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20:18 | TRANSFER | Scenario for Arya and the tutorial on Black Orbs |
19:49 | SASKIA | Alias Niets.SASKIA |
19:47 | FIXED | Fucked up blockmap |
19:39 | MAP | First area Independent Forest |
19:26 | NOTE | I figured it would not be a good idea to do TWO optional dungeons in a row, so I decided to go for the Independent forest first, and to do the Abyss after all.... |
17:26 | TEST | Take II |
17:26 | EXPERIMENT | What does this do? |
17:26 | BUG | Hookspot doesn't work |
17:10 | TEST | Take I |
17:10 | LINK | Chains done |
17:10 | MAP | Zones for chaining |
16:59 | NOTE | And yes, it's a physical impossibility and yes that was done on purpose.... |
16:58 | STATUS | Now the link to the short cut back |
16:46 | JUDGMENT | Other than that! All is cool! |
16:46 | BOOST | More HP for the boss |
16:38 | TEST | Take III |
16:38 | FIXED | Pic error? |
16:34 | TEST | Take II |
16:34 | FIXED | A few meta issues in the boss data |
16:12 | TEST | And now to test all this |
16:12 | BOSS | Turbo Candy |
16:12 | SASKIA | Boss |
16:08 | MAPSCRIPT | Boss |
15:02 | NOTE | The boss will ignore you for now, for she has not yet been scripted |
15:02 | MAP | Area 005 (And that's where the boss will be_ |
14:42 | ACHIEVEMENT | Going Turbo |
11:53 | NOTE | Yup, they are for the ice spells |
11:53 | TRANSFER | Ice Crystal |
11:07 | STATUS | That oughta do! |
11:03 | TEST | Take II |
11:03 | NOTE | That should fix Merya's animation |
11:02 | FIXED | Directory error |
11:02 | VOID | New console |
11:02 | FAILURE | I really wonder why my console freezes every now and then |
10:59 | FAILURE | Nothing happens |
10:56 | TEST | I wonder what that will look like |
10:56 | ART | I've animated Merya in her attacking move now |
- = 13 Feb 2020 = - | ||
23:26 | STATUS | I'll get onto the boss later, and also an extra attack animation, and spellani... I already wanted to do this in Airom, but that place gave me so much trouble I decided to save it for later..... |
23:26 | JUDGMENT | Will have to do for now |
22:22 | TEST | Take IV |
22:22 | FIXED | i think |
22:20 | HUH | |
21:44 | TEST | Take III |
21:44 | FIXED | Order error |
21:41 | TEST | Take II |
21:41 | FIXED | Linkthrough error |
21:39 | NOTE | The boss room is not yet done, so trying to enter it will crash the game... That is not important now, but I must note it nonetheless |
21:39 | TEST | Take I |
21:36 | MAP | Random encounters set |
21:34 | ARENA | Sugarland |
21:21 | STATUS | Not there yet! |
21:21 | FOE | Candy |
20:58 | ART | Candy |
20:14 | TEST | Take II |
20:14 | FIXED | Item Tag fix |
20:07 | MAP | And configured the random treasures |
20:07 | FIXED | Blockmap issue |
19:57 | ITEM | Chocolate bar |
19:50 | ITEM | Chewing gum |
17:39 | MAP | Area 004 |
16:43 | TEST | Take II |
16:43 | FIXED | Blockmap |
16:34 | TEST | A few quick tests |
16:34 | MAP | Area 003 Sugarland |
9:48 | MAP | Area 002 Sugarland |
9:34 | ART | Sugar Spar |
0:10 | STATUS | And that's it for today! See you tomorrow! |
0:10 | ACHIEVEMENT | Sweet Dreams are made of this! Who am I to disagree? |
- = 12 Feb 2020 = - | ||
23:57 | TEST | Take IV |
23:57 | FIXED | (?) Exit error? |
23:54 | TEST | Take II |
23:54 | FIXED | Fixed? |
23:53 | BUG | No? |
23:51 | TEST | So what are we waiting for? |
23:50 | NOTE | It has not yet been tested though.... |
23:50 | LINK | And linked it back to Gagolton |
23:50 | FIXED | A few issues with the exit portal |
23:45 | ART | I do not know the English word for "suikerspin" and I ain't gonna look it up,either |
23:38 | CONFIRMED | And NOW it's okay! |
23:23 | TEST | Take III |
23:23 | FIXED | Should be fixed now |
23:22 | BUG | Portal ignores me |
23:20 | TEST | Take II |
23:20 | FIXED | Blockmap keeps me out of Sugarland |
23:15 | TEST | Take I |
23:14 | NOTE | You cannot yet go back! That part has not yet been scripted! Rome wasn't built in one day either, ya know! |
23:14 | LINK | Entrance to sugarland should work now |
23:12 | SASKIA | Empty Script... |
23:04 | MAP | I made a start to Sugarland |
22:32 | ART | Engelse Drop.... And although it contains the Dutch word for English in its name I have NO IDEA at all what the English name for that stuff is |
22:31 | ART | Lollipop |
22:18 | ART | Candy Cane |
22:12 | STATUS | Time to create some artwork for Sugarland |
21:58 | ACHIEVEMENT | Don't hit high class girls like me! |
21:57 | CONFIRMED | The Game Jotl Barrier works |
21:51 | MAPSCRIPT | The Game Jolt checker in order to unlock Sugarland has been put in Gagolton |
21:04 | STATUS | And a break |
21:04 | STATUS | My first concern will be the road to Sugarland, though |
21:04 | MAPSCRIPT | The party will take notice of Gagolton being empty now and the WorldMap is even set now to reveal Independent forest... That is, once I put it in the worldmap.... |
20:54 | CONFIRMED | And Gagolton will indeed be empty |
20:54 | STATUS | Stuff appears to be working now indeed |
20:40 | TEST | Take XII |
20:40 | NERF | As revenge I lowered Kirana's poison resistance! HAHAHAHA! Die you fucking bitch! |
20:39 | FUCKYOU | However this bug did destroy some important data, and I don't like that! |
20:39 | FIXED | "nil" value |
20:30 | TEST | Take XI |
20:30 | FIXED | AI bug |
20:24 | TEST | Take X |
20:24 | DONE | |
20:21 | FIXED | Scenario Tag |
20:13 | TEST | Take IX |
20:12 | FIXED | Wrong group called |
20:12 | TEST | Take XVIII |
20:09 | TEST | Take II |
20:08 | FIXED | Illegal group usage |
20:04 | TEST | Take I |
20:04 | STATUS | Time to test things out! |
20:03 | FIXED | Hide player object to prevent spooking things up |
20:02 | LINK | events linked to the map |
20:01 | MAPSCRIPT | Config combat data set up for fight against Kirana |
19:52 | DONE | And defeating Kirana will cause Gagolton to get empty |
19:42 | STATUS | NOT there yet.... oh noooo! |
19:42 | SASKIA | Base script Kirana |
19:36 | MAPSCRIPT | Sprout wings.... Although SASKIA should be able to handle that I chose to make a quick NIL function for safety as SASKIA did mess something as trivial as that up before.... |
19:34 | CHECKED | I made a quick check on the scenario.... Everything seems to be in order there |
19:31 | MAP | Adaptions for the scenario around Kirana |
19:15 | BOSS | Kirana |
18:57 | AI | Alternate AI for Kirana |
18:57 | SITE | Added tag AI |
18:43 | FIXED | Meta data eel |
18:13 | SCRIPT | HP -> 1 effect |
17:55 | TRANSFER | Kirana Boss Pic |
17:47 | STATUS | Time to work out the boss |
17:30 | TEST | Take XIX |
17:29 | FIXED | Syntax error |
17:23 | TEST | take XVIII |
17:22 | FIXED | Missing abilities Green Dragon skills Eric |
15:57 | TEST | Take XVII |
15:57 | NERF | Goblin added |
15:57 | FUCKYOU | ... |
15:47 | TEST | Take XVII |
15:47 | NERF | Counts as a nerf, but I added a low level enemy to Airom.... As it's next to impossible to get past this thing otherwise |
15:46 | FIXED | A few small blockmap issues |
15:45 | EXPERIMENT | I've added an extra thing to the NPC auto generator and hopefully that'll fix #132, but I cannot be sure |
15:12 | TEST | Take XVI |
15:12 | FIXED | ??? |
15:10 | HUH | WHAT THE HELL? |
14:49 | TEST | Take XV |
14:49 | COCKROACH | |
14:47 | SKELETON | Empty confusion script |
14:10 | TEST | Take XIV |
14:10 | STATUS | And I can resume the action |
13:10 | STATUS | And now real life business forces me to resume this later! |
13:01 | TEST | Take XIII |
13:01 | STATUS | And I was planning to have this done in five minutes, which was actually the time such an operation should take with COMPLEX issues, not ten-thousands of trivial issues like these |
13:00 | FIXED | Does that fix stuff???? PLEASE? |
13:00 | GENERATION | Regenerated Anway |
13:00 | FUCKYOU | NO CURSE? CURSE YOU!!!! |
12:53 | TEST | Take XII (the main issue I was worried about doesn't give any issues... How "convenient") |
12:53 | FUCKYOU | GRRR! |
12:53 | FIXED | Target crash error in Curse! |
12:51 | FUCKYOU | CRASH? WHAT IS IT THIS TIME? |
12:46 | TEST | Take XI |
12:46 | FIXED | Target crash! |
12:46 | FUCKYOU | And if you feel offended by the fact I said "fuck you", then FUCK YOU EVEN MORE! |
12:32 | NOTE | The ability does nothing at all YET! I will script that one out in full later! |
12:32 | ABILITY | Blow Away |
12:25 | TEST | Take X |
12:25 | FIXED | That should be fixed now |
12:24 | COCKROACH | But still no good (still talking about the arena) |
12:24 | NOTE | No more crashes |
12:21 | TEST | Take IX |
12:21 | FIXED | Definition error |
12:16 | TEST | Take VIII |
12:16 | FIXED | A few blockmap issues |
12:15 | FIXED | Parts of the arena removed that can only cause the game to crash and which didn't even serve a purpose anymore (the woes of code cloning) |
12:08 | TEST | Take VII |
12:08 | FIXED | I see that copy-and-paste is not infallible |
12:05 | TEST | Take VI |
12:05 | FIXED | Arena misreference |
12:00 | TEST | Take V |
12:00 | FIXED | Syntax error |
12:00 | FUCKYOU | GRRRR! |
11:58 | TEST | Take IV |
11:58 | VOID | |
11:54 | TEST | Take III |
11:54 | FIXED | Shift not registered |
11:52 | TEST | Take II |
11:52 | FIXED | Syntax error |
11:19 | TEST | Take I |
11:19 | NOTE | WISH ME LUCK! |
11:19 | STATUS | And now to test everything out..... |
11:19 | STATUS | This should cause the game to show this tutorial as soon as you enter the place |
11:19 | LINK | Linked to the map |
11:17 | TUTORIAL | Encounter refill |
11:02 | TRANSFER | Scenario of Airom... Most of the stuff in there is no longer relevant, however the scenario around Kirana still is, and that is in there.... |
11:01 | CONFIG | Set this mode on |
10:59 | LINK | Linkup script |
10:52 | SCRIPT | I've scripted an infinity mode for the random encounter settings |
10:31 | STATUS | I do need however to do something on the encounters here, as the way this dungeon has been desinged will make you run out of encounters very soon, making this place not the way you want it to be |
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