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15:33CHARACTER
CHARACTERLinked to character
15:30ABILITY
ABILITYSpores
15:26BUG
BUGno crashes, but charm does nothing at all, so my quest to sort out why has begun!
14:53TEST
TESTTake VI
14:53FIXED
FIXEDAnd so I could easily fixed a broken enemy referrence
14:52FIXED
FIXEDRefixed KTE
1:08STATUS
STATUSBut that is for tomorrow
1:08BUG
BUGOkay.... I see the death cap is not well tagged in the Kthura map
0:49TEST
TESTEric Take VI
0:49TECHNO
TECHNOI was right, this was a fault that would have caused a crash anyway even in "pure" Lua code
0:48FIXED
FIXEDSyntax error
0:33TEST
TESTTake V
0:33STATUS
STATUSGetting the position of this error in the code, this is likely the last direct NIL error, but who knows what is to come
0:32FIXED
FIXEDAnother one, of a different kind this time
0:27TEST
TESTTake IV
0:27FIXED
FIXEDAnother
0:14TEST
TESTTake III
0:14FIXED
FIXEDBad referrence
0:04TEST
TESTTake II
0:03FIXED
FIXEDI should have added an extra #accept
- = 3 Feb 2020 = -
23:55TEST
TESTTake I
23:55STATUS
STATUSAssuming there are no bugs (wishful thinking) everything should work now, except of animals NOT yet appearing in charmed spells... That comes later
23:32DONE
DONECharm check
23:30NOTE
NOTEWhich is now still an empty bool function, but hey, everything goes step by step!
23:29LINK
LINKLink to charm checker
22:25STATUS
STATUSSo that'll be the next step in this operation.
22:24NOTE
NOTEThis does NOT yet cause Dernor to learn new moves, oh no.... the checker for that is not yet available
22:23DONE
DONEAdd Done Charming itself works now, or at least if there are no bugs, as nothing has been tested yet!
19:13UPDATED
17:28STATUS
STATUSI'll start later on the actual first things to do for the charm move, as my time is too short now to even consider starting on that!
17:27SCRIPT
SCRIPTAnti-Boss protection for the "Gone" status....
17:27STUDY
STUDYTaken a quick look at a few things I needed to know before really turning things to code
17:27UPDATED
UPDATEDvUpdate
- = 2 Feb 2020 = -
23:32STATUS
STATUSAziella And I guess this is where it must end as I really can't focus anymore
23:31SCRIPT
SCRIPTThe Gone status change. This status change is basically set up to make "Charm", "SmokeBomb", "Void", and "Blow Away" possible
23:25STATUS
STATUSSince I am not exactly clear minded anymore I won't do much, as I cannot focus that well right now, but I have a few things I can do....
23:24STATUS
STATUSWell that appears to be in order for now
22:11STATUS
STATUSRight, time to sort a few things out... Dernor's charm move is more integrated into the battle system than any other move or spell.... The charm move itself will NOT yet work, but any parse errors can cause the combat routine not to function
13:59STATUS
STATUSMy time's up for today... Or at least for the next couple of hours.... I'll have to wait with the charming itself....
11:58STATUS
STATUSAnd that will do for now when it comes to actual moves to learn... More will have to be added later.
11:57CHARACTER
CHARACTERA few non-charm spells added to Dernor's sheet
11:46DATABASE
DATABASEI've adepted the pollen moves for usage by a playable character
11:41NOTE
NOTEAnd with that Dernor might well be the only character who has more moves at his disposal when you have a Game Jolt account.... Cool!
11:40CHARACTER
CHARACTERI've configured Dernor with the possibility to charm the flowers in Botanica
11:09NOTE
NOTEWith that stuff is not yet guaranteed to work when the actual charming begins
11:09STATUS
STATUSAdding the other moves I've listed so far is easy now
11:08CONFIRMED
CONFIRMEDIrravonia Alright!
11:06TEST
TEST
11:06CONFIG
CONFIGNow one for which multiple enemies can be charmed (you'll only need one of them, not all)
11:04CONFIRMED
CONFIRMEDOf moves of which only one enemy can be charmed this works at least
10:52TEST
TESTI need to put this to the test, of coure!
10:52DONE
DONEThe autohelp should now be able to tell you what Dernor should charm in order to obtain a move
10:46NOTE
NOTEPlease note, Charm still does nothing at all, but at least the game should no longer crash when you try to use it now
10:46LINK
LINKI've linked his first ability to this skeleton
10:46SKELETON
SKELETONTrying to work out an environment for Dernor's charming
0:19STATUS
STATUSThe time is now right to start on charm, but as it's late at night now, this will have to wait...
0:07CONFIRMED
CONFIRMEDThe stuff I want to work, does work, good!
- = 1 Feb 2020 = -
23:46TEST
TESTTake III
23:46VOID
VOIDMerya Bad enemy ref
23:28TEST
TESTTake II
23:28FIXED
FIXEDMisnamed base SASKIA script
23:28TEST
TESTTake I
23:17STATUS
STATUSFirst I will test the dungeon itself now.... Since there are a lot of enemies Dernor will be able to charm I will after that try if I can get that part to work.... One thing at the time goes best, eh?
23:08CONFIG
CONFIGrandom treasure
23:08CONFIG
CONFIGRandom encounters for the plains
23:02UPDATED
22:52ARENA
ARENAGrass Plains
22:48NOTE
NOTETrying to go there now will crash the game
22:48WORLDMAP
WORLDMAPAzquakunda prison
22:47LINK
LINKExit linked to the map and also has to unlock Azquakunda prison
22:43FIXED
FIXEDOkay Geany works again
22:35FAILURE
FAILUREFor some reason geany is no longer able to highlight nil files....
22:33BUBBLE
BUBBLEProject file set to alias this script for all dungeons needing it
22:32SASKIA
SASKIAScript for dungeons without any scenario or special things in general (like the grass plains is)
22:30JCR6
JCR6NJCR is now repackaging my music resource
22:30LUA
LUAI needed no changes for Azquakunda prison here.... Well that's at least something easy, then....
22:30LUA
LUASet up my music script to include the Alias for the Plains music
22:25NOTE
NOTENot there yet, though
22:25LINK
LINKLinked the map properly to the world map
22:24NOTE
NOTEThis LOOKS like the laziest dungeon I created, but nothing could be further from the truth.... I had some trouble in the original game doing this right, and in this remake I also had to take some silly stuff in mind
22:05MAP
MAPGrass plains
21:13STATUS
STATUSWatching "Wie is de Mol?"
21:13BACKUP
BACKUPin between
20:11STATUS
STATUSDernor Time to prepare of the grass plains
20:07REMINDER
20:05CONFIRMED
CONFIRMEDThat seems to be OK now
19:56TEST
TESTTake XIX
19:56EXPERIMENT
EXPERIMENTLet's try this.... I hope that fixes all this crap
19:54NOTE
NOTEI wonder why this appears 3 times, by the way
19:53TECHNO
TECHNO
ActSplit = {
[1] = "SASKIA",
[2] = "Blenchy"}
ActSplit = {
[1] = "SASKIA",
[2] = "Blenchy"}
ActSplit = {
[1] = "SASKIA",
[2] = "Blenchy"}
The index #2 would not have existed if the error thrown was true (as it would be a NIL value and thus be elimiated by Lua).
19:52RESULT
RESULTThe logs eliminate any possibility of what happens here.... But since it still happens, there must be some breach somewhere.
19:52TEST
TESTTake XVIII
19:47DEBUG
DEBUGWhatever is happening, it's bullshit.... Let's make a more proper analysis here
19:33TEST
TESTTake XVII
19:33STATUS
STATUSNo more silly things?
19:33FIXED
FIXED
19:32STUPIDITY
STUPIDITYSyntax Error
19:30TEST
TESTTake XVI
19:30FIXED
FIXED???
19:28BUG
BUGI really need to fix the direct SASKIA link issue (whatever caused it, as it is not possible... Or at least it shouldn't be... Earlier code tied to it worked, so why doesn't it work anymore?)
19:21TEST
TESTTake XV
19:21DONE
DONELast two needed areas
19:18CONFIRMED
CONFIRMEDThe Merya spot here works, though
19:04XNA_ISSUE
19:04SITE
SITEAdded tag XNA_ISSUE
18:51TEST
TESTTake XIV
18:51SECRET
SECRETCross roads... the hidden exit to the madhouse
18:48DONE
DONEANother mark
18:48CONFIRMED
CONFIRMEDRebecca Good!
18:29TEST
TESTTake XIII
18:29FIXED
FIXEDMissing link to world map
18:24TEST
TESTTake XII
18:24FIXED
FIXEDthat
18:22BUG
BUGBut found a blockmap issue in the Hidden Bushes
18:22CONFIRMED
CONFIRMEDSecret
18:22TEST
TESTTake XI
18:22DONE
DONEWhite Dragon Cave
18:18CONFIRMED
CONFIRMEDWorks!
17:54MAP
MAPTagged secret passage Dragon Crack Forest
17:52CONFIRMED
CONFIRMEDWorks
17:47TEST
TESTTake X
17:47SECRET
SECRETThere's a travel emblem there you know!
17:47MAP
MAPMerya Scan point in Weniaria's temple
17:44CONFIRMED
CONFIRMEDWell the detection and showing the results itself appears to be working instantly.... Cool
17:37NOTE
NOTEThe first circle effect appears to work at it should, good!
17:37TEST
TESTTake Take IX
17:37FIXED
FIXEDBad tags
17:31TEST
TESTTake VIII
17:31DONE
DONEI've added an Update to the mapscript of the Exams Ruins, but I wonder why that is needed
17:30HUH
HUHWTF?
17:24TEST
TESTTake VII
17:24FIXED
FIXEDBoolean expression error
17:18TEST
TESTTake VI
17:18FIXED
FIXEDScyndi False switch closure removed
17:10TEST
TESTTake V
17:10POWERSHELL
POWERSHELLDoing that
17:09NALA
NALAmust be recompiled as a result
17:09FIXED
FIXEDSyntax error in TQMG code in C#
17:08BUG
BUGWell still no good, but at least an error that makes sense
17:04TEST
TESTTake IV
17:03FIXED
FIXEDThat has now been fixed of course!
17:03SOLVED
SOLVEDTaking a look at the JCR6 output I saw that Merya.nil was not even included in the Personal Skill folder.... That was not allowed to be possible of course, so some investigation was needed, and what do we see.... A reference to a required library was wrong
16:56TEST
TESTTake III
16:56DEBUG
DEBUGMoAR then.....
16:55HUH
HUHNo debug information is shown whatsoever
16:20TEST
TESTTake II
16:20DEBUG
DEBUGDebugging is impossible without more information, but I how the #say tag will provide more information
16:18COCKROACH
COCKROACHKaboom.... Don't start up, and no PROPER error message either, except for that importing has failed.... That's FAR from informative
16:15TEST
TESTSo let's go for it!

Take I

16:14TECHNO
TECHNOFirst of all, I'm gonna see if all parse errors are gone, well that's easy, as Merya has been put in the lead in my last save game, everything will crash if that savegame has been loaded when parse errors still exist, however, once all parse errors have been accounted for, I need to put this to the test in an actual dungeon, and then dungeons I already have come to mind. Some of them already got points Merya's ability should react to, you know
16:12SCRIPT
SCRIPTI've scripted Merya's personal action, but I am far from sure if it works....
13:25STATUS
STATUSBut first I need a break
13:25STATUS
STATUSAnd with that I can start to script out Merya's scan move
13:25NALA
NALAMust be recompiled of course
13:24LINK
LINKEverythin linked together now
13:24NIL
NILLink code written
13:14LINK
LINKSo that automatically link NALA to TQMG, but I'm not there yet
13:13BUBBLE
BUBBLEI have placed a link to TQMG in the BUBBLE API
12:01C#
C#Brendor Expanded the TQMG module with a circle function
11:45NOTE
NOTEclicking it does nothing at this point.....
11:45SCRIPT
SCRIPTThis button should now appear when you put Merya in the lead
11:16ART
ARTButton for Merya's personal action
0:53TEST
TESTTake V
0:53FIXED
FIXEDFix in requirement config
0:52FIXED
FIXEDBug in this force set up
0:46TEST
TESTTest Take IV
0:46VOID
VOIDTo void this issue
0:46STATUS
STATUSI didn't wanna, but i gotta resort to DIRTY CODE STRAIGHT FROM HELL!
0:44NOTE
NOTE(Thank goodness there is only one more playable character left... Not counting the guest, but that guest will be rather easy, compared to the others).
0:44FIXED
FIXEDBug not showing what Merya needs to unlock new moves
0:39TEST
TESTTake III
0:39FIXED
FIXEDFixed?
0:38BUG
BUGFor some reason.... Neither Dernor's nor Merya's skill levels were accepted by the character initatator
0:33TEST
TESTTake II
0:33FIXED
FIXEDCharm reference
0:29TEST
TESTHere goes nothing
0:29STATUS
STATUSWell Now I can at least check up Merya's ability sheet....
0:29TODO
0:28TODO
0:26TODO
0:24CHARACTER
CHARACTERAnd the moves have been tied to Merya's ability sheet
0:22ABILITY
ABILITYFollow Me
0:20ABILITY
ABILITYFast Draw
0:13ABILITY
ABILITYIrravonia Backstab
0:10ABILITY
ABILITYIntimidate
0:05NOTE
NOTEThat one will be safe to use (once Merya has it unlocked, that is).
0:05ABILITY
ABILITYVirus Stab
0:03NOTE
NOTETrying to use this move in combat will for now also crash the game
0:03ABILITY
ABILITYPickpocket
- = 31 Jan 2020 = -
23:59CHARACTER
CHARACTERFor now all Dernor can do is Charm and crash the game in the process, but at least he has an ability sheet for now, and that is something I can start working with tomorrow
23:57NOTE
NOTETrying to use this move in combat will until I scripted this out crash the game
23:56ABILITY
ABILITYCharm
22:54STATUS
STATUSBRB
22:53BITBUCKET
BITBUCKETWill follow soon.... Just wait for it
22:53GITHUB
GITHUBUpdated
22:50BACKUP
BACKUPBut before that is to happen first a backup, and while it runs I'll be taking a break
22:50NOTE
NOTEPlease note that putting Dernor and Merya in the lead is still a bad idea, and that their ability sheets are still crashing the game... Those parts have simply not been scripted yet
22:49CONFIRMED
CONFIRMEDAll is cool now....
22:47TEST
TESTAldarus Now?
22:46FIXED
FIXEDForced a fix, as this was pretty stupid, and not worth reloading stuff for
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