1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 | ||
15:29 | GAMEJOLT | Enemy bio: Rondomo |
15:29 | GAMEJOLT | Enemy bio: Jeracko |
15:29 | NOTE | None of them are provided with picture yet... That'll come later! |
15:28 | GAMEJOLT | Char bio: Weniaria |
15:28 | GAMEJOLT | Char bio: Gedrio Fulla |
15:28 | GAMEJOLT | Char bio: Blenchy |
15:27 | GAMEJOLT | Char Bio: Shanda |
15:27 | GAMEJOLT | Char bio: Wendy |
15:27 | GAMEJOLT | Char bio: Jack |
15:26 | STATUS | Of course I've only checked what happens with WRONG credentials, but now what will happen if I give up the CORRECT credentials? |
15:26 | FIXED | The crash has been fixed |
13:48 | TEST | Take FIVE! |
13:48 | FIXED | Parse errors in C# |
13:07 | TEST | And I can start now on Take FOUR, which hopefully shines a light on matters... |
13:06 | POWERSHELL | Build scripts running |
12:44 | DEBUG | Try { } Catch, and hopefully this shows me something.... :-/ |
12:42 | BUG | But now something in the .NET code seems invalid.... These are always terrible cases, but I'll need to look into them, I suppose. |
12:41 | FIXED | Squashed! |
12:26 | COCKROACH | The fix keeps on being ignored |
11:36 | FIXED | NOW it should be fixed (I hope) |
11:36 | SOLVED | AHA! |
11:36 | MYSTERY | Fix ignored |
11:35 | TEST | Take THREE! |
11:35 | FIXED | But a field typo also come in my way |
11:35 | CONFIRMED | The fix is confirmed |
11:34 | TEST | Take TWO! |
11:34 | FIXED | I think I fixed that |
11:34 | STUPIDITY | And I think I can see why.... :-/ |
11:33 | BUG | Nothing happens |
11:32 | TEST | Take ONE! |
11:12 | DONE | Login sequence set up.... Not yet tested, though |
10:45 | POWERSHELL | Ran some building scripts ... Again.... (not for the last time, as there's still stuff to do). |
10:45 | LINK | I linked logging onto Game Jolt to NIL |
10:38 | DONE | Better return value when authentication on Game Jolt was succesful |
10:35 | GAMEJOLT | Character Bio: Aziëlla |
9:59 | GAMEJOLT | Character bio: Merya |
9:58 | GAMEJOLT | character bio: Dernor |
9:58 | CHARACTER | bio: Rebecca |
9:58 | GAMEJOLT | Character Bio: Seelah Gandra |
9:57 | GAMEJOLT | Character Bio: Brendor |
9:23 | GAMEJOLT | Character bio: Irravonia |
9:22 | GAMEJOLT | Character bio: Eric |
8:51 | FIXED | I guess a night's rest did me well, as I saw the issue causing the other security step to fail... That's been fixed now... |
0:06 | CONFIRMED | A more important measure works (and that's why I'm so confident about this matter). |
0:05 | STATUS | It *DOES* work now, but I do have a pretty serious issue to fix... If it's not fixable, well I doubt it'll undermine the the security settings, but still, I don't like it |
- = 16 Jul 2019 = - | ||
23:58 | FIXED | Security bug |
23:52 | STATUS | Well, I fixed PART of the problem... |
23:51 | FIXED | Fixed? |
23:50 | SOLVED | I think it's the special secu package causing trouble... I should have known |
23:46 | DEBUG | All I know is that a null pointer is in my way somewhere... |
23:45 | HUH | I get less and less of it! |
23:43 | DEBUG | Hardcore then! |
23:38 | STATUS | Nothing happened (as expected, though) |
23:37 | DONE | Catcher placed, hopefully this will gain some results... (I doubt it, but... ya never know). |
23:35 | DEBUG | Logs show an exception without any further explanation! |
23:30 | INVESTIGATION | I know the checker causes the black screen, but now to investigate WHY! |
23:25 | MYSTERY | Nothing seems likely to make such a think happen... Hmmm.... |
23:22 | BUG | All I get now is a black screen |
23:21 | TEST | Another go! |
23:19 | FIXED | Forgotten class mentioning in link |
23:19 | FIXED | I think I found out why the conflicts take place, and these conflicts would also be dangerous when I'm right. At least I think I fixed that now! |
23:05 | LINK | Forgot to properly link the resource checker into NALA. Well that's been taken care of and the link is there... (sigh!) |
23:02 | TEST | Let the test commence |
23:02 | POWERSHELL | Well we still got the manual go |
23:02 | FAILURE | Which does not happen |
23:02 | TEST | I'll run a test, but it's fragile as I am dependent on Widnows allowing the scripts to work the way they have to |
22:57 | POWERSHELL | Script setup runing |
22:50 | FIXED | Fixed that |
22:50 | BUG | Aha... The Game Jolt API linked to the wrong NIL script |
22:38 | CONFIRMED | The C# code compiles |
22:30 | MYSTERY | |
22:29 | MYSTERY | How did my devlog tool suddenly close down? |
21:50 | FIXED | Some forgotten Semi-Colons |
21:47 | SECURITY | Security data being read and processed |
20:48 | FIXED | Missing data in secu |
20:07 | FAILURE | The conflicts Windows throws up keep coming... Nothing I can do about it, I'm afraid, except make my script repeat everything over and over... I really hope that's NOT the way it should be.... :-/ |
19:58 | CONFIRMED | And no trouble during start up, either |
19:57 | CONFIRMED | So far everything compiles and that will have to do for "it works" for now, as testing is not yet fully possible |
19:55 | POWERSHELL | Let's run some scripts now |
19:47 | LINK | And linked it all together |
19:46 | NIL | Written glue code for this |
19:46 | BUBBLE | Added API for these functions |
19:28 | C# | Quick message box functions |
17:41 | FAILURE | Which is NOT my fault, ok? |
17:40 | C# | Quick empty class set up for pop up windows, although I hope I work, given issue #3 |
17:39 | NOTE | Now you may think I did little but this was quite a lot of crap, but for security reasons I cannot go into the deep of it all. |
17:34 | STATUS | Some extra stuff will be needed to get everything to work now though, so this ain't far from over... |
17:31 | CONFIRMED | The results show on screeen though.... Maybe I need to create a little delay tool or something (as this can and WILL spook up my development as building gets harder to do this way). |
17:29 | FAILURE | Although Windows sometimes claims the files involved are being used by "another process"... I guess file closures can take time, and that Windows' protection against file overwriting can therefore work a bit conflicting. |
17:28 | SECURITY | I've been working on a safety program which has to make sure the game's unmodified |
17:28 | SITE | Added tag SECURITY |
12:26 | OFFTOPIC | Listen to this: |
12:17 | DONE | But in the end I could enter the data I needed... (figures) |
12:17 | FAILURE | But once more crashes on the server side of Game Jolt :( |
12:16 | GAMEJOLT | At least I could set a page up |
12:16 | SITE | Added tag GAMEJOLT |
12:06 | IMPROVISATION | I've put in a few improvised values, as direct contact is not yet required anyway, but this is certainly a bummer, and I must not forget to fix this later once the servers are back up. |
12:06 | SITE | Added tag IMPROVISATION |
12:05 | FAILURE | But the Game Jolt server fails on me.... How obvious and convenient..... |
12:04 | STATUS | I also need to create a Game Jolt page now in order to go further |
11:15 | STATUS | Before I can move on into the next step a few security things are to be taken in order... For starters, I will only allow Game Jolt access to people who have an unmodified copy of the game (sorry, folks). Some measures will therefore have to be taken. |
10:44 | BUG | Next icon appears but is hardly visible |
10:39 | FIXED | A "public/private" issue in the input API |
10:38 | DONE | "Next" icon put in GJ screen |
10:37 | REMOVED | The Linked List library has been rid of its deprecated .NEW instructions |
9:50 | DOS | And DPaint still rules, fols! |
9:50 | ART | "Prev" Icon |
9:50 | ART | "Next" icon |
0:34 | BACKUP | Runs! |
0:34 | STATUS | Time to call it a day |
0:33 | NOTE | There is a little issue jpbubble/bubble_monogame#3 |
0:10 | FIXED | Mouse pointer hardly visible in GJ credential screen |
0:10 | DONE | Mouse selecting for GJ credential fields |
- = 15 Jul 2019 = - | ||
23:35 | CONFIRMED | Indeed! |
23:35 | FIXED | Issue should be fixed now |
23:34 | STUPIDITY | Not the smartest thing from my side |
23:34 | SOLVED | Ah, thing's been solved |
23:33 | DEBUG | Maybe this debug line can shine a light on this |
23:33 | HUH | This is absolutely ludicrous and should never be possible to happen. |
23:32 | TECHNO | ? as reserved character can cause trouble on the longer run... Silly of me to forget... Cannot change the existing instances anymore, but at least future ones are no more trouble |
23:31 | SITE | Added tag HUH |
23:30 | HUH? | WTF |
23:29 | FIXED | And a parse error |
23:29 | FIXED | That crash |
23:28 | BUG | Suddenly NOT ignored, but a crash in stead... Huh? |
23:25 | BUG | (Which is ignored, for some reason, though). |
23:25 | DONE | Added keyboard input on start screen (GJ) |
23:04 | CONFIRMED | Stuff works now.... (at last) |
22:41 | FIXED | Class |
22:39 | FIXED | I'm getting tired |
22:36 | FIXED | Several issues |
22:34 | DONE | Some visual work for credentials |
21:55 | CONVERT | Converted into the format NALA can use |
21:37 | FONT | Coolvetica recovered from old project... Since I basically "linked" that font to Phantasar (also given a bit by the fact that in Star Story the font was used to indicate people were speaking Phantasarean once Wendicka and friends learned the language). |
21:32 | ANNOUNCEMENT | Right, and from now on, I'll declare this project as officially begun... |
21:30 | SITE | Added tag ANNOUNCEMENT |
21:27 | FIXED | Ah, just as I thought a "case error" |
21:26 | BUG | "width" unknown? |
21:24 | FIXED | Forgotten "end" |
21:23 | FIXED | Stupid code |
21:20 | NOTE | NIL has a few limitations |
21:19 | FIXED | Case error |
21:18 | FIXED | Poep! |
21:17 | FIXED | Fixed (Of course) |
21:17 | STUPIDITY | Forgotten "." |
21:16 | FIXED | Unfinished String! |
21:15 | FIXED | Illegal class call |
21:15 | CONFIRMED | all missing )s accounted for |
21:13 | FIXED | Many of the same ) forgotten issues, and I lost track of country how many so I'm not gonna get into that... |
21:04 | CLOSED | /jpbubble/NIL-isn-t-Lua#35 -- I deem this fix confirmed |
21:04 | SITE | Added tag CLOSED |
20:56 | FIXED | Another case... Same issue, different line |
20:55 | FIXED | Forgotten ) |
20:54 | FIXED | I fixed that stupid syntax now |
20:53 | FAILURE | I don't wanna talk about it |
20:38 | LAZY | I've just put in an alias to end this all in once... GRRR! |
20:38 | SITE | Added tag LAZY |
20:38 | FIXED | And another? |
20:37 | FIXED | And another? |
20:36 | FIXED | var error |
20:36 | CONFIRMED | That is indeed what happens |
20:32 | NOTE | I refuse to call this a fix, as it's too unorthodox for that, but at least this issue should not cause any trouble anymore. In other words, the code is still bugged, but properly masked. :P |
20:29 | BUG | It appears a bug in the delegate function declaration causes keyword "int" not to properly translate into a "number" function. This causes the error "Current setup cannot return in this kind of function yet!" for int functions. This is NOT proper behavior, so I do need to investigate if I can fix this, as this can be pretty hard to do! :-/ |
19:49 | HUH? | This is odd and needs more investigation! |
19:49 | SITE | Added tag HUH? |
19:46 | FIXED | Good thing I put in variable declarations in NIL, as I came cross another issue |
19:45 | FIXED | Code typo |
19:39 | FIXED | missing .nil extension leading to a crash |
19:37 | LINK | And I've linked the main menu to it |
19:37 | DONE | I've worked out the New Game code out a bit more |
16:57 | ENHANCEMENT | Garbage collecting for Game Vars... No need to make them take up memory all the time... This will only happen once per 1000 definitions in order to prevent needless slowdowns. |
16:56 | LINK | Proper clear routine |
14:49 | LINK | And some extra link code done |
14:47 | DONE | That's done by now |
12:48 | BACKUP | Some backup stuff will be done now |
12:39 | CONFIRMED | It works the way it should. |
12:39 | DONE | I've moved the background in a more super-global environment.... I will also use it for textboxes and the in-game menu screen |
12:38 | DONE | Coffee |
12:17 | TODO | Time to fix myself some coffee |
12:17 | STUPIDITY | So yeah, that WAS pretty stupid |
12:17 | LINK | Oh yeah forgot to set up the Done link metatable... The most important one of all |
11:51 | ENHANCEMENT | "Inc" meta added... This is something I always missed in Lua... Perhaps I need to make more haste with the ++ support in NIL |
11:44 | LINK | Some first link code has been written for this |
11:43 | DONE | Written the Game Var system.... It will play a big role in the global game process, as it contains the data about which puzzles you solved and some more things... You can hardly do without this stuff |
- = 14 Jul 2019 = - | ||
22:43 | NOTE | This only works when you use NIL and not when you use Lua. This has to do with the fact that NALA (and all other bubble engines) use a macro for this, which Lua doesn't support. |
22:42 | ENHANCEMENT | NALA can now give state IDs to NIL scripts |
22:14 | DOCUMENTATION | Explanation about the differences between this version of the game and the original |
22:13 | DOCUMENTATION | Explanation about Game Jolt |
22:12 | DOCUMENTATION | Explanation about skills |
22:10 | SITE | Added tag DOCUMENTATION |
22:03 | NIL | Skeleton scripts for New Game |
20:24 | FAILURE | Browser issues |
10:22 | LINK | Linked these temp functions to the menu items |
10:16 | FAILURE | Devlog generation error.... I think I see why that happened, though... Interesting |
10:15 | DONE | A temporary function has been written to start a new game. The temporary function will crash the game for now though, as the "New Game" flow has yet to be written. |
8:50 | UPDATED | |
8:26 | NOTE | This does happen, but somehow the game overrules stuff.... |
8:24 | DONE | Selecting menu items per keyboard should be possible now |
8:22 | NOTE | Does not do much YET, as the links are for now ignored, but I gotta start somewhere |
8:22 | LINK | I've linked the main menu to the GitHub respository |
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