1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155
20:30TEST
TEST Let's see
20:30FIXED
FIXED I think I fixed a hook spot
20:13TEST
TEST Let's see
20:13MAP
MAP area 006
19:45TEST
TEST Take III
19:45FIXED
FIXED A few more nasty fixes done
17:56TEST
TEST Take II
17:56FIXED
FIXED Fixed that
17:56BUG
BUG the Hookspots did not work
17:56CONFIRMED
CONFIRMED And the Healing Herb can be obtained
17:56CONFIRMED
CONFIRMED Irrafly works
17:52TEST
TEST Let's try
17:51MAP
MAP Area 004
17:36ITEM
ITEM Healing Herb
12:49CLOSED
12:30FIXED
FIXED Okay, I think I fixed that now
12:24JUDGMENT
JUDGMENT It will have to do for now, but a bit more fine tuning is definitely required
12:21COSMETIC
COSMETIC Fine Tuning
12:21JUDGMENT
JUDGMENT Almost there
12:08TEST
TEST Take wieviel?
12:08NALA
NALA must be recompiled AGAIN!!!!
12:08FIXED
FIXED Link error between NIL and C#
11:23TEST
TEST Again?
11:23NALA
NALA Requires me to compile NALA again, though
11:22FIXED
FIXED Fixed the issue cause by this....
11:22STUPIDITY
STUPIDITY DON'T EVER TRY TO BE FAST, JEROEN!
11:11TEST
TEST Again!
11:11STATUS
STATUS SIGH!
11:11NALA
NALA Recompiling
11:11KTHURA
KTHURA Done?
11:11C#
And here too
11:11NIL
NIL Let's make it
11:11HUH
HUH No "Moving" property?
11:05TEST
TEST And so we can test all this shit again!
11:05JCR6
JCR6 And thanks to NJCR written in C#, allowing me to toss away my Go application, this goes a LOT faster now
11:04POWERSHELL
POWERSHELL which I just did
11:04NALA
NALA even though that requires me to rebuild NALA
11:04VOID
VOID Best way to go then is to rename the line command.... Easier way to go
11:04VOID
VOID Ah.... I get it now... The scenario routine also has a "line" identifier
10:59TEST
TEST Dernor And run another test!
10:59NALA
NALA Let's try that again then
10:59FAILURE
FAILURE "nil" value for line... This is NOT possible unless the recompilation of NALA went wrong.... AGAIN!
10:54TEST
TEST Gotta test that of course
10:54FIXED
FIXED I hope I fixed #106
10:36HUH
HUH No matter!
10:36HUH
HUH And now it works?
10:36POWERSHELL
POWERSHELL Let's run that script again
10:35HUH
HUH But from VisualStudio it succeeds?
10:35FAILURE
FAILURE That failed from my PowerShell script
10:34NALA
NALA And NALA will have to be recompiled... AGAIN!
10:34LINK
LINK And so C# and NIL have linked this
10:33NIL
NIL Link up code
9:40BUBBLE
BUBBLE Added to the Bubble MonoGame engine
9:36C#
I've linked my experimental Bresenham routine to TQMG
9:27JCR6
JCR6 I've aliassed this template to Young Irravonia and Shanda... This is the easiest way to make sure they have no personal will, but won't crash the game in the process....
9:15TEMPLATE
TEMPLATE Character will
9:14SITE
SITE Added tag TEMPLATE
0:15STATUS
STATUS Well that's a concern for later!
0:03STATUS
STATUS I hope I can now also properly try to find out why #106 is still an issue, and if worst comes to worst, I may have to do some very idiotic drastic measures..... I hope I don't have to, though....
0:02CONFIRMED
CONFIRMED All is cool now... Or so it seems!
0:00NOTE
NOTE Should work now, but hey, ya never know!
- = 29 Jan 2020 = -
23:59TEST
TEST Take III
23:59TECHNO
TECHNO NOT gonna explain this any further sorry!
23:59FIXED
FIXED Aha! Just a mistag of the block area
23:57BUG
BUG Rebecca But the hookspot does NOT
23:57TUTORIAL
TUTORIAL Works
23:53TEST
TEST Take II
23:53FIXED
FIXED Mistagged hook spot
23:49TEST
TEST Let's see!
23:49STATUS
STATUS Will it work?
23:49TUTORIAL
TUTORIAL Linked to this room
23:49MAP
MAP Area 004
23:35CONFIRMED
CONFIRMED Yup! Yup! Yup!
23:33TEST
TEST Let's see now!
23:33STATUS
STATUS I hope
23:33LINK
LINK So NOW it's linked....
23:33FIXED
FIXED ZA_Enter link forgotten
23:28TEST
TEST Let's see!
23:28LINK
LINK Link back to the shore side
23:24CONFIRMED
CONFIRMED It all works....
23:17TEST
TEST I can test a few things already though, so let's go!
23:14LINK
LINK Link to entering scenario
23:14NOTE
NOTE the link back isn't there yet!
23:14LINK
LINK Link from outside to inside
22:57SASKIA
SASKIA A SASKIA script created, which I expect to remain empty forever....
22:57MAP
MAP Area 003
22:15TECHNO
TECHNO And due to the old system and new system being a bit incompatible here, this may save me a lot of work later!
22:15STATUS
STATUS Confirmed As far as I can tell everything works now
22:14FIXED
FIXED Lists not updated properly in the process
22:10C#
Scyndi I've enhanced my scenario editor with a tag mover... I fear I may need this some more, so it's pretty important that this will work properly....
22:10BACKUP
BACKUP Dernor Safety backup as data CAN get lost during this process
21:36JUDGMENT
JUDGMENT All is cool now!
21:14TEST
TEST Take VIII
21:14NOTE
NOTE I still can't get used to the randomizer being random and not rand like in most programming languages.... This is not a NIL issue... NIL has no random support itself and merely uses the Lua routine.... Lua is threfore to blame for this one!
21:10TEST
TEST Take VII
21:10FIXED
FIXED Code )] typo
20:52TEST
TEST Take VI
20:52FIXED
FIXED
20:52FUCKYOU
FUCKYOU forgot "self"
20:49TEST
TEST Take V
20:49COSMETIC
COSMETIC And I forgot to put in the clouds
20:49FIXED
FIXED I think
20:47BUG
BUG Almost there, but not quite
20:43TEST
TEST Take IV
20:43FIXED
FIXED Syntax error
20:39TEST
TEST Take III
20:39FIXED
FIXED Arena reference
20:36TEST
TEST Take II
20:36FAILURE
FAILURE Virus scanner blocking out tools that may never be blocked in the process
20:34TEST
TEST Take I
20:34NOTE
NOTE Wish me luck!
20:34STATUS
STATUS Time for testing
20:16FIXED
FIXED BlockMap Issue on cave entrance
20:15ARENA
ARENA Ouside on Naked Rocks
19:19MAP
MAP Brendor Random encounters configured for outside
19:06FOE
FOE Croc
18:48ABILITY
ABILITY Croc Bite
17:59TRANSFER
TRANSFER Art Croc
17:54STATUS
STATUS A lot of real-life stuff got in my way today
12:40C#
Preparational work for Stach's used file feature
12:32CONFIRMED
CONFIRMED That appears to be working, at least!
12:24TEST
TEST Rebecca Let's see if the treasure chests work accordingly
12:10NOTE
NOTE But that comes later though
12:10GENERATION
GENERATION Jukebox data generated
12:10GO
GO Written a quick generator for the Jukebox data.....
11:46MAP
MAP Items placed in treasure chests on the map
11:44ITEM
ITEM Mistress
11:21SYSTEM
SYSTEM Upgraded most of my installed software.... Man.... I had a lot of outdated stuff
1:58GAMEJOLT
GAMEJOLT Update
1:49NOTE
NOTE And I hope that is the last take
1:48TEST
TEST Take XVI
1:48FIXED
FIXED Ref error lateron
1:48VOID
VOID I guess I voided whatever impossibility caused that crash
1:43TEST
TEST Take XV
1:43EXPERIMENT
EXPERIMENT Let's try this, as I am really through my options now
1:42FUCKYOU
FUCKYOU whatever
1:34TEST
TEST Take XIV
1:34FUCKYOU
FUCKYOU more debug lines added
1:34FUCKYOU
FUCKYOU and yet it still happens..... ANd of all the error messages the one displayed is the least of the possibilities
1:33TEST
TEST Irravonia Take XIII
1:33FIXED
FIXED Whatever it is, it's impossible to crash
1:33FUCKYOU
FUCKYOU ?
1:15TEST
TEST Take XI
1:15DUMMIED
DUMMIED Undo dummie on Rondomo fight, as I think must creepy stuff must have been taken of now
1:14FIXED
FIXED SASKIA syntax error
1:04TEST
TEST Take XI
1:04FIXED
FIXED Scenario referrence
1:03COSMETIC
COSMETIC more scyndi walk cycles
1:01CONFIRMED
CONFIRMED That does the trick it seems, but not everything is alright yet!
0:58TEST
TEST Take X - Only one way to find out!
0:58EXPERIMENT
EXPERIMENT Does this get me rid of that?
0:58HUH
HUH The error's back?
0:54TEST
TEST Take IX
0:54FIXED
FIXED Scenario tag
0:53HUH
HUH And without any possible explanation stuff suddenly decides to work! (it had to since it wasn't broken in the first place, but why this happened in the first place, is beyond me, and let's hope this error remains absent as the bug was non-existent).
0:49TEST
TEST Take VIII
0:49DEBUG
DEBUG Moar debug lines must tell me how the impossible does happen....
0:48FUCKYOU
FUCKYOU This error does NOT make sense
0:39TEST
TEST Outsider: Feenalaria, daughter of Vandar Take VII
0:39FIXED
FIXED Layer Chain error
0:35TEST
TEST Take VI
0:34FIXED
FIXED Script file name error
0:25TEST
TEST Take V
0:25FUCKYOU
FUCKYOU ....
0:09TEST
TEST Eric Take IV
0:09STUPIDITY
STUPIDITY And it gets even sillier
0:05TEST
TEST Take III
0:05FIXED
FIXED And this map reference error was beyond silly
0:05DUMMIED
DUMMIED I've temporarily dummied the boss fight, or this will take forever if too many silly errors pop up
0:00TEST
TEST Take II
0:00FIXED
FIXED Forgotten group
- = 28 Jan 2020 = -
23:51TEST
TEST Take I
23:51TEST
TEST Of course, nothing goes without a test, so let's roll 'em!
23:51SASKIA
SASKIA Chapter 3 startup
23:02MAP
MAP Area 002
23:02MAP
MAP Area 001
22:37MAP
MAP A start for the outside of the naked rocks
22:26STATUS
STATUS It will have to do!
20:30TEST
TEST Take IX
20:30FIXED
FIXED Count error
20:04FIXED
FIXED Property error
19:56TEST
TEST Take VIII
19:56FIXED
FIXED Static Error
19:11TEST
TEST Take VII
19:11FIXED
FIXED Target issue
19:02TEST
TEST Take VI
19:02FIXED
FIXED Syntax error
18:58TEST
TEST Take V
18:58VOID
VOID ....
18:57FUCKYOU
FUCKYOU Aziella GRRR!
18:53TEST
TEST Take IV
18:53FIXED
FIXED Forgotten self
18:48TEST
TEST Take III
18:47FIXED
FIXED Scoping error
18:42TEST
TEST Take II
18:42FIXED
FIXED Case error
18:42TEST
TEST MOAB => Take I
18:20SPELLANI
SPELLANI MOAB
18:00BUG
17:58TRANSFER
TRANSFER Big bomb
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