIL The chopper is is a kind of lexing.... It chops up the code in tiny pieces and identifies all these pieces.... This way, the actual parsing and translating process should go easier....

The NIL language I used for this game also contains a chopper.... I do hope though that the chopper I've set up for Neil is by far more robust, as the NIL chopper does have a few nasty bugs I could never get fixed... Not to mention that Neil does support a few things that NIL doesn't....

19:32NEIL
NEIL Right.... the chopper works now......
15:15FIXED
FIXED Lua Parse errors fixed
14:16NOTE
NOTE Now testing this will be a not of a pain.... As a few more things need to be done for that... Oh well...
14:08NEIL
NEIL I've set up the chopper.... The chopper is a part of lexing the code.... It chops the code up in sections and words that are by the translator parser easier to process....
12:11NOTE
NOTE Before I move on in the true Abyss.... I really noticed I should set my mind on other things as well... The True Abyss allows me to, as this point, so let's get on with that.
11:16ABILITY
ABILITY Vesuvius
11:15ABILITY
ABILITY Mjöllnir for Irravonia
10:48TODO
TODO 248
- = 30 Jul 2020 = -
23:41BOOST
BOOST A bit of a work-out on Corona
23:40ABILITY
ABILITY Irravonia's version of Blizzard
22:47FIXED
FIXED Missing FROST element in spell "Blizzard"
22:32LINK
LINK Linked them!
21:59GAMEJOLT
GAMEJOLT Shanda The Game Jolt variants
21:53ACHIEVEMENT
ACHIEVEMENT Achievement based on getting an Abyss Score of L(50), C(100), D(500) and M(1000)
18:54TEST
TEST I've been doing pretty little today.... I require some rest.... I did do some testing today, but these kinds of test quite often produce little bug results.... and so things are calm today
2:26ABILITY
ABILITY I.D.D.Q.D
0:28TEST
TEST Another go, then!
0:28FIXED
FIXED Dominance issue
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