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20:15TEST
TESTTake II
20:15FIXED
FIXEDAnd that is the first bug fixed
20:15LINK
LINKDid that now anyway
20:15STUPIDITY
STUPIDITYEric Forgot to link the generator to the API list in NALA
20:10TEST
TESTTake I
20:10NALA
NALAIt goes without saying that all tests coming now require a rebuild of NALA, so I won't note that all the time
20:04MAPSCRIPT
MAPSCRIPTOutsider: Feenalaria, daughter of Vandar Connected to Generator
20:04LINK
LINKLinkScript for MapScripts
19:58STATUS
STATUSFrom this point there is no telling if it will work..... I do first need to link the map, though, so let's get onto that....
19:58LINK
LINK
19:58NIL
NILLink code
19:50C#
C#Basis of the map generator has been set up... That is, all it does at the present time is generate the start plate.... Nothing more.... And some cosmetic things also need to be done there.... But at least I can now link this to NIL, giving me the possibility to make the first test runs
16:25NOTE
NOTEAnd it goes without saying that once the gnerator is about to be put to the test, I will have to recompile NALA all the time
16:25STATUS
STATUSI do require some rest before the actual generator will be made
16:25STATUS
STATUSWith that the pre-work is most of all done....
16:19C#
C#Cleaner
16:19CONFIG
CONFIGMax sizes set
16:08LINK
LINKAll VERRRRY important, you know
16:08NIL
NILLink code also available
16:08C#
C#Size config possible now
15:52CONFIG
CONFIGTextures for top and bottom configured
15:40C#
C#Merya More config possible now
15:13NOTE
NOTEThis is still only to make configuration possible
15:13C#
C#Part done for the Kthura Map Generator
13:45STATUS
STATUSAnd from here the actual work can start
13:43TECHNO
TECHNOThe original texture was designed for TeddyBear, and since TeddyBear is a tile based map engine, this was easy..... Kthura being an object based editor, didn't seem like a good idea to me, and hence the way it's been done now
13:42ART
ARTI had to "break" up the original Abyss platform texture....
13:18ENHANCEMENT
ENHANCEMENTThe automated Plasma reconfiguration has been done
12:23LINK
LINKAziella Music Link Up
11:11SASKIA
SASKIAEmpty script... Will very likely remain that way until the boss has been implemented
10:55TEST
TESTAgain!
10:55FIXED
FIXEDSyntax error
10:19NOTE
NOTETrying to enter the Abyss now WILL crash the game!
10:19TEST
TESTSmall test
10:13LINK
LINKLinking everyhing together
10:12MAPSCRIPT
MAPSCRIPTReading the notes should now unlock the Abyss
10:09WORLDMAP
WORLDMAPHub to Abyss
10:05MAP
MAPThe note in which the Abyss is mentioned is put in the secret lab (which you can only enter after the city has been deserted)
10:05NOTE
NOTEBefore I can truly start on the Abyss, I first need to work a small thing out in Gagolton
1:37STATUS
STATUSThe rest will be done some other time!
1:37MAP
MAPI've Attached this to the starting ground of the Abyss (since that part never changes anyway)
0:46GENERATION
GENERATIONAnd I need to generate a new plasma animation
0:46FIXED
FIXEDA black line I don't has been removed, though
0:45CHECKED
CHECKEDA quick check turned out that the basic animation works.... As I expected this turned out too big, but that is another issue, and easy to optimize
0:28NOTE
NOTEAs this is memory and diskspace consuming, I may have to go for some data reduction.... This is a later concern though.....
0:27GENERATION
GENERATIONGenerating plasma animation... Or at least, that's my intention, as I am not 100% sure
0:27VOID
VOIDVoiding (not fixing as the bug was never there) this issue....
0:26GENERATION
GENERATIONI've used pascal to create more efficient data
0:23BUG
BUGInvalid color?
0:23GENERATION
GENERATIONlet's do that again
0:22OPTIMIZATION
OPTIMIZATIONSuccesfulll
0:17NOTE
NOTEA speedup is desireable or this is gonna take years
0:16GENERATION
GENERATIONI am currently trying to generate the animation.... Looks like that is gonna be a time eater....
0:15GENERATION
GENERATIONMerya Plasma generated with the good old Fractint
0:15EXPERIMENT
EXPERIMENTI've been working on an experiment for the background plasma.... Wish me luck on that one.... Since the simple methods are no longer available in modern systems... I had to do this the hard way
- = 24 Feb 2020 = -
21:20NOTE
NOTEI had a quick and handy way to generate a plasma in BlitzMax, however, that method is beyond me now, for two reasons... The BlitzMax compiler is busted, and second the way XNA has been setup (which is crappy) will also not be very friendly on me, so either way I'm screwed, yet I do have a few ideas
21:18MAP
MAPArea 000 of the Abyss has been set up, but I am not done yet
20:58NOTE
NOTEAlso note that completing the Abyss is also what unlocks "The True Abyss", although a few things will have to be taken in order, as I do want to prevent a few spoilers that the True Abyss my cause....
20:56TECHNO
TECHNOIn the Abyss though, all floors except for floor #000, #005 and #010 will be randomly generated. In order to keep the map generator stable I will code this in pure C# code in stead of using NIL. From VisualStudio debugging is easier, and therefore I can make a more clear view on how the generation process goes.... It will also be faster.... This is indeed contrary to the original game in which I wrote the generator in Lua, however the difference between then and now is that I have to deal with Kthura, and Kthura is by far more delicate... I also have a few ideas in mind of this generator, however, I am not fully sure if they are doable...
Before all that to be taken place, I will need to write a base level in which at least the floors that never change have been defined properly.....
20:51STATUS
STATUSAnd now the time has come for me to start the works on the Abyss
20:40JUDGMENT
JUDGMENTBETTER!
20:34ENHANCEMENT
ENHANCEMENTThis code adaption should speed things up a little
20:32UNDESIREABLE
UNDESIREABLEThe only downside is that it might be too slow
20:32CONFIRMED
CONFIRMEDThe basics work now at least
20:26TEST
TESTTake IV
20:26FIXED
FIXEDWrongly placed )
20:21VOID
VOIDBut I think I voided that
20:21FUCKYOU
FUCKYOUWhining interpreter about situations that did not happen
20:16TEST
TESTTake III
20:16FIXED
FIXEDFuck you!
20:12NOTE
NOTEThis is why I hate case sensitive languages.... Trivial errors like these without a true purpose
20:11FIXED
FIXEDCase error
20:04TEST
TESTTake II
20:04FIXED
FIXEDLack of self
20:00TEST
TESTLet's see if it works properly
20:00LINK
LINKLinked to her shooting ability
19:58SCRIPT
SCRIPTAziella's crossbow bolt will fly
18:51CONFIRMED
CONFIRMEDWorks!
18:44TEST
TESTDernor
18:44FIXED
FIXEDAziëlla didn't take her attacking pose
18:18CONFIRMED
CONFIRMEDAziëlla will shoot in stead of attack
17:53TEST
TESTANother test is in order
17:52FIXED
FIXEDAziëella skill ref error
17:37COCKROACH
17:36CONFIRMED
CONFIRMEDMental Gymnastics works
17:26NOTE
NOTEAnd the independent forest seems the perfect place for that test!
17:26STATUS
STATUSRight, before I more on to the next section, I first wanna see if Scyndi learns Mental Gymnastics and if Azië can shoot properly
11:34STATUS
STATUSBut that has to wait.... First breakfast and then some real life business to take care of!
11:34NOTE
NOTEAnd Rebecca's War Shout also has this issue... for now... Will all be "fixed" in once
11:33NOTE
NOTESame notice as for Mental Gymnastic applies here
11:33ABILITY
ABILITYBarrier
11:19NOTE
NOTEThis is a buff move and buffing/debuffing, does NOT yet work!
11:19ABILITY
ABILITYMental Gymnastics for Scyndi
11:14ART
ARTAziëlla's attacking pose
1:49STATUS
STATUSAnd after that I will, before I start on chapter 4, first take care of The Abyss
1:49STATUS
STATUSThose two things will (for now) be my main target point
1:48TODO
1:46TODO
1:27TEST
TESTAgain!
1:27FIXED
FIXEDAchievement didn't get awarded
1:27FIXED
FIXEDFormula misplaced
1:26COCKROACH
COCKROACHNot quite
1:14TEST
TESTLet's see
1:14FIXED
FIXEDRebecca I hope?
1:12BUG
BUGBefore I can continue though.... I need to find out why Aziella's Befindo Enchants are not turned on
1:06NOTE
NOTEThis time I don't need to recompile NALA, so that saves time!
1:06TEST
TESTTake SIX!
1:06FONT
FONTë in 20 pixel height version of Coolvetica
1:03CONFIRMED
CONFIRMEDWorks.... (at last)
0:56TEST
TESTTake FIVE!
0:56FIXED
FIXEDmoved it up a little, and yet that fixes the issue
0:56STUPIDITY
STUPIDITYDeclaration error causes the fix to be ignored
0:48TEST
TESTTake FOUR!
0:48FIXED
FIXEDI hope I fixed that
0:48BUG
BUGNew letter is added, but not substituted....
0:38TEST
TESTTake THREE!
0:38FIXED
FIXEDI think I could fix the reason why
0:36BUG
BUGText doesn't appear at all anymore
0:33TEST
TESTTake TWO!
0:33FIXED
FIXEDC# code
0:32FAILURE
FAILURECompile failed
0:32TEST
TESTTake ONE!
0:31C#
C# As I adapted the C# TQMG module
0:31NALA
NALAAnd recompiling NALA is required
0:31TEST
TESTI need to test out how that looks
0:31FONT
FONTCoolvetica.35 now has the ë character..... For the English version all I need for sure, as the name Aziëlla is spelled like that... In Dutch ë is the most likely letter you'll encounter, but I cannot rule out more letters like that may come
0:07STATUS
STATUSVery well, now to break open some stuff in TQMG
0:01FIXED
FIXED Aziëlla's level is not what it should be
0:01TEST
TESTScyndi Take IX
- = 23 Feb 2020 = -
23:56ITEM
ITEMToga
23:49ITEM
ITEMBolt
23:47NOTE
NOTEThis ability will automatically be used by Aziëlla whenever she performs a normal attack
23:46ABILITY
ABILITYShoot
23:39TEST
TESTTake VIII
23:39FIXED
FIXEDAnother spot error
23:35TEST
TESTTake VII
23:35FIXED
FIXEDSpot error
23:23TEST
TESTTake VI
23:23FIXED
FIXEDFixed it
23:23STUPIDITY
STUPIDITYWrong script checked.... But confusion was only obvious here
23:20TEST
TESTTake V
23:20TEST
TESTRetry
23:19COCKROACH
COCKROACHFix ignored
23:14TEST
TESTTake IV
23:14FIXED
FIXEDIllegal class call
23:09TEST
TESTTake II
23:09FIXED
FIXEDDeclaration fault
23:05NOTE
NOTESome strange things may be seen in Aziella's name, but that is a later concern as I will need to modify TQMG (and thus recompile NALA) to take care of that!
23:04TEST
TESTTake I
23:02SASKIA
SASKIAAziella's intro script
22:35LINK
LINKGame Jolt
22:35ACHIEVEMENT
ACHIEVEMENTPeople long forgotten
22:23SCENARIO
SCENARIOAdeptions to make sure Aziella's portrait appears from the start
22:12CHECKED
CHECKEDBrendor Ability Script present, although it must be worked out, but at least it should NOT cause crashes
22:11CHARACTER
CHARACTERQuick setup creation script Aziella
22:09NOTE
NOTEAnd this also prevents 0 levels which can cause the game to crash
22:08CHARACTER
CHARACTERIn the Easy mode Aziëlla will NEVER start lower than level 30, regardless of the levels of the rest of the party. In the casual mode that minimum is 15 and in the hard mode 10.
22:07CHARACTER
CHARACTERAzieëlla will start on the level that is average of your party, although a small bonus is there in the easy mode and a malus on the hard mode
20:40MAPSCRIPT
MAPSCRIPTSet to appear during the Aziella intro part, but not if Aziella's intro part is not playing for any reason...
20:40MAP
MAPheros on beach
20:28NOTE
NOTETrying to speak to him will (for now) crash the game!
20:28MAP
MAPAziella's guard will now appear on the beach of Independence if appliccable....
20:28TRANSFER
TRANSFERBefindo basis NPC characters
14:15STATUS
STATUSAs a matter of fact... He just arrived!
14:15STATUS
STATUSI am expecting a friend of mine to arrive any minute, so that's where it ends now
14:15CONFIRMED
CONFIRMEDWorks now!
13:58TEST
TESTLet's see
13:58FIXED
FIXEDLink back did indeed not work, but now it should
13:34TEST
TESTSo....
13:34LINK
LINKBack also, although, I wonder
13:34LINK
LINKTown to beach should work now
11:03ACHIEVEMENT
ACHIEVEMENTBunda! Identify yourselves
- = 22 Feb 2020 = -
22:18TEST
TESTLet's test if Trixia says what she has to say
22:17NOTE
NOTEI did not yet create the beach, so you cannot yet get there
22:17LINK
LINKScenario linked to the map
22:16CONFIRMED
CONFIRMEDI get the error I wanted to see
22:14TEST
TESTDoes that happen?
22:14NOTE
NOTEIt will cause the game to check if Aziëlla is present though
22:13MAPSCRIPT
MAPSCRIPTIrravonia Independence will now check for Aziëlla having arrived or not
22:09PLAN
22:08PLAN
22:03TEST
TESTTake V
22:02FAILURE
FAILUREBad build
22:01TEST
TESTTake IV
22:01FIXED
FIXEDNon-working party pop
21:32TEST
TESTTake III
21:32FIXED
FIXED
20:30STATUS
STATUSI'll fix that later after "Wie is de Mol?"
20:30BUG
BUGLeaving temple will change music, but will not change rooms
20:20TEST
TESTTake II
20:20FAILURE
FAILUREFailed build
20:19TEST
TESTAnd now to find out if it actually works, at all!
20:07MAPSCRIPT
MAPSCRIPTEntering and leaving the temple should change the music
19:59CHARACTER
CHARACTERScyndi's skill with Hando Stillor will unlock
19:51SASKIA
SASKIAHando Stillor
18:05TEST
TEST
18:04MAP
MAPArea 005
15:36TEST
TESTTake II
15:36BOOST
BOOSTIrravonia And for help Merya can mark the spot
15:36FIXED
FIXEDMissing Hookspot tag
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