1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
18:19EXPERIMENT
EXPERIMENT Let's see what will happen this way
18:17COCKROACH
COCKROACH Apparently not!
18:17TEST
TEST ...
18:14FIXED
FIXED I hope I fixed #203
18:02BUG
BUG Apparently not! #203
17:56TEST
TEST And well.... Let's see if I can start a new game...
17:56DONE
DONE Aziella I've archived my old savegames... I likely don't need them any more
17:55SITE
SITE
17:51NOTE
NOTE If you have the alpha version, all abilities will look like they where never unlocked, but if you fulfill the requirements (and those remained the same) they will one by one come back... A bit annoying maybe, but harmless on the longer run....
17:50FIXED
FIXED The way the abilities mastered array worked was completely bogus, so I fixed that... Not that you will notice anything, as the end result worked, but this way was not entirely safe, and the new way should be... And for those who know how to hack savegames this will also look better
17:14ANNOUNCEMENT
ANNOUNCEMENT And this means the basis game is now done.... I'll soon be starting the giant test to test out the entire game from start to finish... This means the "NORMAL" game and not yet the "NEW GAME+".

I will do this too in the CASUAL mode.... why not the easy to the hard more, you wonder? They will be tested later, but this test is also to find out if the game is entirely properly balanced, and that would not be doable in the other difficulty settings as the casual mode is how the game is SUPPOSED to be experienced... The hard mode and the easy more are merely a simplification or a boost in being hard based on the casual game....

16:58DONE
DONE I've forced in the achievement for beating the final boss... The chance the auto reward system triggers too late, is too big, and I need to be sure that achievement is awarded
15:56TEST
TEST Take I
15:56STATUS
STATUS Well, the next thing to do is obvious, I think.... Test everything out!
15:48LINK
LINK All achievements have been properly linked
15:01STATUS
STATUS Some real-life business came in my way
13:17ACHIEVEMENT
ACHIEVEMENT BOW to the MASTER!!
13:17ACHIEVEMENT
ACHIEVEMENT Mission accomplished!
13:17ACHIEVEMENT
ACHIEVEMENT I did great, didn't I?
12:55GAMEJOLT
GAMEJOLT Linked both achievements to Game Jolt
12:54ACHIEVEMENT
ACHIEVEMENT The Ruins Of Dyrt
12:47ACHIEVEMENT
ACHIEVEMENT The final boss
12:45DUMMIED
DUMMIED Instant boss fight

(In other words, the pre-boss scenario + round #1 came back)

12:44BITBUCKET
BITBUCKET Updated
12:44GITHUB
GITHUB Updated
12:10NOTE
NOTE (Announcement is a too big word, but I used it by lack of a better word).
12:09COSMETIC
COSMETIC Personal Will Announcement Eric
12:07FIXED
FIXED Music issue between the two rounds
11:27STATUS
STATUS There are still a few small cosmetic issues to be taken care off, but in the big picture... This looks alright
11:26JUDGMENT
JUDGMENT Not entirely happy, but this will have to do
11:01TEST
TEST For that I need to make a test run, but this time without cheating (as I did so far, as testing the finishing would be undoable otherwise) and really as I would do if I were a player
11:00STATUS
STATUS Merya Now this sets the basis of the boss out right.... The trick is now to see if this boss is properly balanced... Especially for the final boss fight, this is very important!
10:59AI
AI A bit of expansion
10:53ABILITY
ABILITY Malification
10:49STATUS
STATUS AT LAST!
10:49STATUS
STATUS Everything works now.....
10:44TEST
TEST Take XX
10:38FIXED
FIXED Bug in the spell effect of Coup de Grace
10:38SOLVED
SOLVED Yup! That sleep really did me well.....
10:38TEST
TEST Take XIX
10:31DONE
DONE Order of Onyx: Jeracko I've slept and hopefully I'll be able to squash that cockroach now!
1:25COCKROACH
COCKROACH I'll go to bed now.... THIS is gonna cost me my sleep if I try to solve this today
1:19TEST
TEST Take XVIII
1:19FUCKYOU
FUCKYOU CODE TYPO
1:15TEST
TEST Take XVII
1:15FIXED
FIXED ????
1:09TEST
TEST Take XVI
1:09DEBUG
DEBUG Let's FORCE a few things
1:08FUCKYOU
FUCKYOU why doesn't it load Rebecca's will?
1:04TEST
TEST Take XV
1:03DEBUG
DEBUG Extra debug line must confirm this
1:03BUG
BUG Rebecca's will non-existent... Or so the system says.... That's bullshit, as it is just present... I wonder what makes it say that...
0:52TEST
TEST Take XIV
0:52DEBUG
DEBUG An extra line must provide some answers
0:51HUH
HUH It gets stranger and stranger
0:33TEST
TEST Dernor Take XIII
0:33FIXED
FIXED Gauge reset prevented Coup de Grace
0:23TEST
TEST Take XII
0:23FIXED
FIXED "Day of Judgment" too slow
0:21STATUS
STATUS Yeah, we're drawing near th conclusion now!
0:21FIXED
FIXED Next Act definition error on Coup de Grace
0:12TEST
TEST Take XI
0:12FIXED
FIXED Little fix in log
0:11FIXED
FIXED Coup de Grace effect could turn enemies invincible, in stead of killing them instantly
0:10BOOST
BOOST Stat boost final boss
0:09FIXED
FIXED Wrong numbering HP check: Coup de Grace
0:04TEST
TEST Take X
0:04FUCKYOU
FUCKYOU ...
- = 8 Jul 2020 = -
23:57TEST
TEST Take IX
23:57FIXED
FIXED Wrong tag for checking after attack
23:53COCKROACH
COCKROACH The cancel cockroach died at last!
23:41TEST
TEST Dernor Take IX
23:41DEBUG
DEBUG I need some more data on things, as this does not really look too good
23:40FIXED
FIXED Cockroach
23:10TEST
TEST Take VIII
23:10BOOST
BOOST A bit of a stat workout.... The boss was really too weak
23:09DEBUG
DEBUG Stat debug
23:07FIXED
FIXED Some stats were being a bit awkward... Probably because the Foe compiler ignores unset stats
23:01FIXED
FIXED Silly syntax error
22:55TEST
TEST Take VII
22:55COSMETIC
COSMETIC Rebecca Will be better as far as this particular fight is concerned
22:55DONE
DONE A little arena change....
22:53FUCKYOU
FUCKYOU GRRR!
22:47TEST
TEST Take VI
22:47REMINDER
REMINDER I must (of course) not forget to deactivate that jump
22:46DEBUG
DEBUG I've set a quick jump... The fight will now start immediately... Makes testing quicker
22:43FIXED
FIXED AI error
22:30TEST
TEST Take V
22:30STATUS
STATUS Well ready to resume the true business now... I think
22:30NOTE
NOTE I did this as Eric could learn new moves and that blocked my testing possibilities, but this crash and map fault complicated things even more...
22:29FAILURE
FAILURE The missing Orc Rogue lead to a crash, preventing me to deal with the final boss
22:29FIXED
FIXED Parts of the dungeon suffered from visibility issues
22:28NOTE
NOTE I forgot about that one, and the game could crash on it, so....
22:28FOE
FOE Orc Rogue
22:20TEST
TEST Take VI
22:19FIXED
FIXED Syntax error
22:11TEST
TEST Take V
22:10VOID
VOID That voids another NIL issue
22:01DONE
DONE All templates now have a unique name to prevent NIL from complaining about silly things
21:56TEST
TEST Take IV
21:56VOID
VOID NIL syntax issue
21:52TEST
TEST Take III
21:52FIXED
FIXED Oh well.....
21:48TEST
TEST Take II
21:47FIXED
FIXED Code typo
21:47CONFIRMED
CONFIRMED Scyndi Alias works
21:36TEST
TEST Wish me luck...

Take I

21:35STATUS
STATUS Rebecca Strictly speaking everything should be ready for testing now... I *DO* expect trouble....
21:31MAPSCRIPT
MAPSCRIPT Boss start up configuration
21:22NOTE
NOTE If this all works, then scripting Rebecca's "strike streak" should be easy, although this can still be a bit bothersome!
21:21SCRIPT
SCRIPT Coup De Grace effect
21:19ABILITY
ABILITY Coup De Grace
21:17CHARACTER
CHARACTER Set up done for Eric's "Coup de Grace"
20:59BUBBLE
BUBBLE Alias will
20:53LINK
LINK Linked to Blue Moon
20:52LINK
LINK Linked to the oathkeeper
20:50LINK
LINK Linked it to the general attack
20:47DATABASE
DATABASE TriggerAfterAttack in the ability database
20:12BOSS
BOSS Final Boss Round #2!
19:55STATUS
STATUS Well, a lot of stuff is in order now.... but a few more vital things do have to be taken care of....
17:33SCRIPT
SCRIPT Start up statistics for the final boss round #2!
17:27AI
AI Round #2!
17:23ABILITY
ABILITY Day of Judgment
17:23ABILITY
ABILITY Ultra Charge
15:43STATUS
STATUS But, I'm gonna take a break first!
15:43STATUS
STATUS Next stop.... Round #2!
15:27TEST
TEST Take XIV
15:27DONE
DONE A few minor things
15:11TEST
TEST Take XIII
15:11FAILURE
FAILURE Build Error
15:09TEST
TEST Brendor Take XII
15:08FIXED
FIXED I think I tackled this issue
15:04TEST
TEST Take XI
15:04DEBUG
DEBUG Let's get into the deep of this with some extra debug lines
15:03HUH
HUH This cannot be happening unless no targets are set....
14:55TEST
TEST And let's start take X
14:54GO
GO Let's rebuild that then.... :-/
14:53HUH
HUH Why did my "SwapKill" tool disappear?
14:51TEST
TEST Take X
14:51FIXED
FIXED More lack of "self"
14:47TEST
TEST Take IX
14:47FIXED
FIXED Class call fault
14:40TEST
TEST Take VIII
14:40FIXED
FIXED Syntax error
14:35TEST
TEST Take VII
14:33NOTE
NOTE (Would not be any better than Lua, so shut it!)
14:33FAILURE
FAILURE I HATE this about NIL
14:33FIXED
FIXED Lack of "self"
14:29TEST
TEST Take VI
14:29FIXED
FIXED Correction fault
14:25BOOST
BOOST A bit more AP for Irravonia to start combat with, and the new game + can even double or triple that based on your chosen difficulty
14:16TEST
TEST Take V
14:16VOID
VOID shit
14:12TEST
TEST Take IV
14:12FIXED
FIXED Fixed that!
14:12FUCKYOU
FUCKYOU Irravonia GRRR! Forgotten declaration!
14:09TEST
TEST Take III
14:09FIXED
FIXED Crap
13:49TEST
TEST Take II
13:49FIXED
FIXED Referrence typo
13:40TEST
TEST Final Boss round #1!
13:40MAPSCRIPT
MAPSCRIPT Final Boss round #1!
13:39CHECKED
CHECKED Music for round #1!
13:37MAPSCRIPT
MAPSCRIPT Turned off the skip boss macro
13:29BOSS
BOSS Final Boss Round #1!
13:14AI
AI Final Boss Round #1!
12:46STATUS
STATUS Dzgjymza
12:45STATUS
STATUS I just need to make 100% I won't forget #195
12:44NOTE
12:44REMINDER
12:44TODO
- = 7 Jul 2020 = -
22:18UPDATED
22:17STATUS
STATUS And the boss fights themselves are a later concern, as I do need my rest!
22:14GENERATION
GENERATION And let's "neg" that
22:14BUBBLE
BUBBLE Quick setting for round #1 final boss
22:04TEST
TEST Again!
22:04FIXED
FIXED I don't wanna talk about this!
21:52TEST
TEST Quick test
21:51LINK
LINK That links the New Game + to the end of the game.... It's not yet tested if the New Game + properly starts, though, and that is not even my prime priority
21:51DONE
DONE New game + will now unlock when you defeat the final boss
21:45TRANSFER
TRANSFER Eric Final boss graphic
20:24STATUS
STATUS That leaves only the final boss fights themselves to take care of!
20:24CONFIRMED
CONFIRMED It all works
20:17FIXED
FIXED Error on "The End!"
20:10TEST
TEST Take IV
20:09COSMETIC
COSMETIC A little music fix
20:01NALA
NALA Compiling
20:01KTHURA
KTHURA No rotation support in Bubble? Let's fix that up
19:52TEST
TEST Take III
19:52FIXED
FIXED Checkup fixes
19:48TEST
TEST Take II
19:48FIXED
FIXED Lack of "self"
19:43TEST
TEST Take I
19:43STATUS
STATUS Time to put all this to the test
19:42DONE
DONE The Magic of Kthura set to work to cause the funny effect
19:32NOTE
NOTE The Main Menu has NOT yet been adapted to this....
19:32DONE
DONE New Game + unlocked
19:24MAP
MAP "The End!"
19:22ART
ART "The End!"
19:10KTHURA
KTHURA All thanks to the magic of Kthura.....
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