1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 |
18:17:35 | TEST |  Take DLXXV |
18:15:09 | CODEROT |  ' |
18:13:59 | TEST |  Take DLXXIV |
18:13:57 | DUMMIED |  Some old debug line |
18:12:47 | TEST |  Take DLXXIII |
18:12:31 | LAZY |  I've removed the keyboard control. Too much hassle. Who was using it anyway? |
15:56:13 | NOTE |  Now this can benefit this project, as well. |
15:56:04 | STARSTORY |  I did script out things for Voice Acting |
- = 27 Mar 2025 = - |
20:06:44 | FUCKYOU |  Should or should I not convert keyboard control here? |
20:05:31 | TEST |  Take DLXXII |
20:05:30 | CODEROT |  Dev |
20:04:53 | TEST |  Take DLXXI |
20:04:53 | CODEROT |  Interstate call -- Old style |
20:03:40 | TEST |  Take DLXX |
20:03:40 | CODEROT |  Another JCR6 call |
20:02:45 | TEST |  Take DLXIX |
20:02:45 | CODEROT |  "then" |
20:02:00 | TEST |  Take DLXVIII |
20:01:59 | CODEROT |  Old Darktext calls |
20:00:29 | TEST |  Take DLXVII |
20:00:28 | VOID |  Type issues in function parameter definitions |
19:59:34 | TEST |  Take DLXVI |
19:59:31 | CODEROT |  Another case |
19:58:34 | TEST |  Take DLXV |
19:58:33 | CODEROT |  Old JCR routine |
19:57:49 | TEST |  Take DLXIV |
19:57:48 | HUH |  Another? |
19:57:11 | TEST |  Take DLXIII |
19:57:05 | CODEROT |  Yikes! |
19:41:25 | TEST |  Take DLXII |
19:41:24 | CODEROT |  ; needed now |
19:36:32 | TEST |  Take DLXI |
19:36:30 | TECHNO |  Of course, I *KNEW* my desire to start arrays at 0 like they do in all proper programming languages could get a few issues. |
19:35:53 | CONVERT |  Since XSplit has been used I did have to make a few changes to the scenario loader as now arrays start at 0 in stead of 1. |
19:35:21 | CODEROT |  Internal functions |
15:55:43 | TEST |  Take DLX |
15:55:42 | REMOVED |  Obsolete "end" |
15:55:00 | TEST |  Take DLIX |
15:54:59 | CODEROT |  "or" |
15:54:15 | TEST |  Take DLVIII |
15:54:14 | FIXED |  Wrong var in the compiler |
15:53:00 | DEBUG |  Take DLVII |
15:52:57 | FIXED |  Syntax error |
15:51:33 | DEBUG |  Take DLVI |
15:51:30 | DEBUG |  Debug line in my C++ code to get some answers |
15:51:14 | FAILURE |  Scyndi doesn't pick up the links they way they should |
15:49:14 | TEST |  Take DLV |
15:49:13 | FIXED |  An "end" that should have been removed has been removed |
15:48:49 | CONFIRMED |  PROGRESS! |
15:47:13 | TEST |  Take DLIV |
15:47:11 | MYSTERY |  Is this it? |
15:46:00 | TEST |  Take DLIII |
15:45:59 | HUH |  ??????? |
15:44:31 | TEST |  Take DLII |
15:44:24 | HUH |  Trying a few things out, but I doubt it'll work, but programming languages have done crazier things. |
15:42:38 | TEST |  Take DLI |
15:42:38 | HUH |  ELIF without IF???? No way! |
15:39:49 | TEST |  Take DL |
15:39:48 | VOID |  Group constructor |
15:38:53 | TEST |  Take DXLIX |
15:38:50 | CODEROT |  ' |
15:37:23 | TEST |  Take DXLVIII |
15:37:21 | FUCKYOU |  404 |
15:27:22 | SCYNDI |  Take DXLVII |
15:27:21 | FUCKYOU |  Fuck case sensitive programming languages! |
15:26:47 | SCYNDI |  Take DXLVI |
15:26:46 | FIXED |  C++ syntax error |
15:26:13 | SCYNDI |  Take DXLV |
15:26:10 | STUPIDITY |  Code::Blocks set to wrong project. Sigh... again! |
15:25:35 | SCYNDI |  Take DXLIV |
15:25:29 | C++ |  I've set Scyndi to accept the "link" command. It will more or less do the same as it did in NIL... At least the end effect is. |
14:34:33 | SEARCH |  Let's look up the original scenario library. Not that I expect it to be much different from the one used in Star Story, TFT or even Luna's Father, as the original game uses a completely different engine, I don't want to take any more chances than I strictly have to. |
- = 26 Mar 2025 = - |
23:01:38 | STATUS |  The scenario library is next, eh? |
23:00:46 | TEST |  Take DXLIII |
23:00:44 | FIXED |  404 x 2 |
23:00:04 | TEST |  Take DXLII |
23:00:03 | CODEROT |  Guess.... |
22:58:59 | TEST |  Take DXLI |
22:58:56 | CODEROT |  # and "then" |
22:58:00 | TEST |  Take DXL |
22:57:59 | CODEROT |  ~= |
22:56:31 | TEST |  Take DXXXIX |
22:56:30 | CODEROT |  And another # |
22:55:45 | TEST |  Take DXXXVIII |
22:55:45 | CODEROT |  Another # |
22:55:01 | TEST |  Take DXXXVII |
22:55:00 | CODEROT |  # |
22:53:29 | TEST |  Take DXXXVI |
22:53:23 | SCYNDI |  A start has been mode to get BoxText on the move |
21:18:19 | STATUS |  At last! Next stop: BoxText And THAT will be an important one as MonoGame forced me to turn that into a flow in stead of a Sub (like I could in LAURA, LAURA II, Apollo AND SCI, yeah, MonoGame is just downright terrible), so the success here, will be rather vital in how I should go on this. |
21:15:54 | TEST |  Take DXXXV |
21:15:21 | FIXED |  Illegal call |
21:14:14 | TEST |  Take DXXXIV |
21:14:13 | VOID |  self |
21:13:41 | TEST |  Take DXXXIII |
21:13:39 | DONE |  Points should now be covered |
21:12:56 | VOID |  I found the issue with that debug feature. I think it's fixed now. |
21:08:48 | TEST |  Take DXXXII |
21:08:47 | STATUS |  Next |
21:07:23 | FUCKYOU |  Since it's only a debug feature I've dummied it, but this impossibility isn't very promising for what is to come. |
21:05:39 | CONFIRMED |  Impossibility confirmed. The log could NEVER come up with that if there was any truth on that error. |
21:02:31 | TEST |  Take DXXXI |
21:02:30 | DEBUG |  Not possible I tell ya. This debug line has to confirm this to be impossible! |
20:57:06 | TEST |  Take DXXX |
20:57:06 | CODEROT |   needed xsplit? |
20:51:03 | TEST |  Take DXXIX |
20:51:03 | HUH |  WTF? |
20:49:30 | TEST |  Take DXXVIII |
20:49:30 | HUH |  Better? |
20:46:39 | TEST |  Take DXXVII |
20:46:38 | FUCKYOU |  C-string-format error |
20:44:18 | TEST |  Take DXXVI |
20:44:17 | CODEROT |  SubCollecto |
20:42:36 | TEST |  Take DXXV |
20:42:36 | CODEROT |  Another |
20:40:42 | TEST |  Take DXXIV |
20:40:42 | CODEROT |  :upper() |
19:04:38 | TEST |  Take DXXIII |
19:04:37 | TRANSFER |  Statistics by level |
18:47:41 | TEST |  Take DXXII |
18:47:30 | VOID |  I guess I need to dupe this |
17:20:58 | TEST |  Take DXXI |
17:20:57 | LINK |  Data. One of the few things that didn't undergo any changes at all. |
17:18:02 | TEST |  Take DXX |
17:18:01 | LINK |  Name linkup |
17:16:06 | TEST |  Take DXIX |
17:16:05 | FIXED |  Field error |
17:10:45 | TEST |  Take DXVIII |
17:10:35 | SCYNDI |  GetChar() |
16:34:01 | TEST |  Take DXVII |
16:34:00 | FIXED |  404 due to directory being wrong |
16:28:18 | TEST |  Take DXVI |
16:28:10 | CHARACTER |  Young Irravonia set up |
16:28:06 | SITE |  Added tag CHARACTER |
16:20:39 | STATUS |  Next stop will be to convert the creation script for Young Irravonia |
16:19:10 | TEST |  Take DXV |
16:19:07 | CODEROT |  SubCollecto has become obsolete, as the converter to statistician already takes care of this business. All calls to it should be dummied now. |
16:15:12 | TEST |  Take DXIV |
16:15:11 | DONE |  Function Stat |
16:12:07 | TEST |  Take DXIII |
16:12:07 | STATUS |  I need to start the game to see what to do next |
16:11:35 | MEDICAL |  Quick visit to the dentist. Let's resume the actio |
16:11:33 | SITE |  Added tag MEDICAL |
10:46:39 | TEST |  Take DXII |
10:46:38 | FIXED |  Code Typo |
10:46:32 | TEST |  Take DXI |
10:46:31 | DONE |  Stat |
08:21:33 | TEST |  Take DX |
08:21:33 | FIXED |  Wrong call |
08:20:05 | TEST |  Take DIX |
08:20:05 | DONE |  More workout to get things going well |
08:12:10 | TEST |  Take DVIII |
08:12:08 | MYSTERY |  Oh well.... |
08:11:57 | FIXED |  A level bug on creating a new character. It was never pushed to the character creation function... Who could the game possibly have worked? |
08:06:12 | TEST | |
08:06:10 | LINK |  Sys |
08:05:46 | TEST |  Take DVI |
08:05:46 | HUH |  Error does not make sense |
08:02:04 | TEST |  Take DV |
08:02:01 | SCYNDI |  CreateChar |
07:30:31 | STATUS |  Good! Next stop: Create Character function |
07:29:20 | TEST |  Take DIV |
07:29:19 | FONT |  Party font transferred |
07:27:06 | TEST |  Take DIII |
07:27:03 | ART |  PartyBar Graphics transferred |
07:25:04 | TEST |  Take DII |
07:25:03 | ART |  "Unknown" portrait |
01:03:25 | STATUS |  Right! Now it's only complaining about missing assets (as not all assets have yet been transferred already). That's a good point to resume from later. |
01:02:17 | STATUS |  WOW! And suddenly all encounter errors are accounted for. |
01:01:52 | TEST |  Take DI |
01:01:51 | CODEROT |  It never ends, does it? |
01:01:01 | TEST |  Take D |
01:01:00 | CODEROT |  Well, more.... And that brings me to the 500th take... Not a single bit of playable content yet. |
00:59:44 | TEST |  Take CDXCIX |
00:59:43 | CODEROT |  More of those. What whas I thinking back then? |
00:58:49 | TEST |  Take CDXCVIII |
00:58:47 | FUCKYOU |  Another |
00:58:11 | TEST |  Take CDXCVII |
00:58:10 | CODEROT |  ' |
00:57:19 | TEST |  Take CDXCVI |
00:57:18 | VOID |  Is there really a // bug with += in Scyndi? |
00:55:27 | TEST |  Take CDXCV |
00:55:26 | CODEROT |  "do" |
00:54:43 | TEST |  Take CDXCIV |
00:54:41 | FUCKYOU |  Oh my goodness.. THIS can cause a problem! For now voided, but this will soon be an issue, I tell ya! |
00:52:12 | TEST |  Take CDXCIII |
00:52:09 | FIXED |  Code Typo |
00:51:45 | TEST |  Take CDXCII |
00:51:42 | CODEROT |  DarkText |
00:51:09 | TEST |  Take CDXCI |
00:51:09 | VOID |  How many more of those Alpha fuckups? |
00:50:19 | TEST |  Take CDXC |
00:50:19 | VOID |  .... |
00:49:34 | TEST |  Take CDLXXXIX |
00:49:33 | FUCKYOU |  Another |
00:48:29 | TEST |  Take CDLXXXVIII |
00:48:28 | CODEROT |  Alpha Setting |
00:47:44 | TEST |  Take CDLXXXVII |
00:47:42 | VOID |  Static self |
00:46:45 | TEST |  Take CDLXXXVI |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 |