1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 | ||
14:13 | TEST | A small test is in order, but this also allows me a little memory checkup, as there's some data I need to check which I can only do in-game |
14:13 | MAP | Diane Foxey has been added to the Hall of Heroes |
11:00 | STARSTORY | I had to deal with loads of cockroaches in Star Story yesterday so I had no time left to get to work on Dyrt.... So I'll get to work on this game today first.... |
- = 21 Sep 2020 = - | ||
8:24 | OFFTOPIC | |
1:25 | BACKUP | running |
1:23 | STATUS | The actual action comes later |
1:22 | CONFIRMED | So far so good! |
0:58 | TEST | And now to test it! |
0:58 | CONFIG | Map Configured |
0:54 | LUA | Script to alias the music properly for the Hall of Heroes |
0:50 | SASKIA | Empty base script |
0:50 | NOTE | The ones who you should meet in the Hall of Heroes will NOT yet appear! |
0:50 | MAP | Basis Map Hall of Heroes |
- = 19 Sep 2020 = - | ||
15:49 | NOTE | In the meantime I managed to unlock "Blast" in my game, so next time I can try to see to get that SpellAni in order |
15:49 | DONE | Test complete |
14:53 | TEST | I'm gonna test out Iskarderiu Forest, the Imperial Castle and Iskarderiu.... Nothing in my issue tracker can be tended yet... unfortunately |
- = 18 Sep 2020 = - | ||
13:06 | DONE | Nothing special I could do during this test, though! |
12:45 | TEST | Today, I'll just be testing some stuff in the Red Dragon's Lair.... I must also make sure Eric's Red Dragon Powers do not reset in the New Game++ |
- = 17 Sep 2020 = - | ||
10:09 | STATUS | I will take a break now and after my break I'm going to do some work for Star Story! |
10:09 | STATUS | And as far as #250 is concerned that only leaves Dernor |
10:08 | UPDATED | |
10:08 | TEST | Everything tested up to the point of reaching the Red Dragon's Lair |
9:52 | FIXED | Blockmap issue DragonCrack Forest |
9:39 | JUDGMENT | Scyndi's attacking pose works, but as I suspected a few height issues may need to be solved |
9:39 | FIXED | Visibility issue giving away a secret in Dragon Crack Forest |
9:29 | TEST | Take II |
9:29 | FIXED | Syntax error |
9:13 | NOTE | A few cosmetic changes should be needed though, especially considering some height issues when she makes her backflip prior to cracking her whip |
9:12 | ART | Scyndi's attack pose has been added |
- = 16 Sep 2020 = - | ||
13:36 | BOOST | And I've also set the new game+ to drop more magic stones |
13:34 | SOLVED | I think I tackled it! |
13:33 | CHECKED | The logs confirm the lie |
13:31 | INVESTIGATION | Investigation shows even more that the entire setup is not possible in any single way. It would claim that the difficulty setting is set to 0, and that difficulty setting does not exist.... |
13:12 | BUG | And another non-existent error (not a single enemy could have died if this statement was true without crashing the game) pops up! |
13:00 | TEST | Take XII |
13:00 | VOID | since a non-existent bug cannot be fixed, and can technically also not be voided, I decided to make a different approach on matters |
12:59 | FUCKYOU | That error is NOT possible in any way (if it was the gamevars could NEVER have worked, meaning the entire game could NEVER have worked, so that is the ulitemate proof computer CAN lie) |
12:52 | EXPERIMENT | Does THIS fix things up? |
12:47 | COCKROACH | Code ignored? |
12:43 | TEST | Take XI |
12:43 | STUPIDITY | Save your sources first before testing again, moron! |
12:40 | TEST | Take X |
12:40 | FIXED | At least for the prison... I do not know about other dungeons.. yet, but I doubt they'll work properly |
12:36 | BUG | What I feared is true.... Crashes when Game Jolt does not function properly |
12:30 | STATUS | FINALLY!!!!!! |
12:26 | TEST | Take IX |
12:25 | FIXED | I hope this fixes taht |
12:25 | JUDGMENT | Almost there! |
12:20 | TEST | Take VIII |
12:19 | FIXED | I hope I squashed it now! |
12:19 | COCKROACH | It still hasn't understood a damn fuck about ANYTHING! |
12:18 | STATUS | At least the game doesn't crash but |
12:11 | TEST | Take VII |
12:11 | STATUS | And who knows what lame excuse in order to crash the computer comes up with next! |
12:09 | FUCKYOU | I HATE CASE SENSITVITY! THE BIGGEST CRIME IN COMPUTER PROGRAMMING, I SWEAR!!!!!!!!!!!!! |
12:04 | TEST | Take VI |
12:04 | FUCKYOU | GRRRR! |
12:00 | TEST | Take V |
12:00 | VOID | |
11:59 | FUCKYOU | If you don't HAVE a reason to crash you just CREATE one, eh? |
11:54 | TEST | Take IV |
11:54 | FIXED | Scope error |
11:49 | TEST | Take III |
11:49 | FIXED | Illegal object call |
11:39 | TEST | Take II |
11:38 | NOTE | Am I glad I could get rid of this issue in Neil |
11:38 | FIXED | Lack of "self" |
11:32 | TEST | I gotta test stuff out now, and I will also test till the exit... I can also test if the passage to Botanica remains closed now, so all in all this is a bit of the "better run" I guess... |
11:32 | DONE | Okay, now I can work on a full stomach |
11:18 | STATUS | Before I'm gonna test this though I'm first gonna fix myself breakfast... It's 11am and I still haven't eaten yet and I'm hungry! |
11:17 | LINK | Linked it to Irravonia's spell |
11:03 | NOTE | This should cover all of Irravonia's spells |
11:03 | SPELLANI | I've done the animation for Irravonia's "Splash" spell |
- = 15 Sep 2020 = - | ||
10:13 | STATUS | Things appear to be in order now! |
10:05 | CONFIRMED | It does indeed happen only once (if there was a bug saving inside Weniaria's temple and loading the game would reset Seelah Gandra's skill levels, and since that doesn't happen, this is a confirmed status). |
9:51 | DEBUG | Marker set in to make sure this only happens once! |
9:51 | FIXED | That should do it! |
9:48 | BUG | Seelah Gandra's magic groups do not unlock in the new game+ like they should |
9:36 | CONFIRMED | Animation works |
9:11 | TEST | I'll now test the mysterious crypt, and while I'm at it I'll do Weniaria's temple too. |
9:10 | STATUS | That only leaves Dernor and Seelah Gandra.... Seelah Gandra is with her whip the hardest to do |
9:09 | UPDATED | |
9:09 | ART | Animated Brendor's attacking pose! |
- = 14 Sep 2020 = - | ||
20:49 | STUPIDITY | And once again I'm logging the wrong devlog |
20:49 | SCRIPT | And I've set up a basis for Map Script |
20:49 | SCRIPT | Basis set up for the Field Flow |
14:17 | STATUS | For Brendor and Seelah Gandra's story there's not much I can do except for checking if they work... I hope I've time to do that today, but my medical condition is not super |
14:17 | STATUS | And I've made sure that Queen Shanda's dungeon is okay |
14:16 | CONFIRMED | Stuff appears to work now, I guess |
13:27 | TEST | Take III |
13:27 | FIXED | Dupe class (thank goodness that issue with modules is no longer possible in Neil). |
13:21 | TEST | Take II |
13:21 | FIXED | And that should fix the spellanis to be ignored |
13:21 | LINK | Done |
13:16 | STUPIDITY | I forgot to link the spellani to the respective spell and item data |
13:08 | TEST | Well, does it work, or doesn't it work? Take I |
13:08 | SPELLANI | Rock |
12:56 | STATUS | Of coures, I still gotta script it! |
12:55 | TRANSFER | I've transferred the rock I used in both Star Story and The Fairy Tale REVAMPED to this game. Was a better way to go, as the original rock SpellAni sucked! |
12:54 | NOTE | The grammar in that statement is odd in English, so I hope you understand |
12:54 | MEDICAL | Headaches have been haunting me for days, and put a damper on my work, and the work I could do was on Star Story, as there the work is more and more complex |
- = 12 Sep 2020 = - | ||
10:16 | FIXED | Lost Ark achievement not awarded |
- = 11 Sep 2020 = - | ||
21:37 | STUPIDITY | Ah, sorry... wrong devlog |
21:36 | DONE | Selecting difficulty setting |
19:34 | TEST | A take II is needed, although the bug is extremely minor, and doesn't require another test, but since it's only handy I get this part of the game completely covered now, and the bug causing permanent damage, it's only a fair way to go, also before updating the alpha |
19:26 | CONFIRMED | Other than that stuff appears to be working |
19:26 | FIXED | Foxey's disappearance was not permanent |
19:21 | TEST | Take I |
19:21 | BOOST | And finishing the Lost Ark will be instant level up to all characters you have at the time |
19:20 | FIXED | I forgot that Diane Foxey should be removed once you spoke to her |
19:19 | LINK | That works as a link, you know |
19:19 | MAP | I've tagged Diane Foxey, so the game should now respond to you clicking her |
19:17 | NOTE | I must trust on it that the Hall of Heroes opens properly once you spoke to Diane Foxey, I can however not test this... Unfortunately! |
19:17 | LINK | Linked but the same notice applies |
19:16 | GAMEJOLT | Trophy equivalent |
19:16 | ACHIEVEMENT | My Bonnie is over the ocean |
19:15 | OFFTOPIC | How nice of you, Wendicka, to stop by |
19:14 | REMINDER | I've put a reminder for myself in #251 |
19:11 | NOTE | The achievement list does NOT yet respond to that |
19:11 | DATABASE | I made an adaption to the achievement database to make it possible that achievements are only visible in the New Game + |
19:07 | LINK | The Trophy should be linked, but since I cannot login to Game Jolt with the game due to some caching issues that I cannot change, I am bound to not being able to test this |
19:05 | GAMEJOLT | Trophy equivalent |
19:03 | ACHIEVEMENT | Raiders of the Lost Ark |
19:01 | SASKIA | Basis set up for Diane Foxey, but a few things are yet to be taken care of still |
18:59 | TRANSFER | Foxey's scenario |
18:49 | NOTE | Trying to enter the Hall of Heroes now will crash the game |
18:49 | WORLDMAP | Hall of Heroes |
11:55 | OFFTOPIC | I was working on the original game, that would later be remade as "The Fairy Tale REVAMPED", totally unaware of what was happening when a friend of mine made a phone call to me.
He demanded I turned on my TV to "Nederland 1", which is in the Netherlands the channel that is always cancelling its normal programming when something really disastrous happens. His story was vague, and hardly made sense to me, but I decided to obey it was very unusual for him to be so demanding.
That was exactly 19 years ago today that this happened. And what I saw on the TV was this. I did soon hear than a plane crashed into that tower and as things were pretty vague, I was wondering about an accident until I saw the second plane ram the second tower with the precision of a surgeon, and I knew that this was deliberate. But I was wondering, what was happening as aside from mass murder this action was also suicide. Very soon already I heard experts speculate on no evidence at all, but only speculations that Osama Bin Laden could be behind these attacks, as he had not only a reason to do something like this, but also the stuff you need to do this. I also remember the theories coming up, like how Nostradamus is said to have foreseen these attacks as the 3rd World War would start with a burning city caused by two metal birds. I also remember how the number of planes flying dropped increasingly as people were struck with fear. Of course, this was the day I truly learned how dangerous terrorists can be, but I still try to get an image of those who lost their lives that days due to the action of some despicable cowards who had the illusion they'd become heroes. I remember an image somebody who jumped out of the window out of fear of the fire, against better judgment as nobody can survive a fall from that height. I do think about these attacks a lot, as I think a lot about many things every day. Their lives ended for nothing while I was lucky not to be in New York or even in the U.S. at all, and that alone granted me the luck to live on. No please not put any anti-islam messages below this post, I will report them to the moderation team. I condemn those terrorists and the organization they belonged to only. Most of all, I have my thoughts with the people who died that day loads of times, and now on the anniversary of these attacks I only want to express them in public. I hope for a world where Christians, Muslims, atheists, Buddhists, well, people of any group or race to live together in a world and accept our differences, or maybe even embrace them. You may say that I'm a dreamer. |
- = 10 Sep 2020 = - | ||
23:12 | STATUS | Well And that's all for today... I'm tired! |
23:02 | GITHUB | Making sure all repos are up-to-date |
23:01 | BACKUP | Running |
19:04 | TECHNO | The documentation I could find on this said that the data will be flushed anyway after several months, however I cannot wait for this. Depending on how much time my work on Star Story is gonna eat, I hope to have the game finished before that flush takes place... |
19:02 | NOTE | The Game Jolt API still refuses to work on me... The game keeps on looking for the old DNS, and nothing I tried to flush that worked so far. This means I cannot test the achievement links with Game Jolt anymore. I must assume they will work if the game works on a strange computer... The means once the game meets the user.... |
18:10 | CONFIRMED | Stuff works now! |
17:52 | TEST | Take II |
17:52 | FIXED | Not a formality then, as I did have to fix a blockmap issue |
17:46 | TEST | A test is of course required.... This should only be a formality now, but ya never know |
17:42 | STATUS | This makes the map itself complete, but we're not there yet. Dianne Foxey is already there but she'll ignore your presence for now, as she has not yet been scripted, and I also didn't yet tag her that that is a requirement for the game to pick her up as an activatable object |
17:40 | MAP | Area 010 |
17:36 | MAP | Area 009 |
17:30 | MAP | Area 008 |
11:20 | STARSTORY | I'll first do a few small things on Star Story today. My plan is however to add a few extra rooms to the Lost Ark in this game today too... If the place will actually be fnishable, that's something I need to sort out later.... Due to the state of both games I can still combine the two projects, but for how long? |
11:18 | SITE | Added tag STARSTORY |
- = 9 Sep 2020 = - | ||
11:17 | RESULT | Ok! |
11:17 | TEST | Testing |
11:17 | MAP | Area 007 has been added |
11:17 | FIXED | The projectile angle bug has been fixed |
8:52 | PLAN | Based on how things go it may be possible that DYRT.NET will be moved into the Apollo engine... This may however be a time consuming operation, because Neil!=NIL even though the languages are close in syntax (VERY CLOSE), and there a few trapdoors can lie also, plus the underlying APIs are not entirely the same. Although SASKIA would not be needed Apollo as it doesn't use the strict setup MonoGame obligated to me (making SASKIA needed) I will still have to see if I can do it that style anyway, otherwise the entire game would have to be rescripted, and I am not game for that. Also new bugs will definitely pop up this way too... So this is in the planning, but no promises yet! |
8:49 | SPELLANI | I've altered the projectile spellani a bit... Hopefully this fixes some issues I have here |
- = 8 Sep 2020 = - | ||
12:12 | TEST | One more test will have to confirm this, though! |
12:07 | FIXED | This SHOULD fix the issues, but a check is required to make sure |
12:07 | KTHURA | They have always been a problem in Kthura... Since they are useless in any single way I may need some way to automatically remove them |
12:07 | CLEANUP | Rotten objects removed |
12:06 | BUG | but the save room after that blocks all movements for some odd reason |
12:06 | CONFIRMED | Boss fight works |
11:55 | TEST | Take I |
11:55 | TEST | Now to see if that's true or not |
11:55 | NOTE | Yes, NOW the boss fight should start |
11:55 | LINK | Linked to map |
11:53 | SASKIA | Boss activation |
11:45 | NOTE | It won't activate yet! |
11:43 | MAPSCRIPT | Boss Start Up Script |
11:40 | NOTE | The boss fight is not yet linked so don't expect anything to happen yet when you approach the boss |
11:40 | BOSS | Ocean Goblin |
- = 6 Sep 2020 = - | ||
15:27 | STATUS | I did do a few things for Star Story... For this game I could do nothing... The Star Story things were easy... Putting in a boss fight is always more work and on Sunday I overall have little time, so then I must spread things out. |
- = 5 Sep 2020 = - | ||
21:04 | BACKUP | Running |
18:08 | STATUS | As far as I can test, stuff works! |
17:08 | TEST | Take I |
17:07 | NOTE | Please note, I did NOT yet active the boss, so it will still ignore you! |
17:06 | LINK | Enemies have been linked to the map |
16:42 | STUPIDITY | I gess I should be happy that most of this stuff is for TFTREVAMPED and Star Story already set in Kthura.... |
16:41 | STUPIDITY | And once again I'm doing things wrong |
16:38 | NOTE | The Aqua Goblin can also appear in the True Abyss |
16:36 | UPDATED | License |
16:35 | ARENA | Lost Ark |
16:20 | FOE | AquaGoblin |
16:13 | VERIFIED | Gobling pictures present |
16:13 | C++ | Well my Star Story contribution is done for today, and no more details required here |
- = 4 Sep 2020 = - | ||
14:44 | BUG | |
14:40 | FIXED | Issue in Neil causing type names in strings to trigger Neil, while they shouldn't |
14:27 | NOTE | This is the pace where the save spot is located... That being said do I now have a good marking from where the random encounters can be put into place |
14:26 | MAP | Area 006 done |
12:37 | ANNOUNCEMENT | The "Star Story" Revising project has not yet begun, but as too much related to that project more than this project appears on this Devlog (where it doesn't belong), I can now say that the Star Story stuff can be found HERE from now on! Good! |
9:18 | TRANSFER | Some transfer works for Star Story has begun, so I should really start up a new DevLog now, I suppose! |
9:18 | C# | The basis set up for the Apollo Builder |
9:17 | NOTE | Please note that the boss will (for now) ignore you! |
9:17 | GENERATION | Neg |
9:14 | TRANSFER | Ocean Goblin - Art |
9:14 | TRANSFER | Aqua Goblin - Art |
- = 2 Sep 2020 = - | ||
10:45 | FIXED | Entry points forgotten |
10:37 | MAP | I promised myself I do at least one new room to the lost ark, and I fulfilled that promise |
- = 1 Sep 2020 = - | ||
16:16 | CONFIRMED | the placeholder routines work... The actual true action will now have to be implemented |
16:11 | CONFIRMED | Compile wise it all works, now for the run-time |
16:10 | C++ | More work on Kthura compatibility |
9:25 | KTHURA | My Apollo Engine is now able to handle Kthura's data.... Drawing stuff has not yet been implemented |
- = 30 Aug 2020 = - | ||
20:52 | C++ | Oh, in case you care... I got Dijkstra to work in C++, and yeah, it was a challenge to make that happen properly |
20:51 | C++ | Today I was most of all transferring Kthura to C++. This took me off my work on Dyrt.... I will soon resume that though... It's just that my C++ work is now taking more of my time, as now stuff gets complicated. |
20:50 | BUG | gamejolt/issue-tracker#1414 (Not mine to fix, though |
13:47 | NALA | Nala will have to be recompiled as a result |
13:46 | C++ | Of course I brought this fix over to the C++ version as well... (duh!) |
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