1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
19:31MYSTERY
MYSTERY Merya I dunno what's happening here
19:27TEST
TEST Take II
19:27CHECKED
CHECKED Quick check even confirms that
19:27HUH
HUH Nonsensical error
19:08TEST
TEST Aziella Take I
19:08STATUS
STATUS Right-o.... ready to test!
17:54CHARACTER
CHARACTER Merya will in the easy and casual mode have this ability from the start. In the hard mode she can unlock it when her rogue skills are level LXXV (75) or higher.
17:43ABILITY
ABILITY Dernor Smoke Bomb
17:22STATUS
STATUS Not there yet, though!
17:22SCRIPT
SCRIPT Smoke Bomb
14:36STATUS
STATUS Well, Merya and Eric have similar moves, but with a different SpellAni, so I gotta work that out too, eh?
11:00TEST
TEST Take VIII
10:59FIXED
FIXED That should do it!
10:59SOLVED
SOLVED So THAT's why!
10:59TEST
TEST Rebecca Take VII
10:59DEBUG
DEBUG Let's see
10:58NOTE
NOTE Didn't work, but I think I know why
10:43TEST
TEST Take VI
10:43EXPERIMENT
EXPERIMENT Maybe this will sort things out right
10:42DONE
DONE Shower
10:07JUDGMENT
JUDGMENT Almost there
10:02TEST
TEST Scyndi Take V
10:02FIXED
FIXED Debug issue
10:02TEST
TEST Take IV by now (I forgot to mention the other two, I guess)
9:58EXPERIMENT
EXPERIMENT Or maybe.....
9:55HUH
HUH According to the log there are no targets.... Now THAT is NOT possible.... (If that claim was true, the tornado visual effect could not appear, that's why I am so sure)....
9:49DEBUG
DEBUG Some extra information has to tell me why nothing happens at all!
9:42BUG
BUG Does not work at all!
9:38TEST
TEST Brendor Take II
9:38FIXED
FIXED Merya Forgotten referrence
9:32TEST
TEST Take I
9:24STUPIDITY
STUPIDITY And I see I also forgot about Merya's "Smoke Bomb".... Well, I can also put that one in
9:24NOTE
NOTE Once this works, I can try the "void" effect, but that will be slightly harder to do
9:23LINK
LINK Put into the ability itself
9:22TECHNO
TECHNO It seems a bit strange to use the SpellAni for this, but trust me, this was the easiest way to go, as it would be best to make the animation and the effect itself blend in perfectly.
9:22SCRIPT
SCRIPT Irravonia Blow Away!
- = 22 Jul 2020 = -
23:04TEST
TEST Okay, another go, then....
23:04VOID
VOID NIL issue
22:25CLOSED
CLOSED #95 Will be closed on the next push
22:04FIXED
FIXED Case error
21:54TEST
TEST Let's see if this all works...
21:42COSMETIC
COSMETIC This will just put more emphasis on things....
21:42SCRIPT
SCRIPT Eric ChaChing will also sound during buying and selling....
21:27OPTIMIZATION
OPTIMIZATION ChaChing not reloaded on every cash pickup on the field
20:58STATUS
STATUS Tested the sealed bosses in Fruskbrando and Frandarmon's Basement
19:53FIXED
FIXED Typo in ability "Lightning" (n after the t was missing).
19:51NOTE
NOTE #233 -- Nothing important, but better to take care of it, and should only require to change ONE line of code
19:49GITHUB
GITHUB I've issued this as #232 to make sure I'll verify this on later tests.... Like I said nothing I can do now.... But future tests will have to help me
19:45VERIFIED
VERIFIED Sugarland is present in the SwapKill config script
19:43FAILURE
FAILURE For some reason the boss in Sugarland didn't appear... Save game analysis also show me why.... For some reason the "Swap Kill" must have failed here... Nothing I can do about that right now.... Unfortuantely...

All I can do is check during the New Game+ check or the easy mode/hard mode check if the boss will appear then.....

19:01FIXED
FIXED Should fix a crash in Sugar World in the process
19:01DUMMIED
DUMMIED I've dummied it! Just to make sure
19:00HUH
HUH What secret room? Was this some code lost on a spot where it shouldn't belong?
18:50BITBUCKET
BITBUCKET Repo updated
18:50GITHUB
GITHUB Dernor Repo updated
18:48CLOSED
18:48CLOSED
18:47COSMETIC
COSMETIC Dominance issue fixed in Xenor
18:40TEST
TEST Take III
18:29FIXED
FIXED Fixed that, of course!
18:29STUPIDITY
STUPIDITY That was NOT the way to formt hat boolean expression
18:24FIXED
FIXED I see.... The blue protection!
18:21TEST
TEST Take II
18:21FIXED
FIXED Right, that did not go the way I wanted it.... But let's do it differently!
18:17TEST
TEST Take I
18:17STATUS
STATUS Well I need to test this now, don't I?
17:52LINK
LINK I've linked this to the "Looking for Trouble" ability
17:50DONE
DONE I've make it possible for Eric to enforce an encounter when he's looking for trouble... That is if encounters are available in that room.
17:46FIXED
FIXED Eric will not longer walk when you press the "Looking For Trouble" button
16:05FIXED
FIXED DA FUUUUUUUUUUUUUUUUUUUCK!!!!!
16:03NOTE
NOTE Now that I'm on it, I'll test another sealed boss!
16:02CONFIRMED
CONFIRMED That works!
15:58TEST
TEST Take II
15:58FIXED
FIXED Incorrect class referremce
15:43TEST
TEST Time to test "Follow me"!
15:41GITHUB
GITHUB Onyx:Kirana Shanda Aziella Merya Dernor Rebecca Scyndi Brendor Irravonia Eric Project set up True Abyss
15:16DONE
DONE My trip to the dentist today (my scooter is broken) on foot sapped me of my energy (the weather is killing me), so I needed a break....
14:05SCRIPT
SCRIPT "Follow Me"
1:19ABILITY
ABILITY Onyx:Kirana Frost Strike
0:06TEST
TEST Rebecca For now I'll have to test if the game itself works the way it should, other than this....
0:05NALA
NALA Recompiling
0:05EXPERIMENT
EXPERIMENT One can never be sure... It's all experimental.... So overtime I will find out....
0:02TECHNO
TECHNO And I also made a small update to TQMG about this....
0:00TECHNO
TECHNO Hmmmm.... Maybe I've found the solution.... This is interesting....
- = 21 Jul 2020 = -
23:53STATUS
STATUS I do have an idea that will at least make things take more time before another "Out of Memory" crash is due... It's clear the C# Garbage Collector is not operating the way it should... That or some hidden references untraceable to me appear to linger somewhere.
22:41COCKROACH
COCKROACH Irravonia Clearly the music is still a critical point and not properly unloaded when it should.... Since I got no other means to force C# to do it (I thought C#'s memory manager was more robust than this, but I clearly over-estimated it, after having worked with BlitzMax... To bad that compiler went down the drain).... I do have a few ideas.... This will not completely eradicate the issue, but at least give me more airspace to breathe....
22:23EXPERIMENT
EXPERIMENT And I may have tackled the "Wrong Target" bug that occurs if multiple moves are stacked to be learned
22:21SCRIPT
SCRIPT Empty "Follow Me" Script... I have to prevent crashes here!
22:14STATUS
STATUS Not much to test in the Black Prison, so that will be a quick go!
22:13CLOSED
22:12CONFIRMED
CONFIRMED FINALLY!
21:48FIXED
FIXED Did I got it now?
21:38TEST
TEST Take IV
21:38EXPERIMENT
EXPERIMENT I wonder
21:34DEBUG
DEBUG A few extra debug lines
21:33COCKROACH
COCKROACH This is getting more and more strange....
21:28TEST
TEST Take III
21:26EXPERIMENT
EXPERIMENT This time???
21:22TEST
TEST Take II
21:22FIXED
FIXED This time?
21:21COCKROACH
COCKROACH Apparently not!
21:16TEST
TEST Testing 1-2-3
21:16FIXED
FIXED I think I fixed #160
20:05CONFIRMED
CONFIRMED Zero Kelvin works now, though...
19:55FIXED
FIXED Scyndi Blockmap issue
19:36TEST
TEST Take IV
19:36COSMETIC
COSMETIC increase the speed of the thermometer
19:36FIXED
FIXED Graphic error
19:28TEST
TEST Take III
19:28FIXED
FIXED Illegal Function Call!
19:23TEST
TEST Take II
19:23FIXED
FIXED Not a group, Jeroen.... A MODULE!
19:23TEST
TEST Take I
16:16SPELLANI
Zero Kelvin
16:00ART
ART Termometer for Zero Kelvin
15:45FIXED
FIXED Cosmetic fix.... Jeracko Spin did leave some rotation traces
13:00FIXED
FIXED Will it work THIS time?
13:00COCKROACH
COCKROACH Fix ignored!
12:56TEST
TEST Take II
12:56FIXED
FIXED Wrong object readout
12:56STUPIDITY
STUPIDITY IDIOT!!!!
12:50TEST
TEST So let's go!
12:50NOTE
NOTE Now I cannot yet test this with Eric, but Kirana can help me!
12:49LINK
LINK Blizzard spellani linked to blizzard spell
12:48SPELLANI
Blizzard
12:40CHARACTER
CHARACTER Aziëlla will learn this ability when she reached Befindo Enchants Level 30 in the easy mode, 60 in the Casual Mode and 90 in the Hard Mode.
12:39ABILITY
ABILITY Purify
9:59FIXED
FIXED So yeah, I can deem this a fix
9:59VOID
VOID Better is when the entire switch menu doesn't even appear
9:57BUG
BUG Brendor Now Kirana can indeed not be switched, however when you still try that in combat the game crashes
9:57NOTE
NOTE I still got a few issues with Dernor's Will... Once I can fully confirm that works #70 can be closed, at last!
9:56UPDATED
9:56CLOSED
9:55CONFIRMED
CONFIRMED Kirana's will works
8:23NOTE
NOTE THe test will have to wait, though....
8:19VERIFIED
VERIFIED No aliases in the way, like when Shanda was being scripted
8:18SCRIPT
SCRIPT Kirana's Magic Charge (Kirana gains AP at the start of each turn)
8:10STATUS
STATUS Of course, this is gonna take awhile
8:08GAMEJOLT
GAMEJOLT And as we're on it then, let's put it out right, eh?
8:07POWERSHELL
POWERSHELL Written a quite script to update all crap on Game Jolt -- Since the release of the beta is slowly coming close (no "Land Ho" yet, but the moment for that is coming closer), it was handier that way
0:14STATUS
STATUS All Cool!
0:10TECHNO
TECHNO The most annoying bugs are often the most trivial ones, and mostly your code is swamped with those....
0:09FIXED
FIXED Almost there
0:04COSMETIC
COSMETIC And the burn sound will now sound on the right moment
0:04OPTIMIZATION
OPTIMIZATION Sped animation up
0:03JUDGMENT
JUDGMENT Almost there
- = 20 Jul 2020 = -
23:59FIXED
FIXED Extension error!
23:53FIXED
FIXED Missing "end"
23:46FIXED
FIXED Illegal Method Call
23:38FIXED
FIXED file on the wrong spot
23:33TEST
TEST Corona
23:33LINK
LINK Linked to the spell Corona
23:32SPELLANI
Corona
23:17NOTE
NOTE NO! This has nothing to do with a certain virus!
23:17TRANSFER
TRANSFER Irravonia Corona Art
22:39TEST
TEST Take II
22:39FIXED
FIXED Maybe this works better?
22:33TECHNO
TECHNO The code I used was very extremely DIRTY you know...
22:19STATUS
STATUS My next fight against Sheck-Lock will have to show if this all works the way it was intended
22:18LINK
LINK Linked to the action module
22:13FIXED
FIXED Characters replaced after being targeted will be purged out of the target chain when the action begin
22:09SCRIPT
SCRIPT Oh no, you don't!
21:23ABILITY
ABILITY Oh no, you don't!
21:05CONFIRMED
21:00TEST
TEST #155 - Take III
21:00FIXED
FIXED Referrence error
20:56TEST
TEST #155 - Take II
20:56FIXED
FIXED Forgotten End
20:53TEST
20:53MAPSCRIPT
19:34STATUS
STATUS After I had some rest I'm gonna look at #155
18:37TEST
TEST Well, let's see...
18:37NERF
NERF More chance for poison on Onyx members (except Jeracko who'll remain 100% immune).
18:36NERF
NERF Order of Onyx
18:29FIXED
FIXED Missing CANCELCOUNTER scenario in Dark Storage, which can cause Rondomo to crash the game
17:09TEST
TEST Let's see how things go... For now!
17:03FIXED
FIXED Merya skill crash on item conservation
16:55STATUS
STATUS At least I can continue to work things out outside of VisualStudio now!
16:54VOID
VOID I REFUSE to call the crash on savegame issue fixed.... At least I prevented it from happening again... I hope for a more elegant solution in the future...
15:09BUG
15:04TEST
TEST I gotta see if stuff works properly
12:32NOTE
NOTE Important to note is that this approach does NOT allow me to center or align to the right... Hopefully that's only a small price to pay
12:17EXPERIMENT
EXPERIMENT I'm doing a little experiment on real-time text... The way I had was very demanding on .NET's memory management, and may even be the reason behind the slowdowns I was experiencing, particularly in combat...
12:03VOID
VOID I think this will have to do, and I guess I'm reliant on Igor Pavlov to get this issue fixed... But since Igor Pavlov has like better things to do, I'll have to take it the way it is.... :-/
10:49COCKROACH
COCKROACH Still OUT OF MEMORY!
10:47NERF
NERF Kirana nerfed.... She killed my entire party in one blow, which I can never allow!
9:51TEST
TEST Take IV
9:50FIXED
FIXED Fixed some occurances
9:46BUG
BUG The many peaks in VisualStudio's RAM usage graphic made me fear that lzma was STILL being used somewhere, down there.... And using a JCR6 file viewer actually confirmed that
9:20TEST
TEST And Take III can start... at last
9:20VISUALSTUDIO
VISUALSTUDIO Data in sync once more
9:16BACKUP
BACKUP No it still isn't done, yet!
9:15BACKUP
BACKUP The Backup is simply handling tons of data now, so that's the reason behind the lag
9:12GENERATION
GENERATION I need to re-run all builders, synchronizers and stuff to make sure everything is in order now!
9:12FAILURE
FAILURE Everything went lagging, so I cannot fully trust the game Data I Have
9:09VISUALSTUDIO
VISUALSTUDIO I will finish the test of Kirana's section and Rondomo's section, hopefully in one go, through the VisualStudio debug mode, and I'll save as much as possible to make sure the "Out of Memory" error won't occur now...
9:07VISUALSTUDIO
VISUALSTUDIO Data Sync
9:06BITBUCKET
BITBUCKET Updated
9:06GITHUB
GITHUB Updated
9:01CLEANUP
CLEANUP I made a rehaul of the complete IAA folder.... A lot of junk couldbe living there over time, and deleting and regenerating was the only thing I could do to make sure all shit was gone there....
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113