1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 |
23:36:15 | BUG |  Now the respawn routine keeps repeating itself. |
23:35:55 | FIXED |  Crash on click |
23:34:18 | TEST |  Take DCCXCVII |
23:34:17 | FIXED |  Syntax error |
23:33:33 | TEST |  Take DCCXCVI |
23:33:31 | TECHNO |  Of course, SCI uses a better version of the Dijkstra pathfinder algorithm than NALA did, so this may have some consequences. Most of them likely good, though. |
23:32:39 | NOTE |  This should have all issues accounted for, but who knows. |
23:32:29 | CODEROT |  The Walkto routine had to be rewritten as it used the old rotten Kthura routines |
23:29:24 | TEST |  Take DCCXCV |
23:29:23 | CODEROT |  The entire clickable check was bogus in SCI. I may even have to rewrite it from scratch, but let's hope I don't! |
23:17:26 | TEST |  Take DCCXCIV |
23:17:24 | CODEROT |  Another old Kthura call. This time replaced by non-Kthura stuff. |
21:44:27 | TEST |  Take DCCXCIII |
21:44:26 | CODEROT |  "Script" |
21:42:35 | TEST |  Take DCCXCII |
21:42:34 | FIXED |  Syntax error |
21:41:31 | TEST |  Take DCCXCI |
21:41:30 | VOID |  Not |
21:38:20 | TEST |  Take DCCXC |
21:38:09 | FIXED |  Checks in SASKIA fixed??? |
21:32:50 | TEST |  Take DCCLXXXIX |
21:32:48 | FUCKYOU |  missed one |
21:31:04 | TEST |  Take DCCLXXXVIII |
21:31:03 | FIXED |  I think I fixed it! |
21:28:12 | TEST |  Take DCCLXXXVII |
21:28:10 | DEBUG |  Empty string as achievement, eh? How come? |
21:20:05 | TEST |  Take DCCLXXXVI |
21:20:04 | FIXED |  ?????? |
21:16:12 | TEST |  Take DCCLXXXV |
21:16:12 | FIXED |  Property declarion syntax mistake |
21:15:30 | TEST |  Take DCCLXXXIV |
21:15:28 | NOTE |  Note to self... Look into it that links are always static when used in classes |
21:08:31 | TEST |  Take DCCLXXXIII |
21:08:30 | CODEROT |  Illegal Kthura read-out |
21:04:18 | TEST |  Take DCCLXXXII |
21:04:16 | EXPERIMENT |  Not quite sure about this, but here goes nothing! |
21:01:17 | TEST |  Take DCCLXXXI |
21:01:16 | COCKROACH |  Does it work now? |
20:57:29 | TEST |  Take DCCLXXX |
20:57:28 | FAILURE |  Huh? Why is the console closing on me destroying the data I need in to debug in the process? |
20:54:19 | TEST |  Take DCCLXXIX |
20:54:18 | DEBUG |  Bug in Scyndi confirmed, but what happened in ZA is beyond anyone's understanding so let's put in an extra debug line. |
20:51:36 | TEST |  Take DCCLXXVIII |
20:51:36 | HUH |  Bug in Scyndi? |
20:50:02 | TEST |  Take DCCLXXVII |
20:50:00 | FUCKYOU |  Keep voiding, eh? |
20:46:04 | TEST |  Take DCCLXXVI |
20:46:04 | FUCKYOU |  Case sensitivity when directly calling Lua stuff |
20:45:19 | TEST |  Take DCCLXXV |
20:45:19 | HUH |  What no strings for zone action events? But as they were never used in the first place I can use the dirty method to get past this! |
20:32:47 | TEST |  Take DCCLXXIV |
20:32:47 | FORCE |  Kthura library handles it by itself,but let's have another check... It appears to be needed! |
20:32:23 | HUH |  Dafuck? |
20:30:25 | TEST |  Take DCCLXXIII |
20:30:24 | LINK |  Another link to the Kthura lib needed |
20:29:05 | TEST |  Take DCCLXXII |
20:28:27 | FIXED |  Array at 1 issue on the faders |
18:46:03 | FIXED |  And the actual error that began my little "adventure" has been fixed. |
18:37:18 | STUPIDITY |  Take DCCLXXI |
18:37:12 | STUPIDITY |  Jeroen, doe het eens een keertje goed, jij achterlijke hondelul! |
18:34:55 | TEST |  Take DCCLXX |
18:33:24 | FIXED |  Bad linking |
18:23:06 | VOID |  Take DCCLXIX |
18:23:02 | VOID |  A valid Kthura call didn't work anymore as a result. I voided that one! |
18:18:03 | TEST |  Take DCCLXVIII |
18:18:01 | FIXED |  ANOTHER code typo |
18:16:11 | TEST |  Take DCCLXVII |
18:16:11 | FIXED |  Code typo |
18:14:46 | DEBUG |  Take DCCLXVI |
18:14:43 | DEBUG |  In order to make debugging easier I made a fake FieldMap.Kthura that will always throw an error, but also give me some extra debug information! |
16:57:18 | TEST |  Take DCCLXV |
16:57:16 | VOID |  Worked around code that has become obsolete now! |
16:51:08 | TEST |  Take DCCLXIV |
16:51:07 | DUMMIED |  Code rot |
16:49:55 | TEST |  Take DCCLXIII |
16:49:53 | DUMMIED |  No LEN support in QuickData (I doubt it was ever used in the original NALA version, actually). |
16:47:03 | TEST |  Take DCCLXII |
16:46:46 | NOTE |  I hope I can remember how this works, as this will also be used to determine how the savegames will operate. |
16:45:58 | CONVERT |  I tried to convert the SubIAA, however the way it was set up was perfect for NALA, but NOT for SCI. |
02:00:23 | STATUS |  Next stop: SubIAA |
01:59:14 | TEST |  Take DCCLXI |
01:59:14 | HUH |  Why wasn't this font included in the first build? |
01:54:27 | TEST |  Take DCCLX |
01:54:26 | FONT |  Scribrish transferred |
01:47:11 | TEST |  Take DCCLIX |
01:47:09 | VOID |  Several voidups |
00:29:53 | TEST |  Take DCCLVIII |
00:29:51 | CODEROT |  Calling classes as functions was possible in NIL, but not in Scyndi |
- = 01 Apr 2025 = - |
23:54:44 | TEST |  Take DCCLVII |
23:54:44 | FIXED |  Removed too much |
23:54:11 | TEST |  Take DCCLVI |
23:54:02 | FIXED |  Illegal Function Call |
23:52:08 | TEST |  Take DCCLV |
23:52:07 | HUH |  WTF? |
23:49:06 | TEST |  Take DCCLIV |
23:49:05 | FIXED |  Stat END_ calcation bogus |
23:45:57 | TEST |  Take DCCLIII |
23:45:56 | FUCKYOU |  Dirty Code Straight From Hell |
23:37:01 | TEST |  Take DCCLII |
23:37:00 | FIXED |  Syntax |
23:36:08 | TEST |  Take DCCLI |
23:36:07 | FORCE |  HP, AP and VIT not shown... I hope this forces those bars to come. |
23:35:43 | CONFIRMED |  Yup! |
23:28:24 | TEST |  Take DCCL |
23:28:23 | SOLVED |  I think |
23:21:34 | HUH |  Dah fuck! LoadImage == nil.... My ass... |
23:17:05 | TEST |  Take DCCXLIX |
23:17:04 | ART |  Bag and Black Orb transferred |
23:14:42 | TEST |  Take DCCXLVIII |
23:14:40 | MUSIC |  "Evergreen Dream" by Widzy transferred |
22:39:50 | TEST |  Take DCCXLVII |
22:39:48 | NOTE |  I will checkout the music later |
22:39:26 | C++ |  I was stupid to create a function but not to call it. |
22:39:15 | JCR6 |  Alias Irravonia's Portrait for Young Irravonia in Status Bar |
22:35:54 | TEST |  Take DCCXLVI |
22:35:51 | VOID |  Old sleep routine (had to go with the call back for MonoGame. Not needed anymore as I got a GOOD game framework now, so I just changed it to Sys.Sleep. It was only used once in the entire game, so come on!) |
22:27:44 | TEST |  Take DCCXLV |
22:27:42 | KTHURA |  re-imported Irravonia's home |
22:24:37 | C++ |  The Map Data Build tool will now only compile maps when they have been added or modified |
20:48:49 | STATUS |  Well, the next error is at least a non-converted texture in a Kthura map transfer. A pretty normal error, or so to speak. |
20:46:16 | TEST |  Take DCCXLIV |
20:46:15 | FUCKYOU |  Fixed? |
20:45:15 | TEST |  Take DCCXLIII |
20:45:14 | HUH |  And suddenly things go odd without any reason at all! |
20:41:14 | TEST |  Take DCCXLII |
20:41:13 | FUCKYOU |  Never underestimate the woes of case sensitivity. Having to edit pure Lua code taught me that once again! |
20:37:39 | TEST |  Take DCCXLI |
20:37:38 | FIXED |  not once, but twice! |
20:36:49 | TEST |  Take DCCXL |
20:36:49 | FIXED |  PROGRESS! An error message that could only happen if the core works again! |
20:35:24 | TEST |  Take DCCXXXIX |
20:35:23 | VOID |  Another fuckup |
20:33:43 | TEST |  Take DCCXXXVIII |
20:33:43 | VOID |  More trouble |
20:30:28 | TEST |  Take DCCXXXVII |
20:30:27 | FIXED |  NIL in Kthura Library |
20:27:00 | TEST |  Take DCCXXXVI |
20:26:58 | FIXED |  Scyndi core fixed. |
20:26:43 | TECHNO |  The error message in SCI's BSOD will still not make any sense at all, but Lunatic will at least throw Lua's error message on the console and THAT is worth a lot! |
20:26:04 | C++ |  Lunatic will now be able to handle stuff more properly. |
20:18:41 | C++ |  Take DCCXXXV |
20:18:36 | DUMMIED |  Lua's documentation sucks! |
20:17:30 | C++ |  Some updates to Lunatic! |
20:16:09 | FAILURE |  Right, there was a syntax error in the Scyndi score script that got in because I had to update that script a little. |
19:55:03 | FAILURE |  April Fools day.... The computer makes a prank... Well it's not funny and impossible to debug! |
19:02:23 | TEST |  Take DCCXXXIV |
19:02:18 | SECURITY |  I've sealed up the Kthura library to insure this doesn't happen again! |
19:02:16 | SITE |  Added tag SECURITY |
19:01:53 | FIXED |  Scope issue |
18:58:33 | TEST |  Take DCCXXXIII |
18:58:31 | SCYNDI |  A part of the SASKIA library has been rewritten. The currrent setup made it overwrite Scyndi core library functions. |
18:57:56 | SOLVED |  I found the reason for this gibberish |
18:37:46 | FUCKYOU |  Take DCCXXXII |
18:37:42 | FUCKYOU |  Hardcore debug! |
18:09:49 | TEST |  Take DCCXXXI |
18:09:47 | COCKROACH |  An error that makes NO SENSE AT ALL! |
17:55:04 | SASKIA |  Take DCCXXX |
17:55:01 | FUCKYOU |  Plural in stead of single.... ZEIKERD! |
17:53:39 | SASKIA |  Take DCCXXIX |
17:53:28 | FIXED |  Fixed in SASKIA linkup for MOV |
17:51:52 | SASKIA |  Take DCCXXVIII |
17:51:49 | SASKIA |  Let's go! |
16:45:46 | SASKIA |  I had to adapt the SASKIA script for Irravonia's as it contains coderot... Yup... It tried to call Kthura in a way that works in NALA, but not in SCI. |
16:44:58 | SITE |  Added tag SASKIA |
16:03:57 | TEST |  Take DCCXXVII |
16:03:56 | FIXED |  Missing head |
16:02:25 | TEST |  Take DCCXXVI |
16:02:24 | FIXED |  404 |
15:59:51 | TEST |  Take DCCXXV |
15:59:51 | CODEROT |  Old Kthura reference |
15:58:40 | HUH |  Take DCCXXIV |
15:58:37 | HUH |  Script is acting up on me |
15:57:32 | TEST |  Take DCCXXIII |
15:57:30 | RESULT |  It appears to be working again.... I hope.... |
15:57:14 | CODE::BLOCKS |  Take DCCXXII |
15:57:10 | CODE::BLOCKS |  Directory config also needed to be put back in |
15:56:57 | CODE::BLOCKS |  Take DCCXXI |
15:56:51 | CODE::BLOCKS |  Well put all that crap back in then |
15:56:34 | HUH |  And my codeblocks project empty, yet the C++ source files still exist? |
15:55:58 | HUH |  The map builder went missing |
15:46:22 | TEST |  Take DCCXX |
15:46:20 | HUH |  I must have dummied the map databuilder for some reason for forgotten to undummy it |
15:39:59 | TEST |  Take DCCXIX |
15:39:58 | FIXED |  404 |
15:39:55 | TEST |  Take DCCXVIII |
15:39:51 | SCYNDI |  Xenor Bushes script converted |
15:33:18 | SCYNDI |  None converted |
14:09:02 | KTHURA |  Crap! I forgot about Irravonia's home |
14:07:34 | TEST |  Take DCCXVII |
14:07:24 | KTHURA |  Again |
13:57:07 | DONE |  Manual jpbf transfer |
13:55:14 | KTHURA |  Transfer Xenor Bushes (Irravonia's starting dungeon) |
13:46:02 | TEST |  Take DCCXVI |
13:40:41 | BUG |  Well at least the previous bugfix has been confirmed 
|
13:37:39 | TEST |  Take DCCXV |
13:37:38 | FIXED |  I think I fixed the reason why only the first textbox of a sequencce appears |
10:20:42 | TEST |  Take DCCXIV |
10:20:41 | CODEROT |  TextWidth |
10:20:33 | STATUS |  PROGRESS! (A different error) |
10:16:11 | TEST |  Take DCCXIII |
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