1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155
18:10:30VISUALSTUDIO
VISUALSTUDIO Lua
18:08:54VISUALSTUDIO
VISUALSTUDIO Take MMMCDLXV
18:08:49VISUALSTUDIO
VISUALSTUDIO Statistician
18:08:11VISUALSTUDIO
VISUALSTUDIO Medal
18:06:25VISUALSTUDIO
VISUALSTUDIO Take MMMCDLXIV
18:06:22VISUALSTUDIO
VISUALSTUDIO Kthura
18:04:46VISUALSTUDIO
VISUALSTUDIO Take MMMCDLXIII
18:04:44VISUALSTUDIO
VISUALSTUDIO More files processing
18:01:25VISUALSTUDIO
VISUALSTUDIO Take MMMCDLXII
18:01:20VISUALSTUDIO
VISUALSTUDIO I guess I gotta set up the project anew (luckily I don't have to change the source files for that)
17:46:13WINDOWS
WINDOWS Take MMMCDLXI
17:46:08FAILURE
FAILURE Nuumber if the failed test... Now for the next take
17:45:55WINDOWS
WINDOWS Take MMMCDLX
17:44:45FAILURE
FAILURE Well, Microsoft wouldn't be Microsoft if things didn't get entirely fucked up.
17:44:25FAILURE
FAILURE Even worse, shutting down Windows so I can restart it (hoping to be clean) has been announced to take forever.
17:43:35FAILURE
FAILURE VS killed the project... Why doesn't this come as a surprise?
17:40:33TECHNO
TECHNO The most (if not only) vital part.
17:40:21FAILURE
FAILURE For some reason the entire solution was loaded except for the runtimer
17:37:58VISUALSTUDIO
VISUALSTUDIO Eric SylvertinI guess it takes more time after not having used VS for a long time
17:37:16SITE
SITE Added tag VISUALSTUDIO
17:36:45WINDOWS
WINDOWS Starting up Visual Studio.
17:35:16WINDOWS
WINDOWS I'll fire up the VM to start Windows now. It's not that likely anymore I will have to make much alterations for Windows anymore
17:33:08CONFIRMED
CONFIRMED Right-o
15:58:42TEST
TEST Take MMMCDLIX
15:58:41STATUS
STATUS Let's see how things are with the bad zlib packing
15:57:57CLOSED
13:56:11VOID
VOID Another impossibility pops up. Crashing on assets of Shanda's Castle in the True Abyss. How do I know this cannot be possible? Because the game would have crashed during the normal versions of the game as well if there was any truth in this.
13:39:43TEST
TEST Take MMMCDLVIII
13:39:42STATUS
STATUS TA 40 -> 50
12:09:06TEST
TEST Take MMMCDLVII
12:09:03STATUS
STATUS TA 30 -> 40
10:29:27TEST
TEST Take MMMCDLVI
10:29:25FAILURE
FAILURE The heath prevented me from testing
06:34:17TEST
TEST Take MMMCDLV
06:34:11STATUS
STATUS TA 20 -> 30
06:33:48NOTE
NOTE I'll save those two tags for later.
00:08:31SITE
SITE Added tag APPIMAGE
00:08:23SITE
SITE Added tag RELEASE
00:05:10BITBUCKET
BITBUCKET Well same story
00:05:00GITHUB
GITHUB Scyndi Libs Also outdated, but now up-to-date
00:04:31GITHUB
GITHUB Repo backlogged, but up-to-date
- = 01 Jul 2025 = -
22:20:04FIXED
FIXED Against all the odds... Oh well.
22:14:30TEST
TEST Take MMMCDLIV
22:14:29FUCKYOU
FUCKYOU AziellaOkay, the core was fixed, but now another fuckup pops up. Hopefully I fixed it!
22:00:33TEST
TEST Take MMMCDLIII
22:00:31MYSTERY
MYSTERY I HOPE I fixed a cockroach, but I can never be sure! #336
18:27:52TEST
TEST Take MMMCDLII
18:27:48STATUS
STATUS Now for the real thing 10 -> 20
18:27:36NOTE
NOTE That was to make sure I got my TA settings right.
18:27:25CONFIG
CONFIG Take MMMCDLI
18:26:25DONE
DONE But first my eggs
18:24:17STATUS
STATUS Time to do another round in the True Abyss. It's Round # 4, and I need to note that I will cheat this time. It's about technical stuff and no longer about the game's balance (which is already off with this many Abyss points, anyway).
17:54:14TFT
TFTI've copied in some art. No big deal, but hey, what I do now won't get against me later!
17:51:03MEDICAL
MEDICAL Thankfully testing is most of my work now, as the weather is really against me. (It's too hot!)
15:08:43STATUS
STATUS The test of the easy mode is over. I will start the hard mode later.
14:29:19TEST
TEST Take MMMCDL
14:29:19JCR6
JCR6 Indeed! The new data confirms it. Well, let's go run-time
13:35:51JCR6
JCR6 Take MMMCDXLIX
13:35:48STATUS
STATUS Time to resume theaction, I guess.
13:35:39STATUS
STATUS In the mean time the new release build is ready.
13:35:18CLOSED
13:31:21GITHUB
GITHUB Ah, a notification about dependencies on NIL. Of course, NIL is henceforce deprecated. The entire bubble project is bound to get moved to my graveyard soon, but how nice of the morons of MicroSchoft.
13:21:44NOTE
NOTE On a side note I must note that the fix on the blopplasma during the final fight didn't work the way it should. Since this is only cosmetic, I'll leave it be.
13:19:03CONFIRMED
CONFIRMED I did a bit of a check on the onld data while the release builder was in preparation for the new. It confirms the 404 error to be a lie.
13:18:29JCR6
JCR6 Take MMMCDXLVIII
13:14:10TECHNO
TECHNO This is rebuilding the release build. After that I'll will need to perform some analytic tests.
13:13:44BASH
BASH Take MMMCDXLVII
13:13:05HUH
HUH Well, I hope this copy and paste right from the system data "fixes" this non-existent error. If not we got a problem so severe that the project is instant over (after all I cannot fix non-existent bugs).
13:11:25HUH
HUH Merya the Magpie404! But you know the file it claims not to exist DOES exist. All checks I did confirm that.
12:59:55TEST
TEST Take MMMCDXLVI
12:46:38VOID
VOID Automated from objects and the chain zone being the last object bug.

That's impossible as that would cause the debug version not to be operative and yet it was....

Who you're gonna call? GHOSTBUSTERS!!

12:44:28INVESTIGATION
INVESTIGATION Oh well...
12:44:13HUH
HUH What the actual freaking fuck!

Why doesn't the chain to the final room not work anymore?

12:26:48TEST
TEST Take MMMCDXLV
12:07:01FIXED
FIXED No SpellAni on Aziëlla's "Boltimate". That has been fixed now.
11:41:50TEST
TEST Take MMMCDXLIV
00:02:37FIXED
FIXED STeal item typo in data for the Übermummy
- = 30 Jun 2025 = -
23:03:15TEST
TEST Take MMMCDXLIII
23:03:02EXPERIMENT
EXPERIMENT I really hope this solves some issues on the forest floor, but I fear for the worst here.
22:24:49TEST
TEST Take MMMCDXLII
22:24:48STATUS
STATUS let's just resume at Cat Island for Digitopia and the sealed boss
22:24:22STATUS
STATUS Well, I may add some debug fuck about that later, but I expect very little of that.
22:23:41COCKROACH
COCKROACH No idea why the forest arena keeps changing the floor color, though. Nothing in the script allows it, and yet it just fucking happens.
20:24:19VOID
VOID I hope I took care of the Permanence bug, though.
20:22:55STATUS
STATUS And when that's all taken care off, it'll be time to descent into Dyrt..
20:22:36STATUS
STATUS Wehn that's all taken care off, the next stop will be Digitopia
20:22:20STATUS
STATUS Well, I need to take care of the sealed boss in Fruskbrando, meke Merya win from Scharum, to take care of the sealed boss in Frundarmon's basement.
17:34:29TEST
TEST Take MMMCDXLI
17:34:28STATUS
STATUS Let's resume testing!
16:56:59NOTE
NOTE I cannot test this right away, I hope some future tests will show me the green grass here. It almost seems that Kirana's level number being shown in purple was the source of evil here. But that could not be possible as the level numbers of her "comrades" where all white and drawn later.... Oh well.
16:54:51VOID
VOID I have no idea why the grass turned purple in Spar Arena while Kirana was in the party. Without her the grass appears to be green again. I hope I've forced this back in its actual color.
16:45:29TEST
TEST Take MMMCDXL
16:45:27STATUS
STATUS Final Chapter - Easy mode
16:40:27TEST
TEST DernorTake MMMCDXXXIX
16:40:26STATUS
STATUS Duty called
16:21:47TEST
TEST Take MMMCDXXXVIII
16:21:45STATUS
STATUS I had a break
13:49:14TEST
TEST Take MMMCDXXXVII
13:49:10FIXED
FIXED Minor thing
13:00:35TEST
TEST Take MMMCDXXXVI
13:00:33STATUS
STATUS I wanted to rest, but I'm getting bored. Oh well, let's do another take then.
- = 29 Jun 2025 = -
22:50:53TEST
TEST Take MMMCDXXXV
22:00:08VOID
VOID VIT to 200 in stead of 250 in easy mode. A bit of a conflict between two settings here, I suppose.
21:44:00TEST
TEST Take MMMCDXXXIV
21:43:59STATUS
STATUS I had dinner
19:17:53TEST
TEST Take MMMCDXXXIII
19:17:26STATUS
STATUS Let's update a little, shall we?

In this alpha test I did play the game all the way up to arriving in Aeria which is the start of the 4th (and second last) chapter.
I was hoping I could throw in a release already, but this alpha test got me too many fatal bugs, crashing the game, although a few fixes can be considered voids,as zlib appears to have a few bugs on its own and 2 crashes were owed to that one, but still I guess I need to prevent the game from crashing because of that. So all in all a bit of a delay, but then again, in my experience these kinds of delays are normal.

And well, I guess that brings us up-to-date.

18:05:45TEST
TEST Take MMMCDXXXII
17:10:17STATUS
STATUS I do need a few breaks.
16:14:29TEST
TEST Take MMMCDXXXI
15:34:35COSMETIC
COSMETIC I've put in a loop termination on player input and action execution. It happened far too often two things came in once, only causing confusion in the process. I really hated that.
15:06:48TEST
TEST Take MMMCDXXX
15:06:45FIXED
FIXED Perhaps not a very big deal, but as it can cause loads of confusion (especially when players are aiming for takeing on Juggernaut (fools)) I did take care of a little BlockMap issue in Gagolton. I placed those barrels there for a reason, after all, but as the current version of Kthura no longer picks up obstacles (for good reasons) I had to do a bit of manual workout.
15:04:50TEST
TEST Take MMMCDXXIX
13:45:56FIXED
FIXED During the building it already became clear that I gotta deal with another 404. Unfortunately I'll have to do ANOTHER entire rebuild as a result. (sigh!)
13:45:19TEST
TEST Take MMMCDXXVIII
12:56:32RECOVER
RECOVER Somehow one file got lost. Oh well, let's add it again.
12:40:12TEST
TEST Take MMMCDXXVII
12:38:14STUPIDITY
STUPIDITY Rebecca SlyvertinDang! THAT was so stupid I don't want to mention exactly what happened
12:36:02TEST
TEST Take MMMCDXXVI
11:53:33CONFIRMED
CONFIRMED Present now
11:50:06BASH
BASH Take MMMCDXXV
11:50:03NOTE
NOTE I will build a new debug version, and this issue is too small to justify building an entire new release. The debug file should show me whether or not the alias is picked up now.
11:49:24FIXED
FIXED I think this is due to forgetting to save the project file after modifying it.
11:41:31ANALYSIS
ANALYSIS Hey, an alias is missing
11:41:18DONE
DONE Rebuild release build
11:17:17STATUS
STATUS Creating new release
11:17:07TECHNO
TECHNO There were none.
11:16:58STATUS
STATUS All compiler errors accounted for!
11:16:35TEST
TEST Take MMMCDXXIV
11:16:32COSMETIC
COSMETIC Names of heroes will be announced in combat
09:00:19TEST
TEST Take MMMCDXXIII
00:19:58ANALYSIS
ANALYSIS Void succesful... At least the Jalondi HEX dump shows the regular PNG chunks
00:07:41FUCKYOU
FUCKYOU Take MMMCDXXII
00:07:32COCKROACH
COCKROACH Void voided
- = 28 Jun 2025 = -
23:52:13TEST
TEST Take MMMCDXXI
23:52:07VOID
VOID The same kind of issue as in Eugorvnia facility pops up in the poison flask game in the Green Dragon Cave. Is zlib really that buggy?
23:18:59TEST
TEST Take MMMCDXX
23:18:56FIXED
FIXED Dummying the puzzles in the White Dragon Cave also dummied both the dragon itself and the exit. Oopsie!
23:09:36TEST
TEST Take MMMCDXIX
23:09:36DONE
DONE I had dinner
21:41:59TEST
TEST Take MMMCDXVIII
21:41:55STATUS
STATUS Unfortunately I have to play that last part over and while I was so close to finishing this part of the Eugorvnia Scienve Facility too... Oh well.
21:41:15ANALYSIS
ANALYSIS Scyndi ScorpioRepacked and checked the hex code. What I see now is the usual PNG chunk setup and no errors, so this should be good (I hope)
20:43:59VOID
VOID Desk picture causes zlib issues
20:22:32TEST
TEST Take MMMCDXVII
20:22:31STATUS
STATUS Another break
15:33:46TEST
TEST Take MMMCDXVI
15:33:44VOID
VOID Crash on going back to world map Xenor Bushes - North
15:26:16NOTE
NOTE I don't need another take for that one, as this was a typical under da hood thing that would normally not affect the game at all. It's just prevention that future versions of the building tool could crash on it (and you never know when this data can still pop up in fixing bugs players report).
15:24:55VOID
VOID A data issue in the map containing Eric & Rebecca's home.
15:17:46TEST
TEST Take MMMCDXV
15:17:42VOID
VOID Blockmap Issue Lost Ark
14:51:13TEST
TEST Take MMMCDXIV
14:51:13STATUS
STATUS Break
13:07:22TEST
TEST Take MMMCDXIII
13:06:08FIXED
FIXED Game crash on initial character level Brendor (left decimals which the system won't accept. I've rounded the number so that issue should be fixed that way)
12:47:31TEST
TEST Take MMMCDXII
12:47:28STATUS
STATUS Final Test - Easy - Shanda
10:56:04TEST
TEST Take MMMCDXI
10:56:02STATUS
STATUS A break
09:04:13VOID
VOID Now I refuse to call this a fix. NOTHING has been fixed, you know!
09:03:14JUDGMENT
JUDGMENT As far as Young Irravonia is concerned everything looks fine, but the others may still cause trouble. I wonder why a few bytes with nonsensical data matters so much
08:45:31TEST
TEST Take MMMCDX
08:45:24TECHNO
TECHNO Unfortunately the long building time gets in order (over so little data)
08:45:05DONE
DONE Altered a few more things here
08:41:49JUDGMENT
JUDGMENT Bon!
08:39:44TEST
TEST Take MMMCDIX
08:39:10ANALYSIS
ANALYSIS BrendorFor Young Irravonia's UI icon the data appears to be in order now, but how will this go in an actual runtime?
08:26:31NOTE
NOTE As building releases always takes longer, this can take awhile.
08:24:16TEST
TEST AziellaTake MMMCDVIII
08:24:05EXPERIMENT
EXPERIMENT Merya the MagpieI need to see what happens next, but I've put a bit of bullcrap into the .dtqsl files, and let's see what will happen if I package them now.
08:21:20FAILURE
FAILURE DernorFor some reason, the data gets corrupted when packaging it into a real JCR6 file. Am I really gonna need a kind of verification system?
08:00:12INVESTIGATION
INVESTIGATION Rebecca SlyvertinOdd! Jalondi shows these files to be present
07:53:11HUH
HUH Scyndi ScorpioWhy does the release version ignore the .dtqsl files?
07:47:19TEST
TEST BrendorTake MMMCDVII
07:46:45TEST
TEST Irravonia, daughter of TephondarLet's get ready to rumble
07:28:29STATUS
STATUS Eric SylvertinMeanwhile my release build on which I can start testing the easy mode has been fully created.
07:27:00STATUS
STATUS Well, that seems to work now... sheesh!
07:26:34TEST
TEST Take MMMCDVI
07:26:27BASH
BASH Copied Azor to the correct dirs for my system in general
07:24:16STATUS
STATUS AT LAST!
07:21:20FUCKYOU
FUCKYOU NONE OF THIS MAKES SENSE!
07:20:25HUH
HUH Take MMMCDV
07:20:20HUH
HUH I really don't understand... but a bit more wriggling uselessly
07:18:34EXPERIMENT
EXPERIMENT Well?
07:16:24DEBUG
DEBUG Well?
07:14:50COCKROACH
COCKROACH Take MMMCDIV
07:14:22COCKROACH
COCKROACH It's getting even funnier, I see.
07:13:22FORCE
FORCE Take MMMCDIII
07:13:20FORCE
FORCE As builders can sometimes use outdated .o files, even when the .cpp files have been modified, I deleted the .o files and ran the compile script once more
07:11:30COCKROACH
COCKROACH Even that doesn't work?
07:10:52FORCE
FORCE Take MMMCDII
07:10:48FORCE
FORCE Irravonia, daughter of TephondarI'm gonna force all this crap
07:09:50COCKROACH
COCKROACH Indeed
07:09:24HUH
HUH Let's try that again, as I do not think stuff goes that easily here.
07:06:26HUH
HUH Now this is odd, as suddenly everything appears to work normally.
07:04:14C++
C++As this can take awhile I'll investigate what's wrong with git refusing to wor properly on Azor
07:01:18STATUS
STATUS Well, generating release version for testing alpha: Easy mode!
00:08:03STATUS
STATUS So far as far as the true abyss is concerned (for now)
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