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15:48 | UPDATED | Repo |
15:48 | BUBBLE | Alias Focus |
15:38 | MAP | Area 004 |
15:38 | MAP | Encounters further worked out |
15:29 | FOE | Corpse |
15:29 | FOE | Zombie Doctor |
13:14 | STATUS | This covers all for Scyndi as far as Malabia is concerned except for "Holy Shit"... However that move requires quite a lot of grinding to obtain, so I'll test that out later..... |
13:12 | SECRET | Yeah, there is a certain reference here..... |
13:12 | ABILITY | Hellfire |
13:09 | ABILITY | Heaven's Light |
13:07 | ABILITY | Smite |
13:04 | ACHIEVEMENT | Resident Evil |
12:57 | ABILITY | Pray (Hey, she's a priest after all). |
12:55 | STATUS | But there's more to come.... |
12:55 | STATUS | This is merely so I can test out Scyndi's new spells |
12:54 | MAP | I've set the random encounters to Zombies only.... but I will add more soon enough.... |
11:06 | STATUS | This animation can be used for all light spells, except "Holy Shit" |
11:05 | SPELLANI | Shine |
10:30 | ABILITY | Shine |
1:08 | FIXED | So that fixes that issue! |
1:08 | CONFIRMED | Works! |
1:04 | EXPERIMENT | Will this work it up? |
1:04 | BUG | Didn't work, as expected |
0:58 | TEST | A little test is in order, though! |
0:57 | MAP | Area 003 |
0:43 | MAP | Area 002 |
0:05 | STATUS | The stage is set to start on the basement.... This will be a pretty regular thing to do.... |
- = 22 Apr 2020 = - | ||
23:59 | UPDATED | |
23:59 | FIXED | Repository error.... All issue links before that test will cause a 404 bug (something I cannot fix anymore) |
23:58 | BUG | |
23:57 | TEST | |
23:39 | STATUS | Let's see how things will work out when it comes to flying to Cat Island Furthermore, before I go on with the main question I'll first be working out the basement in Frundarmon's house, and I must also make sure the kids don't pop up now that Frundarmon has gone |
23:38 | FIXED | |
23:29 | WORLDMAP | Phantasar |
20:22 | FIXED | Tag Typo |
20:19 | FIXED | Level error |
20:03 | FIXED | King's room not visible after rejoin |
18:37 | NOTE | Not a bug, Scyndi will in the medium mode get the average level of the other skill levels always rounded up (to prevent level 0). In the easy mode it's a bit more, and in the hard mode it's still always 1 |
18:36 | CHARACTER | Scyndi can now obtain Malabia's power |
17:24 | TEST | Take II |
17:24 | FIXED | fuck you! |
17:16 | TEST | Let's test this all out, baby! |
17:14 | SASKIA | Rejoin script |
15:46 | BOOST | AP increment back row |
15:00 | OFFTOPIC | I could never imagine this was REALLY a location Only in the U.S, I suppose :-P |
14:17 | CONFIRMED | And Frundarmon now works the way I intended him to work.... Good! |
14:05 | TEST | Let's test this again! |
14:04 | BUG | A little error was there in the AI, so I realized |
14:04 | CONFIRMED | It works, but..... |
13:58 | TEST | I need to test if this actually works the way it should |
13:55 | DONE | Once Frundarmon has gone, the undead kids will lose HP at every draw frame, until they'll fall as well, ending the battle in the process.... |
0:09 | TODO | Killing Furdarmon should also kill all kids.... For this the alt-defeat mode should be in place, that or a note on Frundarmon or something... Anyway, I'll worry about that later |
0:08 | FIXED | Count Error |
0:08 | STATUS | What has to work works now... Well almost as I have a few nuts to crack still.... Oh well... |
- = 21 Apr 2020 = - | ||
23:48 | TEST | Take SIX! |
23:48 | FIXED | ??? |
23:48 | HUH | ??? |
23:42 | TEST | Take FIVE |
23:42 | DONE | Pre-Emptive and Ambushe announcement |
23:42 | FIXED | No order calc |
23:33 | STATUS | SIGH!!!! |
23:33 | TEST | Take FOUR! |
23:33 | FIXED | Enemy ref error |
23:28 | TEST | Take THREE! |
23:28 | FIXED | Forgotten directory |
23:28 | STUPIDITY | PIEMEL! |
23:24 | TEST | Take TWO! |
23:24 | FIXED | Construction error |
23:19 | TEST | Take ONE! |
23:19 | STATUS | Ready! |
23:18 | UPDATED | Lic Info |
23:18 | STATUS | The question is now, does or doesn't it work |
23:18 | SCRIPT | I've completed the setup for the summon script.... |
21:06 | CONFIG | Preps for summoning kids |
20:27 | FIXED | Map reference not in order |
18:48 | BACKUP | Running |
17:07 | STATUS | Time for a little break! |
17:04 | C# | Kitty enhancements |
13:02 | OFFTOPIC | Ever seen my little girl before? |
12:08 | FIXED | Wrong scenario |
12:02 | TEST | Take V |
12:02 | FIXED | SEE ARE AYE PEA! |
11:59 | TEST | Take IV |
11:59 | FIXED | Not worthy to talk about |
11:55 | TEST | Take III |
11:55 | FIXED | Lack of Self |
11:55 | TEST | Take II |
11:51 | FIXED | Display issue Area 003 |
11:50 | FIXED | Reference error |
11:47 | TEST | So let's put it to the test .... Take I |
11:46 | NOTE | The boss fight will crash on the moment Frundarmon tries to summon a kid into the fight, but that is a later concern... At least I can test if the fight starts properly at all, as that is already something that I am not fully sure about! |
11:45 | LINK | Linked boss to Scenario |
11:43 | STATUS | Not there yet, though |
11:42 | SCRIPT | Part of Frundarmon's AI has been worked out! |
10:56 | SCRIPT | Module property setup |
10:50 | SCRIPT | Created an empty script for Frundarmon's AI |
10:05 | NOTE | I still got a lot to do here, though |
10:04 | BOSS | Frundarmon |
10:01 | TRANSFER | Frundarmon Art |
9:59 | FIXED | Scyndi |
9:58 | BUG | Where's Scyndi? |
9:52 | NOTE | (Even the combat link is missing) :P |
9:52 | TEST | Let's first test if everything happens the way it should until the game crashes due to the absence of the boss itself.... |
9:48 | NOTE | This ability will rather serve as a linkup than anything else.... |
9:47 | ABILITY | Aid Me, My Children!! |
9:45 | NOTE | Please note the boss fight itself does not yet start, but crash the game in stead (for now) |
9:45 | LINK | Linked to the map |
9:43 | SASKIA | Boss scenario script |
9:04 | STATUS | Now the work must start to get the boss done.... This won't be easy as all Frundarmon does is summon new people... But I'll try to see what I can do.... |
8:42 | MAP | Diary on table |
8:42 | STATUS | Due to the total system lag yesterday I had to try |
8:42 | TEST | Testing Devlog |
- = 20 Apr 2020 = - | ||
23:19 | STATUS | Now it's time to update a few things |
23:19 | STATUS | All issues accounted for |
23:06 | TEST | Here we go again |
23:04 | BUG | But there still is nasty crash |
23:04 | CONFIRMED | Part of the thing is working.... |
22:47 | CONFIRMED | Well the after-stuff works... But now the before stuff must be test |
22:40 | SYSTEM | I think it's getting clear I need a bigger hard drive soon.... :-/ |
22:35 | TEST | And here we go again! |
22:35 | FIXED | GRRR! |
22:16 | TEST | AGAIN! |
22:16 | FUCKYOU | Denk je echt ALLES te hebben gehad |
22:16 | FAILURE | A build error |
22:12 | BACKUP | Running |
22:10 | TEST | Another test (which will likely take an eternity) |
22:10 | FIXED | Tiny fix |
22:00 | FAILURE | I wonder why some tools are bugging on me.... Oh well.... |
21:26 | FAILURE | And more stuff is failing on me it seems |
21:21 | FAILURE | Oh well! |
21:21 | MAP | And then to think all I needed to do was to place a spot Merya's scan ability reacts upon |
21:20 | STATUS | FINALLY! |
21:19 | FAILURE | System lag of some reason |
21:16 | SCENARIO | Checkout |
21:12 | FAILURE | Why does PowerShell always fail on me? |
21:11 | SASKIA | Basis for this encounter, but we're not there yet! |
21:09 | LINK | Link-up Map Script |
21:07 | MAP | Three More Kids |
21:04 | SYSTEM | Some core maintenence |
21:02 | STATUS | Almost there before I can start on the boss fight, but a few things are left for me to do though |
21:01 | CONFIRMED | All cool! |
20:58 | TEST | Let's run a small test |
17:58 | MAP | Top floor |
13:55 | TEST | Another one, then |
13:54 | NOTE | Older savegames will "suffer" here |
13:54 | FIXED | Kid disappear K3 error on loading savegames |
13:48 | TEST | Had no time yesterday, but let's get things going now to test the two boys I added |
- = 19 Apr 2020 = - | ||
23:20 | REMINDER | |
1:08 | NOTE | Little girls from Flanders and the Netherlands... Sorry to burst your bubble, but K3 does not refer to a certain girl band.... |
1:07 | CONFIRMED | The K3 encounter works |
0:54 | FIXED | SHIT! |
- = 18 Apr 2020 = - | ||
23:34 | SASKIA | K3 script |
15:28 | FOE | Befindo Boy |
15:00 | ABILITY | Sleep |
0:16 | NOTE | (This is also why I rarely work with fixed encounters). |
0:16 | STATUS | The next thing is to make all encounters on the 2nd floor work |
0:15 | STATUS | GOOD! |
0:11 | FIXED | Missing wind |
0:07 | FIXED | Stairways on the 2nd floor were inoperative |
- = 17 Apr 2020 = - | ||
23:34 | CONFIRMED | At last! |
23:13 | TEST | Take V |
23:13 | FIXED | I think? |
20:28 | TEST | Take IV |
20:28 | DEBUG | More debug lines |
20:28 | HUH | Things are not going well |
20:28 | FIXED | Blockmap issue |
20:12 | TEST | Take III |
20:12 | FIXED | Syntax error |
20:11 | TEST | Take II |
20:08 | FIXED | Kids appearing when they should not and vice versa |
20:08 | FIXED | Check wrong |
20:01 | TEST | Test Take I |
20:00 | LINK | Link-up in Kthura |
19:57 | MAPSCRIPT | Puzzle itself |
18:48 | TEST | Take another |
18:48 | VOID | Alright have your way, then |
18:46 | FIXED | Database issue on the Phantasar web site |
18:20 | TEST | All I can test is if there are no crashes.... Not much, but hey it's something... right? |
18:19 | CONFIG | Puzzle configuration |
11:35 | TEST | Take III |
11:35 | FIXED | |
11:33 | STUPIDITY | Exit spots forgotten.... Dork! |
11:29 | TEST | Take II |
11:29 | FIXED | Lack of "self" |
10:45 | TEST | And let's see what'll happen |
10:44 | MAPSCRIPT | Fight as soon as you get upstairs |
10:40 | MAP | Bed Room |
10:36 | MAP | Study |
10:36 | MAP | Dining Room |
10:36 | MAP | 2nd Floor Corridor |
1:09 | STATUS | Next stop: the 2nd floor of Frundarmon's mansion |
0:07 | STATUS | See ya later! |
0:07 | BACKUP | Running! |
0:04 | CONFIRMED | Works |
- = 16 Apr 2020 = - | ||
23:58 | TEST | Time to test |
23:57 | LINK | Linked stairway to the Mansion dungeon |
22:13 | STATUS | Next stop is the link back to the main part of the mansion |
22:13 | CONFIRMED | Works! HAHAHA! |
22:07 | TEST | Take II |
22:06 | FIXED | Wrong tag |
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