1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 |
21:10:47 | CHARACTER |  Take MCDXC |
21:10:44 | CHARACTER |  Rebecca should start with full HP and VIT |
21:06:22 | TEST |  Take MCDLXXXIX |
21:06:22 | BASH |  Build Scyndi Resource File |
21:06:20 | LUA |  Will this work then? |
21:05:10 | TEST |  Take MCDLXXXVIII |
21:05:01 | BASH |  Build Scyndi Resource File |
21:04:51 | FIXED |  Syntax error in Scyndi Core Script |
21:03:57 | TEST |  Take MCDLXXXVII |
21:03:55 | SCYNDI |  __CALL |
20:57:28 | BASH |  Build Scyndi Resource File |
20:57:23 | LUA |  A small modification here! |
20:51:11 | TEST |  Take MCDLXXXVI |
20:51:10 | FIXED |  ? |
20:50:15 | TEST |  Take MCDLXXXV |
20:50:12 | FIXED |  Bad definition? |
20:47:36 | TEST |  Take MCDLXXXIV |
20:47:35 | LINK |  Sys |
20:46:17 | TEST |  Take MCDLXXXIII |
20:46:16 | LINK |  Need |
20:45:33 | TEST |  Take MCDLXXXII |
20:45:30 | CODEROT |  Old NIL style module not properly converted |
20:44:41 | TEST |  Take MCDLXXXI |
20:44:39 | SCYNDI |  The Headless Horseman needs a head |
20:43:42 | TEST |  Take MCDLXXX |
20:43:40 | SCYNDI |  #Accept RENC |
20:42:44 | TEST |  Take MCDLXXIX |
20:42:41 | SCYNDI |  #Accept SetAlpha |
20:06:05 | TEST |  Take MCDLXXVIII |
20:06:02 | REMOVED |  Another round of that |
18:55:26 | TEST |  Take MCDLXXVII |
18:55:19 | REMOVED | |
18:54:08 | TEST |  Take MCDLXXVI |
18:54:05 | FIXED |  Code typo |
18:52:21 | TEST |  Take MCDLXXV |
18:52:16 | STATUS |  Well, I guess now is the time to get this to the test! |
18:00:05 | CHARACTER |  Will: Rebecca (Strike Streak) |
17:48:07 | CHARACTER |  By the way, the picture to the left is what Rebecca actually looks like! |
17:47:34 | CHARACTER |  Skill Up: Rebecca |
17:30:39 | CHARACTER |  Personal Action: Rebecca |
17:22:31 | CHARACTER |  Ability list: Rebecca |
17:15:47 | CHARACTER |  Create: Rebecca |
17:08:16 | STATUS |  So far so good, but I'm not there YET! |
17:07:19 | CODEROT |   for-do |
17:05:47 | TEST |  Take MCDLXXIV |
17:05:42 | CODEROT |   "string" -> "lstring" |
17:05:03 | TEST |  Take MCDLXXIII |
17:05:01 | LINK |  Music |
16:54:00 | TEST |  Take MCDLXXII |
16:53:59 | FIXED |  Syntax error |
16:53:34 | TEST |  Take MCDLXXI |
16:53:30 | FIXED |  Init issues |
16:51:48 | MUSIC |  "Spy vs. Spy" by Matt McFarland transferred. |
16:46:40 | MUSIC |  "Dramantic (Rebecca's Theme)" by Widzy transferred |
16:26:32 | TEST |  Take MCDLXX |
16:26:30 | CODEROT |  Old syntax vs. new |
16:11:22 | SCYNDI |   Take MCDLXIX |
16:11:19 | FIXED |  ANOTHER 404 |
16:10:14 | SCYNDI |  Take MCDLXVIII |
16:10:12 | FIXED |  404 |
16:09:41 | SCYNDI |  Take MCDLXVII |
16:09:36 | SCYNDI |  I've been adapting the script for the Exam Ruins. Please note, as some assets are missing and a new character (Rebecca) joins the party here, most of the tests done now will be just quick compilation tests, but not actual runtime tests. |
00:04:51 | TEST |  Take MCDLXVI |
00:04:50 | FIXED |  Fuck it! |
00:02:39 | TEST |  Take MCDLXV |
00:02:37 | CODEROT |  for-do |
- = 21 Apr 2025 = - |
23:52:26 | TEST |  Take MCDLXIV |
23:52:25 | FIXED |  This also fixes some missing character settings on both Eric AND Irravonia |
23:52:04 | SCYNDI |  Missing script brought in |
23:39:40 | TEST |  Take MCDLXIII |
23:37:06 | TEST |  Take MCDLXII |
23:37:06 | REMOVED |  Bad "end" |
23:21:20 | HUH |  Take MCDLXI |
23:21:18 | HUH |  How that that character get replaced? |
23:19:19 | TEST |  Take MCDLX |
23:19:17 | NOTE |  I feel I'm gonna need the healing stuff pretty soon, so the sooner this works, the better, eh? |
23:18:54 | SPELLANI |  Sparkle |
23:15:17 | CODEROT |  1 -> 0 |
23:06:08 | FUCKYOU |  Take MCDLIX |
23:06:04 | FUCKYOU |  Another array issue? |
22:53:03 | TEST |  Take MCDLVIII |
22:53:01 | ART |  Several SpellAni Artwork Transferred |
22:49:17 | TEST |  Take MCDLVII |
22:49:16 | CODEROT |  :upper() |
22:37:47 | TEST |  Take MCDLVI |
22:37:42 | FIXED |  Arrays start at zero now... Not one. |
20:58:25 | VOID |  Take MCDLV |
20:58:22 | VOID |  Eric's icon data |
20:57:02 | VOID |  Init |
20:54:17 | TEST |  Take MCDLIV |
20:54:17 | REMOVED |  "End" in the way |
20:53:27 | TEST |  Take MCDLIII |
20:53:24 | SCYNDI |  #Accept Replace |
20:52:56 | TEST |  Take MCDLII |
20:52:55 | CODEROT |  "and" |
20:52:00 | TEST |  Take MCDLI |
20:51:42 | FIXED |  404 |
20:48:55 | TEST |  Take MCDL |
20:48:30 | CODEROT |  # |
20:46:57 | REMOVED |  Invalid "end" |
20:43:25 | SPELLANI |  Take MCDXLIX |
20:43:21 | SPELLANI |  Magic Missile |
20:43:16 | SPELLANI |  Projectile Template |
20:12:30 | SITE |  Added tag SPELLANI |
19:40:30 | CONVERT |  Take MCDXLVIII |
19:35:04 | CONVERT |  LZMA could not be supported in C++ yet, so I have to unpack some old .JCR files (luckily I can still call the old Go version with WINE). |
19:28:02 | TEST |  Take MCDXLVII |
19:28:01 | CODEROT |  :upper() x2 |
19:26:52 | FIXED |  "Double Eric"? |
19:19:32 | TEST |  Take MCDXLVI |
19:19:28 | BUG |  Issues with Autohelp |
19:19:18 | CONFIRMED |  Yes! |
19:14:39 | TEST |  Take MCDXLV |
19:14:37 | FIXED |  I think I found it |
19:13:37 | TEST |  Take MCDXLIV |
19:13:36 | SCYNDI |  #Accept CSayF |
19:12:48 | DEBUG |  Take MCDXLIII |
19:11:05 | FIXED |  That will at least work things out for Irravonia, but the question is why it doesn't work that way for Eric |
19:09:48 | TEST |  Take MCDXLII |
19:09:46 | SCYNDI |  New approach from scratch, but likely less work to maintain and also a lot more stable |
18:55:28 | BUG |  Take MCDXLI |
18:55:27 | BUG |  Stuff is not right. Eric gets an empty ability list and Irravonia's ability list even crashes the game. Why is that? Let's add some debug crap! |
18:49:39 | TEST |  Take MCDXL |
18:49:34 | ART |  Personal Action icons transferred |
18:47:17 | TEST |  Take MCDXXXIX |
18:34:56 | FIXED |  "self" not needed in a module (NIL did require it, though). |
18:33:45 | TEST |  Take MCDXXXVIII |
18:33:44 | FIXED |  ddef trouble |
18:32:12 | TEST |  Take MCDXXXVII |
18:32:11 | LINK |  Sys x2 |
18:31:07 | TEST |  Take MCDXXXVI |
18:31:06 | FIXED |  Random fixes |
18:25:07 | TEST |  Take MCDXXXV |
18:25:06 | FUCKYOU |  Rukkie Fuckie |
18:23:03 | TEST |  Take MCDXXXIV |
18:23:02 | LINK |  Need |
18:22:14 | TEST |  Take MCDXXXIII |
18:22:13 | VOID |  LocExtern |
18:20:38 | TEST |  Take MCDXXXII |
18:20:36 | CHARACTER |  A lot of coderot and required links in Irra's personal action script |
18:14:45 | TEST |  Take MCDXXXI |
18:14:43 | FUCKYOU |  Dikke FUCK! |
18:07:41 | TEST |  Take MCDXXX |
18:07:40 | FIXED |  So 2 for the price of one! |
18:07:32 | FIXED |  The headless horseman needs a head |
18:07:06 | FIXED |  Syntax error |
17:51:12 | TEST |  Take MCDXXIX |
17:09:14 | CHARACTER |  Will: Irravonia |
16:56:00 | CHARACTER |  Irravonia's spelllist has been taken care of |
15:55:25 | STATUS |  That should cover Eric. Next: Irravonia! |
15:55:10 | CHARACTER |  Will: Eric |
15:15:49 | CHARACTER |  Ability List: Eric |
15:15:39 | CHARACTER |  Personal Action: Irravonia |
12:11:59 | TEST |  Take MCDXXVIII |
12:11:49 | VOID |  Recover at start. |
12:03:34 | TEST |  Take MCDXXVII |
12:03:24 | CODEROT |   Fader had to change... This is gonna haunt me during this entire project, I tell ya! |
11:59:02 | TEST |  Take MCDXXVI |
11:58:59 | CODEROT |  InterState call with outdated crap |
11:13:36 | TEST |  Take MCDXXV |
11:13:35 | LINK |  Sys |
11:12:06 | TEST |  Take MCDXXIV |
11:12:05 | FIXED |  Code typo causing a syntax error |
11:10:49 | TEST |  Take MCDXXIII |
11:10:34 | CHARACTER |  Skill Up Script: Eric |
11:10:06 | CHARACTER |  Personal action: Eric (nothing at all at this point) |
10:40:18 | TEST |  Take MCDXXII |
10:40:17 | FIXED |  Head Error |
10:33:24 | TEST |  Take MCDXXI |
10:33:22 | NOTE |  Rebecca will be taken care of later as she joins later |
10:33:01 | CHARACTER |  Creation Script: Eric |
08:16:43 | CHARACTER |  Creation Script: Adult Irravonia |
08:07:53 | ART |  Linvala's art transferred |
07:59:16 | TEST |  Take MCDXX |
07:59:13 | CODEROT |  Old Kthura calls removed |
07:53:10 | TEST |  Take MCDXIX |
07:53:04 | LINK |  Need |
07:51:44 | TEST |  Take MCDXVIII |
07:51:40 | SASKIA |  Some strange errors pop up, so I've added a few debug lines to the SASKIA script |
07:39:18 | MAPSCRIPT |  Convert |
07:30:19 | TEST |  Take MCDXVII |
00:17:15 | FIXED |  Bad kthura call |
00:00:02 | TEST |  Take MCDXVI |
00:00:01 | HUH |  No changes? |
- = 20 Apr 2025 = - |
23:56:11 | TEST |  Take MCDXV |
23:55:34 | COCKROACH |  It's still beyond me what causes this, as (I say it again) this should not be possible. Although I do have an idea. |
23:54:38 | VOID |  FOE_1 does not exist |
23:53:13 | FIXED |  Tag conflict dead player |
23:48:23 | TEST |  Take MCDXIV |
23:48:15 | ART |  Combat sprite transfer |
23:43:20 | TEST |  Take MCDXIII |
23:43:16 | MUSIC |  Boss tunes transferred |
23:22:10 | CODEROT |  Some old crap Kthura calls.... I think this will haunt me for a long time, but it's mostly not that hard to take care of. |
23:21:20 | MUSIC |  Our Mountain by Eric Matyas now replaces Acid Jazz by Kevin McLeod for Xenor Bushes West (and the Mermaid Harbor). |
22:57:38 | KTHURA |  Xenor Bushes West (quick hub dungeon to start Eric's prologue story and make Rebecca start a tiny bit later) |
22:38:54 | KTHURA |  Eric's and Rebecca's home transferred. |
22:21:33 | TEST |  Take MCDXII |
22:21:32 | FIXED |  Error on direct access call |
22:19:37 | TEST |  Take MCDXI |
22:19:35 | CODEROT |  A few changes were still required |
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