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20:04FIXED
FIXED Parse error
19:53TEST
TEST Let's see....
19:53CONFIG
CONFIG Floor 80 boss
19:20FOE
FOE Blauw Slijm
19:16FOE
FOE Fake Rebecca
17:57TEST
TEST Again!
17:57FAILURE
FAILURE Build failure
17:54NALA
NALA I do need to recompile NALA for this though....
17:54TEST
TEST Of course... I can never tell if it's fixed... I can only tell if it's not fixed when... it happens again.... Oh well...
17:53FIXED
FIXED A few fixes have been applied though....
17:48COCKROACH
COCKROACH Unfortunately exits out of reach are still possible.... GRRR!
17:48CONFIRMED
CONFIRMED Order of Onyx: Rondomo the town works
17:33TEST
TEST Okay and NOW we can test something....
17:33STUPIDITY
STUPIDITY How could I be so stupid
17:32LINK
LINK Duncan
17:32SASKIA
SASKIA Merya Duncan
17:31SCENARIO
SCENARIO Duncan
17:30STATUS
STATUS I doesn't end there though
17:30MAP
MAP Tagged all stands on floor 075
17:30STUPIDITY
STUPIDITY Hold the show.... I forgot something important
17:23TEST
TEST But at least I can test stuff out, and at the current status of things... relax my brain in the process
17:23NOTE
NOTE The boss enemy has not yet been scripted so that encounter will crash the game, yes!
17:22MAP
MAP In the meantime I did floor 080 for the True Abyss... That is after all an easy thing to do!
17:22NEIL
NEIL I've done some work on Neil.... This is however where Neil gets very very complex, so I am by far not sure if this is gonna work
- = 1 Aug 2020 = -
23:50FIXED
FIXED Blockmap issue on floor 075
23:26CONFIRMED
CONFIRMED And the missing .negative files are present now!
23:25FIXED
FIXED The negger has been fixed.... It would ignore earlier faults due to a a malformed boolean expression.... Sigh.....
23:12REMINDER
REMINDER Note to self... Fix this up for the next productions (although I may build in an auto-negger in TQMG for the next project)
23:11SOLVED
SOLVED I *THINK* I know why this happens, though....
23:07HUH
HUH For some reason the negative versions still don't pop in... what the fuck is going on here?
23:05INVESTIGATION
INVESTIGATION And now to check the ultimate results
23:02GENERATION
GENERATION Let's try to FORCE my way through, then....
23:02MYSTERY
MYSTERY Even after negging this anew things didn't work out
23:00FAILURE
FAILURE Negative failure?
22:52GENERATION
GENERATION And let's make the generator generate new data for the True Abyss
22:52FOE
FOE Blackie
22:47ART
ART Adaption for Blackie
22:44FOE
FOE Fake Merya
22:39NOTE
NOTE Please note, that although this is a market floor, none of the stands have been tagged yet, meaning all merchants will ignore you for now... This is because they are not my first concern, at the present time.
22:38MAP
MAP Area 75
22:07STORE
STORE Dernor Duncan's Jewel Stand
22:04ART
ART Jewel crafter's stand
21:13FIXED
FIXED Exp fix issue
21:07BOOST
BOOST More HP for the boss, as he went down TOO quickly... Especially for a True Abyss boss
21:07LINK
LINK The two have now been linked
21:06GAMEJOLT
GAMEJOLT Trophies
20:41ACHIEVEMENT
ACHIEVEMENT I've set them up in-game
20:35STUPIDITY
STUPIDITY Oh crap... I forgot the in-game achievement
20:29FIXED
FIXED Pic referrence
20:08SECRET
SECRET (Yes, it's the True Abyss equivalent of Rondomo)
20:08BOSS
BOSS Abyss Explosives Expert
20:04NOTE
NOTE Well, I need to be pretty SOPHISTICATED, after all with this boss!
20:03VOID
VOID Voided the Rondomo scenario for the "Little Boy" counter
19:12TEST
TEST That won't stop me from testing, though, so here goes!
19:12NOTE
NOTE The boss fight is not yet activated... Triggering the boss will (for now) crash the game...
19:07NEIL
NEIL I've done some preparational work here
18:53FIXED
FIXED A little EXP issue
- = 31 Jul 2020 = -
22:39FOE
FOE Butterfly
22:26FOE
FOE Fake Irravonia
20:53NOTE
NOTE As a side effect this also fixes two stands not operating, as the hero could not reach their walking pinpoint, due to the error
20:52FIXED
FIXED Blockmap issues
20:43TEST
TEST Take II
20:43FIXED
FIXED Blockmap issue
20:29TEST
TEST Well, let's see how this goes, eh?
20:29MAPSCRIPT
MAPSCRIPT Further configuration
20:26BOSS
BOSS Rebecca Abyss Kirana
20:18NEIL
NEIL So back to The True Abyss
20:18NEIL
NEIL I'll leave Neil there for now... Getting the actual translation done is gonna get me some hours of work, and I must be able to stick my head to it... In other words... Now is not the right time to continue....
19:35NEIL
NEIL The chopper is is a kind of lexing.... It chops up the code in tiny pieces and identifies all these pieces.... This way, the actual parsing and translating process should go easier....

The NIL language I used for this game also contains a chopper.... I do hope though that the chopper I've set up for Neil is by far more robust, as the NIL chopper does have a few nasty bugs I could never get fixed... Not to mention that Neil does support a few things that NIL doesn't....

19:32NEIL
NEIL Right.... the chopper works now......
15:15FIXED
FIXED Lua Parse errors fixed
14:16NOTE
NOTE Now testing this will be a not of a pain.... As a few more things need to be done for that... Oh well...
14:08NEIL
NEIL I've set up the chopper.... The chopper is a part of lexing the code.... It chops the code up in sections and words that are by the translator parser easier to process....
12:11NOTE
NOTE Before I move on in the true Abyss.... I really noticed I should set my mind on other things as well... The True Abyss allows me to, as this point, so let's get on with that.
11:16ABILITY
ABILITY Vesuvius
11:15ABILITY
ABILITY Mjöllnir for Irravonia
10:48TODO
TODO 248
- = 30 Jul 2020 = -
23:41BOOST
BOOST A bit of a work-out on Corona
23:40ABILITY
ABILITY Irravonia's version of Blizzard
22:47FIXED
FIXED Missing FROST element in spell "Blizzard"
22:32LINK
LINK Linked them!
21:59GAMEJOLT
GAMEJOLT Shanda The Game Jolt variants
21:53ACHIEVEMENT
ACHIEVEMENT Achievement based on getting an Abyss Score of L(50), C(100), D(500) and M(1000)
18:54TEST
TEST I've been doing pretty little today.... I require some rest.... I did do some testing today, but these kinds of test quite often produce little bug results.... and so things are calm today
2:26ABILITY
ABILITY I.D.D.Q.D
0:28TEST
TEST Another go, then!
0:28FIXED
FIXED Dominance issue
0:04TEST
TEST Let's see
0:04SECRET
SECRET Which happens to be the Abyss version of Kirana... And she may give you a hard time (I hope)
0:04NOTE
NOTE The game will crash on the boss fight here!
0:04MAP
MAP Scyndi Area 060
- = 29 Jul 2020 = -
22:20RECOVERED
RECOVERED Disappeared Tag!
21:40TEST
TEST I'll test again....
21:37NALA
NALA Recompiling
21:37C#
This is C# code, so....
21:37FIXED
FIXED A few source fixes
21:35VOID
VOID As I cannot find out why this happens I've made sure the computer can generate a way from start to finish (using Dijkstra), and if not, it will generate an entirely new map. If this keep shappening a time-out will the thrown... although possible I deem it unlikely this will happen....
21:32COCKROACH
COCKROACH Another map that is NOT solvable.... Bound to happen with this many levels if such a bug exists....
21:03TEST
TEST Let's Go!
21:02CHARACTER
CHARACTER Dernor can obtain this move when charming an Abyss Ant (since that creature only appears in The True Abyss, it won't be listed in the normall spell list of Dernor when playing a regular game or New Game+)
21:00ABILITY
ABILITY Void (for Dernor) (True Abyss Only)
20:31FOE
FOE Abyss Ant
20:24FOE
FOE Fake Eric
20:19MAP
MAP Area 055
19:47TEST
TEST Another go then?
19:47TRANSFER
TRANSFER To ensure this does not happen again... I've decided to make sure all four bosses are now transferred (in graphics), and their "Neg" equivalent is generated... At least these crashes belong to the past until level 100 now, as there a new graphic will probably be used
19:45FUCKYOU
FUCKYOU How negative
19:41STUPIDITY
STUPIDITY And the boss itself had to be configured (of course).... dork!
19:37TEST
TEST Scyndi And NOW we can start it all up!
19:37CONFIG
CONFIG Arena configuration
19:36STUPIDITY
STUPIDITY I forgot something important that MUST be done first!
19:35NOTE
NOTE HOLD THE SHOW!
19:35TEST
TEST And now I gotta put all this to da test!
19:33BOSS
BOSS Abyss Jeracko (or Abyss Monster Man)
19:30SECRET
SECRET (Yup, Kirana and Rondomo will come later)
19:30TRANSFER
TRANSFER Brendor Abyss version of Jeracko
17:56STATUS
STATUS Altough something else is in my way now
17:56TEST
TEST One more test and then I can get the boss done
17:55OFFTOPIC
OFFTOPIC This was easy... the map generator placed the exits so close to the starting point I could advance 5 floors without 1 encounter
17:55FIXED
FIXED BlockMap error based on a "Rotten Object"
17:53FIXED
FIXED Dominance issue on floor 050
17:48TEST
TEST Merya Another one!
17:48FIXED
FIXED Macro typo
17:29MAP
MAP Area 050
16:38C#
Of course now to compile
16:36KTHURA
KTHURA And the blockmap will now be affected, as well
16:30C#
Okay, that was easier than I thought it would be....
16:23FIXED
FIXED Some modifyable fields blocked for StretchedArea
16:19KTHURA
KTHURA Selecting a Streched Area is possible now
16:09KTHURA
KTHURA For the Kthura editor this is a bit different, but yet, something I need to get through.... Well, you guys still with me?
16:08NALA
NALA Recompiled..... For NALA this stuff is now no longer relevant... NALA will pick it up and execute it accordining, and even manipulations should auto-adept everything.....
16:06KTHURA
KTHURA This is looking good... The editor cannot yet create nor edit this, but at least this result is already what I was hoping to see

15:52NOTE
NOTE before bothering myself with the adaption of the Kthura editor itself (as that will be the hard part) I can use the Kthura Text editor to enforce a little test... The editor should pick that up already, as it uses the same classes as the game will do
15:51C#
The core function for monogame has been created, but due to the work I did before for TQMG this was the easy part actually....
15:46C#
Kthura can now return the width and height of stretched areas, but since the same data is needed for that as used for zones and tiled areas, that was the easy part
15:45C#
I needed a new abstract for this in the Kthura system itself
15:43NALA
NALA must be recompiled... That comes after this anyway, but to make sure, I'll recompile it right now... The operation on Kthura can be a bit nasty you know...
15:42FIXED
FIXED A TQMG null pointer issue in disposing fonts fixed
15:38JCR6
JCR6 And so I need to repack the assets for the Kthura editor
15:38ART
ART A new button is required for this, however....
15:33NOTE
NOTE Irravonia I'm gonna dive into Kthura now.... For a new feature the original BlitzMax version never supported (BlitzMax never offered the official support, although there are in BlitzMax too some ways to "bend" this).... For this I need of course to break open the original C# code
15:25NOTE
NOTE The "Void" issue cannot yet be checked, but let's have good hope, shall we?
15:24CONFIRMED
CONFIRMED the map tags work
15:15TEST
TEST I can at least test that
15:15MAP
MAP Tagged all stands, and the exit orbs
15:11BOOST
BOOST Extra experience in the true abyss
15:11VOID
VOID I voided this issue by making sure the database is updated on the moment the new move is announced.... If it's for some reason not executed (that can happen) it will still count as unlocked.....
15:04BRAINSTORM
This might as well explain a few other occurances, where learning a new move caused an instant victory
15:03BRAINSTORM
I think I know why this is, though.... It's very likely due to the victory sequence immediately kicking in while the exection phase has not been fully completed.
15:02DEBUG
DEBUG A quick view on the savegame data does indeed confirm that the move does not count as "mastered".....
15:01BUG
BUG Eric DOES learn void, however for some reason it does not add to his spell list, and he keeps unlocking it over and over... this must be taken a closer look at.
15:00CONFIRMED
CONFIRMED That part works
13:50TEST
TEST Time to test 40-45
13:50LINK
LINK Linked to game
13:50FOE
FOE Bluey
13:44TRANSFER
TRANSFER Bluey
13:28FOE
FOE Fake Dernor
13:01NOTE
NOTE For security reasons I have NOT yet activated any objects there... Only the save spot and the travel emblems work (because I configured Kthura to activate those two automatically, that's why).
12:51MAP
MAP Floor 045
12:31FIXED
FIXED Fake Brendor did not properly copy the data of the real Brendor
0:08TEST
TEST Let's see....
0:06MAPSCRIPT
MAPSCRIPT Configured that out
0:06BOSS
BOSS Abyss Warrior (Aldarus)
- = 28 Jul 2020 = -
23:23STUPIDITY
STUPIDITY Forgot to tag the yellow and blue exits on floor 035, making 36-40 (and thefore also the rest of the abyss) inaccessible
23:19TEST
TEST So I can work on testing, after all!
23:19NOTE
NOTE Eric I'll work out the boss itself later... I can cheat save, you know
22:57BOSS
BOSS Abyss Warrior
21:42FIXED
FIXED 2 false chests
21:16TEST
TEST Let's check it out!
21:14LINK
LINK Linked to the Abyss
21:14FOE
FOE SuperToad
21:09FOE
FOE Fake Brendor
20:33FIXED
FIXED Var misnaming
20:27STATUS
STATUS Basically Scharum should work now, but I gotta make sure, don't I? Well, let's go for it!
20:20SCENARIO
SCENARIO Scharum
20:19MAPSCRIPT
MAPSCRIPT Scharum
20:16SASKIA
SASKIA Scharum
18:53MAPSCRIPT
MAPSCRIPT So, I copied the mapscript function, adapted it a little bit and boom, we got something, eh?
18:50TECHNO
TECHNO The easiest way to go is by just cannibalizing the script I used in the normal game
18:48STATUS
STATUS The next concern now is, to get Scharum to work in the True Abyss
18:46LINK
LINK And it's all linked together
18:42GAMEJOLT
GAMEJOLT Trophy counterparts
18:42ACHIEVEMENT
ACHIEVEMENT Boss 40, 50, 60
17:36STATUS
STATUS Time for a break
17:36CLOSED
17:24FIXED
FIXED Blockmap issue near save spot
17:24FIXED
FIXED Dominance error plasma you were not supposed to see
16:47FIXED
FIXED Dominance issue
16:32FIXED
FIXED Plasma required
16:00TEST
TEST Well... let's do it!
15:59SCRIPT
SCRIPT Aziella On floor 030 you'll fight the Mountain King
15:53NOTE
NOTE I placed Scharum in floor 030, however trying to talk to him will (for now) Crash the game
15:52ITEM
ITEM Roulette
15:40MAP
MAP Floor 030
15:21STATUS
STATUS AT LAST! All issues accounted for....
14:46DONE
DONE In the True Abyss no red seals, however one of the moves you can obtain through a sealed boss MAY (if you are lucky) unlock if you complete all 100 levels.

The autohelp now takes that into account....

12:58TODO
TODO FIRST!!! A shower!
12:58FIXED
FIXED Well I fixed that!
12:57FUCKYOU
FUCKYOU I LOATHE Case Sensitivity!
12:35FIXED
FIXED No crash on AP Full
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