1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
23:45CLOSED
23:43BUG
BUG Now I do remember a bug to be present in the poison puzzle of the Green Dragon's lair, so I need to investigate that
23:43CONFIRMED
CONFIRMED As far as I can check, everything is in order as far as the White Dragon's Lair is concerned
23:12TEST
TEST Merya I'll get into testing the two Dragon Caves in the hidden forest now
23:10STARSTORY
Stuff done here... The next stuff is too complicated to get on at this time, but I didn't yet get into testing here, so I guess that's what I'll do ;)
- = 28 Sep 2020 = -
18:52STATUS
STATUS And that will end my work for today.... The system maintenance here is not yet complete, so it's the better way to go anyway, perhaps, based on how things go I may work on Star Story tonight or test a few more dungeons, but everything is really uncertain now!
18:52STATUS
STATUS Everything appears to be working now
18:12TEST
TEST Take V
18:12FIXED
FIXED Illegal class member usage
17:39TEST
TEST Take IV
17:39FIXED
FIXED Moar fixes
17:27TEST
TEST Take III
17:27TODO
TODO Coffee
17:26FIXED
FIXED Wrong class
16:08STATUS
STATUS I need to take a break, though, but while I'm taking a break, I'll make bob (my build program) run, so I can start immediately when I get back
16:07FIXED
FIXED I think I fixed that
16:07BUG
BUG Neither arrow appears
15:56FAILURE
FAILURE And now that my computer lags due to the backup + defrag this can take a loooooooong time!
15:56TEST
TEST Take II
15:56FIXED
FIXED Minor fix
15:43TEST
TEST Take I
15:43STATUS
STATUS We do, of course, never know if this works until it's been tested, so here goes
15:42SCRIPT
SCRIPT The scrolling itself should now work
15:41SCRIPT
SCRIPT Dernor Hover effect
15:31SCRIPT
SCRIPT the Scroll arrows should appear but only if scrolling is applicable
15:11TECHNO
TECHNO I guess having a backup tool and a defragmenter running at the same time is a bit of a bad idea... My computer now lags like crazy
15:11CONFIRMED
CONFIRMED That works
14:58COSMETIC
COSMETIC I've moved the listed enemies a bit.... Seems pointless now, but this creates room to put the scroll arrows in
13:00CONFIRMED
CONFIRMED Dernor But the feature itsel worked
13:00FAILURE
FAILURE Builder was sure taking its sweet time
12:44TEST
TEST A little test is in order
12:07DONE
DONE Leaving the monster encyclopedia should be possible now!
- = 26 Sep 2020 = -
13:01STUPIDITY
STUPIDITY And I'm working in the wrond devlog again, I see.... The sooner Dyrt is closed the better I suppse
13:00TECHNO
TECHNO For good reasons!
13:00GO
GO So I had to do this with my Go app, and I hate that!
12:59FAILURE
FAILURE This is Microsoft for ya
12:59FAILURE
FAILURE Looking for a good directory creation routine - Failure C: The follow up-method though is not compatible with my C++ version, which is with the old deemed deprecated even stranger
12:59FAILURE
FAILURE Looking for a good directory creation routine - Failure B: Second one is official, but deemed "deprecated"
12:58FAILURE
FAILURE Looking for a good directory creation routine - Failure A: One method is Windows only, and does therefore not fit in my Cross-Platform approach of matters!
10:02NEIL
NEIL SaveGame Manager link up code
9:36TECHNO
TECHNO Like In all RPG games I created before (well, the most of them at least, as my very first will likely be different), the savegame routine will be using JCR6 to bundle all data, but still keep it seperate.
9:34TECHNO
TECHNO Here I'm going to create the save game routine, now it should be noted that I'll work out the save game routine in several portions....

First of all, to make sure the Nizozemska version of the savegame routine remains 100% compatible with the regular way, and also to make sure all everything can work on its own.

In order to make this all possible, I will need to write hugh poritons of C++ code, however that should not be too much of an issue... I think.... ;)

0:39TODO
0:37STARSTORY
As Star Story is in a similar state now, and there it's the save game routine, the most important thing in the game, I may focus on that first, but I shall write proper to do tickets in order not to forget the last two things to implement in this encyclopedia
0:36NOTE
NOTE the hard work is don enow
0:36STATUS
STATUS So far stuff works
0:30TEST
TEST Is it final now?
0:30FIXED
FIXED One cosmetic fix
0:25TEST
TEST Take I don't know!
0:25SOLVED
SOLVED I think I got it, and I hope this won't cause too much trouble... Lua can be an awful beast sometimes
0:19TEST
TEST And let's see now!
0:19DUMMIED
DUMMIED Since the system didn't give a line number (afraid I might detect a lie?) I dummied the most plausible line to have caused it (although none of the lines could have caused it, since it happens, somehow there must be something wrong)
0:17FAILURE
FAILURE Nonsensical error
0:02TEST
TEST Rebecca Final test... I hope!
0:01NOTE
NOTE Perhaps THIS will get things done
0:01DEBUG
DEBUG The logs show the items are being added, but why don't they show?
- = 25 Sep 2020 = -
23:56TEST
TEST And another test!
23:56DEBUG
DEBUG Debug lines have been added for this purpose!
23:55NOTE
NOTE And now to find out why no items or money show
23:55FIXED
FIXED Coordinate issue
23:54BUG
BUG At least no crashes, but what I see now is garbage
23:48TEST
TEST And another test
23:48FIXED
FIXED Illegal function call
23:48STUPIDITY
STUPIDITY Although I must admit I've been blundering this entire day. If I was more accurate today this would have been finished and I would have the whole day for Star Story tomorrow....
23:47STUPIDITY
STUPIDITY It's getting late
23:37TEST
TEST And another go then!
23:37FIXED
FIXED Fixed that
23:37FUCKYOU
FUCKYOU Unknown term
23:14TEST
TEST Let's go... Again!
23:14FIXED
FIXED Money drops were not properly taken care of
23:13NOTE
NOTE A few adaptions are still needed though!
23:13DONE
DONE And lastly the lists what items drop and what Merya can steal....
22:53TEST
TEST Sigh!
22:53REMOVED
REMOVED Scopeless "end"
22:49TEST
TEST Well, let's see now!
22:49DONE
DONE Status Changes
22:44STATUS
STATUS FINALLY!
22:27TEST
TEST Well, let's see
22:26DONE
DONE Scyndi Elemental resistence chart
22:12TEST
TEST And another test
22:12FIXED
FIXED Forgot to hide the stats in case of a boss
22:12FIXED
FIXED Aziella Wrong font for stats
22:07TEST
TEST And here we go again!
22:07FIXED
FIXED FUnction definition fix
22:03TEST
TEST Unbelievable that this hasn't bee done yet!
22:03FIXED
FIXED Syntax error
21:59TEST
TEST FORCED rebuild test
21:58NOTE
NOTE Makes it a good thing I wanna get rid of swap files in the Star Story Remake (and that would also make them obsolete in TFT-REVAMPED remake)
21:58FAILURE
FAILURE Swap conflict
21:33FIXED
FIXED Coordinate error
21:07TEST
TEST Quick test!
21:07DONE
DONE Description
20:53TECHNO
TECHNO The hardest work should be done now though!
20:51STATUS
STATUS Now I need to get things on the roll
19:52STATUS
STATUS And that's all before my break!
19:51GENERATION
GENERATION Monster List regenerated
19:51FIXED
FIXED And the name fixed in the first encounter monster list
19:50SECRET
SECRET That's Blenchy
19:50FIXED
FIXED Boss Dark Servant's name in the second encounter
19:49NOTE
NOTE Before I take a break though a few things to be taken in order
19:49STATUS
STATUS That should do it for now!
19:43TEST
TEST Shanda And ANother go!
19:43STUPIDITY
STUPIDITY Don't keep forgetting that since Neil DOES support it
19:42VOID
VOID Brendor NIL does not allow instant defintion through expressions, Jeroen (not in declarations that is)
19:38TEST
TEST Let's go!
19:37FIXED
FIXED And that has also been taken care of now
19:36BUG
BUG But the status changes are still an issue
19:36NOTE
NOTE Most of the crap work snow
19:32TEST
TEST Well?
19:32FIXED
FIXED Aziella Instant
19:25TEST
TEST Let's go!
19:25FIXED
FIXED Do I have it all now?
19:21TEST
TEST Take Whatever
19:20NOTE
NOTE Rebecca I wonder how muc more
19:20FIXED
FIXED Missing field Boss
19:16TEST
TEST How many is this already?
19:16FIXED
FIXED Experience field was missing
19:15VOID
VOID Merya The void worked
19:09TEST
TEST And see what happens
19:09FORCE
FORCE Let's try this
18:43FAILURE
FAILURE System lied, but there was a dupe process, so maybe
18:32TEST
TEST Let's see now!
18:32FIXED
FIXED I forgot that steals and drops can also be money, and that money is just stored as numbers
18:20TEST
TEST Again!
18:20FAILURE
FAILURE Run/build conflict
18:18TEST
TEST Dernor And another test
18:18VOID
VOID Fuckyous need to be voided, not fixed
18:17FUCKYOU
FUCKYOU This is fuck you!
17:48TEST
TEST Irravonia Another test!
17:48FIXED
FIXED Getting closer....
17:32EXPERIMENT
EXPERIMENT Let's see.... ????
17:31HUH
HUH FUnction value?
17:22TEST
TEST And another take
17:21SCRIPT
SCRIPT Rebecca Image of enemy should appear
17:20FIXED
FIXED Another bug
17:11FIXED
FIXED I think ????
17:10COCKROACH
COCKROACH Nothing happens at all not even the name coloring... (the logs didn't even alter)
17:01TEST
TEST I should have counted these particular takes
17:00FIXED
FIXED Several cases of missing "self"
16:55TEST
TEST Does it work now?
16:55FIXED
FIXED Syntax error
16:50TEST
TEST Scyndi In the test there's not yet much I can do,except for seeing if stuff doesn't crash
16:50NOTE
NOTE This will also ignore all data the monster encyclopedia doesn't need
16:50DONE
DONE Onyx:Kirana I've set up a fake class to cover the data of foes
16:08NOTE
NOTE Order of Onyx: Aldarus Given the way the class has been set up in the combat engine, merely copying it is not gonna do much good
16:07PROBLEM
Order of Onyx: Rondomo The Foe Database is very much class based... I need to see if I can cover this up, and that won't be easy
16:07SITE
SITE Order of Onyx: Jeracko Added tag PROBLEM
16:02TEST
TEST Here we go again!
16:02FIXED
FIXED Illegal function call
15:57TEST
TEST Brendor ...
15:57FIXED
FIXED Oh dea!
15:36TEST
TEST NEEEEEXT!
15:36FIXED
FIXED Invalid boolean expression
15:21TEST
TEST Eric Okay NEXT!
15:21LAZY
LAZY Macro extra
15:17DONE
DONE Activating a foe is possible now... Data will not yet show, but the list will mark it in ember letters now
14:54PLAN
PLAN But THAT is a later convern!
14:54JUDGMENT
JUDGMENT Irravonia I only should move things a little to make scrolling possible
14:54STATUS
STATUS works
14:49TEST
TEST Another one then!
14:49FIXED
FIXED Formula fix
14:48HUH
HUH Nothing happens
14:44TEST
TEST And moar!
14:44FIXED
FIXED "self" (GRRR!)
14:27TEST
TEST I gotta test this!
14:26DONE
DONE Eric Hovering over an enemy's name will put it in a kind of spotlight... Nothing will happen to the right window as long as you don't click and clicking has not yet been put in!
14:24FIXED
FIXED It was Not supposed to turn green, though
14:20TEST
TEST I gotta test this... Unfortunately
14:19SCRIPT
SCRIPT Mouse pointer in monster list
14:18STATUS
STATUS With the list done, now you must be able to select stuff, so the computer can give you the data you want
14:17NOTE
NOTE Important too!
14:17DONE
DONE A break
13:14STATUS
STATUS So far, all's fine!
13:02TEST
TEST Take VIII
13:01FIXED
FIXED Forgotten #use clause
12:53TEST
TEST Take VII
12:53FIXED
FIXED FUCK YOU!
12:44TEST
TEST Take VI
12:44VOID
VOID Aziella The woes of NIL.... Hey it was only an experimental thing after all... Luckily Neil does this better (although Neil has other problems)
12:35TEST
TEST Take V
12:35VOID
VOID Onyx:Kirana Voided that issue
12:35FUCKYOU
FUCKYOU Shanda I guess I should be glad I swapped NIL for Neil
12:31TEST
TEST Aziella Take IV
12:31SCRIPT
SCRIPT Merya The names of all monsters and their respective categories should appear in the monster list now
12:02TEST
TEST Dernor Take III
12:01FIXED
FIXED Rebecca A little swap of parameters should fix that!
11:55BUG
BUG Scyndi DAT LIJKT NERGENS OP!
11:46OFFTOPIC
OFFTOPIC Brendor "to lie to one as beautiful as you"
11:46COCKROACH
COCKROACH Irravonia I should have known better
11:40TEST
TEST Eric Take I (And should be the only take, but who knows).
11:39LINK
LINK Which should link it all together
11:39SASKIA
SASKIA The code made which will make the game go to the monster list flow
11:22NOTE
NOTE The work boxes will show, and the link to my debug panel has been set so I can easily back out
11:22SCRIPT
SCRIPT More basis
11:14SCRIPT
SCRIPT Basis set up
11:00MAPSCRIPT
MAPSCRIPT Monster flow will be loaded if needed
10:50OFFTOPIC
OFFTOPIC LOL

9:55STARSTORY
The work I did on Star Story yesterday proved to be really complex and much.... That game is now in a state however that I can fire things up, and as such my attention goes to Dyrt today
- = 23 Sep 2020 = -
16:32CONFIRMED
CONFIRMED At last!
16:29TEST
TEST ...
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