Airom, however I do need to make sure #324 is not an actual issue.
18:55:01
CHECKED
Xenor
17:02:28
KTHURA
This town needed to be modifed manually as this really got spooked up. I did the best I could, though.
17:02:04
CHECKED
Felixium
16:41:13
CHECKED
Grass Plains. The uncompiled loading time is already faster than the loading time for the compiled version was, so this is bound to bring improvement to the game.
16:38:09
NOTE
Some checking may also be done along the way
16:37:15
CHECKED
Purple Forest
16:34:12
CHECKED
Frendor
16:26:45
CHECKED
Eric and Rebecca's house
16:26:32
RECOVER
Well?
16:26:28
FAILURE
Script loss
16:11:58
CHECKED
Shanda's castle is fine
16:11:48
CHECKED
Doubline needed a few adaptions, but passed the test!
16:11:46
SITE
Added tag CHECKED
15:49:35
C++
Take MMDXLVIII
15:49:31
GENERATION
Well, I've made Truvkan do its job
13:00:42
JUDGMENT
I will have to judge the later dungeons, but at least Doubline came through the test pretty well.
12:19:06
FIXED
Saving didn't take place
12:16:11
TEST
Take MMDXLVII
12:16:10
DEBUG
More precise
12:12:21
TEST
Take MMDXLVI
12:12:21
DEBUG
More data needed!
12:10:04
TEST
Take MMDXLV
12:10:03
DEBUG
WTF?
12:09:36
HUH
Segfault?
12:06:23
C++
Take MMDXLIV
12:06:20
NOTE
I made a backup for a reason
12:06:13
C++
The code that will actually alter the maps has been set up.
11:56:22
JUDGMENT
That looks better already.
10:42:20
EXPERIMENT
Take MMDXLIII
10:42:17
EXPERIMENT
Taken a different approach
09:17:21
TEST
Take MMDXLII
09:17:16
DEBUG
Let's figureout what is happening
- = 26 May 2025 = -
23:08:55
BUG
What I see is not what I wanted to see, but I think I know where this goes wrong, and I will have to go for a less good approach, I'm afraid, but I guess this will at least produce results.
22:46:19
C++
Take MMDXLI
22:46:15
BACKUP
I've backed up the Kthura maps (with 7z) to make sure I can easily recover all maps that were not properly handled this way.
22:46:14
SITE
Added tag BACKUP
22:45:14
C++
First a test if this works, if so, the routines that will actually alter the Kthura Maps will be written.
22:44:54
C++
I've set the system now that actual sizes should be calculated.
21:33:28
NOTE
Certainly doesn't justify another take. I can just move on to the next part.
21:33:02
FIXED
A small cosmetic mistake but nothing serious.
21:32:08
C++
Take MMDXL
21:32:06
C++
Picture detection
18:54:14
C++
Take MMDXXXIX
18:54:10
C++
The tool is now only making a quick scan through all maps and their layers. Nothing actually happens yet. But if this part doesn't work I shouldn't even start on the complex stuff, hence this workout.
14:27:47
C++
This is really irritating me, so I'm working out a tool which has to make all picture based maps (those are maps converted from TeddyBear) more efficient (Kthura is object based and TeddyBear is tile based. However this fuckup, has produced very extremely long loading times, and as there are a lot of those maps here, it's about time they are addressed).
10:35:29
TEST
Take MMDXXXVIII
10:35:28
FIXED
Illegal Interstate call
10:29:36
TEST
Take MMDXXXVII
10:29:35
FIXED
404
10:28:32
TEST
Take MMDXXXVI
10:28:28
FIXED
JQL error
10:27:13
TEST
Take MMDXXXV
10:27:12
STATUS
All compiler crap accounted for
10:26:25
TEST
Take MMDXXXIV
10:26:24
VOID
Better?
10:25:38
TEST
Take MMDXXXIII
10:25:37
LINK
InterVar
10:07:13
TEST
Take MMDXXXII
10:07:12
FIXED
Katinka
10:06:39
TEST
Take MMDXXXI
10:06:37
SCYNDI
The Headless Horseman needs a head!
10:06:36
SCYNDI
The Headless Horseman needs a head!
10:00:56
TEST
Take MMDXXX
09:41:14
MERCHANT
Katinka's Weapon Store
09:39:15
MERCHANT
Felicia's Item Store
09:37:14
MAPSCRIPT
Purple Forest
09:32:12
KTHURA
Purple Forest
09:31:58
MUSIC
"How did I get down here?" by Widzy
00:28:33
STATUS
Now before moving on to the next dungeon (Purple Forest), I need to make sure the merchandise here is in order.
00:22:28
TEST
Take MMDXXIX
00:22:27
FIXED
Savespot unreachable due to ANOTHER blockmap issue
00:14:49
TEST
Take MMDXXVIII
00:14:48
FIXED
Blockmap was not fully fixed
00:04:59
FUCKYOU
Take MMDXXVII
00:04:57
FUCKYOU
COCKROACH!
00:03:50
FUCKYOU
Take MMDXXVI
00:03:48
FUCKYOU
404
00:02:45
TEST
Take MMDXXV
00:02:44
MUSIC
Chee Zee Jungle by Kevin McLeod
- = 25 May 2025 = -
23:59:48
TEST
Take MMDXXIV
23:59:42
FIXED
Code Typo
23:58:36
TEST
Take MMDXXIII
23:58:35
MUSIC
Cat-Island World Map
23:51:15
TEST
Take MMDXXII
23:51:13
SASKIA
Felixium
23:49:55
MAPSCRIPT
Felixium
23:49:44
KTHURA
BlockMap adapted
20:56:42
KTHURA
Felixium
09:34:47
TEST
Take MMDXXI
09:34:46
VOID
Savespot ignores ya
09:32:26
TEST
Take MMDXX
09:32:25
FUCKYOU
Fucking for the sake of fucking
09:30:53
TEST
Take MMDXIX
09:30:47
VOID
Layer fuckups
09:25:48
TEST
Take MMDXVIII
09:25:43
FUCKYOU
Yeah, that fixed it, but something else got in my way on the same spot. At least no more stack overflow
09:24:18
TEST
Take MMDXVII
09:24:17
EXPERIMENT
I hope that fixes it
09:23:51
COCKROACH
Stack overflow... This is gonna be a loooong ride
09:15:47
TEST
Take MMDXVI
09:15:46
LINK
Intervar
09:15:06
TEST
Take MMDXV
09:15:03
LINK
Sys
09:08:57
TEST
Take MMDXIV
09:08:56
MAPSCRIPT
Cat Island Beach
08:45:27
MUSIC
Alias for Cat Island Beach
08:39:55
KTHURA
Cat Island Beach. After all, I must be sure this chain works also.
08:38:29
SASKIA
Malabia's Temple
08:38:20
TECHNO
That was only a compile test, and there's more to be done first
08:31:49
TEST
Take MMDXIII
08:31:43
MAPSCRIPT
Temple Malabia
00:09:16
DONE
Saved MapScript as Scyndi, but I will still to adapt it.
00:09:01
KTHURA
Malabia's Temple
00:04:50
BITBUCKET
updated
00:04:45
GITHUB
Updated
- = 24 May 2025 = -
21:04:32
TEST
Take MMDXII
21:04:31
FIXED
Blockmap fault at savespot floor
20:54:06
TEST
Take MMDXI
20:54:05
VOID
3D fake trick won't work
20:49:15
TEST
Take MMDX
20:49:13
CODEROT
Outdated Kthura calls
20:41:22
EXPERIMENT
Take MMDIX
20:41:18
EXPERIMENT
Will this work?
17:15:41
BUG
And the step switch puzzle doesn't work at all, eh?
Well, I'll sort that one out, later!
17:13:40
TEST
Take MMDVIII
17:13:38
VOID
Will this do it?
17:12:22
INVESTIGATION
But I can still do some savegame analysis
17:12:07
BUG
Nope! Just as I feared.
17:11:28
TEST
Take MMDVII
17:11:27
TODO
And another take is required for the next one... To see if bridges actually get saved.
17:01:51
CONFIRMED
Appears to be working. Good!
17:01:07
TEST
Take MMDVI
17:01:06
NOTE
One more thing I gotta check, but I can only do so in another take
16:59:41
TEST
Take MMDV
16:59:40
FIXED
PermaChanges link up?
16:57:32
TEST
Take MMDIV
16:57:28
FIXED
I think?
16:57:23
INVESTIGATION
Why?
16:52:42
HUH
The target is completely ignored, yet the arrow flies to it and takes not of impassible areas for the heroes but not for the bolts.
16:50:24
TEST
Take MMDIII
16:50:23
ART
Aziëlla's shooting targets and bots transferred
16:47:16
STUPIDITY
Take MMDII
16:47:14
STUPIDITY
What the hell was I thinking?
16:43:25
TEST
Take MMDI
16:43:24
HUH
Error message that doesn't make sense
16:40:27
TEST
Take MMD
16:40:27
VOID
Another
16:38:49
TEST
Take MMCDXCIX
16:38:47
VOID
para conflict
15:11:35
TEST
Take MMCDXCVIII
15:11:34
STATUS
All compiler junk accounted for!
15:11:04
TEST
Take MMCDXCVII
15:11:03
FIXED
Syntax error
15:09:25
TEST
Take MMCDXCVI
15:09:25
FIXED
:=
15:09:02
TEST
Take MMCDXCV
15:09:00
VOID
Lua vs Scyndi
15:07:59
TEST
Take MMCDXCIV
15:07:57
VOID
Old Swapping crap replaced. (I hope this will work out well)
13:28:06
TEST
Take MMCDXCIII
13:28:02
LINK
InterVFar
13:27:27
TEST
Take MMCDXCII
13:27:26
LINK
Kthura
13:15:03
TEST
Take MMCDXCI
13:15:02
LINK
Sys
13:14:29
TEST
Take MMCDXC
13:14:28
CODEROT
quickmeta group
13:13:58
TEST
Take MMCDLXXXIX
13:13:57
CODEROT
#
13:09:52
TEST
Take MMCDLXXXVIII
13:09:50
SASKIA
Absent
13:09:41
MAPSCRIPT
Adapted
13:09:37
KTHURA
Malabia Caves
12:22:53
HUH
Take MMCDLXXXVII
12:22:46
HUH
How did the ID of the achievement for Aziëlla reaching level 100 get mispelled in the database?
11:56:33
TEST
Take MMCDLXXXVI
11:56:32
CODEROT
#
11:55:34
TEST
Take MMCDLXXXV
09:49:51
SCRIPT
Permanence
- = 23 May 2025 = -
10:54:39
TEST
Take MMCDLXXXIV
10:54:38
VOID
Voided?
10:51:19
TEST
Take MMCDLXXXIII
10:51:18
FIXED
SASKIA call
10:47:51
TEST
Take MMCDLXXXII
10:47:49
TECHNO
There is no Scyndi script here, but that shouldn't be dangerous, as the game was designed for it that either the SASKIA or Scyndi/NIL scripts could be obsolete and thus didn't have to be added.
10:47:12
SASKIA
Fruskbrando adaptions
10:45:07
MUSIC
"The Complex by Kevin McLeod for Fruskbrando
10:43:13
SITE
Added tag OFFTOPIC
10:40:47
KTHURA
Fruskbrando transfer
10:39:10
TEST
Take MMCDLXXXI
10:39:09
SCYNDI
The Headless Horseman needs a head!
10:38:19
TEST
Take MMCDLXXX
10:38:16
NOTE
Nice to know: Klazien was named after Klazien uut Zalk
An old Dutch woman who was known for her promotion of healing by means of herbs.
10:37:17
DONE
Klazien's stock
10:31:23
TEST
Take MMCDLXXIX
10:31:21
KTHURA
Some blockmap trouble came up, but I don't know why. The data in the Kthura Map didn't allow this to be possible.