1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 |
17:16 | BOSS | |
16:44 | MAP |  All done to the moment the boss fight can start |
16:44 | DONE |  some "real life" stuff |
12:16 | TRANSFER |  Lich King art |
1:59 | STATUS |  see ya later, alligator! |
1:59 | BACKUP |  a few mini backups |
1:59 | MYSTERY |  not anymore, and it's anybody's gess why this happened at all... Oh well.... |
1:58 | FAILURE |  builder was acting up on me |
1:48 | STATUS |  Anyway, that is a later concern.... it's time to hit the hay! |
1:47 | OPTIMIZATION |  I've moved some code and I hope this prevented some slowdown I was suffering |
1:47 | FIXED |  Anti-foe revivial |
1:24 | TEST |  Take .... Didn't count! |
1:24 | FIXED |  "self" |
1:20 | TEST |  ... |
1:20 | MAP |  Area ... lost track of counting... but well part of the basement |
0:57 | FIXED |  I've done a few fixes regarding the "Fallen" status.... |
0:45 | FIXED |  A few fixes for the undead hound |
0:43 | ABILITY |  Raise Dead |
0:29 | TEST |  Another go, then |
0:29 | FIXED |  Small code issue |
0:23 | FOE |  Undead Hound |
- = 23 Apr 2020 = - |
19:21 | PLAN | |
18:04 | STATUS |  Well, things are getting the right way... I think :) |
16:28 | FIXED |  Coordinate errors Shine |
16:08 | FIXED |  Missing darkness effect Basemet |
16:08 | FIXED |  Heaven's Light Target error |
16:07 | FIXED |  Mixed Spell Data |
15:59 | FIXED |  Alpha recover forgotten |
15:59 | FIXED |  Code Typo |
15:52 | FIXED |  Code Typo |
15:48 | TEST |  And again! |
15:48 | UPDATED |  Repo |
15:48 | BUBBLE |  Alias Focus |
15:38 | MAP |  Area 004 |
15:38 | MAP |  Encounters further worked out |
15:29 | FOE |  Corpse |
15:29 | FOE |  Zombie Doctor |
13:14 | STATUS |  This covers all for Scyndi as far as Malabia is concerned except for "Holy Shit"... However that move requires quite a lot of grinding to obtain, so I'll test that out later..... |
13:12 | SECRET |  Yeah, there is a certain reference here..... |
13:12 | ABILITY |  Hellfire |
13:09 | ABILITY |  Heaven's Light |
13:07 | ABILITY |  Smite |
13:04 | ACHIEVEMENT |  Resident Evil |
12:57 | ABILITY |  Pray (Hey, she's a priest after all). |
12:55 | STATUS |  But there's more to come.... |
12:55 | STATUS |  This is merely so I can test out Scyndi's new spells |
12:54 | MAP |  I've set the random encounters to Zombies only.... but I will add more soon enough.... |
11:06 | STATUS |  This animation can be used for all light spells, except "Holy Shit" |
11:05 | SPELLANI | Shine |
10:30 | ABILITY |  Shine |
1:08 | FIXED |  So that fixes that issue! |
1:08 | CONFIRMED |  Works! |
1:04 | EXPERIMENT |  Will this work it up? |
1:04 | BUG |  Didn't work, as expected |
0:58 | TEST |  A little test is in order, though! |
0:57 | MAP |  Area 003 |
0:43 | MAP |  Area 002 |
0:05 | STATUS |  The stage is set to start on the basement.... This will be a pretty regular thing to do.... |
- = 22 Apr 2020 = - |
23:59 | UPDATED | |
23:59 | FIXED |  Repository error.... All issue links before that test will cause a 404 bug (something I cannot fix anymore) |
23:58 | BUG | |
23:57 | TEST | |
23:39 | STATUS |  Let's see how things will work out when it comes to flying to Cat Island Furthermore, before I go on with the main question I'll first be working out the basement in Frundarmon's house, and I must also make sure the kids don't pop up now that Frundarmon has gone |
23:38 | FIXED | |
23:29 | WORLDMAP |  Phantasar |
20:22 | FIXED |  Tag Typo |
20:19 | FIXED |  Level error |
20:03 | FIXED |  King's room not visible after rejoin |
18:37 | NOTE |  Not a bug, Scyndi will in the medium mode get the average level of the other skill levels always rounded up (to prevent level 0). In the easy mode it's a bit more, and in the hard mode it's still always 1 |
18:36 | CHARACTER |  Scyndi can now obtain Malabia's power |
17:24 | TEST |  Take II |
17:24 | FIXED |  fuck you! |
17:16 | TEST |  Let's test this all out, baby! |
17:14 | SASKIA |  Rejoin script |
15:46 | BOOST |  AP increment back row |
15:00 | OFFTOPIC |  I could never imagine this was REALLY a location 
Only in the U.S, I suppose :-P |
14:17 | CONFIRMED |  And Frundarmon now works the way I intended him to work.... Good! |
14:05 | TEST |  Let's test this again! |
14:04 | BUG |  A little error was there in the AI, so I realized |
14:04 | CONFIRMED |  It works, but..... |
13:58 | TEST |  I need to test if this actually works the way it should |
13:55 | DONE |  Once Frundarmon has gone, the undead kids will lose HP at every draw frame, until they'll fall as well, ending the battle in the process.... |
0:09 | TODO |  Killing Furdarmon should also kill all kids.... For this the alt-defeat mode should be in place, that or a note on Frundarmon or something... Anyway, I'll worry about that later |
0:08 | FIXED |  Count Error |
0:08 | STATUS |  What has to work works now... Well almost as I have a few nuts to crack still.... Oh well... |
- = 21 Apr 2020 = - |
23:48 | TEST |  Take SIX! |
23:48 | FIXED |  ??? |
23:48 | HUH |  ??? |
23:42 | TEST |  Take FIVE |
23:42 | DONE |  Pre-Emptive and Ambushe announcement |
23:42 | FIXED |  No order calc |
23:33 | STATUS |  SIGH!!!! |
23:33 | TEST |  Take FOUR! |
23:33 | FIXED |  Enemy ref error |
23:28 | TEST |  Take THREE! |
23:28 | FIXED |  Forgotten directory |
23:28 | STUPIDITY |  PIEMEL! |
23:24 | TEST |  Take TWO! |
23:24 | FIXED |  Construction error |
23:19 | TEST |  Take ONE! |
23:19 | STATUS |  Ready! |
23:18 | UPDATED |  Lic Info |
23:18 | STATUS |  The question is now, does or doesn't it work |
23:18 | SCRIPT |  I've completed the setup for the summon script.... |
21:06 | CONFIG |  Preps for summoning kids |
20:27 | FIXED |  Map reference not in order |
18:48 | BACKUP |  Running |
17:07 | STATUS |  Time for a little break! |
17:04 | C# | Kitty enhancements |
13:02 | OFFTOPIC |  Ever seen my little girl before? 
|
12:08 | FIXED |  Wrong scenario |
12:02 | TEST |  Take V |
12:02 | FIXED |  SEE ARE AYE PEA! |
11:59 | TEST |  Take IV |
11:59 | FIXED |  Not worthy to talk about |
11:55 | TEST |  Take III |
11:55 | FIXED |  Lack of Self |
11:55 | TEST |  Take II |
11:51 | FIXED |  Display issue Area 003 |
11:50 | FIXED |  Reference error |
11:47 | TEST |  So let's put it to the test .... Take I |
11:46 | NOTE |  The boss fight will crash on the moment Frundarmon tries to summon a kid into the fight, but that is a later concern... At least I can test if the fight starts properly at all, as that is already something that I am not fully sure about! |
11:45 | LINK |  Linked boss to Scenario |
11:43 | STATUS |  Not there yet, though |
11:42 | SCRIPT |  Part of Frundarmon's AI has been worked out! |
10:56 | SCRIPT |  Module property setup |
10:50 | SCRIPT |  Created an empty script for Frundarmon's AI |
10:05 | NOTE |  I still got a lot to do here, though |
10:04 | BOSS |  Frundarmon |
10:01 | TRANSFER |  Frundarmon Art |
9:59 | FIXED |  Scyndi |
9:58 | BUG |  Where's Scyndi? |
9:52 | NOTE |  (Even the combat link is missing) :P |
9:52 | TEST |  Let's first test if everything happens the way it should until the game crashes due to the absence of the boss itself.... |
9:48 | NOTE |  This ability will rather serve as a linkup than anything else.... |
9:47 | ABILITY |  Aid Me, My Children!! |
9:45 | NOTE |  Please note the boss fight itself does not yet start, but crash the game in stead (for now) |
9:45 | LINK |  Linked to the map |
9:43 | SASKIA |  Boss scenario script |
9:04 | STATUS |  Now the work must start to get the boss done.... This won't be easy as all Frundarmon does is summon new people... But I'll try to see what I can do.... |
8:42 | MAP |  Diary on table |
8:42 | STATUS |  Due to the total system lag yesterday I had to try |
8:42 | TEST |  Testing Devlog |
- = 20 Apr 2020 = - |
23:19 | STATUS |  Now it's time to update a few things |
23:19 | STATUS |  All issues accounted for |
23:06 | TEST |  Here we go again |
23:04 | BUG |  But there still is nasty crash |
23:04 | CONFIRMED |  Part of the thing is working.... |
22:47 | CONFIRMED |  Well the after-stuff works... But now the before stuff must be test |
22:40 | SYSTEM |  I think it's getting clear I need a bigger hard drive soon.... :-/ |
22:35 | TEST |  And here we go again! |
22:35 | FIXED |  GRRR! |
22:16 | TEST |  AGAIN! |
22:16 | FUCKYOU |  Denk je echt ALLES te hebben gehad |
22:16 | FAILURE |  A build error |
22:12 | BACKUP |  Running |
22:10 | TEST |  Another test (which will likely take an eternity) |
22:10 | FIXED |  Tiny fix |
22:00 | FAILURE |  I wonder why some tools are bugging on me.... Oh well.... |
21:26 | FAILURE |  And more stuff is failing on me it seems |
21:21 | FAILURE |  Oh well! |
21:21 | MAP |  And then to think all I needed to do was to place a spot Merya's scan ability reacts upon |
21:20 | STATUS |  FINALLY! |
21:19 | FAILURE |  System lag of some reason |
21:16 | SCENARIO |  Checkout |
21:12 | FAILURE |  Why does PowerShell always fail on me? |
21:11 | SASKIA |  Basis for this encounter, but we're not there yet! |
21:09 | LINK |  Link-up Map Script |
21:07 | MAP |  Three More Kids |
21:04 | SYSTEM |  Some core maintenence |
21:02 | STATUS |  Almost there before I can start on the boss fight, but a few things are left for me to do though |
21:01 | CONFIRMED |  All cool! |
20:58 | TEST |  Let's run a small test |
17:58 | MAP |  Top floor |
13:55 | TEST |  Another one, then |
13:54 | NOTE |  Older savegames will "suffer" here |
13:54 | FIXED |  Kid disappear K3 error on loading savegames |
13:48 | TEST |  Had no time yesterday, but let's get things going now to test the two boys I added |
- = 19 Apr 2020 = - |
23:20 | REMINDER | |
1:08 | NOTE |  Little girls from Flanders and the Netherlands... Sorry to burst your bubble, but K3 does not refer to a certain girl band.... |
1:07 | CONFIRMED |  The K3 encounter works |
0:54 | FIXED |  SHIT! |
- = 18 Apr 2020 = - |
23:34 | SASKIA |  K3 script |
15:28 | FOE |  Befindo Boy |
15:00 | ABILITY |  Sleep |
0:16 | NOTE |  (This is also why I rarely work with fixed encounters). |
0:16 | STATUS |  The next thing is to make all encounters on the 2nd floor work |
0:15 | STATUS |  GOOD! |
0:11 | FIXED |  Missing wind |
0:07 | FIXED |  Stairways on the 2nd floor were inoperative |
- = 17 Apr 2020 = - |
23:34 | CONFIRMED |  At last! |
23:13 | TEST |  Take V |
23:13 | FIXED |  I think? |
20:28 | TEST |  Take IV |
20:28 | DEBUG |  More debug lines |
20:28 | HUH |  Things are not going well |
20:28 | FIXED |  Blockmap issue |
20:12 | TEST |  Take III |
20:12 | FIXED |  Syntax error |
20:11 | TEST |  Take II |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 |