1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
9:42BUG
BUGDoes not work at all!
9:38TEST
TESTBrendor Take II
9:38FIXED
FIXEDMerya Forgotten referrence
9:32TEST
TESTTake I
9:24STUPIDITY
STUPIDITYAnd I see I also forgot about Merya's "Smoke Bomb".... Well, I can also put that one in
9:24NOTE
NOTEOnce this works, I can try the "void" effect, but that will be slightly harder to do
9:23LINK
LINKPut into the ability itself
9:22TECHNO
TECHNOIt seems a bit strange to use the SpellAni for this, but trust me, this was the easiest way to go, as it would be best to make the animation and the effect itself blend in perfectly.
9:22SCRIPT
SCRIPTIrravonia Blow Away!
- = 22 Jul 2020 = -
23:04TEST
TESTOkay, another go, then....
23:04VOID
VOIDNIL issue
22:25CLOSED
CLOSED#95 Will be closed on the next push
22:04FIXED
FIXEDCase error
21:54TEST
TESTLet's see if this all works...
21:42COSMETIC
COSMETICThis will just put more emphasis on things....
21:42SCRIPT
SCRIPTEric ChaChing will also sound during buying and selling....
21:27OPTIMIZATION
OPTIMIZATIONChaChing not reloaded on every cash pickup on the field
20:58STATUS
STATUSTested the sealed bosses in Fruskbrando and Frandarmon's Basement
19:53FIXED
FIXEDTypo in ability "Lightning" (n after the t was missing).
19:51NOTE
NOTE#233 -- Nothing important, but better to take care of it, and should only require to change ONE line of code
19:49GITHUB
GITHUBI've issued this as #232 to make sure I'll verify this on later tests.... Like I said nothing I can do now.... But future tests will have to help me
19:45VERIFIED
VERIFIEDSugarland is present in the SwapKill config script
19:43FAILURE
FAILUREFor some reason the boss in Sugarland didn't appear... Save game analysis also show me why.... For some reason the "Swap Kill" must have failed here... Nothing I can do about that right now.... Unfortuantely...

All I can do is check during the New Game+ check or the easy mode/hard mode check if the boss will appear then.....

19:01FIXED
FIXEDShould fix a crash in Sugar World in the process
19:01DUMMIED
DUMMIEDI've dummied it! Just to make sure
19:00HUH
HUHWhat secret room? Was this some code lost on a spot where it shouldn't belong?
18:50BITBUCKET
BITBUCKETRepo updated
18:50GITHUB
GITHUBDernor Repo updated
18:48CLOSED
18:48CLOSED
18:47COSMETIC
COSMETICDominance issue fixed in Xenor
18:40TEST
TESTTake III
18:29FIXED
FIXEDFixed that, of course!
18:29STUPIDITY
STUPIDITYThat was NOT the way to formt hat boolean expression
18:24FIXED
FIXEDI see.... The blue protection!
18:21TEST
TESTTake II
18:21FIXED
FIXEDRight, that did not go the way I wanted it.... But let's do it differently!
18:17TEST
TESTTake I
18:17STATUS
STATUSWell I need to test this now, don't I?
17:52LINK
LINKI've linked this to the "Looking for Trouble" ability
17:50DONE
DONEI've make it possible for Eric to enforce an encounter when he's looking for trouble... That is if encounters are available in that room.
17:46FIXED
FIXEDEric will not longer walk when you press the "Looking For Trouble" button
16:05FIXED
FIXEDDA FUUUUUUUUUUUUUUUUUUUCK!!!!!
16:03NOTE
NOTENow that I'm on it, I'll test another sealed boss!
16:02CONFIRMED
CONFIRMEDThat works!
15:58TEST
TEST Take II
15:58FIXED
FIXEDIncorrect class referremce
15:43TEST
TESTTime to test "Follow me"!
15:41GITHUB
GITHUBOnyx:Kirana Shanda Aziella Merya Dernor Rebecca Scyndi Brendor Irravonia Eric Project set up True Abyss
15:16DONE
DONEMy trip to the dentist today (my scooter is broken) on foot sapped me of my energy (the weather is killing me), so I needed a break....
14:05SCRIPT
SCRIPT"Follow Me"
1:19ABILITY
ABILITYOnyx:Kirana Frost Strike
0:06TEST
TESTRebecca For now I'll have to test if the game itself works the way it should, other than this....
0:05NALA
NALARecompiling
0:05EXPERIMENT
EXPERIMENTOne can never be sure... It's all experimental.... So overtime I will find out....
0:02TECHNO
TECHNOAnd I also made a small update to TQMG about this....
0:00TECHNO
TECHNOHmmmm.... Maybe I've found the solution.... This is interesting....
- = 21 Jul 2020 = -
23:53STATUS
STATUSI do have an idea that will at least make things take more time before another "Out of Memory" crash is due... It's clear the C# Garbage Collector is not operating the way it should... That or some hidden references untraceable to me appear to linger somewhere.
22:41COCKROACH
COCKROACHIrravonia Clearly the music is still a critical point and not properly unloaded when it should.... Since I got no other means to force C# to do it (I thought C#'s memory manager was more robust than this, but I clearly over-estimated it, after having worked with BlitzMax... To bad that compiler went down the drain).... I do have a few ideas.... This will not completely eradicate the issue, but at least give me more airspace to breathe....
22:23EXPERIMENT
EXPERIMENTAnd I may have tackled the "Wrong Target" bug that occurs if multiple moves are stacked to be learned
22:21SCRIPT
SCRIPTEmpty "Follow Me" Script... I have to prevent crashes here!
22:14STATUS
STATUSNot much to test in the Black Prison, so that will be a quick go!
22:13CLOSED
22:12CONFIRMED
CONFIRMEDFINALLY!
21:48FIXED
FIXEDDid I got it now?
21:38TEST
TESTTake IV
21:38EXPERIMENT
EXPERIMENTI wonder
21:34DEBUG
DEBUGA few extra debug lines
21:33COCKROACH
COCKROACHThis is getting more and more strange....
21:28TEST
TESTTake III
21:26EXPERIMENT
EXPERIMENTThis time???
21:22TEST
TESTTake II
21:22FIXED
FIXEDThis time?
21:21COCKROACH
COCKROACHApparently not!
21:16TEST
TESTTesting 1-2-3
21:16FIXED
FIXEDI think I fixed #160
20:05CONFIRMED
CONFIRMEDZero Kelvin works now, though...
19:55FIXED
FIXEDScyndi Blockmap issue
19:36TEST
TESTTake IV
19:36COSMETIC
COSMETICincrease the speed of the thermometer
19:36FIXED
FIXEDGraphic error
19:28TEST
TESTTake III
19:28FIXED
FIXEDIllegal Function Call!
19:23TEST
TESTTake II
19:23FIXED
FIXEDNot a group, Jeroen.... A MODULE!
19:23TEST
TESTTake I
16:16SPELLANI
Zero Kelvin
16:00ART
ARTTermometer for Zero Kelvin
15:45FIXED
FIXEDCosmetic fix.... Jeracko Spin did leave some rotation traces
13:00FIXED
FIXEDWill it work THIS time?
13:00COCKROACH
COCKROACHFix ignored!
12:56TEST
TESTTake II
12:56FIXED
FIXEDWrong object readout
12:56STUPIDITY
STUPIDITYIDIOT!!!!
12:50TEST
TESTSo let's go!
12:50NOTE
NOTENow I cannot yet test this with Eric, but Kirana can help me!
12:49LINK
LINKBlizzard spellani linked to blizzard spell
12:48SPELLANI
Blizzard
12:40CHARACTER
CHARACTERAziëlla will learn this ability when she reached Befindo Enchants Level 30 in the easy mode, 60 in the Casual Mode and 90 in the Hard Mode.
12:39ABILITY
ABILITYPurify
9:59FIXED
FIXEDSo yeah, I can deem this a fix
9:59VOID
VOIDBetter is when the entire switch menu doesn't even appear
9:57BUG
BUGBrendor Now Kirana can indeed not be switched, however when you still try that in combat the game crashes
9:57NOTE
NOTEI still got a few issues with Dernor's Will... Once I can fully confirm that works #70 can be closed, at last!
9:56UPDATED
9:56CLOSED
9:55CONFIRMED
CONFIRMEDKirana's will works
8:23NOTE
NOTETHe test will have to wait, though....
8:19VERIFIED
VERIFIEDNo aliases in the way, like when Shanda was being scripted
8:18SCRIPT
SCRIPTKirana's Magic Charge (Kirana gains AP at the start of each turn)
8:10STATUS
STATUSOf course, this is gonna take awhile
8:08GAMEJOLT
GAMEJOLTAnd as we're on it then, let's put it out right, eh?
8:07POWERSHELL
POWERSHELLWritten a quite script to update all crap on Game Jolt -- Since the release of the beta is slowly coming close (no "Land Ho" yet, but the moment for that is coming closer), it was handier that way
0:14STATUS
STATUSAll Cool!
0:10TECHNO
TECHNOThe most annoying bugs are often the most trivial ones, and mostly your code is swamped with those....
0:09FIXED
FIXEDAlmost there
0:04COSMETIC
COSMETICAnd the burn sound will now sound on the right moment
0:04OPTIMIZATION
OPTIMIZATIONSped animation up
0:03JUDGMENT
JUDGMENTAlmost there
- = 20 Jul 2020 = -
23:59FIXED
FIXEDExtension error!
23:53FIXED
FIXEDMissing "end"
23:46FIXED
FIXEDIllegal Method Call
23:38FIXED
FIXEDfile on the wrong spot
23:33TEST
TESTCorona
23:33LINK
LINKLinked to the spell Corona
23:32SPELLANI
Corona
23:17NOTE
NOTENO! This has nothing to do with a certain virus!
23:17TRANSFER
TRANSFERIrravonia Corona Art
22:39TEST
TESTTake II
22:39FIXED
FIXEDMaybe this works better?
22:33TECHNO
TECHNOThe code I used was very extremely DIRTY you know...
22:19STATUS
STATUSMy next fight against Sheck-Lock will have to show if this all works the way it was intended
22:18LINK
LINKLinked to the action module
22:13FIXED
FIXEDCharacters replaced after being targeted will be purged out of the target chain when the action begin
22:09SCRIPT
SCRIPTOh no, you don't!
21:23ABILITY
ABILITYOh no, you don't!
21:05CONFIRMED
21:00TEST
TEST#155 - Take III
21:00FIXED
FIXEDReferrence error
20:56TEST
TEST#155 - Take II
20:56FIXED
FIXED Forgotten End
20:53TEST
20:53MAPSCRIPT
19:34STATUS
STATUSAfter I had some rest I'm gonna look at #155
18:37TEST
TESTWell, let's see...
18:37NERF
NERFMore chance for poison on Onyx members (except Jeracko who'll remain 100% immune).
18:36NERF
NERFOrder of Onyx
18:29FIXED
FIXEDMissing CANCELCOUNTER scenario in Dark Storage, which can cause Rondomo to crash the game
17:09TEST
TESTLet's see how things go... For now!
17:03FIXED
FIXEDMerya skill crash on item conservation
16:55STATUS
STATUSAt least I can continue to work things out outside of VisualStudio now!
16:54VOID
VOIDI REFUSE to call the crash on savegame issue fixed.... At least I prevented it from happening again... I hope for a more elegant solution in the future...
15:09BUG
15:04TEST
TESTI gotta see if stuff works properly
12:32NOTE
NOTEImportant to note is that this approach does NOT allow me to center or align to the right... Hopefully that's only a small price to pay
12:17EXPERIMENT
EXPERIMENTI'm doing a little experiment on real-time text... The way I had was very demanding on .NET's memory management, and may even be the reason behind the slowdowns I was experiencing, particularly in combat...
12:03VOID
VOIDI think this will have to do, and I guess I'm reliant on Igor Pavlov to get this issue fixed... But since Igor Pavlov has like better things to do, I'll have to take it the way it is.... :-/
10:49COCKROACH
COCKROACHStill OUT OF MEMORY!
10:47NERF
NERFKirana nerfed.... She killed my entire party in one blow, which I can never allow!
9:51TEST
TESTTake IV
9:50FIXED
FIXEDFixed some occurances
9:46BUG
BUGThe many peaks in VisualStudio's RAM usage graphic made me fear that lzma was STILL being used somewhere, down there.... And using a JCR6 file viewer actually confirmed that
9:20TEST
TESTAnd Take III can start... at last
9:20VISUALSTUDIO
VISUALSTUDIOData in sync once more
9:16BACKUP
BACKUPNo it still isn't done, yet!
9:15BACKUP
BACKUPThe Backup is simply handling tons of data now, so that's the reason behind the lag
9:12GENERATION
GENERATIONI need to re-run all builders, synchronizers and stuff to make sure everything is in order now!
9:12FAILURE
FAILUREEverything went lagging, so I cannot fully trust the game Data I Have
9:09VISUALSTUDIO
VISUALSTUDIOI will finish the test of Kirana's section and Rondomo's section, hopefully in one go, through the VisualStudio debug mode, and I'll save as much as possible to make sure the "Out of Memory" error won't occur now...
9:07VISUALSTUDIO
VISUALSTUDIOData Sync
9:06BITBUCKET
BITBUCKETUpdated
9:06GITHUB
GITHUBUpdated
9:01CLEANUP
CLEANUPI made a rehaul of the complete IAA folder.... A lot of junk couldbe living there over time, and deleting and regenerating was the only thing I could do to make sure all shit was gone there....
8:59NERF
NERFAs a "reward" though the points you need to gain a level will also increase... haha!
8:37BOOST
BOOSTMore skill exp for using abilities
8:16FIXED
FIXEDHyper weakened you in stead of strengthening you
8:10NALA
NALARecompiling NALA
7:51C#
C#Aziella It pains me, but it's clear I had no other choice. For the time being I've set the savegame feature not to pack at all.

Savegames that are still packed will still be readable, since they are simply JCR files, JCR6 will auto-detect any packing. and unpack accordingl. The lzma unpacker is not the problem... the packer is.... Like I said before lzma is notorious for being very RAM unfriendly when packing, but not when unpacking....

0:47INVESTIGATION
INVESTIGATIONMerya Well, so it seems it *WAS* the lzma compression routine after all that causes me to suffer.... The debug report VisualStudio gave out couldn't be more clear on that matter.... Now meddling with the existing lzma module seems like a bad idea to me, so I'm afraid the best I can do is... accept that I'll have to use non-compression for savegames...
- = 19 Jul 2020 = -
23:53COCKROACH
COCKROACHThis should take of those "Auto" crashes
23:50COCKROACH
COCKROACHA crash totally unrelated to the memory issues ruins everything.... AGAIN!
22:55TEST
TESTTake II
22:55TECHNO
TECHNOThis fix did require me to restart the game, also destroying what I set up so far on things... Oh well....
22:54FIXED
FIXEDBlockmap issue
22:54TECHNO
TECHNOIt would leave me with two options... either I force the garbage collector to activate after every damn entry saved (I don't like that, but hey, if that is what it takes).... or I strip the lzma compression from the savegames (that would by the way also fasten the savegames)....
22:47BRAINSTORM
I'm wondering if the fact that the save game routine uses the lzma compression method to pack all data that lives in the savegame file is what causes it to collapse.... lzma is notorious for it's huge use of memory usage during packing (and needing almost none during unpacking)...
22:27VISUALSTUDIO
VISUALSTUDIOLet's sync this in visual studio and see what will happen if I play on there, as this is really getting on my nerves, and if this doesn't get fixed, the project will be a failure and after all this work... I don't wanna risk that....
22:08COCKROACH
COCKROACHEric It's still a complete mystery why "Out of Memory" exceptions are thrown after making multiple savegames, though....
20:51FIXED
FIXEDNo audio
20:45TEST
TESTTake IX
20:45NALA
NALArecompile to make sure
20:45FIXED
FIXED? Nala version conflict ?
20:37TEST
TESTTake VIII
20:37STATUS
STATUSAt least all parse errors have been accounted for.... Which counts for something!
20:36FIXED
FIXEDInferno had only 1 flame.... Now that's 20 till 50
20:26TEST
TESTTake VII
20:26NEIL
NEILAnd this is one of the reasons why I began the Neil project... In order to get rid of issues like THOSE!
20:26FIXED
FIXEDCase error!
20:22TEST
TESTLet's go... again.... Take VI
20:04FIXED
FIXEDDeclaration error
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