1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
22:32MUSIC
MUSIC "Tempting Secrets" by Kevin McLeod is the background tune for the Death Caves
22:29MUSIC
MUSIC Just like the original game, Dzgjymza's keep will feature "The Dread" by Kevin McLeod as background music
20:09CONFIRMED
CONFIRMED All's cool now
20:05TEST
TEST Take III
20:04FIXED
FIXED Ah, linked to the wrong continent.... Fixed that
20:04BUG
BUG Lord Dzgjymza's keep will not
20:04CONFIRMED
CONFIRMED The Death Caves will open
19:59TEST
TEST Take II
19:59FIXED
FIXED Scyndi Case error!
19:59STUPIDITY
STUPIDITY URRRRGH!
19:57TEST
TEST I don't know if they work though, but hey, only one way to find out!
19:56LINK
LINK I've linked Dzgjymza's Keep and the Death Caves to the respective Umerington exists
19:32STATUS
STATUS This does at least cover what I really wanted to get done today..... All else I can do today is bonus....
19:26CONFIRMED
CONFIRMED Shanda Everything works the way it should now
19:14TEST
TEST Take IV
19:00FIXED
FIXED Bad item reference in Dark Servant item drop
18:40TEST
TEST Take III
18:40CONFIRMED
CONFIRMED Random encounters are indeed turned off
18:40FIXED
FIXED A little alpha issue
18:36TEST
TEST Take II
18:04STATUS
STATUS First a short break..... I'll test again later!
18:04FOE
FOE Dark Servant
17:30STUPIDITY
STUPIDITY Aziella I was too quick, though as I did not yet create the Dark Servant enemy
17:30FIXED
FIXED Encounter music issue
17:24TEST
TEST Take I
17:24TEST
TEST Merya I now gotta try out if the encounters work, and most of all if they actually get turned off inside the bank and shops
17:04MAP
MAP Encounters for Umerington set
14:06TODO
TODO A few "real life" things....
14:06CONFIRMED
CONFIRMED Jürgen
14:02TEST
TEST And Again!
14:02FIXED
FIXED SASKIA Syntax error
13:58FIXED
FIXED Code typo
13:54TEST
TEST Again!
13:54SASKIA
SASKIA 20,000 shilders deducted for accting the emblem
13:54FIXED
FIXED Tag Reference Error
13:53NIL
NIL Expanded SASKIA with a few direct calculation instructions
13:46TEST
TEST Jërgen -- AGAIN!
13:45VOID
VOID SASKIA comma in string issue
13:41TEST
TEST Jërgen
13:40SASKIA
SASKIA Jërgen
13:40MAPSCRIPT
MAPSCRIPT Jërgen
13:13STATUS
STATUS EN TOEN WAS ER KOFFIE! Just a moment please!
13:13SCENARIO
SCENARIO I've adepted Jurgen's scenario to the new situation
12:49NOTE
NOTE Isabella will already answer you. Speaking to Jürgen will, for now, crash the game.
12:49MAP
MAP Jurgen
12:49SCENARIO
SCENARIO Isabella
12:49MAP
MAP Isabella
8:18CONFIRMED
CONFIRMED Merya No crazy stuff happens.... Or so it seems
8:14NOTE
NOTE All I can test is if no crashes occur along the way.... Random Encounters have (after all) not yet been fully set.
8:14MAPSCRIPT
MAPSCRIPT Entering buildings should turn off random encounters, leaving them should turn that back on
- = 12 Jun 2020 = -
23:30STATUS
STATUS See y'all later, folks!
23:30STATUS
STATUS And that will do... I think.....
23:29GAMEJOLT
GAMEJOLT Updated
23:28BACKUP
BACKUP running
23:27BITBUCKET
BITBUCKET Updated
23:27GITHUB
GITHUB Updated
23:23REMINDER
23:22STATUS
STATUS Let's prepare to call it a day.....
23:21CONFIRMED
CONFIRMED
23:17FIXED
FIXED
23:17BUG
BUG Secret stuff shows after entering shops
23:17CONFIRMED
CONFIRMED Esther
23:13TEST
TEST Esther
23:12SASKIA
SASKIA Esther
23:05STORE
STORE Esther's Weapon Shop
23:00FIXED
FIXED I hope this takes care of those!
23:00FAILURE
FAILURE A few conflicts on the way, I see
22:57ITEM
ITEM Pitcher
22:38ITEM
ITEM Wrecking ball
22:33STATUS
STATUS There's one more thing I want to be done before calling it for today.... That is the stock for the weapon shop.....
22:32CONFIRMED
CONFIRMED That works!
22:29TEST
TEST Take II
22:29FIXED
FIXED Dernor Missing Zone
22:23TEST
TEST Let's see if this all works the way it should!
22:23MAPSCRIPT
MAPSCRIPT Done!
22:23NOTE
NOTE I can however at least check if all linkups work, but I do need to do some scripting first!
22:22NOTE
NOTE Because I didn't yet configure her store
22:22NOTE
NOTE Talking to the storekeeper here will crash the game
22:22MAP
MAP Weapon Shop
22:13CONFIRMED
CONFIRMED They work (there was not reason why they wouldn't, but hey computers have done stranger things on me).
22:12MAP
MAP 2 extra NPCs
21:58FIXED
FIXED A few blockmap issues
21:58CONFIRMED
CONFIRMED Secret stuf
21:28TEST
TEST Secret Stuff
21:28FIXED
FIXED Secret Stuff
21:24TEST
TEST Secret Stuff
21:24MAPSCRIPT
MAPSCRIPT Secret Stuff
21:24MAP
MAP Secret stuff
20:43NOTE
NOTE For the time being both locations can NOT be unlocked, and if they are unlocked, entering either one of them will for now crash the game!
20:43WORLDMAP
WORLDMAP Death Caves
20:42WORLDMAP
WORLDMAP Death Caves
20:40FIXED
FIXED A few data fixes
20:39CONFIRMED
CONFIRMED Astrid
20:39CONFIRMED
CONFIRMED Dennis
20:35TEST
TEST Let's see if this all works the way it should
20:34STORE
STORE Astrid's Armor Shop
18:47ITEM
ITEM Rebecca Vermillion Dress
18:43ITEM
ITEM Super Toga
18:39ITEM
ITEM Robe of the Exalted Light
18:28ITEM
ITEM Shadowcloak
18:25ITEM
ITEM Mythril Shirt
15:19OFFTOPIC
OFFTOPIC Do you know somebody who drinks too much coffee? Show them this!

- = 11 Jun 2020 = -
20:58SASKIA
SASKIA Bank activated
20:02FIXED
FIXED Exit error
19:58NOTE
NOTE Bank itself doesn't yet work.... only entering and leaving it should work
19:58TEST
TEST Bank
19:58LINK
LINK bank
19:58MAPSCRIPT
MAPSCRIPT Bank
19:57MAP
MAP Workout for the bank
19:53CONFIRMED
CONFIRMED Item shop works
19:02STATUS
STATUS That should link everything together well
19:02SASKIA
SASKIA Michael
19:00STORE
STORE Michael's item shop
17:45FIXED
FIXED Several errors on the road
17:42TEST
TEST again!
17:41FIXED
FIXED Illegal group usage
17:32TEST
TEST But what should and what is are two different things, so let's put it all to the test!
17:32TECHNO
TECHNO I've set it up that way that it should be easy now to link the other buildings, as well
17:31MAPSCRIPT
MAPSCRIPT Set up all link script for the item shop
17:22MAP
MAP Linkup stuff Item shop
17:02MAP
MAP A few NPCs set
16:27CONFIG
CONFIG Scyndi Meta data
16:21MAP
MAP A few preparations to get Umerington done
0:57GAMEJOLT
GAMEJOLT Updating
0:56STATUS
STATUS All trouble accounted for
0:45TEST
TEST Take VI
0:45ABILITY
ABILITY Weniaria's Help
0:41ACHIEVEMENT
ACHIEVEMENT The Mountain Empire Strikes Back!
0:35TEST
TEST Take V will now show if that all works
0:35ABILITY
ABILITY Beyond Catastrophe
0:31FIXED
FIXED Irravonia could not equip her super wand
0:21NOTE
NOTE Boss itself appears to be in order!
0:06TEST
TEST Take IV
0:06STATUS
STATUS Time to resume the main portion of this crap
0:04CONFIRMED
CONFIRMED Dernor Yeah that DID increase the build speed
0:02TECHNO
TECHNO This SHOULD also shorten my build times
0:01NOTE
NOTE This SHOULD end the stuff
0:01FIXED
FIXED Luckily I had to old data, so I could basically just recover... I guess the accent marks on the Dutch word "één" was what killed it.... I replaced that with 1 as that is what the word means anyway
- = 10 Jun 2020 = -
23:45TECHNO
TECHNO Yeah, the file has grown so big that it's close to beyond repair, due to most utilities not up to it to process so much data
23:41TECHNO
TECHNO Ah, the scenario editor refuses to work due to an "Out of Memory" error... Not really surprising, actually.
23:38TECHNO
TECHNO the corrupted data created in the process however is so big that this is gonna be quite an operation
23:37INVESTIGATION
INVESTIGATION It's clear that some characters in the Dutch languages that were non-ascii did sneak their way in and caused the system to suffer
23:33FAILURE
FAILURE For some reason the scenario editor doesn't run anymore
23:29GITHUB
GITHUB issued as #166
23:28FAILURE
FAILURE I see that the Dutch scenario for Frundarmon's mansion is corrupted.... I knew there was a reason why packing it took so long (and the compression ratio being ridiculously small).
23:24FAILURE
FAILURE And now the computer is acting up a bit against me....
23:22BUBBLE
BUBBLE Brendor rebuild
23:19HUH
HUH Computer starts lying..... How come?
23:03TEST
TEST Take III
23:03ABILITY
ABILITY Lightning
22:49TEST
TEST Take II
22:49ITEM
ITEM Catastrophe
22:46STUPIDITY
STUPIDITY I forgot something very extremely vital!
22:34TEST
TEST Take I
22:16STATUS
STATUS Well does it work, or doesn't it work? To be or not to be? That's the question!
22:15SASKIA
SASKIA Mountain Emperor scripted
22:11LINK
LINK A few linkups
22:07C#
I've put some crash prevention in my foe editor
22:04ITEM
ITEM Banana
20:01UPDATED
20:00UPDATED
UPDATED Repository
19:58NOTE
NOTE Trying to enter Umerington will for now crash the game.... This is only natural as Umerington has not yet fully been prepared for playing, and thus some vital configurations and initiations have not yet been done.
19:57CONFIRMED
CONFIRMED Stuff seems right now
19:52FIXED
FIXED Alias fixed for real this time?
19:35TEST
TEST Take II
19:35NERF
NERF Low level enemy added to forest
19:35FIXED
FIXED Alias
19:07TEST
TEST Take I
19:06MAP
MAP Configured for encounteres
19:04FOE
FOE Rebecca Orc mage
18:57TRANSFER
TRANSFER Art Orc mage
17:04FOE
FOE Irravonia Will-O-Wisp
16:49ART
ART Will-O-Wisp
14:51WORLDMAP
WORLDMAP Umerington
- = 9 Jun 2020 = -
22:59UPDATED
22:59MAP
MAP Config settings done
22:34MUSIC
MUSIC And "Tempting Secrets" by Kevin McLeod will be used for Umerington
22:34MUSIC
MUSIC "How did I get down here" by Widzy will be used for the forest
22:29BUBBLE
BUBBLE SASKIA alias
22:28MAP
MAP Worked out the blockmap for the forest.... The trees did make things go in a bit of another approach requirement
22:06TRANSFER
TRANSFER Textures Umerington
22:05TRANSFER
TRANSFER Textures Forest
21:41REMOVED
REMOVED Map backups
21:40DONE
DONE Generation complete
21:38GENERATION
GENERATION Umerington dominance
21:37DONE
DONE Generation complete
21:31STATUS
STATUS the Genaration can take awhile
21:28MAPSCRIPT
MAPSCRIPT a little fixup
21:26GENERATION
GENERATION Dominance auto settings for the Dyrt Forest
21:26BUBBLE
BUBBLE MapScript Alias
21:22TRANSFER
TRANSFER Umerington
21:22TRANSFER
TRANSFER Dyrt Forest
20:25FAILURE
FAILURE Updating repository, but Git appears to be acting up on me!
20:22STATUS
STATUS Next stop: The Forest!
20:15CONFIRMED
CONFIRMED FINALLY!
20:09TEST
TEST Take V
20:09STUPIDITY
STUPIDITY Eric MORON!
20:05TEST
TEST Take VI
20:05EXPERIMENT
EXPERIMENT ...
20:05MYSTERY
MYSTERY Things are still not right!
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