1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155
1:38SOURCEFORGE
SOURCEFORGE Due to lack of time now, the sourceforge update will likely be done Monday
1:37ITCH.IO
ITCH.IO Download instructions set
1:25ITCH.IO
ITCH.IO Installer now being pushed as we speak
1:17ITCH.IO
ITCH.IO No music version uploaded
1:15INNOSETUP
INNOSETUP Creating actual release
1:11ITCH.IO
ITCH.IO First release since development has ended... for now semi-beta -- It will be deemed "stable" if no bugs are reported prior to March
1:10SYSTEM
SYSTEM Icon change
0:14VOID
VOID That should do it
- = 16 Jan 2021 = -
23:56VOID
VOID ????
22:57TEST
TEST Well, let's get this formatilty on the road then... The sooner it's done, the better, eh?
22:56STATUS
STATUS Officially I can say the development stage is now over... I only need one final test of the last dungeon, and then this game will be officially finished... Of course, I will update the game later if bugs are reported, and later I will try to convert NALA to C++....

So let's get to this so I can wave the checker flag

22:54CLOSED
CLOSED Beta Project
22:54CLOSED
CLOSED Beta milestone
22:53STATUS
STATUS And that finishes the Walkthrough.... Its existence will only be officially announced later though.... It's not good to show your hand too early. You *WILL* be able to see the walkthrough on GitHub already though.
22:51WALKTHROUGH
WALKTHROUGH Character overview
22:11STATUS
STATUS That and a few finishing touches
22:10STATUS
STATUS Now a few final tests in which I complete my final test game.... This is rather a formality than serious work, but hey, who knows what will pop up during that crap, eh?
22:09CONFIRMED
CONFIRMED Fix confirmed
22:04TEST
TEST Aziella Right! Time to put this on the test!
20:27NOTE
NOTE I will have to test this all later, as my favorite show will now begin
20:26STONEMASTER
Gedrio Fulla
20:23CONFIRMED
CONFIRMED I think I fixed... a PART of the problem......
20:18FIXED
FIXED I think tackled #279, but I need to test this to make sure!
16:50STATUS
STATUS I reckon I need to rest first.... The trip to everything got some energy out of me... I will resume the work after that... One bug and one sidequest away from the checker flag, so this is gonna be good... I think
16:46MEDICAL
MEDICAL I had to re-measure my eyes, and that took some time.... sorry
13:03WALKTHROUGH
WALKTHROUGH I only need to cover the Death Caves now, and I got it all set......
13:02WALKTHROUGH
WALKTHROUGH And that covers all the sealed bosses
13:02WALKTHROUGH
WALKTHROUGH Sealed Boss: H.R.M. King Slime
13:02WALKTHROUGH
WALKTHROUGH Sealed Boss: Orc Overlord
2:46WALKTHROUGH
WALKTHROUGH Sealed Boss: Ghoul King
2:46WALKTHROUGH
WALKTHROUGH Sealed Boss: GigaLich
1:34WALKTHROUGH
WALKTHROUGH Sealed Boss: Kabi
1:33WALKTHROUGH
WALKTHROUGH Sealed Boss: Shadow Rogue
1:33WALKTHROUGH
WALKTHROUGH Sealed Boss: Hobgoblin
1:33WALKTHROUGH
WALKTHROUGH Sealed Boss: Mountain Emperor
1:33WALKTHROUGH
WALKTHROUGH Underworld
1:32WALKTHROUGH
WALKTHROUGH Red Temple
- = 15 Jan 2021 = -
20:19WALKTHROUGH
WALKTHROUGH Mörker Forest
20:13VOID
VOID Dupe Boxtext issue in Order fight?
18:40WALKTHROUGH
WALKTHROUGH Digitopia
1:04WALKTHROUGH
WALKTHROUGH Frundarmon's mansion
- = 14 Jan 2021 = -
22:44NOTE
NOTE The script will only be used for stable releases, though!
22:43INNOSETUP
INNOSETUP A script has been set up... And this script SHOULD install .NET 4.8 and DirectX if it hasn't already been installed... However since both are already present on my computer, this is impossible for me to check
20:31OFFTOPIC
OFFTOPIC

ROFLMAO

19:49SYSTEM
SYSTEM Well I did reset my entire computer and it looks like things are working again....
19:48FAILURE
FAILURE Merya And I guess rsync can better be removed from my system ASAP
19:48DONE
DONE Well at least SCP appears to work
17:47FAILURE
FAILURE even the windows closedown feature is not working, so I guess a hardcore reset is in order!
17:18FAILURE
FAILURE Everything lags.... Not sure if this is the fault of rsync, but I think it is.... So an entire restart might be in order ......
17:16SOURCEFORGE
SOURCEFORGE Let's try this with SCP then
17:13FAILURE
FAILURE Order of Onyx: Jeracko And it looks like sourceforge didn't receive the file as a result, although a small dely should be taken to mind
17:10FAILURE
FAILURE What's this?
Unhandled Exception: System.IO.FileLoadException: Could not load file or assembly 'System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies. The paging file is too small for this operation to complete. (Exception from HRESULT: 0x800705AF)
   at shim.ShimProgram.Main(String[] args)
17:05SOURCEFORGE
SOURCEFORGE I am currently experimenting with the uploads here..... The game is too big for regular upload by site (only just), so I am experimenting with rsync now.... It looks like it does the job.... Or at least I think so... Since this is a large upload this will take time after all....
17:04ITCH.IO
ITCH.IO Updated (this was a vital void, so I really had to take care of this)
16:36VOID
VOID As far as I can judge now it looks like #278 has succesfully been voided
16:31TEST
TEST One final check to test the entire event as awhole
16:30STATUS
STATUS As far as I can check everything should work now
16:26TEST
TEST Take VII ( #278 )
16:26FIXED
FIXED One last issue? ( #278 )
16:22TEST
TEST Take VI ( #278 )
16:21RECOVERED
RECOVERED Disappeared function ( #278 )
16:16TEST
TEST Take V ( #278 )
16:16VOID
VOID ..............
16:11TEST
TEST Take IV ( #278 )
16:11FIXED
FIXED Unclosed scope ( #278 )
16:07TEST
TEST Take III ( #278 )
16:07FIXED
FIXED Missing lib call in map script ( #278 )
15:54TEST
TEST Take II ( #278 )
15:54FIXED
FIXED Traveler's level issues
15:48TEST
TEST Take I ( #278 )
15:46SASKIA
SASKIA Scyndi Dernor Was apparently not needed, but I aliased the "niets.saskia" script in order to make sure the game doesn't crash over this (voiding another issue as well)... This too is of course to voide #278
15:45MAPSCRIPT
MAPSCRIPT Alternate mapscript needed to void #278
15:39MAP
MAP Map alterations needed for voiding #278
15:33BUBBLE
BUBBLE I set up an alias in order to make things easy on the scenario while voiding ( #278 )
14:46SOURCEFORGE
SOURCEFORGE The plan will also be to make the sourceforge release by then, and I hope I can start the preparations for that today
14:45GAMEJOLT
GAMEJOLT The Game Jolt release is now scheduled for Jan 31st.... By that time it is also possible the first release that is actually deemed "stable" may be released on itch, and Game Jolt will likely soon follow....
14:44WALKTHROUGH
WALKTHROUGH The Abyss
- = 13 Jan 2021 = -
21:58WALKTHROUGH
WALKTHROUGH Sugarland
20:06WALKTHROUGH
WALKTHROUGH Hall of Music
- = 12 Jan 2021 = -
22:50VOID
VOID Voided an issue that is clearly NOT caused by me!
22:49FUCKYOU
FUCKYOU I've decided to do this elseway. If Game Jolt persists on fucking this up, at least this way I hope the game won't crash, but a notice will be made, and... that's all....
22:07STATUS
STATUS It looks like it works now... I fthis was bad data or an issue in Game Jolt.... I guess I'll never know... But it works now, and out of security reasons I will update the current build on itcho.io
22:04TEST
TEST I *hope* it works now
22:01FIXED
FIXED Hopefully
22:01SYSTEM
SYSTEM Giant rebuild
21:40NOTE
NOTE Since these security errors only affect the system when trying to contact Game Jolt, I can (if worst comes to worst) remove Game Jolt from the game (or dummy it, that is)... Which was for the long term the plan anyway, but the timing is very rotten!
21:39SYSTEM
SYSTEM Just to make sure everything is clean I'll remove the entire release (or rather, I'll use rar to back it up), and re-build it so I can be 100% sure everything here is fresh....
21:38FAILURE
FAILURE Now it looks like there are a lot of connections issues on Game Jolt's side, so perhaps it's only that... I hope so at least....
21:31FAILURE
FAILURE And JUST AFTER ANNOUNCING THIS A "SECURITY ERROR" pops up for no reason at all
19:43WALKTHROUGH
WALKTHROUGH Science Facility
19:43GENERATION
GENERATION I do need to neg once more as a result, though
19:42FIXED
FIXED #281 (I hope?)
1:43WALKTHROUGH
WALKTHROUGH Mad House
- = 11 Jan 2021 = -
19:26FIXED
FIXED I think I fixed that, however since savegames past the point that Foxey should enter are beyond repair I cannot check this unless I start the entire game anew, and I hope you don't mind me not opting for that path, sorry
19:22COCKROACH
19:22WALKTHROUGH
WALKTHROUGH Rebecca Botanica
13:44WALKTHROUGH
WALKTHROUGH The Lost Ark
- = 10 Jan 2021 = -
12:49STATUS
STATUS I will also slow down a bit.... There is no more hurry... The beta is done, and that was my first concern.....
12:20ITCH.IO
ITCH.IO I've deactivated the auto-update... During the alpha this was handy, but now that the game is officially in the beta (and thus semi-stable, or at least, that's what it should be), that crapload of updates is no longer needed.
12:18TECHNO
TECHNO The reason I didn't want to do this in the previous run is simply because I didn't want my levels and powerups to influence the walkthrough levels and difficulty.... All that stuff was optional after all, and as a goldren rule (which also applies here) characters always get overpowered when you do all the optional stuff.... When you need to check a full balance, that's not the best way to go
12:17STATUS
STATUS Today I will be playing the New Game+, and cover the sidequests and New Game+ Only missions that I come across.... In this run I will also cover the Game Jolt Exclusive dungeons
- = 9 Jan 2021 = -
19:16STATUS
STATUS Once the walkthrough is complete the checker flag will be waved.... We're really close now ;)
19:16ANNOUNCEMENT
18:16WALKTHROUGH
WALKTHROUGH The Grand Finale
18:16WALKTHROUGH
WALKTHROUGH Lord Dzgjymza's keep
13:22WALKTHROUGH
WALKTHROUGH The City of Umerington
13:22WALKTHROUGH
WALKTHROUGH Forest
13:22WALKTHROUGH
WALKTHROUGH Wastelands
13:22WALKTHROUGH
WALKTHROUGH Mermaid Harbor & Dyrt Beach
0:44WALKTHROUGH
WALKTHROUGH Zondra's Grave
0:44WALKTHROUGH
WALKTHROUGH Black Prison
0:44WALKTHROUGH
WALKTHROUGH Frendor Bushes
- = 8 Jan 2021 = -
21:06WALKTHROUGH
WALKTHROUGH Dark Storage - Main section
20:28WALKTHROUGH
WALKTHROUGH Dark Storage - Rondomo section
19:46WALKTHROUGH
WALKTHROUGH Dark Storage - Kirana section
17:52FIXED
FIXED A doorway back in the (halfway) boss room in Kirana's section didn't work at all
17:52WALKTHROUGH
WALKTHROUGH Dark Storage - Jeracko section
17:51WALKTHROUGH
WALKTHROUGH Dark Storage - Aldarus section
2:17WALKTHROUGH
WALKTHROUGH Dark Storage - General Overview
2:17WALKTHROUGH
WALKTHROUGH Jennifer's story
1:58WALKTHROUGH
WALKTHROUGH Scyndi And a bit of "link-up" talk... I guess that was pretty vague, but I think you got... or at least, I hope so!
1:57WALKTHROUGH
WALKTHROUGH Frundarmon's mansion
- = 7 Jan 2021 = -
23:28WALKTHROUGH
WALKTHROUGH Purple Forest
23:28WALKTHROUGH
WALKTHROUGH The Phelynx city of Felixium
23:28WALKTHROUGH
WALKTHROUGH That covers it all for Team Eric, so over to team Rebecca
23:27WALKTHROUGH
WALKTHROUGH Malabia's Temple
23:27WALKTHROUGH
WALKTHROUGH Malabia's Caves
23:27WALKTHROUGH
WALKTHROUGH The Lost City of Fruskbrando
19:56WALKTHROUGH
WALKTHROUGH Scharum
19:56WALKTHROUGH
WALKTHROUGH Rayal Palace
19:56WALKTHROUGH
WALKTHROUGH Meeting Aziëlla, daugther of the house of Gandron
19:56WALKTHROUGH
WALKTHROUGH The Marshes
17:04WALKTHROUGH
WALKTHROUGH The City of Independence (first visit)
17:04WALKTHROUGH
WALKTHROUGH Independence Bushes
17:04FIXED
FIXED Forgot to make some aliases that could crash the game if you played the True Abyss in the Italian language... This has been fixed (and it won't matter that the Italian dialogue will be corrected later, the builder will all pick that up).
12:00RECOVERED
RECOVERED Italan translation complete... at least the automated version that is... and I should have done it this way from the start, actually.... Would have saved me tons of (needless) work
11:07WALKTHROUGH
WALKTHROUGH Gagolton empty
11:07WALKTHROUGH
WALKTHROUGH The mines of Airom
1:48WALKTHROUGH
WALKTHROUGH Gagolton
0:27RECOVERED
RECOVERED I found a better way to do the Italian translation.... It will soon be "back" and some things even better worked out.... YAY, I'm awesome (well, kind of).
- = 6 Jan 2021 = -
22:53WALKTHROUGH
WALKTHROUGH Yasathar's Temple
22:53EXPERIMENT
EXPERIMENT This looks hopeful.... I will get to this later.....
22:04DONE
DONE I've temporarily disabled the Italian language in the start settings, and I've copied the English language files as if they were Italian... This will at least prevent some issues for the short term
22:01FAILURE
FAILURE And as my backup program has failed me many times (out of memory for some odd unexplainable reason), I cannot recover the translation I already had, but maybe it's better this way, the new way I got in mind will (I hope) handle accent marks a lot better (I hope)
22:00BRAINSTORM
I will think of a quicker way to get the Italian translation done, however, I need a bit of time to properly prepare for that as I do need a bit of coding work
21:59FAILURE
FAILURE Brendor BIG DISASTER.... And the Italian translation went lost in the process
15:37WALKTHROUGH
WALKTHROUGH Azquakunda Prison
15:37WALKTHROUGH
WALKTHROUGH Grass Plains
0:57WALKTHROUGH
WALKTHROUGH Naked Rocks - jennifer's house
0:57WALKTHROUGH
WALKTHROUGH Naked Rocks - Caves
- = 5 Jan 2021 = -
23:15WALKTHROUGH
WALKTHROUGH Naked Rocks - Outside
21:46WALKTHROUGH
WALKTHROUGH The Rondomo Encounter
20:16WALKTHROUGH
WALKTHROUGH Black Dragon's Lair
20:16WALKTHROUGH
WALKTHROUGH The Sheck-Lock encounter
15:31WALKTHROUGH
WALKTHROUGH Green Dragon's Cave
2:04WALKTHROUGH
WALKTHROUGH White Dragon's Lair
2:04WALKTHROUGH
WALKTHROUGH Imperial Castle
- = 4 Jan 2021 = -
23:53WALKTHROUGH
WALKTHROUGH Iskarderiu Forest
22:54NOTE
NOTE And that took some effort due to some balancing issues
22:54WALKTHROUGH
WALKTHROUGH Red Dragon's Lair
17:03NERF
NERF The Red Dragon REALLY made me have it.... So a little nerf was in order
15:58WALKTHROUGH
WALKTHROUGH Dragon Crack Forest
14:36FIXED
FIXED Part of the scenario was missing in Dutch
14:17FONT
FONT ù
12:42WALKTHROUGH
WALKTHROUGH Zoraman Prison
0:45WALKTHROUGH
WALKTHROUGH Weniaria's Temple
- = 3 Jan 2021 = -
23:01WALKTHROUGH
WALKTHROUGH Mysterious Crypt
21:39WALKTHROUGH
WALKTHROUGH Queen Shanda's dungeon
21:39WALKTHROUGH
WALKTHROUGH Doubline
17:30WALKTHROUGH
WALKTHROUGH Xenor Bushes - North
17:01CONFIG
CONFIG Irravonia Ah yeah, that was a global config thing... That should be taken care of now
17:01REMOVED
REMOVED Syslog was still created
16:59ART
ART That was only saving as PNG but still
16:59FIXED
FIXED Another picture of Dernor not in order
16:56WALKTHROUGH
WALKTHROUGH Exams Ruins
16:56POWERSHELL
POWERSHELL But I'm running my build script to make sure
16:56FIXED
FIXED I think I fixed the 'Alias' issue
16:11NOTE
NOTE I hope this didn't cause any damage to the game, but we'll have to see, I'm afraid
16:11RECOVERED
RECOVERED SWAPKILL data was gone
16:09FIXED
FIXED Alias issue Dernor
15:35POWERSHELL
POWERSHELL My building scripts will now also update on itch.io
15:33WALKTHROUGH
WALKTHROUGH Xenor Bushes - West
15:33FONT
FONT Accent grave on the o for basic BoxText Font
15:08ITCH.IO
ITCH.IO On Itch.io the first public alphas will be released... Also note, that on Game Jolt this will only follow once the alphas are stable.... Butler has always been far superior over gjpush, and as such updates can happen faster anyway. Since Butler also supports binary diffing, it's only the first that'll take time here
14:48NOTE
NOTE As this was a very extremely critical issue, I'll also update the GJ Alpha
14:48STATUS
STATUS And onto the next round
14:48FIXED
FIXED Well, it goes without saying I fixed that now
14:14STUPIDITY
STUPIDITY I forgot the MOST IMPORTANT INSTRUCTION IN THIS FIX! Yes, I know I'm a moron!
14:05STATUS
STATUS And let's resume the action, shall we?
14:01REMOVED
REMOVED Old syslog - I also need to check if this is no longer automatically being done, however that can also be a project or config setting so,that comes later
13:57NOTE
NOTE And that makes it a good thing I didn't yet release the beta
13:56COCKROACH
13:40SCENARIO
SCENARIO In the meantime I will also make updates to the Italian "translation" but I will not keep on making notes about that!
13:39WALKTHROUGH
WALKTHROUGH Covered: Xenor Bushes
13:39WALKTHROUGH
WALKTHROUGH Introduction
3:01CONFIRMED
CONFIRMED Eric THAT should do it....
2:57TEST
TEST One more uploade
2:54FIXED
FIXED Debug console was still accessible... shouldn't be!
2:50STATUS
STATUS I will now start a new game in the casual mode, however I will turn off the development mode... I will also start the game in the Italian mode... Not that I understand Italtian, but I know teh story through and through by now, so this allows me to test things out in this version... I will also write the walkthrough during this process
2:49STATUS
STATUS All done
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