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22:16MAPSCRIPT
MAPSCRIPT Memory puzzle solving script written
22:01TEST
TEST Take IX
22:00COSMETIC
COSMETIC This fixes some cosmetic issues that came along
22:00MAP
MAP A few dominance changes
22:00MAP
MAP Area 006
21:55FIXED
FIXED Coordinate error
21:54JUDGMENT
JUDGMENT Getting closer, but not yet quite
21:46TEST
TEST Take VIII
21:45FIXED
FIXED Code typo
21:42TEST
TEST Take VII
21:42FIXED
FIXED Room cycle request error
21:42FIXED
FIXED Not properly linked all 16 tiles
21:35TEST
TEST Take VI
21:35FIXED
FIXED Code typo
21:31TEST
TEST Irravonia Take V
21:31FIXED
FIXED Illegal meta-index call
21:28TEST
TEST Take IV
21:27FIXED
FIXED MOAR
21:27TEST
TEST Take III
21:20FIXED
FIXED MOAR
21:15TEST
TEST Take II
21:15FIXED
FIXED Lack of "self"
21:11TEST
TEST Take I
21:11NOTE
NOTE But I can get start the testing stage nonetheless, so here goes nothing
21:11NOTE
NOTE And solving it now will crash the game, as the init functions to start the boss fight has also not yet been written
21:11NOTE
NOTE And the puzzles is also not yet tested, so no telling if it works
21:10NOTE
NOTE Aziella And I should note the puzzles are generated randomly
21:09SCRIPT
SCRIPT I've written the code that should make solving the memory puzzle possible
14:49CONFIRMED
CONFIRMED ALL IS COOL NOW!
14:45TEST
TEST Take X
14:45FIXED
FIXED I think I fixed that time-out issue
14:39TEST
TEST Take IX
14:39DEBUG
DEBUG This can allow me to more properly analyse the logs
14:38DEBUG
DEBUG Time-out protection put in
14:38BUG
BUG Game freezes on memory puzzle generation
14:34TEST
TEST Take VIII
14:34FIXED
FIXED Code typo
14:34DONE
DONE Shopping
14:01NOTE
NOTE That experiment is a success, so I can solve it that way.... Will be easier than trying to fix ZA_Cycle
13:55TEST
TEST Eric Take VII to run this little experiment
13:55EXPERIMENT
EXPERIMENT Let's see if I can cover this up like this
13:49INVESTIGATION
INVESTIGATION As I though ZA_Cycle was to blame..... I wonder how this could happen though
13:46TEST
TEST Take VI
13:46HUH
HUH Stack overflow... But nothing can stack up at all, so this is gonna be a long search to clear up
13:46EXPERIMENT
EXPERIMENT ???
13:39TEST
TEST take V
13:39TECHNO
TECHNO The keyword "do" is at the end of a for line obsolete in NIL anyway
13:38REMOVED
REMOVED Code typo
13:30FIXED
FIXED Note to self... No more C formatting through macros in NIL for the time being...
13:28TEST
TEST Take IV
13:28EXPERIMENT
EXPERIMENT Let's see what this does
13:25HUH
HUH Wait a minute.... Things seem to be getting wrong... elsewhere?
13:22TEST
TEST And another test... Take III already
13:22DEBUG
DEBUG So this extra debug line must tell mewhy
13:22BUG
BUG Invalid use of % reported by C, but it's hard to pinpoint why that is
13:18TEST
TEST Again!
13:18FIXED
FIXED #use error
13:15TEST
TEST So a test run is still in order
13:15NOTE
NOTE It's hard to test if it all works now, as there's no visual effect, but maybe the logs can already tell me a lot
13:15LINK
LINK And linked them to the map already
13:14SCRIPT
SCRIPT I've written the initiator and loader
12:40TECHNO
TECHNO As there will be multiple dungeons with a memory puzzle (3 to be exact) I will put the memory puzzle script in a separate library to be reloaded each time.... Strictly speaking a hated dependency, but hey, since everything is packed by JCR6 anyway, no danger!
12:39STATUS
STATUS Like always time is an issue today, however I can at least get a few things done.... well at least I hope so
2:01STATUS
STATUS Next stop the memory puzzle
2:01STATUS
STATUS Aziella No matter, that's a later concern
2:01MYSTERY
MYSTERY And it works now?
1:38COCKROACH
COCKROACH Somehow Irravonia once again tries to learn meditation while nothing in the script allows her to....
1:23TEST
TEST Take XVI
1:23FIXED
FIXED Another tiny fix?
1:20DUMMIED
DUMMIED Redummied the debug lines I no longer need
1:20TEST
TEST Take XV
1:19FIXED
FIXED And I think I fixed it
1:19SOLVED
SOLVED Rebecca I think I got it
1:05TEST
TEST Take XIV
1:05COCKROACH
COCKROACH For some reason the skill unlocker doesn't work due to an earlier fix.... The code as it looks renders this impossible, so let's re-activate some debug lines to get to the bottom of this
0:52TEST
TEST Take XIII
0:52FIXED
FIXED Ability Swap
0:50FIXED
FIXED More cosmetic crap
0:46TEST
TEST Take XI
0:46STATUS
STATUS Getting there.... Only some fine tuning now
0:42FAILURE
FAILURE Windows refuses to work out properly on .NET forcing me to quit the game for some odd reason
0:39TEST
TEST Take XI
0:38FIXED
FIXED That should be fixed now... At leat this was an issue I could easily pinpoint
0:38COCKROACH
COCKROACH still no good, but at least no more crashes
0:33TEST
TEST take X
0:33MYSTERY
MYSTERY I'm just doing stuff, hoping it will work out, but at this point I don't understand it anymore
0:29TEST
TEST Take IX will tell
0:28FIXED
FIXED ????
0:21TEST
TEST Take VIII
0:21FIXED
FIXED Merya An "All Allies" bug that has been in the default AI for since this project began, but which only surfaced as the first enemies having an AA move have arrived now
0:17TEST
TEST Take VII
0:16FIXED
FIXED
0:16STUPIDITY
STUPIDITY
0:10TEST
TEST Take VI
0:10FIXED
FIXED Illegal Method call
0:05TEST
TEST Take V
0:05FIXED
0:05BUG
- = 25 Jan 2020 = -
23:59TEST
TEST Take IV
23:59FIXED
FIXED Map data switch
23:58REMOVED
REMOVED Removed links to deprecated QOpen from Kthura Text Editor
23:57FIXED
FIXED A bug in the Kthura Text editor
23:57SOLVED
SOLVED Values switch around
23:33HUH
HUH WTF??????
23:30TEST
TEST Take III
23:30FIXED
FIXED Arena Texture Fix
23:25TEST
TEST Take II
23:25FIXED
FIXED Declaration error
23:21TEST
TEST Take I
23:21STATUS
STATUS Up to the room where the puzzle will be the dungeon should work now.... It's technically the same recipe... Once the puzzle has been solved a boss fight against a guardian and then the epilogue part to meet the dragon.
23:16CONFIG
CONFIG Encounters configured
22:38ARENA
ARENA Black Dragon Cave
22:37ITEM
ITEM Vocal Herb
22:30ABILITY
ABILITY Silence
22:29FOE
FOE Dernor Dark Ghost
22:22FOE
FOE Black Slime
22:18TODO
22:17ABILITY
ABILITY Void (although that move does nothing yet)
20:35ABILITY
ABILITY The power of evil
20:32ABILITY
ABILITY Dark Vision
20:32ABILITY
ABILITY Phantom Hazard
20:27ABILITY
ABILITY Darkness
20:23SPELLANI
Darkness
20:10TEST
TEST Another test before I can really get onto the random encounters here (if venom works will have to be tested later, this is just a map test)
20:08LINK
LINK Linked to Biohazard and poison cloud
20:08SPELLANI
Venom
19:56ENHANCEMENT
ENHANCEMENT Width and Height properties for fighter class extensions (gonna need them)
19:45TRANSFER
TRANSFER Explosion
19:38FIXED
FIXED You couldn't leave area 004
19:20NOTE
NOTE Due to the auto-achievement system savegames past that point will automatically award this achievement anyway in due time
19:19FIXED
FIXED White dragon achievement didn't work
19:00CONFIRMED
CONFIRMED And NOW it works
17:36TEST
TEST And let's test it again after that
17:36NALA
NALA Recompiling
17:36SOLVED
SOLVED Bug in the Kthura API for Bubble
17:24TEST
TEST
17:24DEBUG
DEBUG Judging by the log and the Kthura editor something went wrong on the normally blocked area... I think the texture which was carring the Impassible flag, just like the zone that had to make hooking possible, is the "evil" here.... Since two blocks is not needed, and the texture block being obsolete, I'll remove that block so that only the zone remains, and let's see what happens
17:18TEST
TEST
17:18DEBUG
DEBUG Reactivated debug line
17:05TEST
TEST Rebecca
17:05INVESTIGATION
INVESTIGATION That or a wrong operator was used
17:04BUG
BUG It appears that Scyndi's hook move does NOT work vertically for some reason
16:59TEST
TEST I must test out a few things before I add the random treasures and enemies
16:28MAP
MAP Area 005
16:28MAP
MAP Area 004
16:10ITEM
ITEM Onyx
12:55MAP
MAP Area 003
12:29STATUS
STATUS So far everything appears to be fine
12:25TEST
TEST Just a small test!
12:25MAP
MAP Area 002
11:51STATUS
STATUS Stuff is fine.... At least for the time being....
11:48NOTE
NOTE It's not likely I get too many collumns anyway.... The game's big but not THAT big!
11:48COSMETIC
COSMETIC Collumn length worldmap enlarged
11:46FIXED
FIXED Blockmap error
11:42TEST
TEST ...
11:42FIXED
FIXED Irravonia ....
11:36TEST
TEST .....
11:36FIXED
FIXED SASKIA error
11:07TEST
TEST Let's see if this all works the way it's intended to work
11:07MAP
MAP Area 001
11:07MAPSCRIPT
MAPSCRIPT Exit
0:55STATUS
STATUS LATER!
0:55BACKUP
BACKUP Running
0:53UPDATED
0:48CLOSED
CLOSED Scyndi #117 -- closure overdue!
0:47REMINDER
0:37TEST
TEST Take IX
0:37FIXED
FIXED And I forgot to set the music correctly
0:37FIXED
FIXED Chain to Area 000
0:36REMOVED
REMOVED Another obsolete scenario tag
0:34STATUS
STATUS At least that takes care of the "hard part"
0:34CONFIRMED
CONFIRMED And now Dernor and Merya DO walk away when they have to
0:29TEST
TEST Take VIII
0:29NOTE
NOTE I refuse to call that a fix, but at least this should get things going again
0:29VOID
VOID Made a new tag and linked the SASKIA script to that
0:29HUH
HUH The required tag has gone missing, though the debug logs indicate it's still there
0:26BUG
BUG And neither Dernor nor Merya will walk away, and maybe I need to make a little mapcheck for that one
0:25REMOVED
REMOVED Bugging tag, leftover original game
0:24FIXED
FIXED Grammar error in Dernor's opening sentence.... How did that one get past my notice in the original game's release?
0:23FAILURE
FAILURE MANY things are NOT right!
0:17TEST
TEST Take VII
0:17VOID
VOID I hope I voided that one now.... But ya can never be sure I guess
0:16MYSTERY
MYSTERY The question is now why spaces are added for no apparent reason making my texture reference invalid
0:12TEST
TEST Take VI will have to tell
0:12FIXED
FIXED Alternate boxtext loader fixed????
0:06TEST
TEST Take V
0:06FIXED
FIXED Ah... Found the little bugger
0:05INVESTIGATION
INVESTIGATION Let's see if we can find out why....
0:05BUG
BUG Apparently the spawning of Merya didn't work out well....
0:02TEST
TEST Brendor Take IV
0:02FIXED
FIXED Hide error
- = 24 Jan 2020 = -
23:59TEST
TEST Take III
23:59RECOVERED
RECOVERED That should count as a "recover" rather than a fix I think
23:59LINK
LINK Put in in again
23:58HUH
HUH Somehow the music script link disappeared
23:55TEST
TEST Take II
23:55LINK
LINK Linked the world map
23:35STUPIDITY
STUPIDITY I wanted to do this TOO quickly
23:30TEST
TEST take I
23:30TODO
TODO And BANZAAAAÏ!
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