1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122
20:45:14HUH
HUH And suddenly things go odd without any reason at all!
20:41:14TEST
TEST Take DCCXLII
20:41:13FUCKYOU
FUCKYOU Never underestimate the woes of case sensitivity. Having to edit pure Lua code taught me that once again!
20:37:39TEST
TEST Take DCCXLI
20:37:38FIXED
FIXED not once, but twice!
20:36:49TEST
TEST Take DCCXL
20:36:49FIXED
FIXED PROGRESS! An error message that could only happen if the core works again!
20:35:24TEST
TEST BrendorTake DCCXXXIX
20:35:23VOID
VOID Another fuckup
20:33:43TEST
TEST Take DCCXXXVIII
20:33:43VOID
VOID More trouble
20:30:28TEST
TEST Take DCCXXXVII
20:30:27FIXED
FIXED NIL in Kthura Library
20:27:00TEST
TEST Take DCCXXXVI
20:26:58FIXED
FIXED Scyndi core fixed.
20:26:43TECHNO
TECHNO The error message in SCI's BSOD will still not make any sense at all, but Lunatic will at least throw Lua's error message on the console and THAT is worth a lot!
20:26:04C++
C++Lunatic will now be able to handle stuff more properly.
20:18:41C++
C++Take DCCXXXV
20:18:36DUMMIED
DUMMIED Lua's documentation sucks!
20:17:30C++
C++Some updates to Lunatic!
20:16:09FAILURE
FAILURE Right, there was a syntax error in the Scyndi score script that got in because I had to update that script a little.
19:55:03FAILURE
FAILURE April Fools day.... The computer makes a prank... Well it's not funny and impossible to debug!
19:02:23TEST
TEST Take DCCXXXIV
19:02:18SECURITY
SECURITY I've sealed up the Kthura library to insure this doesn't happen again!
19:02:16SITE
SITE Added tag SECURITY
19:01:53FIXED
FIXED Scope issue
18:58:33TEST
TEST Take DCCXXXIII
18:58:31SCYNDI
SCYNDIA part of the SASKIA library has been rewritten. The currrent setup made it overwrite Scyndi core library functions.
18:57:56SOLVED
SOLVED I found the reason for this gibberish
18:37:46FUCKYOU
FUCKYOU Take DCCXXXII
18:37:42FUCKYOU
FUCKYOU Hardcore debug!
18:09:49TEST
TEST Take DCCXXXI
18:09:47COCKROACH
COCKROACH Irravonia, daughter of TephondarAn error that makes NO SENSE AT ALL!
17:55:04SASKIA
SASKIA Take DCCXXX
17:55:01FUCKYOU
FUCKYOU Plural in stead of single.... ZEIKERD!
17:53:39SASKIA
SASKIA Take DCCXXIX
17:53:28FIXED
FIXED Fixed in SASKIA linkup for MOV
17:51:52SASKIA
SASKIA Take DCCXXVIII
17:51:49SASKIA
SASKIA Let's go!
16:45:46SASKIA
SASKIA I had to adapt the SASKIA script for Irravonia's as it contains coderot... Yup... It tried to call Kthura in a way that works in NALA, but not in SCI.
16:44:58SITE
SITE Added tag SASKIA
16:03:57TEST
TEST Take DCCXXVII
16:03:56FIXED
FIXED Missing head
16:02:25TEST
TEST Take DCCXXVI
16:02:24FIXED
FIXED 404
15:59:51TEST
TEST Take DCCXXV
15:59:51CODEROT
CODEROTOld Kthura reference
15:58:40HUH
HUH Take DCCXXIV
15:58:37HUH
HUH Script is acting up on me
15:57:32TEST
TEST Take DCCXXIII
15:57:30RESULT
RESULT It appears to be working again.... I hope....
15:57:14CODE::BLOCKS
CODE::BLOCKSTake DCCXXII
15:57:10CODE::BLOCKS
CODE::BLOCKSDirectory config also needed to be put back in
15:56:57CODE::BLOCKS
CODE::BLOCKSTake DCCXXI
15:56:51CODE::BLOCKS
CODE::BLOCKSWell put all that crap back in then
15:56:34HUH
HUH And my codeblocks project empty, yet the C++ source files still exist?
15:55:58HUH
HUH The map builder went missing
15:46:22TEST
TEST Eric SylvertinTake DCCXX
15:46:20HUH
HUH I must have dummied the map databuilder for some reason for forgotten to undummy it
15:39:59TEST
TEST Take DCCXIX
15:39:58FIXED
FIXED 404
15:39:55TEST
TEST Take DCCXVIII
15:39:51SCYNDI
SCYNDIXenor Bushes script converted
15:33:18SCYNDI
SCYNDINone converted
14:09:02KTHURA
KTHURA Crap! I forgot about Irravonia's home
14:07:34TEST
TEST Take DCCXVII
14:07:24KTHURA
KTHURA Again
13:57:07DONE
DONE Manual jpbf transfer
13:55:14KTHURA
KTHURA Transfer Xenor Bushes (Irravonia's starting dungeon)
13:46:02TEST
TEST Take DCCXVI
13:40:41BUG
BUG Well at least the previous bugfix has been confirmed

13:37:39TEST
TEST Take DCCXV
13:37:38FIXED
FIXED I think I fixed the reason why only the first textbox of a sequencce appears
10:20:42TEST
TEST Take DCCXIV
10:20:41CODEROT
CODEROTTextWidth
10:20:33STATUS
STATUS PROGRESS! (A different error)
10:16:11TEST
TEST Take DCCXIII
10:16:10SOLVED
SOLVED I think I found it!
10:08:56TEST
TEST Take DCCXII
10:08:52FUCKYOU
FUCKYOU Well more debug crap to find out how the impossible becomes possible
10:04:14TEST
TEST Take DCCXI
10:04:13FAILURE
FAILURE We're still getting nowhere!
10:01:37FAILURE
FAILURE AziellaTake DCCX
09:59:57FAILURE
FAILURE Wait a minute, everything appears to be dumped into the same table?
09:54:04TEST
TEST Take DCCIX
09:54:02HUH
HUH Nil?
09:52:27FUCKYOU
FUCKYOU Take DCCVIII
09:52:25FUCKYOU
FUCKYOU What the hell is going on here?
09:50:30TEST
TEST Take DCCVII
09:50:25DEBUG
DEBUG Things are getting stranger. A full table is generated. It's memory address is transferred, yet the table is magically empty
09:39:54TEST
TEST Take DCCVI
09:39:53DEBUG
DEBUG A harsh debug line in the loader then
09:35:29RESULT
RESULT Apparently the scenario lines are not loaded at all... Only the respective headers and portraits.

I wonder!

09:34:06TEST
TEST Take DCCV
09:34:05DEBUG
DEBUG Force debug
09:30:42EXPERIMENT
EXPERIMENT Take DCCIV
09:30:38DEBUG
DEBUG let's see what happens this way
09:30:32BUG
BUG And there's more wrong than just that, though.
09:30:19STATUS
STATUS Well, I'll be. An empty textbox! That's also how it began in Star Story
09:26:10TEST
TEST Take DCCIII
09:26:09HUH
HUH Will this work?
09:24:56TEST
TEST Take DCCII
09:24:55MYSTERY
MYSTERY The computer shows me a lie, but why?
09:18:11TEST
TEST Take DCCI
09:18:10CODEROT
CODEROTNo MainFlow in BoxText
09:17:02TEST
TEST Take DCC
09:17:01STUPIDITY
STUPIDITY Link placed in wrong file
09:16:09TEST
TEST Merya the MagpieTake DCXCIX
09:16:07LINK
LINK Intervar
09:14:49TEST
TEST Take DCXCVIII
09:14:47CODEROT
CODEROTSubstitute
09:12:49TEST
TEST Take DCXCVII
09:12:48FIXED
FIXED Extern issue?
09:10:30TEST
TEST Take DCXCVI
09:10:29FIXED
FIXED How did a table get into a BoxText call?
09:03:36TEST
TEST Take DCXCV
09:03:36CODEROT
CODEROT:upper()
09:02:15TEST
TEST Take DCXCIV
09:02:14VOID
VOID I'm not quite possible how .CLASSINSTANCE could be called to a group, but I hope this voids it all
08:56:28TEST
TEST Take DCXCIII
08:56:27DEBUG
DEBUG Let's try it again so I have the exact info, as my screen is messed up now with search information (which produced no results at all... unfortunately)
08:05:01NOTE
NOTE The fact that the system tries to produce a BoxText like this does appear to indicate that SASKIA is working the way it should, so at least THAT is good news.
08:04:32FAILURE
FAILURE BoxText crashes, and the reason is likely just code-rot.
08:02:18TEST
TEST Take DCXCII
08:01:30VOID
VOID That trick worked with Neil and NIL due to their real-time compilation. Scyndi with pre-compiling can't handle that. This has been voided now!
07:54:32JCR6
JCR6 Take DCXCI
07:54:27FIXED
FIXED Config typo
07:52:28JCR6
JCR6 Take DCXC
07:52:24STUPIDITY
STUPIDITY Learn how to use GINIE, Jeroen!
07:47:27JCR6
JCR6 Take DCLXXXIX
07:47:21JCR6
JCR6 Aliassed the same script to the guest character Kirana
07:47:16JCR6
JCR6 Aliassed the same script to the guest character Shanda
07:46:57CHARACTER
CHARACTER DernorPersonal Action for Young Irravonia set up
07:35:40TEST
TEST Take DCLXXXVIII
07:35:37FIXED
FIXED I think I found it.... ' in the MArray class (I was almost thinking Scyndi was pulling an April Fools joke on me).
07:32:20TEST
TEST Take DCLXXXVII
07:32:20FIXED
FIXED Syntax error in debug code.
07:29:47TEST
TEST Take DCLXXXVI
07:29:36DEBUG
DEBUG All I got for an error message is the numberic value 117. No clue what causes it, but it began when putting in the link to the RENC class constructor, so I guess I gotta look there.
00:54:18DEBUG
DEBUG Take DCLXXXV
00:54:11DEBUG
DEBUG Nope. What the fuck is going on here?
00:49:52TEST
TEST Take DCLXXXIV
00:49:51VOID
VOID Odd crash ???
00:46:35TEST
TEST Take DCLXXXIII
00:46:34ART
ART Swords picture for RENC bat transferred
00:44:28TEST
TEST Take DCLXXXII
00:44:25FIXED
FIXED RENC load script initiation never took place
00:42:04TEST
TEST Take DCLXXXI
00:42:02FIXED
FIXED ) placed wrong
00:35:23SCYNDI
SCYNDITake DCLXXX
00:35:20FIXED
FIXED Function definition error in glue code
00:33:36SCYNDI
SCYNDITake DCLXXIX
00:33:31SCYNDI
SCYNDIScript adapted
00:32:57SCYNDI
SCYNDIGlue script adapted
00:32:23C++
C++Title insertion added to Graphics API
00:26:27TEST
TEST Take DCLXXVIII
00:26:25FIXED
FIXED Conversion error?
00:23:08TEST
TEST Rebecca SlyvertinTake DCLXXVII
00:23:08DEBUG
DEBUG Trying to narrow this one down
00:21:22TEST
TEST Take DCLXXVI
00:21:20DEBUG
DEBUG This error is beyond my comprehension, so debugging is needed.
00:18:07TEST
TEST Take DCLXXV
00:18:06FIXED
FIXED Definition mistake
00:17:11TEST
TEST Take DCLXXIV
00:17:10CODEROT
CODEROTDirect definitions not possible
- = 31 Mar 2025 = -
23:21:35FUCKYOU
FUCKYOU Take DCLXXIII
23:21:31FAILURE
FAILURE Copy-and-Paste does not work the way it should. If you do only 1 less than 1 billion times ctrl-c, the old data will linger in the clipboard.
23:18:57TEST
TEST Take DCLXXII
23:18:56FONT
FONT ECN "Font" transferred
23:16:06TEST
TEST Take DCLXXI
23:16:06FIXED
FIXED Fixes in Field Stat generation
23:11:00TEST
TEST Take DCLXX
23:11:00FUCKYOU
FUCKYOU INTERVAR NEEDED!

I'M GONNA GET MAD!

23:10:19TEST
TEST Take DCLXIX
23:10:17FIXED
FIXED Did I fix this crap?
23:05:39TEST
TEST Take DCLXVIII
23:05:38HUH
HUH Fixes Ignored?
23:04:23TEST
TEST Take DCLXVII
23:04:22KTHURA
KTHURA Coderot in Kthura calls
23:00:23TEST
TEST Take DCLXVI
23:00:22DUMMIED
DUMMIED Dominance checking obsolete in scripts. Kthura can take care of it by itself
22:56:41TEST
TEST Take DCLXV
22:56:41STATUS
STATUS Scyndi ScorpioYeah, this is gonna be a loooong project!
22:56:28CODEROT
CODEROTThe AutoScroll sequence was using outdated Kthura calls.
22:56:05CONFIRMED
CONFIRMED It appears to be working now. Yay!
22:46:48TEST
TEST Take DCLXIV
22:46:47SOLVED
SOLVED Conflict?
22:45:35TEST
TEST Take DCLXIII
22:45:33DEBUG
DEBUG Moar debug. I really need to narrow this down!
22:42:26TEST
TEST Take DCLXII
22:42:25DEBUG
DEBUG The log shows NOTHING unusual, but let's go this a different way.
22:36:42TEST
TEST Take DCLXI
22:36:41DEBUG
DEBUG Moar debug... Call didn't get ANY parameters at all. THAT should NOT be possible, so I need to find out why this is happening
22:30:06TEST
TEST Take DCLX
22:30:04DEBUG
DEBUG A different approach is in order I guess.
22:28:09TEST
TEST Take DCLIX
22:28:08DEBUG
DEBUG I need to see more in order to sort this one out!
22:26:19TEST
TEST Take DCLVIII
22:26:18DEBUG
DEBUG WTF?
22:24:30TEST
TEST Take DCLVII
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122