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15:29GAMEJOLT
GAMEJOLTEnemy bio: Rondomo
15:29GAMEJOLT
GAMEJOLTEnemy bio: Jeracko
15:29NOTE
NOTENone of them are provided with picture yet... That'll come later!
15:28GAMEJOLT
GAMEJOLTChar bio: Weniaria
15:28GAMEJOLT
GAMEJOLTChar bio: Gedrio Fulla
15:28GAMEJOLT
GAMEJOLTChar bio: Blenchy
15:27GAMEJOLT
GAMEJOLTChar Bio: Shanda
15:27GAMEJOLT
GAMEJOLTChar bio: Wendy
15:27GAMEJOLT
GAMEJOLTChar bio: Jack
15:26STATUS
STATUSOf course I've only checked what happens with WRONG credentials, but now what will happen if I give up the CORRECT credentials?
15:26FIXED
FIXEDThe crash has been fixed
13:48TEST
TESTTake FIVE!
13:48FIXED
FIXEDRebecca Parse errors in C#
13:07TEST
TESTAnd I can start now on Take FOUR, which hopefully shines a light on matters...
13:06POWERSHELL
POWERSHELLBuild scripts running
12:44DEBUG
DEBUGTry { } Catch, and hopefully this shows me something.... :-/
12:42BUG
BUGBut now something in the .NET code seems invalid.... These are always terrible cases, but I'll need to look into them, I suppose.
12:41FIXED
FIXEDSquashed!
12:26COCKROACH
COCKROACHThe fix keeps on being ignored
11:36FIXED
FIXEDNOW it should be fixed (I hope)
11:36SOLVED
SOLVEDAHA!
11:36MYSTERY
MYSTERYFix ignored
11:35TEST
TESTTake THREE!
11:35FIXED
FIXEDBut a field typo also come in my way
11:35CONFIRMED
CONFIRMEDThe fix is confirmed
11:34TEST
TESTTake TWO!
11:34FIXED
FIXEDI think I fixed that
11:34STUPIDITY
STUPIDITYAnd I think I can see why.... :-/
11:33BUG
BUGNothing happens
11:32TEST
TESTTake ONE!
11:12DONE
DONELogin sequence set up.... Not yet tested, though
10:45POWERSHELL
POWERSHELLRan some building scripts ... Again.... (not for the last time, as there's still stuff to do).
10:45LINK
LINKI linked logging onto Game Jolt to NIL
10:38DONE
DONEBetter return value when authentication on Game Jolt was succesful
10:35GAMEJOLT
GAMEJOLTCharacter Bio: Aziëlla
9:59GAMEJOLT
GAMEJOLTCharacter bio: Merya
9:58GAMEJOLT
GAMEJOLTcharacter bio: Dernor
9:58CHARACTER
CHARACTERScyndi bio: Rebecca
9:58GAMEJOLT
GAMEJOLTCharacter Bio: Seelah Gandra
9:57GAMEJOLT
GAMEJOLTCharacter Bio: Brendor
9:23GAMEJOLT
GAMEJOLTCharacter bio: Irravonia
9:22GAMEJOLT
GAMEJOLTCharacter bio: Eric
8:51FIXED
FIXEDI guess a night's rest did me well, as I saw the issue causing the other security step to fail... That's been fixed now...
0:06CONFIRMED
CONFIRMEDA more important measure works (and that's why I'm so confident about this matter).
0:05STATUS
STATUSIt *DOES* work now, but I do have a pretty serious issue to fix... If it's not fixable, well I doubt it'll undermine the the security settings, but still, I don't like it
- = 16 Jul 2019 = -
23:58FIXED
FIXEDSecurity bug
23:52STATUS
STATUSWell, I fixed PART of the problem...
23:51FIXED
FIXEDFixed?
23:50SOLVED
SOLVEDI think it's the special secu package causing trouble... I should have known
23:46DEBUG
DEBUGAll I know is that a null pointer is in my way somewhere...
23:45HUH
HUHI get less and less of it!
23:43DEBUG
DEBUGHardcore then!
23:38STATUS
STATUSNothing happened (as expected, though)
23:37DONE
DONECatcher placed, hopefully this will gain some results... (I doubt it, but... ya never know).
23:35DEBUG
DEBUGLogs show an exception without any further explanation!
23:30INVESTIGATION
INVESTIGATIONI know the checker causes the black screen, but now to investigate WHY!
23:25MYSTERY
MYSTERYNothing seems likely to make such a think happen... Hmmm....
23:22BUG
BUGAll I get now is a black screen
23:21TEST
TESTAnother go!
23:19FIXED
FIXEDForgotten class mentioning in link
23:19FIXED
FIXEDI think I found out why the conflicts take place, and these conflicts would also be dangerous when I'm right. At least I think I fixed that now!
23:05LINK
LINKBrendor Forgot to properly link the resource checker into NALA. Well that's been taken care of and the link is there... (sigh!)
23:02TEST
TESTLet the test commence
23:02POWERSHELL
POWERSHELLWell we still got the manual go
23:02FAILURE
FAILUREWhich does not happen
23:02TEST
TESTI'll run a test, but it's fragile as I am dependent on Widnows allowing the scripts to work the way they have to
22:57POWERSHELL
POWERSHELLScript setup runing
22:50FIXED
FIXEDFixed that
22:50BUG
BUGAha... The Game Jolt API linked to the wrong NIL script
22:38CONFIRMED
CONFIRMEDThe C# code compiles
22:30MYSTERY
MYSTERY
22:29MYSTERY
MYSTERYHow did my devlog tool suddenly close down?
21:50FIXED
FIXEDSome forgotten Semi-Colons
21:47SECURITY
SECURITYSecurity data being read and processed
20:48FIXED
FIXEDMissing data in secu
20:07FAILURE
FAILUREThe conflicts Windows throws up keep coming... Nothing I can do about it, I'm afraid, except make my script repeat everything over and over... I really hope that's NOT the way it should be.... :-/
19:58CONFIRMED
CONFIRMEDAnd no trouble during start up, either
19:57CONFIRMED
CONFIRMEDSo far everything compiles and that will have to do for "it works" for now, as testing is not yet fully possible
19:55POWERSHELL
POWERSHELLLet's run some scripts now
19:47LINK
LINKAnd linked it all together
19:46NIL
NILWritten glue code for this
19:46BUBBLE
BUBBLEAdded API for these functions
19:28C#
C#Quick message box functions
17:41FAILURE
FAILUREWhich is NOT my fault, ok?
17:40C#
C#Quick empty class set up for pop up windows, although I hope I work, given issue #3
17:39NOTE
NOTENow you may think I did little but this was quite a lot of crap, but for security reasons I cannot go into the deep of it all.
17:34STATUS
STATUSSome extra stuff will be needed to get everything to work now though, so this ain't far from over...
17:31CONFIRMED
CONFIRMEDThe results show on screeen though.... Maybe I need to create a little delay tool or something (as this can and WILL spook up my development as building gets harder to do this way).
17:29FAILURE
FAILUREIrravonia Although Windows sometimes claims the files involved are being used by "another process"... I guess file closures can take time, and that Windows' protection against file overwriting can therefore work a bit conflicting.
17:28SECURITY
SECURITYI've been working on a safety program which has to make sure the game's unmodified
17:28SITE
SITEAdded tag SECURITY
12:26OFFTOPIC
OFFTOPICListen to this:

12:17DONE
DONEBut in the end I could enter the data I needed... (figures)
12:17FAILURE
FAILUREBut once more crashes on the server side of Game Jolt :(
12:16GAMEJOLT
GAMEJOLTAt least I could set a page up
12:16SITE
SITEAdded tag GAMEJOLT
12:06IMPROVISATION
IMPROVISATIONI've put in a few improvised values, as direct contact is not yet required anyway, but this is certainly a bummer, and I must not forget to fix this later once the servers are back up.
12:06SITE
SITEAdded tag IMPROVISATION
12:05FAILURE
FAILUREBut the Game Jolt server fails on me.... How obvious and convenient.....
12:04STATUS
STATUSI also need to create a Game Jolt page now in order to go further
11:15STATUS
STATUSBefore I can move on into the next step a few security things are to be taken in order... For starters, I will only allow Game Jolt access to people who have an unmodified copy of the game (sorry, folks). Some measures will therefore have to be taken.
10:44BUG
BUGNext icon appears but is hardly visible
10:39FIXED
FIXEDA "public/private" issue in the input API
10:38DONE
DONE"Next" icon put in GJ screen
10:37REMOVED
REMOVEDThe Linked List library has been rid of its deprecated .NEW instructions
9:50DOS
DOSAnd DPaint still rules, fols!
9:50ART
ART"Prev" Icon
9:50ART
ART"Next" icon
0:34BACKUP
BACKUPRuns!
0:34STATUS
STATUSTime to call it a day
0:33NOTE
NOTEThere is a little issue jpbubble/bubble_monogame#3
0:10FIXED
FIXEDMouse pointer hardly visible in GJ credential screen
0:10DONE
DONEMouse selecting for GJ credential fields
- = 15 Jul 2019 = -
23:35CONFIRMED
CONFIRMEDEric Indeed!
23:35FIXED
FIXEDIssue should be fixed now
23:34STUPIDITY
STUPIDITYNot the smartest thing from my side
23:34SOLVED
SOLVEDAh, thing's been solved
23:33DEBUG
DEBUGMaybe this debug line can shine a light on this
23:33HUH
HUHThis is absolutely ludicrous and should never be possible to happen.
23:32TECHNO
TECHNO? as reserved character can cause trouble on the longer run... Silly of me to forget... Cannot change the existing instances anymore, but at least future ones are no more trouble
23:31SITE
SITEAdded tag HUH
23:30HUH?
WTF
23:29FIXED
FIXEDAnd a parse error
23:29FIXED
FIXEDThat crash
23:28BUG
BUGSuddenly NOT ignored, but a crash in stead... Huh?
23:25BUG
BUG(Which is ignored, for some reason, though).
23:25DONE
DONEAdded keyboard input on start screen (GJ)
23:04CONFIRMED
CONFIRMEDStuff works now.... (at last)
22:41FIXED
FIXEDClass
22:39FIXED
FIXEDI'm getting tired
22:36FIXED
FIXEDSeveral issues
22:34DONE
DONESome visual work for credentials
21:55CONVERT
CONVERTConverted into the format NALA can use
21:37FONT
FONTCoolvetica recovered from old project... Since I basically "linked" that font to Phantasar (also given a bit by the fact that in Star Story the font was used to indicate people were speaking Phantasarean once Wendicka and friends learned the language).
21:32ANNOUNCEMENT
ANNOUNCEMENT

Right, and from now on, I'll declare this project as officially begun...
Although the engine will still require LOADS of modifications, I can do them best while on the way, so here goes...

21:30SITE
SITEAdded tag ANNOUNCEMENT
21:27FIXED
FIXEDAh, just as I thought a "case error"
21:26BUG
BUG"width" unknown?
21:24FIXED
FIXEDScyndi Forgotten "end"
21:23FIXED
FIXEDStupid code
21:20NOTE
NOTENIL has a few limitations
21:19FIXED
FIXEDCase error
21:18FIXED
FIXEDPoep!
21:17FIXED
FIXEDFixed (Of course)
21:17STUPIDITY
STUPIDITYForgotten "."
21:16FIXED
FIXEDUnfinished String!
21:15FIXED
FIXEDIllegal class call
21:15CONFIRMED
CONFIRMEDall missing )s accounted for
21:13FIXED
FIXEDMany of the same ) forgotten issues, and I lost track of country how many so I'm not gonna get into that...
21:04CLOSED
CLOSED/jpbubble/NIL-isn-t-Lua#35 -- I deem this fix confirmed
21:04SITE
SITEAdded tag CLOSED
20:56FIXED
FIXEDAnother case... Same issue, different line
20:55FIXED
FIXEDForgotten )
20:54FIXED
FIXEDI fixed that stupid syntax now
20:53FAILURE
FAILUREI don't wanna talk about it
20:38LAZY
LAZYI've just put in an alias to end this all in once... GRRR!
20:38SITE
SITEAdded tag LAZY
20:38FIXED
FIXEDAnd another?
20:37FIXED
FIXEDAnd another?
20:36FIXED
FIXEDvar error
20:36CONFIRMED
CONFIRMEDThat is indeed what happens
20:32NOTE
NOTEI refuse to call this a fix, as it's too unorthodox for that, but at least this issue should not cause any trouble anymore. In other words, the code is still bugged, but properly masked. :P
20:29BUG
BUGMerya It appears a bug in the delegate function declaration causes keyword "int" not to properly translate into a "number" function.
This causes the error "Current setup cannot return in this kind of function yet!" for int functions.
This is NOT proper behavior, so I do need to investigate if I can fix this, as this can be pretty hard to do! :-/
19:49HUH?
This is odd and needs more investigation!
19:49SITE
SITEAdded tag HUH?
19:46FIXED
FIXEDGood thing I put in variable declarations in NIL, as I came cross another issue
19:45FIXED
FIXEDCode typo
19:39FIXED
FIXEDmissing .nil extension leading to a crash
19:37LINK
LINKAnd I've linked the main menu to it
19:37DONE
DONEI've worked out the New Game code out a bit more
16:57ENHANCEMENT
ENHANCEMENTGarbage collecting for Game Vars... No need to make them take up memory all the time... This will only happen once per 1000 definitions in order to prevent needless slowdowns.
16:56LINK
LINKProper clear routine
14:49LINK
LINKAnd some extra link code done
14:47DONE
DONEThat's done by now
12:48BACKUP
BACKUPSome backup stuff will be done now
12:39CONFIRMED
CONFIRMEDIt works the way it should.
12:39DONE
DONEI've moved the background in a more super-global environment.... I will also use it for textboxes and the in-game menu screen
12:38DONE
DONECoffee
12:17TODO
TODOTime to fix myself some coffee
12:17STUPIDITY
STUPIDITYSo yeah, that WAS pretty stupid
12:17LINK
LINKOh yeah forgot to set up the Done link metatable... The most important one of all
11:51ENHANCEMENT
ENHANCEMENT"Inc" meta added... This is something I always missed in Lua... Perhaps I need to make more haste with the ++ support in NIL
11:44LINK
LINKSome first link code has been written for this
11:43DONE
DONEWritten the Game Var system.... It will play a big role in the global game process, as it contains the data about which puzzles you solved and some more things... You can hardly do without this stuff
- = 14 Jul 2019 = -
22:43NOTE
NOTEThis only works when you use NIL and not when you use Lua. This has to do with the fact that NALA (and all other bubble engines) use a macro for this, which Lua doesn't support.
22:42ENHANCEMENT
ENHANCEMENTNALA can now give state IDs to NIL scripts
22:14DOCUMENTATION
DOCUMENTATIONDernor Explanation about the differences between this version of the game and the original
22:13DOCUMENTATION
DOCUMENTATIONExplanation about Game Jolt
22:12DOCUMENTATION
DOCUMENTATIONExplanation about skills
22:10SITE
SITEAdded tag DOCUMENTATION
22:03NIL
NILSkeleton scripts for New Game
20:24FAILURE
FAILUREBrowser issues
10:22LINK
LINKLinked these temp functions to the menu items
10:16FAILURE
FAILUREDevlog generation error.... I think I see why that happened, though... Interesting
10:15DONE
DONEA temporary function has been written to start a new game. The temporary function will crash the game for now though, as the "New Game" flow has yet to be written.
8:50UPDATED
8:26NOTE
NOTEThis does happen, but somehow the game overrules stuff....
8:24DONE
DONESelecting menu items per keyboard should be possible now
8:22NOTE
NOTEDoes not do much YET, as the links are for now ignored, but I gotta start somewhere
8:22LINK
LINKI've linked the main menu to the GitHub respository
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