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12:20ITCH.IO
ITCH.IOI've deactivated the auto-update... During the alpha this was handy, but now that the game is officially in the beta (and thus semi-stable, or at least, that's what it should be), that crapload of updates is no longer needed.
12:18TECHNO
TECHNOThe reason I didn't want to do this in the previous run is simply because I didn't want my levels and powerups to influence the walkthrough levels and difficulty.... All that stuff was optional after all, and as a goldren rule (which also applies here) characters always get overpowered when you do all the optional stuff.... When you need to check a full balance, that's not the best way to go
12:17STATUS
STATUSToday I will be playing the New Game+, and cover the sidequests and New Game+ Only missions that I come across.... In this run I will also cover the Game Jolt Exclusive dungeons
- = 9 Jan 2021 = -
19:16STATUS
STATUSOnce the walkthrough is complete the checker flag will be waved.... We're really close now ;)
19:16ANNOUNCEMENT
18:16WALKTHROUGH
WALKTHROUGHThe Grand Finale
18:16WALKTHROUGH
WALKTHROUGHLord Dzgjymza's keep
13:22WALKTHROUGH
WALKTHROUGH The City of Umerington
13:22WALKTHROUGH
WALKTHROUGHForest
13:22WALKTHROUGH
WALKTHROUGHWastelands
13:22WALKTHROUGH
WALKTHROUGHMermaid Harbor & Dyrt Beach
0:44WALKTHROUGH
WALKTHROUGHZondra's Grave
0:44WALKTHROUGH
WALKTHROUGHBlack Prison
0:44WALKTHROUGH
WALKTHROUGHFrendor Bushes
- = 8 Jan 2021 = -
21:06WALKTHROUGH
WALKTHROUGHDark Storage - Main section
20:28WALKTHROUGH
WALKTHROUGHDark Storage - Rondomo section
19:46WALKTHROUGH
WALKTHROUGHDark Storage - Kirana section
17:52FIXED
FIXEDA doorway back in the (halfway) boss room in Kirana's section didn't work at all
17:52WALKTHROUGH
WALKTHROUGHDark Storage - Jeracko section
17:51WALKTHROUGH
WALKTHROUGHDark Storage - Aldarus section
2:17WALKTHROUGH
WALKTHROUGHDark Storage - General Overview
2:17WALKTHROUGH
WALKTHROUGHJennifer's story
1:58WALKTHROUGH
WALKTHROUGHScyndi And a bit of "link-up" talk... I guess that was pretty vague, but I think you got... or at least, I hope so!
1:57WALKTHROUGH
WALKTHROUGHFrundarmon's mansion
- = 7 Jan 2021 = -
23:28WALKTHROUGH
WALKTHROUGHPurple Forest
23:28WALKTHROUGH
WALKTHROUGHThe Phelynx city of Felixium
23:28WALKTHROUGH
WALKTHROUGHThat covers it all for Team Eric, so over to team Rebecca
23:27WALKTHROUGH
WALKTHROUGHMalabia's Temple
23:27WALKTHROUGH
WALKTHROUGHMalabia's Caves
23:27WALKTHROUGH
WALKTHROUGHThe Lost City of Fruskbrando
19:56WALKTHROUGH
WALKTHROUGHScharum
19:56WALKTHROUGH
WALKTHROUGHRayal Palace
19:56WALKTHROUGH
WALKTHROUGHMeeting Aziëlla, daugther of the house of Gandron
19:56WALKTHROUGH
WALKTHROUGHThe Marshes
17:04WALKTHROUGH
WALKTHROUGHThe City of Independence (first visit)
17:04WALKTHROUGH
WALKTHROUGHIndependence Bushes
17:04FIXED
FIXEDForgot to make some aliases that could crash the game if you played the True Abyss in the Italian language... This has been fixed (and it won't matter that the Italian dialogue will be corrected later, the builder will all pick that up).
12:00RECOVERED
RECOVEREDItalan translation complete... at least the automated version that is... and I should have done it this way from the start, actually.... Would have saved me tons of (needless) work
11:07WALKTHROUGH
WALKTHROUGHGagolton empty
11:07WALKTHROUGH
WALKTHROUGHThe mines of Airom
1:48WALKTHROUGH
WALKTHROUGHGagolton
0:27RECOVERED
RECOVEREDI found a better way to do the Italian translation.... It will soon be "back" and some things even better worked out.... YAY, I'm awesome (well, kind of).
- = 6 Jan 2021 = -
22:53WALKTHROUGH
WALKTHROUGHYasathar's Temple
22:53EXPERIMENT
EXPERIMENTThis looks hopeful.... I will get to this later.....
22:04DONE
DONEI've temporarily disabled the Italian language in the start settings, and I've copied the English language files as if they were Italian... This will at least prevent some issues for the short term
22:01FAILURE
FAILUREAnd as my backup program has failed me many times (out of memory for some odd unexplainable reason), I cannot recover the translation I already had, but maybe it's better this way, the new way I got in mind will (I hope) handle accent marks a lot better (I hope)
22:00BRAINSTORM
I will think of a quicker way to get the Italian translation done, however, I need a bit of time to properly prepare for that as I do need a bit of coding work
21:59FAILURE
FAILUREBrendor BIG DISASTER.... And the Italian translation went lost in the process
15:37WALKTHROUGH
WALKTHROUGHAzquakunda Prison
15:37WALKTHROUGH
WALKTHROUGHGrass Plains
0:57WALKTHROUGH
WALKTHROUGHNaked Rocks - jennifer's house
0:57WALKTHROUGH
WALKTHROUGHNaked Rocks - Caves
- = 5 Jan 2021 = -
23:15WALKTHROUGH
WALKTHROUGHNaked Rocks - Outside
21:46WALKTHROUGH
WALKTHROUGHThe Rondomo Encounter
20:16WALKTHROUGH
WALKTHROUGHBlack Dragon's Lair
20:16WALKTHROUGH
WALKTHROUGHThe Sheck-Lock encounter
15:31WALKTHROUGH
WALKTHROUGHGreen Dragon's Cave
2:04WALKTHROUGH
WALKTHROUGHWhite Dragon's Lair
2:04WALKTHROUGH
WALKTHROUGHImperial Castle
- = 4 Jan 2021 = -
23:53WALKTHROUGH
WALKTHROUGHIskarderiu Forest
22:54NOTE
NOTEAnd that took some effort due to some balancing issues
22:54WALKTHROUGH
WALKTHROUGHRed Dragon's Lair
17:03NERF
NERFThe Red Dragon REALLY made me have it.... So a little nerf was in order
15:58WALKTHROUGH
WALKTHROUGHDragon Crack Forest
14:36FIXED
FIXEDPart of the scenario was missing in Dutch
14:17FONT
FONTù
12:42WALKTHROUGH
WALKTHROUGHZoraman Prison
0:45WALKTHROUGH
WALKTHROUGHWeniaria's Temple
- = 3 Jan 2021 = -
23:01WALKTHROUGH
WALKTHROUGHMysterious Crypt
21:39WALKTHROUGH
WALKTHROUGHQueen Shanda's dungeon
21:39WALKTHROUGH
WALKTHROUGHDoubline
17:30WALKTHROUGH
WALKTHROUGHXenor Bushes - North
17:01CONFIG
CONFIGIrravonia Ah yeah, that was a global config thing... That should be taken care of now
17:01REMOVED
REMOVEDSyslog was still created
16:59ART
ARTThat was only saving as PNG but still
16:59FIXED
FIXEDAnother picture of Dernor not in order
16:56WALKTHROUGH
WALKTHROUGHExams Ruins
16:56POWERSHELL
POWERSHELLBut I'm running my build script to make sure
16:56FIXED
FIXEDI think I fixed the 'Alias' issue
16:11NOTE
NOTEI hope this didn't cause any damage to the game, but we'll have to see, I'm afraid
16:11RECOVERED
RECOVEREDSWAPKILL data was gone
16:09FIXED
FIXEDAlias issue Dernor
15:35POWERSHELL
POWERSHELLMy building scripts will now also update on itch.io
15:33WALKTHROUGH
WALKTHROUGHXenor Bushes - West
15:33FONT
FONTAccent grave on the o for basic BoxText Font
15:08ITCH.IO
ITCH.IOOn Itch.io the first public alphas will be released... Also note, that on Game Jolt this will only follow once the alphas are stable.... Butler has always been far superior over gjpush, and as such updates can happen faster anyway. Since Butler also supports binary diffing, it's only the first that'll take time here
14:48NOTE
NOTEAs this was a very extremely critical issue, I'll also update the GJ Alpha
14:48STATUS
STATUSAnd onto the next round
14:48FIXED
FIXEDWell, it goes without saying I fixed that now
14:14STUPIDITY
STUPIDITYI forgot the MOST IMPORTANT INSTRUCTION IN THIS FIX! Yes, I know I'm a moron!
14:05STATUS
STATUSAnd let's resume the action, shall we?
14:01REMOVED
REMOVEDOld syslog - I also need to check if this is no longer automatically being done, however that can also be a project or config setting so,that comes later
13:57NOTE
NOTEAnd that makes it a good thing I didn't yet release the beta
13:56COCKROACH
13:40SCENARIO
SCENARIOIn the meantime I will also make updates to the Italian "translation" but I will not keep on making notes about that!
13:39WALKTHROUGH
WALKTHROUGHCovered: Xenor Bushes
13:39WALKTHROUGH
WALKTHROUGHIntroduction
3:01CONFIRMED
CONFIRMEDEric THAT should do it....
2:57TEST
TESTOne more uploade
2:54FIXED
FIXEDDebug console was still accessible... shouldn't be!
2:50STATUS
STATUSI will now start a new game in the casual mode, however I will turn off the development mode... I will also start the game in the Italian mode... Not that I understand Italtian, but I know teh story through and through by now, so this allows me to test things out in this version... I will also write the walkthrough during this process
2:49STATUS
STATUSAll done
- = 2 Jan 2021 = -
23:46FIXED
FIXEDSyntax error
22:56FIXED
FIXEDThe AI of the dark servant boss in the keep would crash the game if a cancel was performed before the first study
22:15FAILURE
FAILUREit seems things got a bit on the rampage here.... A total system restart is required
18:54VOID
VOIDlet's try it again then shall we?
18:54FUCKYOU
FUCKYOUOh wait, I see it now.... .NET was in need of a fuckup
18:54DONE
DONEBut I saved again, just to be sure
18:54FUCKYOU
FUCKYOUAND THE FILE WAS SAVED! THE INDICATOR OF MY EDITOR MADE THAT ONE CLEAR!
18:53CONFIRMED
CONFIRMEDI even copied the line into pure Lua (as this is part of the few lines that was in pure lua so no translation issues are possible), and Lua accepted the line in question
18:53COCKROACH
COCKROACHFix ignored
18:43FIXED
FIXEDAnother bug that produced in the process
18:43FIXED
FIXEDScyndi could not learn "Smite" in the hard mode
18:14SCENARIO
SCENARIOShanda More done
17:01FAILURE
FAILURESomething really went wrong on the fonts.. or so it seems
16:10FONT
FONTé and è added to the font, as I see the Italian language needs those A LOT!
15:55SCENARIO
SCENARIOLarge part done... I'm NOT gonna complete this before I resume my tests, however I will do a bit more before I resume my tests later
13:13SCENARIO
SCENARIOI am doing now a translation in Italian by request, however this is an automated translation (I don't speak Italian, at all, you know).
2:35FIXED
FIXEDBrendor's ultimate weapon did not have its special effect
- = 1 Jan 2021 = -
23:24NOTE
NOTEWell, the Squid had to be charmable by Dernor, doncha agree?
23:23CHARACTER
CHARACTERAnd I linked this to his character
23:23ABILITY
ABILITYTsunami for Dernor
23:19FIXED
FIXEDAziella I think I fixed an issue with the Cleave spellani
19:11FIXED
FIXEDMerya should get AP (and more than normally) for attacking enemies when the violator was equipped. This will happen now.
17:22STATUS
STATUSThis means all pre-beta issues have now been closed... It *is* however too early to release the beta now. After the hard mode has been confirmed to work from start to finish, there will be one final test, but then when the development console disabled This would of course also force me to play the game competely fairly and that way some final balancing things can be taken in order. During this test I will likely also write the walkthrough, however the walkthrough will not be released right away but come later.
17:19CLOSED
17:04BUBBLE
BUBBLEand a bit of project scripting
17:02GENERATION
GENERATIONbefore I can get this to work I first need to generate a few things out, as I am not fully ready yet, but the artwork itself is done
17:01ART
ARTAnd lastly the only missing art when it came to heroes in combat, Dernor's attacking pose
12:57FIXED
FIXEDA little fix was in order as the check to disable bars was based on EXP and not on LVL... That has been fixed now!
12:49STATUS
STATUSFear and Silence are considered implemented, however for the time being I cannot tell if all possible bugs in ir are really fixed or not
12:49COSMETIC
COSMETICSystem will no longer show actual bars filling up when maximum skill level has been reached.
11:36TEST
TESTTake II
11:36FIXED
FIXEDBad property
11:23TEST
TESTOne way to find out!
11:23NOTE
NOTENo telling (of course) if this will actually work or not!
11:22DONE
DONESilence and Fear should now actively block moves and spells
2:08STATUS
STATUSSee ya later!
2:08BACKUP
BACKUPRunning
0:52FIXED
FIXEDAudio loaded in the wrong function!
- = 31 Dec 2020 = -
23:17GAMEJOLT
GAMEJOLTFor the time being the alpha and the release will remain here, but the future is far from certain at THIS point!
23:07FUCKYOU
FUCKYOUErrorfix
21:12STATUS
STATUSSo far.... so good!
19:21TEST
TESTTake III
19:21FIXED
FIXEDCrash upon reaching max skill level
19:21BUG
BUGGood thing I tested this, as it WAS bugged.....
19:10TEST
TESTTake II
19:10FIXED
FIXEDMerya Syntax error
19:01NOTE
NOTESince the first fight in the next dungeon is a boss fight, I'll first mess around in older dungeons to make sure Rebecca's advancement to the max fighter level does award the achievement accordingly
19:01FIXED
FIXEDWell, I put those in.... Fwew!
18:37STATUS
STATUSWTF? More than half the skill cap achievements are on Game Jolt, but NOT in game?
18:37FIXED
FIXEDAn issue that would pop up if Eric would reach the max skills during the final chapter
18:02STATUS
STATUSThe test is up to the point that I completed the Dark Storage in Hard Mode.... I will have to make sure if the achievements tied to meeting the skill level cap are properly rewarded... This will be the next step in testing
15:41VOID
VOIDAnother impossibility voided
13:09TEST
TESTIV
13:09FIXED
FIXED...
13:09FUCKYOU
FUCKYOUBad for line
13:00TEST
TESTTake III
13:00FIXED
FIXEDScope error
12:50TEST
TESTTake II
12:50FIXED
FIXEDDeclariation and usage issue
12:36TEST
TESTLet's get ready to rumble
12:35STATUS
STATUSNext stop Kirana section
12:35STATUS
STATUSIn my dungeon test I complete the Dark Storage, Aldarus and Jeracko sections
12:35TEST
TESTAnd I'll move on with testing and hopefully this works....
12:35LINK
LINKlinking it all together
12:35ABILITY
ABILITYPut that into the cleave ability
12:34SPELLANI
Cleave
3:08FIXED
FIXEDJeracko Spin sound loads, but doesn't play
3:02COSMETIC
COSMETICSound effect for Jeracko Spin
1:19COSMETIC
COSMETICIcicle set to the correct battle pose when using
0:45STATUS
STATUSOf course, once this is done, I will first finish this test as a whole, after that I'll lock the development console screen, and that should also keep the game from writing system log files...
0:43STATUS
STATUSScyndi Dernor That sets me up for the last issue on my issue tracker which is #250 - Now that is for most part done, only Dernor does not yet have an attack pose.... That should be easy to deal with
0:33COSMETIC
COSMETICSound effect didn't play... It does now.... No more testing required though....
- = 30 Dec 2020 = -
23:52TEST
TESTTake XII
23:52FIXED
FIXED Code typo
23:34TEST
TESTTake XI
23:34FIXED
FIXEDAudio crash
23:28TEST
TESTTake X
23:28FUCKYOU
FUCKYOUEnemy killed me
23:28TEST
TESTTake IX
23:15FIXED
FIXEDMerya Should be fixed now
23:14BUG
BUGAnd somehow the "bang" doesn't appear, and the game keeps "frozen" in this stage.... However "frozen" is a big word, as the event handler and flower still work, allowing me to call the debug console to force quit the game
23:14BUG
BUGFor starters Rebecca is standing in the casting stand in stead of the attacking stand
23:13BUG
BUGOnyx:Kirana Multiple things are wrong
23:08TEST
TESTTake VIII
23:08FIXED
FIXEDI think all NIL parse errors must now be accounted for
22:48TEST
TESTTake VII
22:48VOID
VOID"self"
22:44TEST
TESTTake VI
22:44HUH
HUHWTF?
22:32TEST
TESTTake V
22:32VOID
VOIDGRRR!
22:27TEST
TESTTake IV
22:27FIXED
FIXEDFUCK YOU!
22:11TEST
TESTTake III
22:11VOID
VOIDMOAR of that
22:03TEST
TESTRebecca Take II
22:03VOID
VOIDNIL issue
22:03FUCKYOU
FUCKYOUBrendor These are the last lines of code you'll write in NIL, Jeroen... Hang on!
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