1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
23:54NOTE
NOTEAnother check
23:48DEBUG
DEBUGLet's see what this debug line has to say
23:37TEST
TESTWell?
23:37MAP
MAPFloor 025
23:32FOE
FOEFake Aziëlla
23:27AI
AII've set up an AI for "Fake".... Now basically all it does is just copy the stats of the characters who are being faked....
22:34CONFIRMED
CONFIRMEDIt all works now
22:03TEST
TESTTake IX
22:03FIXED
FIXEDCrash
21:54TEST
TESTTake VIII and on will show me if I can defeat this boss... at all
21:54STATUS
STATUSYup!
21:51TEST
TESTTake VII is to see if the boss kills all in one go when cancelled
21:51STATUS
STATUSSo far so good.... But this test is not yet over
21:46TEST
TESTDernor Take VI
21:46VOID
VOIDlet's void that issue
21:46SOLVED
SOLVEDI think I see where it went wrong
21:40TEST
TESTTake V with estra debug lines
21:35COCKROACH
COCKROACHI tried to void that, but the void is ignored
21:35BUG
BUGAll party dead, yet counted as victory
21:15TEST
TESTRebecca Take IV
21:15FIXED
FIXED...
21:15FUCKYOU
FUCKYOUCRAP!
21:05TEST
TESTSo now for Take III
21:05TEST
TESTTake II was done
21:05FIXED
FIXEDDefinition Error
21:01FIXED
FIXEDInstant kill revenge error
20:50TEST
TESTTake I
20:50STATUS
STATUSWish me luck!
20:48MAPSCRIPT
MAPSCRIPTI've configured the boss from the Abyss Map Script
20:40NOTE
NOTE Not there yet!
20:39BOSS
BOSSSoul Consumer
20:34SCRIPT
SCRIPTArmageddon counter
20:27SCRIPT
SCRIPTUltimate Vengeance
20:20ABILITY
ABILITYUltimate Vengeance
20:01AI
AIAI setting done for the boss on floor 20
18:54FIXED
FIXEDBlockmap issue
18:17FIXED
FIXEDPlasma field forgotten
18:05FIXED
FIXEDEvery kill was a magic stone
17:56FIXED
FIXEDRebecca GameVar Reference Error
17:47OFFTOPIC
OFFTOPIC
17:37DONE
DONEReal life crap
13:24FIXED
FIXEDMany insignificant fixes
13:16FIXED
FIXEDCoordinate retrieval error for treasure hider
13:13CLOSED
12:52LINK
LINKLinked onto the map
12:32SASKIA
SASKIALoreen
12:14STORE
STORELoreen's item shop
11:29NOTE
NOTEI did decide to make the shopkeeper only sell items, and to include a jewel crafting salesman no sooner but floor 65 or even 90. This voids the need for a boxtext selector which I never included here, and will also save me headaches in the future
11:02OFFTOPIC
OFFTOPIC
9:37STONEMASTER
Alexander
1:23BACKUP
BACKUPRunning
1:23STATUS
STATUSI'm tired... And I need a break.... The last stone master and the merchant are for tomorrow
0:47LINK
LINKI linked it all together
0:43NOTE
NOTESo far the most complicated Stone Master
0:42STONEMASTER
Johnny
0:37OFFTOPIC
OFFTOPIC
0:34ITEM
ITEMMystic Powder
0:05SASKIA
SASKIAScript adapted
- = 26 Jul 2020 = -
23:57STONEMASTER
Rosetta (Abyss version... differs from her regular game counterpart)
23:57STONEMASTER
Lena
23:09ENHANCEMENT
ENHANCEMENTSavegames will note the floor number when in the True Abyss
22:53FIXED
FIXEDTreasures not placed after floor 10
22:13TEST
TESTTake VII
22:12RECOVERED
RECOVEREDScyndi Placed it back
22:12HUH
HUHOddly a macro disappeared from my code
22:05TEST
TESTTake VI
22:04FIXED
FIXEDTreasure hide error
22:01BUG
21:17TEST
TESTTake V
21:17VOID
VOIDLayer conflict
21:13TEST
TESTTake IV
21:13FIXED
FIXEDCode typo in Abyss compiler
21:06TEST
TESTTake III
21:06FIXED
FIXEDMap reference error
21:05FIXED
FIXEDCalculation error
21:01TEST
TESTTake II
21:01FIXED
FIXEDNo chainthrough
20:58TEST
TESTI gotta put it all to the test now, baby!
20:57NOTE
NOTEI've deliberately not set the script to remove them, due to the fact you can get there again after a wipe and maybe then the treasure CAN be reached, and still taken... For resets it doesn't matter as the game clears all swap data then anyway also unremoving taken treasures
20:56SCRIPT
SCRIPTHiding treasure out of range
20:43NOTE
NOTENone of the city objects here are tagged yet.... This is a later concern, for when I actually get there
20:43MAP
MAPFloor 15
20:18MAPSCRIPT
MAPSCRIPTChain to next set of floors
20:14CONFIRMED
CONFIRMEDThat all works... well so far, it does...
15:27NOTE
NOTEFirst boss 1, 2 or 3 Big Tigers (depending on your chosen difficulty setting).
15:26MAPSCRIPT
MAPSCRIPTBoss script set up....
15:17DONE
DONEAchievement will be awarded after defeating the bosses
15:16CONFIRMED
CONFIRMEDI got the error I expected (as the boss initiation script has not yet been written)
14:39SASKIA
SASKIABrendor Boss start up event
14:38LINK
LINKLinked
14:36LINK
LINKLinking
14:36GAMEJOLT
GAMEJOLTTrophy counterparts
14:36ACHIEVEMENT
ACHIEVEMENTBoss #030
14:36ACHIEVEMENT
ACHIEVEMENTBoss #020
14:36ACHIEVEMENT
ACHIEVEMENTBoss #010
14:17FIXED
FIXEDBlockmap issue on floor 10
13:24BOOST
BOOSTThe Abyss score bonus on skill experience has been doubled in the Casual mode and tripled in the easy mode... No bonuses in the hard mode.... Sorry!
13:23BOOST
BOOSTI've decided to make the treasure drop greater.... I could find none in my last test run...
12:13TEST
TESTLet's see.... let's see... let's see....
12:13NOTE
NOTETreasure spots are technically fixed... So some treasures may lie on spots you cannot get to... This is not a bug... This is just something I'll take care of in a later stage
12:09C#
C#And I've made the generator able to put them in
12:09CONFIG
CONFIGI've configured the level generator to ignore random treasures
10:56FIXED
FIXEDSyntax error
10:53STATUS
STATUSLet's roll another test!
10:52MAP
MAPFixed Map Floor 10
10:42STATUS
STATUSI do need to sort out how to put in Random Treasures in an adequate manner, but that's a later concern
10:41BOOST
BOOSTIn the True Abyss you'll now get 1 extra AP per 5 points Abyss Score in the easy mode and per 25 points in the casual mode...> The hard mode does NOT have such bonuses
10:37DONE
DONEMagic stones will drop in the True Abyss *if* you have Abyss score V in the easy mode... X in the casual mode and XV in the hard mode
10:35MAP
MAPAt least a few treasures will be there on the fixed floors
10:31NERF
NERFThe Scorpion has in the easy and casual mode been removed from the original spot and be moved to later in the abyss
0:08FIXED
FIXEDMore trivial crap
0:04FIXED
FIXEDSyntax Error
0:00TEST
TESTLet's put it to da test!
- = 25 Jul 2020 = -
23:46ART
ARTIrravonia Yellow Orb
23:29TEST
TESTnext shot then, I guess...
23:29NERF
NERFOrc will not appear in the first 10 levels anymore
23:28VOID
VOIDI voided that issue
23:28FUCKYOU
FUCKYOUWhatever
23:12FIXED
FIXEDTHAT should fix it!
23:10NOTE
NOTEThat was NOT the fix for the crash on the Random Encounters... It only makes sure enemies that came too early will stop doing that
23:10FIXED
FIXEDEnemy configuration error by builder
23:04TEST
TESTAnd let's first see if that works
23:03FIXED
FIXEDPlasma Dominance FUCKED up
23:02BUG
BUGBut BEFORE I get onto that I saw another issue, which is more important to get done first!
23:02BUG
BUGDidn't work, quite on the point I expected
22:59STATUS
STATUSFrom here I'll need to work out if the random encounters work... (may probably not be the case due to some different workout requirements here).
22:44CONFIRMED
CONFIRMEDWorks
22:40DONE
DONEDisabeled personal actions in the True Abyss
22:28BUG
BUGI can at least say that non-True Abyss stuff does still appear in the achievement list, so that's something to sort out later
22:23FIXED
FIXEDI need to remember now to use the Abyss builder as it does hold some significance now, eh?
22:23STATUS
STATUSClosing in
22:17TEST
TESTWell let's see
22:17MAPSCRIPT
MAPSCRIPTConchita Welcome
22:13BUBBLE
BUBBLEAlias config
22:09TRANSFER
TRANSFERScenario
22:06STATUS
STATUSNext issue will be to get Conchita to talk
22:06TEST
TESTOnyx:Kirana Order of Onyx: Aldarus Order of Onyx: Rondomo Order of Onyx: Jeracko Take IX
22:06FIXED
FIXEDMapScript
21:58STATUS
STATUSEric As far as I can judge all appears in order in the start up... But I can only check the if I can check the field menu... Unfortunately, the mapscript causes a crash now
21:30TEST
TESTTake VIII
21:29NOTE
NOTEYeah, because I used her name to access the database (for her character info), that lead to a crash!
21:29FIXED
FIXEDRebecca's name misspelled
21:24TEST
TESTTake VII
21:24STUPIDITY
STUPIDITYAziella Yeah, I know
21:24FIXED
FIXEDForgot Skill number
21:21TEST
TESTTake VI
21:21VOID
VOID...
21:21FUCKYOU
FUCKYOU....
21:17TEST
TESTTake V
21:17FIXED
FIXEDForgotten levels in character creation
21:17STUPIDITY
STUPIDITYSUKKEL!
21:14TEST
TESTTake IV
21:13FIXED
FIXEDAdressing New game plus start from main menu not working (this would cause the game to start as a normal game, when it had to be a True Abyss game).
21:09TEST
TESTTake III
21:08FIXED
FIXEDIdentifier misunderstanding
21:05TEST
TESTAnd I wonder who many it will be
21:05TEST
TESTAnd now Take II
21:05TEST
TESTWell I had take I
21:05FIXED
FIXEDSyntax error
21:05FIXED
FIXEDCode typo
20:53STATUS
STATUSFrom here, the first test for "The True Abyss" can begin.... Are you ready?
20:53BACKUP
BACKUPI've archieved the first grand test savegames.... I can still recover them if I still need them....
20:38SCRIPT
SCRIPTMusic script for the True Abyss
20:28STATUS
STATUSAziella Before I start this up (as a crash is now guaranteed) I must sort out the music right....
20:25NOTE
NOTEI will not yet activate Conchita's welcoming story.... That is the least important party... Plus the map has been set up that way, that I can easily make "her" kick off as soon as you star there....
20:24SCRIPT
SCRIPTAll should be fine now.... I think.... It will still be some issues I think....
20:01SCRIPT
SCRIPTIn the main menu you can now opt to start a True Abyss game.... Please note, doing so will likely make the game crash... for now...
19:55SCRIPT
SCRIPTWell, that should do it!
19:44BUBBLE
BUBBLEin the project I've set these to enable all floors to use the same script.... Saves me a lot of work....
19:43MAPSCRIPT
MAPSCRIPTAnd a basic MapScript
19:32BUBBLE
BUBBLEI've just aliased this script for all floor groups.... Most of the scripts are the same anyway.
19:32SASKIA
SASKIASet up the basis script.... All it does not is starting the fader, but perhaps a more elegant fader may be done here, and more script will come later when I start to script out the towns
19:27STATUS
STATUSNOT THERE YET!
19:27C#
C#Random Encounter configurator
19:27C#
C#Random Treasure configurator
19:20C#
C#Setting the basis for the random generated floors (It needs a few standard objects and the rest is generated afterward)
17:32C#
C#I've set up the Abyss base generator to copy stuff from my model... And that appears to be working, yay!
16:12STATUS
STATUSNow we get into the harder part as I now must start generating some basic Kthura files.... Kthura normally doesn't like that....
15:57SECRET
SECRETNope, not gonna tell you :-P
15:57NOTE
NOTENormally ALL enemies that can be encountered in a non-boss encounter can be encountered in the True Abyss, with the notable exception for some enemies only encountered in the secret Game Jolt Only dungeons. This is because some of them play too important a role there, and one dungeon is even that secret that showing those enemies here would spoil that secret until you've seen it....
15:54NOTE
NOTEIt should be noted that more enemies specifically for this place will very likely be created, but my generator will automatically keep those in mind, so nothing to worry about....
15:52GENERATION
GENERATIONAnd I've generated the first enemy list
15:52C#
C#Enemy list generator
14:46NOTE
NOTEUnfortunately my Kthura Launcher tool doesn't like this way of working, but who cares.... I can easily script my way around that.
14:44KTHURA
KTHURAI've made a model in Kthura.
This model will not be used by the game itself, and should not even be included by the Bubble Builder. My generator is going to use this model to generate the actual fixed Kthura levels, plus their required meta data files
14:29VERIFIED
VERIFIEDI've checked the code... I can verify that the level cap is fixed to level M (1000)
14:27STATUS
STATUSIn order to set my mind to other things now, I decided to set my mind to the True Abyss first...
13:33STATUS
STATUSTime for a little break now! Before I start testing the easy mode, the hard mode, the New Game + and the develop The True Abyss
13:31STATUS
STATUSMerya And GRAND TEST I has hereby been completed!
13:07VERIFIED
VERIFIEDBrendor ability check
13:05ABILITY
ABILITYQuake Strike
11:49GENERATION
GENERATIONOf course this require me to regenerate the neg.... Oh well
11:49RECOVERED
RECOVEREDWell the big advantage of a remake is that loads of stuff is availale from the old, but it does remain kinda ... odd
11:47HUH
HUHFor some mysterious reason the Orc Rogue picture disappeared
11:33NOTE
NOTEImportant notice! This is all the planning board.... Some things can still be changed due to development issues and setbacks on the way
11:33DOCUMENTATION
10:56FIXED
FIXEDOrder of Onyx: Jeracko Anyway issue fixed
10:56TECHNO
TECHNOWorking with " is always nasty business in code generators
10:55VERIFIED
VERIFIEDYup the code looks cool to me now....
10:55C#
C#I've adapted the Foe compiler
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