1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 |
09:39:54 | TEST |  Take DCCVI |
09:39:53 | DEBUG |  A harsh debug line in the loader then |
09:35:29 | RESULT |  Apparently the scenario lines are not loaded at all... Only the respective headers and portraits. I wonder! |
09:34:06 | TEST |  Take DCCV |
09:34:05 | DEBUG |  Force debug |
09:30:42 | EXPERIMENT |  Take DCCIV |
09:30:38 | DEBUG |  let's see what happens this way |
09:30:32 | BUG |  And there's more wrong than just that, though. |
09:30:19 | STATUS |  Well, I'll be. An empty textbox! That's also how it began in Star Story |
09:26:10 | TEST |  Take DCCIII |
09:26:09 | HUH |  Will this work? |
09:24:56 | TEST |  Take DCCII |
09:24:55 | MYSTERY |  The computer shows me a lie, but why? |
09:18:11 | TEST |  Take DCCI |
09:18:10 | CODEROT |  No MainFlow in BoxText |
09:17:02 | TEST |  Take DCC |
09:17:01 | STUPIDITY |  Link placed in wrong file |
09:16:09 | TEST |  Take DCXCIX |
09:16:07 | LINK |  Intervar |
09:14:49 | TEST |  Take DCXCVIII |
09:14:47 | CODEROT |  Substitute |
09:12:49 | TEST |  Take DCXCVII |
09:12:48 | FIXED |  Extern issue? |
09:10:30 | TEST |  Take DCXCVI |
09:10:29 | FIXED |  How did a table get into a BoxText call? |
09:03:36 | TEST |  Take DCXCV |
09:03:36 | CODEROT |  :upper() |
09:02:15 | TEST |  Take DCXCIV |
09:02:14 | VOID |  I'm not quite possible how .CLASSINSTANCE could be called to a group, but I hope this voids it all |
08:56:28 | TEST |  Take DCXCIII |
08:56:27 | DEBUG |  Let's try it again so I have the exact info, as my screen is messed up now with search information (which produced no results at all... unfortunately) |
08:05:01 | NOTE |  The fact that the system tries to produce a BoxText like this does appear to indicate that SASKIA is working the way it should, so at least THAT is good news. |
08:04:32 | FAILURE |  BoxText crashes, and the reason is likely just code-rot. |
08:02:18 | TEST |  Take DCXCII |
08:01:30 | VOID |  That trick worked with Neil and NIL due to their real-time compilation. Scyndi with pre-compiling can't handle that. This has been voided now! |
07:54:32 | JCR6 |  Take DCXCI |
07:54:27 | FIXED |  Config typo |
07:52:28 | JCR6 |  Take DCXC |
07:52:24 | STUPIDITY |  Learn how to use GINIE, Jeroen! |
07:47:27 | JCR6 |  Take DCLXXXIX |
07:47:21 | JCR6 |  Aliassed the same script to the guest character Kirana |
07:47:16 | JCR6 |  Aliassed the same script to the guest character Shanda |
07:46:57 | CHARACTER |  Personal Action for Young Irravonia set up |
07:35:40 | TEST |  Take DCLXXXVIII |
07:35:37 | FIXED |  I think I found it.... ' in the MArray class (I was almost thinking Scyndi was pulling an April Fools joke on me). |
07:32:20 | TEST |  Take DCLXXXVII |
07:32:20 | FIXED |  Syntax error in debug code. |
07:29:47 | TEST |  Take DCLXXXVI |
07:29:36 | DEBUG |  All I got for an error message is the numberic value 117. No clue what causes it, but it began when putting in the link to the RENC class constructor, so I guess I gotta look there. |
00:54:18 | DEBUG |  Take DCLXXXV |
00:54:11 | DEBUG |  Nope. What the fuck is going on here? |
00:49:52 | TEST |  Take DCLXXXIV |
00:49:51 | VOID |  Odd crash ??? |
00:46:35 | TEST |  Take DCLXXXIII |
00:46:34 | ART |  Swords picture for RENC bat transferred |
00:44:28 | TEST |  Take DCLXXXII |
00:44:25 | FIXED |  RENC load script initiation never took place |
00:42:04 | TEST |  Take DCLXXXI |
00:42:02 | FIXED |  ) placed wrong |
00:35:23 | SCYNDI |  Take DCLXXX |
00:35:20 | FIXED |  Function definition error in glue code |
00:33:36 | SCYNDI |  Take DCLXXIX |
00:33:31 | SCYNDI |  Script adapted |
00:32:57 | SCYNDI |  Glue script adapted |
00:32:23 | C++ |  Title insertion added to Graphics API |
00:26:27 | TEST |  Take DCLXXVIII |
00:26:25 | FIXED |  Conversion error? |
00:23:08 | TEST |  Take DCLXXVII |
00:23:08 | DEBUG |  Trying to narrow this one down |
00:21:22 | TEST |  Take DCLXXVI |
00:21:20 | DEBUG |  This error is beyond my comprehension, so debugging is needed. |
00:18:07 | TEST |  Take DCLXXV |
00:18:06 | FIXED |  Definition mistake |
00:17:11 | TEST |  Take DCLXXIV |
00:17:10 | CODEROT |  Direct definitions not possible |
- = 31 Mar 2025 = - |
23:21:35 | FUCKYOU |  Take DCLXXIII |
23:21:31 | FAILURE |  Copy-and-Paste does not work the way it should. If you do only 1 less than 1 billion times ctrl-c, the old data will linger in the clipboard. |
23:18:57 | TEST |  Take DCLXXII |
23:18:56 | FONT |  ECN "Font" transferred |
23:16:06 | TEST |  Take DCLXXI |
23:16:06 | FIXED |  Fixes in Field Stat generation |
23:11:00 | TEST |  Take DCLXX |
23:11:00 | FUCKYOU |  INTERVAR NEEDED! I'M GONNA GET MAD! |
23:10:19 | TEST |  Take DCLXIX |
23:10:17 | FIXED |  Did I fix this crap? |
23:05:39 | TEST |  Take DCLXVIII |
23:05:38 | HUH |  Fixes Ignored? |
23:04:23 | TEST |  Take DCLXVII |
23:04:22 | KTHURA |  Coderot in Kthura calls |
23:00:23 | TEST |  Take DCLXVI |
23:00:22 | DUMMIED |  Dominance checking obsolete in scripts. Kthura can take care of it by itself |
22:56:41 | TEST |  Take DCLXV |
22:56:41 | STATUS |  Yeah, this is gonna be a loooong project! |
22:56:28 | CODEROT |  The AutoScroll sequence was using outdated Kthura calls. |
22:56:05 | CONFIRMED |  It appears to be working now. Yay! |
22:46:48 | TEST |  Take DCLXIV |
22:46:47 | SOLVED |  Conflict? |
22:45:35 | TEST |  Take DCLXIII |
22:45:33 | DEBUG |  Moar debug. I really need to narrow this down! |
22:42:26 | TEST |  Take DCLXII |
22:42:25 | DEBUG |  The log shows NOTHING unusual, but let's go this a different way. |
22:36:42 | TEST |  Take DCLXI |
22:36:41 | DEBUG |  Moar debug... Call didn't get ANY parameters at all. THAT should NOT be possible, so I need to find out why this is happening |
22:30:06 | TEST |  Take DCLX |
22:30:04 | DEBUG |  A different approach is in order I guess. |
22:28:09 | TEST |  Take DCLIX |
22:28:08 | DEBUG |  I need to see more in order to sort this one out! |
22:26:19 | TEST |  Take DCLVIII |
22:26:18 | DEBUG |  WTF? |
22:24:30 | TEST |  Take DCLVII |
22:24:28 | CODEROT |  Array start? |
22:20:18 | TEST |  Take DCLVI |
22:20:17 | CODEROT |  Same issue, different line |
22:19:23 | TEST |  Take DCLV |
22:19:21 | CODEROT |  From identifier to keyword was (of course) bound to lead to trouble. But so far SASKIA seems to hold out fine.... I guess |
20:13:05 | TEST |  Take DCLIV |
20:13:03 | FIXED |  Illegal function call |
20:06:44 | TEST |  Take DCLIII |
20:06:41 | FUCKYOU |  Where the hell did THAT fucking fuckshit come from? |
20:03:39 | TEST |  Take DCLII |
20:03:38 | CODEROT |  .Text -> .iText |
20:02:05 | TEST |  Take DCLI |
20:02:05 | FUCKYOU |  Forgot something! |
20:00:17 | TEST |  Take DCL |
20:00:14 | FIXED |  Code typo |
19:59:27 | TEST |  Take DCXLIX |
19:59:26 | VOID |  Self issue |
19:57:01 | CONFIRMED |  At last! |
19:57:00 | TEST |  Take DCXLVIII |
19:56:37 | FIXED |  One more? |
19:51:28 | TEST |  Take DCXLVII |
19:51:23 | FIXED |  Nope |
19:50:34 | TEST |  Take DCXLVI |
19:50:33 | FIXED |  All accounted for? |
19:49:29 | VOID |  Moar? |
19:48:33 | TEST |  Take DCXLV |
19:48:32 | FIXED |  Code typo |
19:47:10 | TEST |  Take DCXLIV |
19:47:09 | FIXED |  Moar! |
19:43:33 | TEST |  Take DCXLIII |
19:43:30 | FIXED |  Ah, some achievements start with a number! Well, they'll fall through with each test anyway |
19:40:14 | TEST |  Take DCXLII |
19:40:11 | LINK |  Linked it |
19:39:53 | CONVERT |  Achievement data converted in a way Scyndi can process it |
19:20:45 | CODEROT |  Old NALA reference |
19:17:22 | TEST |  Take DCXLI |
19:17:20 | LINK |  Graphics |
19:14:20 | TEST |  Take DCXL |
19:14:19 | LINK |  Sys |
19:12:46 | TEST |  Take DCXXXIX |
19:12:45 | CODEROT |  Old debug line. Replaced by CSayF |
19:11:48 | TEST |  Take DCXXXVIII |
19:11:47 | CODEROT |  That for-loop had the same issue |
19:11:05 | TEST |  Take DCXXXVII |
19:11:04 | CODEROT |  Old internal functions, plus an if-statement that wouldn't work in Scyndi anymore |
19:09:19 | TEST |  Take DCXXXVI |
19:09:18 | CODEROT |  #+ |
19:08:25 | TEST |  Take DCXXXV |
19:08:24 | CODEROT |  QuickMeta Group |
19:07:09 | TEST |  Take DCXXXIV |
19:05:24 | SCRIPT |  Base setup for Achievements |
19:04:57 | CONFIG |  Medals base config (not yet complete, but I need some data some in-game routines may provide) |
- = 30 Mar 2025 = - |
23:41:38 | STATUS |  SubAchievements is to be taken care of next! |
23:40:55 | TEST |  Take DCXXXIII |
23:40:54 | FIXED |  Achievement linkup issue |
23:37:15 | TEST |  Take DCXXXII |
23:37:12 | FIXED |  Typo |
23:35:53 | TEST |  Take DCXXXI |
23:35:50 | CODEROT |  Kthura layer readout |
23:31:45 | TEST |  Take DCXXX |
23:31:43 | DONE |  MainFlow() |
23:29:23 | FUCKYOU |  Take DCXXIX |
23:29:20 | FUCKYOU |  Missed a part,eh? |
23:27:59 | TEST |  Take DCXXVIII |
23:27:58 | CODEROT |  Automated texture updater had to be completely rewritten (from scratch... well, I guess that's a big word, but still). |
23:25:15 | TEST |  Take DCXXVII |
23:25:13 | CODEROT |  Old Kthura calls |
23:15:45 | TEST |  Take DCXXVI |
23:15:39 | CODEROT |  Another one bites the dust |
23:12:53 | TEST |  Take DCXXV |
23:12:52 | CODEROT |  Old Interstate call, yet perfectly convertable |
23:10:41 | TEST |  Take DCXXIV |
23:10:40 | DUMMIED |  Line that has become obsolete (and was not even properly convertable elseway, anyway). |
23:10:18 | CODEROT |  Kthura call update |
23:10:11 | CODEROT |  :upper() |
23:07:52 | MUSIC |  Take DCXXIII |
23:07:44 | UPDATED |  Wolf Data |
23:07:42 | SITE |  Added tag UPDATED |
23:06:34 | MUSIC |  "Prisoner of War" by Widzy tranferred |
21:17:13 | NOTE |  And thhe number is likely less as the actual number of takes, so don't whine about it! |
21:16:53 | NOTE |  Multiple takes... The result of having a friend helping me debug. |
21:16:37 | TEST |  Take DCXXII |
21:16:37 | TEST |  Take DCXXI |
21:16:37 | TEST |  Take DCXX |
21:16:37 | TEST |  Take DCXIX |
21:16:37 | TEST |  Take DCXVIII |
21:16:37 | TEST |  Take DCXVII |
21:16:37 | TEST |  Take DCXVI |
19:53:10 | TEST |  Take DCXV |
19:51:51 | DONE |  Workout on random treasure compiling |
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