1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157
1:50HUH
HUH Brendor Okay, this is really bad
1:34BACKUP
BACKUP Running in the background
1:23NOTE
NOTE The Travel Emblem located behind the backs of the CGA brothers is safe, even though the brothers ignore you at this moment... There's no savespot in that room anyway.
1:23GAMEJOLT
GAMEJOLT Also updating... Has to be done before the Alpha officially opens
1:22TEST
TEST Take I
1:22MAP
MAP Random Treasure spots set
1:20NOTE
NOTE But there is still one thing to do
1:20NOTE
NOTE That means encounters can be tested now
1:20LINK
LINK Linking this all together
1:20MAP
MAP Eric Set this all to the map
1:16FOE
FOE Packed Ghost Version Cyan
1:12FOE
FOE Packed Ghost Version Ember
1:05FOE
FOE Packed Ghost Version Magenta
0:37DATABASE
DATABASE Duplicate foes for easier adaptions
0:34FOE
FOE Packed Ghost Version Red
0:04STATUS
STATUS As far as digitopia is concerned I'll have to stick when the regular enemies first, so the CGA Brothers will for the time being ignore you, no matter what.
0:03ANNOUNCEMENT
ANNOUNCEMENT The alpha announcer I programmed to go off on Game Jolt will go off tomorrow (in which tomorrow is speaking from my own time zone, which is OFFICIALLY Central Europe, but geographically western Europe).
- = 27 Nov 2020 = -
23:58REMINDER
REMINDER It can still go wrong with Juggernaut, the only enemy remaining now.... I hope I will not forget when I'm going to get that boss fight done
23:57GENERATION
GENERATION They won't have me this time.... The neg generator is running already
23:56TRANSFER
TRANSFER Enemy art
22:47NOTE
NOTE It's unfortunately impossible to test if this arena works as intended until I've done the enemies that will inhabit Digitopia
22:39ARENA
ARENA Digiopia
17:24STATUS
STATUS Well the next step will be to make encounters possible.... Since this is the last dungeon I'm adding, this will therefore also be the last time I have to go through this... At least in THIS particular game. ;)
16:57NOTE
NOTE The bosses will (for now) ignore you
16:55MAP
MAP Boss Area
16:52TRANSFER
TRANSFER Irravonia Art The CGA Brothers
12:57TEST
TEST Take II
12:57FIXED
FIXED Background
12:57STUPIDITY
STUPIDITY Good thing I tested as I forgot something vital
12:49TEST
TEST But first .....
12:49STATUS
STATUS The area after that is the boss, so it might be more prudent to get in the random encounters once all this crap works
12:48MAP
MAP Area 004
1:39RECOVERED
RECOVERED Onyx:Kirana Recovery wasn't too hard
1:39GO
GO But Since I can compile it again
1:38MYSTERY
MYSTERY Order of Onyx: Aldarus It's also a mystery where my SwapKill program went
1:38MYSTERY
MYSTERY And suddenly it works, how odd
1:38HUH
HUH Order of Onyx: Rondomo ???
1:25MAP
MAP Added Area 003
- = 26 Nov 2020 = -
21:30TEST
TEST Order of Onyx: Jeracko A little test to see if everything works accordingly
21:29MAP
MAP Added area 002
0:25STATUS
STATUS See ya!
0:25GAMEJOLT
GAMEJOLT Alpha update
0:25STATUS
STATUS And time to call it!
0:25OFFTOPIC
OFFTOPIC Nice to note, this post has number 22222
0:25STATUS
STATUS All cool!
0:21TEST
TEST Final test for today as I am really getting tired
0:21FIXED
FIXED Blockmap issue
- = 25 Nov 2020 = -
23:49FIXED
FIXED Important string fix in Kthura fixed
23:31TEST
TEST Another one then!
23:31C#
I forgot that streched zones were added to Kthura and as such some checks on them needed to be supported as well
23:14TEST
TEST Eric Let's see, though
23:12MAP
MAP Area 001
23:12SCENARIO
SCENARIO Area 001
22:59ENHANCEMENT
ENHANCEMENT Meeting me in digitopia will stop walking, but only if I'm there, and you didn't therefore hear my story before
22:46ART
ART A bitof altering in presentation.... Now the background is better tilable
22:36TEST
TEST Let's see now!
22:36FIXED
FIXED I did do something wrong here, though
22:36SCENARIO
SCENARIO Digitopia room 000
22:35NOTE
NOTE The scenario for Digitopia will be rewritten from scatch. This because the game was recreated from scratch... well most of it... Due to that some things need to be taken in order.
22:27TEST
TEST Jeroen
22:27LINK
LINK Jeroen
22:27MAPSCRIPT
MAPSCRIPT Jeroen
22:00CONFIRMED
CONFIRMED Works the way it's intended... Good!
21:55TEST
TEST Take I
21:54FIXED
FIXED A few code issues
21:53MAPSCRIPT
MAPSCRIPT I've set up the script which must take care of the background of Digitopia
21:20FIXED
FIXED Map layer naming issue
21:11FIXED
FIXED Well, with the help of stack overflow.... This is really really crazy
20:03C#
This can of course be sorted out now (I really have a reason now)
20:02C++
C++

I got the zlib routine working for JCR6 in C++

This is not half as good as lzma and there are still some issues with packing zlib in C# which will still get me issues here, but at least it's something and when worst comes to worst I can create a repacker in GO or even C++, but I hope I don't have to go down that route!

19:03LINK
LINK Should have done that from the start of course
19:03FIXED
FIXED Missing link to music
18:58FIXED
FIXED Bad file name
18:34SASKIA
SASKIA Basis for Digitopia
14:09CONFIRMED
CONFIRMED Jeroen
13:59NOTE
NOTE Aziella And Dutch readers my age or older may be reminded of an old series of children's books by Jaap ter Haar
13:58SASKIA
SASKIA Jeroen
13:58MAPSCRIPT
MAPSCRIPT Linkup code Jeroen
0:45GITHUB
GITHUB Updated
0:43WORLDMAP
WORLDMAP Digitopia added to the map
0:29JCR6
JCR6 Packing
0:29RECOVERED
RECOVERED That works again
0:28FAILURE
FAILURE For some reasons some dependencies in my NJCR directory went missing
0:28MUSIC
MUSIC Just like the original game "The Machine Thinks" by Kevin McLeod will be the tune for Digitopia
0:24MAP
MAP Opening room Digitopia
0:15TRANSFER
TRANSFER background art
0:12NOTE
NOTE That's not everything I need, though
0:11TRANSFER
TRANSFER the floor chip textures for digitopia
0:00STATUS
STATUS Anyway, everything is ready to start the preparations for Bitotopia
0:00STUPIDITY
STUPIDITY last entries all came up on the Star Story Log where they didn't belong... fuck it, I'm not gonna transfer them all over here
- = 24 Nov 2020 = -
12:10FAILURE
FAILURE for some reason my mouse is malfunctioning now, though
12:10DONE
DONE Cleaned up my desk (and it was about time)
- = 23 Nov 2020 = -
23:21STATUS
STATUS Does not mean there's isn't a lot to do anymore, as there still is, but things are now really beginning to take shape and an important milestone in the production of this game has just been past, so I still can celebrate.... a little
23:20GITHUB
GITHUB Well, all issues that are still open are now on one page (of which 2 are monogame issues they always refused to fix). That is always a pretty special moment in this stage of development as that means the end is slowly getting in sight.
23:18CLOSED
23:18DONE
DONE Resolved #104
23:18CLOSED
23:18CLOSED
23:13CONFIRMED
CONFIRMED #259 Or at least no crashes now, I hope that enough
23:13CONFIRMED
23:05TEST
TEST Gotta test to have that all confirmed
23:04FIXED
23:04FIXED
20:34FIXED
FIXED Adding that fixes that crash
20:34SCENARIO
SCENARIO Rebecca's text for trying to get out was absent
20:32FIXED
FIXED A few issues with the IDDQD spell for Irravonia
20:31BUG
BUG crash when trying to go back after defeating the order of onyx
19:27STATUS
STATUS Order of Onyx: Jeracko Now testing Mörker
19:27CONFIRMED
CONFIRMED Dark Storage up to the point you'll meet all four members of the order works
14:01STATUS
STATUS For now I'll get into the Dark Storage... Digitopia will be implemented as soon as the test for the final chapter starts
14:00BOB
BOB I've deactivated the lines regnerating the disco floors for the hall of music... It's not longer needed and only increased the building times for no more reason
13:54NOTE
NOTE As the announcement for the desired alpha testers can pop up on Game Jolt any day now, I must more and more be prepared for alpha testers running into unexpected behavior because of the last missing features enabling bugged behavior and even crashes that are only normal to happen at this point
13:52NOTE
10:54PLAN
PLAN I've decided to wait with Bitotopia until I've at least defeated some of the optional bosses... the sealed ones, I mean
10:53STATUS
STATUS So far so good!
10:53CONFIRMED
CONFIRMED And Jennifer does open the Dark Storage on the right moment now, as far as I can tell...
10:52CONFIRMED
CONFIRMED Frundarmon's basement appears to work the way it should
10:52CONFIRMED
CONFIRMED Jeroen appears
9:30NOTE
NOTE And the dungeon Digitopia he'll unlock comes later, but I needed to make sure this works, at least!
9:30MAPSCRIPT
MAPSCRIPT But Jeroen will only appear when you've defeated Frundarmon during the New Game+
9:30MAP
MAP Jeroen added to Felixium
9:26TRANSFER
TRANSFER Art Jeroen
0:30FIXED
FIXED Code Typo
0:18TEST
TEST Let's see
0:18NOTE
NOTE Perhaps I found it?
0:16INVESTIGATION
INVESTIGATION NOTHING shown in the chain routine allows this crash to happen... odd
- = 22 Nov 2020 = -
22:31STATUS
STATUS Dernor First a break, though!
22:31INVESTIGATION
INVESTIGATION So the next task for me will be to find out, WHY!
22:30BUG
BUG Second part of the facility crashes the game
22:10UPDATED
22:09CLOSED
22:09CONFIRMED
20:56TEST
TEST Take IV
20:56VOID
VOID For real now?
20:53VERIFIED
VERIFIED No errors, no warnings, so WHAT THE FUCK GIVES C# THE RIGHT TO IGNORE THIS FIX?
20:52COCKROACH
COCKROACH I am REALLY getting pissed off now!
20:51TEST
TEST #129 - Take III
20:50POWERSHELL
POWERSHELL let's compile AGAIN!
20:50COCKROACH
COCKROACH ignoring fixes, eh?
20:49TEST
TEST #129 - Take II
20:49VOID
VOID I hope this clears everything up for real now
20:46VOID
VOID Ah, it seems a different function was used here....
20:46VOID
VOID I hope I voided this... Something still seems to go wrong as far as contacting Game Jolt is concerned... At least so it appears....
20:40COCKROACH
COCKROACH Stuff seems to go wrong when actually scanning games for achievements... Now this is odd
20:34COCKROACH
COCKROACH Clearly now it complains in other ways....
20:26TEST
18:56STATUS
STATUS As I could void my Game Jolt issues (at least for now), I'll get to some tests of the GJ only dungeons that I had to skip up until now
18:53FIXED
FIXED It seems #213 is indeed fixed
18:33TECHNO
TECHNO Well, just as the project comes to an end I FINALLY find the editor which allows me to EASILY set up a good syntax highligher for NIL, and also with good hope for Neil... Well for NEIL I'll definitely need it, I guess...
18:12COCKROACH
COCKROACH Of course, the system NEVER agrees with me :(
18:00TEST
TEST Take I
18:00NOTE
NOTE Rebecca But a test is in order to make sure
18:00FIXED
FIXED I hope I fixed #213
12:29MYSTERY
MYSTERY I do not know why this crash never happened before, but I've now cheated a bit to make the player not notice this conflict is there... That was the safest way to prevent further crashes
12:28VOID
VOID SASKIA conflict
1:06FIXED
FIXED ?
1:03HUH
HUH I see some strange things happening when both the crack text as one of the bed rooms go off in conjunction....
0:09VOID
VOID I've configured NALA to use http in stead of HTTPS when it comes to contacting Game Jolt... It's really not worth it to keep using https to no avail
- = 21 Nov 2020 = -
21:54TODO
21:51MAPSCRIPT
MAPSCRIPT Rubine Should now appear in the Hall of Heroes, but only if you found her in the Thief's Den
21:34NOTE
NOTE Not that it matters on the short term as the internet shit is still broken, but hey I need to make things sure
21:33GAMEJOLT
GAMEJOLT Linkup done, but something went wrong, requiring me to do a manual fix
21:28FIXED
FIXED Tag error
21:27ACHIEVEMENT
ACHIEVEMENT I'm not a thief... I'm a TREASURE HUNTER!
21:25FIXED
FIXED Rubine's disappearance in Thief's Den was not permanent
21:15TEST
TEST Rubine
21:15SASKIA
SASKIA Rubine
21:13SCENARIO
SCENARIO Rubine
21:10MAP
MAP Rubine
21:07TRANSFER
TRANSFER Art Rubine The Hood
18:53STATUS
STATUS The next issue will be to put Rubine into the Thief's Den, and of course, the Hall of Heroes.
18:53FIXED
FIXED Done
18:51STATUS
STATUS I still need to set a few things right
18:36TEST
TEST Again!
18:36FIXED
FIXED And that will fix that mistake
18:36BOOST
BOOST So let's up the HP up "a little"
18:35TECHNO
TECHNO Scyndi So I guess every con has its pro after all
18:35CONFIRMED
CONFIRMED The scripts around the boss work properly
18:34STUPIDITY
STUPIDITY I forgot to set the Boss' HP right, making the boss just a snap in the fingers to kill, however, this allowed me one thing
18:25TEST
TEST Jesse
18:19LINK
LINK Jesse
18:19MAPSCRIPT
MAPSCRIPT Jesse
18:19SASKIA
SASKIA Jesse
18:13NOTE
NOTE He'll still ignore you, this was only an update of the database
18:13BOSS
BOSS Jesse
17:55NOTE
NOTE Important note, if you approach him now, he'll simply ignore you, as the boss activation scripts have not yet been written
17:54MAP
MAP The boss has been placed into the map
17:52DATABASE
DATABASE Preparations to get the boss in order
17:51ABILITY
ABILITY Irravonia Super Break Stab
17:01NOTE
NOTE New Game+ dungeon won't be there for final chapter... Nothing planned and I want this project to be over and done with....
17:00UPDATED
16:55CLOSED
CLOSED #21 -> Scrapped due to time running out.
16:51CONFIRMED
CONFIRMED It APPEARS to be working now
16:12TEST
TEST Take IX
16:12MYSTERY
MYSTERY There was still a "miss" message when in fact something DID get stolen... I wonder how that could happen... Or maybe I simply missed something... Things can go a bit fast after all...
16:09FIXED
FIXED Should show the name of the item, not the code referrence tag
16:08STATUS
STATUS CLOSE but no cigar!
15:57TEST
TEST Take VIII
15:57VOID
VOID Debug issue
15:48TEST
TEST Take VII
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