1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 |
11:22 | TEST |  But Of course, we'll have to see if that's true |
11:21 | FIXED |  I think I fixed the bug refilling the gauge too quickly in dungeons with infinite encounters |
10:31 | STATUS |  Up to the point that I gotta start on "The Thief's Den" it's nothing but testing.... And the Thief's Den cannot be unlocked until the moment Aziëlla enters the party... My plan is now to do this checking work and also get the movement of enemies in Star Story done, however I am thinking to give the Thief's Den priority over the combat engine in Star Story.... After all.. This game is more important at this time |
0:27 | STATUS |  With that I've done what I wanted to get done prior to working out the combat stuff in Start Story more.... For the time being this game is in a state that I can combine testing this with doing development work for Star Story |
0:26 | CONFIRMED |  That all works |
0:18 | TEST |  Take I |
0:18 | NOTE |  Well, that should link it all together, but truth is... I don't know if it works... so..... |
0:17 | LINK |  Handle |
0:17 | MAPSCRIPT |  Handle |
0:17 | SCENARIO |  Handle |
0:17 | SASKIA |  Handle |
0:07 | NOTE |  This will be used to link to the Jukebox and to link back, the link itself has not yet been established |
0:07 | MAPSCRIPT |  Jukebox launcher |
0:06 | STUDY |  Quick study to make sure ending the jukebox will NOT lead you back to the main menu |
0:01 | STATUS |  Handle leads to the Jukebox.... Now due to the license some music I've set up, I've also made the jukebox available in the main menu (to avoid composers complaining that the music was not attributed to them, as the credits only names all composers in general. Many composers want their name accredited to only those songs they contributed, and the Jukebox does just that). |
- = 23 Oct 2020 = - |
23:55 | CLOSED | |
23:51 | HUH |  And you know what's odd... Handle now just appears in the Hall of Heroes like he should |
23:51 | CONFIRMED |  the Lost Ark is operational now |
23:36 | TEST |  Take IV |
23:36 | LINK |  Let's continue then |
23:36 | FIXED |  Banklink |
23:31 | BUG |  In map backlink not operational |
23:06 | TEST |  Take III |
23:05 | FIXED |  (I think) |
23:05 | STUPIDITY |  Crap! |
23:05 | COCKROACH |  It appears I only got part of the problem |
22:58 | TEST |  Take II |
22:58 | FIXED |  (And I found more of those) |
22:58 | SOLVED |  Found the issue |
22:52 | INVESTIGATION |  Why? |
22:52 | COCKROACH |  And the gap in the Lost Ark still doesn't work |
22:51 | CONFIRMED |  The logs confirm that Handle should just be in the Halls of Music (code typo is not possible due to the usage of copy-and-paste) |
22:42 | TEST |  An I'll scan the variable list in the process, to see why Handle didn't appear, as that should NOT be possible in any way |
22:41 | TEST |  I need to run another test |
22:40 | FIXED |  gap in Lost Ark did not allow Scyndi over, while it should |
22:36 | ANALYSIS |  Script analysis render this possibility impossible.... So I need to find out what exactly happened there |
22:35 | BUG |  Handle doesn't appear at all in the Hall of Heroes |
19:22 | MAPSCRIPT |  He will now only appear if you actually completed the hall of music |
19:22 | MAP |  Placed Handle in the Hall of Heroes |
18:52 | NOTE |  Handle doesn't yet appear in the Hall of Heroes... Can't do all at once, you know! |
18:19 | TEST |  Take V |
18:19 | VOID |  Database reference typo.... So let's deliberately put the same reference in command awarding the achievement (is needed or I also need to hack the link to GJ open) |
18:02 | TEST |  Take IV |
18:01 | TECHNO |  I'm grateful I won't need it anymore in Star Story thanks to no longer be dependent to MonoGame |
18:01 | FIXED |  Although I think I found the issue already.... SASKIA works a bit different than a regular language after all |
18:00 | DEBUG |  Extra debug lines in the SASKIA script |
17:59 | BUG |  Crash |
17:52 | TEST |  Take III |
17:52 | VOID |  Did I void that issue? |
15:19 | INVESTIGATION |  Why? |
15:19 | BUG |  For some reason the maptext is not properly read |
14:59 | TEST |  And so a test II is in order |
14:59 | FIXED |  I saw some damage came up in the dungeon's metadata, so I had to fix that first! |
14:50 | NOTE |  Don't tell me the game "Eternal Sonata" is about Chopin and not about Handel, because I already know that! |
14:50 | TEST |  Eternal sonata |
14:50 | LINK |  Eternal sonata |
14:49 | SASKIA |  Eternal sonata |
14:49 | GAMEJOLT |  Eternal sonata |
14:30 | ACHIEVEMENT |  Eternal Sonata |
14:28 | MAP |  Handel |
14:26 | SCENARIO |  Re-read this.... I really had to make sure things were done right here |
14:26 | TRANSFER |  Scenario |
14:13 | GITHUB |  Updated |
14:13 | UPDATED |  vUpdate |
14:12 | GENERATION |  I also regenerated the monster list in order to make sure the enemies as they appear in the Hall Of Music will be viewable in the Hall of Heroes (if you found Diane Foxey) |
14:11 | GENERATION |  Regenerated some important data for the True Abyss |
14:10 | LINK |  That links it all together |
14:10 | DONE |  Queen put in the True Abyss |
14:10 | DONE |  Rammstein put in the True Abyss |
14:09 | DONE |  Heaven 17 put in the True Abyss |
14:09 | DONE |  Golden Earring put in the True Abyss |
11:15 | STATUS |  But first a little break |
11:14 | STATUS |  The next step will, of course, be to put in the representative of the Hall of Heroes |
11:13 | STATUS |  AT LAST! |
11:13 | CONFIRMED |  Pfwew... that works |
11:00 | TEST |  Take III (This is beyond silly) |
11:00 | FIXED |  Exit data swapped |
10:59 | HUH |  DA FUUUUUUUUUCK!? |
10:53 | TEST |  Take II (Who could have imagined?) |
10:51 | FIXED |  Missing tag, causing a missing link to the next room from the boss room |
10:50 | STUPIDITY |  Ah yeah, I forgot something VERRRRRY important! |
10:42 | TEST |  No trouble should be expected, yet a test is still in order! So here goes! |
10:39 | MAP |  Configured not to go for encounters in the final room |
10:38 | NOTE |  The Hall of Heroes representative won't yet be present |
10:38 | STATUS |  008 will be the final room |
10:38 | MAP |  Area 008 |
10:37 | MAP |  Area 007 |
1:50 | BITBUCKET |  And I released the bitbucket version of the repository was falling a bit behind, so let' have that one updated as well.... |
1:48 | GITHUB |  Updated |
1:42 | UPDATED |  Lic & Version information |
1:42 | CONFIRMED |  Finally |
1:11 | TEST |  Take VIII |
1:11 | FUCKYOU |  All lame excuses accounted for? |
1:10 | FUCKYOU |  Again |
1:02 | TEST |  Take VII |
1:02 | FUCKYOU |  Happy now, whiner? |
1:01 | INVESTIGATION |  Why? |
1:00 | FUCKYOU |  No reason to crash, and thus it crashes |
0:52 | TEST |  Take VI |
0:52 | BACKUP |  Running in the background, so lags can be expected |
0:52 | FIXED |  I think |
0:50 | SOLVED |  Found the issue |
0:36 | INVESTIGATION |  And thus I need to find out why that is! |
0:36 | BUG |  The move "Are you lonesome, tonight" did the opposite of what I had in mind |
0:28 | TEST |  Take V |
0:28 | NOTE |  You never know what to believe these days, after all |
0:28 | FIXED |  ??? |
0:25 | HUH | |
0:17 | TEST |  Take IV |
0:17 | FIXED |  Effect script referrence error |
0:17 | FIXED |  Speed issue |
- = 22 Oct 2020 = - |
23:56 | TEST |  Take III |
23:55 | REMOVED |  Removed faulty file |
23:55 | FIXED |  File failure |
23:51 | FAILURE |  System claims the label "Boss" doesn't exist in the SASKIA script.... fun fact... it DOES exist, so the computer is lying.... I need to find out how that is possible |
23:43 | TEST |  Take II |
23:43 | FIXED |  No encounter zone not properly recognized |
23:30 | NOTE |  Based on all this, I hope we can start testing |
23:29 | FIXED |  Map meta issue |
23:29 | KTHURA |  Checkups |
23:28 | LINK |  That should link it all together now |
23:28 | SASKIA |  Boss script |
23:25 | STATUS |  Now to link this all to the map so the boss fight can begin |
23:24 | LINK |  You ain't nothing but a hound dog |
23:24 | GAMEJOLT |  You ain't nothing but a hound dog |
23:21 | ACHIEVEMENT |  You ain't nothing but a hound dog |
23:19 | BOSS |  The King |
22:56 | ABILITY |  Are you lonesome tonight |
22:41 | SCRIPT |  Are you lonesome, tonight |
22:32 | ABILITY |  Love me tender |
22:30 | ABILITY |  You ain't nothing but a hound dog |
22:25 | GENERATION |  No, they will NOT get me again! I'll first generate the new NEG pictures.... |
22:25 | TRANSFER |  The king |
22:08 | STATUS |  Up to the moment you'll meet the boss everything works |
21:58 | TEST |  Take I |
21:58 | MAP |  Savespot at the entrance (needed anyway) |
21:58 | LINK |  Links it all |
21:58 | MAP |  Tied to the map |
21:57 | FOE |  Rammstein |
21:03 | STATUS |  That will do |
21:03 | ABILITY |  Engel |
21:02 | ABILITY |  Ich tue dir Weh |
20:53 | ABILITY |  Asche zu Assche |
20:34 | STATUS |  Given that Queen does not have anything new, let's move on to Rammstein |
20:28 | FOE |  Queen |
20:28 | ABILITY |  Breakthrough |
20:19 | ABILITY |  Miracle |
19:11 | ABILITY |  Who wants to live forever? |
19:10 | ABILITY |  Radio Ga-Ga |
19:09 | ABILITY |  I want it all, and I want it now! |
18:40 | ABILITY |  I'm going slightly mad |
18:37 | ABILITY |  I want to break free |
18:18 | STATUS |  Next patient: Queen |
18:17 | TECHNO |  No real technical issues expected here so no test required yet |
18:16 | FOE |  Heaven 17 |
18:16 | ABILITY |  Temptation |
18:06 | STATUS |  From here I can more easily set up Heaven 17 |
18:02 | TECHNO |  Last note was actually a techno note, but it contains a spoiler..... |
18:02 | SECRET |  What is important to note is that I did take Shanda and Kirana in this.... Both are women... For Shanda it should not be possible to meet Heaven 17... For Kirana it is possible.... I only included Shanda for security reasons, and since it was very easy to do, no trouble.... |
18:00 | SCRIPT |  Now that I had the charm script for the men,it was easy to make a similar script that only works for the women |
17:06 | STATUS |  Next patient: Heaven17 |
17:05 | CONFIRMED |  That works |
16:57 | TEST |  Take II |
16:57 | FIXED |  Code typo? |
16:46 | TEST |  Take I |
16:46 | DEBUG |  I've set the enemies in the hall of music for now to Golden Earring only so I can test this enemy out, as the charm men ability is new, and I need to test it out |
16:45 | FOE |  Golden Earring |
16:42 | SCRIPT |  Charm the boys |
12:37 | STATUS |  I need to script that one out though |
12:37 | ABILITY |  When the lady smiles |
12:15 | ABILITY |  Twilight Zone |
11:51 | STATUS |  Well Let's first get some base data in order! |
11:49 | TECHNO |  As the move "When the lady smiles" will only affect the men, I need to work things out properly.... |
11:48 | STATUS |  The next enemy on my list is Golden Earring |
2:21 | STATUS |  As I'm through my time for today, I will do the others very likely tomorrow.... |
2:18 | CONFIRMED |  Abba works |
2:04 | TEST |  Take VI |
2:04 | FIXED |  Macro error |
1:54 | TEST |  Take V |
1:54 | NOTE |  I and I hope I can get the neg effect done in C++ for Star Story... That will save me a lot of trouble I tell ya! |
1:54 | NOTE |  Since I already transferred all enemies (except for the boss), I won't have this trouble until the boss comes in (which is fortunate if you ask me). |
1:53 | GENERATION |  So let's do it |
1:53 | STUPIDITY |  I forgot to 'neg' |
1:50 | TEST |  Take IV |
1:50 | VISUALSTUDIO |  To the debug environment then |
1:48 | COCKROACH |  It keeps insisting on this non-existent error, but the error message immediately gets away from my screen so I can't read it..... |
1:41 | TEST |  Take III |
1:40 | FUCKYOU |  Copy and paste must ensure this can't happen AGAIN! |
1:38 | COCKROACH |  WTF? |
1:27 | TEST |  Take II |
1:27 | FIXED |  ? |
1:26 | BUG |  Crash |
1:13 | TEST |  Take I |
1:13 | LINK |  Abba has been linked to the dungeon.... I must note that for now I am merely testing stuff, so I will unlink Abba in later tests in order to do the other enemies.... These enemies have some rather tricky moves I must take into account |
- = 21 Oct 2020 = - |
23:51 | LINK |  Abba has been linked to the True Abyss.... |
23:50 | STATUS |  Unfortunately this is only the beginning |
23:49 | FOE |  Abba |
23:45 | SCRIPT |  "The winner takes it all" will allow Abba to steal all your money |
23:42 | NOTE |  In the hard mode cash that is stolen is lost forever, regardless if you can kill the enemy before it runs off.... In the other difficulty modes, you can recover your cash |
23:41 | SCRIPT |  Stolen cash recovery when killing an enemy |
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