1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 |
18:51:43 | FUCKYOU |  Just work and don't fuck it, will ya? |
18:51:23 | FUCKYOU |  ! |
18:42:55 | COCKROACH |  And once again, the system fucks up! |
18:27:36 | TEST |  Take MMCCLXXXV |
18:27:34 | FAILURE |  Ignore building |
18:17:37 | TEST |  Take MMCCLXXXIV |
18:17:34 | SCRIPT |  Dispell Magic |
17:46:28 | TEST |  Take MMCCLXXXIII |
17:46:27 | SASKIA |  Fader fuck |
17:44:45 | TEST |  Take MMCCLXXXII |
17:44:42 | FUCKYOU |  cout << "Hello world"; (ERROR) cout << "Hello world" (ERROR) cout << "Hello world"; (good) Fuck that! |
17:41:03 | TEST |  Take MMCCLXXXI |
17:41:02 | FIXED |  Link not right |
17:39:35 | TEST |  Take MMCCLXXX |
17:39:28 | LINK |  Link the property right! |
17:37:15 | NERF |  Well, a little nerf |
17:34:45 | STATUS |  And since I gotta deal with this anyway, let's enhance this a little. |
17:34:25 | DONE |  Void function, but it's not yet linked. |
17:33:19 | CODEROT |  Great! |
17:31:42 | TEST |  Take MMCCLXXIX |
17:31:41 | VOID |  Fuck that! |
17:30:29 | TEST |  Take MMCCLXXVIII |
17:30:23 | STATUS |  All compiler crap accounted for! |
17:30:03 | TEST |  Take MMCCLXXVII |
17:30:02 | FUCKYOU |  I am NOT gonna #use Need |
17:29:09 | TEST |  Take MMCCLXXVI |
17:29:08 | CODEROT |  Color() |
17:28:47 | TEST |  Take MMCCLXXV |
17:28:41 | CODEROT |  Banned 'end' |
17:26:36 | TEST |  Take MMCCLXXIV |
17:26:35 | HUH |  v |
17:25:57 | TEST |  Take MMCCLXXIII |
17:25:54 | FIXED |  404 |
17:25:10 | TEST |  Take MMCCLXXII |
17:25:08 | CODEROT |  Self -> MScript |
17:24:21 | TEST |  Take MMCCLXXI |
17:24:20 | FIXED |  MapScript Scope error |
17:21:14 | TEST |  Take MMCCLXX |
17:18:42 | ARENA |  Airom |
16:52:12 | ART |  Sprite for Winged Kirana |
14:27:59 | KTHURA |  I've things to sort out |
13:19:30 | TRANSFER |  Take MMCCLXIX |
13:19:17 | FIXED |  ? Transfer Tex Error ? |
13:11:55 | KTHURA |  Importing Airom |
13:11:50 | STATUS |  So far, so goodd! |
12:53:40 | TEST |  Take MMCCLXVIII |
12:53:33 | MUSIC |  Hitman |
12:43:25 | TEST |  Take MMCCLXVII |
12:43:24 | FIXED |  Rotation thing? |
12:42:05 | TEST |  Take MMCCLXVI |
12:42:04 | STATUS |  Yeah, this may take forever |
12:41:55 | ART |  Foe import |
12:39:07 | TEST |  Take MMCCLXV |
12:39:06 | FUCKYOU |  .... |
12:38:12 | TEST |  Take MMCCLXIV |
12:38:11 | FUCKYOU |  How come infinity fails? |
12:36:20 | TEST |  Take MMCCLXIII |
12:36:16 | FUCKYOU |  Ref error |
12:34:34 | TEST |  Take MMCCLXII |
12:34:30 | FORCE |  GRRR! |
12:30:12 | TEST |  Take MMCCLXI |
12:30:08 | FIXED |  I hope? |
12:25:33 | TEST |  Take MMCCLX |
12:25:32 | FUCKYOU |  NIET ZEIKEN! |
12:23:41 | TEST |  Take MMCCLIX |
12:23:40 | DEBUG |  The SASKIA linkups always worked and suddenly without any reasons they don't. This MUST be sorted out or the project ends here.... PERMATURELY! |
12:11:22 | STATUS |  I think the time is right to make sure Botanica works |
12:08:29 | TEST |  Take MMCCLVIII |
12:08:19 | DONE |  Weapon shop |
11:05:42 | CONFIRMED |  Well most things are now in order. Only a few things left to take care of, before I can move on. |
10:55:24 | TEST |  Take MMCCLVII |
10:55:22 | FIXED |  I think |
10:51:42 | TECHNO |  Wait a minute... I think I found the source of all evil! |
10:48:26 | COCKROACH |  Still some iteration crap. Like the initiation routines were simply never executed. |
10:44:07 | TEST |  Take MMCCLVI |
10:44:03 | LINK |  Kthura |
10:42:30 | TEST |  Take MMCCLV |
10:33:40 | CODEROT |  Old object iteration |
10:33:32 | TECHNO |  Wait the mapscript must have been run, or else the music wouldn't have started (that one is dependent on if the city is still crowded or deserted), but I think I see what went wrong. |
10:15:51 | COCKROACH |  For Starters it seems like the Scyndi script for this place is entirely ignored. No idea why that is happening |
10:12:49 | COCKROACH |  Nearly EVERYTHING is wrong about this place. |
10:06:05 | TEST |  Take MMCCLIV |
10:06:01 | FIXED |  Fader error |
10:03:29 | TEST |  Take MMCCLIII |
10:03:20 | STATUS |  All compiler crap accounted for |
09:59:09 | TEST |  Take MMCCLII |
09:59:08 | LINK |  Sys |
09:58:35 | TEST |  Take MMCCLI |
09:58:34 | VOID |  More crap |
08:34:08 | TEST |  Take MMCCL |
08:34:06 | VOID |  ? |
08:33:34 | TEST |  Take MMCCXLIX |
08:33:34 | LINK |  InterVar |
08:32:39 | TEST |  Take MMCCXLVIII |
08:32:36 | LINK |  Music |
08:31:10 | TEST |  Take MMCCXLVII |
08:31:08 | SITE |  Configuration adaptions |
08:14:17 | MUSIC |  Water Prelude by Kevin McLeod transferred for Gagolton (when deserted) |
08:04:32 | GITHUB |  Updated.... It was too far behind |
- = 18 May 2025 = - |
23:53:10 | STATUS |  Well, the rest comes later.... I guess.... |
23:47:29 | NOTE |  This town has multiple functions.... This is the town that gets emptied after all... Spoiler? What you could read this... Homer wasn't covering this anymore? Damn! |
23:46:31 | KTHURA |  Importing Gagolton |
23:44:51 | CONFIRMED |  Boss works |
23:38:40 | TEST |  Now to test the boss fight itself and the events after that. |
23:38:14 | STATUS |  FINALLY! |
23:37:23 | FUCKYOU |  Take MMCCXLVI |
23:37:19 | VOID |  FUCK IT! |
23:35:06 | TEST |  Take MMCCXLV |
23:35:02 | RECOVER |  Arena config |
23:32:42 | TEST |  Take MMCCXLIV |
23:32:40 | HUH |  Da fuck! |
23:31:28 | TEST |  Take MMCCXLIII |
23:26:53 | UPDATED |  Music list for jukebox |
23:25:27 | MUSIC |  "The Hall Of The Mountain King" |
23:22:24 | TEST |  Take MMCCXLII |
23:22:20 | REMOVED |  Unneeded code |
23:15:59 | TEST |  Take MMCCXLI |
23:15:55 | FIXED |  Player not visible? |
23:07:23 | STATUS |  Unfortunately. |
23:07:15 | STATUS |  But the story doesn't end there |
23:07:03 | FIXED |  BlockMap issues |
22:58:49 | INVESTIGATION |  Why? |
22:58:41 | BUG |  Deugt ginne klap van! |
22:56:39 | TEST |  Take MMCCXL |
22:56:37 | FIXED |  Fader crash |
22:49:34 | TEST |  Take MMCCXXXIX |
22:49:33 | SCYNDI |  All compiler crap accounted for! |
22:49:00 | TEST |  Take MMCCXXXVIII |
22:48:59 | CODEROT |  Banned "end" |
22:43:43 | LINK |  Sys |
22:42:08 | TEST |  Take MMCCXXXVII |
22:41:18 | ARENA |  Yasathar's Temple |
22:32:24 | MAPSCRIPT |  Adapted Yasathar's Temple |
22:20:05 | KTHURA |  Import Yasathar's Temple |
22:14:42 | FIXED |  Blockmap Issue |
22:04:08 | FUCKYOU |  Take MMCCXXXVI |
22:04:06 | FUCKYOU |  This requires another take though! |
22:03:57 | FUCKYOU |  UNDUMMIED THE BOSS FIGHT |
22:03:29 | FUCKYOU |  AT LAST! |
22:01:41 | TEST |  Take MMCCXXXV |
22:01:07 | FUCKYOU |  FUCK YOU! |
21:56:14 | TEST |  Take MMCCXXXIV |
21:56:13 | FUCKYOU |  Correction error |
21:50:48 | TEST |  Take MMCCXXXIII |
21:50:47 | FUCKYOU |  And having to do this boss fight again pisses me off! |
21:21:08 | FIXED |  Code typo |
21:20:52 | NERF |  Poison recalc for Aldarus |
13:46:26 | TEST |  Take MMCCXXXII |
13:46:22 | NERF |  This would make Aldarus undefeatable so I removed an ability from the advanced AI (except for the hard mode) |
13:42:25 | TEST |  Take MMCCXXXI |
13:42:19 | NOTE |  This also explains why Aldarus reacted so strange on being poisoned. |
13:41:58 | FIXED |  I fixed something in the AI for Aldarus |
13:37:28 | DEBUG |  Take MMCCXXX |
13:37:14 | DEBUG |  AI only results to "Aldarus Severing Strike" while he should only use that move on rare occasions, not to mention that the AI sequence sometimes has a sealed option, and seems to be ignored. |
13:34:48 | FIXED |  Bad math |
13:29:33 | TEST |  Take MMCCXXIX |
13:29:32 | SCYNDI |  All compiler crap accounted for. |
13:29:13 | TEST |  Take MMCCXXVIII |
13:29:12 | SCYNDI |  #Accept Fighter |
13:28:52 | TEST |  Take MMCCXXVII |
13:28:52 | LINK |  Dirty Link: __skill |
13:28:03 | TEST |  Take MMCCXXVI |
13:28:01 | STATUS |  Yeah, that crap keeps coming back, eh? |
13:27:50 | SCYNDI |  #Accept RPG |
13:27:46 | SCYNDI |   #Accept CSayF |
13:27:07 | TEST |  Take MMCCXXV |
13:27:05 | CODEROT |  Banned "end" |
13:25:52 | AI |  Take MMCCXXIV |
13:25:49 | AI |  Aldarus first time |
13:15:54 | STATUS |  Time to resume the action! |
13:15:43 | DONE |  Eaten my boerenomelet! |
12:44:02 | STATUS |  I'm hungry! |
12:43:58 | AI |  I guess I should work out another AI.... Oh well, first something to eat. |
12:43:23 | NOTE |  Not gonna do a new take for that one, though |
12:43:14 | FIXED |  a fix on Aldarus |
12:40:34 | TEST |  Take MMCCXXIII |
12:40:31 | BUG |  Yeah, we're making progress! |
12:39:18 | TEST |  Take MMCCXXII |
12:39:17 | FIXED |  ID conflict |
12:38:20 | TEST |  Take MMCCXXI |
12:38:19 | NOTE |  Well, at least the Onyx Bang worked this time. |
12:38:09 | FIXED |  ? No cage? |
12:36:56 | TEST |  Take MMCCXX |
12:36:56 | FIXED |  C string format error |
12:35:41 | TEST |  Take MMCCXIX |
12:35:35 | CODEROT |  old kthura crap |
12:18:44 | TEST |  Take MMCCXVIII |
12:18:29 | VOID |  That voids a 404 |
12:18:23 | CHARACTER |  Copied "Neutralize Poison" for Eric |
12:14:12 | NOTE |  Not gonna do a new take for that one. |
12:14:03 | FIXED |  "Blow Away" didn't work at all. |
12:00:19 | TEST |  Take MMCCXVII |
12:00:18 | STUPIDITY |  D'OH! |
11:47:02 | TEST |  Take MMCCXVI |
11:47:01 | VOID |  Last object ignore |
11:43:42 | TEST |  Take MMCCXV |
11:43:42 | STATUS |  At last! |
11:42:38 | TEST |  Take MMCCXIV |
11:42:38 | FUCKYOU |  How many of those are there? |
11:42:06 | TEST |  Take MMCCXIII |
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