1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
14:13TEST
TESTA small test is in order, but this also allows me a little memory checkup, as there's some data I need to check which I can only do in-game
14:13MAP
MAPDernor Diane Foxey has been added to the Hall of Heroes
11:00STARSTORY
STARSTORYI had to deal with loads of cockroaches in Star Story yesterday so I had no time left to get to work on Dyrt.... So I'll get to work on this game today first....
- = 21 Sep 2020 = -
8:24OFFTOPIC
OFFTOPIC
1:25BACKUP
BACKUPrunning
1:23STATUS
STATUSThe actual action comes later
1:22CONFIRMED
CONFIRMEDSo far so good!
0:58TEST
TESTAnd now to test it!
0:58CONFIG
CONFIGMap Configured
0:54LUA
LUAScript to alias the music properly for the Hall of Heroes
0:50SASKIA
SASKIAEmpty base script
0:50NOTE
NOTEThe ones who you should meet in the Hall of Heroes will NOT yet appear!
0:50MAP
MAPBasis Map Hall of Heroes
- = 19 Sep 2020 = -
15:49NOTE
NOTEIn the meantime I managed to unlock "Blast" in my game, so next time I can try to see to get that SpellAni in order
15:49DONE
DONETest complete
14:53TEST
TEST I'm gonna test out Iskarderiu Forest, the Imperial Castle and Iskarderiu.... Nothing in my issue tracker can be tended yet... unfortunately
- = 18 Sep 2020 = -
13:06DONE
DONENothing special I could do during this test, though!
12:45TEST
TESTToday, I'll just be testing some stuff in the Red Dragon's Lair.... I must also make sure Eric's Red Dragon Powers do not reset in the New Game++
- = 17 Sep 2020 = -
10:09STATUS
STATUSI will take a break now and after my break I'm going to do some work for Star Story!
10:09STATUS
STATUSAnd as far as #250 is concerned that only leaves Dernor
10:08UPDATED
10:08TEST
TESTEverything tested up to the point of reaching the Red Dragon's Lair
9:52FIXED
FIXEDBlockmap issue DragonCrack Forest
9:39JUDGMENT
JUDGMENTScyndi's attacking pose works, but as I suspected a few height issues may need to be solved
9:39FIXED
FIXEDVisibility issue giving away a secret in Dragon Crack Forest
9:29TEST
TESTTake II
9:29FIXED
FIXEDSyntax error
9:13NOTE
NOTEA few cosmetic changes should be needed though, especially considering some height issues when she makes her backflip prior to cracking her whip
9:12ART
ARTRebecca Scyndi's attack pose has been added
- = 16 Sep 2020 = -
13:36BOOST
BOOSTAnd I've also set the new game+ to drop more magic stones
13:34SOLVED
SOLVEDI think I tackled it!
13:33CHECKED
CHECKEDThe logs confirm the lie
13:31INVESTIGATION
INVESTIGATIONInvestigation shows even more that the entire setup is not possible in any single way. It would claim that the difficulty setting is set to 0, and that difficulty setting does not exist....
13:12BUG
BUGAnd another non-existent error (not a single enemy could have died if this statement was true without crashing the game) pops up!
13:00TEST
TESTTake XII
13:00VOID
VOIDsince a non-existent bug cannot be fixed, and can technically also not be voided, I decided to make a different approach on matters
12:59FUCKYOU
FUCKYOUThat error is NOT possible in any way (if it was the gamevars could NEVER have worked, meaning the entire game could NEVER have worked, so that is the ulitemate proof computer CAN lie)
12:52EXPERIMENT
EXPERIMENTDoes THIS fix things up?
12:47COCKROACH
COCKROACHCode ignored?
12:43TEST
TESTTake XI
12:43STUPIDITY
STUPIDITYSave your sources first before testing again, moron!
12:40TEST
TESTTake X
12:40FIXED
FIXEDAt least for the prison... I do not know about other dungeons.. yet, but I doubt they'll work properly
12:36BUG
BUGWhat I feared is true.... Crashes when Game Jolt does not function properly
12:30STATUS
STATUSFINALLY!!!!!!
12:26TEST
TESTTake IX
12:25FIXED
FIXEDI hope this fixes taht
12:25JUDGMENT
JUDGMENTAlmost there!
12:20TEST
TESTTake VIII
12:19FIXED
FIXEDI hope I squashed it now!
12:19COCKROACH
COCKROACHIt still hasn't understood a damn fuck about ANYTHING!
12:18STATUS
STATUSAt least the game doesn't crash but
12:11TEST
TESTTake VII
12:11STATUS
STATUSScyndi And who knows what lame excuse in order to crash the computer comes up with next!
12:09FUCKYOU
FUCKYOUI HATE CASE SENSITVITY! THE BIGGEST CRIME IN COMPUTER PROGRAMMING, I SWEAR!!!!!!!!!!!!!
12:04TEST
TESTTake VI
12:04FUCKYOU
FUCKYOUGRRRR!
12:00TEST
TESTTake V
12:00VOID
VOID
11:59FUCKYOU
FUCKYOUIf you don't HAVE a reason to crash you just CREATE one, eh?
11:54TEST
TESTTake IV
11:54FIXED
FIXEDScope error
11:49TEST
TESTTake III
11:49FIXED
FIXEDIllegal object call
11:39TEST
TESTTake II
11:38NOTE
NOTEAm I glad I could get rid of this issue in Neil
11:38FIXED
FIXEDLack of "self"
11:32TEST
TESTI gotta test stuff out now, and I will also test till the exit... I can also test if the passage to Botanica remains closed now, so all in all this is a bit of the "better run" I guess...
11:32DONE
DONEOkay, now I can work on a full stomach
11:18STATUS
STATUSBefore I'm gonna test this though I'm first gonna fix myself breakfast... It's 11am and I still haven't eaten yet and I'm hungry!
11:17LINK
LINKLinked it to Irravonia's spell
11:03NOTE
NOTEThis should cover all of Irravonia's spells
11:03SPELLANI
I've done the animation for Irravonia's "Splash" spell
- = 15 Sep 2020 = -
10:13STATUS
STATUSThings appear to be in order now!
10:05CONFIRMED
CONFIRMEDIt does indeed happen only once (if there was a bug saving inside Weniaria's temple and loading the game would reset Seelah Gandra's skill levels, and since that doesn't happen, this is a confirmed status).
9:51DEBUG
DEBUGMarker set in to make sure this only happens once!
9:51FIXED
FIXEDThat should do it!
9:48BUG
BUGSeelah Gandra's magic groups do not unlock in the new game+ like they should
9:36CONFIRMED
CONFIRMEDBrendor Animation works
9:11TEST
TESTI'll now test the mysterious crypt, and while I'm at it I'll do Weniaria's temple too.
9:10STATUS
STATUSThat only leaves Dernor and Seelah Gandra.... Seelah Gandra is with her whip the hardest to do
9:09UPDATED
9:09ART
ARTAnimated Brendor's attacking pose!
- = 14 Sep 2020 = -
20:49STUPIDITY
STUPIDITYAnd once again I'm logging the wrong devlog
20:49SCRIPT
SCRIPTAnd I've set up a basis for Map Script
20:49SCRIPT
SCRIPTBasis set up for the Field Flow
14:17STATUS
STATUSFor Brendor and Seelah Gandra's story there's not much I can do except for checking if they work... I hope I've time to do that today, but my medical condition is not super
14:17STATUS
STATUSAnd I've made sure that Queen Shanda's dungeon is okay
14:16CONFIRMED
CONFIRMEDStuff appears to work now, I guess
13:27TEST
TESTTake III
13:27FIXED
FIXEDDupe class (thank goodness that issue with modules is no longer possible in Neil).
13:21TEST
TESTTake II
13:21FIXED
FIXEDAnd that should fix the spellanis to be ignored
13:21LINK
LINKDone
13:16STUPIDITY
STUPIDITYI forgot to link the spellani to the respective spell and item data
13:08TEST
TESTWell, does it work, or doesn't it work?

Take I

13:08SPELLANI
Rock
12:56STATUS
STATUSOf coures, I still gotta script it!
12:55TRANSFER
TRANSFERI've transferred the rock I used in both Star Story and The Fairy Tale REVAMPED to this game. Was a better way to go, as the original rock SpellAni sucked!
12:54NOTE
NOTEThe grammar in that statement is odd in English, so I hope you understand
12:54MEDICAL
MEDICALHeadaches have been haunting me for days, and put a damper on my work, and the work I could do was on Star Story, as there the work is more and more complex
- = 12 Sep 2020 = -
10:16FIXED
FIXEDLost Ark achievement not awarded
- = 11 Sep 2020 = -
21:37STUPIDITY
STUPIDITYAh, sorry... wrong devlog
21:36DONE
DONEIrravonia Selecting difficulty setting
19:34TEST
TESTA take II is needed, although the bug is extremely minor, and doesn't require another test, but since it's only handy I get this part of the game completely covered now, and the bug causing permanent damage, it's only a fair way to go, also before updating the alpha
19:26CONFIRMED
CONFIRMEDOther than that stuff appears to be working
19:26FIXED
FIXEDMerya Foxey's disappearance was not permanent
19:21TEST
TESTTake I
19:21BOOST
BOOSTAnd finishing the Lost Ark will be instant level up to all characters you have at the time
19:20FIXED
FIXEDI forgot that Diane Foxey should be removed once you spoke to her
19:19LINK
LINKThat works as a link, you know
19:19MAP
MAPI've tagged Diane Foxey, so the game should now respond to you clicking her
19:17NOTE
NOTEI must trust on it that the Hall of Heroes opens properly once you spoke to Diane Foxey, I can however not test this... Unfortunately!
19:17LINK
LINKLinked but the same notice applies
19:16GAMEJOLT
GAMEJOLTTrophy equivalent
19:16ACHIEVEMENT
ACHIEVEMENTMy Bonnie is over the ocean
19:15OFFTOPIC
OFFTOPICOutside: Wendicka Lovejoy How nice of you, Wendicka, to stop by
19:14REMINDER
REMINDERI've put a reminder for myself in #251
19:11NOTE
NOTEThe achievement list does NOT yet respond to that
19:11DATABASE
DATABASEI made an adaption to the achievement database to make it possible that achievements are only visible in the New Game +
19:07LINK
LINKThe Trophy should be linked, but since I cannot login to Game Jolt with the game due to some caching issues that I cannot change, I am bound to not being able to test this
19:05GAMEJOLT
GAMEJOLTTrophy equivalent
19:03ACHIEVEMENT
ACHIEVEMENTRaiders of the Lost Ark
19:01SASKIA
SASKIABasis set up for Diane Foxey, but a few things are yet to be taken care of still
18:59TRANSFER
TRANSFERFoxey's scenario
18:49NOTE
NOTEEric Trying to enter the Hall of Heroes now will crash the game
18:49WORLDMAP
WORLDMAPHall of Heroes
11:55OFFTOPIC
OFFTOPICI was working on the original game, that would later be remade as "The Fairy Tale REVAMPED", totally unaware of what was happening when a friend of mine made a phone call to me. He demanded I turned on my TV to "Nederland 1", which is in the Netherlands the channel that is always cancelling its normal programming when something really disastrous happens. His story was vague, and hardly made sense to me, but I decided to obey it was very unusual for him to be so demanding. That was exactly 19 years ago today that this happened. And what I saw on the TV was this.

I did soon hear than a plane crashed into that tower and as things were pretty vague, I was wondering about an accident until I saw the second plane ram the second tower with the precision of a surgeon, and I knew that this was deliberate. But I was wondering, what was happening as aside from mass murder this action was also suicide. Very soon already I heard experts speculate on no evidence at all, but only speculations that Osama Bin Laden could be behind these attacks, as he had not only a reason to do something like this, but also the stuff you need to do this. I also remember the theories coming up, like how Nostradamus is said to have foreseen these attacks as the 3rd World War would start with a burning city caused by two metal birds. I also remember how the number of planes flying dropped increasingly as people were struck with fear. Of course, this was the day I truly learned how dangerous terrorists can be, but I still try to get an image of those who lost their lives that days due to the action of some despicable cowards who had the illusion they'd become heroes. I remember an image somebody who jumped out of the window out of fear of the fire, against better judgment as nobody can survive a fall from that height. I do think about these attacks a lot, as I think a lot about many things every day. Their lives ended for nothing while I was lucky not to be in New York or even in the U.S. at all, and that alone granted me the luck to live on. No please not put any anti-islam messages below this post, I will report them to the moderation team. I condemn those terrorists and the organization they belonged to only. Most of all, I have my thoughts with the people who died that day loads of times, and now on the anniversary of these attacks I only want to express them in public. I hope for a world where Christians, Muslims, atheists, Buddhists, well, people of any group or race to live together in a world and accept our differences, or maybe even embrace them.

You may say that I'm a dreamer.
But I'm not the only one.
Perhaps some day, you will join us.
And the world will live as one.

- = 10 Sep 2020 = -
23:12STATUS
STATUSWell And that's all for today... I'm tired!
23:02GITHUB
GITHUBEric Making sure all repos are up-to-date
23:01BACKUP
BACKUPRunning
19:04TECHNO
TECHNOThe documentation I could find on this said that the data will be flushed anyway after several months, however I cannot wait for this. Depending on how much time my work on Star Story is gonna eat, I hope to have the game finished before that flush takes place...
19:02NOTE
NOTEThe Game Jolt API still refuses to work on me... The game keeps on looking for the old DNS, and nothing I tried to flush that worked so far. This means I cannot test the achievement links with Game Jolt anymore. I must assume they will work if the game works on a strange computer... The means once the game meets the user....
18:10CONFIRMED
CONFIRMEDStuff works now!
17:52TEST
TESTTake II
17:52FIXED
FIXEDNot a formality then, as I did have to fix a blockmap issue
17:46TEST
TESTA test is of course required.... This should only be a formality now, but ya never know
17:42STATUS
STATUSThis makes the map itself complete, but we're not there yet. Dianne Foxey is already there but she'll ignore your presence for now, as she has not yet been scripted, and I also didn't yet tag her that that is a requirement for the game to pick her up as an activatable object
17:40MAP
MAPArea 010
17:36MAP
MAPArea 009
17:30MAP
MAPArea 008
11:20STARSTORY
STARSTORYI'll first do a few small things on Star Story today. My plan is however to add a few extra rooms to the Lost Ark in this game today too... If the place will actually be fnishable, that's something I need to sort out later.... Due to the state of both games I can still combine the two projects, but for how long?
11:18SITE
SITEAdded tag STARSTORY
- = 9 Sep 2020 = -
11:17RESULT
RESULTOk!
11:17TEST
TESTTesting
11:17MAP
MAPArea 007 has been added
11:17FIXED
FIXEDThe projectile angle bug has been fixed
8:52PLAN
PLANBased on how things go it may be possible that DYRT.NET will be moved into the Apollo engine... This may however be a time consuming operation, because Neil!=NIL even though the languages are close in syntax (VERY CLOSE), and there a few trapdoors can lie also, plus the underlying APIs are not entirely the same. Although SASKIA would not be needed Apollo as it doesn't use the strict setup MonoGame obligated to me (making SASKIA needed) I will still have to see if I can do it that style anyway, otherwise the entire game would have to be rescripted, and I am not game for that. Also new bugs will definitely pop up this way too... So this is in the planning, but no promises yet!
8:49SPELLANI
I've altered the projectile spellani a bit... Hopefully this fixes some issues I have here
- = 8 Sep 2020 = -
12:12TEST
TESTOne more test will have to confirm this, though!
12:07FIXED
FIXEDThis SHOULD fix the issues, but a check is required to make sure
12:07KTHURA
KTHURAThey have always been a problem in Kthura... Since they are useless in any single way I may need some way to automatically remove them
12:07CLEANUP
CLEANUPRotten objects removed
12:06BUG
BUGbut the save room after that blocks all movements for some odd reason
12:06CONFIRMED
CONFIRMEDBoss fight works
11:55TEST
TESTAziella Take I
11:55TEST
TESTNow to see if that's true or not
11:55NOTE
NOTEYes, NOW the boss fight should start
11:55LINK
LINKLinked to map
11:53SASKIA
SASKIABoss activation
11:45NOTE
NOTEIt won't activate yet!
11:43MAPSCRIPT
MAPSCRIPTBoss Start Up Script
11:40NOTE
NOTEThe boss fight is not yet linked so don't expect anything to happen yet when you approach the boss
11:40BOSS
BOSSOcean Goblin
- = 6 Sep 2020 = -
15:27STATUS
STATUSI did do a few things for Star Story... For this game I could do nothing... The Star Story things were easy... Putting in a boss fight is always more work and on Sunday I overall have little time, so then I must spread things out.
- = 5 Sep 2020 = -
21:04BACKUP
BACKUPRunning
18:08STATUS
STATUSAs far as I can test, stuff works!
17:08TEST
TESTTake I
17:07NOTE
NOTEPlease note, I did NOT yet active the boss, so it will still ignore you!
17:06LINK
LINKEnemies have been linked to the map
16:42STUPIDITY
STUPIDITYI gess I should be happy that most of this stuff is for TFTREVAMPED and Star Story already set in Kthura....
16:41STUPIDITY
STUPIDITYAnd once again I'm doing things wrong
16:38NOTE
NOTEThe Aqua Goblin can also appear in the True Abyss
16:36UPDATED
UPDATEDLicense
16:35ARENA
ARENALost Ark
16:20FOE
FOEAquaGoblin
16:13VERIFIED
VERIFIEDGobling pictures present
16:13C++
C++Well my Star Story contribution is done for today, and no more details required here
- = 4 Sep 2020 = -
14:44BUG
14:40FIXED
FIXEDIssue in Neil causing type names in strings to trigger Neil, while they shouldn't
14:27NOTE
NOTEMerya This is the pace where the save spot is located... That being said do I now have a good marking from where the random encounters can be put into place
14:26MAP
MAPArea 006 done
12:37ANNOUNCEMENT
ANNOUNCEMENTThe "Star Story" Revising project has not yet begun, but as too much related to that project more than this project appears on this Devlog (where it doesn't belong), I can now say that the Star Story stuff can be found HERE from now on! Good!
9:18TRANSFER
TRANSFERSome transfer works for Star Story has begun, so I should really start up a new DevLog now, I suppose!
9:18C#
C#The basis set up for the Apollo Builder
9:17NOTE
NOTEPlease note that the boss will (for now) ignore you!
9:17GENERATION
GENERATIONNeg
9:14TRANSFER
TRANSFEROcean Goblin - Art
9:14TRANSFER
TRANSFERAqua Goblin - Art
- = 2 Sep 2020 = -
10:45FIXED
FIXEDEntry points forgotten
10:37MAP
MAPI promised myself I do at least one new room to the lost ark, and I fulfilled that promise
- = 1 Sep 2020 = -
16:16CONFIRMED
CONFIRMEDthe placeholder routines work... The actual true action will now have to be implemented
16:11CONFIRMED
CONFIRMEDCompile wise it all works, now for the run-time
16:10C++
C++More work on Kthura compatibility
9:25KTHURA
KTHURAMy Apollo Engine is now able to handle Kthura's data.... Drawing stuff has not yet been implemented
- = 30 Aug 2020 = -
20:52C++
C++Oh, in case you care... I got Dijkstra to work in C++, and yeah, it was a challenge to make that happen properly
20:51C++
C++Today I was most of all transferring Kthura to C++. This took me off my work on Dyrt.... I will soon resume that though... It's just that my C++ work is now taking more of my time, as now stuff gets complicated.
20:50BUG
BUGgamejolt/issue-tracker#1414 (Not mine to fix, though
13:47NALA
NALANala will have to be recompiled as a result
13:46C++
C++Of course I brought this fix over to the C++ version as well... (duh!)
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