1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
23:09STONEMASTER
Flora
23:05MAP
MAP Flora
23:04TRANSFER
TRANSFER Flora Art
21:38TEST
TEST Rosetta take III
21:37FIXED
FIXED Rosetta Player not re-appearing
21:32TEST
TEST Irravonia Test Rosetta Take II
21:32FIXED
FIXED Rosetta Brendor not present
21:26TEST
TEST Rosetta
21:25LINK
LINK Rosetta
21:25SASKIA
SASKIA Rosetta
21:25SCENARIO
SCENARIO Rosetta CHECKED!
21:25MAP
MAP Rosetta
20:17DONE
DONE NPC Groevor (who is actually part of the Phantasar lore)
12:32DONE
DONE NPC Paroza
11:04MAPSCRIPT
MAPSCRIPT Trixia
1:43TEST
TEST Take numero weet-ik-veul!
1:43FIXED
FIXED Scrolling issue... I think?
1:43FIXED
FIXED Illegal method name call
1:35BACKUP
BACKUP Runs in the background while I'm on this!
1:34TEST
TEST And (hopefully) the final test for this session
1:34MAP
MAP Scyndi Savespot added to Independence
1:32CONFIRMED
CONFIRMED Scyndi's name does however change accordingly
1:32FIXED
FIXED A few SASKIA scripting issues
1:32FIXED
FIXED Forgot to save the updated scenario file?
1:23TEST
TEST Take XV oris it XVI already?
1:22WORLDMAP
WORLDMAP Problem solved, however trying to go to the marshes will crash the game, and that's not for today to take care of!
1:22FIXED
FIXED And I remembered I forgot to unlock the marshes, however as that worldmap record has not yet been created no visual effect
1:21FIXED
FIXED A crash along the road
1:21FIXED
FIXED A few scenario issues causing trouble with portraits
1:14TEST
TEST Time to test!
1:14NOTE
NOTE Eric You won't see it, dirty minded, brat.... It will all happen off-screen!!
1:13SASKIA
SASKIA Scyndi and Dernor are gonna make love
0:58FIXED
FIXED A bugged scenario.... Some text was missing in the Dutch part
0:24FIXED
FIXED Ahaha, and extra _ in the maptext tags
0:24FIXED
FIXED Music didn't change at night
0:23FIXED
FIXED Scroll link not working
0:23HUH
HUH What is that maptext issue?
0:19TEST
TEST Take XIV
0:19FIXED
FIXED Chain error
0:14TEST
TEST Take XIII
0:12FIXED
FIXED MOAR!
0:08TEST
TEST Take XII
0:08FIXED
FIXED GRRRRR!
0:04TEST
TEST Take XI
0:04FIXED
FIXED Link error
- = 16 Feb 2020 = -
23:59TEST
TEST Take X
23:59FIXED
FIXED Illegal variable
23:54TEST
TEST Take IX
23:54FIXED
FIXED Bad function definitions
23:51TEST
TEST Take VIII
23:51FIXED
FIXED Bad mathematical formula
23:45TEST
TEST Take VII
23:45FIXED
FIXED Case error
23:40TEST
TEST Take VI
23:40EXPERIMENT
EXPERIMENT ????
23:36TEST
TEST Aziella Take V
23:36FIXED
FIXED ?
23:32TEST
TEST Take IV
23:32FIXED
FIXED Exit wind errors
23:32STATUS
STATUS Scroller Syntax Errors accounted for... At least in the link code
23:29TEST
TEST Take III
23:29FIXED
FIXED Another
23:25TEST
TEST Take II
23:25FIXED
FIXED Syntax error
23:16TEST
TEST Take I
23:16SASKIA
SASKIA The part by night has been scripted... I mean the party..... The beach by night scene comes later, and requires also some active map development to be done first
23:06NOTE
NOTE Before I can test I need to set some things right, though
23:05LINK
LINK Full link-up code written
22:56GENERATION
GENERATION New Anyway script out
22:56LINK
LINK Basis linker
22:54DONE
DONE I've set up a little scroll flow.... This will make some effects in this scenario easier to script with SASKIA and with a callback engine in general!
22:24VOID
VOID One thing less grammar nazis can use against me
22:23CONFIRMED
CONFIRMED COOL!
22:20TEST
TEST
22:20MAPSCRIPT
MAPSCRIPT I've linked the SASKIA basis to the map, so it should now start upon entering the city
22:07CONFIRMED
CONFIRMED Finally!
22:03TEST
TEST Take VI
22:03FIXED
FIXED Layer reference not right
21:54CONFIRMED
CONFIRMED The Shop Hoer II works at least
21:17TEST
TEST Take V
21:17NOTE
NOTE Merya I hate these distractions!
21:17FIXED
FIXED Shop fix
21:14TEST
TEST Take IV
21:14FIXED
FIXED Wrong shop for Shop Hoer II
21:00TEST
TEST Take III
21:00FIXED
FIXED Fixed now????? Please????
21:00COCKROACH
COCKROACH Doubline keeps crashing on me
20:44TEST
TEST Take II
20:44NOTE
NOTE Almost forgot the second "Shop Hoer" in Doubline who should be there from the moment Gagolton gets deserted
20:40FIXED
FIXED Show Hoer 2
20:39FIXED
FIXED SASKIA Syntax error
19:52FIXED
FIXED Missing meta data
13:47NOTE
NOTE And a friend of mine has arrived, so I guess after this test I won't do much anyway
13:46TEST
TEST A little test is in order.... The game will throw an error as soon as nightfall comes, as I did not yet script that part
13:40SASKIA
SASKIA I've done a bit of scripting concerning entering Independence
12:46TRANSFER
TRANSFER Art Trixia
12:37NOTE
NOTE This is the most important scenario hub up until now, and a very long scenario part will start immediately when entering the place, so ... wish me luck....
12:36TRANSFER
TRANSFER Scenario text
12:26TRANSFER
TRANSFER The cameo of a famous band from the 1970s
12:23LUA
LUA Altered my music packing script (still written in Lua) in order to configure the game will for the music in Independence
12:09NOTE
NOTE And thanks to the magic of Kthura it was also easy to create a night version
12:09MAP
MAP The city of Independence has been complety created anew
11:15TRANSFER
TRANSFER Made sure all textures for Independence are properly transferred
1:26NOTE
NOTE I will just test the final part of the dungeon... Independence will not be done now... I need my rest too, you know :P
1:10WORLDMAP
WORLDMAP Independence
1:09MAPSCRIPT
MAPSCRIPT Dernor Unlock the city of independence
1:07MAP
MAP Area 003
0:35TEST
TEST Take XII
0:35FIXED
FIXED Swapped abilities
0:27TEST
TEST Take XI
0:27BOOST
BOOST More skill exp for Merya's intimidate
0:26BUBBLE
BUBBLE Alias for Eric
0:25ABILITY
ABILITY Inferno
0:10TEST
TEST Take X
0:10FIXED
FIXED
0:10SOLVED
SOLVED Ah, so that takes the cake!
- = 15 Feb 2020 = -
23:58TEST
TEST Take IX
23:57HUH
HUH DAFUUUUUUUUUUUUUCK?
23:51TEST
TEST Take VIII
23:51FIXED
FIXED And I forgot to tag the orb itself
23:51NOTE
NOTE Okay, that one was also trivial, but not really a bug in the code, but in the database
23:51FIXED
FIXED Scenario text tag typo fixed
23:50STATUS
STATUS I guess that's all trivial shit errors accounted for
23:43TEST
TEST Take VII
23:43FIXED
FIXED Oh well
23:43HUH
HUH How did that Syntax error get in there?
23:40TEST
TEST Take VI
23:40NOTE
NOTE I hate these trivial errors
23:40FIXED
FIXED Case error
23:22TEST
TEST Take V
23:22FIXED
FIXED Rebecca And fixed a crash in the process
23:22REMOVED
REMOVED Unneeded crap
23:18TEST
TEST Take IV
23:18FIXED
FIXED ..... sigh!
23:18STUPIDITY
STUPIDITY More of those
23:14TEST
TEST Take III
23:14FIXED
FIXED Missing declaration... NIL requires them, that requirement was actually one of my main reasons to develop NIL in the first place, to prevent nasty bugs in the process
23:09TEST
TEST Take II
23:09FIXED
FIXED Macro conflict
23:04TEST
TEST Take I
23:04STATUS
STATUS Will it work?
23:03CHECKLIST
23:01COSMETIC
COSMETIC However the number of black orbs will NOT show at all as long as you have none
23:01SCRIPT
SCRIPT Scyndi I've set the field stats to update whenever a black orb is shown
22:59STATUS
STATUS Not there yet, though
22:59SCRIPT
SCRIPT Black Orb routine scripted
22:56DONE
DONE Nothing like a good cup of coffee while you are working
22:56NOTE
NOTE If you played The Fairy Tale, either the original or the REVAMP version, this game only features 6 black orbs in stead of 250, and unlike those games, you will not meet Juggernaut directly upon picking up the last orb, but they will function as keys to open a secret room in Gagolton (you can only reach it after the city is deserted, but then again, you cannot find the first orb either until Gagolton is deserted)... This is by the way the same as in the original Dyrt game.... The location of the Black Orbs may however be different than in the original Dyrt game....
22:53LINK
LINK Black Orbs will if they are tagged as "BlackOrb" in Kthura automatically be linked to the (yet to write) BlackOrb function
22:48NOTE
NOTE The Black Orb itself has not yet been scripted, only the tutorial has been
22:47MAPSCRIPT
MAPSCRIPT Black Orb script
22:46MAP
MAP Area 002 Independent Forest
22:12TECHNO
TECHNO Issue #135 makes that switching in battle is NOT exactly safe, but at least the main principal works, so it will do for the short term
21:59TODO
20:34STATUS
STATUS And updating the repository will also be done later!
20:34STATUS
STATUS Scyndi However I'm first gonna watch a show that is playing now....
20:34JUDGMENT
JUDGMENT For now it will do......
20:25TEST
TEST Take XVIII
20:25VOID
VOID Issue?????
20:21TEST
TEST Take XVII
20:21FIXED
FIXED I think
20:21FUCKYOU
FUCKYOU This always happens when I am not focussed and on a time limit
20:16TEST
TEST Take XVI
20:16LAZY
LAZY Crash prevention
20:13TEST
TEST Take XV
20:13FIXED
FIXED Did I fix this or did I not?
20:07TEST
TEST Merya Take XIV
20:07DONE
DONE A few things set in order
18:32TEST
TEST Take XIII
18:31FIXED
FIXED Stage error
18:30JUDGMENT
JUDGMENT ALmost there
18:11TEST
TEST Take XII
18:10DEBUG
DEBUG This debug line must tell me WTF has happened
18:10COCKROACH
COCKROACH Impossible error
18:05TEST
TEST Take XI
18:05VOID
VOID Did I void an issue?
17:47TEST
TEST Take X
17:47FIXED
FIXED FUCK!
17:44TEST
TEST IX and let's try that again!
17:44DONE
DONE Saved script once more
17:43HUH
HUH Brendor ?????
17:40TEST
TEST Take VIII
17:40FIXED
FIXED I think I fixed this, as I forgot to re-adjust the timebar configuration
17:35BUG
BUG Not quite, but getting closer!
17:32TEST
TEST Take VII
17:32FIXED
FIXED Code typo
17:27TEST
TEST Take VI
17:27FIXED
FIXED Static error?
17:22TEST
TEST Take V
17:22FIXED
FIXED Forgotten )
17:19TEST
TEST Take IV
17:19FIXED
FIXED But some routines that could prevent that .NET error crashed for other reasons
17:19NOTE
NOTE As i though the .NET error disappeared
17:18TEST
TEST Take III
17:12NOTE
NOTE it could also mean the 2nd one is fixed, but that remains to be seen
17:12FIXED
FIXED Bug #1 should be fixed now
17:09BUG
BUG Shanda And a .NET error occurs
17:09BUG
BUG Flow is not directed back fro some reason
17:06TEST
TEST Take II
17:06FIXED
FIXED Minor Syntax error
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