1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
23:43FIXED
FIXED Which should fix a needless crash
23:43DONE
DONE Whiteline ignoring
23:42TEST
TEST Take XIV by now I think (I forgot to note some of them)
23:41FIXED
FIXED HighID readout
23:40FIXED
FIXED Wrong readouts of party members (not that you can see those now, though)
23:40CONFIRMED
CONFIRMED
23:39FIXED
FIXED I think I fixed this, but not a chance in hell allowed this to a .NET error (as this was a simple 'nil'-value error).
23:33FRUSTRATION
FRUSTRATION Maybe this tag is in order for that one!
23:32SITE
SITE Added tag FRUSTRATION
23:31COCKROACH
COCKROACH AND ANOTHER .NET ERROR IN USER CODE!!!
23:30FIXED
FIXED Unknown command
23:29FIXED
FIXED AT LAST!
23:25TEST
TEST Take VIII
23:25SOLVED
SOLVED I think I solved it... Or at least... I hope so!
23:24CONFIRMED
CONFIRMED Whatever goes wrong it happens in the underlying API.....
23:23TEST
TEST Take VII
23:22DEBUG
DEBUG A few extra markers now
23:21COCKROACH
COCKROACH Now this is getting annoying!
23:17TEST
TEST test again.... take VI
23:17POWERSHELL
POWERSHELL Rerun the compile script and
23:17EXPERIMENT
EXPERIMENT Let's do it a bit differently
23:14INVESTIGATION
INVESTIGATION Rebecca "When you've eliminated all the impossible, whatever remians, however imporbable, must be the truth"... Since all else is impossible now, we are closing in on the truth
23:14CONFIRMED
CONFIRMED The CSay commands right after the loading command would have ben executed if it didn't go wrong in the loader, so that is pure progress!
23:12INVESTIGATION
INVESTIGATION Furhter investigation is now in order!
23:11DEBUG
DEBUG The debug lines reveal that it goes wrong when it reads the file from the disk or at least somewhere there...
23:06TEST
TEST Take V
23:06FIXED
FIXED Should be fixed
23:06SOLVED
SOLVED I think I found the issue, and I guess NLua isn't really capable of handling that kind of stuf PROPERLY!
23:05COCKROACH
COCKROACH Okay NOW I can say that didn't help at all!
23:02TEST
TEST And go for TAKE IV!
23:02NALA
NALA So let's do that first
23:02STUPIDITY
STUPIDITY But maybe that is because I forgot to recompile NALA
22:54COCKROACH
COCKROACH Rebecca That didn't shine a light on things
22:51TEST
TEST Take III, I think?
22:50DONE
DONE A try{}catch scope MAY provide some answers???
22:48BUG
BUG ".NET error in user code" fuck it!
22:47TEST
TEST And again
22:47FIXED
FIXED Missing )
22:46TEST
TEST Another test
22:46VOID
VOID I really should make sure that higher level locals cannot conflict with higher level ones, but for now this will prevent a crash
22:44FIXED
FIXED The difficulty was not saved, that has been fixed!
22:44TEST
TEST Let's see what'll happen
22:39DONE
DONE I've set up a reader for the directory file... This is an essential part of the savegame routine
21:51RESULT
RESULT I see, what I wanted to see... Good!
21:50NOTE
NOTE Will likely produce an empty screen now with only the side bar, but it makes things easier on me as I don't have to go through the game sequence all the time now!
21:50LINK
LINK I've written the link code to link the main menu to the save game manager, in order to load a game
20:42NOTE
NOTE the item itself does NOTHING yet!
20:42DONE
DONE Scyndi The main menu should check if a savegame directory file exists, if so then allow "Continue a Game" to be used
20:35STATUS
STATUS My primary concern now is though, to get the directory files properly read, and to make the main menu properly respond to its existence
20:35NOTE
NOTE Back to the game, all I know for sure now is that RPG character can load the way it should do, about SAVING, I know nothing right now, the upcoming time this needs to be sorted out....
18:49NOTE
NOTE Another note... You won't notice the difference in NIL yet
18:46NOTE
NOTE Unfortunately this doesn't work on locals... If there's a way to make it happen, I'm all ears...
18:45EXPERIMENT
EXPERIMENT Some experimental code has been written to bring more strictness in global variables in NIL... They are often considered as "dangerous" so maybe....
14:23STATUS
STATUS Time for a break
14:13FIXED
FIXED And fixes the stats issue in the process too, even better!
14:13EXPERIMENT
EXPERIMENT In order to fix I did first try a little experiment, and HEY IT WORKS!
14:11STATUS
STATUS Well only 2 bugs left and they are minor ones, which should be easy to fix, so no real harm here ;)
14:10UNDESIREABLE
UNDESIREABLE I forgot to replace the BlitzMax style tabs with C style tabs, and C# requires the latter
14:10CONFIRMED
CONFIRMED Lists do show the links, but
14:09CONFIRMED
CONFIRMED And lists also look in order
14:09CONFIRMED
CONFIRMED And so do their links
14:09CONFIRMED
CONFIRMED Points show
14:08CONFIRMED
CONFIRMED But their links are in order
14:08BUG
BUG Stats names show, their values do not
14:07CONFIRMED
CONFIRMED Along with the links
14:07CONFIRMED
CONFIRMED Data also shows accordingly
14:07CONFIRMED
CONFIRMED The RPG Char viewer shows the party the way it should
14:06FIXED
FIXED And that should also fix ANOTHER issue I had on the road
14:06REMOVED
REMOVED the TRPG data class... it was a leftover from the translation, contained the same properties as the new RPG data, and was causing conflicts
14:03FIXED
FIXED The linking issue has been fixed, and that's a good thing as this is a fix that will also automatically be fixed in NALA as well (due to both project using the same code file for this one), however not all issues are over yet, and I really cannot code the save game routine as long as those bugs linger
13:29NOTE
NOTE I don't have any TFT savegames available right now, so I can't check, but I expect the same kinds of issues there, especially in the New Game+ since the character in the history flashbacks are linked to the main party
13:29BUG
BUG The RPG Character engine fails to establish a link between Crystal and UniCrystal (which is technically a link to Crystal in cyborg from and in her prologue full human form, in which "Uni" stands for "Uniform" as she wears one during that mission.
12:56VOID
VOID I didn't "fix" this error, since this error is microsoft's and microsofts alone... In Duch nicknamed "MicroSCHOFT" for a reason, but at least this unwanted behavior should now be avoided
12:56SITE
SITE Added tag VOID
12:55FAILURE
FAILURE NEVER rely on MicroSoft to do a good job on such things
12:53HUH
HUH Brendor How could this happen? All slashes were replaced with BACKSLASHES!!!
12:46BUG
BUG This result by JCR6 tells me something different
 Real Size Comp. Size Ratio   Offset MainCode    Storage Entry
========== ========== ===== ======== ======== ========== =====
       145        124   86%       1F YEAH CYC       zlib LAURA/System
     10197       3400   33%       9B YEAH CYC       zlib LAURA/Vars
       302        222   74%      DE3 YEAH CYC       zlib Map/Actors
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      2313        721   31%     1072 YEAH CYC       zlib MS_Save/SCRIPT/FLOW/COMBAT.LUA
       242        168   69%     1343 YEAH CYC       zlib MS_Save/SCRIPT/FLOW/FIELD.LUA
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        17         17  100%     1B98 YEAH CYC      Store MS_Save/SCRIPT/SUBROUTINES/PARTY.LUA
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       314        197   63%     1C10 YEAH CYC       zlib Party/Character/Crystal/Lists
        11         11  100%     1CD5 YEAH CYC      Store Party/Character/Crystal/Name
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        10         10  100%     293A YEAH CYC      Store Party/Character/ExHuRU/Name
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      6824       1128   17%     2996 YEAH CYC       zlib Party/Character/ExHuRU/Stats
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      6779       1163   17%     3137 YEAH CYC       zlib Party/Character/Foxy/Stats
      1449        505   35%     35C2 YEAH CYC       zlib Party/Character/Foxy/StrData
       622        207   33%     37BB YEAH CYC       zlib Party/Character/Johnson/Lists
        10         10  100%     388A YEAH CYC      Store Party/Character/Johnson/Name
       127         83   65%     3894 YEAH CYC       zlib Party/Character/Johnson/Points
      6824       1161   17%     38E7 YEAH CYC       zlib Party/Character/Johnson/Stats
      1532        530   35%     3D70 YEAH CYC       zlib Party/Character/Johnson/StrData
       622        207   33%     3F82 YEAH CYC       zlib Party/Character/Rolf/Lists
         8          8  100%     4051 YEAH CYC      Store Party/Character/Rolf/Name
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      6824       1146   17%     40A9 YEAH CYC       zlib Party/Character/Rolf/Stats
      1496        492   33%     4523 YEAH CYC       zlib Party/Character/Rolf/StrData
        51         51  100%     470F YEAH CYC      Store Party/Character/UniCrystal/Lists
        11         11  100%     4742 YEAH CYC      Store Party/Character/UniCrystal/Name
       127         83   65%     474D YEAH CYC       zlib Party/Character/UniCrystal/Points
      6779       1157   17%     47A0 YEAH CYC       zlib Party/Character/UniCrystal/Stats
      1462        529   36%     4C25 YEAH CYC       zlib Party/Character/UniCrystal/StrData
       643        256   40%     4E36 YEAH CYC       zlib Party/Character/UniWendicka/Lists
        12         12  100%     4F36 YEAH CYC      Store Party/Character/UniWendicka/Name
       127         82   65%     4F42 YEAH CYC       zlib Party/Character/UniWendicka/Points
      6781       1164   17%     4F94 YEAH CYC       zlib Party/Character/UniWendicka/Stats
      1488        518   35%     5420 YEAH CYC       zlib Party/Character/UniWendicka/StrData
       643        256   40%     5626 YEAH CYC       zlib Party/Character/Wendicka/Lists
        12         12  100%     5726 YEAH CYC      Store Party/Character/Wendicka/Name
       127         79   62%     5732 YEAH CYC       zlib Party/Character/Wendicka/Points
      6781       1169   17%     5781 YEAH CYC       zlib Party/Character/Wendicka/Stats
      1488        519   35%     5C12 YEAH CYC       zlib Party/Character/Wendicka/StrData
      1002        308   31%     5E19 YEAH CYC       zlib Party/Character/Xenobi/Lists
        10         10  100%     5F4D YEAH CYC      Store Party/Character/Xenobi/Name
       127         80   63%     5F57 YEAH CYC       zlib Party/Character/Xenobi/Points
      6779       1144   17%     5FA7 YEAH CYC       zlib Party/Character/Xenobi/Stats
      1469        500   34%     641F YEAH CYC       zlib Party/Character/Xenobi/StrData
       408        192   47%     6613 YEAH CYC       zlib Party/Character/Yirl/Lists
         8          8  100%     66D3 YEAH CYC      Store Party/Character/Yirl/Name
       127         81   64%     66DB YEAH CYC       zlib Party/Character/Yirl/Points
      6779       1162   17%     672C YEAH CYC       zlib Party/Character/Yirl/Stats
      1513        554   37%     6BB6 YEAH CYC       zlib Party/Character/Yirl/StrData
     76485       5880    8%     6DE0 YEAH CYC       zlib Party/Links
        61         59   97%     84D8 YEAH CYC       zlib Party/Party
      7423       2982   40%     A0F9 YEAH CYC     STRONT Secu/Secu
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       314        216   69%     8690 YEAH CYC       zlib SWAP/Perma-Map/Excalibur_UnderAttack.lua
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       269        215   80%     893C YEAH CYC       zlib SWAP/Perma-Map/LostPlanet_GrassJungle_2.lua
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       195        162   83%     8AED YEAH CYC       zlib SWAP/Perma-Map/Physillium - Ji Temple.lua
       250        180   72%     8B8F YEAH CYC       zlib SWAP/Perma-Map/Poloqor - Mid-Boss.lua
       220        173   79%     8C43 YEAH CYC       zlib SWAP/Perma-Map/Prologue_Yaqirpa.lua
       304        194   64%     8CF0 YEAH CYC       zlib SWAP/Perma-Map/Vulpina - Town.lua
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       197        165   84%     955F YEAH CYC       zlib SWAP/Perma-MultiMap/Physillium - The Ruins of the Y Anhysbys/#002.lua
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       198        166   84%     96CD YEAH CYC       zlib SWAP/Perma-MultiMap/Physillium - The Ruins of the Y Anhysbys/#005.lua
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       280        220   79%     98F0 YEAH CYC       zlib SWAP/Perma-MultiMap/Volcania - Volcanic Plains/#003.lua
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        This resource has 100 entries
12:45BUG
BUG for starters, it claims that character Crystal doesn't have a list record
12:45FIXED
FIXED Okay, I fixed, that but the trouble ain't over yet!
11:13BUG
BUG But after that NOTHING's shown, which is quite odd
11:12FIXED
FIXED Mascot not found
11:12FIXED
FIXED CSS ignored
11:09STATUS
STATUS Still A LOT to be done here!
10:45TEST
TEST Le moment suprème
10:44FIXED
FIXED All parse errors accounted for
10:43FIXED
FIXED 5 errors left
9:56STATUS
STATUS VS still gives me 11 errors (which was over 300 or so, so I'm making progress).
9:55STATUS
STATUS I'll first do some more work on the RPG character viewer, as that's where I must fix some errors first, and which I will need badly once the save game routine is fully operational, fo the essential debugging that will start immediately, and may even be needed over the course of this entire project
9:54STATUS
STATUS Well, back to work
9:45STATUS
STATUS Indeed
9:44JUDGMENT
JUDGMENT Success... I think
9:43GENERATION
GENERATION Generated this devlog anew and let's see now what happens...
9:43GITHUB
GITHUB And recloning the site onto my system
9:39NOTE
NOTE This is a time-eating process, though
9:38BACKUP
BACKUP A safety backup is created first (and since I can make most archivers add-and-delete in one go, this is all fine).
9:37TECHNO
TECHNO These devlogs are generated from a database stored elsewhere on my system, so It'll never be endangered! ;)
9:37CLEANUP
CLEANUP Let's destroy that entire repository (on my own disk I mean, and re-clone it)
9:34FAILURE
FAILURE And "git" keeps throwing errors, but when everything is ruined anyway, I can easily do this without messing things up any further
9:32NOTE
NOTE Yes, I deem that a failure and with that I state a fact, sorry!
9:32FAILURE
FAILURE Microsoft's unwanted unasked autoupdate ruined my setups
0:00STATUS
STATUS Calling it a day!
- = 13 Aug 2019 = -
23:59UPDATED
UPDATED vUpdate
23:59GITHUB
GITHUB Updated
23:59UPDATED
23:58CONFIRMED
CONFIRMED Irravonia Yup, it works now
23:56TEST
TEST And another test coming up
23:56FIXED
FIXED Fixed that issue
23:56STUPIDITY
STUPIDITY Because I'm an idiot!
23:55BUG
BUG I wonder why time says "nil"... especially since the file created shows an actual value here
23:53TEST
TEST And while the backup goes, let's test on!
23:53CONFIG
CONFIG And yup, some adaptions needed to be done here too!
23:53BACKUP
BACKUP Let's start this one up first, as I fear for a long going backup!
23:52FIXED
FIXED Language code showed in the time field, which is of course not right
23:52FIXED
FIXED No info at all in new-slot
23:51BUG
BUG A few things are not yet right, though!
23:50TEST
TEST And another go, then!
23:49FIXED
FIXED Case Error
23:48TEST
TEST Another test coming up!
23:48NOTE
NOTE And I made sure it only shows in games already saved, not in new slots
23:47NOTE
NOTE And some extra data should show now in the savegame screen!
23:47DONE
DONE In the field the play time already increases (although you don't see it yet)
23:35GITHUB
GITHUB In the Save/Load project I've now moved #37 , #36 and #35 to in progress... those are the easiest to take care of, really
23:29FIXED
FIXED As far as I can tell that indeed fixes things
23:27TEST
TEST And see if that fixes stuff
23:27LINK
LINK used that in savegame state
23:26ENHANCEMENT
ENHANCEMENT Duper remover in LinkedList module
23:19TEST
TEST Testing!
23:19EXPERIMENT
EXPERIMENT I need to look a few things up here
23:16BUG
BUG For some reason the first 'create new file' box is created twice
23:14BUG
BUG Eric ID 0 comes twice, but the others do not.... Hmmmm?
23:13FIXED
FIXED Y not adepted
23:10TEST
TEST At least I think so, but let's check this, eh?
23:10FIXED
FIXED Which should be done now
23:10BUG
BUG I do need to create a box for this new item though
23:09CONFIRMED
CONFIRMED Yeah that works
23:07TEST
TEST But I gotta be sure, first!
23:07FIXED
FIXED I think I fixed it
23:07BUG
BUG Var conflict?
23:05TODO
23:03TEST
TEST Let's test if that is indeed how it works!
23:03DONE
DONE If a new file was created a new "create new file" slot should be generated
23:01FIXED
FIXED I did forget though (and that could cause an issue later) to ignore '-1' ID slots, as these are non-existent files after all!
23:00MYSTERY
MYSTERY I do not know why, but strangely enough the 'dupe' issue also seems gone
22:57TEST
TEST Now I need to check the 'dupe' data issue
22:56CONFIRMED
CONFIRMED The 'nil' values have indeed been taken out of the directory file
22:55CONFIRMED
CONFIRMED Correct picture at least, but how about all other data
22:53TEST
TEST Let's go!
22:45TEST
TEST Fixed the damage my haste caused
22:45FUCKYOU
FUCKYOU I was too fast!
22:43TEST
TEST And let's test this once more!
22:43REMOVED
REMOVED Directory file, so we can have a start-over!
22:41FIXED
FIXED But that one has been fixed
22:41BUG
BUG Oh yeah, I forgot not Aziella's picture, but Eric's picture had to be shown....
22:40STATUS
STATUS Aziella Well, always look on the bright side of life... There have been some important progressions, already
22:38BUG
BUG second the number of 'nil' records should be non at all, as they should not have been saved at all.. Why does that still happen?
22:38BUG
BUG First issue 2 records with ID:0 -- Not allowed
22:37RESULT
RESULT I do not like what I see in the directory folder:
NEW:0
Location:Xenor Bushes
Language:EN
Time:    0:00:00
CharTag.1:YoungIrravonia
CharPic.1:1
CharTag.2:nil
CharPic.2:nil
CharTag.3:nil
CharPic.3:nil
CharTag.4:nil
CharPic.4:nil
CharTag.5:nil
CharPic.5:nil
CharTag.6:nil
CharPic.6:nil
CharTag.7:nil
CharPic.7:nil
CharTag.8:nil
CharPic.8:nil
NEW:0
Location:Xenor Bushes
Language:EN
Time:    0:00:00
CharTag.1:YoungIrravonia
CharPic.1:1
CharTag.2:nil
CharPic.2:nil
CharTag.3:nil
CharPic.3:nil
CharTag.4:nil
CharPic.4:nil
CharTag.5:nil
CharPic.5:nil
CharTag.6:nil
CharPic.6:nil
CharTag.7:nil
CharPic.7:nil
CharTag.8:nil
CharPic.8:nil
HighID:1
22:32FIXED
FIXED Like a wrong picture reference
22:32STATUS
STATUS It looks like it's working, but I need to sort some more things out here
21:59TEST
TEST And that another test is in order now!
21:58FIXED
FIXED It goes without saying I fixed that
21:58STUPIDITY
STUPIDITY I wonder how I came to that property name
21:53FIXED
FIXED I think I fixed that?
21:47STATUS
STATUS It keeps me busy I suppose...
21:47BUG
BUG But got another
21:46FIXED
FIXED Fixed ONE thing
21:40TEST
TEST And let's test out what'll happen
21:39EXPERIMENT
EXPERIMENT let's fix up the door a bit closer... I mean, nail it shut
21:38CONFIRMED
CONFIRMED the test though confirmed what I expected... nil was generated by an other function, but why?
21:32TODO
TODO Time to check my rice... I'm hungy!
21:31FAILURE
FAILURE Git threw a few failure message on this devlog.... But not a clear reason why could be found.... Oh well...
21:28FIXED
FIXED In the meantime a few fixes in the RPG viewer (of the many more to come, trust me)
21:25TEST
TEST Well, let's find out!
21:25EXPERIMENT
EXPERIMENT In order to find out how GetChar() could get 'nil', I've made a few other calls a bit stricter, and let's now see what happens, as the traceback fails to give way this time (nothing new here, though).
21:20VISUALSTUDIO
VISUALSTUDIO In my RPG viewer tool which I'm now also rewriting in C#, I've now translated the tool that has to generate HTML data to C#. There is still a lot to do though before it can be properly put to action.
19:58TEST
TEST And let's test!
19:58NALA
NALA Recompiling
19:58EXPERIMENT
EXPERIMENT Let's see if this gets me more information on the next error
19:54FIXED
FIXED Merya Well that issue's been fixed... Or so it seems....
19:48SOLVED
SOLVED I think I found out where it goes wrong.... I guess that was the woe of a multi-state engine :-/
19:39HUH
HUH Further investigation of the code of that party bar rule the possibility out even more....
19:36MYSTERY
MYSTERY Everything about this error is impossible, so if you've eliminated all the impossible, whatever remains, however improbable, must be the truth... However once I've eliminated all the impossible... NOTHING remains so that must mean the truth doesn't exist. If this error was correct, the party status bar would not work, and it works, and the data in it is in order... None of that could be possible that way, so none of that makes sense....
19:31INVESTIGATION
INVESTIGATION The error thrown is a bit odd... Is further investigation needed?
15:45STATUS
STATUS Okay, brb, guys!
15:45NOTE
NOTE I've also combined this with the work on my RPG Viewer... 2 projects in once, yeah... only I am stupid enough to even TRY that!
15:44GITHUB
GITHUB Updated
15:43UPDATED
UPDATED License and versions
15:42STATUS
STATUS Like I said I'll tackle that one later, as I really need a break now!
15:42BUG
15:36NALA
NALA Before that test can really start I must rebuild NALA, but I've set it all up in a sequence... just wait for it :P
15:34NOTE
NOTE and regardless if new bugs pop up... I'll first take a break... But only if I can confirm the fix below...
15:33TEST
TEST An now Take TWENTY-ONE must tell me if there is more stuff that is wrong
15:33FIXED
FIXED Anyway this should be fixed now... (At last)
15:33TECHNO
TECHNO In stead of (state,call,chunk) it was (statecall,chunk)... Everybody knows Lua knows a nil will be produced and that parameter 3 has become parameter 2, so this was bound to go wrong. This could happen because the glue code in this department was written in pure Lua (as I had the illusion that would be quicker, but I guess I was wrong).
15:31DEBUG
DEBUG The try catch did now cause the real error message to appear, and also to reveal stuff was sent to the API that was as false as hell!
15:30INVESTIGATION
INVESTIGATION The Truth has been found... at last!
15:26TEST
TEST Take TWENTY!
15:26DEBUG
DEBUG Another Try{}Catch scope must confirm this now
15:22INVESTIGATION
INVESTIGATION I think I found the source of the "evil", but I'm not sure... At least it seems that a few suspects I had before have now been proven innocent!
15:22TEST
TEST Take NINETEEN
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