1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134
20:37HUH
HUH Well And suddenly as a stroke of magic, the internet works again..... Odd!
10:02FAILURE
FAILURE For some reason all my internet has gone down! (You can see this message because this devlog does not update instantly, but is updated every once in awhile, and can queue messages up).
- = 27 Apr 2020 = -
15:34PASCAL
PASCAL More work done, but not there yet!
- = 26 Apr 2020 = -
18:44PASCAL
PASCAL In the meantime I am doing a little side project
18:44SITE
SITE Added tag PASCAL
18:44NOTE
NOTE I need to take a rest from this project so I'm putting it on hold for now
- = 24 Apr 2020 = -
23:38STATUS
STATUS Shanda I'll be back after I had a little break to make the link up..... With that I'm not completely done, though......
23:37CONFIRMED
CONFIRMED So far everything works
23:10TEST
TEST Still I can test all that comes before that now, so let's go for that!
23:09NOTE
NOTE Area 009 will connect to area 001 in the place where you could not get before, in order to gain access to the room where you can get your prizes.... This is not yet put in.....
23:08MAP
MAP Aziella Area 009
23:08MAP
MAP Area 008
18:12TEST
TEST Lich King -- Take III
18:03BUG
18:00VERIFIED
VERIFIED Merya You cannot enter the next room without beating this guy... good
18:00CHECKED
CHECKED the AI... as all it tried to do was cast the spell "Death"
18:00FIXED
FIXED SASKIA Syntax Error
17:51TEST
TEST Lich King -- Take II
17:51LINK
LINK Dernor Lich King
17:51STUPIDITY
STUPIDITY I forgot the linkage code
17:47TEST
TEST Lich King
17:47SASKIA
SASKIA Lich King
17:16BOSS
BOSS Rebecca Eric Lich King
16:44MAP
MAP All done to the moment the boss fight can start
16:44DONE
DONE some "real life" stuff
12:16TRANSFER
TRANSFER Lich King art
1:59STATUS
STATUS Scyndi see ya later, alligator!
1:59BACKUP
BACKUP a few mini backups
1:59MYSTERY
MYSTERY not anymore, and it's anybody's gess why this happened at all... Oh well....
1:58FAILURE
FAILURE builder was acting up on me
1:48STATUS
STATUS Brendor Anyway, that is a later concern.... it's time to hit the hay!
1:47OPTIMIZATION
OPTIMIZATION I've moved some code and I hope this prevented some slowdown I was suffering
1:47FIXED
FIXED Anti-foe revivial
1:24TEST
TEST Irravonia Take .... Didn't count!
1:24FIXED
FIXED Irravonia "self"
1:20TEST
TEST ...
1:20MAP
MAP Area ... lost track of counting... but well part of the basement
0:57FIXED
FIXED I've done a few fixes regarding the "Fallen" status....
0:45FIXED
FIXED Eric A few fixes for the undead hound
0:43ABILITY
ABILITY Raise Dead
0:29TEST
TEST Another go, then
0:29FIXED
FIXED Small code issue
0:23FOE
FOE Undead Hound
- = 23 Apr 2020 = -
19:21PLAN
18:04STATUS
STATUS Well, things are getting the right way... I think :)
16:28FIXED
FIXED Coordinate errors Shine
16:08FIXED
FIXED Missing darkness effect Basemet
16:08FIXED
FIXED Aziella Heaven's Light Target error
16:07FIXED
FIXED Mixed Spell Data
15:59FIXED
FIXED Alpha recover forgotten
15:59FIXED
FIXED Code Typo
15:52FIXED
FIXED Code Typo
15:48TEST
TEST And again!
15:48UPDATED
UPDATED Repo
15:48BUBBLE
BUBBLE Alias Focus
15:38MAP
MAP Area 004
15:38MAP
MAP Encounters further worked out
15:29FOE
FOE Corpse
15:29FOE
FOE Zombie Doctor
13:14STATUS
STATUS This covers all for Scyndi as far as Malabia is concerned except for "Holy Shit"... However that move requires quite a lot of grinding to obtain, so I'll test that out later.....
13:12SECRET
SECRET Yeah, there is a certain reference here.....
13:12ABILITY
ABILITY Hellfire
13:09ABILITY
ABILITY Heaven's Light
13:07ABILITY
ABILITY Smite
13:04ACHIEVEMENT
ACHIEVEMENT Resident Evil
12:57ABILITY
ABILITY Pray (Hey, she's a priest after all).
12:55STATUS
STATUS But there's more to come....
12:55STATUS
STATUS This is merely so I can test out Scyndi's new spells
12:54MAP
MAP I've set the random encounters to Zombies only.... but I will add more soon enough....
11:06STATUS
STATUS This animation can be used for all light spells, except "Holy Shit"
11:05SPELLANI
SPELLANI Shine
10:30ABILITY
ABILITY Shine
1:08FIXED
FIXED Merya So that fixes that issue!
1:08CONFIRMED
CONFIRMED Works!
1:04EXPERIMENT
EXPERIMENT Will this work it up?
1:04BUG
BUG Didn't work, as expected
0:58TEST
TEST A little test is in order, though!
0:57MAP
MAP Area 003
0:43MAP
MAP Area 002
0:05STATUS
STATUS The stage is set to start on the basement.... This will be a pretty regular thing to do....
- = 22 Apr 2020 = -
23:59UPDATED
23:59FIXED
FIXED Repository error.... All issue links before that test will cause a 404 bug (something I cannot fix anymore)
23:58BUG
23:57TEST
23:39STATUS
STATUS Order of Onyx: Jeracko Let's see how things will work out when it comes to flying to Cat Island

Furthermore, before I go on with the main question I'll first be working out the basement in Frundarmon's house, and I must also make sure the kids don't pop up now that Frundarmon has gone

23:38FIXED
23:29WORLDMAP
WORLDMAP Phantasar
20:22FIXED
FIXED Tag Typo
20:19FIXED
FIXED Level error
20:03FIXED
FIXED King's room not visible after rejoin
18:37NOTE
NOTE Not a bug, Scyndi will in the medium mode get the average level of the other skill levels always rounded up (to prevent level 0). In the easy mode it's a bit more, and in the hard mode it's still always 1
18:36CHARACTER
CHARACTER Scyndi can now obtain Malabia's power
17:24TEST
TEST Take II
17:24FIXED
FIXED fuck you!
17:16TEST
TEST Let's test this all out, baby!
17:14SASKIA
SASKIA Rejoin script
15:46BOOST
BOOST AP increment back row
15:00OFFTOPIC
OFFTOPIC Dernor I could never imagine this was REALLY a location

Only in the U.S, I suppose :-P

14:17CONFIRMED
CONFIRMED And Frundarmon now works the way I intended him to work.... Good!
14:05TEST
TEST Let's test this again!
14:04BUG
BUG A little error was there in the AI, so I realized
14:04CONFIRMED
CONFIRMED It works, but.....
13:58TEST
TEST I need to test if this actually works the way it should
13:55DONE
DONE Once Frundarmon has gone, the undead kids will lose HP at every draw frame, until they'll fall as well, ending the battle in the process....
0:09TODO
TODO Killing Furdarmon should also kill all kids.... For this the alt-defeat mode should be in place, that or a note on Frundarmon or something... Anyway, I'll worry about that later
0:08FIXED
FIXED Count Error
0:08STATUS
STATUS What has to work works now... Well almost as I have a few nuts to crack still.... Oh well...
- = 21 Apr 2020 = -
23:48TEST
TEST Take SIX!
23:48FIXED
FIXED ???
23:48HUH
HUH ???
23:42TEST
TEST Take FIVE
23:42DONE
DONE Pre-Emptive and Ambushe announcement
23:42FIXED
FIXED No order calc
23:33STATUS
STATUS SIGH!!!!
23:33TEST
TEST Take FOUR!
23:33FIXED
FIXED Enemy ref error
23:28TEST
TEST Take THREE!
23:28FIXED
FIXED Forgotten directory
23:28STUPIDITY
STUPIDITY PIEMEL!
23:24TEST
TEST Take TWO!
23:24FIXED
FIXED Construction error
23:19TEST
TEST Take ONE!
23:19STATUS
STATUS Rebecca Ready!
23:18UPDATED
UPDATED Lic Info
23:18STATUS
STATUS The question is now, does or doesn't it work
23:18SCRIPT
SCRIPT I've completed the setup for the summon script....
21:06CONFIG
CONFIG Preps for summoning kids
20:27FIXED
FIXED Map reference not in order
18:48BACKUP
BACKUP Running
17:07STATUS
STATUS Time for a little break!
17:04C#
Kitty enhancements
13:02OFFTOPIC
OFFTOPIC Ever seen my little girl before?

12:08FIXED
FIXED Wrong scenario
12:02TEST
TEST Take V
12:02FIXED
FIXED SEE ARE AYE PEA!
11:59TEST
TEST Take IV
11:59FIXED
FIXED Not worthy to talk about
11:55TEST
TEST Take III
11:55FIXED
FIXED Lack of Self
11:55TEST
TEST Take II
11:51FIXED
FIXED Display issue Area 003
11:50FIXED
FIXED Reference error
11:47TEST
TEST So let's put it to the test .... Take I
11:46NOTE
NOTE The boss fight will crash on the moment Frundarmon tries to summon a kid into the fight, but that is a later concern... At least I can test if the fight starts properly at all, as that is already something that I am not fully sure about!
11:45LINK
LINK Linked boss to Scenario
11:43STATUS
STATUS Not there yet, though
11:42SCRIPT
SCRIPT Part of Frundarmon's AI has been worked out!
10:56SCRIPT
SCRIPT Scyndi Module property setup
10:50SCRIPT
SCRIPT Created an empty script for Frundarmon's AI
10:05NOTE
NOTE I still got a lot to do here, though
10:04BOSS
BOSS Frundarmon
10:01TRANSFER
TRANSFER Frundarmon Art
9:59FIXED
FIXED Scyndi
9:58BUG
BUG Where's Scyndi?
9:52NOTE
NOTE (Even the combat link is missing) :P
9:52TEST
TEST Let's first test if everything happens the way it should until the game crashes due to the absence of the boss itself....
9:48NOTE
NOTE This ability will rather serve as a linkup than anything else....
9:47ABILITY
ABILITY Aid Me, My Children!!
9:45NOTE
NOTE Please note the boss fight itself does not yet start, but crash the game in stead (for now)
9:45LINK
LINK Linked to the map
9:43SASKIA
SASKIA Boss scenario script
9:04STATUS
STATUS Now the work must start to get the boss done.... This won't be easy as all Frundarmon does is summon new people... But I'll try to see what I can do....
8:42MAP
MAP Diary on table
8:42STATUS
STATUS Due to the total system lag yesterday I had to try
8:42TEST
TEST Testing Devlog
- = 20 Apr 2020 = -
23:19STATUS
STATUS Now it's time to update a few things
23:19STATUS
STATUS All issues accounted for
23:06TEST
TEST Here we go again
23:04BUG
BUG But there still is nasty crash
23:04CONFIRMED
CONFIRMED Part of the thing is working....
22:47CONFIRMED
CONFIRMED Well the after-stuff works... But now the before stuff must be test
22:40SYSTEM
SYSTEM I think it's getting clear I need a bigger hard drive soon.... :-/
22:35TEST
TEST And here we go again!
22:35FIXED
FIXED GRRR!
22:16TEST
TEST AGAIN!
22:16FUCKYOU
FUCKYOU Denk je echt ALLES te hebben gehad
22:16FAILURE
FAILURE A build error
22:12BACKUP
BACKUP Running
22:10TEST
TEST Brendor Another test (which will likely take an eternity)
22:10FIXED
FIXED Tiny fix
22:00FAILURE
FAILURE I wonder why some tools are bugging on me.... Oh well....
21:26FAILURE
FAILURE And more stuff is failing on me it seems
21:21FAILURE
FAILURE Oh well!
21:21MAP
MAP And then to think all I needed to do was to place a spot Merya's scan ability reacts upon
21:20STATUS
STATUS FINALLY!
21:19FAILURE
FAILURE System lag of some reason
21:16SCENARIO
SCENARIO Checkout
21:12FAILURE
FAILURE Why does PowerShell always fail on me?
21:11SASKIA
SASKIA Basis for this encounter, but we're not there yet!
21:09LINK
LINK Link-up Map Script
21:07MAP
MAP Three More Kids
21:04SYSTEM
SYSTEM Some core maintenence
21:02STATUS
STATUS Almost there before I can start on the boss fight, but a few things are left for me to do though
21:01CONFIRMED
CONFIRMED All cool!
20:58TEST
TEST Let's run a small test
17:58MAP
MAP Top floor
13:55TEST
TEST Another one, then
13:54NOTE
NOTE Older savegames will "suffer" here
13:54FIXED
FIXED Merya Kid disappear K3 error on loading savegames
13:48TEST
TEST Had no time yesterday, but let's get things going now to test the two boys I added
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