1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134
18:17:35TEST
TEST Take DLXXV
18:15:09CODEROT
CODEROT'
18:13:59TEST
TEST Take DLXXIV
18:13:57DUMMIED
DUMMIED Some old debug line
18:12:47TEST
TEST Scyndi ScorpioTake DLXXIII
18:12:31LAZY
LAZY I've removed the keyboard control. Too much hassle. Who was using it anyway?
15:56:13NOTE
NOTE Now this can benefit this project, as well.
15:56:04STARSTORY
STARSTORYI did script out things for Voice Acting
- = 27 Mar 2025 = -
20:06:44FUCKYOU
FUCKYOU Should or should I not convert keyboard control here?
20:05:31TEST
TEST Take DLXXII
20:05:30CODEROT
CODEROTDev
20:04:53TEST
TEST Take DLXXI
20:04:53CODEROT
CODEROTInterstate call -- Old style
20:03:40TEST
TEST Take DLXX
20:03:40CODEROT
CODEROTAnother JCR6 call
20:02:45TEST
TEST Take DLXIX
20:02:45CODEROT
CODEROT"then"
20:02:00TEST
TEST Take DLXVIII
20:01:59CODEROT
CODEROTOld Darktext calls
20:00:29TEST
TEST Take DLXVII
20:00:28VOID
VOID Type issues in function parameter definitions
19:59:34TEST
TEST Take DLXVI
19:59:31CODEROT
CODEROTAnother case
19:58:34TEST
TEST Take DLXV
19:58:33CODEROT
CODEROTOld JCR routine
19:57:49TEST
TEST Take DLXIV
19:57:48HUH
HUH Another?
19:57:11TEST
TEST Take DLXIII
19:57:05CODEROT
CODEROTYikes!
19:41:25TEST
TEST BrendorTake DLXII
19:41:24CODEROT
CODEROT; needed now
19:36:32TEST
TEST Take DLXI
19:36:30TECHNO
TECHNO Of course, I *KNEW* my desire to start arrays at 0 like they do in all proper programming languages could get a few issues.
19:35:53CONVERT
CONVERT Since XSplit has been used I did have to make a few changes to the scenario loader as now arrays start at 0 in stead of 1.
19:35:21CODEROT
CODEROTInternal functions
15:55:43TEST
TEST Take DLX
15:55:42REMOVED
REMOVED Obsolete "end"
15:55:00TEST
TEST Take DLIX
15:54:59CODEROT
CODEROT"or"
15:54:15TEST
TEST Take DLVIII
15:54:14FIXED
FIXED Wrong var in the compiler
15:53:00DEBUG
DEBUG Take DLVII
15:52:57FIXED
FIXED Syntax error
15:51:33DEBUG
DEBUG Take DLVI
15:51:30DEBUG
DEBUG Debug line in my C++ code to get some answers
15:51:14FAILURE
FAILURE Scyndi doesn't pick up the links they way they should
15:49:14TEST
TEST Take DLV
15:49:13FIXED
FIXED An "end" that should have been removed has been removed
15:48:49CONFIRMED
CONFIRMED PROGRESS!
15:47:13TEST
TEST Take DLIV
15:47:11MYSTERY
MYSTERY Is this it?
15:46:00TEST
TEST Take DLIII
15:45:59HUH
HUH ???????
15:44:31TEST
TEST Take DLII
15:44:24HUH
HUH Irravonia, daughter of TephondarTrying a few things out, but I doubt it'll work, but programming languages have done crazier things.
15:42:38TEST
TEST Take DLI
15:42:38HUH
HUH ELIF without IF???? No way!
15:39:49TEST
TEST Take DL
15:39:48VOID
VOID Group constructor
15:38:53TEST
TEST Take DXLIX
15:38:50CODEROT
CODEROT'
15:37:23TEST
TEST Take DXLVIII
15:37:21FUCKYOU
FUCKYOU 404
15:27:22SCYNDI
SCYNDITake DXLVII
15:27:21FUCKYOU
FUCKYOU Fuck case sensitive programming languages!
15:26:47SCYNDI
SCYNDITake DXLVI
15:26:46FIXED
FIXED C++ syntax error
15:26:13SCYNDI
SCYNDITake DXLV
15:26:10STUPIDITY
STUPIDITY Code::Blocks set to wrong project. Sigh... again!
15:25:35SCYNDI
SCYNDITake DXLIV
15:25:29C++
C++I've set Scyndi to accept the "link" command. It will more or less do the same as it did in NIL... At least the end effect is.
14:34:33SEARCH
SEARCH Let's look up the original scenario library. Not that I expect it to be much different from the one used in Star Story, TFT or even Luna's Father, as the original game uses a completely different engine, I don't want to take any more chances than I strictly have to.
- = 26 Mar 2025 = -
23:01:38STATUS
STATUS The scenario library is next, eh?
23:00:46TEST
TEST Take DXLIII
23:00:44FIXED
FIXED 404 x 2
23:00:04TEST
TEST Take DXLII
23:00:03CODEROT
CODEROTGuess....
22:58:59TEST
TEST Take DXLI
22:58:56CODEROT
CODEROT# and "then"
22:58:00TEST
TEST Eric SylvertinTake DXL
22:57:59CODEROT
CODEROT~=
22:56:31TEST
TEST Take DXXXIX
22:56:30CODEROT
CODEROTAnd another #
22:55:45TEST
TEST Take DXXXVIII
22:55:45CODEROT
CODEROTAnother #
22:55:01TEST
TEST Take DXXXVII
22:55:00CODEROT
CODEROT#
22:53:29TEST
TEST Take DXXXVI
22:53:23SCYNDI
SCYNDIA start has been mode to get BoxText on the move
21:18:19STATUS
STATUS At last! Next stop: BoxText

And THAT will be an important one as MonoGame forced me to turn that into a flow in stead of a Sub (like I could in LAURA, LAURA II, Apollo AND SCI, yeah, MonoGame is just downright terrible), so the success here, will be rather vital in how I should go on this.

21:15:54TEST
TEST Take DXXXV
21:15:21FIXED
FIXED Illegal call
21:14:14TEST
TEST Take DXXXIV
21:14:13VOID
VOID self
21:13:41TEST
TEST Take DXXXIII
21:13:39DONE
DONE Points should now be covered
21:12:56VOID
VOID I found the issue with that debug feature. I think it's fixed now.
21:08:48TEST
TEST Take DXXXII
21:08:47STATUS
STATUS Next
21:07:23FUCKYOU
FUCKYOU Since it's only a debug feature I've dummied it, but this impossibility isn't very promising for what is to come.
21:05:39CONFIRMED
CONFIRMED Impossibility confirmed. The log could NEVER come up with that if there was any truth on that error.
21:02:31TEST
TEST Take DXXXI
21:02:30DEBUG
DEBUG Not possible I tell ya. This debug line has to confirm this to be impossible!
20:57:06TEST
TEST Take DXXX
20:57:06CODEROT
CODEROTAziellaneeded xsplit?
20:51:03TEST
TEST Take DXXIX
20:51:03HUH
HUH WTF?
20:49:30TEST
TEST Take DXXVIII
20:49:30HUH
HUH Better?
20:46:39TEST
TEST Take DXXVII
20:46:38FUCKYOU
FUCKYOU C-string-format error
20:44:18TEST
TEST Take DXXVI
20:44:17CODEROT
CODEROTSubCollecto
20:42:36TEST
TEST Take DXXV
20:42:36CODEROT
CODEROTAnother
20:40:42TEST
TEST Take DXXIV
20:40:42CODEROT
CODEROT:upper()
19:04:38TEST
TEST Take DXXIII
19:04:37TRANSFER
TRANSFER Statistics by level
18:47:41TEST
TEST Take DXXII
18:47:30VOID
VOID I guess I need to dupe this
17:20:58TEST
TEST Take DXXI
17:20:57LINK
LINK Data. One of the few things that didn't undergo any changes at all.
17:18:02TEST
TEST Take DXX
17:18:01LINK
LINK Name linkup
17:16:06TEST
TEST Take DXIX
17:16:05FIXED
FIXED Field error
17:10:45TEST
TEST Take DXVIII
17:10:35SCYNDI
SCYNDIGetChar()
16:34:01TEST
TEST Merya the MagpieTake DXVII
16:34:00FIXED
FIXED 404 due to directory being wrong
16:28:18TEST
TEST Take DXVI
16:28:10CHARACTER
CHARACTER Young Irravonia set up
16:28:06SITE
SITE Added tag CHARACTER
16:20:39STATUS
STATUS Next stop will be to convert the creation script for Young Irravonia
16:19:10TEST
TEST Take DXV
16:19:07CODEROT
CODEROTSubCollecto has become obsolete, as the converter to statistician already takes care of this business. All calls to it should be dummied now.
16:15:12TEST
TEST Take DXIV
16:15:11DONE
DONE Function Stat
16:12:07TEST
TEST Take DXIII
16:12:07STATUS
STATUS I need to start the game to see what to do next
16:11:35MEDICAL
MEDICAL Quick visit to the dentist. Let's resume the actio
16:11:33SITE
SITE Added tag MEDICAL
10:46:39TEST
TEST Take DXII
10:46:38FIXED
FIXED Code Typo
10:46:32TEST
TEST Take DXI
10:46:31DONE
DONE Stat
08:21:33TEST
TEST Take DX
08:21:33FIXED
FIXED Wrong call
08:20:05TEST
TEST Take DIX
08:20:05DONE
DONE More workout to get things going well
08:12:10TEST
TEST Take DVIII
08:12:08MYSTERY
MYSTERY Oh well....
08:11:57FIXED
FIXED A level bug on creating a new character. It was never pushed to the character creation function... Who could the game possibly have worked?
08:06:12TEST
TEST DernorTake DVII
08:06:10LINK
LINK Sys
08:05:46TEST
TEST Take DVI
08:05:46HUH
HUH Error does not make sense
08:02:04TEST
TEST Take DV
08:02:01SCYNDI
SCYNDICreateChar
07:30:31STATUS
STATUS Good! Next stop: Create Character function
07:29:20TEST
TEST Take DIV
07:29:19FONT
FONT Party font transferred
07:27:06TEST
TEST Take DIII
07:27:03ART
ART PartyBar Graphics transferred
07:25:04TEST
TEST Take DII
07:25:03ART
ART "Unknown" portrait
01:03:25STATUS
STATUS Right! Now it's only complaining about missing assets (as not all assets have yet been transferred already). That's a good point to resume from later.
01:02:17STATUS
STATUS WOW! And suddenly all encounter errors are accounted for.
01:01:52TEST
TEST Take DI
01:01:51CODEROT
CODEROTIt never ends, does it?
01:01:01TEST
TEST Take D
01:01:00CODEROT
CODEROTWell, more.... And that brings me to the 500th take... Not a single bit of playable content yet.
00:59:44TEST
TEST Take CDXCIX
00:59:43CODEROT
CODEROTMore of those. What whas I thinking back then?
00:58:49TEST
TEST Take CDXCVIII
00:58:47FUCKYOU
FUCKYOU Another
00:58:11TEST
TEST Take CDXCVII
00:58:10CODEROT
CODEROT'
00:57:19TEST
TEST Rebecca SlyvertinTake CDXCVI
00:57:18VOID
VOID Is there really a // bug with += in Scyndi?
00:55:27TEST
TEST Take CDXCV
00:55:26CODEROT
CODEROT"do"
00:54:43TEST
TEST Take CDXCIV
00:54:41FUCKYOU
FUCKYOU Oh my goodness.. THIS can cause a problem! For now voided, but this will soon be an issue, I tell ya!
00:52:12TEST
TEST Take CDXCIII
00:52:09FIXED
FIXED Code Typo
00:51:45TEST
TEST Take CDXCII
00:51:42CODEROT
CODEROTDarkText
00:51:09TEST
TEST Take CDXCI
00:51:09VOID
VOID How many more of those Alpha fuckups?
00:50:19TEST
TEST Take CDXC
00:50:19VOID
VOID ....
00:49:34TEST
TEST Take CDLXXXIX
00:49:33FUCKYOU
FUCKYOU Another
00:48:29TEST
TEST Take CDLXXXVIII
00:48:28CODEROT
CODEROTAlpha Setting
00:47:44TEST
TEST Take CDLXXXVII
00:47:42VOID
VOID Static self
00:46:45TEST
TEST Take CDLXXXVI
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134