1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151
1:01VOID
VOID Did I void this?
1:00COCKROACH
COCKROACH Module complete with name declared a "nil" value... Now that is in no way possible... Why not... if it was, it could not even know the module name, that's why....
0:31TEST
TEST Take III
0:31FIXED
FIXED Another one!
0:22TEST
TEST Take II
0:22FIXED
FIXED Rebecca Glue error
0:18TEST
TEST Wish me luck on this, as I really don't know if this is gonna work the way it should -- Take I
0:18LINK
LINK And I've linked that to the database
0:17SCRIPT
SCRIPT I've scripted the effect for Jeracko Spin
0:08NALA
NALA recompiling
0:08BUBBLE
BUBBLE Taken care of that
0:07BUBBLE
BUBBLE What no rotations?
- = 16 Dec 2019 = -
23:44NOTE
NOTE Although I do think the earlier failure spooked things up there
23:44UPDATED
UPDATED Version stuff
21:30STATUS
STATUS But first time for a break!
21:23TODO
TODO While I gotta wait for my diskcheck I'll check out my grill as there's chicken in there....

21:21NALA
NALA This means of course that NALA has be be recompiled
21:21LINK
LINK The NIL link code has been written
21:15BUBBLE
BUBBLE Screen grabbing added
21:10FAILURE
FAILURE Lost a temporary dev folder because of that, but that no longer matters as I didn't need it anymore, but it's still spooky!
21:00FAILURE
FAILURE Something is wrong in my work folder
20:55STATUS
STATUS NOW satisfaction has been reached.....
20:51TEST
TEST Take VIII (Now all's good.... pleaaase!)
20:51FIXED
FIXED Case error
20:50FUCKYOU
FUCKYOU Crap!
20:48TEST
TEST Take VII
20:48EXPERIMENT
EXPERIMENT Let's try this...
20:44NOTE
NOTE Partially fixed, but there's still something to be done here!
20:40TEST
TEST And now to run another test and see if something happens now...
20:21TODO
TODO But first some worstenbroodjes to eat and after that to do some other stuff before I resume my work
20:20EXPERIMENT
EXPERIMENT Scyndi Let's see!
20:19RESULT
RESULT So the entire loop check is being ignored, eh?
20:11TEST
TEST Take VI
20:11DEBUG
DEBUG A debug line added which must give me some answers....
20:03COCKROACH
COCKROACH Lots of fixes later the TRUE fix is being ignored.... Fantastico! (NOT!)
20:01TEST
TEST Take V
20:01STATUS
STATUS A little delay due to some real life stuff
18:01FIXED
FIXED Case error
17:58TEST
TEST Take IV
17:58FUCKYOU
FUCKYOU I guess I really must do this the bad way
17:55FIXED
FIXED Code typo
17:53TEST
TEST Take III
17:53VOID
VOID That would void me some trouble
17:53EXPERIMENT
EXPERIMENT Let's see if I can tackle it this way
17:51TEST
TEST Take II
17:51BUG
BUG Nope!
17:47TEST
TEST Let's see if that's true!
17:47FIXED
FIXED I think I fixed #97
17:28CONFIRMED
CONFIRMED Yup, that works the way it should
17:17TEST
TEST Take I (and hopefully the ONLY test)
17:17STATUS
STATUS Due to lack of time I could not test this before, so let's test this now!
11:23RECOVERED
RECOVERED Recovered the damage that caused
11:23FAILURE
FAILURE A messed up xtra backup
1:48STATUS
STATUS Now I have a busy day tomorrow overall, but at least I can try to see if I can already work out the "Jeracko Spin" spellani.....
1:48SASKIA
SASKIA I've now scripted out everything prior to the return to prison.... This won't be that easy, as I have to remove Shanda from the party, and also from the memory as she'll leave the group permanently, and I need to set up Brendor as a new character....
1:20RESULT
RESULT Brendor As far as I can test, stuff look sto be in order and the boss itself appears properly balanced... The question is if one of the Orcs goes oversoul or not, haha!
1:00TEST
TEST Let's see....
1:00COSMETIC
COSMETIC I've changed the position of enemies a bit... Hopefully for thebetter
0:56SOLVED
SOLVED That was because I never had to deal with an "All Targets" move before, and this was an actual error there.... Well that's fixed
0:48HUH
HUH Now this is a very strange error.... And how come it never happened before?
0:42FIXED
FIXED Should be taken care of now
0:41STUPIDITY
STUPIDITY Forgot to NEG
0:39FIXED
FIXED Folder naming error!
0:34TEST
TEST Well, then NOW everything should be in order.... I hope....
0:34FIXED
FIXED Wrong boss error
0:21TEST
TEST Let's see
0:21FIXED
FIXED Should be fixed now!
0:20BUG
BUG Arena reference issue
0:10FIXED
FIXED A few syntax errors
0:10BOSS
BOSS I've configured the boss fight setup...
- = 15 Dec 2019 = -
23:21NOTE
NOTE Although the fight with Jeracko will not yet fully work, I can already test a few things out, and that is what I'll do....
22:58STATUS
STATUS Shanda I really must check a few things out....
21:52DATABASE
DATABASE I've decided to still put in confusion and to set Jeracko Spin to that....
19:25UPDATED
UPDATED Repositories updated
18:12HUH
HUH I see that suddenly Irravonia's flame element *is* counted as weakness for Goblins... I only must be sure about fatal elements, before I close that issue
18:12STATUS
STATUS That's good
18:09TEST
TEST Take IX (which SHOULD be the final one, in this particular case).
17:58FIXED
FIXED I also fixed a gap over which Irravonia should be able to fly, but that didn't work out the way it should
17:57COSMETIC
COSMETIC I've slowed this down a bit
17:53JUDGMENT
JUDGMENT It's only too fast!
17:53STATUS
STATUS Irravonia In basic the things work
17:49TEST
TEST Take VIII
17:49STATUS
STATUS Getting closer.... Do I have the cigar now?
17:49FIXED
FIXED Case error
17:46TEST
TEST Take VII
17:46FIXED
FIXED Wrongly set up for each expression
17:39TEST
TEST Take VI
17:39HUH
HUH Once again the sound effect plays despite all impossibilities... I really don't get it, but let's hope no harm comes from that....
17:39FIXED
FIXED Syntax error
17:23TEST
TEST Take V
17:23FIXED
FIXED Well the error itself has been fixed... But stilll..... I hope that the fact that the sound effect created by this script that can't compile doesn't foreshadow anything bad!
17:22HUH
HUH The stupid part is.... this is a NIL translation error, BUT the very script that cannot be translated did produce the sound effect I needed to hear.... That should NOT have been possible, so I wonder what exactly happened there.....

17:17TEST
TEST Take IV
17:16SOLVED
SOLVED I see.... The foes and the heroes both had their own go,eh?
17:15CHECKED
CHECKED Or so I thought... But the log in the source check do show me funny things
17:14NOTE
NOTE It does by the way provide me some answers about an unrelated bug, I think ( #94 ), but that will require a closer look
17:14RESULT
RESULT What the log tells me is astounding.... It claims the entire operation never took place at all
17:10TEST
TEST Take III should now tell memore... I hope
17:10DEBUG
DEBUG Some logging commands added
17:10INVESTIGATION
INVESTIGATION Of course, now to find out why!
17:03BUG
BUG Everything is being ignored....
17:00TEST
TEST Take II
17:00FIXED
FIXED Lack of "self"
16:56TEST
TEST Take I
16:56STATUS
STATUS Will it work?
16:40LINK
LINK Eric I've tried to link this all together....
16:17STATUS
STATUS And now to break open the action classes, or else this stuff will not work at all.... Its entire existence will even be ignored
16:17CONFIG
CONFIG A few last touches for the audio in this spell
16:15LINK
LINK A few internal linkthroughs in that wand were needed
16:14ITEM
ITEM Flame Wand
16:06LINK
LINK The Flame spellani has been linked to the Fire spell and the Brimstone item
16:06ITEM
ITEM Brimstone
16:02NOTE
NOTE Older floating pictures of Irravonia will remain bugged... Trying to fix those is more trouble than it's worth... sorry!
16:02SITE
SITE I was required to reset the floating images of both Scyndi and Irravonia, as a result... I do not like that, but I guess that how it goes when providers show their "evil" side....
15:58CONFIRMED
CONFIRMED It does... Good!
15:57FAILURE
FAILURE I see my host for the floating Irravonia picture is failing... Well, it was an unreliable host anyway, so let's move it....

Does the new host work?

15:55NOTE
NOTE This has not yet been linked to the combat routine, so nothing will happen ... yet!
15:55SCRIPT
SCRIPT I've set up a script to be run when Irravonia or Eric cast a regular Flame spell
15:53NALA
NALA As a result NALA had to be recompiled
15:53FIXED
FIXED TQMG Syntax error
14:55FIXED
FIXED And that takes care of that!
14:55REMOVED
REMOVED And deleted the corrupted file
14:55RECOVERED
RECOVERED Placed the Dutch backup file on the spot where the builder should pick it up
14:49RECOVERED
RECOVERED Yes! I found a file without any issues in my backup.... I love my backups
14:45BACKUP
BACKUP Of course, this is what wise people make backups for, so let's see if I can recover a good scenario file from the backup
14:45TECHNO
TECHNO The corruption is mostly due to Windows updating automatically without my permission and not granting me the right to turn that off, and if the scenario editor was trying to save the Dutch data precisely at that moment, then well, this will happen....
14:37STATUS
STATUS Thank goodness the English scenario is still there
14:37FAILURE
FAILURE The Dutch scenario file got corrupted.... I do not know if I can recover it, but it will be really needed or I got one hell of an issue
14:36TRANSFER
TRANSFER Flame animation for flame spell
- = 14 Dec 2019 = -
21:24STATUS
STATUS Since I cannot focus anymore I guess I need to put my mind on other things....
21:03SCRIPT
SCRIPT Basis set up for Silence and Fear status changes
20:46DATABASE
DATABASE Aziella I've added the fields that can block abilities when silenced or in fear
20:43STATUS
STATUS The thing is that Jeracko Spin is now there... Since I did forget to take proper pre-cautions on confusion, it will now cause Exhaustion and Fear in stead, however both statusses do nothing yet (will very likely even cause an error), and SpellAni is now also becoming an essential thing....
20:42BOSS
BOSS Data for Jeracko put in
20:35TRANSFER
TRANSFER Jeracko boss art
20:32JUDGMENT
JUDGMENT Shanda's attacking animation is satisfactory
20:24TEST
TEST I do need to test this, so here goes....
20:12ART
ART I've animated Shanda attacking
19:32STATUS
STATUS All "pre-boss" stuff appears to be in order now
19:29TEST
TEST Well almost there (and then the boss fight still has to come... Oh my)!
19:28FIXED
FIXED SASKIA syntax error
19:23FIXED
FIXED Unwanted infinite loop
19:18TEST
TEST And let's see how it looks now
19:18COSMETIC
COSMETIC And I sped the process up, as it took too long
19:18FIXED
FIXED I fixed that
19:18BUG
BUG fixed negative scaling effect was not allowed here
19:17BUG
BUG Things are still not right, but hey, improvement's been made, and that counts for something
19:17FIXED
FIXED Yup, that was the issue
19:13TEST
TEST Hopefully this is one of my "brighter" moments!
19:13SOLVED
SOLVED Wait a minute.... I THINK I know what's going on here
19:09SASKIA
SASKIA SASKIA keeps talking bullshit.... The "nil" it claims to crash on cannot be 'nil' based on the code I have... I've set a few extra parameters and debug lines to find out why it keeps claiming to have a nil then...
19:03TEST
TEST Take ,.... how far are we?
19:03BUG
BUG But now SASKIA is talking bullshit
19:03FIXED
FIXED Okay, somehow the fix is no longer ignored
18:54TEST
TEST Take X (by now I think as I forgot to count some takes)....
18:54FIXED
FIXED Field link error
18:46BUG
BUG Merya The camera was unreliable and this way I can at least fix that
18:46LINK
LINK Cam
18:30FIXED
FIXED Case Error
18:19NALA
NALA Compiling again
18:19FIXED
FIXED Syntax error in Bubble link script
18:05TEST
TEST Take IV
18:05KTHURA
KTHURA The Bubble API didn't allow int changing, eh?
17:52TEST
TEST Take III
17:52LAZY
LAZY Oh damn!
17:52TEST
TEST Take II
17:47EXPERIMENT
EXPERIMENT Now?
17:47HUH
HUH ????
17:34NOTE
NOTE And wish me luck!
17:34TEST
TEST Take I
17:28GENERATION
GENERATION Before all that I do need an ANYWAY regeneration, so here goes!
17:27SASKIA
SASKIA Now this is gonna be interesting as the most proper way to do this is SASKIA is by using boolean checks and that part of SASKIA has never been tested before.... So let's hope this goes well
17:27SCRIPT
SCRIPT And scripted the sound effect also
17:25SCRIPT
SCRIPT Dernor The "OnyxBang" graphical effect
17:17SOLVED
SOLVED Ah, it's just the modify section where the bug lies.... The Kthura engine itself has full support... That's good to know!
16:56KTHURA
KTHURA I had trouble with scaling before, but appears it DOES work.... Strange!
16:52BRAINSTORM
I'm thinking what the best way would be for the "Bang" effect
16:51MAP
MAP Jeracko and Blenchy put on their respective spots
15:54TRANSFER
TRANSFER Blenchy's art
15:41SCENARIO
SCENARIO A bit of polish
14:35STATUS
STATUS That all looks good to me!
14:24CHEAT
CHEAT Dernor I've DELIBERATELY hidden the player so I can easily start the event that takes place here... Since this even ends the dungeon, and this being a one time dungeon also and therefore causing you to be unable to return for the remainder of the game, nobody will ever see this little cheating of mine in the development....

Yeah, it's cheating, but it saves me a lot of work, and also a lot of cockroaches!

14:23MAP
MAP area 009
14:02TEST
TEST Again!
14:02FIXED
FIXED Blockmap issue
13:57TEST
TEST Quick test
13:57CONFIG
CONFIG area 008 and 009 will be free of encounters.... 008 is just a savespot room and 009 the boss room
13:56MAP
MAP Area 008
12:58CONFIRMED
CONFIRMED Everything is cool now!
12:47TODO
TODO And feed my cat, while the computer is rebuilding
12:47TEST
TEST And let's go again
12:47FIXED
FIXED of course
12:45STUPIDITY
STUPIDITY I forgot the final fly zone.... What an idiot I am!
12:41NOTE
NOTE Yeah, even stuff without code can get bugged, folks!
12:41TEST
TEST And let's keep on testing
12:40FIXED
FIXED Cosmetic error
12:40FIXED
FIXED Forgotten Flyzone
12:21MAP
MAP Basis for area 007, but i forgot something very important
11:52GENERATION
GENERATION Fade effect for floor 007
11:23NOTE
NOTE I cannot prevent the GJ achievement to be listed under my name now, but that doesn't really matter in the way I set off my stuff
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