1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158
19:35:35CHECKED
CHECKED Rayal Palace by night
19:31:46CHECKED
CHECKED Gagolton
19:25:27CHECKED
CHECKED Airom, however I do need to make sure #324 is not an actual issue.
18:55:01CHECKED
CHECKED Xenor
17:02:28KTHURA
KTHURA This town needed to be modifed manually as this really got spooked up. I did the best I could, though.
17:02:04CHECKED
CHECKED Felixium
16:41:13CHECKED
CHECKED Grass Plains. The uncompiled loading time is already faster than the loading time for the compiled version was, so this is bound to bring improvement to the game.
16:38:09NOTE
NOTE Some checking may also be done along the way
16:37:15CHECKED
CHECKED Purple Forest
16:34:12CHECKED
CHECKED Frendor
16:26:45CHECKED
CHECKED Eric and Rebecca's house
16:26:32RECOVER
RECOVER Well?
16:26:28FAILURE
FAILURE Script loss
16:11:58CHECKED
CHECKED Shanda's castle is fine
16:11:48CHECKED
CHECKED Doubline needed a few adaptions, but passed the test!
16:11:46SITE
SITE Added tag CHECKED
15:49:35C++
C++Merya the MagpieTake MMDXLVIII
15:49:31GENERATION
GENERATION Well, I've made Truvkan do its job
13:00:42JUDGMENT
JUDGMENT I will have to judge the later dungeons, but at least Doubline came through the test pretty well.
12:19:06FIXED
FIXED Saving didn't take place
12:16:11TEST
TEST Take MMDXLVII
12:16:10DEBUG
DEBUG More precise
12:12:21TEST
TEST Take MMDXLVI
12:12:21DEBUG
DEBUG More data needed!
12:10:04TEST
TEST Take MMDXLV
12:10:03DEBUG
DEBUG WTF?
12:09:36HUH
HUH Segfault?
12:06:23C++
C++Take MMDXLIV
12:06:20NOTE
NOTE I made a backup for a reason
12:06:13C++
C++The code that will actually alter the maps has been set up.
11:56:22JUDGMENT
JUDGMENT That looks better already.
10:42:20EXPERIMENT
EXPERIMENT Take MMDXLIII
10:42:17EXPERIMENT
EXPERIMENT Taken a different approach
09:17:21TEST
TEST Take MMDXLII
09:17:16DEBUG
DEBUG Let's figureout what is happening
- = 26 May 2025 = -
23:08:55BUG
BUG What I see is not what I wanted to see, but I think I know where this goes wrong, and I will have to go for a less good approach, I'm afraid, but I guess this will at least produce results.
22:46:19C++
C++Take MMDXLI
22:46:15BACKUP
BACKUP I've backed up the Kthura maps (with 7z) to make sure I can easily recover all maps that were not properly handled this way.
22:46:14SITE
SITE Added tag BACKUP
22:45:14C++
C++First a test if this works, if so, the routines that will actually alter the Kthura Maps will be written.
22:44:54C++
C++I've set the system now that actual sizes should be calculated.
21:33:28NOTE
NOTE DernorCertainly doesn't justify another take. I can just move on to the next part.
21:33:02FIXED
FIXED A small cosmetic mistake but nothing serious.
21:32:08C++
C++Take MMDXL
21:32:06C++
C++Picture detection
18:54:14C++
C++Take MMDXXXIX
18:54:10C++
C++The tool is now only making a quick scan through all maps and their layers. Nothing actually happens yet. But if this part doesn't work I shouldn't even start on the complex stuff, hence this workout.
14:27:47C++
C++This is really irritating me, so I'm working out a tool which has to make all picture based maps (those are maps converted from TeddyBear) more efficient (Kthura is object based and TeddyBear is tile based. However this fuckup, has produced very extremely long loading times, and as there are a lot of those maps here, it's about time they are addressed).
10:35:29TEST
TEST Take MMDXXXVIII
10:35:28FIXED
FIXED Illegal Interstate call
10:29:36TEST
TEST Take MMDXXXVII
10:29:35FIXED
FIXED 404
10:28:32TEST
TEST Take MMDXXXVI
10:28:28FIXED
FIXED JQL error
10:27:13TEST
TEST Take MMDXXXV
10:27:12STATUS
STATUS All compiler crap accounted for
10:26:25TEST
TEST Take MMDXXXIV
10:26:24VOID
VOID Better?
10:25:38TEST
TEST Take MMDXXXIII
10:25:37LINK
LINK InterVar
10:07:13TEST
TEST Take MMDXXXII
10:07:12FIXED
FIXED Katinka
10:06:39TEST
TEST Take MMDXXXI
10:06:37SCYNDI
SCYNDIThe Headless Horseman needs a head!

10:06:36SCYNDI
SCYNDIThe Headless Horseman needs a head!

10:00:56TEST
TEST Take MMDXXX
09:41:14MERCHANT
MERCHANT Rebecca SlyvertinKatinka's Weapon Store
09:39:15MERCHANT
MERCHANT Felicia's Item Store
09:37:14MAPSCRIPT
MAPSCRIPT Purple Forest
09:32:12KTHURA
KTHURA Purple Forest
09:31:58MUSIC
MUSIC "How did I get down here?" by Widzy
00:28:33STATUS
STATUS Now before moving on to the next dungeon (Purple Forest), I need to make sure the merchandise here is in order.
00:22:28TEST
TEST Take MMDXXIX
00:22:27FIXED
FIXED Savespot unreachable due to ANOTHER blockmap issue
00:14:49TEST
TEST Take MMDXXVIII
00:14:48FIXED
FIXED Blockmap was not fully fixed
00:04:59FUCKYOU
FUCKYOU AziellaTake MMDXXVII
00:04:57FUCKYOU
FUCKYOU COCKROACH!
00:03:50FUCKYOU
FUCKYOU Take MMDXXVI
00:03:48FUCKYOU
FUCKYOU 404
00:02:45TEST
TEST Take MMDXXV
00:02:44MUSIC
MUSIC Chee Zee Jungle by Kevin McLeod
- = 25 May 2025 = -
23:59:48TEST
TEST Take MMDXXIV
23:59:42FIXED
FIXED Merya the MagpieCode Typo
23:58:36TEST
TEST Take MMDXXIII
23:58:35MUSIC
MUSIC Cat-Island World Map
23:51:15TEST
TEST Take MMDXXII
23:51:13SASKIA
SASKIA Felixium
23:49:55MAPSCRIPT
MAPSCRIPT Felixium
23:49:44KTHURA
KTHURA BlockMap adapted
20:56:42KTHURA
KTHURA DernorFelixium
09:34:47TEST
TEST Scyndi ScorpioTake MMDXXI
09:34:46VOID
VOID Savespot ignores ya
09:32:26TEST
TEST Take MMDXX
09:32:25FUCKYOU
FUCKYOU Fucking for the sake of fucking
09:30:53TEST
TEST Take MMDXIX
09:30:47VOID
VOID Layer fuckups
09:25:48TEST
TEST Rebecca SlyvertinTake MMDXVIII
09:25:43FUCKYOU
FUCKYOU Yeah, that fixed it, but something else got in my way on the same spot. At least no more stack overflow
09:24:18TEST
TEST Take MMDXVII
09:24:17EXPERIMENT
EXPERIMENT I hope that fixes it
09:23:51COCKROACH
COCKROACH Stack overflow... This is gonna be a loooong ride
09:15:47TEST
TEST Take MMDXVI
09:15:46LINK
LINK Intervar
09:15:06TEST
TEST Scyndi ScorpioTake MMDXV
09:15:03LINK
LINK Sys
09:08:57TEST
TEST Take MMDXIV
09:08:56MAPSCRIPT
MAPSCRIPT Cat Island Beach
08:45:27MUSIC
MUSIC Alias for Cat Island Beach
08:39:55KTHURA
KTHURA Cat Island Beach. After all, I must be sure this chain works also.
08:38:29SASKIA
SASKIA Malabia's Temple
08:38:20TECHNO
TECHNO BrendorThat was only a compile test, and there's more to be done first
08:31:49TEST
TEST Take MMDXIII
08:31:43MAPSCRIPT
MAPSCRIPT Temple Malabia
00:09:16DONE
DONE Saved MapScript as Scyndi, but I will still to adapt it.
00:09:01KTHURA
KTHURA Malabia's Temple
00:04:50BITBUCKET
BITBUCKET Brendorupdated
00:04:45GITHUB
GITHUB Updated
- = 24 May 2025 = -
21:04:32TEST
TEST Irravonia, daughter of TephondarTake MMDXII
21:04:31FIXED
FIXED Blockmap fault at savespot floor
20:54:06TEST
TEST Take MMDXI
20:54:05VOID
VOID 3D fake trick won't work
20:49:15TEST
TEST Take MMDX
20:49:13CODEROT
CODEROTOutdated Kthura calls
20:41:22EXPERIMENT
EXPERIMENT Take MMDIX
20:41:18EXPERIMENT
EXPERIMENT Eric SylvertinWill this work?
17:15:41BUG
BUG And the step switch puzzle doesn't work at all, eh?

Well, I'll sort that one out, later!

17:13:40TEST
TEST Take MMDVIII
17:13:38VOID
VOID Will this do it?
17:12:22INVESTIGATION
INVESTIGATION But I can still do some savegame analysis
17:12:07BUG
BUG Nope! Just as I feared.
17:11:28TEST
TEST Take MMDVII
17:11:27TODO
TODO And another take is required for the next one... To see if bridges actually get saved.
17:01:51CONFIRMED
CONFIRMED Appears to be working. Good!
17:01:07TEST
TEST Take MMDVI
17:01:06NOTE
NOTE One more thing I gotta check, but I can only do so in another take
16:59:41TEST
TEST Take MMDV
16:59:40FIXED
FIXED PermaChanges link up?
16:57:32TEST
TEST Take MMDIV
16:57:28FIXED
FIXED I think?
16:57:23INVESTIGATION
INVESTIGATION Why?
16:52:42HUH
HUH Irravonia, daughter of TephondarThe target is completely ignored, yet the arrow flies to it and takes not of impassible areas for the heroes but not for the bolts.
16:50:24TEST
TEST Take MMDIII
16:50:23ART
ART Aziëlla's shooting targets and bots transferred
16:47:16STUPIDITY
STUPIDITY Take MMDII
16:47:14STUPIDITY
STUPIDITY What the hell was I thinking?
16:43:25TEST
TEST Take MMDI
16:43:24HUH
HUH Error message that doesn't make sense
16:40:27TEST
TEST Take MMD
16:40:27VOID
VOID Another
16:38:49TEST
TEST Take MMCDXCIX
16:38:47VOID
VOID para conflict
15:11:35TEST
TEST Take MMCDXCVIII
15:11:34STATUS
STATUS All compiler junk accounted for!
15:11:04TEST
TEST Take MMCDXCVII
15:11:03FIXED
FIXED Syntax error
15:09:25TEST
TEST Take MMCDXCVI
15:09:25FIXED
FIXED :=
15:09:02TEST
TEST Take MMCDXCV
15:09:00VOID
VOID Lua vs Scyndi
15:07:59TEST
TEST Take MMCDXCIV
15:07:57VOID
VOID Old Swapping crap replaced. (I hope this will work out well)
13:28:06TEST
TEST Take MMCDXCIII
13:28:02LINK
LINK InterVFar
13:27:27TEST
TEST Take MMCDXCII
13:27:26LINK
LINK Kthura
13:15:03TEST
TEST Eric SylvertinTake MMCDXCI
13:15:02LINK
LINK Sys
13:14:29TEST
TEST Take MMCDXC
13:14:28CODEROT
CODEROTquickmeta group
13:13:58TEST
TEST Take MMCDLXXXIX
13:13:57CODEROT
CODEROT#
13:09:52TEST
TEST Take MMCDLXXXVIII
13:09:50SASKIA
SASKIA Absent
13:09:41MAPSCRIPT
MAPSCRIPT Adapted
13:09:37KTHURA
KTHURA Malabia Caves
12:22:53HUH
HUH Take MMCDLXXXVII
12:22:46HUH
HUH How did the ID of the achievement for Aziëlla reaching level 100 get mispelled in the database?
11:56:33TEST
TEST Take MMCDLXXXVI
11:56:32CODEROT
CODEROT#
11:55:34TEST
TEST Take MMCDLXXXV
09:49:51SCRIPT
SCRIPT Permanence
- = 23 May 2025 = -
10:54:39TEST
TEST Take MMCDLXXXIV
10:54:38VOID
VOID Voided?
10:51:19TEST
TEST Take MMCDLXXXIII
10:51:18FIXED
FIXED SASKIA call
10:47:51TEST
TEST Take MMCDLXXXII
10:47:49TECHNO
TECHNO There is no Scyndi script here, but that shouldn't be dangerous, as the game was designed for it that either the SASKIA or Scyndi/NIL scripts could be obsolete and thus didn't have to be added.
10:47:12SASKIA
SASKIA Fruskbrando adaptions
10:45:07MUSIC
MUSIC "The Complex by Kevin McLeod for Fruskbrando
10:43:13SITE
SITE Added tag OFFTOPIC
10:40:47KTHURA
KTHURA AziellaFruskbrando transfer
10:39:10TEST
TEST Take MMCDLXXXI
10:39:09SCYNDI
SCYNDIThe Headless Horseman needs a head!

10:38:19TEST
TEST Take MMCDLXXX
10:38:16NOTE
NOTE Nice to know: Klazien was named after Klazien uut Zalk

An old Dutch woman who was known for her promotion of healing by means of herbs.
10:37:17DONE
DONE Klazien's stock
10:31:23TEST
TEST Take MMCDLXXIX
10:31:21KTHURA
KTHURA Some blockmap trouble came up, but I don't know why. The data in the Kthura Map didn't allow this to be possible.
10:30:58DONE
DONE Clam
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