1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122
13:24FIXED
FIXED More fixes
13:18NIL
NIL I begin to like NIL more now :)
13:18FIXED
FIXED Mispelled variable
13:02FIXED
FIXED GUESS......
12:45FIXED
FIXED Another forgoten "self"
12:41STUPIDITY
STUPIDITY ....
12:41FIXED
FIXED "set" properties are "void" types, Jeroen... They cannot return values....
12:34FIXED
FIXED Code Typo
12:30FIXED
FIXED Non-declared variable
12:21FIXED
FIXED A few more "self" issues
12:11ACHIEVEMENT
ACHIEVEMENT Licesene to kill
12:06FIXED
FIXED Fixed that!
12:06STUPIDITY
STUPIDITY IDIOT! You can't use "self" in a static function
12:00FIXED
FIXED Dernor Forgotten a few "self" keywords
11:56NOTE
NOTE This would bound to happen with this much untested code, but I couldn't test it much earlier anyway :(
11:55FIXED
FIXED Another unclosed switch statement bug
11:54FAILURE
FAILURE Windows File Conflict
11:54STATUS
STATUS Just a hunch, but I got the feeling tons of fixes will need to be done today....
11:50FIXED
FIXED Unclosed switch statement in NIL glue code for RPG database
11:49FIXED
FIXED Fixed that one too
11:44BUG
BUG only to encounter another
11:44FIXED
FIXED One version conflict
11:23ACHIEVEMENT
ACHIEVEMENT Are you not entertained?
11:13FIXED
FIXED Loads of parse errors
11:11LINK
LINK RPG API linked to main engine
11:10BUG
BUG Version conflict
11:08TEST
TEST I'll have to test if the game still works up to the point of selecting the difficulty setting
- = 25 Jul 2019 = -
23:54STATUS
STATUS That is all for later, though... I have some other challenge to face... Trying to get some sleep in a room that is by far to hot for that... But which is impossible too cool given the current weather situation.... Oh well
23:53STATUS
STATUS Well for the game the time has come to complete the skill selection procedure, linking everything to the NewGame flow, getting ready to start the game at last!
22:48OFFTOPIC
OFFTOPIC
22:29BACKUP
BACKUP Running
22:28FIXED
FIXED I forgot to set the level stat itself
22:26LINK
LINK Manual Level Stat set
22:05STATUS
STATUS And the others come later
22:05CHARACTER
CHARACTER I've set Irravonia up now as well...
22:05FIXED
FIXED A few errors
21:54CHARACTER
CHARACTER I've set up a quick character creation script for Young Irravonia
21:40NOTE
NOTE And MOAR code that I cannot check yet, but we're getting closer now!
21:39GENERAL
GENERAL Rebecca Set up the Data Manager for RPG Stats in NALA
21:33REMINDER
21:33TODO
21:28FAILURE
FAILURE EPIC FAIL! :P

At least this bug is not mine to fix

(Hey, I'm just kidding around. The bug is real, though).

21:09VISUALSTUDIO
VISUALSTUDIO Some workout in the Core RPG data module for String Data support
20:13NIL
NIL I've set the basis for the character loader, based on the start level... I'm not yet fully done though
19:10NIL
NIL Set up a basic qff library
19:09ACHIEVEMENT
ACHIEVEMENT The annoying "FIRST" spam meme
18:39JUDGMENT
JUDGMENT Now THAT looks a lot better
18:39FIXED
FIXED I fixed this issue
18:38PYTHON
PYTHON Python sucks! (and that is due to it's "marvelous" identing system... Hip hip BOOOOH!
18:36BUG
BUG Adult Irravonia is in the same crap, and I think it's safe to assume ALL characters are in this situation
18:36BUG
BUG I see the Level data generation script only generated the HP... At least for Young Irravonia it did... I wonder why
18:23STATUS
STATUS With this all set straight I already got a lot taken care of, but there are a few issues I must still cover
18:22GENERAL
GENERAL MaxCopy
17:59GENERAL
GENERAL Point manipulation available
16:57GENERAL
GENERAL Stuff set up to make stats available to the NIL scripts
12:52GENERAL
GENERAL I'm working some stuff out for the stat engine... This is pretty delecate, but once it works it works, and it will save me a lot of work later in the process
- = 24 Jul 2019 = -
23:52NOTE
NOTE I got the feeling some more dummied code will have to be dug up sometime
23:52C#
Added routine to create a character (it was dummied up until now)
23:33NALA
NALA Party members part of RPG API set up
23:02NALA
NALA And take a look a the NALA project again
22:46NIL
NIL created empty scripts for party handling (verrrry important)
22:38OFFTOPIC
OFFTOPIC
22:19NOTE
NOTE Scyndi That is as far as I'll go when it comes to achievements, for now
22:09GAMEJOLT
GAMEJOLT Linked
22:09ACHIEVEMENT
ACHIEVEMENT License to kill
21:54GAMEJOLT
GAMEJOLT Yeah the achievement is now here too ;)
21:54LINK
LINK Linked to Game Jolt
21:54ACHIEVEMENT
ACHIEVEMENT In the beginning
21:54SITE
SITE Added tag ACHIEVEMENT
21:51SECURITY
SECURITY I've done some work here
21:09MYDATA
MYDATA I've added a NIL exporter, but I cannot yet check if it works.... I also need to link it to the main program
20:55MYDATA
MYDATA Time to set up the first database in MyData
20:53SITE
SITE Added tag MYDATA
20:53NOTE
NOTE (And wish me luck when I gotta "dump" this all together)
20:52STATUS
STATUS Almost there, but I do need to set some more things in order
20:47CHARACTER
CHARACTER I've aliassed this script for Queen Shanda... After all as a guest character she won't gain experience anyway
20:45CHARACTER
CHARACTER I've set up an empty ability list for Young Irravonia
19:57NALA
NALA Had to be recompiled in order to make NIL take advantage of all this stuff
17:45CHARACTER
CHARACTER as Irravonia now has to be set up I will make it clear that I will put in that every character can get abilities through leveling up their skill levels. On top of that, each character will get one ability from beating Scharum in Rayal Castle, and from defeating the optional boss holding their best weapon. Few exceptions of course. Eric can get one ability once the final chapter starts, and Dernor will once again have to charm animals to gain new spells and therefore act as a kind of "blue mage" as Final Fantasy fans would call it.
17:41CHARACTER
CHARACTER So unlike the original game YoungIrravonia now can level up, providing that you get ahold of the Traveler's emblem in the Xenor Bushes. Now for Young Irravonia the stat grows is minimal, however they do determine the level adult Irravonia starts the game with, so they are not entirely unimportant.
17:38PYTHON
PYTHON YoungIrravonia now added to the character list, so Python will also generate a list for her
17:33FIXED
FIXED I think some script fixes will have come through now then
17:33FAILURE
FAILURE As a matter of fact they make me regret I EVER wrote this script in Python...
17:26PYTHON
PYTHON And I remember why I hate Python's identing interface....
17:26PYTHON
PYTHON I've adepted the script.... The max level has been set to 1000 in this calulation... And for security reasons I've also set the the experience cap to 1.5 billion this to prevent integer overflows (which caused a nasty bug in TFT REVAMPED and I didn't want to make that mistake again).
17:22SITE
SITE Added tag PYTHON
17:07NOTE
NOTE The hot weather is taking its toll from me, so that makes working harder.... Especially since the smog that comes from it is now getting on my breath... Unfortunately... And even my air conditioner doesn't manage to keep things cool anymore
17:05ANALYSIS
ANALYSIS Brendor A quick look shows that the stats of these people have been generated by my Python script for this.... However, this script never took the variable setup in mind, so I'll try to do that one over
17:04ART
ART I've extracted the numbers for the Migrant levels, although this system will get a bit of an overhaul
16:48ART
ART Sprites properly imported
16:47POWERSHELL
POWERSHELL Adepted my import script to fix that
16:47STUPIDITY
STUPIDITY I forgot "Young Irravonia" as character....
15:23TECHNO
TECHNO "groups" can be seen as the counterpart of static classes in C#. Although a class you cannot declare any variables with this class not make any "new" statements to them. Please note that although CONSTRUCTORS are allowed (and called when the script starts running), making them require arguments will lead to a crash... (how obvious)
15:21NIL
NIL I've added the "group" keyword
14:50GENERATION
GENERATION generated new Anyway.NIL
14:50LINK
LINK MapScipt Link up script written
13:11SECURITY
SECURITY Made sure that if the Field functions are being used while the Field Flow was not yet loaded the game will crash
13:09SASKIA
SASKIA I can confirm that SASKIA merges into the game... Good
13:03JCR6
JCR6 Preparational work for extracting
9:30JCR6
JCR6 When no input directory has been given, current directory will serve as such
- = 23 Jul 2019 = -
20:30BUG
BUG Whatever the reason is, the bug's caused when re-organisation has to take place
20:29DEBUG
DEBUG Extra debug line added to see why this happens
20:29FAILURE
FAILURE Something's wrong here....
20:07TEST
TEST Let's test this from VS with different parameters
19:32TEST
TEST A direct test should show some more results here
19:31COCKROACH
COCKROACH The protection appears to be ignored
18:54TEST
TEST I wanna test out if this protection actually works
18:53DONE
DONE I've build in a protection measure that will prevent JCR files from going too far over the 2 million byte limit (approx 2 GB)
18:32CONFIRMED
CONFIRMED It was indeed the jcr file being too big that struck me
18:31TEST
TEST Plan B
17:55TEST
TEST And let's try this again....
17:55REMOVED
REMOVED Original test jcr file
17:54MYSTERY
MYSTERY Irravonia Since the C# version of JCR6 NEVER had any issues like these, it may be likely something went horribly wrong here... Also 3GB was ridiculously large for a file containing my Dyrt project only.... (although surpassing 3GB could also explain a few things.... JCR6 cannot deal that easily with files bigger than 2GB)
17:50BUG
BUG "Invalid FAT offset. Maybe you are trying to read a JCR6 file that has never been properly finalized"
17:13STATUS
STATUS Anyway I need a break now....
17:11JUDGMENT
JUDGMENT The music packing is still slow (was to be expected) in NJCR (trying this out on my development folder for THIS GAME), but it's already 2x faster than in Go, and that a JIT program beats a machine language program is actually pretty sad!
17:08NOTE
NOTE NOT gonna fix that... It's not a bug.... Non-ASCII characters shouldn't be in file names anyway!
17:08NOTE
NOTE Some things went wrong, but then again JCR6 has always been allergic to non-ASCII characters in filenames, and I found out the folder I tried had some
17:03CONFIRMED
CONFIRMED Error catcher does what it must do... good!
16:43STATUS
STATUS As this was a more complex part of NJCR to be written I focussed on that first... When this works the way it's intended I'll resume Dyrt.net
16:42DONE
DONE The error in question is not really due to a bug in NJCR, but rather with oddities with the file system.... Windows in particular is notorious for such kinds of issues. I did put in a try{}catch scope in order to make sure these kinds of errors won't crash NJCR
16:40LINK
LINK Quake Pack linked to NJCR
16:40LINK
LINK WAD linked to NJCR
16:40LINK
LINK JCR5 linked to NJCR
16:31BUG
BUG Ultimately a crash, eh?
16:23STUPIDITY
STUPIDITY It is however clear I should've picked a different directory to test this all out..... Poep gebeurt!
16:06FIXED
FIXED And the issues I had while merging are also fixed
16:04JUDGMENT
JUDGMENT The setup looks much better now, and no more conflicts with the file names (unless the name of the used compression method is by far too long).
15:58COSMETIC
COSMETIC And there are also a few cosmetic issues to be taken care of
15:55BUG
BUG Things do go a little weird when merging stuff, though
15:55JCR6
JCR6 The adding routine appears to be working.... Well for most part....
11:16DONE
DONE Some Real Life stuff
7:56JCR6
JCR6 This parse out has not yet been tested, but it'll have to be correct.... (I cannot test it yet, as everything happens under the hood).
7:40JCR6
JCR6 For NJCR I'm now writing some stuff that should parse things out some more
0:33BACKUP
BACKUP I did archive it... You never know when you may need it, but at least it's no longer in the way
0:32REMOVED
REMOVED Old test crap.... A cleanup every now and then is needed, right!
0:30STATUS
STATUS That all appears to be in order now
0:25GITHUB
GITHUB Eric And cloned it to my Windows PC, so I got a fresh template ready for usage.... Cool!
0:25GITHUB
GITHUB Pushed the template to Github
0:23FAILURE
FAILURE Dang! Good thing I replaced that outdated machine, but it was good for something!
0:23VISUALSTUDIO
VISUALSTUDIO gtk# template created on my old mac
- = 22 Jul 2019 = -
23:57TODO
TODO I'll also have to get myself to see if setting the project VOID up is gonna be easier with GTK+ in stead of WPF.... Although WPF is quicker to set something up in general it has shown to be awful for really serious projects.... The point is that my current Visual Studio doesn't have a ready to go GTK# project, but by switching to Mac, I can solve that issue, so here goes...
23:54NIL
NIL I've set up 2 empty scripts in order to get into the Field Script.... Once that's done, the actual work on the game can really take shape....
23:24SASKIA
SASKIA A script has been written in SASKIA to make sure all scenario will appear properly, and that the game will eventually chain to Irravonia's prologue
22:50CONFIRMED
CONFIRMED Fix succesful
22:49JCR6
JCR6 Repkaced Dutch Scenario
22:49JCR6
JCR6 Repacked English Scenario
22:48FIXED
FIXED The Dutch Start Game scenario should be fixed now
22:46FIXED
FIXED The English start game scenario should be fixed now
22:40FIXED
FIXED The bug causing this has been fixed
22:34INVESTIGATION
INVESTIGATION But I think I know why...
22:33COCKROACH
COCKROACH NO EFFECT!
22:23VISUALSTUDIO
VISUALSTUDIO I've modified the scenario transfer tool a bit... Hopefully this will set a few things straight
21:58NOTE
NOTE (this was a complaint I got from Dark Bloodbane, as well... Problem was that the way the original game was written in didn't allow me to get the pictures in anyway... Well, not in a DESIRABLE way, that is)
21:57LINK
LINK I did at least link the proper pictures to the textboxes for when the names of the characters are still unknown....
21:54BUG
BUG Crap! Long scenarios bug between one and two digits.... I can now manually fix that, but for other scenarios I need to properly take care of this!
21:51POWERSHELL
POWERSHELL And a quick script will allow me to get things up-to-date quicky
21:50SCENARIO
SCENARIO It was quite some searching, but I found the original game start scenario
21:50SITE
SITE Added tag SCENARIO
21:29FAILURE
FAILURE My console went haywire
21:24BACKUP
BACKUP And I had to do some extra configurationas well... (Thanks to the folders I needed for Kthura and TeddyBear).
21:24BACKUP
BACKUP running
20:58FIXED
FIXED Aziella Well I fixed that!
20:58HUH
HUH For some reason the code to do this properly disappeared.... completely!
20:50BUG
BUG The scenario language converter appears allergic to the fact that Irravonia's prologue start script contain tags only containing one letter...
20:38DONE
DONE I've checked the scenario file, but it appears all it appears is the pre-boss scenario in that dungeon, but not the scenario of the start of the game...
20:06KTHURA
KTHURA Luckily Kthura comes with a handy "hack" tool... Good thing I planned ahead :P
20:05TODO
TODO I guess I need a delete function in Kthura, too!
19:58STATUS
STATUS Well, long story short I still got loads to do!
19:58TODO
TODO a BoxText routine
19:58TODO
TODO a field script
19:58TODO
TODO I need to script out a flow manager
19:58TODO
TODO And the scenario has not yet been taken care of
19:57TODO
TODO I need to make sure the music is properly linked... for starters
19:56STATUS
STATUS This means that as far as the artwork is concerned we are ready to start.... But this is not yet fully taken care of.
19:55MAP
MAP And been placed in the map
19:54ART
ART The main heroes have been succesfully transferred
19:40COSMETIC
COSMETIC This is only a cosmetic issue and it only affects when you see in building. The compression itself is okay, and JCR6 itself shows that
19:40BUG
BUG It appears the builder shows incorrect information on compression ratios when merging in from other JCR6 files.... It shows the ratio for the old file and not the new.... This should be an easy fix, but it was also easy to miss
19:10MAP
MAP Exit point put in
17:33STATUS
STATUS Mesa taking break now! Mesa need to! RIGHT NOW!
17:33ENHANCEMENT
ENHANCEMENT Taken care of the alpha issue in Kthura... Especially in Kthura this issue was a bit "lethal"
17:25STATUS
STATUS one of the next things to do now will be to import the character actor files.... These use (unfortunately) BlitzMax style animation, but since I have a conversion tool in BlitzMax I can handle this, whoohoo!
17:18STATUS
STATUS Right! Now, at least I got something to work with now... Hopefully I can get stuff fixed later on, but for now this will have to do!
16:58MAP
MAP And the prison cell has been set up entirely
16:54ART
ART Diagonal walls for the prison added.... Something I didn't think of in the original game... At least not at this point, so that can do a littlebit extra
16:51BLITZMAX
BLITZMAX I did have to re-compile this program for Windows, but hey, it did still work, and THAT saves me a lot of issues.
16:51SITE
SITE Merya Added tag BLITZMAX
16:39STATUS
STATUS Now I'm looking for a quick tool of mine that I may need now...
16:33POWERSHELL
POWERSHELL Running Kthura Build Script
16:32ENHANCEMENT
ENHANCEMENT Fonts will henceforth be ignored.... If they are really needed within a Kthura Map, I can always ALIAS them or something cheesy like that.
16:23UNDESIREABLE
UNDESIREABLE But the fonts will make me have to scroll down more than I want to, so there's some work to be done on that department
16:22MAP
MAP Two walls of Zoraman Prison have erected
16:22SITE
SITE Added tag MAP
16:14BUG
BUG And I also need to find out why textures aren't listed
16:12BUG
BUG Tagging stuff is not operating so well in Kthura
16:07FIXED
FIXED Right.... I guess there was no issue here in the original Kthura
16:01COCKROACH
COCKROACH There is still a lot to be done as Kthura is now refusing to work properly as well!
15:58CONFIRMED
CONFIRMED The project builder appears to pick this all up
15:56POWERSHELL
POWERSHELL And I've also written a script that will be helpful in getting Kthura maps edited quickly
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