This class does nothing by itself though, but at least I can get a few things on the move now....
20:00
MAPSCRIPT
A class which will be used for the actual chain effect.... I do need to do a few more things, as the chain must also increase on the moment other geo points pop in the chain process... This is however something I need to brainstorm about....
10:53
OFFTOPIC
She's good
- = 1 Nov 2020 = -
23:43
NOTE
Please note, no effects should be expected it everything still happens under the hood
23:43
STATUS
Okay, it works the way it should now...
23:25
TEST
Take II
23:24
FIXED
Bad C-String-Formattting
22:10
TEST
Take I
14:50
STATUS
I'll test this all later, though
14:47
MAPSCRIPT
The geo points can be triggered now, however nothing will happen... YET! Some logs will indicate for me if everything worked the way it should, though....
14:03
LINK
Clickables (Can't believe I didn't need that earlier, hahaha)
- = 31 Oct 2020 = -
23:30
CONFIRMED
Apparently so!
23:18
TEST
Does it work?
23:18
MAPSCRIPT
Point scanner
21:00
STATUS
From here I need to make actual effect, which will take quite some effort
19:16
ENHANCEMENT
I did make a bit of underground working better, but no big deal here
19:15
STATUS
FINALLY!
19:15
TEST
Take X
19:03
FIXED
Two small blockmap issues.... Hey, while I'm still at it, I might as well take care of this!
19:02
VOID
Did I void it?
19:02
FUCKYOU
Nil value? That is not possible!
18:54
TEST
Take XI
18:54
FIXED
Fuck you!
17:40
TEST
Take X
16:10
STATUS
Before I'm gonna work on, first a little break.... My brain feels like it's exploding
16:06
FIXED
And fixed it!
16:06
SOLVED
I think I found out why
16:05
INVESTIGATION
Okay, some data is created the first time, and the second time the resetter (which is (for now) empty), but the logs do indicate things are not yet complete
15:57
TEST
Take IX
15:57
INVESTIGATION
I've added more debug lines that should help me in figuring this out!
15:57
JUDGMENT
Things do not yet seem fully right
14:44
TEST
Take VIII
14:44
FUCKYOU
Does that FINALLY cover all of them?
14:43
COCKROACH
DA FUUUUUCK!
14:24
TEST
Take VII
14:23
OFFTOPIC
In memoriam
Sean Connery
14:22
FIXED
?
14:03
COCKROACH
Fix completely ignored
13:57
TEST
Take VI
13:57
FIXED
Lack of "self"
13:49
TEST
Take V
13:49
NOTE
I hope
13:49
FIXED
The cockroach... I think
13:01
YOUTUBE
Well?
1:03
FUCKYOU
Well, fuck it! It may not work tonight, may it! I'll get back onto this tomorrow, then
0:54
TEST
Take IV
0:54
FORCE
Will this work?
0:51
COCKROACH
Fix ignored?
0:45
TEST
Take III
0:45
FIXED
Case error
0:39
FIXED
Syntax error x2
0:30
TEST
Take II
0:30
FIXED
Code typo
0:08
TEST
Take I
0:08
NOTE
I must note it once more, though, no visual effects yet.... Everything that's done now is happening under the hood... The debug log allows me a few insights though
0:08
STATUS
From here I can start the test
0:05
MAP
Area 003
- = 30 Oct 2020 = -
23:43
STATUS
Not yet entirely done, but far enough to get stuff on the roll... Well, almost
21:44
MAPSCRIPT
Puzzle initiator
21:40
NOTE
(I could hardly believe this was still missing)
21:40
LINK
I've set up an object data link
16:00
MAPSCRIPT
Set up a few more preparations in order to get things right for the geo puzzles
- = 29 Oct 2020 = -
22:02
GENERATION
License data
22:02
FIXED
Bad file name
22:01
MAPSCRIPT
I did set up the basis for the mapscript in the Thief's Den
22:01
STATUS
I've been in a bit of a slowdown... Sorry about that, but I just did too much and I need to remotivate myself or this will not go well
0:03
BACKUP
Running
0:00
STATUS
From here I can get into the actual creation of the puzzles themselves, and of course, scripting them out!
0:00
STATUS
THAT should do it!
- = 28 Oct 2020 = -
23:58
TEST
Take VII
23:57
VOID
I don't like it, but here goes nothing
23:57
JUDGMENT
Better... But NOT good enough!
23:56
TEST
Take VI
23:56
KTHURA
A bit of map hacking
23:56
FIXED
Calculation error
23:37
COCKROACH
Things do not work the way they should... Time to take a look "under the hood"
23:28
TEST
Take V
23:28
EXPERIMENT
Let's see
23:26
TEST
Take IV
23:26
VOID
I hope
23:26
FUCKYOU
Yeah right
23:24
TEST
Take III
23:24
FIXED
A var name issue
23:21
TEST
Take II
23:21
FIXED
And I also saw a few wrong things
23:21
STUPIDITY
I forgot a few important things
23:19
TEST
Take I
23:18
STATUS
No telling if it works, but here goes nothing!
23:18
KTHURA
Floor script
21:14
STATUS
Other stuff comes later!
21:14
CONFIRMED
That part works
21:11
TEST
Take IV
21:10
FIXED
Color setting
21:09
TEST
Take III
21:09
FIXED
Many required fixes
21:01
TEST
Take II
21:01
FIXED
I guess I forgot something
20:58
TEST
I need to test if this works
20:58
KTHURA
I've set up a script that will make putting Geo Points easier
18:26
CONFIRMED
Most stuff appears to be in order.
18:17
TEST
Take I
18:17
STATUS
At least I can test things until that point is reached
18:11
NOTE
From here things will get complicated due to the unique puzzles of this place
18:09
MAP
Area 002
- = 27 Oct 2020 = -
22:32
STATUS
The hard work is just about to begin, though!
22:32
CONFIRMED
That works
22:09
TEST
Let's see how this works out!
22:08
MUSIC
Just like the original game this will be "Deadly Deadly Deadly" by Widzy
22:08
LINK
Linked to the map
22:08
JCR6
Rebuilding music
22:07
LUA
Script for creating music resource adapted for the Thief's Den
14:48
STUDY
Now I need to look a few things up in the old code
14:44
SASKIA
Basis script
14:43
LINK
Linked to worldmap
14:42
MAP
First room Thief's Den
- = 26 Oct 2020 = -
21:53
TRANSFER
Geo points for the Thief's den
- = 25 Oct 2020 = -
20:30
CONFIRMED
It works
20:23
TEST
Take III
20:23
FIXED
Syntax error
20:17
TEST
Take II - Will it work this time?
20:16
FAILURE
Something must have gone wrong (The building also went incredibly quick so I wonder)
20:13
TEST
I need to put all this to the test, so here goes!
20:12
MAPSCRIPT
Put on map, and unlocking Thief's Den
20:12
SCENARIO
Checked
20:11
FIXED
Texture Fix
20:04
LINK
Automatically links
20:04
MAPSCRIPT
Empty function for this guy
19:48
NOTE
As this entry is not yet linked to any dungeon, expect a crash or otherwise unwanted behavior when you try to enter it
19:47
WORLDMAP
Thief's Den
0:25
STATUS
This will be a good spot to work from ....
0:24
CONFIRMED
But he *is* there after she joined
0:24
CONFIRMED
They won't be there prior to Aziïlla joining
0:14
NOTE
Please note, speaking to this guy now will crash the game, as I didn't yet script him out!
0:13
TEST
As Aziëlla is about to join the group now, perfect time to test this out
0:13
MAPSCRIPT
Already set to that
0:13
NOTE
Who'll only appear if you are in the New Game+ and only after Aziëlla has joined the party.
0:12
MAP
Extra guy added in Gagolton
- = 24 Oct 2020 = -
19:00
TODO
Time to serve my food.... It should be ready now and I'm starving!
I was originally planning get things done on Star Story first, but given my limited time and the conclusion of "Wie is de Mol?" tonight, I decided to can keep it better to testing up Dyrt further....
Ah yeah, the no access to Game Jolt crash is present in the deserted version of Gagolton as well.... I need to fix that, as this also blocks out The Abyss, and that dungeon is by far too important
11:41
TODO
Natural break
11:40
NOTE
This was also an issue with my Ryanna builder.... The issue has been found.... My scenario editor has an emergency save timer, and sometimes when I forget to close it, it saves precisely on the same moment the builder tries to include the scenario, and then... BOOM!
11:40
FAILURE
build failure
11:32
TEST
Take II (this is terrible)
11:32
FIXED
Code typo!
11:22
TEST
But Of course, we'll have to see if that's true
11:21
FIXED
I think I fixed the bug refilling the gauge too quickly in dungeons with infinite encounters
10:31
STATUS
Up to the point that I gotta start on "The Thief's Den" it's nothing but testing.... And the Thief's Den cannot be unlocked until the moment Aziëlla enters the party... My plan is now to do this checking work and also get the movement of enemies in Star Story done, however I am thinking to give the Thief's Den priority over the combat engine in Star Story.... After all.. This game is more important at this time
0:27
STATUS
With that I've done what I wanted to get done prior to working out the combat stuff in Start Story more.... For the time being this game is in a state that I can combine testing this with doing development work for Star Story
0:26
CONFIRMED
That all works
0:18
TEST
Take I
0:18
NOTE
Well, that should link it all together, but truth is... I don't know if it works... so.....
0:17
LINK
Handle
0:17
MAPSCRIPT
Handle
0:17
SCENARIO
Handle
0:17
SASKIA
Handle
0:07
NOTE
This will be used to link to the Jukebox and to link back, the link itself has not yet been established
0:07
MAPSCRIPT
Jukebox launcher
0:06
STUDY
Quick study to make sure ending the jukebox will NOT lead you back to the main menu
0:01
STATUS
Handle leads to the Jukebox.... Now due to the license some music I've set up, I've also made the jukebox available in the main menu (to avoid composers complaining that the music was not attributed to them, as the credits only names all composers in general. Many composers want their name accredited to only those songs they contributed, and the Jukebox does just that).
And you know what's odd... Handle now just appears in the Hall of Heroes like he should
23:51
CONFIRMED
the Lost Ark is operational now
23:36
TEST
Take IV
23:36
LINK
Let's continue then
23:36
FIXED
Banklink
23:31
BUG
In map backlink not operational
23:06
TEST
Take III
23:05
FIXED
(I think)
23:05
STUPIDITY
Crap!
23:05
COCKROACH
It appears I only got part of the problem
22:58
TEST
Take II
22:58
FIXED
(And I found more of those)
22:58
SOLVED
Found the issue
22:52
INVESTIGATION
Why?
22:52
COCKROACH
And the gap in the Lost Ark still doesn't work
22:51
CONFIRMED
The logs confirm that Handle should just be in the Halls of Music (code typo is not possible due to the usage of copy-and-paste)
22:42
TEST
An I'll scan the variable list in the process, to see why Handle didn't appear, as that should NOT be possible in any way
22:41
TEST
I need to run another test
22:40
FIXED
gap in Lost Ark did not allow Scyndi over, while it should
22:36
ANALYSIS
Script analysis render this possibility impossible.... So I need to find out what exactly happened there
22:35
BUG
Handle doesn't appear at all in the Hall of Heroes
19:22
MAPSCRIPT
He will now only appear if you actually completed the hall of music
19:22
MAP
Placed Handle in the Hall of Heroes
18:52
NOTE
Handle doesn't yet appear in the Hall of Heroes... Can't do all at once, you know!
18:19
TEST
Take V
18:19
VOID
Database reference typo.... So let's deliberately put the same reference in command awarding the achievement (is needed or I also need to hack the link to GJ open)
18:02
TEST
Take IV
18:01
TECHNO
I'm grateful I won't need it anymore in Star Story thanks to no longer be dependent to MonoGame
18:01
FIXED
Although I think I found the issue already.... SASKIA works a bit different than a regular language after all