1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
0:06TEST
TESTDidn't count (as I would normally not need that)....
0:06STUPIDITY
STUPIDITYJust as stupid, I know
0:06COCKROACH
COCKROACHAnd another
- = 8 Jun 2020 = -
23:58STUPIDITY
STUPIDITYAha! Forgotten underscore....
23:58COCKROACH
COCKROACHAnd why is this ignored?
23:47BUBBLE
BUBBLEAlias for map where SASKIA is not needed
23:35LINK
LINKWorldmap entry for wasteland properly linked to the map
23:26BITBUCKET
BITBUCKETUp-to-date
23:26GITHUB
GITHUBUp-to-date
23:06CLOSED
23:06CLOSED
23:05UPDATED
21:42OFFTOPIC
OFFTOPICLet's face it peeps... This diagram is a fact

19:29CONFIRMED
CONFIRMEDStuff works
19:23TEST
TESTTake III :(
19:23FAILURE
FAILUREAnd again
19:23FAILURE
FAILUREFailed build
19:15TEST
TESTAnd now to put it all to the test
19:15MAP
MAPMerya Needed entry points
19:15MAPSCRIPT
MAPSCRIPTBack To Deslito
19:15SASKIA
SASKIABack to Delisto
0:23STATUS
STATUSCalling it!
0:22CONFIRMED
CONFIRMEDIt's okay now
0:17FIXED
FIXEDWorld pointer
0:12WORLDMAP
WORLDMAPWasteland
0:11WORLDMAP
WORLDMAPBeach
0:10CLOSED
0:10REMINDER
0:08CONFIRMED
CONFIRMEDSyrena
0:01TEST
TESTSyrena
0:01MAPSCRIPT
MAPSCRIPTSyrena
0:01MAP
MAPSyrena
- = 7 Jun 2020 = -
23:35TRANSFER
TRANSFERSyrena
23:26TEST
TESTTake III
23:26FIXED
FIXEDWrong group
23:21TEST
TESTTake II
23:21FIXED
FIXEDSASKIA Syntax Error
23:10TEST
TESTTake I
23:10STATUS
STATUSThis should cover the travel to Dyrt.....
23:09SCENARIO
SCENARIOWelcome to Dyrt
23:05MAP
MAPAdeptions Beach
22:36STATUS
STATUSI need a break now, plus I have to wait until the packer is done anyway, so let's combine the two things, shall we?
22:35SASKIA
SASKIADernor Beach basis script
22:35JCR6
JCR6Packing
22:34MUSIC
MUSICThe Complex (by Kevin McLeod) will be used for Dyrt Beach and Wasteland
22:29TECHNO
TECHNOThe wasteland can take a lot of time, since that is a pretty big map, after all....
22:29GENERATION
GENERATIONDominance Wasteland
22:29GENERATION
GENERATIONDominance Beach
22:29TRANSFER
TRANSFERMap Wasteland
22:27TRANSFER
TRANSFERMap Beach
22:25TRANSFER
TRANSFERTexture transfer
22:24TRANSFER
TRANSFERScenario Dyrt Beach
22:15NOTE
NOTEAs soon as you should arrive to Dyrt, the game will crash, since the map you will start in has not yet be set up!
22:15STATUS
STATUSStill a lot to do before we can transfer to Dyrt, though....
22:14SASKIA
SASKIAAriël
22:14MAPSCRIPT
MAPSCRIPTGo to Dyrt
21:25STATUS
STATUSAriel will be taken care of later....
21:25CONFIRMED
CONFIRMEDFairy Nikki works the way she should
21:20TODO
TODOSo let's do that AGAIN!
21:20FAILURE
FAILUREBuild failure
21:15TODO
TODOSetting the game in the right position
21:15MAP
MAPNPC tagging
21:09SCENARIO
SCENARIOSmall file adaption for quicker use
21:09FIXED
FIXEDTag fixing
21:07TRANSFER
TRANSFERMermaid Harbor map scenario
19:34NOTE
NOTEThe correct weapon was still given, though
19:33FIXED
FIXEDWrong weapon announcement
19:08TEST
TESTRebecca Let's do take IV
19:08STATUS
STATUSWell, starving or not... It'll take awhile for my dinner to get ready..... so
19:06TODO
TODOMaking myself dinner... I'm starving
19:06STATUS
STATUSAziella I do need to run another test, but I needed a break also
18:31ABILITY
ABILITY Cure Silence
18:12TEST
TESTTake III
18:12FIXED
FIXEDSASKIA error
18:11BOOST
BOOSTMore HP for the Shadow Rogue.... He went down waaay to easily
18:06TEST
TESTTake II
18:06STUPIDITY
STUPIDITYForgot to save the SASKIA script
18:02TEST
TESTTake I
18:02STATUS
STATUSTime to put everything to da test
18:02ACHIEVEMENT
ACHIEVEMENTHe has fallen into shadow
17:43BOSS
BOSSShadow Rogue
17:38SCRIPT
SCRIPTCancel
17:17ACHIEVEMENT
ACHIEVEMENTTime is money, friend!
17:16TRANSFER
TRANSFERArt ShadowRogue
17:15NOTE
NOTEYup, the place where the next boss is gonna happen
17:15SCREENSHOT
17:15GAMEJOLT
15:00ITEM
ITEMViolator
15:00ITEM
ITEMTitanium Dagger
- = 6 Jun 2020 = -
23:49CONFIRMED
CONFIRMEDThat crap all works... good!
23:21TEST
TESTAnother take must tell me if these fixes did come through!
23:21FIXED
FIXEDOathkeeper did not go for the supermove attached to it
23:12FIXED
FIXEDScyndi That has been fixed, of course!
23:11STUPIDITY
STUPIDITYI forgot to save the "Cleave" ability in Rebecca's ability list....
22:50FAILURE
FAILUREI guess my internet is on protest
22:48TEST
TESTTake I
22:48NOTE
NOTEOnly one way to find out!
22:48STATUS
STATUSThis should make this boss work.... right?
22:47BOSS
BOSSHobgoblin
22:35ACHIEVEMENT
ACHIEVEMENTGigantic
22:31NOTE
NOTEAs I still need to set up the boss itself, the game will still crash if you activate the red seal the boss is in
22:31SASKIA
SASKIABoss start up script
22:30CHARACTER
CHARACTERRebecca will learn this move at level 20 in the easy mode, level 23 in the casual mode and level 28 in the hard mode
22:28ABILITY
ABILITYCleave
22:12ITEM
ITEMOathkeeper
22:09ITEM
ITEMLegendary Blade
21:18TRANSFER
TRANSFERHobGoblin
19:53FIXED
FIXEDTake III
19:53FIXED
FIXEDAbilities thought by sealed bosses did cause the learn sequence over and over regardless if the move was learned or not....
19:38TEST
TESTTake II
19:38NOTE
NOTEOlder savegames will suffer permanently... But as I did not yet push any alpha releases since this boss was put in, no damaged savegame files should exist except for my own ;)
19:32FIXED
FIXEDOutsider: Crystal McLeen That has been fixed
19:32BUG
BUGSo it seems Whizzy's MegaHeal will not unlock when it should
19:23TEST
TESTLet's put on a little test
19:20ABILITY
ABILITYWhizzy's Megaheal
18:43FIXED
FIXEDColoring issue
18:43FIXED
FIXEDShanda Item name typo
18:35TEST
TESTBrendor Take II
18:34FIXED
FIXED?
18:34HUH
HUH
17:47TEST
TESTLet's rock and roll -- Take I
17:44ITEM
ITEMFort Harrison
17:44LINK
LINKThat should link everything together.... Well I think
17:43SASKIA
SASKIABoss script
17:43BOSS
BOSSGigaLich
16:38ITEM
ITEMDragon Whip
- = 5 Jun 2020 = -
22:46UPDATED
UPDATEDRepositories... They'll all be pushed soon!
22:46BACKUP
BACKUPRunning
22:46STATUS
STATUSBut that is for later... There's a time for work and a time for relaxation!
22:46STATUS
STATUSReady to put in Sealed Boss II
22:35FIXED
FIXEDTarget Error
22:29FIXED
FIXEDAnother Syntax Error fixed
22:20TODO
TODOPrepare my own save in order to get the second sealed boss in order
22:06ABILITY
ABILITYCursed Arrow
22:01DONE
DONEAbility teach based on defeating sealed bosses
21:50ABILITY
ABILITYMagic Strike
21:00FIXED
FIXEDWeapon name typo
19:43COSMETIC
COSMETICA little fix on announcement
19:24NOTE
NOTEStuff APPEARS to be working now
18:54TEST
TESTTake IX
18:54VOID
VOIDSo I wrote a little void routine.... This will at least make the crash impossible.... Of course, a true cockroach is not voided so easily, as computers have done things beyond any possible thing.... I guess they were developed by Adam Savage.... Rejecting any form of reality and substitute their own!
18:52STATUS
STATUSNo bug also means no fix possibilities
18:52HUH
HUHIrravonia What happened now is in all ways impossible... Why? The system could not work at all if the computer spoke the truth....
18:41TEST
TESTTake VIII
18:41FUCKYOU
FUCKYOUOh, crap!
18:34TEST
TESTTake VII
18:34FIXED
FIXEDSASKIA Syntax error in post-boss script
18:33FUCKYOU
FUCKYOUI thought I was there
18:24CONFIRMED
CONFIRMEDThe seal itself DOES open and present the boss, so that's a good thing, eh?
18:23FIXED
FIXEDSASKIA Syntax error
18:23FIXED
FIXEDAI mistake
18:17TEST
TESTTake VI
18:17FIXED
FIXEDMinor issue
18:13TEST
TESTTake V
18:13FIXED
FIXEDFoe compiler refused to work
17:53TEST
TESTTake IV
17:53VOID
VOIDOrder of Onyx: Aldarus Accept issues (this is where NIL sucks sometimes, and something I hope to "fix" with my newer language I have in preparation)
17:49TEST
TESTDernor Take III
17:49FAILURE
FAILUREBuild failure (I wonder what goes wrong there, but then again, I also had these issues with other building tools analysing source codes... It's becoming quite annoying actually)
17:46TEST
TESTTake II
17:46FIXED
FIXEDSyntax error
17:41TEST
TESTTime to find out if that is true.... Take I
17:41STATUS
STATUSTechnically the boss should work now
17:41SASKIA
SASKIABoss configured
17:39BOSS
BOSSSealed
17:35CHECKED
CHECKEDIt appears to be working
17:33GENERATION
GENERATIONIn order to link a few things together I had to rebuild the game, so I also regenerated the Jukebox data
17:32AI
AIEric Alternate AI for Ghoul King
17:29ACHIEVEMENT
ACHIEVEMENTReturn of the Ghoul King
17:14NOTE
NOTELoni The boss itself has not yet been set, to opening this seal will STILL crash the game.... The error message will only look a bit different, that's all
17:13SASKIA
SASKIASet the script for the sealed boss in Fruskbrando
17:07CONFIG
CONFIGQuick way to check if sealed boss is defeated (needed for learning later)
16:39REMINDER
REMINDERI must not forget to regenerate the JukeBox data, however this can only be done after a complete game rebuild, so this will have to wait until later....
16:39JCR6
JCR6Rebuilding music resource
16:38NOTE
NOTEThat is (of course) with the notable exception of the Mountain Emperor who will have "Hall of the Mountain King", the performance set up by Kevin McLeod... This due to the kind of pun this tune was taken for in the first place.
16:36MUSIC
MUSIC Contrary to the original game, the sealed bosses will have their own music. That will be "Ancient Troops Ammasing" by Eric Matyas
16:01DONE
DONEDirectory preparations for sealed bosses
15:08ITEM
ITEMBoltimate
15:08ITEM
ITEMTitanium bolt
14:47CONFIRMED
CONFIRMEDThe detection of the red seal works the way it was intended.... GOOD!
14:42TEST
TESTNethertheless a little test *is* in order!
13:19NOTE
NOTEPlease note, that since NONE of the Red Seals have been configured yet, the game will (for now) crash
13:19SCRIPT
SCRIPTLooking for trouble should now activate the Red Seal script... that is, if a red seal is in a range of 96 pixels near Eric
13:05C#
C#I was a bit lousy on placing the red seals, so I had to set up a quick tool to localize them all, and make sure their tags are properly set
- = 4 Jun 2020 = -
22:06FIXED
FIXEDDoom Sweeper achievement didn't work
22:05FIXED
FIXEDShow issue in the GJ_SECRET zone
21:58FAILURE
FAILUREBuild failure
21:49FIXED
FIXEDCase error
21:27FIXED
FIXEDObject tag error
21:23FIXED
FIXEDSkip it!
21:18SCRIPT
SCRIPTBasis for Eric's personal action
21:07ART
ARTPersonal action icon for Eric
18:45NOTE
NOTEAziella Eric will not yet be able to use "Looking for trouble", simply because it has not yet been scripted.... Rome wasn't built in one day either, you know....
18:45STATUS
STATUSEverything APPEARS to be working now!
18:35FIXED
FIXEDTag Case Error
18:34DEBUG
DEBUGDebug issue gave wrong info.... That has been fixed....
18:20FIXED
FIXEDTypo in code
18:16TEST
TESTTake I
18:16STATUS
STATUSWell time to put it all to the test
18:14MAPSCRIPT
MAPSCRIPTThe Red Staff Script has been written
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