Please note that the system is NOT yet complete and that there's still a lot to do before this system works... For starters, the function (or method since that function is inside a class) referred to is currently empty, so nothing will happen at all when you try to throw a switch, except for Eric or Rebecca walking to it...
I've protected JCR6 against entries prefixed with a "/".... These will automatically be fixed if encountered in an existing JCR6 file, and even better when creating a new JCR6 file these will be filtered out
11:32
MAP
I've marked the secret passages in the Exam Ruins.... If you get back here later in the game with Merya in your party, she can find them using her personal skill to look for secret passages
11:29
NOTE
Of course, this is the theory, as the game script have not yet been scripted to fully understand this
11:29
KTHURA
And I've set a "Permanent" field... when set to 'yes' the switch will (if 'once' is set to 'yet' otherwise it will be ignored) be permanently stuck once used by the player
11:27
KTHURA
I've set the "Once" field for switches.... If set to 'yes' the switch will automatically get stuck after usage....
9:50
CONFIRMED
COOL!
9:49
TEST
Let's see now
9:48
FIXED
The side walls were not properly labelled
9:47
TEST
Let's see if THAT works....
9:46
LINK
Now linked the secret properly to their activation panels
9:44
CONFIRMED
What I wanted to work does at least work
9:42
TEST
I don't expect things to fully work, but let's take a look if at least the room chaining works
0:17
ACHIEVEMENT
Sealed with Death's kiss
- = 29 Nov 2019 = -
21:59
STATUS
Well, I'm gonna call it a day... Tomorrow I'm gonna make sure the map is in good order and properly linked to the map.... See ya!
21:41
YOUTUBE
Note! You may not see this right away, as there is a little delay on YouTube itself, and less delay on this devlog... It should become visible on midnight Dutch local time....
21:40
SITE
Added tag YOUTUBE
21:31
MAP
Created Area 007 in the Exam Ruins
19:51
FIXED
Much of Kthura issues
19:42
KTHURA
Recompiling the editor
19:42
KTHURA
"void KillMe()"
19:31
FIXED
Querydata error in Kthura Scripting link
18:44
DONE
Some shopping that was several months overdue
15:18
STATUS
it FINALLY appears to be working, but a final test is required
15:12
TEST
MCMLXVIII
15:12
COCKROACH
ALMOST THERE.....
15:10
TEST
MCMLXXVI
15:10
STUPIDITY
IDIOT!
15:08
TEST
Take MDCMLXXV
15:08
FIXED
GRRRRR!!!!
15:07
TEST
Take CII
15:07
DEBUG
sigh
15:05
COCKROACH
Well the impossible bug is gone, but nothig appears to happen, and I wonder why!
15:01
TEST
Take CI
15:01
FUCKYOU
FUCK YOU!
14:59
TEST
Take C
14:59
SOLVED
Ah.... So that was where it went wrong... somehow....
14:57
STATUS
Long live artificial stupidity
14:56
EXPERIMENT
You can't fix what ain't broken, but perhaps I can work around whatever the computer THINKS to be a bug
14:52
COCKROACH
If the cause of this is not found, I have to give up this project.... (and programming altogether!)
14:52
COCKROACH
My computer makes claims that cannot be true
14:48
TEST
Take V
14:48
COCKROACH
14:46
STATUS
How many more takes do I need for something as silly as this?
14:46
TEST
Take IV
14:46
FIXED
????
14:46
HUH
WHAT THE....?
14:43
TEST
Take III
14:43
FIXED
Illegal function call giving a rather funny result
14:40
TEST
Take III
14:40
FIXED
function not properly ended
14:38
TEST
Take II
14:38
VOID
Parser failure
14:30
TEST
Does it work?
14:18
MAPSCRIPT
Check out if puzzle was solved correctly
14:18
SCRIPT
AddSwap
13:58
BUBBLE
Project file adapted
13:57
TRANSFER
Yeah I transferred it from Star Story... So WHAT?
13:56
AUDIO
Jingle for solving puzzles
13:20
CONFIRMED
And NOW everything works as it should.... The check if the puzzle was correctly solved was not yet done, however that should be easy from this point!
13:15
TEST
Take XI
13:15
FIXED
Well, fixed that... I hope
13:14
BUG
Now a crash happens because of a bad linkthrough command.... This at least proves a linkthrough is tried to be established, so let's not dispair... In Dutch we say that Rome wasn't build in one day either.
13:13
CONFIRMED
NOW something happens, but ....
13:04
TEST
Take X
13:04
EXPERIMENT
Does THIS do the job, then?
13:03
FUCKYOU
Now it appears the linkthrough has not been activated at all.... wtf?
12:59
TEST
Take IX
12:59
FUCKYOU
No whining please
12:58
TEST
Take VIII
12:58
DEBUG
More under-da-hood revelations
12:56
INVESTIGATION
Of course, what is it then?
12:56
INVESTIGATION
Okay, when eliminating all the impossible, I can at least eliminate the fact that the underlying multi-dimension array (for which NIL needs a seperate library due to Lua not supporting that)
12:54
TEST
Take VII to find out!
12:54
DEBUG
I wanna know and this debug line will HOPEFULLY let me know
12:40
INVESTIGATION
Let's find out why, my dear Watson!
12:39
BUG
NOTHING HAPPENS, AT ALL!
12:38
TEST
Only one way to find out! Take VI
12:38
EXPERIMENT
Did I properly take care of it now?
12:19
FUCKYOU
RIIIIIIIIIIIIIIGHT!
12:16
STATUS
All field header parse errors appear to be accounted for
12:14
TEST
Take V
12:14
FIXED
Okay, okay, okay!
12:14
STUPIDITY
MOAR of those
12:13
TEST
Take IV
12:13
FIXED
Syntax error
12:06
TEST
Take III
12:06
FIXED
Trying to make a void return a value is a bad idea....
12:06
STUPIDITY
PIEMEL!!!!!
12:04
TEST
Take II
12:04
FIXED
I did fix a missing function
12:04
VOID
I could void that by just using "boolean", but I must fix that bug
12:02
BUG
It seems "bool" was not accepted as a delegate
12:00
HUH
An arg declaration leads to unknown identifier? Yeah of course it's known, why else would I declare it?
11:54
TEST
Test Take I
11:54
STATUS
Wish me luck!
11:43
MAPSCRIPT
And I've made sure the jewel buttons change color when you click them.... However they will not yet check if the puzzle was done correctly
11:42
FIXED
Okay, THAT should have a better effect
11:26
STUPIDITY
I messed that up.... New go!
11:14
LINK
Kthura Object Manipulation features cross state
10:59
ACHIEVEMENT
Die! Die! We all pass away! But don't wear a frown, cause it's really okay! You might try 'n hide, and you might try 'n pray! But we all end up the remains of the day!
10:37
STATUS
First I'll do some preparations for solving the die puzzle
10:36
NOTE
I think I found out why the " causes issues with boxtext, but I will get to that later
And that's the only take I needed... or so it seems
22:37
TEST
Take I
22:37
DONE
#42 -- All I can check is if no crashes pop up or otherwise undesirable behavior... If it really does what it should do... I can only hope (and pray) some speed is won
22:28
CONFIRMED
It works!
22:24
TEST
Take T
22:24
FIXED
And now it SHOULD be fixed
22:24
COCKROACH
Nope... But I found the issue now
22:21
TEST
Take S
22:21
FIXED
I hope
22:21
HUH
Two tables?????? WTF
22:19
INVESTIGATION
The constructor shows that the parammeters ARE set
22:16
TEST
Take R
22:16
DEBUG
Another debug line
13:00
STATUS
But I'm through my time for today, so I gotta call it.... later!
12:59
INVESTIGATION
Well, this shows indeed the issue goes further back... The linking feature activating the MapScript linker already didn't recieve these parameters, suggesting that the walk activator or the creator already doesn't send these parameters....
12:49
TEST
Take Q
12:49
DEBUG
Let's narrow this down further by putting a debug note on the place where it all happens
12:46
INVESTIGATION
Right, all parse issues have been accounted for, and the current debug data shows me that the MapScript linker already doesn't receive the requested parameters, which is to say.... remarkable....
12:40
TEST
Take P
12:40
CHEAT
Another cheat for me
12:39
TEST
Take O
12:39
CHEAT
Dirty code
12:37
TEST
Take N
12:37
FIXED
"Purity" error
12:30
TEST
Take M
12:30
FIXED
Unfinished string
12:27
TEST
Take L
12:27
FIXED
And a type issue, but that couldn't cause THIS particular thing, but at least it's fixed...
12:25
DEBUG
Very werll, an extra debug line in order to track this issue down
0:54
BACKUP
Running
0:53
BUG
I'll sort that out later, as now I'm really reaching my limit for today
0:49
STATUS
Works.... partially.... The parameters do not come in....
0:40
TEST
Take K
0:40
DONE
String functions to link to mapscripts in clickables
0:39
CONFIRMED
Right-o
0:31
TEST
Take J
0:31
FIXED
But I think I fixed one issue
0:26
STATUS
Things do still not work, but I'm tired, so this is how far things'll go I'm afraid for today....
- = 27 Nov 2019 = -
23:20
TEST
Take I
23:20
FIXED
Illegal object readout
23:17
TEST
Take H
23:17
FIXED
Another issue in this link
23:11
TEST
Take G
23:11
FIXED
Illegal state link
23:08
TEST
Take F
23:08
FIXED
? I hope ?
23:04
TEST
E
23:04
FIXED
Illegal function call
22:39
TEST
Take D
22:39
FIXED
Double "for" ==> double "end"
22:36
TEST
Take C
22:36
FIXED
Keyword code typo error
22:33
TEST
Take B
22:33
FIXED
Case error
22:32
TEST
Take A
22:31
DEBUG
Added some debug stuff
22:28
SCRIPT
I've set up a way to create clickables from MapScripts
21:43
STATUS
WHATEVER!
21:42
TEST
Take VII
21:42
FIXED
?
21:20
TEST
Take VI
21:20
VOID
For now I voided this, but this MUST get fixed somehow, one way or another
21:20
COCKROACH
Other than that no other options seem possible.....
21:19
INVESTIGATION
At least I can rule out that the generator is the source of all evil
21:00
TEST
Take V
21:00
FIXED
Debug syntax error
20:58
DEBUG
Hopefully some answers will now be provided!
20:58
BUG
Ah, it's that boxtext issue when quotes are in the scenario, and it's completely beyond me (nor anybody with good sense) why this happens
20:49
BUG
A linkthrough routine complains about a missing ) and that can be looking for a needle in a haystack to get fixed
20:48
TEST
Take IV
20:48
FIXED
BoxText Tag case error
20:35
FIXED
Roll 6 = crash!
20:33
TEST
Take III
20:33
FIXED
Field error
20:31
TEST
Take II
20:31
FIXED
Syntax error
20:25
TEST
Does that work?
20:25
LINK
And to the hint sign
20:24
LINK
Linked the script to the map
20:24
SCRIPT
Init puzzle
13:17
MAP
I created the puzzle room... All I can check for now is if the room works as intended
- = 26 Nov 2019 = -
19:51
FAILURE
First the GMail notifier and then a PROPER WORKING Google Drive App.... I guess Google really wants to become a company with no more good things in the on-line field
- = 25 Nov 2019 = -
22:38
BALANCE
Set up the skill experience for several moves more in order
22:38
FIXED
AT LAST!
22:25
FIXED
AAAARGH!
22:16
BALANCE
I've set a command to neutralize this issue
22:05
BALANCE
End of skill bar way too high... That has been lowered
21:29
FIXED
Oh yeah, that issue
21:25
DEBUG
I've set up way to check the character skills.... I have the feeling there is some off balance situation here, but I need to check it out!