1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
17:26FIXED
FIXED Fixed?
17:24HUH
HUH nil?
16:54STATUS
STATUS Real life stuff
15:29STATUS
STATUS I'm now gonna test the Madhouse... None of the currently open issues have good testing possibilities at the present time, so all I can do is move on until I reach a good point!
15:23NEIL
NEIL Irravonia A start has been made with the Neil project. I may (also to break things up for me a little) work on that some more as time goes...
15:23SITE
SITE Added tag NEIL
12:49TEST
TEST Aziella Take II
12:49FIXED
FIXED Syntax error
12:45TEST
TEST Now I do, of course, have to test if everything is really working.... or not....
12:42FIXED
FIXED Gauge refill too quick in infinite encounter dungeons
12:40ENHANCEMENT
ENHANCEMENT When targeting somebody for whom the spell/item/action/ability was NOT intended the name will be displayed in red
12:40FIXED
FIXED #154 -- Although a little test to see if that fix fully does what it has to is in order!
12:39FIXED
FIXED When immune identify said absorb.... Now immune is really immune and absorb is really absorb
9:50FIXED
FIXED Failed element scan in identify
9:49FIXED
FIXED Max HP set to that of last enemy analyzed before when using identify on bosses in stead of ????
9:40STATUS
STATUS Although I can test if "Identify" will keep the HP secret on bosses
9:39STATUS
STATUS The next test would be Yasathar's Temple.... As this is more a scenario hub than a true dungeon, even though it does contain a boss enemy, I think testing new features here, is not a good idea.
0:18CLOSED
- = 14 Jul 2020 = -
22:55TEST
TEST Another test (sigh!)
22:55FIXED
FIXED Name doesn't show
22:47TEST
TEST Well, are we there yet!?
22:46FIXED
FIXED "Extremely Weak" always
22:36DEBUG
DEBUG Time to debug this out!
22:26TEST
TEST Again!
22:26DONE
DONE Different approach
22:23FAILURE
FAILURE Non-existent error
22:19TEST
TEST Identify
22:19FIXED
FIXED Identify
22:13TEST
TEST Identify
22:13FIXED
FIXED Order of Onyx: Rondomo Identify
22:13BUG
BUG Identify
21:59TEST
TEST Merya Identify
21:59LINK
LINK Identify
21:59CHARACTER
CHARACTER Identify
21:58ABILITY
ABILITY Identify
21:55SCRIPT
SCRIPT Identify
20:37STATUS
STATUS As I feared.... I cannot really test Dernor's will well, but it will have to do for now!
20:27TEST
TEST Take II
20:27FIXED
FIXED Code order error
20:23TEST
TEST Although I can start to test!
20:23DONE
DONE My food is being prepared now
19:13CLOSED
19:12COSMETIC
COSMETIC Shortened buzz sound
18:54STATUS
STATUS NO idea if this is gonna work
18:54LINK
LINK And been linked
18:53GAMEJOLT
GAMEJOLT So the Trophy has been created
18:52FIXED
FIXED Game Jolt appears to be fixed
18:52ACHIEVEMENT
ACHIEVEMENT The power of the mind
17:57LINK
LINK I've linked Dernor's will to the main combat routines
17:52NOTE
NOTE The Game Jolt servers are still messed up, and due to that I cannot put in the achievement for Dernor's will power, as my builder requires this to be linked immediately to Game Jolt, but without the Game Jolt Trophy no Trophy ID, and thus not possible...
17:51CHARACTER
CHARACTER I've Scripted Dernor's Willpower.... However, it has not yet been linked to the main combat program
17:13FAILURE
FAILURE

This is not something I can do anything about, and I hope this won't spook up with my work

8:16FIXED
FIXED POssibility of inifinite loop on Irravonia's elemental ward first time
1:02GAMEJOLT
GAMEJOLT Alpha Update
1:02BACKUP
BACKUP Running
0:54STATUS
STATUS Well that settles it for now!
- = 13 Jul 2020 = -
23:57BOOST
BOOST Dernor Random Treasures in the Naked Rocks Caves
23:42ENHANCEMENT
ENHANCEMENT Irraovnia will never ward the same element twice in a row
23:38NERF
NERF fuck you!
23:30NERF
NERF Croc
23:19TEST
TEST Take VII
23:19MYSTERY
MYSTERY And perhaps Fox and Scully can find out how that comma got there
23:19FIXED
FIXED Fixed the crash in the process
23:19REMOVED
REMOVED Removed that mysterious comma
23:18MYSTERY
MYSTERY I guess it's magic
23:18MYSTERY
MYSTERY Mysteriously a comma pops up in my code that was never allowed to be there, and which I never put there....
23:15TEST
TEST Take VI
23:15FIXED
FIXED Syntax Error
23:12TEST
TEST Take V
23:12FIXED
FIXED And fixed another crash in the process
23:11GENERATION
GENERATION I had to rerun the Anyway generator
23:07TEST
TEST Take VI
23:07FIXED
FIXED Syntax Error
23:04TEST
TEST Take V
23:04VOID
VOID Whatever
22:57TEST
TEST Take IV
22:57FIXED
FIXED Whatever
22:54TEST
TEST Take III
22:54FIXED
FIXED Bad function setup
22:48TEST
TEST Take II
22:48FIXED
FIXED A past leftover
22:43TEST
TEST Rebecca Take I
22:43STATUS
STATUS No idea if this works, but we gotta see, I suppose
22:43LINK
LINK And that should link it all
22:42DONE
DONE Guard entering from combat menu
22:37NOTE
NOTE For enemies this is not really that hard... Just add it to the AI settings.... For the playable characters this is gonna require me to cover a few things!
22:36ABILITY
ABILITY Guard
22:34SCRIPT
SCRIPT Made adaptions to make damage reduction due to guarding possible
22:28REMOVED
REMOVED Dupe "Cure"
22:27DATABASE
DATABASE Adapted so I can add the Guard ability
22:25SCRIPT
SCRIPT Guard Status
22:20STATUS
STATUS The next stop will be guarding
21:35NOTE
NOTE If you already have that achievement, you'll keep it, though....
21:34BOOST
BOOST More streaks required for "Serial Sis!"
21:02NERF
NERF Black Dragon
21:01FIXED
FIXED Lack of "self" in Irravonia's Will
20:25TEST
TEST Take SIX!
20:24VOID
VOID Link keyword error in NIL
20:23HUH
HUH
20:18TEST
TEST Take FIVE!
20:18NERF
NERF Less healing possibilities for Shadow....
19:40TEST
TEST Take FOUR!
19:40NERF
NERF Black slime less intelligence.... It was always killing the entire party in one blow....
19:34NERF
NERF I nerfed the Shadow a bit.... This was simply ridiculous
19:18TEST
TEST Take THREE!
19:18MAP
MAP And as Random treasure on the map
19:18FOE
FOE Scyndi Attached to Shadow
19:16ITEM
ITEM Sacred Powder
18:58TEST
TEST Take TWO!
18:58FIXED
FIXED Hando Stillor Case error
18:49TEST
TEST Take ONE!
18:49NOTE
NOTE The test through the Black Dragon Cave will have to show if that actually works, though
18:49DONE
18:04FIXED
FIXED I've set the case handling better... This should also fix the fact that cure status spells/items didn't work
17:02FIXED
FIXED BlockMap Issue Iskarderiu
17:01FIXED
FIXED BlockMap Issue White Dragon Cave
15:48CLOSED
15:46FIXED
FIXED Always look on the bright side of life
15:10STATUS
STATUS Some real life stuff came in my way... And I need to take care of a few other things as well, but I do have a kind of "gap" now in which I can complete the test session
14:37OPTIMIZATION
OPTIMIZATION I've done a bit of a re-do on the status iterator.... This SHOULD save me the trouble to through all the code to fix the places still suffering, as I feel there are some more
14:34FIXED
FIXED Another bug???
14:34BUG
14:13STATUS
STATUS Well stuff appears to be working at last!
13:52TEST
TEST Take XVIII must confirm wether that is true or not....
13:52SOLVED
SOLVED I think I found it
13:52COCKROACH
COCKROACH Apparently not
13:44TEST
TEST Take XVII
13:43VOID
VOID But I hope I voided that
13:42HUH
HUH I don't know what happened
12:37IDEA
12:37SITE
SITE Added tag IDEA
12:30NOTE
NOTE Brendor (This bug does indicate some fixes are FINALLY paying off, so we are well on the way now).
12:30TEST
TEST Take XVI
12:30VOID
VOID Use issue
12:25TEST
TEST Take XV
12:25FIXED
FIXED Prefixed Error
12:21TEST
TEST Take XIV
12:21LAZY
LAZY An extra line that saves me a lot of trouble in the longer run....
12:10NOTE
NOTE (I hope this is fixed, as at this point I don't even believe I'm seeing my own mother without irrefutable evidence it was really her).
12:09FIXED
FIXED Out of AP not properly checked
11:58TEST
TEST Take XIII
11:58FUCKYOU
FUCKYOU ....
11:55TEST
TEST Take XII
11:55FIXED
FIXED I hope.....
11:55COCKROACH
COCKROACH IS ER EEN DOKTER IN DE ZAAL?
11:33TEST
TEST Take XI
11:33FIXED
FIXED AP issue
11:24SOLVED
SOLVED Aha!
11:23HUH
HUH
11:18TEST
TEST Take X
11:18FUCKYOU
FUCKYOU Is this all trivial errors accounted for?
11:12TEST
TEST Take IX
11:12FIXED
FIXED Property error
11:12FUCKYOU
FUCKYOU GRRRR!
10:53TEST
TEST Take VIII
10:52FIXED
FIXED Lack of "self"
10:48TEST
TEST Irravonia Take VII
10:47FIXED
FIXED code order
10:44TEST
TEST Take VI
10:44FIXED
FIXED Missing "end"
10:41TEST
TEST Take V
10:39FIXED
FIXED Multiple occurances of lack of "self"
10:34TEST
TEST Take IV
10:34VOID
VOID Another forward issue
10:30TEST
TEST Take III
10:29FIXED
FIXED Lack of "self"
10:25TEST
TEST Take II
10:25VOID
VOID Forward issue
10:16NOTE
NOTE Well, no idea if this works.... But only one way to find out.... If no odd things happen I also have to assume (for now) I can safely close #201

Let's roll it!

10:10UPDATED
10:07CHARACTER
CHARACTER And in the process, I've also put in Merya's Conserve Items skills, although I cannot yet test it, as in the grand test I don't have Merya yet as a playable character, so time will tell how things turn out....
10:06ENHANCEMENT
ENHANCEMENT I've put in a better system that will check if you can actually perform a move or not.... SpellAnis will also not be performed when a move is rejected now.
9:44ENHANCEMENT
ENHANCEMENT Dead targets will be purged out of an action on the moment of execution, and if no targets remain the action will be cancelled.
9:04DONE
DONE Buzzer
- = 12 Jul 2020 = -
23:44FIXED
FIXED Scenario tag issues with Seelah Gandra's old man
23:44FIXED
FIXED Blockmap issues in Iskarderiu
22:59NERF
NERF And a few points of enemy stats, as this is getting ridiculous
22:59NERF
NERF Tried to enforce smaller encounter groups
22:51MAP
MAP I've place some of those in the Iskarderiu forest, as the kind of enemies seem to ask for this!
22:16ITEM
ITEM Potion of gaint strength
15:46CLOSED
CLOSED #86 and #169
15:36FIXED
FIXED Eric Bow to the master -- Hard mode only! Hard mode only!
14:08TEST
TEST Take II
14:08FIXED
FIXED Lack of "self"
14:05TEST
TEST Only one way to find out if this is true or not!
14:05DONE
DONE And it should have taken care of #86 as well
14:04DONE
DONE I should have taken care of #169
13:35UPDATED
12:55FIXED
FIXED Dominance issue in Batonya's wand shop
12:46FIXED
FIXED Yannee blocked in Frendor
12:14FIXED
FIXED Missle Wand didn't give wand experience
12:02FIXED
FIXED Scyndi "$IRRASHORT"
11:02TEST
TEST DragonCrack Forest!
11:02FIXED
FIXED Secret passage revealed when it shouldn't happen
11:01BOOST
BOOST Lowest tier healing spells doubled skill experience
10:52STATUS
STATUS All that has to work, works... Or so it seems
10:25TEST
TEST For now, I'll just continue to test the prison
10:25INVESTIGATION
INVESTIGATION I still see a few "stutters" in the IDLE flow.... I still think the status change engine may be to blame here, but I cannot be sure... I'll put in a very annoying debug trick later in order to check...
10:06NOTE
NOTE Sorry, I gotta admit they are a bit über!
10:06NERF
NERF Lowered chance of meeting hirelings
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