1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
22:44CHECKED
CHECKED????
22:32TEST
TESTTake XXI
22:32FIXED
FIXEDI hope I fixed the "OVERSOUL" write cockroack, as that is getting on my nerves now!
22:32JUDGMENT
JUDGMENTIT SPED UP!!!
22:19TEST
TESTMerya Take XX
22:19FIXED
FIXEDLack of self
21:58TEST
TESTTake XIX
21:58EXPERIMENT
EXPERIMENTLet's see
21:52TEST
TESTTake XVIII
21:52COCKROACH
COCKROACHIs there a doctor in the room?
21:49TEST
TESTTake XVII
21:49FIXED
FIXEDSyntax error
21:46TEST
TESTTake XVI
21:46VOID
VOIDDIRTY CODE STRAIGHT FROM HELL!!!
21:35TEST
TESTTake XV
21:34TECHNO
TECHNOchanged the order in the boolean check.... Is this making things different?
21:33TEST
TESTTake XIV
21:33FIXED
FIXEDA crash
21:25TEST
TESTTake XIII
21:24FIXED
FIXEDMaybe a part of the issue's been fixed?
21:19TEST
TESTTake XII
21:18DEBUG
DEBUGLet's add an extra line that has to tell me why!
21:18FAILURE
FAILURETHAT made things even worse!
21:14TEST
TESTTake XI
21:14FIXED
FIXEDCase Error
21:11TEST
TESTTake X
21:11FIXED
FIXEDUnkown identifier
21:07TEST
TESTTake IX
21:07OPTIMIZATION
OPTIMIZATIONI hope I made the time flow faster by using a new status change iterator
20:49NERF
NERFDernor The Hireling was really TOO strong for the moment you can encounter him first
20:23TEST
TESTTake VIII
20:23BOOST
BOOSTAs Scyndi dies too easily during Weniaria's temple... I increased the chance of finding Phoenixes
20:04TEST
TESTTake VII
20:04FIXED
FIXEDHP% check fail and yet still doing Emergency Call
19:58TEST
TESTTake VI
19:58FIXED
FIXEDC-String format syntax error
19:54TEST
TESTTake V
19:54FIXED
FIXEDSyntax error
19:51TEST
TESTTake IV
19:51NERF
NERFCooldown on Scyndi's emergency call
19:51FIXED
FIXEDIllegal class call
19:35FIXED
FIXEDCode Typo
19:32TEST
TESTTake III
19:32FIXED
FIXEDSyntax error
19:29TEST
TESTTake II
19:29VOID
VOIDForward issue
19:24NOTE
NOTEI saw other portions of the game marking Scyndi as Seelah Gandra now even in Dutch, so it must be a Scenario thingy
19:23TEST
TESTAll I can do now is test Weniaria's temple and see how Scyndi will hold this out!
19:12NOTE
NOTEScyndi will only respond to regular attack based moves when it comes to her auto-will... She will not respond to poison damage or "Demon Soul Breaker" or moves like that, although any character lower than the required percentage can trigger her after an attack, so if the attacked person did not get under that but somebody else did, thanks to poison, Scyndi will then still respond....

This is hard to grasp, I guess, but still the way it goes...

19:09LINK
LINKScyndi's will has been linked to the execution routine....
18:07CHARACTER
CHARACTER Scyndi's Emergency Call has been scripted (but not yet been tested)
17:17GAMEJOLT
GAMEJOLTLinked
17:15ACHIEVEMENT
ACHIEVEMENTCalling 911?
17:14STATUS
STATUSThe next stop will be Scyndi's Emergency Call
17:13FIXED
FIXEDRebecca Link between Brendor's will and the achievement was not working properly
16:54UPDATED
16:53CLOSED
16:51FIXED
FIXEDI hope I fixed the priest, who should not be present during the prologue
16:08NERF
NERFScorpions... They were too strong for a one-man show.... It was practically a mathematical impossibility
16:04FIXED
FIXEDReturn issue
15:53FIXED
FIXEDDefinition syntax error
15:45DONE
14:37FIXED
FIXEDEric's achievement for Coup De Grace didn't work
- = 10 Jul 2020 = -
23:32STATUS
STATUSSee ya!
23:32STATUS
STATUSFor today I'm gonna call it though
23:31STATUS
STATUSThe next thing on my agenda is Brendor's Full Block move.
23:29CLOSED
23:27COSMETIC
COSMETICSped up the "wind" animation
23:12TEST
TESTTake IV
23:12FIXED
FIXEDI hope the scaling effect works now
23:12FIXED
FIXEDHotspot
23:01TEST
TESTTake III
23:01VOID
VOID"self" bug in static
23:01FIXED
FIXEDScale issue
22:12TEST
TESTTake II
22:12FIXED
FIXEDDefinition issues
21:34TEST
TESTTake I
21:34STATUS
STATUSWell, we'll see if this works...
21:33LINK
LINKLinked that to Irravonia's wind spells
21:33SPELLANI
Scyndi Wind
17:56STATUS
STATUSBut first, it's 6 o' clock and time for the news... Plus I needed a break anyway....
17:55STATUS
STATUSWell, the next boss happens to be Jeracko.... This could be a good moment considering getting the "Breeze" spellani done....
17:48FIXED
FIXEDSo I took care of that one!
17:48UNDESIREABLE
UNDESIREABLEEric could coup de grace 1 HP enemies... they have 1 HP for a reason, so this could be glitched by players....
17:47FIXED
FIXEDIrravonia's will achievement could trigger on Eric's coup de grace
17:33TEST
TESTTake VII
17:33FUCKYOU
FUCKYOU....
17:30TEST
TESTTake VI
17:30CONFIRMED
CONFIRMEDBut at least the ignoring of Shanda's skill was fixed
17:30VOID
VOIDI guess the linking system is far from perfect
17:25TEST
TESTTake V
17:25FIXED
FIXEDI think I found the source of all evil
16:56TEST
TESTTake IV
16:55INVESTIGATION
INVESTIGATIONSo I can find out WHY!
16:55DEBUG
DEBUGAdded some extra debug lines
16:55BUG
BUGShanda's regeneration is being ignored
16:46TEST
TESTTake III
16:46STUPIDITY
STUPIDITY Code order is very important, Jeroen!!!
16:43TEST
TESTTake II
16:43FIXED
FIXEDPurity error
16:38TEST
TESTWell???
16:38EXPERIMENT
EXPERIMENTI need to see if this will speed up the character for-loop in the IDLE mode....
16:30LINK
LINKLinked to the main input
16:30DONE
DONEShanda's personal will
15:14TEST
TESTBrendor Updated #70
15:14CLOSED
CLOSED#196 - I cannot check if it fully works, but any bugs will be issues on their own
14:47TEST
TESTAnd here we go again!
14:42FIXED
FIXEDSyntax error
14:33TEST
TESTI'm gonna test things up all up to arriving in Doubline now....
14:29NERF
NERFRequirement to gain magic stones has been lowered.... The stones were hardly useable this way
14:28NOTE
NOTEAs a random factor comes into play here, this will be hard to test, so I have to see how things turn on "on-the-fly"
14:22LINK
LINKIrravonia's will has been linked to to the combat engine
14:17SCRIPT
SCRIPTIrravonia's will has been scripted, however it will not yet come into play, as the combat engine has not yet been properly set up for that
12:35UPDATED
12:34CLOSED
CLOSED#199 - Forgot to do that on the proper moment
12:31STATUS
STATUSLater tests will show if this was succesful... No issues expected now
12:30VOID
VOIDPrevented a bug that could happen in the process....
12:28COSMETIC
COSMETICPlayer sprite would appear in start up, when it shouldn't.....
12:21TEST
TESTLet's check if the "void" I did pays off, though
12:21FAILURE
FAILUREWell I have some system lags now, so perhaps that influences things....
I know what causes them though, but that's not something I can "fix" in the next few hours... Once the backup is done this will clear up....
12:18KTHURA
KTHURAShanda I need to sort out why Kthura randomly crashes upon loading maps sometimes... That is, the editor... Not the library used in the game....
12:18CHECKED
CHECKEDAt least the map appears to be in order
12:09BOOST
BOOSTEric will gain Sword experience (and a lot at that) when performing "Coup de Grace", and also some extra AP
12:06SECRET
SECRETUsing Penta Power Strike may trigger "Strike Streak", and then Rebecca will perform the same move again, without taking extra AP, but with the full power and skill experience the move provides.
12:04BITBUCKET
BITBUCKETThat comes later!
12:04GITHUB
GITHUBUpdated
12:01VOID
VOIDI hope I can void this issue by grouping things together
12:01COCKROACH
COCKROACHGRRR!
11:53TEST
TESTLet's see....
11:16VOID
VOIDIrravonia Hopefully I voided the issue on chaining to the *****ing Xenor Bushes North ... as far as I can tell, the Mysterious Crypt already got my frustration over this giving me the brilliant idea to come up with the GoToLayer function
10:29CONFIRMED
CONFIRMEDI can confirm that "Strike Streak" works the way it should
9:56TEST
TESTScyndi Take II
9:56FIXED
FIXEDCase error
9:56ACHIEVEMENT
ACHIEVEMENTFinish him! Fatality
9:56TEST
TESTTake I
9:50NOTE
NOTE(Not to mention this may be the first, but not the last grand test before the game will be released at last).....
9:49NOTE
NOTETesting this will be very hard, but there is a whole game before me to test, so eventually any bugs that might live in Rebecca's will, should certainly come out during this grand test....
9:48GAMEJOLT
GAMEJOLTLinked to Game Jolt
9:47ACHIEVEMENT
ACHIEVEMENTSerial Sis!
9:42CHARACTER
CHARACTERRebecca's Strike Streak Will has been scripted
- = 9 Jul 2020 = -
22:32FIXED
FIXEDExam ruins began directly in the boss room.... That was not right!
22:11TEST
TESTDoes it work now?
22:11STUPIDITY
STUPIDITYShit happens I suppose
22:11FIXED
FIXEDTypo in database
22:04SPELLANI
Magic Missle
22:00NOTE
NOTEThis is for Irravonia's initial wand
22:00ART
ARTMerya Magic Missle
20:42GITHUB
GITHUBI made #70 link to all other issues related to it
20:26FIXED
FIXEDHalf-fix.... so still trouble
20:06FIXED
FIXEDLinking syntax error
19:53FIXED
FIXEDCrash if Irravonia was to gain a skill level in the kid prologue
19:47FIXED
FIXEDAnd I fixed the fact that "Yo mama!" was never awarded!
19:47FIXED
FIXEDI hope I fixed that now!
19:46COCKROACH
COCKROACHApparently not!
19:32FIXED
FIXEDEric I do think I fixed that crash, though
19:19TODO
TODOBut I must take a break, and I'm getting hungry, so time to put my meal into the oven
19:19NOTE
NOTEThat should not be a hard fix, though
19:19BUG
BUGHowever when the game has to give walking control over the player when Eric and Irravonia are on the way to the Exam Ruins, the game crashes
19:18STATUS
STATUSUp to the point where Irravonia meets the Big Mama Slime everything appears to be working
19:07TEST
TESTWell, let's roll it again!
19:07FIXED
FIXEDAchievement for starting a game was not awarded
19:05BUG
18:54FIXED
FIXEDAchievement Crystal Clear awarded when that shouldn't happen
18:48TEST
TESTTake VI
18:48FUCKYOU
FUCKYOU_ in stead of __
18:35TEST
TESTTake V
18:35EXPERIMENT
EXPERIMENTLet's try this
18:29TEST
TESTTake IV
18:29FIXED
FIXEDAnd I fixed this
18:29STUPIDITY
STUPIDITYOh wait... I'm forgetting something
18:28BUG
BUGFor some reason, the game claims that the Xenor Bushes has no travel level set.... Fact is... that is a lie... I checked and the level HAS BEEN set....
18:25FIXED
FIXEDOkay, that issue appears fixed
18:22TEST
TESTTake III
18:19EXPERIMENT
EXPERIMENTLet's see what will happen this way
18:17COCKROACH
COCKROACHApparently not!
18:17TEST
TEST...
18:14FIXED
FIXEDI hope I fixed #203
18:02BUG
BUGApparently not! #203
17:56TEST
TESTAnd well.... Let's see if I can start a new game...
17:56DONE
DONEAziella I've archived my old savegames... I likely don't need them any more
17:55SITE
SITE
17:51NOTE
NOTEIf you have the alpha version, all abilities will look like they where never unlocked, but if you fulfill the requirements (and those remained the same) they will one by one come back... A bit annoying maybe, but harmless on the longer run....
17:50FIXED
FIXEDThe way the abilities mastered array worked was completely bogus, so I fixed that... Not that you will notice anything, as the end result worked, but this way was not entirely safe, and the new way should be... And for those who know how to hack savegames this will also look better
17:14ANNOUNCEMENT
ANNOUNCEMENTAnd this means the basis game is now done.... I'll soon be starting the giant test to test out the entire game from start to finish... This means the "NORMAL" game and not yet the "NEW GAME+".

I will do this too in the CASUAL mode.... why not the easy to the hard more, you wonder? They will be tested later, but this test is also to find out if the game is entirely properly balanced, and that would not be doable in the other difficulty settings as the casual mode is how the game is SUPPOSED to be experienced... The hard mode and the easy more are merely a simplification or a boost in being hard based on the casual game....

16:58DONE
DONEI've forced in the achievement for beating the final boss... The chance the auto reward system triggers too late, is too big, and I need to be sure that achievement is awarded
15:56TEST
TESTTake I
15:56STATUS
STATUSWell, the next thing to do is obvious, I think.... Test everything out!
15:48LINK
LINKAll achievements have been properly linked
15:01STATUS
STATUSSome real-life business came in my way
13:17ACHIEVEMENT
ACHIEVEMENTBOW to the MASTER!!
13:17ACHIEVEMENT
ACHIEVEMENTMission accomplished!
13:17ACHIEVEMENT
ACHIEVEMENTI did great, didn't I?
12:55GAMEJOLT
GAMEJOLTLinked both achievements to Game Jolt
12:54ACHIEVEMENT
ACHIEVEMENTThe Ruins Of Dyrt
12:47ACHIEVEMENT
ACHIEVEMENTThe final boss
12:45DUMMIED
DUMMIEDInstant boss fight

(In other words, the pre-boss scenario + round #1 came back)

12:44BITBUCKET
BITBUCKETUpdated
12:44GITHUB
GITHUBUpdated
12:10NOTE
NOTE(Announcement is a too big word, but I used it by lack of a better word).
12:09COSMETIC
COSMETICPersonal Will Announcement Eric
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