1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 |
21:38:47 | TEST |  Take MMMXCIV |
21:38:46 | MERCHANT |  All merchants accounted for |
21:38:37 | MERCHANT |  Duncan |
21:36:36 | MERCHANT |  Loreen's |
21:21:26 | TEST |  Take MMMXCIII |
20:31:44 | JCR6 |  Fake enemy alias |
19:55:57 | TEST |  Take MMMXCII |
19:55:57 | FIXED |  GINIE FUCK UP! |
19:55:23 | TEST |  Take MMMXCI |
19:55:22 | FIXED |  And Fixed it |
19:55:17 | SOLVED |  Ah, found the source of all evil! |
19:53:22 | TEST |  Take MMMXC |
19:53:22 | HUH |  This is getting even stranger! |
19:52:09 | VOID |  Take MMMLXXXIX |
19:52:06 | HUH |  ??? |
19:50:50 | TEST |  Take MMMLXXXVIII |
19:50:49 | STATUS |  Floor 11 onward |
19:50:42 | VOID |  Oh well |
19:50:40 | HUH |  Music crash (HOT possible) |
19:43:13 | VOID |  Take MMMLXXXVII |
19:43:09 | VOID |  ? |
18:34:28 | BUG |  Moving on floor 10 will crash the game (Boss initiation must be wrong or something). |
17:25:57 | TEST |  Take MMMLXXXVI |
17:25:56 | VOID |  Coderot |
17:17:00 | TEST |  Take MMMLXXXV |
17:16:59 | VOID |  Kut met peren! |
17:15:24 | HUH |  Take MMMLXXXIV |
17:15:22 | HUH |  ? |
17:14:25 | TEST |  Take MMMLXXXIII |
17:14:24 | FIXED |  No block |
17:09:41 | TEST |  Take MMMLXXXII |
17:09:40 | FIXED |  Type Mismatch |
17:04:43 | TEST |  Take MMMLXXXI |
17:04:43 | CODEROT |   Outdate Kthura fuck! |
17:01:04 | TEST |  Take MMMLXXX |
17:01:03 | FUCKYOU |  FUCK YOU! |
17:00:31 | TEST |  Take MMMLXXIX |
17:00:30 | FIXED |  fuck you |
16:58:49 | TEST |  Take MMMLXXVIII |
16:58:48 | FIXED |  Code typo |
16:55:31 | TEST |  Take MMMLXXVII |
16:55:31 | VOID |  ? |
16:52:19 | DEBUG |  Take MMMLXXVI |
16:52:13 | COCKROACH |  Impossible error! |
16:47:49 | TEST |  Take MMMLXXV |
16:47:32 | CODEROT |  Old Kthura crap |
16:44:38 | FUCKYOU |  Take MMMLXXIV |
16:44:36 | FUCKYOU |  And suddenly without reason it works... well sort of, as another fucking fuck comes in the way! |
16:43:41 | HUH |  Take MMMLXXIII |
16:43:38 | HUH |  How could dummied code crash the game? |
16:39:45 | TEST |  Take MMMLXXII |
16:39:44 | EXPERIMENT |  ? |
16:28:22 | FUCKYOU |  Take MMMLXXI |
16:28:19 | FUCKYOU |  How could dummied code get undummied???? |
16:25:33 | TEST |  Take MMMLXX |
16:25:32 | HUH |  ? |
16:23:14 | TEST |  Take MMMLXIX |
16:23:13 | EXPERIMENT |  Dummy old configuration |
16:21:44 | TEST |  Take MMMLXVIII |
16:21:43 | FIXED |  Alias 404 |
16:20:14 | TEST |  Take MMMLXVII |
16:20:12 | STATUS |  Let's get ready to rumble! |
15:21:11 | NOTE |  It will be hard to tell if things work, and I think I'll just have to runtime stuff. Important to note is that once the runtime goes, there's a bit chance there's not more to announce here but to announce the next take after I had a break. In the beginning the number of crashes or other bugs may be boundless, but the further I come the less this will be. In other words, this is gonna be boring as far as this log's concerned |
15:19:14 | STATUS |  All compiler errors accounted for! |
15:17:17 | TEST |  Take MMMLXVI |
15:17:16 | HUH |  Huh? |
15:15:38 | TEST |  Take MMMLXV |
15:15:37 | LINK |  Intervar |
15:15:10 | TEST |  Take MMMLXIV |
15:15:09 | LINK |  Music |
15:14:37 | TEST |  Take MMMLXIII |
15:14:36 | LINK |  Sys |
15:14:10 | TEST |  Take MMMLXII |
15:14:08 | LINK |  Events |
15:13:22 | TEST |  Take MMMLXI |
15:13:20 | LINK |  ToNumber (dirty) |
15:12:45 | TEST |  Take MMMLX |
15:12:43 | CODEROT |  'do' |
15:12:20 | TEST |  Take MMMLIX |
15:12:19 | CODEROT |  'do' |
15:11:51 | TEST |  Take MMMLVIII |
15:11:50 | LINK |  GINIE |
15:11:16 | TEST |  Take MMMLVII |
15:11:14 | CODEROT |   Another # |
15:10:39 | TEST |  Take MMMLVI |
15:10:37 | CODEROT |  # |
15:08:11 | TEST |  Take MMMLV |
15:08:10 | STATUS |  Big compiler test |
15:08:04 | SCYNDI |  Should be ok now! |
15:04:57 | SCYNDI |  Script Jiggling |
10:25:33 | CONFIRMED |  The SASKIA business seems to be alright now! |
10:18:54 | LINK |  Map Generator |
10:16:53 | DONE |  While the Kthura compiler is running I've done a few adaptions to the mapscript |
10:13:43 | C++ |  Take MMMLIV |
10:13:37 | C++ |  Perhaps this should do it! |
10:12:58 | JUDGMENT |  Niet begrepen! |
10:01:09 | C++ |  Take MMMLIII |
09:57:40 | C++ |  A little adaption to the map compiler in order not to deal with 10 SASKIA files for no reason. |
09:49:46 | KTHURA |  Transfer |
09:48:48 | LUA |  A quick Lua Script (which can be discarded immediately after) will now transfer all 10 parts of the True Abyss. |
00:23:53 | STATUS |  So in other words, there's still a lot to be done. |
00:23:35 | STATUS |  I will first focus on The True Abyss and when that all works, it'll be time for the New Game+ |
00:23:07 | NOTE |  Some big from start to finish tests will have to be done lateron. |
00:22:50 | STATUS |  And with that the first playthrough has been finished. |
00:18:05 | TEST |  Take MMMLII |
00:18:04 | FIXED |  More fuckshit |
00:09:52 | TEST |  Take MMMLI |
00:09:51 | FIXED |  Several things |
- = 09 Jun 2025 = - |
23:59:29 | TEST |  Take MMML |
23:59:28 | CODEROT |  iText |
23:57:14 | TEST |  Take MMMXLIX |
23:57:13 | MUSIC |  Credits |
23:36:21 | TEST |  Take MMMXLVIII |
23:36:20 | DUMMIED |  As the boss fights have been confirmed to work, they've been temporarily dummied. |
23:34:31 | STATUS |  All compiler errors accounted for! |
23:34:05 | TEST |  Take MMMXLVII |
23:33:59 | LINK |  Music |
23:33:16 | TEST |  Take MMMXLVI |
23:33:14 | DUMMIED |  Dev |
23:32:48 | TEST |  Take MMMXLV |
23:32:43 | LINK |  Sys |
23:32:06 | TEST |  Take MMMXLIV |
23:32:04 | CODEROT |  #- |
23:28:06 | TEST |  Take MMMXLIII |
23:28:02 | CODEROT |  Destructor coderot |
23:26:14 | SCYNDI |  Take MMMXLII |
23:26:09 | SCRIPT |  Credits |
23:17:09 | DONE |  Credits Data |
23:13:02 | CONFIRMED |  At least it's been confirmed that the final boss fight works, so no need to concern myself about that. |
23:12:40 | FUCKYOU |  Scroll properties fuckup |
23:09:57 | TODO | |
22:25:16 | TEST |  Take MMMXLI |
22:25:11 | ARENA |  Plasma (from scratch in order to make use of SCI's own BlopPlasma routine) |
22:06:30 | CONFIRMED |  At least the first fight appears to work now. Onto the second. |
21:59:24 | FUCKYOU |  Take MMMXL |
21:59:05 | FUCKYOU |  Instant error |
21:56:31 | TEST |  Take MMMXXXIX |
21:56:29 | CODEROT |  Array no longer at 1 |
21:51:41 | TEST |  Take MMMXXXVIII |
21:51:41 | SCRIPT |  Cancel II |
21:51:37 | SCRIPT |  Cancel I |
21:37:58 | TEST |  Take MMMXXXVII |
21:37:56 | FIXED |  Reference error |
21:36:42 | TEST |  Take MMMXXXVI |
21:36:35 | ART |  Form 2 |
21:34:24 | JCR6 |  Alias Art for form 1 |
21:32:38 | TEST |  Take MMMXXXV |
21:25:24 | FIXED |  404 |
21:23:00 | MUSIC |  Hard Noise by Matt McFarland |
21:22:31 | MUSIC |  "Come and Play with me" by Kevin McLeod |
20:38:46 | STATUS |  Not there yet! |
20:38:34 | AI |  All compiler errors accounted for |
20:38:15 | TEST |  Take MMMXXXIV |
20:38:14 | CODEROT |  Banned 'end' |
20:37:51 | AI |  Take MMMXXXIII |
20:37:49 | CODEROT |  # |
19:43:58 | AI |  Take MMMXXXII |
19:21:47 | AI |  Round II: Dzgjymza |
18:57:54 | AI |  Now the AI for the second encounter |
18:57:45 | AI |  All compiler errors accounted for, but it doesn't end there. |
18:56:51 | AI |  Take MMMXXXI |
18:56:49 | LINK |  Music |
18:55:58 | AI |  Take MMMXXX |
18:55:57 | SCYNDI |  #Accept End_Combat |
18:54:26 | AI |  Take MMMXXIX |
18:54:23 | SCYNDI |  #Accept Fighter |
18:53:39 | AI |  Take MMMXXVIII |
18:53:37 | LINK |  Sys |
18:53:05 | AI |  Take MMMXXVII |
18:53:03 | AI |  Banned 'end' |
18:52:31 | AI |  Take MMMXXVI |
18:52:28 | AI |  Code order issue |
18:51:45 | AI |  Take MMMXXV |
18:51:43 | AI |  compile tests (no runtime as there's more to be done). |
18:51:19 | AI |  First round: Dzgjymza |
18:35:49 | BITBUCKET |  updated too |
18:35:40 | GITHUB |  Well I first updated this.... |
18:35:32 | STATUS |  Well, not the most important milestone has been reached. The final boss event and the grand finale in general. |
12:06:35 | TEST |  Take MMMXXIV |
12:06:34 | CODEROT |  Array no longer 1 but 0. |
12:01:18 | TEST |  Take MMMXXIII |
12:01:13 | FIXED |  I think I fixed the no ability copy bug |
00:29:13 | STATUS |  But that's for another time. |
00:28:58 | BUG |  Door to the Grand Finale opens, but passing through it causes nothing to happen |
00:06:35 | TEST |  Take MMMXXII |
00:06:35 | STUPIDITY |  Piemel! |
00:05:22 | TEST |  Take MMMXXI |
00:05:21 | COSMETIC |  MOAR FINE TUNING |
00:03:54 | TEST |  Take MMMXX |
00:03:54 | COSMETIC |  fine tuning |
00:02:32 | TEST |  Take MMMXIX |
00:02:31 | FIXED |  Illegal Function Call |
- = 08 Jun 2025 = - |
23:59:59 | TEST |  Take MMMXVIII |
23:59:58 | FIXED |  C-String format fault |
23:58:51 | TEST |  Take MMMXVII |
23:58:50 | JUDGMENT |  still no good. Extra debug here |
23:57:02 | TEST |  Take MMMXVI |
23:57:00 | EXPERIMENT |  ??? |
23:53:42 | EXPERIMENT |  Take MMMXV |
23:53:39 | EXPERIMENT |  Hotspot trouble in Spellani. Hopefully this works |
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