1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
2:39COCKROACH
COCKROACH Lying interface
2:38TEST
TEST Take LII
2:38FIXED
FIXED Scyndi Another cockroach... I think
2:35TEST
TEST Take LI
2:35FIXED
FIXED Is that fixed now?
2:35COCKROACH
COCKROACH What is SASKIA whining about now?
2:32TEST
TEST Take L
2:32NOTE
NOTE I HATE whining software... Giving errors when there are none!
2:32VOID
VOID Let's see if I voided it all properly now
2:31COCKROACH
COCKROACH It would be a total disaster if I'd get some sleep tonight, that much is clear!
2:30COCKROACH
COCKROACH WTF?
2:29TEST
TEST Take XLIX
2:29FUCKYOU
FUCKYOU UUURGH!
2:27TEST
TEST Take XLVIII
2:26STUPIDITY
STUPIDITY Yeah that was pretty stupid indeed
2:26FIXED
FIXED The stack library... It was busted like hell.... And since it was not properly linked to at some points, I never noticed this...
2:23REMOVED
REMOVED Deprecated 'new' definition
2:21TEST
TEST Take XLVII
2:20FIXED
FIXED Music pushing and popping
2:20FIXED
FIXED Internal issue
2:17TEST
TEST Let's see, Take XLVI
2:17FIXED
FIXED But I THINK I fixed that
2:16BUG
BUG That crash is not!
2:16JUDGMENT
JUDGMENT The timing appears perfect
2:14TEST
TEST Take XLV
2:14FIXED
FIXED Syntax error
2:12TEST
TEST Take XLIV
2:12TEST
TEST Brendor Time to find out, eh?
2:11MYSTERY
MYSTERY But does that work?
2:11SCRIPT
SCRIPT Set the backchain to the field in motion
2:08STUDY
STUDY A few time things
2:07CONFIG
CONFIG Time to keep victory screen on has been set to 9 seconds... Enough to make the victory tune (which is approx 7 or 8 seconds) sound in full
2:06CONFIRMED
CONFIRMED FINALLY!!!!
2:04NOTE
NOTE It's late in the evening or extremely early in the morning so FORGIVE ME!
2:04TEST
TEST Take XLIII
2:04FIXED
FIXED Set that right
2:03STUPIDITY
STUPIDITY I see I've been using the wrong tags for the wrong stuff... Clever... NOT!
2:00COCKROACH
COCKROACH .NET (or rather NLua) still gives no more clarity
1:59TEST
TEST Take XLII
1:58VOID
VOID Crash on item drops... I need to do this more properly later
1:55NOTE
NOTE I hope I can pinpoint this soon since we're getting close to 2am
1:54TEST
TEST Take XLI
1:54EXPERIMENT
EXPERIMENT I need to find out what causes this as nothing I have should make this possible and since the error message lacks any kind of specification I am walking in the dark here!
1:50COCKROACH
COCKROACH .NET error without further explanation... I always LOVE it when that happens (NOT!)
1:49TEST
TEST Take XL
1:48FIXED
FIXED I hope
1:48STUPIDITY
STUPIDITY Ah, so that's why
1:48COCKROACH
COCKROACH That didn't seem to do much
1:46TEST
TEST XXXIX
1:46FIXED
FIXED
1:46SOLVED
SOLVED Tagging issue
1:45BUG
BUG Music stops, but the victory tune does not play
1:41TEST
TEST Irravonia Take XXXVIII
1:41DONE
1:36LINK
LINK Victory tune linked to loader
1:29CONFIRMED
CONFIRMED Very well, that appears to be working now
1:26TEST
TEST Let's see... Take XXXVII
1:26FIXED
FIXED And fixed it???
1:26SOLVED
SOLVED I think I solved that riddle
1:21BUG
BUG The fact that the player menu still appears makes me think that this is NOT yet working the way it should
1:18TEST
TEST Take XXXVI
1:18FIXED
FIXED Lack of self
1:17TEST
TEST XXXV
1:17VOID
VOID Allergy to negative numbers in direct declare + definition
1:13TEST
TEST Take XXXIV
1:13FIXED
FIXED Dupe group name
1:13FIXED
FIXED Code placed in wrong group
1:05TEST
TEST Take XXXIII
1:05VOID
VOID If you really wanna go THAT way!
1:03TEST
TEST Take XXXII
1:03CHEAT
CHEAT Dirty code straight from HELL!
1:00TEST
TEST Take XXXI
1:00VOID
VOID What will this do?
1:00COCKROACH
COCKROACH Fix defeated
0:58TEST
TEST Take XXX
0:58VOID
VOID Wrote some code to void this issue
0:57BUG
BUG Class field identifiers and the global identifiers still do not properly mix....
0:55TEST
TEST Eric Take XXIX
0:55SCRIPT
SCRIPT Make "You Win!" appear
0:55CONFIG
CONFIG Set things right
0:51DONE
DONE Completed the daily challenges in solitaire, mahjong and jigsaw... Hey, I like those... :P
0:51LINK
LINK Linked Victory class to the main call back... This will always cause the system to go to the victory stage whenever the enemy is defeated, regardless of which stage we are currentlyin
0:48LINK
LINK Linked to the loader
0:00ART
ART "You Win!"
- = 6 Nov 2019 = -
23:51SKELETON
SKELETON class
23:50GENERATION
GENERATION Anyway
23:50DONE
DONE Created script for Victory
23:44STATUS
STATUS NOTHING to test yet!
23:43SCRIPT
SCRIPT Defeated
23:36CONFIRMED
CONFIRMED That works
23:35TEST
TEST Take XXVIII
23:35FIXED
FIXED Just one "i"
23:32TEST
TEST Take XXVII
23:32TECHNO
TECHNO That sounds pretty cryptic, I know
23:32COSMETIC
COSMETIC Once off gauge pointer NOT drawn until it's back
23:30DONE
DONE Get dead characters off the time gauge
23:25NOTE
NOTE Please note that stuff is not yet done, but at least THIS part works....
23:25STATUS
STATUS It all APPEARS to be working now
23:23COSMETIC
COSMETIC MOAR speed!
23:22TEST
TEST Take XXVI
23:22FIXED
FIXED Aziella Illegal Function Call
23:20TEST
TEST Take XXV
23:20FIXED
FIXED Call to wrong class
23:20FIXED
FIXED Speed in animation... It was now really bothering me
23:16TEST
TEST Take XXIV
23:16NOTE
NOTE I'll get to speeding up the death animation later!
23:16FIXED
FIXED Invalid table reference
23:15NOTE
NOTE But at least it works, and that's worth a lot, already
23:15UNDESIREABLE
UNDESIREABLE Enemy disappearance too slow
23:10TEST
TEST Take XXIII
23:10NALA
NALA Rebuilding
23:10FIXED
FIXED A link bug
23:01TEST
TEST Take XXII
23:01POWERSHELL
POWERSHELL So here oges....
23:01NALA
NALA Well.... yeah it has to happen... again...
23:01FIXED
FIXED Ah!
23:00BUG
BUG Global var is nil???
22:59TEST
TEST Take XXI
22:59STATUS
STATUS And NOW we can try this for real
22:59DUMMIED
DUMMIED This force crash
22:57CONFIRMED
CONFIRMED And now the forced crash DOES take place
22:55TEST
TEST Take XX
22:55EXPERIMENT
EXPERIMENT Let's try this....
22:54COCKROACH
COCKROACH The fact that the forced crash never takes place makes clear the required function is never executed
22:52TEST
TEST Take XIX
22:52DEBUG
DEBUG Force crash to see if the function that should be called is actually called at all, as it looks like it's not
22:49COCKROACH
COCKROACH Merya All the hard work I did, though appears to be ignored, and I don't know why
22:48STATUS
STATUS Don't ask me what happened, but at least the crashes belong to the past
22:47TEST
TEST Take XVIII
22:47EXPERIMENT
EXPERIMENT Not that I know what I'm doing, but here goes nothing!
22:19TEST
TEST Take XVII
22:18NOTE
NOTE Some work, hopefully that will do something good
22:16RESULT
RESULT
[string "Trans: Trans: Link code RPG API"]:196: Requested character 'FOE_1' does not exist

stack traceback:
[string "Trans: Trans: Link code RPG API"]:196: in function <[string "Trans: Trans: Link code RPG API"]:191>
(...tail calls...)
[string "NIL"]:590: in field 'Char'
[string "Trans: Script/Use/Specif...b/Combat_Foes.nil"]:131: in field 'Compile'
[string "Trans: Script/Use/Specif...at_Start_Link.nil"]:97: in function 'LetsGetReadyToRumble'
[string "Let's get ready to rumble!"]:1: in main chunk
22:03TEST
TEST And Text XVI
22:03POWERSHELL
POWERSHELL So....
22:02NALA
NALA I must rebuild NALA
22:02COCKROACH
COCKROACH And yeah we got ourself a real cockroach
22:02DEBUG
DEBUG I've put in some extra crap as I cannot debug this error
21:57TEST
TEST Take XV
21:57EXPERIMENT
EXPERIMENT Let's see what happens
21:57BUG
BUG This will be a nasty one, but I gotta try
21:53TEST
TEST Take XIV
21:53FIXED
FIXED Which fixes a crash in the process
21:53DONE
DONE DEATH redirection
21:50UPDATED
UPDATED Lic/versions
21:50UPDATED
UPDATED Readme.md
21:47TEST
TEST Take XII
21:47FIXED
FIXED Missing fields in FOE class
21:47TEST
TEST Take XII
21:45FIXED
FIXED Illegal function name
21:43TEST
TEST Take XI
21:43FIXED
FIXED And Fixed it!
21:43SOLVED
SOLVED Dernor Found it
21:40HUH
HUH WTF... Missing 'end'?
21:36TEST
TEST Take X
21:36FIXED
FIXED Learn how to spell, dummy!
21:33TEST
TEST Take IX
21:33FIXED
FIXED Lack of self
21:31TEST
TEST Take VII
21:31FIXED
FIXED The hard way then?
21:31COCKROACH
COCKROACH GRRR!
21:28TEST
TEST Take VI
21:28EXPERIMENT
EXPERIMENT Let's see if this works...
21:26TEST
TEST Take VI
21:26FIXED
FIXED Forwarding issues
21:23TEST
TEST Take V
21:23FIXED
FIXED Correct table definition
21:22STATUS
STATUS At least I could load a savegame already
21:21TEST
TEST Take IV
21:21FIXED
FIXED Wrong variable in header code
21:21STATUS
STATUS All errors in NALA itself appear to be accounted for... (I hope)
21:16TEST
TEST Take III
21:16POWERSHELL
POWERSHELL Right!
21:15POWERSHELL
POWERSHELL Right?
21:15NALA
NALA You know the deal...
21:15FIXED
FIXED Declaration errors in the glue script
21:13TEST
TEST Take II
21:13POWERSHELL
POWERSHELL Rebecca Rebuilding the game itself with my building script and tools
21:12POWERSHELL
POWERSHELL Running my compilation script
21:12NALA
NALA Of course I need to recompile NALA for this
21:12FIXED
FIXED Good start.... I already had to fix a bug in the NALA link up scripts.... Cool!
21:10TEST
TEST Take I
21:10TEST
TEST Well.... Wish me luck!
21:06REMOVED
REMOVED No longer needed debug line
21:04NOTE
NOTE HEY! That's important too.... Without a break I'd eventually snap and then stuff will never come to be!
21:04DONE
DONE I've taken a break
19:24NOTE
NOTE NOTHING of this has been tested yet.... And that test will start soon.... It won't be an easy go, though, I suspect.... This is complex stuff so tons of bugs are to be expected... :(
19:17DONE
DONE Money drop
18:58UPDATED
UPDATED Big vUpdate
18:12STATUS
STATUS And this will allow me to add the item and money drops when enemies die
18:11FOE
FOE And I've adepted the goblin and the blue slime so they can drop stuff
18:10DATABASE
DATABASE Foe editor now allows to set up item drops
16:56DONE
16:41ANALYSIS
ANALYSIS Quick analysis shows me that, the drops have not yet been put in.... Doh!
16:39NOTE
NOTE I see that I'll have to do some more adeptions to my Foe Editor before I can go on, as I don't see any item drops in the NIL output
16:25DONE
DONE Experience base calcuator
16:25LINK
LINK Quick linkup to character position based on their tags
16:10DONE
DONE Taken care of "real life" stuff
13:08UPDATED
UPDATED Github
13:06GITHUB
GITHUB Checklist #70
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