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15:48UPDATED
UPDATEDRepo
15:48BUBBLE
BUBBLEAlias Focus
15:38MAP
MAPArea 004
15:38MAP
MAPEncounters further worked out
15:29FOE
FOECorpse
15:29FOE
FOEZombie Doctor
13:14STATUS
STATUSThis covers all for Scyndi as far as Malabia is concerned except for "Holy Shit"... However that move requires quite a lot of grinding to obtain, so I'll test that out later.....
13:12SECRET
SECRETYeah, there is a certain reference here.....
13:12ABILITY
ABILITYHellfire
13:09ABILITY
ABILITYHeaven's Light
13:07ABILITY
ABILITYSmite
13:04ACHIEVEMENT
ACHIEVEMENTResident Evil
12:57ABILITY
ABILITYPray (Hey, she's a priest after all).
12:55STATUS
STATUSBut there's more to come....
12:55STATUS
STATUSThis is merely so I can test out Scyndi's new spells
12:54MAP
MAPI've set the random encounters to Zombies only.... but I will add more soon enough....
11:06STATUS
STATUSThis animation can be used for all light spells, except "Holy Shit"
11:05SPELLANI
Shine
10:30ABILITY
ABILITYShine
1:08FIXED
FIXEDMerya So that fixes that issue!
1:08CONFIRMED
CONFIRMEDWorks!
1:04EXPERIMENT
EXPERIMENTWill this work it up?
1:04BUG
BUGDidn't work, as expected
0:58TEST
TESTA little test is in order, though!
0:57MAP
MAPArea 003
0:43MAP
MAPArea 002
0:05STATUS
STATUSThe stage is set to start on the basement.... This will be a pretty regular thing to do....
- = 22 Apr 2020 = -
23:59UPDATED
23:59FIXED
FIXEDRepository error.... All issue links before that test will cause a 404 bug (something I cannot fix anymore)
23:58BUG
23:57TEST
23:39STATUS
STATUSOrder of Onyx: Jeracko Let's see how things will work out when it comes to flying to Cat Island

Furthermore, before I go on with the main question I'll first be working out the basement in Frundarmon's house, and I must also make sure the kids don't pop up now that Frundarmon has gone

23:38FIXED
23:29WORLDMAP
WORLDMAPPhantasar
20:22FIXED
FIXEDTag Typo
20:19FIXED
FIXEDLevel error
20:03FIXED
FIXEDKing's room not visible after rejoin
18:37NOTE
NOTENot a bug, Scyndi will in the medium mode get the average level of the other skill levels always rounded up (to prevent level 0). In the easy mode it's a bit more, and in the hard mode it's still always 1
18:36CHARACTER
CHARACTERScyndi can now obtain Malabia's power
17:24TEST
TESTTake II
17:24FIXED
FIXEDfuck you!
17:16TEST
TESTLet's test this all out, baby!
17:14SASKIA
SASKIARejoin script
15:46BOOST
BOOSTAP increment back row
15:00OFFTOPIC
OFFTOPICDernor I could never imagine this was REALLY a location

Only in the U.S, I suppose :-P

14:17CONFIRMED
CONFIRMEDAnd Frundarmon now works the way I intended him to work.... Good!
14:05TEST
TESTLet's test this again!
14:04BUG
BUGA little error was there in the AI, so I realized
14:04CONFIRMED
CONFIRMEDIt works, but.....
13:58TEST
TESTI need to test if this actually works the way it should
13:55DONE
DONEOnce Frundarmon has gone, the undead kids will lose HP at every draw frame, until they'll fall as well, ending the battle in the process....
0:09TODO
TODOKilling Furdarmon should also kill all kids.... For this the alt-defeat mode should be in place, that or a note on Frundarmon or something... Anyway, I'll worry about that later
0:08FIXED
FIXEDCount Error
0:08STATUS
STATUSWhat has to work works now... Well almost as I have a few nuts to crack still.... Oh well...
- = 21 Apr 2020 = -
23:48TEST
TESTTake SIX!
23:48FIXED
FIXED???
23:48HUH
HUH???
23:42TEST
TESTTake FIVE
23:42DONE
DONEPre-Emptive and Ambushe announcement
23:42FIXED
FIXEDNo order calc
23:33STATUS
STATUSSIGH!!!!
23:33TEST
TESTTake FOUR!
23:33FIXED
FIXEDEnemy ref error
23:28TEST
TESTTake THREE!
23:28FIXED
FIXEDForgotten directory
23:28STUPIDITY
STUPIDITYPIEMEL!
23:24TEST
TESTTake TWO!
23:24FIXED
FIXEDConstruction error
23:19TEST
TESTTake ONE!
23:19STATUS
STATUSRebecca Ready!
23:18UPDATED
UPDATEDLic Info
23:18STATUS
STATUSThe question is now, does or doesn't it work
23:18SCRIPT
SCRIPTI've completed the setup for the summon script....
21:06CONFIG
CONFIGPreps for summoning kids
20:27FIXED
FIXEDMap reference not in order
18:48BACKUP
BACKUPRunning
17:07STATUS
STATUSTime for a little break!
17:04C#
C#Kitty enhancements
13:02OFFTOPIC
OFFTOPICEver seen my little girl before?

12:08FIXED
FIXEDWrong scenario
12:02TEST
TESTTake V
12:02FIXED
FIXED SEE ARE AYE PEA!
11:59TEST
TESTTake IV
11:59FIXED
FIXEDNot worthy to talk about
11:55TEST
TESTTake III
11:55FIXED
FIXEDLack of Self
11:55TEST
TESTTake II
11:51FIXED
FIXEDDisplay issue Area 003
11:50FIXED
FIXEDReference error
11:47TEST
TESTSo let's put it to the test .... Take I
11:46NOTE
NOTEThe boss fight will crash on the moment Frundarmon tries to summon a kid into the fight, but that is a later concern... At least I can test if the fight starts properly at all, as that is already something that I am not fully sure about!
11:45LINK
LINKLinked boss to Scenario
11:43STATUS
STATUSNot there yet, though
11:42SCRIPT
SCRIPTPart of Frundarmon's AI has been worked out!
10:56SCRIPT
SCRIPTScyndi Module property setup
10:50SCRIPT
SCRIPTCreated an empty script for Frundarmon's AI
10:05NOTE
NOTEI still got a lot to do here, though
10:04BOSS
BOSSFrundarmon
10:01TRANSFER
TRANSFERFrundarmon Art
9:59FIXED
FIXEDScyndi
9:58BUG
BUGWhere's Scyndi?
9:52NOTE
NOTE(Even the combat link is missing) :P
9:52TEST
TESTLet's first test if everything happens the way it should until the game crashes due to the absence of the boss itself....
9:48NOTE
NOTEThis ability will rather serve as a linkup than anything else....
9:47ABILITY
ABILITYAid Me, My Children!!
9:45NOTE
NOTEPlease note the boss fight itself does not yet start, but crash the game in stead (for now)
9:45LINK
LINKLinked to the map
9:43SASKIA
SASKIABoss scenario script
9:04STATUS
STATUSNow the work must start to get the boss done.... This won't be easy as all Frundarmon does is summon new people... But I'll try to see what I can do....
8:42MAP
MAPDiary on table
8:42STATUS
STATUSDue to the total system lag yesterday I had to try
8:42TEST
TESTTesting Devlog
- = 20 Apr 2020 = -
23:19STATUS
STATUSNow it's time to update a few things
23:19STATUS
STATUSAll issues accounted for
23:06TEST
TESTHere we go again
23:04BUG
BUGBut there still is nasty crash
23:04CONFIRMED
CONFIRMEDPart of the thing is working....
22:47CONFIRMED
CONFIRMEDWell the after-stuff works... But now the before stuff must be test
22:40SYSTEM
SYSTEMI think it's getting clear I need a bigger hard drive soon.... :-/
22:35TEST
TESTAnd here we go again!
22:35FIXED
FIXEDGRRR!
22:16TEST
TESTAGAIN!
22:16FUCKYOU
FUCKYOUDenk je echt ALLES te hebben gehad
22:16FAILURE
FAILUREA build error
22:12BACKUP
BACKUPRunning
22:10TEST
TESTBrendor Another test (which will likely take an eternity)
22:10FIXED
FIXEDTiny fix
22:00FAILURE
FAILUREI wonder why some tools are bugging on me.... Oh well....
21:26FAILURE
FAILUREAnd more stuff is failing on me it seems
21:21FAILURE
FAILUREOh well!
21:21MAP
MAPAnd then to think all I needed to do was to place a spot Merya's scan ability reacts upon
21:20STATUS
STATUSFINALLY!
21:19FAILURE
FAILURESystem lag of some reason
21:16SCENARIO
SCENARIOCheckout
21:12FAILURE
FAILUREWhy does PowerShell always fail on me?
21:11SASKIA
SASKIABasis for this encounter, but we're not there yet!
21:09LINK
LINKLink-up Map Script
21:07MAP
MAPThree More Kids
21:04SYSTEM
SYSTEMSome core maintenence
21:02STATUS
STATUSAlmost there before I can start on the boss fight, but a few things are left for me to do though
21:01CONFIRMED
CONFIRMEDAll cool!
20:58TEST
TESTLet's run a small test
17:58MAP
MAPTop floor
13:55TEST
TESTAnother one, then
13:54NOTE
NOTEOlder savegames will "suffer" here
13:54FIXED
FIXEDMerya Kid disappear K3 error on loading savegames
13:48TEST
TESTHad no time yesterday, but let's get things going now to test the two boys I added
- = 19 Apr 2020 = -
23:20REMINDER
1:08NOTE
NOTELittle girls from Flanders and the Netherlands... Sorry to burst your bubble, but K3 does not refer to a certain girl band....
1:07CONFIRMED
CONFIRMEDThe K3 encounter works
0:54FIXED
FIXEDIrravonia SHIT!
- = 18 Apr 2020 = -
23:34SASKIA
SASKIAK3 script
15:28FOE
FOEBefindo Boy
15:00ABILITY
ABILITYSleep
0:16NOTE
NOTE(This is also why I rarely work with fixed encounters).
0:16STATUS
STATUSThe next thing is to make all encounters on the 2nd floor work
0:15STATUS
STATUSGOOD!
0:11FIXED
FIXEDMissing wind
0:07FIXED
FIXEDStairways on the 2nd floor were inoperative
- = 17 Apr 2020 = -
23:34CONFIRMED
CONFIRMEDAt last!
23:13TEST
TESTTake V
23:13FIXED
FIXEDI think?
20:28TEST
TESTTake IV
20:28DEBUG
DEBUGMore debug lines
20:28HUH
HUHThings are not going well
20:28FIXED
FIXEDBlockmap issue
20:12TEST
TESTTake III
20:12FIXED
FIXEDSyntax error
20:11TEST
TESTTake II
20:08FIXED
FIXEDKids appearing when they should not and vice versa
20:08FIXED
FIXEDCheck wrong
20:01TEST
TESTTest Take I
20:00LINK
LINKLink-up in Kthura
19:57MAPSCRIPT
MAPSCRIPTPuzzle itself
18:48TEST
TESTTake another
18:48VOID
VOIDEric Alright have your way, then
18:46FIXED
FIXEDDatabase issue on the Phantasar web site
18:20TEST
TESTAll I can test is if there are no crashes.... Not much, but hey it's something... right?
18:19CONFIG
CONFIGPuzzle configuration
11:35TEST
TESTTake III
11:35FIXED
FIXED
11:33STUPIDITY
STUPIDITYExit spots forgotten.... Dork!
11:29TEST
TESTTake II
11:29FIXED
FIXEDLack of "self"
10:45TEST
TESTAnd let's see what'll happen
10:44MAPSCRIPT
MAPSCRIPTFight as soon as you get upstairs
10:40MAP
MAPBed Room
10:36MAP
MAPStudy
10:36MAP
MAPDining Room
10:36MAP
MAP2nd Floor Corridor
1:09STATUS
STATUSNext stop: the 2nd floor of Frundarmon's mansion
0:07STATUS
STATUSSee ya later!
0:07BACKUP
BACKUPRunning!
0:04CONFIRMED
CONFIRMEDWorks
- = 16 Apr 2020 = -
23:58TEST
TESTTime to test
23:57LINK
LINKLinked stairway to the Mansion dungeon
22:13STATUS
STATUSNext stop is the link back to the main part of the mansion
22:13CONFIRMED
CONFIRMEDWorks! HAHAHA!
22:07TEST
TESTTake II
22:06FIXED
FIXEDWrong tag
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