1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 | ||
22:44 | CHECKED | ???? |
22:32 | TEST | Take XXI |
22:32 | FIXED | I hope I fixed the "OVERSOUL" write cockroack, as that is getting on my nerves now! |
22:32 | JUDGMENT | IT SPED UP!!! |
22:19 | TEST | Take XX |
22:19 | FIXED | Lack of self |
21:58 | TEST | Take XIX |
21:58 | EXPERIMENT | Let's see |
21:52 | TEST | Take XVIII |
21:52 | COCKROACH | Is there a doctor in the room? |
21:49 | TEST | Take XVII |
21:49 | FIXED | Syntax error |
21:46 | TEST | Take XVI |
21:46 | VOID | DIRTY CODE STRAIGHT FROM HELL!!! |
21:35 | TEST | Take XV |
21:34 | TECHNO | changed the order in the boolean check.... Is this making things different? |
21:33 | TEST | Take XIV |
21:33 | FIXED | A crash |
21:25 | TEST | Take XIII |
21:24 | FIXED | Maybe a part of the issue's been fixed? |
21:19 | TEST | Take XII |
21:18 | DEBUG | Let's add an extra line that has to tell me why! |
21:18 | FAILURE | THAT made things even worse! |
21:14 | TEST | Take XI |
21:14 | FIXED | Case Error |
21:11 | TEST | Take X |
21:11 | FIXED | Unkown identifier |
21:07 | TEST | Take IX |
21:07 | OPTIMIZATION | I hope I made the time flow faster by using a new status change iterator |
20:49 | NERF | The Hireling was really TOO strong for the moment you can encounter him first |
20:23 | TEST | Take VIII |
20:23 | BOOST | As Scyndi dies too easily during Weniaria's temple... I increased the chance of finding Phoenixes |
20:04 | TEST | Take VII |
20:04 | FIXED | HP% check fail and yet still doing Emergency Call |
19:58 | TEST | Take VI |
19:58 | FIXED | C-String format syntax error |
19:54 | TEST | Take V |
19:54 | FIXED | Syntax error |
19:51 | TEST | Take IV |
19:51 | NERF | Cooldown on Scyndi's emergency call |
19:51 | FIXED | Illegal class call |
19:35 | FIXED | Code Typo |
19:32 | TEST | Take III |
19:32 | FIXED | Syntax error |
19:29 | TEST | Take II |
19:29 | VOID | Forward issue |
19:24 | NOTE | I saw other portions of the game marking Scyndi as Seelah Gandra now even in Dutch, so it must be a Scenario thingy |
19:23 | TEST | All I can do now is test Weniaria's temple and see how Scyndi will hold this out! |
19:12 | NOTE | Scyndi will only respond to regular attack based moves when it comes to her auto-will... She will not respond to poison damage or "Demon Soul Breaker" or moves like that, although any character lower than the required percentage can trigger her after an attack, so if the attacked person did not get under that but somebody else did, thanks to poison, Scyndi will then still respond.... This is hard to grasp, I guess, but still the way it goes... |
19:09 | LINK | Scyndi's will has been linked to the execution routine.... |
18:07 | CHARACTER | Scyndi's Emergency Call has been scripted (but not yet been tested) |
17:17 | GAMEJOLT | Linked |
17:15 | ACHIEVEMENT | Calling 911? |
17:14 | STATUS | The next stop will be Scyndi's Emergency Call |
17:13 | FIXED | Link between Brendor's will and the achievement was not working properly |
16:54 | UPDATED | |
16:53 | CLOSED | |
16:51 | FIXED | I hope I fixed the priest, who should not be present during the prologue |
16:08 | NERF | Scorpions... They were too strong for a one-man show.... It was practically a mathematical impossibility |
16:04 | FIXED | Return issue |
15:53 | FIXED | Definition syntax error |
15:45 | DONE | |
14:37 | FIXED | Eric's achievement for Coup De Grace didn't work |
- = 10 Jul 2020 = - | ||
23:32 | STATUS | See ya! |
23:32 | STATUS | For today I'm gonna call it though |
23:31 | STATUS | The next thing on my agenda is Brendor's Full Block move. |
23:29 | CLOSED | |
23:27 | COSMETIC | Sped up the "wind" animation |
23:12 | TEST | Take IV |
23:12 | FIXED | I hope the scaling effect works now |
23:12 | FIXED | Hotspot |
23:01 | TEST | Take III |
23:01 | VOID | "self" bug in static |
23:01 | FIXED | Scale issue |
22:12 | TEST | Take II |
22:12 | FIXED | Definition issues |
21:34 | TEST | Take I |
21:34 | STATUS | Well, we'll see if this works... |
21:33 | LINK | Linked that to Irravonia's wind spells |
21:33 | SPELLANI | Wind |
17:56 | STATUS | But first, it's 6 o' clock and time for the news... Plus I needed a break anyway.... |
17:55 | STATUS | Well, the next boss happens to be Jeracko.... This could be a good moment considering getting the "Breeze" spellani done.... |
17:48 | FIXED | So I took care of that one! |
17:48 | UNDESIREABLE | Eric could coup de grace 1 HP enemies... they have 1 HP for a reason, so this could be glitched by players.... |
17:47 | FIXED | Irravonia's will achievement could trigger on Eric's coup de grace |
17:33 | TEST | Take VII |
17:33 | FUCKYOU | .... |
17:30 | TEST | Take VI |
17:30 | CONFIRMED | But at least the ignoring of Shanda's skill was fixed |
17:30 | VOID | I guess the linking system is far from perfect |
17:25 | TEST | Take V |
17:25 | FIXED | I think I found the source of all evil |
16:56 | TEST | Take IV |
16:55 | INVESTIGATION | So I can find out WHY! |
16:55 | DEBUG | Added some extra debug lines |
16:55 | BUG | Shanda's regeneration is being ignored |
16:46 | TEST | Take III |
16:46 | STUPIDITY | Code order is very important, Jeroen!!! |
16:43 | TEST | Take II |
16:43 | FIXED | Purity error |
16:38 | TEST | Well??? |
16:38 | EXPERIMENT | I need to see if this will speed up the character for-loop in the IDLE mode.... |
16:30 | LINK | Linked to the main input |
16:30 | DONE | Shanda's personal will |
15:14 | TEST | Updated #70 |
15:14 | CLOSED | #196 - I cannot check if it fully works, but any bugs will be issues on their own |
14:47 | TEST | And here we go again! |
14:42 | FIXED | Syntax error |
14:33 | TEST | I'm gonna test things up all up to arriving in Doubline now.... |
14:29 | NERF | Requirement to gain magic stones has been lowered.... The stones were hardly useable this way |
14:28 | NOTE | As a random factor comes into play here, this will be hard to test, so I have to see how things turn on "on-the-fly" |
14:22 | LINK | Irravonia's will has been linked to to the combat engine |
14:17 | SCRIPT | Irravonia's will has been scripted, however it will not yet come into play, as the combat engine has not yet been properly set up for that |
12:35 | UPDATED | |
12:34 | CLOSED | #199 - Forgot to do that on the proper moment |
12:31 | STATUS | Later tests will show if this was succesful... No issues expected now |
12:30 | VOID | Prevented a bug that could happen in the process.... |
12:28 | COSMETIC | Player sprite would appear in start up, when it shouldn't..... |
12:21 | TEST | Let's check if the "void" I did pays off, though |
12:21 | FAILURE | Well I have some system lags now, so perhaps that influences things.... I know what causes them though, but that's not something I can "fix" in the next few hours... Once the backup is done this will clear up.... |
12:18 | KTHURA | I need to sort out why Kthura randomly crashes upon loading maps sometimes... That is, the editor... Not the library used in the game.... |
12:18 | CHECKED | At least the map appears to be in order |
12:09 | BOOST | Eric will gain Sword experience (and a lot at that) when performing "Coup de Grace", and also some extra AP |
12:06 | SECRET | Using Penta Power Strike may trigger "Strike Streak", and then Rebecca will perform the same move again, without taking extra AP, but with the full power and skill experience the move provides. |
12:04 | BITBUCKET | That comes later! |
12:04 | GITHUB | Updated |
12:01 | VOID | I hope I can void this issue by grouping things together |
12:01 | COCKROACH | GRRR! |
11:53 | TEST | Let's see.... |
11:16 | VOID | Hopefully I voided the issue on chaining to the *****ing Xenor Bushes North ... as far as I can tell, the Mysterious Crypt already got my frustration over this giving me the brilliant idea to come up with the GoToLayer function |
10:29 | CONFIRMED | I can confirm that "Strike Streak" works the way it should |
9:56 | TEST | Take II |
9:56 | FIXED | Case error |
9:56 | ACHIEVEMENT | Finish him! Fatality |
9:56 | TEST | Take I |
9:50 | NOTE | (Not to mention this may be the first, but not the last grand test before the game will be released at last)..... |
9:49 | NOTE | Testing this will be very hard, but there is a whole game before me to test, so eventually any bugs that might live in Rebecca's will, should certainly come out during this grand test.... |
9:48 | GAMEJOLT | Linked to Game Jolt |
9:47 | ACHIEVEMENT | Serial Sis! |
9:42 | CHARACTER | Rebecca's Strike Streak Will has been scripted |
- = 9 Jul 2020 = - | ||
22:32 | FIXED | Exam ruins began directly in the boss room.... That was not right! |
22:11 | TEST | Does it work now? |
22:11 | STUPIDITY | Shit happens I suppose |
22:11 | FIXED | Typo in database |
22:04 | SPELLANI | Magic Missle |
22:00 | NOTE | This is for Irravonia's initial wand |
22:00 | ART | Magic Missle |
20:42 | GITHUB | I made #70 link to all other issues related to it |
20:26 | FIXED | Half-fix.... so still trouble |
20:06 | FIXED | Linking syntax error |
19:53 | FIXED | Crash if Irravonia was to gain a skill level in the kid prologue |
19:47 | FIXED | And I fixed the fact that "Yo mama!" was never awarded! |
19:47 | FIXED | I hope I fixed that now! |
19:46 | COCKROACH | Apparently not! |
19:32 | FIXED | I do think I fixed that crash, though |
19:19 | TODO | But I must take a break, and I'm getting hungry, so time to put my meal into the oven |
19:19 | NOTE | That should not be a hard fix, though |
19:19 | BUG | However when the game has to give walking control over the player when Eric and Irravonia are on the way to the Exam Ruins, the game crashes |
19:18 | STATUS | Up to the point where Irravonia meets the Big Mama Slime everything appears to be working |
19:07 | TEST | Well, let's roll it again! |
19:07 | FIXED | Achievement for starting a game was not awarded |
19:05 | BUG | |
18:54 | FIXED | Achievement Crystal Clear awarded when that shouldn't happen |
18:48 | TEST | Take VI |
18:48 | FUCKYOU | _ in stead of __ |
18:35 | TEST | Take V |
18:35 | EXPERIMENT | Let's try this |
18:29 | TEST | Take IV |
18:29 | FIXED | And I fixed this |
18:29 | STUPIDITY | Oh wait... I'm forgetting something |
18:28 | BUG | For some reason, the game claims that the Xenor Bushes has no travel level set.... Fact is... that is a lie... I checked and the level HAS BEEN set.... |
18:25 | FIXED | Okay, that issue appears fixed |
18:22 | TEST | Take III |
18:19 | EXPERIMENT | Let's see what will happen this way |
18:17 | COCKROACH | Apparently not! |
18:17 | TEST | ... |
18:14 | FIXED | I hope I fixed #203 |
18:02 | BUG | Apparently not! #203 |
17:56 | TEST | And well.... Let's see if I can start a new game... |
17:56 | DONE | I've archived my old savegames... I likely don't need them any more |
17:55 | SITE | |
17:51 | NOTE | If you have the alpha version, all abilities will look like they where never unlocked, but if you fulfill the requirements (and those remained the same) they will one by one come back... A bit annoying maybe, but harmless on the longer run.... |
17:50 | FIXED | The way the abilities mastered array worked was completely bogus, so I fixed that... Not that you will notice anything, as the end result worked, but this way was not entirely safe, and the new way should be... And for those who know how to hack savegames this will also look better |
17:14 | ANNOUNCEMENT | And this means the basis game is now done.... I'll soon be starting the giant test to test out the entire game from start to finish... This means the "NORMAL" game and not yet the "NEW GAME+". I will do this too in the CASUAL mode.... why not the easy to the hard more, you wonder? They will be tested later, but this test is also to find out if the game is entirely properly balanced, and that would not be doable in the other difficulty settings as the casual mode is how the game is SUPPOSED to be experienced... The hard mode and the easy more are merely a simplification or a boost in being hard based on the casual game.... |
16:58 | DONE | I've forced in the achievement for beating the final boss... The chance the auto reward system triggers too late, is too big, and I need to be sure that achievement is awarded |
15:56 | TEST | Take I |
15:56 | STATUS | Well, the next thing to do is obvious, I think.... Test everything out! |
15:48 | LINK | All achievements have been properly linked |
15:01 | STATUS | Some real-life business came in my way |
13:17 | ACHIEVEMENT | BOW to the MASTER!! |
13:17 | ACHIEVEMENT | Mission accomplished! |
13:17 | ACHIEVEMENT | I did great, didn't I? |
12:55 | GAMEJOLT | Linked both achievements to Game Jolt |
12:54 | ACHIEVEMENT | The Ruins Of Dyrt |
12:47 | ACHIEVEMENT | The final boss |
12:45 | DUMMIED | Instant boss fight (In other words, the pre-boss scenario + round #1 came back) |
12:44 | BITBUCKET | Updated |
12:44 | GITHUB | Updated |
12:10 | NOTE | (Announcement is a too big word, but I used it by lack of a better word). |
12:09 | COSMETIC | Personal Will Announcement Eric |
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