1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158
00:57:30TEST
TEST Take CLXXVI
00:57:30FIXED
FIXED Code typo
00:56:58TEST
TEST Take CLXXV
00:56:57CODEROT
CODEROTSome "Yes" cases (that's now Events.Yes)
00:55:12TEST
TEST Take CLXXIV
00:55:10LINK
LINK Aziellaevents
00:53:40TEST
TEST Take CLXXIII
00:53:38CODEROT
CODEROTThis "LuaDoString" command shows a lot of primitivity behind NALA and will really give me a headache in setting up all link code. It will give me a lot to replace. Yet for Dyrt setbacks like these were expected.
00:51:30TEST
TEST Take CLXXII
00:51:28CODEROT
CODEROTOpenURL
00:51:01TEST
TEST Take CLXXI
00:50:58VOID
VOID FOr development I've set the loadgame link to cause an error for now. The actual code will come later.
00:48:39TEST
TEST Take CLXX
00:48:38FUCKYOU
FUCKYOU Code typo
00:48:17TEST
TEST Take CLXIX
00:48:17CODEROT
CODEROTStateExists
00:47:07TEST
TEST Take CLXVIII
00:47:06CODEROT
CODEROTLoadImageFont
00:46:22TEST
TEST Take CLXVII
00:46:21LINK
LINK Graphics
00:45:57TEST
TEST Take CLXVI
00:45:56LINK
LINK Sys
00:45:13TEST
TEST Take CLXV
00:45:10VOID
VOID Sigh!
00:44:37TEST
TEST Take CLXIV
00:44:36FIXED
FIXED Scope issue caused by an other void
00:43:48TEST
TEST Take CLXIII
00:43:47VOID
VOID Another non-init conflict
00:43:13TEST
TEST Take CLXII
00:42:30VOID
VOID To prevent this from dominating my project, I've created an image text feature.

It was just getting on my nerves to have to deal with that old routine (I only set up in NALA for speed issues, that have no more issues due to ditching monogame).

00:32:53TEST
TEST Merya the MagpieTake CLXI
00:32:52VOID
VOID Fuck it!
00:32:21TEST
TEST Take CLX
00:32:20CODEROT
CODEROTNeed Init
00:15:25TEST
TEST Take CLIX
00:15:24FAILURE
FAILURE Something went wrong with compiling Scyndi
00:13:57TEST
TEST Take CLVIII
00:13:56DONE
DONE A few adaptions, but for sure more will be needed
00:12:37CONVERT
CONVERT Preparational work for the main menu.
00:07:03C++
C++#Say support in Scyndi.
- = 16 Mar 2025 = -
22:32:55GITHUB
GITHUB Github was playing tricks on me, but stuff appears to work now.... And I hope it remains that way... for now.
21:44:34STATUS
STATUS And with that the introduction part is in order
21:43:40TEST
TEST Take CLVII
21:43:39FIXED
FIXED Property syntax error
21:41:42TEST
TEST Take CLVI
21:41:37LINK
LINK Mouse button control conversion
21:12:33JUDGMENT
JUDGMENT So far, so good!
21:11:11TEST
TEST Take CLV
21:11:10COSMETIC
COSMETIC Slow down
21:11:05FIXED
FIXED Illegal function call
21:09:15TEST
TEST Take CLIV
21:09:14VOID
VOID Scyndi/NIL conflict
21:06:56TEST
TEST Take CLIII
21:06:55DEBUG
DEBUG Why does the game not advance to the next screen?
21:03:40TEST
TEST Take CLII
21:03:39DONE
DONE DernorMouse.Show
21:00:10TEST
TEST Take CLI
21:00:09CODEROT
CODEROTLineRect
20:55:27TEST
TEST Take CL
20:55:26LINK
LINK Events
20:52:57TEST
TEST Take CXLIX
20:52:56CODEROT
CODEROTMouse.X and Mouse.Y
20:51:45TEST
TEST Take CXLVIII
20:51:44VOID
VOID Different approach
20:45:46TEST
TEST Take CXLVII
20:45:45VOID
VOID Well, I can improvise
20:42:47STATUS
STATUS Yikes, that feature is no longer supported, and even more terrible... not even possible to bring back
20:40:27TEST
TEST Take CXLVI
20:40:26FUCKYOU
FUCKYOU Directory error
20:39:18TEST
TEST Take CXLV
20:39:08ART
ART Logo Transfer
20:39:05SITE
SITE Added tag ART
20:36:18VOID
VOID Tagging
20:35:09TEST
TEST Take CXLIV
20:35:08FIXED
FIXED Code typo
20:33:05BUG
BUG but there's still an error.
20:33:03SITE
SITE Added tag BUG
20:32:39CONFIRMED
CONFIRMED The music works at least.
20:31:31TEST
TEST Take CXLIII
20:31:27FIXED
FIXED A few things went wrong on the music transfer
20:31:05STATUS
STATUS Rebecca Slyvertinin the meantime I will have to focus on Dyrt
20:30:47STARSTORY
STARSTORYThis project is almost done. I will soon make the final checkups, and prepare Star Story for release on itch and removal from Game Jolt.
13:23:57LINUX
LINUX Script to quickly update the jukebox data
13:21:59MUSIC
MUSIC Rebecca SlyvertinEpicity transferred
13:21:57SITE
SITE Added tag MUSIC
12:07:16STATUS
STATUS And now it's a 404 on the music, which was SUPPOSED to happen.
12:06:39TEST
TEST Take CXLII
12:06:36RECOVER
RECOVER Right-o
12:06:34SITE
SITE Added tag RECOVER
12:06:09HUH
HUH Files disappearing by themselves?
12:03:24TEST
TEST Take CXLI
12:03:23FONT
FONT Abigail transferred
11:57:47TEST
TEST Take CXL
11:57:46FONT
FONT Blitz Font transferred
11:55:26TEST
TEST Take CXXXIX
11:55:25SOLVED
SOLVED LZMA was the source of "evil" here.
11:48:52COCKROACH
COCKROACH Persistent, aren't we?
11:47:34TEST
TEST Take CXXXVIII
11:47:33FIXED
FIXED Fixed that
11:47:27STUPIDITY
STUPIDITY Dir issue
11:47:15HUH
HUH 404
11:47:13TEST
TEST Take CXXXVII
11:44:39FONT
FONT Coolvetica transferred
11:44:37SITE
SITE Added tag FONT
11:42:21TEST
TEST Take CXXXVI
11:42:20TRANSFER
TRANSFER Moar UI art transferred
11:40:40TEST
TEST Take CXXXV
11:40:39FIXED
FIXED 404
11:38:52TEST
TEST Scyndi ScorpioTake CXXXIV
11:38:51TRANSFER
TRANSFER Combat gauge
11:04:10TEST
TEST Take CXXXIII
11:04:09TRANSFER
TRANSFER General background texture
11:01:06TEST
TEST Take CXXXII
11:01:04VOID
VOID First update then draw?
10:58:50TEST
TEST Take CXXXI
10:58:46HUH
HUH Infinite loop in main? WTF?
10:56:58TEST
TEST Take CXXX
10:56:57VOID
VOID Hello world!
10:55:45TEST
TEST Take CXXIX
10:55:45NOTE
NOTE Who cares it's dirty. It works!
10:55:20VOID
VOID Let's use the alias system to void this crap!
10:50:35TEST
TEST Take CXXVIII
10:50:32VOID
VOID A NIL -> Scyndi conflict due to execution order of things
10:44:04TEST
TEST Take CXXVII
10:44:02TRANSFER
TRANSFER The required art has been transferred
10:39:07STATUS
STATUS Very well, now the errors are about stuff that has not yet been transferred. Way to go.
10:33:01TEST
TEST Take CXXVI
10:32:55VOID
VOID NIL is case sensitive, but Scyndi is not.

A little void trick has been dummied

10:15:13TEST
TEST Take CXXV
10:15:12DUMMIED
DUMMIED Debug lines that will only conflict with the debugging system of SCI itself
10:15:03SITE
SITE Added tag DUMMIED
10:08:49TEST
TEST Take CXXIV
10:08:48FIXED
FIXED Code typo
10:07:53TEST
TEST BrendorTake CXXIII
10:07:42CODEROT
CODEROTKillFlow
- = 15 Mar 2025 = -
18:12:51TEST
TEST Take CXXII
18:12:50CODEROT
CODEROTGetFont()
18:12:01TEST
TEST Take CXXI
18:12:01CODEROT
CODEROTColor
18:11:10VOID
VOID Take CXX
18:11:06VOID
VOID void
18:10:06TEST
TEST Take CXIX
18:10:06VOID
VOID Graphics coderot (I hope)
18:06:11TEST
TEST Take CXVIII
18:06:11VOID
VOID or and not
18:05:35TEST
TEST Take CXVII
18:05:34CODEROT
CODEROTQuickMeta NIL vs QuickMeta Scyndi
18:04:52TEST
TEST Take CXVI
18:04:50FIXED
FIXED 404
18:03:11TEST
TEST Take CXV
18:03:07CONVERT
CONVERT General definitions converted
17:47:44SEARCH
SEARCH FONT_MainMenu
17:47:08TEST
TEST Take CXIV
17:47:06LINK
LINK Music
17:46:37TEST
TEST Take CXIII
17:46:36STUPIDITY
STUPIDITY Fix error
17:45:52TEST
TEST Take CXII
17:45:51LINK
LINK Audio
17:45:42CODEROT
CODEROTIrravonia, daughter of TephondarFont loader
17:44:32TEST
TEST Take CXI
17:44:27LINK
LINK Graphics
17:40:52TEST
TEST Take CX
17:40:51FIXED
FIXED ?
17:38:08TEST
TEST Take CIX
17:38:07CODEROT
CODEROT#
17:33:49TEST
TEST Take CVIII
17:33:47CONVERT
CONVERT Some important conversions done, but the trouble is far from over yet!
17:25:39STUDY
STUDY Let's see
17:25:34DONE
DONE Taken the original Introduction.nil code.
17:20:43STATUS
STATUS PANG!

Here we go again!

15:47:39STATUS
STATUS And I think that after I had a break, I can now finally start this project.
15:47:09C++
C++Well, as far as it needs to work for now, it works.
15:43:08C++
C++Take CVII
15:43:05C++
C++Fixes (you can't be serious about this one)
15:42:18C++
C++Take CVI
15:42:15C++
C++Actual compilation and SASKIA inclusion
15:22:15C++
C++Take CV
15:22:13C++
C++JCR6 inclusion
15:22:05C++
C++Take CIV
15:15:26C++
C++SASKIA location
15:06:48C++
C++Take CIII
15:06:47C++
C++Illegal function call
15:06:14C++
C++Take CII
15:06:10C++
C++Eric SylvertinFixed several syntax errors
15:01:27C++
C++Take CI
15:01:25C++
C++Change checks
14:47:46C++
C++Take C
14:47:45C++
C++Cosmetics
14:35:13C++
C++Take XCIX
14:35:11C++
C++Where to find the Kthura sources
14:31:46C++
C++Take XCVIII
14:31:43C++
C++Config Loaders
14:20:31CODE::BLOCKS
CODE::BLOCKSSo far, so good!
14:19:41CODE::BLOCKS
CODE::BLOCKSTake XCVII
14:19:37CODE::BLOCKS
CODE::BLOCKSBasis project
14:08:14CODE::BLOCKS
CODE::BLOCKSBasis for map preparation
14:04:15SITE
SITE Added tag CODE::BLOCKS
13:56:09SOLVED
SOLVED Ah, no that's just a bug in the Slyvina lib used by Jaxxal.
13:55:03HUH
HUH No good!
13:53:42KTHURA
KTHURA Take XCVI
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158