1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
- = 14 Feb 2025 = -
10:49:08STATUS
STATUS Marrilona VerliefdAs lzma can be important in the transfer to Dyrt and also be very handy in the workout of my other projects, I hope I can experiment with the module I got next weekend, but no promises. It's always a lot of trouble to work things out. I hope this will be succesful, but one can never tell, of course!
- = 13 Feb 2025 = -
22:44:17TECHNO
TECHNO A nice thing to note is that I found a simple lzma library which could be perfect for JCR6. I need to run a few tests before I can attach that to SCI, but if it works the game could become significantly smaller, since lzma can produce smaller compression ratios than zlib can (especially on larger blocks of data or larger files. Kthura maps in particular can benefit here). In the case of Dyrt I have actually an extra advantage as the original JCR6 file for NALA uses most of all lzma. This can cause a bit of trouble when transferring data. If I can get this lzma module to work, it may save me a LOT of trouble.
00:40:08SOURCEFORGE
SOURCEFORGE Now the Sourceforge tag didn't escape my notice. It's been ages since I was on Sourceforge last, and that being said makes it hard for to tell if the new version will be on SF or not. I should make sure though that any old versions are removed when the time comes.
00:39:05SITE
SITE Added tag SOURCEFORGE
00:38:21WINDOWS
WINDOWS When it comes to Windows, it will really depend on how things go for Windows 11, which will already be the standard by the time this project is complete (possibly even before it's officially begun. Compiling SCI for Windows is my biggest issue for the time being. What I can tell is that I am trying to plan to get it running on Windows, so far my "promises".
00:38:16SITE
SITE Added tag WINDOWS
00:36:10SITE
SITE Windows
00:36:06MAC
For Mac I can at least say that nothing is gonna happen here anymore. Apple has really gotten under my skin.
00:35:35SITE
SITE Added tag MAC
00:35:32LINUX
LINUX I also need to sort out that Linux is currently my primary system and that will at least "guarantee" that the new version is for Linux.
00:34:57SITE
SITE Added tag LINUX
00:33:26ITCH.IO
ITCH.IO The game WILL appear on itch.io though, although the .NET version will disappear there as well, and this version will replace it. I need to sort things out about if the old page will contain the new download or if a new page will be created to replace the old. I'll announce it once a decission has been made
00:32:16SITE
SITE Added tag ITCH.IO
00:32:10GAMEJOLT
GAMEJOLT Oh yeah, I'd almost forgot a few important notes. Just like Star Story, Dyrt will DISAPPEAR from Game Jolt as soon as this project is coming to a close. Around the time the new version is stable enough to be release the page on Game Jolt will be removed.
00:30:57SITE
SITE Added tag GAMEJOLT
- = 12 Feb 2025 = -
23:49:59SITE
SITE And so far, my story.... for now... I'll be back soon!
23:49:31CONFIRMED
CONFIRMED Well, so far so good. Stuff appears to be uploaded just fine.

You may see most of the old icons, despite the tags no longer being in the database (and thus them being "colorless"). That is because the icons are not in the database, but automatically picked up from their respective file names and the name of the tags. It's not super wonderful there are many non-existent tags in the old part, but it's not a true problem either. Over time most will be needed here anyway and thus stuff will be working once more.

23:47:06SITE
SITE Added tag CONFIRMED
23:44:25SITE
SITE My first concern will be to see if I can still regenerate a page, so here goes!
23:42:55TECHNO
TECHNO Now you see many tags I used before being reused, that's because I needed .NET too to completely convert the old devlog to this new system and I don't want that, so that's why I need to go that way. Also due to MonoGame being used (what was I thinking?) I had to rely on the scripting language SASKIA in order to void their callback system that made it impossible for me to do things properly. That should now not be a true issue, however it's not unthinkable I will be reliant on SASKIA in order not having to rescript too much. I hope that will be possible, as NIL, the main scripting language of NALA was closer to Lua than the current Scyndi language, but I think I can figure a few things out. Lots of studies may be required here, and due to the diffrences between NALA and SCI being so big I decided to give the new Dyrt version not only a different code name, but unlike Star Story where the old repository was used, it's likely a new repository will appear for Dyrt.
23:37:25SITE
SITE Added tag TECHNO
23:37:21STATUS
STATUS At the present time I am still working on moving Star Story to the SCI engine and that must say seems to be turning out pretty good. The current alpha is completely playable now up to the final boss, and right now I more need to make sure that some details are more properly in order. Once Star Story is done, I plan to get THIS game out of the NALA engine and to move it to SCI. Star Story and Dyrt were my most pressing projects when it came to that. Star Story due to the long loading times and other slowdowns and the new version got rid of that very well. In this game it's none of that, but the NALA engine is written in C# and thus requries .NET

I hear things about .NET now that make me consider that MALWARE if it were true, and I don't want my games to require such a thing, and so the move is needed.

23:33:40STATUS
STATUS Well, this devlog was almost about to be deleted, but I guess the situation is now as such that I gotta revive it.
23:33:17SITE
SITE Added tag STATUS
23:33:17SITE
SITE Added tag SITE
- = 3 Aug 2022 = -
12:07ITCH.IO
ITCH.IO Let's try it again then....
12:07FAILURE
FAILURE Okay, itch was (for the first time) acting up on me. I had to re-verify my e-mail address....
8:47GAMEJOLT
GAMEJOLT Sorry! NOT gonna bother for such a minor update. Yes, itch users now have an unfair advantage over Game Jolt users, sorry.
8:46ITCH.IO
ITCH.IO Updating. The new version should be on-line any minute now
- = 2 Aug 2022 = -
22:56NOTE
NOTE I hate this for something so small, as I must test this on the release builder, which can easily take forever
22:56TEST
TEST Take II
22:56FIXED
FIXED C# had something to whine here
22:51TEST
TEST Take I
22:50NOTE
NOTE Particularly since this game has dungeons you may otherwise NEVER be able to access unless you are beyond insane. I can't do that to ya.
22:50NERF
NERF I've put in max values for the total medal score. This to prevent you have to play too many games for mine in the future.
- = 13 Dec 2021 = -
18:47ANNOUNCEMENT
ANNOUNCEMENT The original Dyrt game has now officially been discontinued. Only the .NET version will now count.

If this version is ever transferred to Apollo it may also lose the ".NET" suffix

- = 1 Dec 2021 = -
11:02CONFIRMED
CONFIRMED Scyndi It appears to be working

Good!

10:54TEST
TEST A test will have to show me
10:54REMOVED
REMOVED The Game Jolt Logo should be removed now... Although it can still linger a bit in dominancy, who knows....
- = 30 Nov 2021 = -
23:07STATUS
STATUS This will lead to a new release also... but before all that #285 must be closed first
23:06REMINDER
REMINDER #289 - Set separate as it will take a few months
23:06STATUS
STATUS This almost means I can close #285
23:05DONE
DONE Detached the underworld from Game Jolt
22:15DEBUG
DEBUG I do need to check the medal ratio every now and then, and now this is possible
16:41TEST
TEST Another test is needed to make sure this is fully fixed, but that's just a minor thing
16:40FIXED
FIXED Entrance to Mörker forest remained invisible
15:07DONE
DONE Detached Mörker forest from Game Jolt API. So now Medals will be used in stead.
- = 26 Nov 2021 = -
21:03FIXED
20:21FIXED
FIXED I've fixed the wrong portrait issue in the romance between between Scyndi and Dernor
19:43REMOVED
REMOVED Referrences to Game Jolt in the tutorial at the start of Botanica
0:06STATUS
STATUS But that won't be for today.
0:06NOTE
NOTE Now that I'm at it, I must see if I can fix the wrong picture bug in the Scyndi and Dernor make love scene
- = 25 Nov 2021 = -
21:17FIXED
FIXED Barrier error
21:06FIXED
FIXED Case error
20:42DONE
DONE Detached Game Jolt from Candyland
17:11NOTE
NOTE
11:20CHARACTER
CHARACTER Dernor had 4 more moves when logged in to Game Jolt (as the enemies to charm could only be found in the exclusive dungeons), but as the medal system no longer requires Game Jolt, this will no longer be needed, as you can now charm those creatures anyway.
- = 24 Nov 2021 = -
22:00STATUS
STATUS I'll resume this later!
22:00VOID
VOID Crash due to AP altering?
21:28BUG
BUG #286 - DANG!
16:30DEBUG
DEBUG Brendor Reset main entrance
16:29DONE
DONE Party II linked to Medals
12:46TEST
TEST Take III
12:46CHEAT
CHEAT I will now cheat the way open so I can make a more proper test (and recording) of the facility.
12:45CONFIRMED
CONFIRMED Good!
12:41TEST
TEST Take II
12:41NOTE
NOTE (I gotta remember that NIL is case sensitive)
12:40FIXED
FIXED Reference error
12:40TEST
TEST Take I
12:33NOTE
NOTE Due to the location of the entrance I may need multiple tests here, but no worries. :)
12:33DONE
DONE Detached the science facility
10:57GENERATION
GENERATION No problem, though
10:56FAILURE
FAILURE Ah, yeah, the neg data was deleted during the debugging
10:54NOTE
NOTE I will now play on a little, as some more achievements are bound to come in now, and this way I can see if they are properly logged as a medal.
10:54CONFIRMED
CONFIRMED So is part two of the test
10:53CONFIRMED
CONFIRMED Part one of the test complete
10:20TEST
TEST A little test is in order, but I don't expect too much trouble...
10:10REMOVED
REMOVED The savegame routine has also been detached from Game Jolt.

Older savegames will spawn ONE warning explaining the situation, and then defininitely lock things down.

0:34TEST
TEST Take III
0:33NALA
NALA Had ot be recompiled
0:33REMOVED
REMOVED I had to delete that file in order to prevent errors later
0:33FIXED
FIXED Error in the API creating faulty Medal data file
0:25TEST
TEST Take II
0:25NOTE
NOTE Never forget that NIL is less advanced than Neil
0:15TEST
TEST Onyx:Kirana A little test is in order here, though
0:15DONE
DONE Irravonia And the medals will be updated as well
0:14REMOVED
REMOVED Connection with Game Jolt when getting achievement
0:14DONE
DONE Order of Onyx: Aldarus Synchronizer from savegame
- = 23 Nov 2021 = -
23:50STATUS
STATUS At last!
23:44FIXED
FIXED I don't know where it all went wrong, but it went wrong and HORRIBLY wrong
22:22NOTE
NOTE Order of Onyx: Rondomo (As the game is not yet able to synchronize stuff, this will lead to the gate being closed at all circumstances. Also the game will still allow you to enter the GJ credentials... But removing those will be a later concern.
22:15LINK
LINK Medals have been linked now to Botanica
22:15GAMEJOLT
GAMEJOLT API removed from the game
- = 19 Nov 2021 = -
22:38DYRT
This will, by the way also mean that the GJ Exclusive dungeons in Dyrt will be detached from Game Jolt and be tied to this system.

This will take some time to set up, though, and I also need to adapt NALA for that, so this can bring some complications, but that is a later concern.

22:37SITE
SITE Order of Onyx: Jeracko Added tag DYRT
22:36C#
I wrote a small tool which works out all achievements in an on-line database.

What good does that do you wonder? Simple, Anna's temple will this way be able to work out a database for ALL my games of which achievements you made. This will just happen on your computer and no longer on-line, all it does on-line is making sure the list is up-to-date.

For now only Star Story, Dyrt.NET and TFT are covered. Please note Star Story and Dyrt do not yet have support for this but this will soon be taken care of.

- = 18 Nov 2021 = -
22:53BUG
BUG #284 -- I'll get to that asap
21:19MYSTERY
MYSTERY (For TFT Alpha it works.... Odd... very odd)
21:18STATUS
STATUS Well, that's a later concern.... No update for itch.io either then until the filming is done
21:17FAILURE
FAILURE For some reason Butler doesn't want to do things my way
21:07GAMEJOLT
GAMEJOLT A new build here will be uploaded later. Uploading to GameJolt is really a downright PAIN!
21:07ITCH.IO
ITCH.IO Due to the severity in all this I've decided to make a new push on itch.io
21:05VOID
VOID I've just voided it... Too much trouble to bother with!
21:05MYSTERY
MYSTERY The mysterious impossible "nil" came again
- = 16 Nov 2021 = -
19:06STATUS
STATUS This is also a minor issue (even just cosmetic), but stupid... I'll re-upload the game once the recordings are competely done
18:54FIXED
FIXED Some Italian auto-translated text came into the scenario about Dernor in the marshes.... That's been removed and the game should run normally again
- = 15 Nov 2021 = -
0:19STATUS
STATUS Will conclude this for now...
0:18CONFIRMED
CONFIRMED It appears to be working... Good!
0:17TEST
TEST A quick test is in order
0:17NOTE
NOTE I won't go into re-releasing right away (this issue is, despite it causing a crash) too small to bother, however I *will* update things soon enough.
0:15VOID
VOID And exit spot crash found in the Green Dragon Cave... This issue should be voided as a true fix was not fully possible at the present time
- = 27 Feb 2021 = -
14:21C++
C++I've set up a quick command to open browsers. It should work on Windows, Mac and Linux, although Windows is for now the only platform I can test. As an ex-mac user I know Mac is piss-easy on this, and the linux method also looks easy but is unconfirmed, so I really don't know.... Windows is (of course, as always the case with Microsoft) the hardest case....
- = 3 Feb 2021 = -
12:18STATUS
STATUS And that concludes Dyrt for today. If other bugs are reported requiring my immediate attention, I'll be back....
12:17GAMEJOLT
GAMEJOLT On February 7th, 2021, the updated version should be available on Game Jolt.
12:16GAMEJOLT
GAMEJOLT Eric Official release announcement adapted
12:14GAMEJOLT
GAMEJOLT No Music version
11:56GAMEJOLT
GAMEJOLT Preparing the upload of the full version
11:48ITCH.IO
ITCH.IO Pushing new installer
11:48ITCH.IO
ITCH.IO NOMUSIC version updated
11:38TECHNO
TECHNO For protocol reasons I will update the no music version, even though it should not take any effect there
11:37POWERSHELL
POWERSHELL Using 7z to update the Game Jolt package
11:36INNOSETUP
INNOSETUP Updating installer
11:33ITCH.IO
ITCH.IO Main version updated
11:09TEST
TEST But I must test that out!
11:09FIXED
FIXED And I think I fixed it....
11:09BUG
BUG A player reported #283
- = 17 Jan 2021 = -
1:43ANNOUNCEMENT
ANNOUNCEMENT

And then I can hereby officially pronounce this project FINISHED!

Of course, bugfixes are still possible, and I will later see if I can convert NALA (not to mention adapt the game to the new achievement system that's in the cooker now, but that is no more part of this project itself, that is finished.... Time to celebrate!

1:39STATUS
STATUS For the Development this no longer matters, though
1:39GAMEJOLT
GAMEJOLT And the Game Jolt upload will likely be uploaded around that time too, but only be released somewhere in February....
1:38SOURCEFORGE
SOURCEFORGE Due to lack of time now, the sourceforge update will likely be done Monday
1:37ITCH.IO
ITCH.IO Download instructions set
1:25ITCH.IO
ITCH.IO Installer now being pushed as we speak
1:17ITCH.IO
ITCH.IO No music version uploaded
1:15INNOSETUP
INNOSETUP Creating actual release
1:11ITCH.IO
ITCH.IO First release since development has ended... for now semi-beta -- It will be deemed "stable" if no bugs are reported prior to March
1:10SYSTEM
SYSTEM Icon change
0:14VOID
VOID That should do it
- = 16 Jan 2021 = -
23:56VOID
VOID ????
22:57TEST
TEST Well, let's get this formatilty on the road then... The sooner it's done, the better, eh?
22:56STATUS
STATUS Officially I can say the development stage is now over... I only need one final test of the last dungeon, and then this game will be officially finished... Of course, I will update the game later if bugs are reported, and later I will try to convert NALA to C++....

So let's get to this so I can wave the checker flag

22:54CLOSED
CLOSED Beta Project
22:54CLOSED
CLOSED Beta milestone
22:53STATUS
STATUS And that finishes the Walkthrough.... Its existence will only be officially announced later though.... It's not good to show your hand too early. You *WILL* be able to see the walkthrough on GitHub already though.
22:51WALKTHROUGH
WALKTHROUGH Character overview
22:11STATUS
STATUS That and a few finishing touches
22:10STATUS
STATUS Now a few final tests in which I complete my final test game.... This is rather a formality than serious work, but hey, who knows what will pop up during that crap, eh?
22:09CONFIRMED
CONFIRMED Fix confirmed
22:04TEST
TEST Aziella Right! Time to put this on the test!
20:27NOTE
NOTE I will have to test this all later, as my favorite show will now begin
20:26STONEMASTER
Gedrio Fulla
20:23CONFIRMED
CONFIRMED I think I fixed... a PART of the problem......
20:18FIXED
FIXED I think tackled #279, but I need to test this to make sure!
16:50STATUS
STATUS I reckon I need to rest first.... The trip to everything got some energy out of me... I will resume the work after that... One bug and one sidequest away from the checker flag, so this is gonna be good... I think
16:46MEDICAL
MEDICAL I had to re-measure my eyes, and that took some time.... sorry
13:03WALKTHROUGH
WALKTHROUGH I only need to cover the Death Caves now, and I got it all set......
13:02WALKTHROUGH
WALKTHROUGH And that covers all the sealed bosses
13:02WALKTHROUGH
WALKTHROUGH Sealed Boss: H.R.M. King Slime
13:02WALKTHROUGH
WALKTHROUGH Sealed Boss: Orc Overlord
2:46WALKTHROUGH
WALKTHROUGH Sealed Boss: Ghoul King
2:46WALKTHROUGH
WALKTHROUGH Sealed Boss: GigaLich
1:34WALKTHROUGH
WALKTHROUGH Sealed Boss: Kabi
1:33WALKTHROUGH
WALKTHROUGH Sealed Boss: Shadow Rogue
1:33WALKTHROUGH
WALKTHROUGH Sealed Boss: Hobgoblin
1:33WALKTHROUGH
WALKTHROUGH Sealed Boss: Mountain Emperor
1:33WALKTHROUGH
WALKTHROUGH Underworld
1:32WALKTHROUGH
WALKTHROUGH Red Temple
- = 15 Jan 2021 = -
20:19WALKTHROUGH
WALKTHROUGH Mörker Forest
20:13VOID
VOID Dupe Boxtext issue in Order fight?
18:40WALKTHROUGH
WALKTHROUGH Digitopia
1:04WALKTHROUGH
WALKTHROUGH Frundarmon's mansion
- = 14 Jan 2021 = -
22:44NOTE
NOTE The script will only be used for stable releases, though!
22:43INNOSETUP
INNOSETUP A script has been set up... And this script SHOULD install .NET 4.8 and DirectX if it hasn't already been installed... However since both are already present on my computer, this is impossible for me to check
20:31OFFTOPIC
OFFTOPIC

ROFLMAO

19:49SYSTEM
SYSTEM Well I did reset my entire computer and it looks like things are working again....
19:48FAILURE
FAILURE Merya And I guess rsync can better be removed from my system ASAP
19:48DONE
DONE Well at least SCP appears to work
17:47FAILURE
FAILURE even the windows closedown feature is not working, so I guess a hardcore reset is in order!
17:18FAILURE
FAILURE Everything lags.... Not sure if this is the fault of rsync, but I think it is.... So an entire restart might be in order ......
17:16SOURCEFORGE
SOURCEFORGE Let's try this with SCP then
17:13FAILURE
FAILURE Order of Onyx: Jeracko And it looks like sourceforge didn't receive the file as a result, although a small dely should be taken to mind
17:10FAILURE
FAILURE What's this?
Unhandled Exception: System.IO.FileLoadException: Could not load file or assembly 'System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies. The paging file is too small for this operation to complete. (Exception from HRESULT: 0x800705AF)
   at shim.ShimProgram.Main(String[] args)
17:05SOURCEFORGE
SOURCEFORGE I am currently experimenting with the uploads here..... The game is too big for regular upload by site (only just), so I am experimenting with rsync now.... It looks like it does the job.... Or at least I think so... Since this is a large upload this will take time after all....
17:04ITCH.IO
ITCH.IO Updated (this was a vital void, so I really had to take care of this)
16:36VOID
VOID As far as I can judge now it looks like #278 has succesfully been voided
16:31TEST
TEST One final check to test the entire event as awhole
16:30STATUS
STATUS As far as I can check everything should work now
16:26TEST
TEST Take VII ( #278 )
16:26FIXED
FIXED One last issue? ( #278 )
16:22TEST
TEST Take VI ( #278 )
16:21RECOVERED
RECOVERED Disappeared function ( #278 )
16:16TEST
TEST Take V ( #278 )
16:16VOID
VOID ..............
16:11TEST
TEST Take IV ( #278 )
16:11FIXED
FIXED Unclosed scope ( #278 )
16:07TEST
TEST Take III ( #278 )
16:07FIXED
FIXED Missing lib call in map script ( #278 )
15:54TEST
TEST Take II ( #278 )
15:54FIXED
FIXED Traveler's level issues
15:48TEST
TEST Take I ( #278 )
15:46SASKIA
SASKIA Scyndi Dernor Was apparently not needed, but I aliased the "niets.saskia" script in order to make sure the game doesn't crash over this (voiding another issue as well)... This too is of course to voide #278
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