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16:15KTHURA
KTHURA I've checked the second part of the facility, and all appears well, except for the room of "the mole", but since that room will not be out of reach in this game (as the secret door giving access to it will not open in this game), there is not much point in fixing that....
16:07TEST
TEST Let's make sure though!
16:07FIXED
FIXED So it should be fixed now
16:07SOLVED
SOLVED THANK GOODNESS! It was just a code typo and not a busted swap file
16:04BUG
BUG They should NOT have closed again....
16:04BUG
BUG Error on the barriers to the facility
15:55TEST
TEST Take V
15:55CONFIG
CONFIG I've altered a few settings and hopefully this will grant me my cigar (although I don't smoke, but you get the picture) :P
15:54JUDGMENT
JUDGMENT Close! But no cigar!
15:45TEST
TEST Let's first test Tsunami -- Take IV
15:44STATUS
STATUS Music resource update can wait
15:44MUSIC
MUSIC Quality Downgrade "Water Prelude"
15:37FIXED
FIXED I THINK I fixed that
15:37COCKROACH
COCKROACH No more crashes, but what I see now is beyond terrible anyway, so I need to sort this out!
15:35FIXED
FIXED Wrong skill group experience on Poison Cloud
15:32TEST
TEST Take III
15:32FIXED
FIXED Brendor Wrong class called
15:28TEST
TEST Take II
15:28DONE
DONE A few distractions taken care of
14:33FIXED
FIXED Declaration error
14:29TEST
TEST Time for the test
14:28LINK
LINK Linked spellani to the ability itself
14:28FIXED
FIXED Wrong skill EXP on tsunami
14:27SPELLANI
SPELLANI Tsunami
14:04TRANSFER
TRANSFER Water
1:08STATUS
STATUS And that's all for not... The black dragon comes later
1:07FIXED
FIXED Sheck-Lock should disappear on blinking
0:57TEST
TEST Take VII
0:57FIXED
FIXED Text tag error
0:51TEST
TEST Take VI
0:51FIXED
FIXED Target error
0:34TEST
TEST And when that's done test V should automatically start....
0:33JCR6
JCR6 Unfortunately this forces me to rebuild the music resource
0:33FIXED
FIXED Bad alias request in music build script
0:32CONFIRMED
CONFIRMED That appears to fix things ideed
0:17TEST
TEST Take IV
0:17EXPERIMENT
EXPERIMENT Let's check it out!
0:17INVESTIGATION
INVESTIGATION I did find a double Zone Action definition... Is that the source of evil?
0:15JCR6
JCR6 Repack
0:14OPTIMIZATION
OPTIMIZATION I'm sorry, but it is required to keep the size managable :(
0:14MUSIC
MUSIC Several tracks downgraded in quality
0:10TEST
TEST Irravonia Take III
0:10DEBUG
DEBUG Extra debug lines must help me here
0:10MYSTERY
MYSTERY The error cannot be, and yet it happens, so I wonder what is going on
0:05GAMEJOLT
GAMEJOLT Alphapush
0:03TEST
TEST Take II
0:03VOID
VOID Attempt to void that
0:02HUH
HUH WTF
- = 22 Jan 2020 = -
23:59TEST
TEST Take I
23:59TEST
TEST so here goes
23:59STATUS
STATUS It SHOULD work now, but nothing has been tested yet
23:58SASKIA
SASKIA Post-boss script
23:48JCR6
JCR6 Repacked music resource
23:48JCR6
JCR6 Music alias for Sheck Lock
23:47NOTE
NOTE No way to unlock it yet, and even if you could, going there now will crash the game until the work on the cave has actually begun
23:47WORLDMAP
WORLDMAP Black Dragon's cave
23:46BOSS
BOSS Sheck-Lock
23:33NOTE
NOTE This ability has many effects, and the kinds of effects it can cause will increase each battle... In other words, we'll see that one some more times
23:33ABILITY
ABILITY Crystal Blade
23:26REMOVED
REMOVED Invalid file
23:23LINK
LINK All complete
23:23GAMEJOLT
GAMEJOLT Link up
23:21NOTE
NOTE Not all data accounted for yet, so still a lot to do!
23:21CONFIG
CONFIG Boss fight configured
23:21SASKIA
SASKIA Shecklock pre-boss
23:21MUSIC
MUSIC Quality Downgrade "Tempting secrets"
23:20ACHIEVEMENT
ACHIEVEMENT Eric Who gives a damn about you? Your new name is "Mid-Boss"!
23:11MAPSCRIPT
MAPSCRIPT SheckLock should now appear if both dragons have been defeated
23:03TRANSFER
TRANSFER Art Shecklock
22:48TEST
TEST Take IV
22:47FIXED
FIXED
22:46BUG
BUG Oh, missing assets, eh?
22:32TEST
TEST Take III
22:31STATUS
STATUS Oh, no matter.....
22:31CHECKED
CHECKED Hmmm, hard to check, but seeing that she fled when she saw me does indicate a bad concience
22:30TODO
TODO Checking out what the cat is doing as I hear suspicious noises
22:30CONFIRMED
CONFIRMED they are ok
22:30CHECKED
CHECKED SASKIA script settings
22:30STUPIDITY
STUPIDITY I forgot to regulate the showing of the heroes
22:25TEST
TEST Take II
22:25FIXED
FIXED Linking issue
22:13NOTE
NOTE Takes longer, as I included a little update on this devlog gitpusher, and it does some housekeeping now......
22:11TEST
TEST Let's see if this all works
22:08BOSS
BOSS Green Dragon
20:36STATUS
STATUS But first a break!
20:36STATUS
STATUS Well the answer is NO, because I did not yet set the data for the dragon fight itself
20:36STATUS
STATUS The question is.... Does it work
20:35LINK
LINK Map linked
20:35MAPSCRIPT
MAPSCRIPT All set
20:25CHARACTER
CHARACTER Activator Eric's Green Dragon skill line
20:20SASKIA
SASKIA Dragon script
19:25STATUS
STATUS Aziella Stuff works
19:11TEST
TEST No trouble expected, but since you never know....
19:09MAP
MAP area 004
19:08MAP
MAP Area 003
18:43CONFIRMED
CONFIRMED Stuff seems to be in order now
18:31TEST
TEST That was during Take III, so now I'm in Take IV
18:31FIXED
FIXED Typo in Irravonia's ability list causing the game to crash when you learn "Fireblast"
18:25FIXED
FIXED Added "__white" after the fighter draw, which should prevent turning everything green when character #4 is poisoned
18:23FIXED
FIXED Bad SASKIA instruction
18:03STATUS
STATUS But first I'll be watching the news... brb
18:03TEST
TEST Take II
18:03NERF
NERF Nerfed a few stats, as this would otherwise take too long
17:54TEST
TEST Take I
17:54STATUS
STATUS I do not have all the time in the world to test, but I can make a start to it!
17:54BOSS
BOSS Green Guardian
17:45MAP
MAP Area 002
17:25SCRIPT
SCRIPT Start Script Green Guardian
17:24TRANSFER
TRANSFER Art Green Guardian
14:16TODO
TODO Real-life business
13:03STATUS
STATUS Time of a little break!
13:03FIXED
FIXED A few data specifications set right
13:02BUBBLE
BUBBLE Alias command for JCR6 in project
13:01ABILITY
ABILITY Vitalize
12:58ABILITY
ABILITY Biohazard
12:48TEST
TEST Take D
12:48FIXED
FIXED Merya linkback not set well
12:44TEST
TEST Take C
12:43FIXED
FIXED Case error
12:41TEST
TEST Take B
12:41FIXED
FIXED Syntax error
12:36TEST
TEST Does it work?
12:36DONE
DONE Temp Crash if correct, since the boss fight has not yet been set up
12:35DONE
DONE Reset if false
12:35DONE
DONE Reveal the poison
11:45CONFIRMED
CONFIRMED FINALLY!
11:42TEST
TEST Take III
11:42LAZY
LAZY Expanded TImage
11:11TEST
TEST Test II
11:11FIXED
FIXED Code typo
11:08TEST
TEST Let's see if the hovering works the way it should
11:06FAILURE
FAILURE egg timers are so useful when they come to a standstill without asking and without a warning
11:05SCRIPT
SCRIPT Order of Onyx: Jeracko Hover detection
0:58STATUS
STATUS later!
0:58UPDATED
UPDATED Repository
0:56STATUS
STATUS And the rest comes later!
0:40TEST
TEST
0:40FIXED
FIXED Missing "end"
0:38TEST
TEST
0:38NOTE
NOTE For now that is all that should happen
0:38DONE
DONE Mouse pointer and selection text should appear
0:35JUDGMENT
JUDGMENT Dernor Well I'll be... It all works the way it should work
0:30TEST
TEST
0:30LINK
LINK And link to the stage where the player can make a choice, but that stage is still empty now
0:30SCRIPT
SCRIPT The flasks should move now
0:12JUDGMENT
JUDGMENT BETTER!
0:09TEST
TEST Let's see if this is better!
0:09BOOST
BOOST Irravonia More time
0:09JUDGMENT
JUDGMENT Time is clearly too short!
0:05TEST
TEST
0:05FIXED
FIXED Idiot
0:02TEST
TEST
0:02LINK
LINK And the link to the stage in which the flasks will move
0:02SCRIPT
SCRIPT Timer activated
0:00STATUS
STATUS From here we can put in in the timer, yaay!
- = 21 Jan 2020 = -
23:59JUDGMENT
JUDGMENT I am afraid that'll have to do!
23:13NOTE
NOTE No content in my posts... you know the drill already
23:13TEST
TEST
23:13COSMETIC
COSMETIC
23:05TEST
TEST
23:05COSMETIC
COSMETIC SIGH!
23:02TEST
TEST
23:02COSMETIC
COSMETIC Left right needs a bit more
23:02JUDGMENT
JUDGMENT height is cool
22:53TEST
TEST
22:53COSMETIC
COSMETIC MOAR!
22:43TEST
TEST Rebecca
22:43COSMETIC
COSMETIC tuning
22:42JUDGMENT
JUDGMENT Lower and more to the right
21:20DONE
DONE Skull marker
19:16STATUS
STATUS I'll be back later... A break first!
19:15JUDGMENT
JUDGMENT That oughta do....
19:09TEST
TEST
19:09COSMETIC
COSMETIC fine tuning some more
19:08NOTE
NOTE I am still NOT happy
18:45TEST
TEST
18:44COSMETIC
COSMETIC changed a few values for (hopefully) better effect!
18:44ENHANCEMENT
ENHANCEMENT magic numbers removed and replaced with macros
18:43STATUS
STATUS Now that the parse errors have all been fixed we can get to business, as there's still a lot of issues
18:40TEST
TEST
18:39SOLVED
SOLVED IDIOT!
18:35TEST
TEST
18:35DEBUG
DEBUG Hopefull here I'll get some answers
18:35HUH
HUH The error given does not make sense and should under no circumstances be possible, so I need to sort out what the hell is oging on here...
18:27TEST
TEST
18:27FIXED
FIXED Illegal class usage
18:21FIXED
FIXED Unknown identifier
18:17FIXED
FIXED I guess I needed to include an extra library
17:55FIXED
FIXED Declaration error
17:54BUG
BUG The state it links to however does not... Oh well :P
17:54CONFIRMED
CONFIRMED The link works
17:48TEST
TEST Scyndi Let's see if that is indeed what happens
17:48STATUS
STATUS And (although not yet complete) the flask puzzle should start
17:48LINK
LINK Creating the link to the puzzle in the process
17:48SASKIA
SASKIA And thus I could more easily set up the code to start everything
17:44RESULT
RESULT Right, I know what I wanted to know!
17:41TEST
TEST Again, as what I wanted to know has not yet been revealed
17:41FIXED
FIXED Syntax error
17:40TEST
TEST I need to do a little test run, that will lead to a crash, but that will at least set a few things right for me to allow me to do the linkup right....
17:37DONE
DONE Some code that should show me something.... Still some work to do, though, but hey, gotta start somewhere, eh?
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