1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158
0:38CONFIRMED
CONFIRMED So far it all works the way it should... Good!
- = 11 Dec 2020 = -
23:05TEST
TEST And I will get to resume my testing after that
23:04ALPHA
ALPHA Updated
23:04STATUS
STATUS I fear I lost some data about the last sealed boss I did, but I guess I gotta grin and bear it.. Oh well...
- = 10 Dec 2020 = -
21:30FIXED
FIXED
21:24BUG
BUG Foe tag typo
20:18TEST
TEST Dernor So let's rock it!
20:18STATUS
STATUS Before I get onto Rubine, I'm first gonna test several areas in Dyrt
15:21STATUS
STATUS And that closes this chapter of my development story... Onto the next stage, peeps!
15:21COSMETIC
COSMETIC THAT should do it!
15:20JUDGMENT
JUDGMENT Perfect, only one small issue
15:20TEST
TEST Rebecca Take V
15:20BUG
BUG One picture seems to cause a crash, but there's nothing I can do about that now :(
15:12COSMETIC
COSMETIC Sped up the scroller
14:50FIXED
FIXED And let's go for this again - Take IV
14:50FIXED
FIXED Rebecca Scyndi Missing arrow coordinate properties added
14:40TEST
TEST Take III
14:40FIXED
FIXED Code typo
12:58TEST
TEST Take II
12:58FIXED
FIXED Scope error
12:37TEST
TEST Of course, I won't know if it actually does before I test it, so here goes nothing!
12:36SCRIPT
SCRIPT Scroll should work now
- = 9 Dec 2020 = -
22:21STATUS
STATUS I will later add scrolling?
22:21JUDGMENT
JUDGMENT That's it! That's how it should be!
22:14TEST
TEST Scyndi Take VII
22:14COSMETIC
COSMETIC Altered the timer config a bit
22:13UNDESIREABLE
UNDESIREABLE The animated pictures go a wee bit too fast!
22:13CONFIRMED
CONFIRMED it works, but
22:04TEST
TEST Take VI
22:04FIXED
FIXED Coordinate error
22:03STUPIDITY
STUPIDITY How appropriate, you code like a cow!
22:03BUG
BUG Why does the picture not appear?
21:45TEST
TEST Take V
21:45FIXED
FIXED Brendor Syntax error
21:30TEST
TEST Take IV
21:26FIXED
FIXED Deeeeeeep sigh
21:17TEST
TEST Take III
21:00FIXED
FIXED And a code typo
21:00FIXED
FIXED Color issue
20:55TEST
TEST Take II
20:55FIXED
FIXED Brendor I think?
20:47BUG
BUG Hmmm.... Nothing happens
20:42FIXED
FIXED Irravonia Code typo
20:29TEST
TEST Take I
20:28DONE
DONE Pictures should show now (at least I hope so)
20:28SYSTEM
SYSTEM Some crap stuff
0:33STATUS
STATUS So far.... so good!
- = 8 Dec 2020 = -
23:58TEST
TEST Well?
23:58FIXED
FIXED Code Typo
23:53TEST
TEST Onyx:Kirana Take, well how many are we?
23:53FIXED
FIXED Lack of "self"
23:48TEST
TEST Shanda Another test is in order
23:48SCRIPT
SCRIPT Eric And Author information added
23:48SCRIPT
SCRIPT Aziella Hover effect
23:45CONFIRMED
CONFIRMED As far as it can work, it now works
23:31FIXED
FIXED Merya Unknown Identifier
14:09TEST
TEST Take II
14:09FIXED
FIXED Dernor Forgotten declarations
14:04STATUS
STATUS Okay, my visitor now MUST answer his phone so that gives me a few minutes for a quick first test
14:00STATUS
STATUS Rebecca A test will have to wait, as I have a visitor now... be back soon!
14:00LINK
LINK That links it all together
14:00SASKIA
SASKIA Scyndi Start up Art Gallery
13:58MAPSCRIPT
MAPSCRIPT Load Art Gallery if not done before
13:57SCRIPT
SCRIPT Brendor First setup, but still a lot to do
13:42STATUS
STATUS The next step will of course be to code the Art Gallery, which should not be really hard, but still a bit of a thing, though
13:41CONFIRMED
CONFIRMED Irravonia And that appears to be working
13:41TEST
TEST Irravonia Let's see
13:33NOTE
NOTE Eric But please note, the art gallery has not yet been scripted and as such it will also not yet appear
13:32LINK
LINK That should link it together
13:32SASKIA
SASKIA Gogh Start up
13:32MAPSCRIPT
MAPSCRIPT Gogh start up
- = 6 Dec 2020 = -
19:18STATUS
STATUS But that's a later story, as this exhausted me a little
19:18NOTE
NOTE And as such the time has come for the art gallery to be created
19:17GENERATION
GENERATION Complete
19:17GENERATION
GENERATION Seventh part done
14:50GENERATION
GENERATION Sixth Part Generated
2:32STATUS
STATUS And still a long way to go!
2:32GENERATION
GENERATION Fifth Parth Generated
2:32GENERATION
GENERATION Fourth Parth generated
- = 5 Dec 2020 = -
22:45GENERATION
GENERATION Second part has been generated
21:20GENERATION
GENERATION First part of the data has been generated
21:20SECURITY
SECURITY Due to the sensitiviry here, I've set the Generator to quit after 40 questions have been answered.... This to prevent data loss
21:20GO
GO I've set up a generator to collect all the Art Data for Gogh in the Hall of Heroes
17:12TODO
TODO And in the meantime I'll eat some spaghetti... I'm hungry
17:12ALPHA
ALPHA Closed alpha on Game Jolt will be updated now
17:09NOTE
NOTE I hope it's all over now, but we'll see
17:01VOID
VOID I think I got the source of this cockroach... At least I hope so!
16:45TEST
TEST Well?
16:44VOID
VOID if it throws errors now then it is 100% confirmeed that Lua is bugged! PERIOD!
15:52TEST
TEST So let's see
15:52ALPHA
ALPHA Due to the seriousness of that bug, I'll immediately update once I can confirm the fix
15:51FIXED
FIXED Eric Code typo
15:48CONFIRMED
CONFIRMED That APPEARS to be working
15:20TEST
TEST Take I
15:17BUG
BUG Danielez reported that some parts in Shanda's Dungeon some gaps you can walk over without Irravonia's flight ability.... That will require further investigation
15:16GAMEJOLT
GAMEJOLT Treasure that one, as it's PLATINUM
15:16LINK
LINK Linked
15:16GAMEJOLT
GAMEJOLT GameJolt equivalent
15:12LINK
LINK Linked to the Hall of Heroes
15:12MAPSCRIPT
MAPSCRIPT activated
15:01ACHIEVEMENT
ACHIEVEMENT A SUPER hero
15:00C++
C++Done
13:07C++
C++But first I need to get my attention on another project, be back soon
13:07STATUS
STATUS The next step will as such be to get the Hall Of Heroes on the move
13:05FIXED
FIXED ONE tiny fix was in order, though
13:05FIXED
FIXED As far as I can tell it all works
13:03TEST
TEST Take I
13:02CONFIRMED
CONFIRMED This time the link was succesful
12:52LINK
LINK Let's try that again then, shall we?
12:51FAILURE
FAILURE I guess something went wrong in linking the achievement to Game Jolt
11:51LINK
LINK Linking
11:51GAMEJOLT
GAMEJOLT Trophy equivalent to achievement
11:41ACHIEVEMENT
ACHIEVEMENT Let's get DIGITAL!
11:41LINK
LINK Gogh
11:41SASKIA
SASKIA Gogh
11:27NOTE
NOTE Aziella So far the EASY part
11:26SCENARIO
SCENARIO Gogh
11:16MAP
MAP I created a little barrier to prevent you accidentally getting out missing Gogh having to start all over.... Is not good for my rep as a game developer if I didn't take care of that
11:14CONFIRMED
CONFIRMED So far... So good!
11:05TEST
TEST Let's see....
11:04FIXED
FIXED I think I fixed the non working teleporter.... (I hope)
11:03DONE
DONE A sip of soda... I really gotta drink in order to keep going
11:00CHECKED
CHECKED Other maps to see why a certain bug keeps living on in Digitopia
10:59NOTE
NOTE Trying to speak with him now WILL crash the game!
10:59MAP
MAP Gogh has been placed in Digitopia
10:55STATUS
STATUS First things first though
10:55MAP
MAP Irravonia Gogh has been placed but for now, he's there regardless of the fact if you met him in Digitopia or not
10:53CHECKED
CHECKED Quick check up on the Hall of Heroes
10:48STATUS
STATUS

Now only the Hall of Heroes Representative has to be added

But before I do I need to sort a few things out!

1:59TEST
TEST Take II
1:59COCKROACH
COCKROACH I HATE CASE SENSITIVITY!
1:55LINK
LINK  
1:55MAPSCRIPT
MAPSCRIPT Linked to the starting point of the final room
1:54MUSIC
MUSIC I've used "Calmer Indoors" by Widzy for the final room of Digitopia. That song was written for the demo when each demo ended in a waiting room, however since that is no longer there, and I didn't want the tune to go to waste, I've now put it here!
0:53CONFIRMED
CONFIRMED So far so good!
0:48TEST
TEST Take II
0:48FIXED
FIXED Dominance error
0:42TEST
TEST But first!
0:42NOTE
NOTE Although you can leave for the worldmap here already, The dungeon is not yet done, as we still have the Hall of Heroes representative to add
0:42MAP
MAP Area 010 has been added
- = 4 Dec 2020 = -
23:02GENERAL
GENERAL Merya

Well, Seelah Gandra aka Scyndi got herself a fan art... How cool is that ;)

19:25STATUS
STATUS so far... so good!
19:15SCENARIO
SCENARIO Okay, the floor 009 scenario has been added
16:50MEDICAL
MEDICAL And I really must take a break now.... I seem to have overexhausted myself in my work in general. I hope I can resume the action, soon!
16:47CONFIRMED
CONFIRMED So far, so good!
16:32FIXED
FIXED Non operative Scyndi Hook Spot
16:31FIXED
FIXED Wrong fatal element on one of the enemies in Digitopia
16:13FIXED
FIXED Exit spot bug
16:12REMOVED
REMOVED Items "Websites" & "Repositories and bug tracker" -- They always crashed the game, and they are more trouble than they are worth
16:11BUG
BUG That didn;'t work the way it should
16:11TEST
TEST Take I
15:34MAP
MAP Area 009 of Digitopia
15:18GAMEJOLT
GAMEJOLT Alpha updte
15:17NOTE
NOTE Just routine, that's all
15:17UPDATED
UPDATED vUpdate
15:17REMOVED
REMOVED I removed two items form the main menu. Both were buggy and not really needed, and more trouble than they were worth.
15:16FIXED
FIXED #267 -- I guess having an alpha tester immediately paid off ;)
- = 3 Dec 2020 = -
22:27NOTE
NOTE This will take time, though... The game *is* rather big after all!
22:25GAMEJOLT
GAMEJOLT speaking of which, let's update all the crap here
22:25ALPHA
ALPHA Please welcome Danielez as first Alpha tester....

The first Game Jolt alpha key will soon be sent

22:24UPDATED
UPDATED Version info
22:11TEST
TEST Take V
22:11FIXED
FIXED Final syntax error (I think)
21:59TEST
TEST Take IV
21:59FIXED
FIXED Irravonia Fly Zone
21:44TEST
TEST Dernor Take III
21:38FIXED
FIXED Okay
21:37HUH
HUH WHAT THE FUCK!?
21:33TEST
TEST Take II (let's try that again)
21:33FAILURE
FAILURE Build failure
21:29TEST
TEST Take I
21:26FIXED
FIXED And a possible permadamage due to me forgetting this before, has been fixed
21:26LINK
LINK And thus stuff is linked
21:26NOTE
NOTE And that is pretty soon
21:26MAPSCRIPT
MAPSCRIPT Whenever Jeroen speaks after meeting the CGA brothers, this achievement will be awarded
21:23LINK
LINK Linked the two
21:23GAMEJOLT
GAMEJOLT Trophy counterpart
21:13ACHIEVEMENT
ACHIEVEMENT Color Graphics Adapter
21:11STATUS
STATUS Only area 009 and 010 - and 010 is only the room to collect your prize
21:10MAP
MAP Area 008
21:02SCENARIO
SCENARIO Technobabble room 008
- = 1 Dec 2020 = -
22:09TEST
TEST Take II
22:09DONE
DONE Set that right
22:09STUPIDITY
STUPIDITY I realized I forgot something VITAL!
22:00TEST
TEST Take I
22:00STATUS
STATUS Let's test
21:58MAP
MAP Area 007
- = 30 Nov 2020 = -
23:06TEST
TEST Quick check, but not trouble expected here
23:05FIXED
FIXED So a little fixup was in order, I suppose
23:05COSMETIC
COSMETIC I guess I need to make sure the screen is properly updated when Jeroen opens the room
22:53TEST
TEST Rebecca Before all that a small test... Everything here should work, though
22:52STATUS
STATUS The moment that the checker flag will be waved comes closer, but it will still take some time, though!
22:51NOTE
NOTE I need to make futhre checkups later on the scenario of this place....
22:50MAP
MAP Area 007 Digitopia
- = 28 Nov 2020 = -
19:42TEST
TEST Take III
19:42FIXED
FIXED Wrong brother
19:42HUH
HUH And suddenly it doesn't happen anymore, eh? (not that it was possible in the first place)
19:27DEBUG
DEBUG But I made the error message give more info.... How does it comes to this impossible conclusion?
19:26INVESTIGATION
INVESTIGATION Nothing can make this possible
19:23COCKROACH
COCKROACH Stealing is now causingproblems for no reason at all (it would never have worked in the first place)
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