1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 |
15:17:46 | TEST |  Take MMMCDXV |
15:17:42 | VOID |  Blockmap Issue Lost Ark |
14:51:13 | TEST |  Take MMMCDXIV |
14:51:13 | STATUS |  Break |
13:07:22 | TEST |  Take MMMCDXIII |
13:06:08 | FIXED |  Game crash on initial character level Brendor (left decimals which the system won't accept. I've rounded the number so that issue should be fixed that way) |
12:47:31 | TEST |  Take MMMCDXII |
12:47:28 | STATUS |  Final Test - Easy - Shanda |
10:56:04 | TEST |  Take MMMCDXI |
10:56:02 | STATUS |  A break |
09:04:13 | VOID |  Now I refuse to call this a fix. NOTHING has been fixed, you know! |
09:03:14 | JUDGMENT |  As far as Young Irravonia is concerned everything looks fine, but the others may still cause trouble. I wonder why a few bytes with nonsensical data matters so much |
08:45:31 | TEST |  Take MMMCDX |
08:45:24 | TECHNO |  Unfortunately the long building time gets in order (over so little data) |
08:45:05 | DONE |  Altered a few more things here |
08:41:49 | JUDGMENT |  Bon! |
08:39:44 | TEST |  Take MMMCDIX |
08:39:10 | ANALYSIS |  For Young Irravonia's UI icon the data appears to be in order now, but how will this go in an actual runtime? |
08:26:31 | NOTE |  As building releases always takes longer, this can take awhile. |
08:24:16 | TEST |  Take MMMCDVIII |
08:24:05 | EXPERIMENT |  I need to see what happens next, but I've put a bit of bullcrap into the .dtqsl files, and let's see what will happen if I package them now. |
08:21:20 | FAILURE |  For some reason, the data gets corrupted when packaging it into a real JCR6 file. Am I really gonna need a kind of verification system? |
08:00:12 | INVESTIGATION |  Odd! Jalondi shows these files to be present |
07:53:11 | HUH |  Why does the release version ignore the .dtqsl files? |
07:47:19 | TEST |  Take MMMCDVII |
07:46:45 | TEST |  Let's get ready to rumble |
07:28:29 | STATUS |  Meanwhile my release build on which I can start testing the easy mode has been fully created. |
07:27:00 | STATUS |  Well, that seems to work now... sheesh! |
07:26:34 | TEST |  Take MMMCDVI |
07:26:27 | BASH |  Copied Azor to the correct dirs for my system in general |
07:24:16 | STATUS |  AT LAST! |
07:21:20 | FUCKYOU |  NONE OF THIS MAKES SENSE! |
07:20:25 | HUH |  Take MMMCDV |
07:20:20 | HUH |  I really don't understand... but a bit more wriggling uselessly |
07:18:34 | EXPERIMENT |  Well? |
07:16:24 | DEBUG |  Well? |
07:14:50 | COCKROACH |  Take MMMCDIV |
07:14:22 | COCKROACH |  It's getting even funnier, I see. |
07:13:22 | FORCE |  Take MMMCDIII |
07:13:20 | FORCE |  As builders can sometimes use outdated .o files, even when the .cpp files have been modified, I deleted the .o files and ran the compile script once more |
07:11:30 | COCKROACH |  Even that doesn't work? |
07:10:52 | FORCE |  Take MMMCDII |
07:10:48 | FORCE |  I'm gonna force all this crap |
07:09:50 | COCKROACH |  Indeed |
07:09:24 | HUH |  Let's try that again, as I do not think stuff goes that easily here. |
07:06:26 | HUH |  Now this is odd, as suddenly everything appears to work normally. |
07:04:14 | C++ |  As this can take awhile I'll investigate what's wrong with git refusing to wor properly on Azor |
07:01:18 | STATUS |  Well, generating release version for testing alpha: Easy mode! |
00:08:03 | STATUS |  So far as far as the true abyss is concerned (for now) |
- = 27 Jun 2025 = - |
23:57:44 | TEST |  Take MMMCDI |
23:57:42 | STATUS |  One last thing to take care of before I can get into the actual final tests |
23:56:29 | STATUS |  Well, let's not bother about that crap and just work on. Those manual pushes are not too much of an issue. |
23:55:21 | FUCKYOU |  No reason at all why pushing could refuse to workadd Failure I guess Dyrt is forever broken in Azor. The question is how much sense it still makes to fix this, as the project is close to finish. At least I can still push this manually, but there is absolutely no reason why this can happen. |
23:42:52 | FORCE |  Well? |
23:40:40 | SITE |  Take MMMCD |
23:40:31 | FAILURE |  Git is really being a git now! |
23:36:00 | FIXED |  I hope this has been fixed now |
23:35:55 | FAILURE |  Everything went wrong with this devlog. |
13:24:46 | FAILURE |  And to figure out why Azor is acting up on me |
13:24:35 | STATUS |  I will need to do the first 5 levels before the next stage can start |
13:23:17 | STATUS |  Abyss End |
13:23:08 | VOID |  Art conflict Abyss Guardian |
12:20:45 | TEST |  Take MMMCCCXCIX |
12:20:30 | STATUS |  One more while my rice is boiling |
11:19:16 | TEST |  Take MMMCCCXCVIII |
11:19:14 | NERF |  No longer the ridiculous amount for EXP on Eric (result of not being initiated before the first turn, which turned out to be rather a rule than an exception). |
10:35:58 | TEST |  Take MMMCCCXCVII |
10:35:57 | STATUS |  Another go, then! |
06:30:41 | TEST |  Take MMMCCCXCVI |
06:30:36 | STATUS |  Morning! |
- = 26 Jun 2025 = - |
22:22:07 | NOTE |  Not gonna do another take for that. |
22:19:52 | FIXED |  Image conflict Abyss Jeracko |
21:48:55 | TEST |  Take MMMCCCXCV |
21:48:51 | DONE |  I had a break and I had dinner |
19:59:43 | TEST |  Take MMMCCCXCIV |
19:59:41 | STATUS |  Another Abyss run |
17:40:25 | TFT |  I need to note that some preparations for The Fairy Tale going to SCI have already begun. The full project there will not start before I'm fully going for the actual alpha here |
17:39:40 | SITE |  Added tag TFT |
17:38:58 | TEST |  Take MMMCCCXCIII |
17:38:57 | COSMETIC |  I've altered the map generator in the (true) Abyss a bit, and hopefully that works out better on the entrances and exits |
17:38:20 | STATUS |  Back from a few last groceries |
15:41:45 | TEST |  Take MMMCCCXCII |
15:41:41 | STATUS |  Before the actual alpha test for the easy and hard mode, first another True Abyss round for testing. |
14:13:49 | TEST |  Take MMMCCCXCI |
14:13:49 | TECHNO |  One release build test, though |
14:09:01 | STATUS |  The New Game+ is now done. Technically the project is now done, but before I wave the checkered flag, a full test of the easy mode and the hard mode are in order. |
14:00:36 | CONFIRMED | |
13:24:26 | TEST |  Take MMMCCCXC |
13:24:24 | FIXED |  I hope I fixed #333, but time will tell if this is true or not |
13:08:01 | STATUS |  As far as the testing for the New Game+ is concerned, I only have to do the final boss, and then the actual alpha tests begin. Once those are taken care of, the new game is ready for realease. |
12:40:12 | TEST |  Take MMMCCCLXXXIX |
12:40:12 | STATUS |  Let's resume the action! |
12:40:02 | DONE |  Changed clothes |
12:39:52 | DONE |  Fed the cat |
12:39:47 | DONE |  Eaten and taken a shower |
11:19:43 | STATUS |  Time to get myself some food. |
11:19:34 | CONFIRMED |  Achievement awarded |
11:19:28 | CONFIRMED |  Fight won't ignite again if already won |
11:18:39 | CONFIRMED |  Reward Dropped |
11:18:28 | CONFIRMED |  Juggernaut fight works |
11:05:52 | TEST |  Take MMMCCCLXXXVIII |
11:05:51 | FIXED |  Bugged Debugger (the irony) |
10:59:58 | TEST |  Take MMMCCCLXXXVII |
10:59:57 | STATUS |  All compiler errors accounted for! |
10:59:43 | TEST |  Take MMMCCCLXXXVI |
10:59:42 | SCYNDI |  #Accept CSayF |
10:59:05 | TEST |  Take MMMCCCLXXXV |
10:59:05 | SCYNDI |  #Accept RPG |
10:58:20 | TEST |  Take MMMCCCLXXXIV |
10:58:19 | CONVERT |  Juggernaut's instant |
10:53:11 | TEST |  Take MMMCCCLXXXIII |
10:53:10 | FIXED |  Another debugger fault |
10:52:00 | TEST |  Take MMMCCCLXXXII |
10:51:59 | FIXED |  Debugger fault |
10:49:41 | TEST |  Take MMMCCCLXXXI |
10:49:40 | ART |  Oh dear, the artwork wasn't yet transferred? |
10:47:53 | TEST |  Take MMMCCCLXXX |
10:47:39 | STATUS |  All compiler errors accounted for! |
10:47:25 | TEST |  Take MMMCCCLXXIX |
10:47:25 | LINK |  Need |
10:37:06 | TEST |  Take MMMCCCLXXVIII |
10:37:04 | SCYNDI |  #Accept RPG |
10:36:39 | TEST |  Take MMMCCCLXXVII |
10:36:38 | CODEROT |  Banned "self" |
10:36:03 | TEST |  Take MMMCCCLXXVI |
10:35:43 | CODEROT |  Banned "end" |
10:35:13 | TEST |  Take MMMCCCLXXV |
10:35:11 | SCYNDI |  #Accept fighter |
10:34:43 | TEST |  Take MMMCCCLXXIV |
10:34:41 | VOID |  "self" needed in extended classes |
10:33:00 | TEST |  Take MMMCCCLXXIII |
10:32:51 | MUSIC |  "Wicked" by Matt McFarland |
10:30:05 | DEBUG |  Whizzy (Debugging will be a real chore without it) |
10:25:27 | AI |  Juggernaut |
10:25:18 | ARENA |  Black |
00:34:03 | STATUS |  At last! |
00:20:49 | FUCKYOU |  Take MMMCCCLXXII |
00:20:47 | VOID |  I don't have time for this |
00:19:14 | FUCKYOU |  Take MMMCCCLXXI |
00:19:10 | FUCKYOU |  Now the C++ compilerisfucking p on me |
00:18:07 | FORCE |  Take MMMCCCLXX |
00:18:05 | FORCE |  NOW I'M MAD! |
00:16:53 | FORCE |  Take MMMCCCLXIX |
00:16:51 | FUCKYOU |  I hate it when the computer lies! |
00:15:16 | TEST |  Take MMMCCCLXVIII |
00:15:11 | SCYNDI |   Engine update |
00:07:57 | TEST |  Take MMMCCCLXVII |
00:07:56 | COCKROACH |  ... |
00:06:25 | TEST |  Take MMMCCCLXVI |
00:06:24 | ENHANCEMENT |  Better! |
00:03:00 | TEST |  Take MMMCCCLXV |
00:02:59 | LINK |  JCR6 |
00:01:18 | TEST |  Take MMMCCCLXIV |
00:01:18 | VOID |  Pictures removed by now |
- = 25 Jun 2025 = - |
23:57:04 | TEST |  Take MMMCCCLXIII |
23:57:02 | VOID |  Autoclear bugged! |
23:54:55 | TEST |  Take MMMCCCLXII |
23:54:55 | CODEROT |  Outdated font call |
23:53:40 | TEST |  Take MMMCCCLXI |
23:53:39 | FIXED |  Datalink not properly converted |
23:52:34 | TEST |  Take MMMCCCLX |
23:52:33 | FIXED |  Typo |
23:51:39 | TEST |  Take MMMCCCLIX |
23:51:34 | STATUS |  All compiler errors accounted for! |
23:50:42 | TEST |  Take MMMCCCLVIII |
23:50:41 | HUH |  That had to work, but hopefully I voided it well |
23:49:33 | TEST |  Take MMMCCCLVII |
23:48:54 | DUMMIED | |
23:48:38 | TEST |  Take MMMCCCLVI |
23:48:38 | FUCKYOU |  Yeah, it was to be expected, eh? |
23:48:20 | CODEROT |  #+ |
23:48:15 | TEST |  Take MMMCCCLV |
23:46:49 | CODEROT |  #- |
23:45:43 | TEST |  Take MMMCCCLIV |
23:45:39 | CONVERT |  Required data |
23:45:31 | CONVERT |  Converted Art Gallery to Scyndi |
16:08:31 | STATUS |  The art gallery feature and then the entire New Game+ has been done. Although I will finish this session before really moving into the alpha test. |
16:07:56 | STATUS |  All New Game Plus dungeons accounted for |
15:42:24 | TEST |  Take MMMCCCLIII |
15:42:22 | VOID |  One of the two savespots after the CGA brothers ignores you |
15:17:56 | TEST |  Take MMMCCCLII |
15:17:52 | CODEROT |  Banned "end" |
15:16:38 | TEST |  Take MMMCCCLI |
15:16:37 | ARENA |  Digitopia |
15:13:30 | TEST |  Take MMMCCCL |
15:13:28 | CODEROT |  Outdate Kthura crap |
15:11:38 | TEST |  Take MMMCCCXLIX |
15:05:06 | STATUS |  All compiler errors accounted for! |
15:04:42 | TEST |  Take MMMCCCXLVIII |
15:04:40 | LINK |  Music |
15:04:13 | TEST |  Take MMMCCCXLVII |
15:04:10 | SCYNDI |  tonumber |
15:03:23 | TEST |  Take MMMCCCXLVI |
15:03:20 | TEST |  Take MMMCCCXLV |
15:03:15 | LINK |  Intervar |
15:01:31 | STATUS |  Testing time! |
14:54:07 | SCYNDI |  Should be okay now. Digitopia may look complicated for the player, but script wise it was one of the easier dungeons for me to implement |
14:53:07 | MUSIC |  All music should be accounted for, but we'll see in the upcoming tests. |
14:52:46 | MUSIC |  "The Waiting Room (Calmer Indoors)" by Widzy |
14:39:07 | SASKIA |  Checked things out, but no unruly things found |
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