1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 | ||
0:25 | FIXED | Being tired and wanting this to be over quick and thus it's gonna take MUUUUUCH longer! |
0:21 | TEST | Take II |
0:21 | FIXED | Travel level error |
0:21 | FIXED | Linkup error |
0:12 | TEST | Let's go! |
0:12 | SASKIA | Base script |
0:11 | STATUS | All done |
- = 17 Jan 2020 = - | ||
23:58 | JCR6 | Repacking Music |
23:56 | MUSIC | Quality Downgrade "Moonlight Hall" |
23:55 | MUSIC | Aliassed "Disco4" |
23:33 | MAP | Hidden Bushes |
23:20 | KTHURA | Rebuild |
23:12 | COSMETIC | Portrait of the emperor doesn't appear, but other than that, all looks cool to me |
23:07 | TEST | Take II |
23:07 | FIXED | I think I fixed the emperor |
23:07 | CONFIRMED | Hidden bush not on world map prior to speaking with emperor |
23:07 | CONFIRMED | Exit Ok! |
23:06 | BUG | Emperor Bug! |
23:06 | CONFIRMED | Guard OK! |
23:06 | CONFIRMED | Servant OK! |
22:44 | TEST | Testing time! |
22:44 | SCENARIO | Imperial personell |
22:31 | FIXED | it! |
22:23 | BUG | TrickyGameTools/Kthura#51 Is bothering me for a long time, so I must see if I can fix that... RIGHT NOW! |
22:18 | MUSIC | Quality downgrade "The Snow Queen" |
22:15 | SCRIPT | Emperor Gedrio Fulla |
20:35 | WORLDMAP | Hidden Bush (well be the entrance to both the white and green dragon's lairs |
20:24 | MUSIC | Quality Downgrade Hitman |
17:58 | TRANSFER | Emperor Gedrio Fulla |
17:34 | HUH | https://www.youtube.com/watch?v=0aPjY0klSko |
17:11 | FIXED | Music alias fault |
17:01 | OFFTOPIC | A children's song about naughty words |
16:48 | JCR6 | Repack |
16:46 | TEST | Music Quality Test |
16:46 | MUSIC | Castle music Alias for JCR6 |
16:46 | MUSIC | Quality Downgrade The Snow Queen |
16:45 | MUSIC | Quality downgrade Frozen Star |
16:35 | TEST | |
16:35 | FIXED | Metatag error |
16:29 | TEST | |
16:29 | FIXED | No SASKIA crash |
16:29 | FIXED | No Travel level |
16:20 | TEST | |
16:20 | LINK | World Map! |
16:19 | MAP | Imperial Castle |
15:40 | TEST | Take IV |
15:40 | FIXED | ? |
15:39 | BUG | The exit of the temple is blocked for some reason |
15:39 | CONFIRMED | Stone master adeptions work |
15:29 | SCRIPT | I've made sure the updates Scyndi cannot yet do because of not having received the personal blessing of that god yet will be disabled |
15:24 | VOID | forced things to work |
15:14 | TEST | Take III |
15:14 | FIXED | The door in Weniaria's temple had to be closed permanently |
15:14 | FIXED | SASKIA label error |
15:08 | TEST | Take II |
15:08 | FIXED | Exit Iskarderiu |
15:03 | TEST | Does it work? |
15:03 | LINK | Map linkage |
14:48 | SASKIA | Hindro Astra |
14:45 | STONEMASTER | Hindro Astra |
14:40 | TECHNO | And thanks to my latest enhancement the need of scripting became obsolete |
14:39 | SCENARIO | And I gave them their respective scenario |
14:39 | MAP | All NPCs of Iskarderiu have been added yesterday |
14:39 | LINK | Exit of Weniaria temple should now work |
- = 16 Jan 2020 = - | ||
21:04 | CONFIRMED | Kali Frindo |
20:58 | TEST | Kali Frindo |
20:57 | SCENARIO | Kali Frindo |
20:57 | MAP | Kali Frindo |
19:46 | CONFIRMED | It appears to work now |
19:25 | FIXED | Oh well.... |
19:19 | FIXED | Several small issues |
19:05 | SCENARIO | Gandra Faldar (Seelah Gandra's old man). |
17:40 | ENHANCEMENT | Quick NPC text based on leader |
1:43 | STATUS | On the next session I'll put in the NPCs in Iskarderiu (except for the shop keepers, that is), and complete this place |
1:21 | FIXED | Half the stock? |
1:12 | TEST | Let's test! |
1:12 | LINK | And that should link it all togehter |
1:12 | SASKIA | Script script |
1:04 | SCENARIO | Shop keeper |
1:03 | MAP | Shop keeper placed |
1:03 | STORE | Weapon Shop |
0:57 | ITEM | Priest's robe |
0:28 | ITEM | Mini Skirt |
0:27 | ITEM | Leather Jacket |
0:25 | ITEM | Vicious Whip |
0:22 | ITEM | Smasher |
0:21 | ITEM | Claymore |
- = 15 Jan 2020 = - | ||
23:32 | CONFIRMED | It all works... or so it seems ;) |
23:01 | TEST | Let's see if it works! |
23:01 | STORE | Item shop |
23:00 | SCENARIO | Item merchant Iskarderiu |
22:56 | ENHANCEMENT | Link directly to SASKIA from NPC |
22:49 | ITEM | Para Dust |
22:46 | CONFIRMED | That works, yay! |
22:36 | VOID | Well I've put in a flag that will force things through |
22:36 | CHECKED | Odd, the blockmap in the editor doesn't show that to be possible |
22:35 | CONFIRMED | All of them work except the entrace of the item shop.... Blockmap issues |
21:55 | MAPSCRIPT | Builinds can now be entered and left, at least, that should be possible. |
21:31 | UPDATED | More clarity about #116 |
19:30 | BACKUP | And I will run the backup tool in the meantime |
19:30 | STATUS | So I can safely take a break now before getting Iskarderiu into an actual working city |
19:29 | STATUS | Things work now |
19:20 | FIXED | lower case layers in Kthura |
19:10 | FIXED | Music reference fix |
17:58 | FIXED | Wrong place SASKIA script |
17:31 | ABILITY | Remove Paralysis |
16:58 | TEST | Well let's see if what we have works now |
16:58 | SASKIA | Basis script (required or the game crashes) |
16:57 | LINK | World Map linked |
16:29 | MUSIC | Quality reduction "Day of Chaos" |
16:28 | NOTE | Important to note is that NONE of the NPCs are there yet, and none of the map link ups will work, and I think the game will even crash completely if you try to enter now |
16:27 | MAP | I've prepared the map for usage in this game |
16:16 | TRANSFER | Copied Iskarderiu into the game.... This was not easy, as TFTREVAMPED has a different text configuration.... I really must check if I can automate some stuff here for the future.... |
15:11 | MUSIC | Quality reduction "Space 1990" |
12:28 | STATUS | Apparently.... |
12:19 | TEST | Take V |
12:19 | FIXED | Maybe THIS fixes this, but it's hard to tell! |
12:19 | BUG | Doesn't quite work.... yet |
11:31 | TEST | Of course, I need to test that, so onto take IV |
11:29 | DONE | Link code for pre-turn status changes... This will get poison to work |
11:22 | SCRIPT | I've written the script that will deduct HP when poisoned |
11:01 | CONFIRMED | Not only that, but poisoned people do turn green as scripted |
11:01 | CONFIRMED | Causing and curing a status change works |
10:28 | TEST | Take III |
10:28 | NOTE | Poison effect does not yet take away HP... But as inflicting status changes is pretty new, I gotta test first if that works.... I did make it happen that poisoned characters turn green, though |
10:26 | GENERATION | Anyway... Silly I forgot that... I guess that wa the reason behind that failure, yesterday |
10:25 | DONE | Basis for poison |
0:25 | FAILURE | It appears it can't find "Poison".... I guess I'll have to resume this later as it's getting late |
0:18 | TEST | Take II |
0:18 | FIXED | Target Error |
- = 14 Jan 2020 = - | ||
23:54 | TEST | Take I |
23:22 | STATUS | I'll be back later to test this though |
23:22 | NOTE | if this works I can close #117 |
23:21 | SCRIPT | Backstab effect (needed for Shuriken attack. The name is set as Merya can do the same thing with a move with the same name). |
23:15 | FOE | Ninja |
22:56 | MAP | Random encounters configured (still loads of work to do here) |
22:53 | ARENA | Soft tree area |
22:52 | STATUS | Still a long way to go |
22:51 | TODO | |
22:51 | TODO | |
22:42 | ABILITY | Stun Stab |
22:39 | ABILITY | Poison stab |
22:16 | CONFIRMED | The new locations work |
21:58 | TEST | Take ONE! |
21:57 | MAPSCRIPT | Unlocking the worldmap items |
21:03 | WORLDMAP | Elfish Imperial Castle |
21:03 | WORLDMAP | Iskarderiu |
21:01 | WORLDMAP | Weniaria's Temple |
20:52 | STATUS | All stuff that has to work accounted for! |
20:38 | TEST | Take IV |
20:38 | FIXED | Hopefully that fixes stuff |
20:38 | GENERATION | Let's force mydata to generate the data again |
20:38 | COCKROACH | Fix ignored |
20:25 | TEST | Take III |
20:24 | FIXED | Swapped tags |
20:13 | TEST | Take II |
20:13 | FIXED | Irravonia's dress misreferred |
20:13 | TEST | Take I |
20:07 | MAP | Area 002 of Iskarderiu forest, and also the final area here.... No bosses or anything, I do require an extra script though, in order to unlock the new spots on the worldmap, but that comes later.... |
16:12 | STATUS | And now I must attend to some real life business... be back soon! |
16:12 | ITEM | Robe (Tier 2 armor for Seelah Gandra) |
16:10 | ITEM | Fairy Magic Dress (Tier 2 armor for Irravonia) |
16:07 | ITEM | Leather Shirt (Tier 2 armor for Eric, Rebecca and Brendor, although Dernor and Aziella can wear it too) |
15:51 | STATUS | Still some work remains to be done! |
15:51 | CONFIRMED | all is well now, I guess.... |
15:44 | TEST | Take V |
15:44 | KTHURA | Hold the show.... I had to retag something first |
15:38 | TEST | Take IV |
15:38 | KTHURA | Hacked the level, since (as I suspected) the "Next" area was faulty.... I forcefully removed it |
15:28 | TEST | Take III by now, I think :-/ |
15:28 | FIXED | No SASKIA |
15:23 | TEST | Well timed, as the builder is done now, so I can test again! |
15:06 | TODO | So let's make my time useful and fry some eggs in the meantime for a good uitsmijter, as I haven't eaten today and I am getting hungry |
15:05 | JCR6 | Unfortunately this requires me to rebuild that entire resource |
15:05 | FIXED | Unfortunately I did a few things wrong with music aliasing for this dungeon, so I fixed the build script |
15:02 | UPDATED | |
15:01 | UPDATED | |
14:34 | NOTE | Something went wrong with the chain field that must chain to area 002 eventually.... I hope I can still fix this.... Of course, this is also what my hack took Kthura Text Editor is for |
14:33 | MAP | Area 001 |
14:13 | MUSIC | Angevin resampled... It becoma more than half smaller and yet the sound quality is still acceptable |
14:01 | MAP | Start File for Iskarderiu Forest |
12:48 | MUSIC | Presampled "Water Prelude" by Kevin McLeod to lower quality, for space optimization |
1:30 | STATUS | And that's it for now.... |
1:30 | FIXED | A few more block map issues taken care of |
1:25 | TEST | Final (I hope) test for today |
1:25 | FIXED | Missing link exit store |
1:03 | FIXED | Not sure if I can count this as a "fix", but my requests to enter the wand store were denied all the time, and I hope forcing some spots as "passible" would take care of that issue |
0:48 | TEST | Let's see if this all works |
0:48 | DONE | Map fine tune |
0:47 | SYSTEM | Brought down the quality of some music files.... More may follow |
0:45 | LINK | Batonya linked to the map |
0:16 | LINK | Exit the wand store |
0:16 | LINK | Enter the wand store |
- = 13 Jan 2020 = - | ||
23:54 | STORE | Batonya's Wand Store |
23:51 | ITEM | Thunder Wand |
23:50 | ITEM | Healing Wand |
23:49 | ITEM | Water Wand |
23:49 | ITEM | Frost Wand |
23:49 | ITEM | Earth Wand |
23:41 | ITEM | Wind Wand |
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