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15:12NOTE
NOTE As the inventory screen is NOT present yet, all I can do to test things out is to simply run the game and save the game, and see what the savegame will contain... Thanks to my GJCR tool that's easy, but still :-/
15:06SASKIA
SASKIA I've set the start script to make sure you start with some apples and antidotes.... The number depends on your difficulty setting.
14:54STUPIDITY
STUPIDITY However I went a bit too fast, I now realized, so this code ain't gonna work
14:53LINK
LINK And linked this to the savegame routine, which should now save the inventory
14:53LINK
LINK I've written the link code for this table
14:38DONE
DONE I've set up a quick meta table to use for the inventory, but it will not really be taken in use now, but at least the save game routine can be completed this way without any issues later
14:03NOTE
NOTE If you counted well, you may see an initial error first, but then again, this devlog was NEVER too precise on things.
14:02FIXED
FIXED a few config issues in this devlog
13:55ENHANCEMENT
ENHANCEMENT 'quickmeta' added to NIL
10:19FIXED
FIXED One too many
10:18FIXED
FIXED A few issues
10:15FIXED
FIXED Code Typo
10:13FIXED
FIXED SIGH!
10:12FIXED
FIXED And fixed a crash in the process!
10:12REMOVED
REMOVED Faulty variable declaration, but then again, i didn't need that variable anyway
10:09FIXED
FIXED Case+$ errors
10:08MAP
MAP the very first savespot has been placed (it only does NOTHING AT ALL YET!)
10:03DONE
DONE To start simple I've added the constant game time to the game
- = 15 Aug 2019 = -
23:31TEST
TEST Does it work now?
23:31VOID
VOID For now I've voided this issue
23:31MYSTERY
MYSTERY It's still beyond me why private elements are still so buggy
23:28FIXED
FIXED The directory file was currupted.... So that was an easy fix, but still, odd
23:25BUG
BUG Nonsensical error
23:23FIXED
FIXED I think I fixed the missing "Create new" slot
23:07FIXED
FIXED The disappearing slot bug has been fixed
23:06FUCKYOU
FUCKYOU Apparently it DOES have the effect I wanted to see
23:03FUCKYOU
FUCKYOU Will it really work with ' in stead of "?
23:00DONE
DONE Irravonia Attept to get rid of the unwanted leading spaces
22:57FIXED
FIXED Yup!
22:53SOLVED
SOLVED I THINK I found the issue.... Not 100% sure, but hey, ya never know!
22:48INVESTIGATION
INVESTIGATION Why does this happen?
22:48BUG
BUG Impossible bug
22:29FUCKYOU
FUCKYOU No property called "Kthura"???
22:28FIXED
FIXED What I did fix was a call to a removed variable I didn't need anymore, but I forgot to remove that call
22:27HUH
HUH And now the error is gone without a fix... Computers, don't even try to understand them
22:24HUH
HUH Wtf?
22:19DONE
DONE The field data and the actor position should be saved
21:04STATUS
STATUS still a lot to do but at least we're closing in, eh?
21:03CONFIRMED
CONFIRMED My new RPG Char Viewer is not yet finished, but it can already make a full analysis of a save game file, and tell ya what? The data shown is the data I wanted to see! GOOD!
20:46STATUS
STATUS Things are beginning to look good!
20:43TEST
TEST Well, I gotta try, I suppose
20:43FIXED
FIXED I hope
20:43FUCKYOU
FUCKYOU A "not" where the opposite of "not" (for which the English language has no word.... WEL, you can better speak DUTCH people) (and now that "wel" is NO missspelling!)
20:36DEBUG
DEBUG An extra debug line to sort a few things out!
20:32BUG
BUG The RPG Database does save the global data, like links (which are none at this moment) and the current party members, but the individual data is not saved.
20:30NOTE
NOTE this was a bug that also affected Aziella's Babbling Bubbles, although that game oddly enough didn't suffer from it :-/
20:30FIXED
FIXED Game ID not properly saved in savegame files
20:25STATUS
STATUS No errors popped up... But that does not always mean stuff works the way it should
20:23FIXED
FIXED Did I fix it? (Visuaul studio was playing tricks on me)
20:10BUG
BUG As the error I get now is downright odd!
20:09VISUALSTUDIO
VISUALSTUDIO Let's take a closer look inthe debugger
19:47FIXED
FIXED The %d issue should be fixed now
19:44CONFIRMED
CONFIRMED Eric Game Variables have been properly saved, so that's cool!
19:42FIXED
FIXED That issue's been fixed by the way
19:42CONFIRMED
CONFIRMED Some secret data that was now just open shows what I wanted to see... Well almost, but that was not the fault of that data file, so at least that's okay
19:40BUG
BUG well for starters... In stead of a number %d was the extension and everybody who's ever coded in C or languages based on that using C formatting know how that could happen, right?
19:39STATUS
STATUS All I know now is that no errors pop up... But if that means stuff works... THAT is another story, and that needs to be investigated
19:27TEST
TEST Take VII
19:27FIXED
FIXED Empty XTRA registry
19:17TEST
TEST Take VI
19:17FIXED
FIXED config errors
19:09TEST
TEST Take V
19:09FIXED
FIXED Code Typo
18:56TEST
TEST Take IV
18:56FIXED
FIXED Forgotten #endregion in NALA
18:49TEST
TEST Take III
18:49DONE
DONE Some workouts
18:41FIXED
FIXED Table style fix
18:27NOTE
NOTE I wonder how many "imbecile" bugs I'll get along the way!
18:27TEST
TEST Take II
18:27FIXED
FIXED Illegal Function Call!
18:26TEST
TEST Take I
18:24UPDATED
18:24DONE
DONE GameVars stored
17:56STATUS
STATUS It's 6 o' clock and time for the news!
17:48DONE
DONE a few general preparations
15:30STATUS
STATUS Aziella Of course, the real work hasn't yet even begun... Saving the actual data that should go in the savegame files
15:29CONFIRMED
CONFIRMED All's well now
15:06TEST
TEST Take SIX
15:06FIXED
FIXED Tried to show empty character slots (resulting into a crash)
15:04TEST
TEST Take FIVE!
15:04FIXED
FIXED And fixed a crash in the process!
15:04REMOVED
REMOVED an "s" somewhere in a string where it was NOT wanted!
15:03TEST
TEST Take FOUR!
15:03FIXED
FIXED Declaration fault
15:02FRUSTRATION
FRUSTRATION AAARGH!
15:02TEST
TEST Dernor Take THREE!
15:02FIXED
FIXED More forgotten
14:57TEST
TEST Take TWO!
14:57FIXED
FIXED Forgotten
14:56TEST
TEST SHOULD, so here goes... TAKE ONE!
14:56DONE
DONE The characters in the party and their respective levels should now show
14:46FIXED
FIXED Directory integry
14:18CLOSED
14:18CLOSED
11:42CONFIRMED
CONFIRMED IT WORKS!!!
11:41FIXED
FIXED Forgotten "end"
11:40DONE
DONE Scrolling with mouse
11:15DONE
DONE And the down arrow appears, but only when scrolling down is possible
10:44COSMETIC
COSMETIC Arrow now in FULL COLOR and not greyed out a little (people could think it was disabled).
10:41FIXED
FIXED I fixd that!
10:41BUG
BUG Merya All wrong! The arrow appeared when scrolling was IMPOSSIBLE and not when POSSIBLE! :(
10:40FIXED
FIXED Aziella Code typo
10:38TEST
TEST *SIGH*
10:38FIXED
FIXED illegal field call
10:38STUPIDITY
STUPIDITY Imbecile
10:37TEST
TEST And let's do that AGAIN!
10:36FIXED
FIXED Code typo
10:36NOTE
NOTE It ONLY appears... Clicking it won't do anything right now!
10:36DONE
DONE Arrow up should appear if scrolling up is possible
10:31DONE
DONE An auto loader for the arrow icons
10:01CONFIRMED
CONFIRMED It works... AT LAST!
10:00FIXED
FIXED I think I fixed that, but I hoped for an error that made SENSE!
9:59FRUSTRATION
FRUSTRATION Great! A .NET error
9:58FIXED
FIXED I think I fixed it this way, but let's see
9:56SOLVED
SOLVED The problem lied with that the "CREATE NEW GAME" slot was still created, but not shown (since I tested this in load game)... Should imply that in saving it works.... I now made sure that unless you are saving your game, that slot is just not created at all!
9:51EXPERIMENT
EXPERIMENT On second thought, I think I got a better idea (if the data just thrown is true, it won't work, though, but let's try!)
9:49DEBUG
DEBUG Let's debug this out more properly, as the impossible looks to be happening now
9:47RESULT
RESULT Am I really such a failure in math?
9:45DEBUG
DEBUG Let's answer a few questions with this debug line
9:43FRUSTRATION
FRUSTRATION No more crashes... Nooooo, even better, NOTHING HAPPENS AT ALL!
9:40FIXED
FIXED Should be fixed now, though!
9:40COCKROACH
COCKROACH Down scrolling keeps crashing stuff
9:40FRUSTRATION
FRUSTRATION GRRR!
9:31DONE
DONE Scrolling in the savegame menu should be possible now, but yet only with the keyboard
- = 14 Aug 2019 = -
23:51GITHUB
GITHUB Updated!
23:48BACKUP
BACKUP Jack Sylvertin Dernor Let's at least run the backup tool, shall we?
23:47STATUS
STATUS Still so much what I wanna do, but I must allow myself some rest, as I am about to overwork myself
23:46STATUS
STATUS AT LAST!!!
23:44TEST
TEST Take XV
23:43FIXED
FIXED Which should fix a needless crash
23:43DONE
DONE Whiteline ignoring
23:42TEST
TEST Take XIV by now I think (I forgot to note some of them)
23:41FIXED
FIXED HighID readout
23:40FIXED
FIXED Wrong readouts of party members (not that you can see those now, though)
23:40CONFIRMED
CONFIRMED
23:39FIXED
FIXED I think I fixed this, but not a chance in hell allowed this to a .NET error (as this was a simple 'nil'-value error).
23:33FRUSTRATION
FRUSTRATION Maybe this tag is in order for that one!
23:32SITE
SITE Added tag FRUSTRATION
23:31COCKROACH
COCKROACH AND ANOTHER .NET ERROR IN USER CODE!!!
23:30FIXED
FIXED Unknown command
23:29FIXED
FIXED AT LAST!
23:25TEST
TEST Take VIII
23:25SOLVED
SOLVED I think I solved it... Or at least... I hope so!
23:24CONFIRMED
CONFIRMED Whatever goes wrong it happens in the underlying API.....
23:23TEST
TEST Take VII
23:22DEBUG
DEBUG A few extra markers now
23:21COCKROACH
COCKROACH Now this is getting annoying!
23:17TEST
TEST test again.... take VI
23:17POWERSHELL
POWERSHELL Rerun the compile script and
23:17EXPERIMENT
EXPERIMENT Let's do it a bit differently
23:14INVESTIGATION
INVESTIGATION Rebecca "When you've eliminated all the impossible, whatever remians, however imporbable, must be the truth"... Since all else is impossible now, we are closing in on the truth
23:14CONFIRMED
CONFIRMED The CSay commands right after the loading command would have ben executed if it didn't go wrong in the loader, so that is pure progress!
23:12INVESTIGATION
INVESTIGATION Furhter investigation is now in order!
23:11DEBUG
DEBUG The debug lines reveal that it goes wrong when it reads the file from the disk or at least somewhere there...
23:06TEST
TEST Take V
23:06FIXED
FIXED Should be fixed
23:06SOLVED
SOLVED I think I found the issue, and I guess NLua isn't really capable of handling that kind of stuf PROPERLY!
23:05COCKROACH
COCKROACH Okay NOW I can say that didn't help at all!
23:02TEST
TEST And go for TAKE IV!
23:02NALA
NALA So let's do that first
23:02STUPIDITY
STUPIDITY But maybe that is because I forgot to recompile NALA
22:54COCKROACH
COCKROACH Rebecca That didn't shine a light on things
22:51TEST
TEST Take III, I think?
22:50DONE
DONE A try{}catch scope MAY provide some answers???
22:48BUG
BUG ".NET error in user code" fuck it!
22:47TEST
TEST And again
22:47FIXED
FIXED Missing )
22:46TEST
TEST Another test
22:46VOID
VOID I really should make sure that higher level locals cannot conflict with higher level ones, but for now this will prevent a crash
22:44FIXED
FIXED The difficulty was not saved, that has been fixed!
22:44TEST
TEST Let's see what'll happen
22:39DONE
DONE I've set up a reader for the directory file... This is an essential part of the savegame routine
21:51RESULT
RESULT I see, what I wanted to see... Good!
21:50NOTE
NOTE Will likely produce an empty screen now with only the side bar, but it makes things easier on me as I don't have to go through the game sequence all the time now!
21:50LINK
LINK I've written the link code to link the main menu to the save game manager, in order to load a game
20:42NOTE
NOTE the item itself does NOTHING yet!
20:42DONE
DONE Scyndi The main menu should check if a savegame directory file exists, if so then allow "Continue a Game" to be used
20:35STATUS
STATUS My primary concern now is though, to get the directory files properly read, and to make the main menu properly respond to its existence
20:35NOTE
NOTE Back to the game, all I know for sure now is that RPG character can load the way it should do, about SAVING, I know nothing right now, the upcoming time this needs to be sorted out....
18:49NOTE
NOTE Another note... You won't notice the difference in NIL yet
18:46NOTE
NOTE Unfortunately this doesn't work on locals... If there's a way to make it happen, I'm all ears...
18:45EXPERIMENT
EXPERIMENT Some experimental code has been written to bring more strictness in global variables in NIL... They are often considered as "dangerous" so maybe....
14:23STATUS
STATUS Time for a break
14:13FIXED
FIXED And fixes the stats issue in the process too, even better!
14:13EXPERIMENT
EXPERIMENT In order to fix I did first try a little experiment, and HEY IT WORKS!
14:11STATUS
STATUS Well only 2 bugs left and they are minor ones, which should be easy to fix, so no real harm here ;)
14:10UNDESIREABLE
UNDESIREABLE I forgot to replace the BlitzMax style tabs with C style tabs, and C# requires the latter
14:10CONFIRMED
CONFIRMED Lists do show the links, but
14:09CONFIRMED
CONFIRMED And lists also look in order
14:09CONFIRMED
CONFIRMED And so do their links
14:09CONFIRMED
CONFIRMED Points show
14:08CONFIRMED
CONFIRMED But their links are in order
14:08BUG
BUG Stats names show, their values do not
14:07CONFIRMED
CONFIRMED Along with the links
14:07CONFIRMED
CONFIRMED Data also shows accordingly
14:07CONFIRMED
CONFIRMED The RPG Char viewer shows the party the way it should
14:06FIXED
FIXED And that should also fix ANOTHER issue I had on the road
14:06REMOVED
REMOVED the TRPG data class... it was a leftover from the translation, contained the same properties as the new RPG data, and was causing conflicts
14:03FIXED
FIXED The linking issue has been fixed, and that's a good thing as this is a fix that will also automatically be fixed in NALA as well (due to both project using the same code file for this one), however not all issues are over yet, and I really cannot code the save game routine as long as those bugs linger
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