1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 |
23:33 | FIXED |  Enemy ref error |
23:28 | TEST |  Take THREE! |
23:28 | FIXED |  Forgotten directory |
23:28 | STUPIDITY |  PIEMEL! |
23:24 | TEST |  Take TWO! |
23:24 | FIXED |  Construction error |
23:19 | TEST |  Take ONE! |
23:19 | STATUS |  Ready! |
23:18 | UPDATED |  Lic Info |
23:18 | STATUS |  The question is now, does or doesn't it work |
23:18 | SCRIPT |  I've completed the setup for the summon script.... |
21:06 | CONFIG |  Preps for summoning kids |
20:27 | FIXED |  Map reference not in order |
18:48 | BACKUP |  Running |
17:07 | STATUS |  Time for a little break! |
17:04 | C# | Kitty enhancements |
13:02 | OFFTOPIC |  Ever seen my little girl before? 
|
12:08 | FIXED |  Wrong scenario |
12:02 | TEST |  Take V |
12:02 | FIXED |  SEE ARE AYE PEA! |
11:59 | TEST |  Take IV |
11:59 | FIXED |  Not worthy to talk about |
11:55 | TEST |  Take III |
11:55 | FIXED |  Lack of Self |
11:55 | TEST |  Take II |
11:51 | FIXED |  Display issue Area 003 |
11:50 | FIXED |  Reference error |
11:47 | TEST |  So let's put it to the test .... Take I |
11:46 | NOTE |  The boss fight will crash on the moment Frundarmon tries to summon a kid into the fight, but that is a later concern... At least I can test if the fight starts properly at all, as that is already something that I am not fully sure about! |
11:45 | LINK |  Linked boss to Scenario |
11:43 | STATUS |  Not there yet, though |
11:42 | SCRIPT |  Part of Frundarmon's AI has been worked out! |
10:56 | SCRIPT |  Module property setup |
10:50 | SCRIPT |  Created an empty script for Frundarmon's AI |
10:05 | NOTE |  I still got a lot to do here, though |
10:04 | BOSS |  Frundarmon |
10:01 | TRANSFER |  Frundarmon Art |
9:59 | FIXED |  Scyndi |
9:58 | BUG |  Where's Scyndi? |
9:52 | NOTE |  (Even the combat link is missing) :P |
9:52 | TEST |  Let's first test if everything happens the way it should until the game crashes due to the absence of the boss itself.... |
9:48 | NOTE |  This ability will rather serve as a linkup than anything else.... |
9:47 | ABILITY |  Aid Me, My Children!! |
9:45 | NOTE |  Please note the boss fight itself does not yet start, but crash the game in stead (for now) |
9:45 | LINK |  Linked to the map |
9:43 | SASKIA |  Boss scenario script |
9:04 | STATUS |  Now the work must start to get the boss done.... This won't be easy as all Frundarmon does is summon new people... But I'll try to see what I can do.... |
8:42 | MAP |  Diary on table |
8:42 | STATUS |  Due to the total system lag yesterday I had to try |
8:42 | TEST |  Testing Devlog |
- = 20 Apr 2020 = - |
23:19 | STATUS |  Now it's time to update a few things |
23:19 | STATUS |  All issues accounted for |
23:06 | TEST |  Here we go again |
23:04 | BUG |  But there still is nasty crash |
23:04 | CONFIRMED |  Part of the thing is working.... |
22:47 | CONFIRMED |  Well the after-stuff works... But now the before stuff must be test |
22:40 | SYSTEM |  I think it's getting clear I need a bigger hard drive soon.... :-/ |
22:35 | TEST |  And here we go again! |
22:35 | FIXED |  GRRR! |
22:16 | TEST |  AGAIN! |
22:16 | FUCKYOU |  Denk je echt ALLES te hebben gehad |
22:16 | FAILURE |  A build error |
22:12 | BACKUP |  Running |
22:10 | TEST |  Another test (which will likely take an eternity) |
22:10 | FIXED |  Tiny fix |
22:00 | FAILURE |  I wonder why some tools are bugging on me.... Oh well.... |
21:26 | FAILURE |  And more stuff is failing on me it seems |
21:21 | FAILURE |  Oh well! |
21:21 | MAP |  And then to think all I needed to do was to place a spot Merya's scan ability reacts upon |
21:20 | STATUS |  FINALLY! |
21:19 | FAILURE |  System lag of some reason |
21:16 | SCENARIO |  Checkout |
21:12 | FAILURE |  Why does PowerShell always fail on me? |
21:11 | SASKIA |  Basis for this encounter, but we're not there yet! |
21:09 | LINK |  Link-up Map Script |
21:07 | MAP |  Three More Kids |
21:04 | SYSTEM |  Some core maintenence |
21:02 | STATUS |  Almost there before I can start on the boss fight, but a few things are left for me to do though |
21:01 | CONFIRMED |  All cool! |
20:58 | TEST |  Let's run a small test |
17:58 | MAP |  Top floor |
13:55 | TEST |  Another one, then |
13:54 | NOTE |  Older savegames will "suffer" here |
13:54 | FIXED |  Kid disappear K3 error on loading savegames |
13:48 | TEST |  Had no time yesterday, but let's get things going now to test the two boys I added |
- = 19 Apr 2020 = - |
23:20 | REMINDER | |
1:08 | NOTE |  Little girls from Flanders and the Netherlands... Sorry to burst your bubble, but K3 does not refer to a certain girl band.... |
1:07 | CONFIRMED |  The K3 encounter works |
0:54 | FIXED |  SHIT! |
- = 18 Apr 2020 = - |
23:34 | SASKIA |  K3 script |
15:28 | FOE |  Befindo Boy |
15:00 | ABILITY |  Sleep |
0:16 | NOTE |  (This is also why I rarely work with fixed encounters). |
0:16 | STATUS |  The next thing is to make all encounters on the 2nd floor work |
0:15 | STATUS |  GOOD! |
0:11 | FIXED |  Missing wind |
0:07 | FIXED |  Stairways on the 2nd floor were inoperative |
- = 17 Apr 2020 = - |
23:34 | CONFIRMED |  At last! |
23:13 | TEST |  Take V |
23:13 | FIXED |  I think? |
20:28 | TEST |  Take IV |
20:28 | DEBUG |  More debug lines |
20:28 | HUH |  Things are not going well |
20:28 | FIXED |  Blockmap issue |
20:12 | TEST |  Take III |
20:12 | FIXED |  Syntax error |
20:11 | TEST |  Take II |
20:08 | FIXED |  Kids appearing when they should not and vice versa |
20:08 | FIXED |  Check wrong |
20:01 | TEST |  Test Take I |
20:00 | LINK |  Link-up in Kthura |
19:57 | MAPSCRIPT |  Puzzle itself |
18:48 | TEST |  Take another |
18:48 | VOID |  Alright have your way, then |
18:46 | FIXED |  Database issue on the Phantasar web site |
18:20 | TEST |  All I can test is if there are no crashes.... Not much, but hey it's something... right? |
18:19 | CONFIG |  Puzzle configuration |
11:35 | TEST |  Take III |
11:35 | FIXED | |
11:33 | STUPIDITY |  Exit spots forgotten.... Dork! |
11:29 | TEST |  Take II |
11:29 | FIXED |  Lack of "self" |
10:45 | TEST |  And let's see what'll happen |
10:44 | MAPSCRIPT |  Fight as soon as you get upstairs |
10:40 | MAP |  Bed Room |
10:36 | MAP |  Study |
10:36 | MAP |  Dining Room |
10:36 | MAP |  2nd Floor Corridor |
1:09 | STATUS |  Next stop: the 2nd floor of Frundarmon's mansion |
0:07 | STATUS |  See ya later! |
0:07 | BACKUP |  Running! |
0:04 | CONFIRMED |  Works |
- = 16 Apr 2020 = - |
23:58 | TEST |  Time to test |
23:57 | LINK |  Linked stairway to the Mansion dungeon |
22:13 | STATUS |  Next stop is the link back to the main part of the mansion |
22:13 | CONFIRMED |  Works! HAHAHA! |
22:07 | TEST |  Take II |
22:06 | FIXED |  Wrong tag |
22:02 | TEST |  Let's see..... |
22:01 | MAPSCRIPT |  Scyndi saying it's no use as long as Irravonia (Butterfly) isn't available |
21:58 | NOTE |  That is as far as I'll go for now, but I had to test if Scyndi will respond or not! |
21:57 | MAP |  Area 001 |
21:57 | CONFIRMED |  Right-o! |
21:43 | TEST |  Take IV |
21:43 | RECOVERED |  Lost data due to application conflicts |
21:39 | TEST |  Take III |
21:39 | FIXED |  Code Typo |
21:32 | TEST |  Take II |
21:32 | FIXED |  Music issue |
21:28 | TEST |  A little test! |
21:17 | SASKIA |  Basis for Frudarmon's basement |
20:38 | TRANSFER |  Scenario (as far as you can speak of that, though). |
20:34 | MAP |  The entrance room of the basement |
19:26 | BOOST |  Phelynx kid is now stronger! |
19:25 | CONFIRMED |  It works |
18:24 | TEST |  Take II |
18:24 | FIXED |  Illegal picture reference |
18:20 | TEST |  Testing Kitchen |
18:20 | FOE |  Phelynx Girl |
18:14 | ABILITY |  Mjölnir |
18:14 | ABILITY |  Jolt |
15:46 | CONFIRMED |  Good! |
15:42 | TEST |  Small test |
15:41 | NOTE |  the game should crash since the Phelynx girl has not yet been scripted out |
15:41 | MAPSCRIPT |  I've set up the combat that should start whenever you enter the kitchen |
15:40 | OFFTOPIC |  WISDOM!!!! 
|
15:25 | OFFTOPIC |  All true, Albert! All true! |
15:24 | TEST |  I can test things now, nonetheless |
15:24 | NOTE |  As long as Frundarmon has not been challenged and defeated, the kids should respawn every time you enter the kitchen and engage in combat. This is not yet active.... |
15:23 | LINK |  Kitchen linked to kamer system |
15:18 | MAP |  Kitchen |
11:40 | MAPSCRIPT |  Switch should now work |
11:33 | TEST |  Take II |
11:33 | FIXED |  Image ref error |
11:28 | TEST |  Let's see |
11:23 | FOE |  Fairy Girl |
11:22 | ITEM |  Carrot |
11:13 | FOE |  Human Boy |
- = 15 Apr 2020 = - |
23:10 | TEST |  Storage |
23:09 | MAP |  Storage |
21:11 | FIXED |  Cosmetic Wall Issue |
21:07 | TEST |  Take II |
21:07 | LINK |  Living room + Secret passage to the Kamer system |
21:06 | FIXED |  Zone issue |
20:58 | TEST |  Let's see if everything I got so far works! |
20:57 | STATUS |  My first concern now is to make sure the link to the secret dungeon will work.... So that will when this all works be my first thing to do.... Since you do need Irravonia to get further, however I need to test if Scyndi will say that, so...... |
20:57 | MAP |  Living Room |
20:43 | MAP |  Secret Passage |
17:11 | STATUS |  Time for a break |
16:27 | JUDGMENT |  Overall stuff works, but for some reason the AfterDraw is being ignored.... I need to find out why |
16:22 | TEST |  Take II |
16:22 | FIXED |  Some arena errors |
16:17 | STATUS |  Almost there, but not quite |
16:08 | TEST |  Take I |
16:07 | FOE |  Kid: Elf Girl |
16:02 | NOTE |  This will be the default attack for all kids |
16:02 | ABILITY |  Attack in Damnnation |
15:56 | TEST |  Again! |
15:56 | FIXED |  More trivial issues |
15:52 | TEST |  Let's do it again.... |
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