1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
13:46TEST
TESTTake IV
12:27FIXED
FIXEDProperty declaration syntax error
12:27TEST
TESTTake III
12:21FIXED
FIXEDMerya Case error
12:21TEST
TESTTake II
12:10DEBUG
DEBUGCredits quick start routine
12:08FIXED
FIXEDEnd too much
11:56TEST
TESTAziella Take I
11:56STATUS
STATUSWell, this can be a bothersome operation, so let's see if this all works, shall we?
11:55LINK
LINKLink back to field flow to show the last part of scenario before the game ends at last!
11:28SCRIPT
SCRIPTCredit reel loader
11:07LINK
LINKWell I don't expect much trouble here!
11:07SASKIA
SASKIALink to credits reel
11:06NOTE
NOTEThis is ONLY the basic reel routine.... It is not yet functional at all!
11:04SCRIPT
SCRIPTCredits reel
6:46NOTE
NOTEAs this is solely data generation, not much I can do yet, but at least we got this data, so the actual work can begin.... Well, after I had a break.... Working with Go is quite a chore.....
6:45COCKROACH
COCKROACHAlong the way I did see that the Dutch scenario file for Frundarmon's mansion magically got back its old corrupted data, and I wonder how the fuck that could happen.....

Did Voldemort break into the system?

6:44GENERATION
GENERATIONCredits data
6:40FIXED
FIXEDSpells Dernor could learn in Botanica were not suffixed with .NIL, and that would have lead to a crash!
6:40GO
GOCredits data generator
- = 6 Jul 2020 = -
23:46STATUS
STATUSAnd that's where it ends for today, as I really need my break now.... Tomorrow I'm gonna focus on the end credits....
23:46COSMETIC
COSMETICCamera tweak
23:45COSMETIC
COSMETICDarkness effect should not be there in the epilogue hubs
23:45CONFIRMED
CONFIRMEDFINALLY!
23:37STATUS
STATUSAnd can it work this time.... PLEEEEEEAAAASE......?
23:36TEST
TESTTake VI
23:36NOTE
NOTEJack Sylvertin I don't dare to guess if it's fixed this time.... Mostly likely over 20x Graham's number on excuses will be set in return to make this go wrong and me not allowing to take a break before I go to bed, or to go to bed at all the next 40 billion years.
23:35COCKROACH
COCKROACH.....
23:26TEST
TESTDernor Take V
23:26COSMETIC
COSMETICI've sped up the fading process that comes later... It really took too long!
23:26FIXED
FIXEDHopefully I got it tackled THIS time
22:55FUCKYOU
FUCKYOUThis is getting really really annoying!
22:49TEST
TESTTake IV
22:49FIXED
FIXEDWill you listen now?
22:48FUCKYOU
FUCKYOUGRRRRR!
22:47COCKROACH
COCKROACHFix ignored!
22:42TEST
TESTTake III
22:41FIXED
FIXEDI think I fixed the "No Data" crash
22:25TEST
TESTTake II
22:25STATUS
STATUSOh, what else is new.... :-/
22:25FAILURE
FAILUREBuild failure
22:23TEST
TESTTake I
22:23STATUS
STATUSWell, like I said, let's first test all that comes before that!
22:23STATUS
STATUSThe credits will be done later, though..... Let's first get to move onto testing all that comes before that, and the credits will be done, likely tomorrow... Also because this *is* gonna take some extra generating work before I can even get started on stuff.... Yeah, believe it folks, cause it's true... (Unfortunately)
22:21STATUS
STATUSAnd from there, I think scripting the end credits will be most prudent, however that ain't so easy as it appears...
22:20SASKIA
SASKIAI've set up the event here.... This is where SASKIA can be a bit fragile though, but I hope this works the way it should....
21:56MAP
MAPEnd hub 1
21:30OFFTOPIC
OFFTOPICRarely could a kid amaze me this much.....
But Darci did amaze me.....
REALLY!

20:33KTHURA
KTHURAWhat I'm about to do now is dirty development straight from the bog of eternal stench, but it's the most risk-free method to do this.... I'm gonna add the Map Hubs for the ending part to the Keep....

I hate doing it this way, but it's really the safest way to go...

Honest!

20:31SASKIA
SASKIAUh-oh!
19:44STATUS
STATUSI'll get into what to do next later....
19:27CONFIRMED
CONFIRMED Everything appears to be cool now!
19:22TEST
TESTTAKE III
19:22FIXED
FIXEDRebecca And a party pop is desirable for the final boss, eh... I mean... come on!
19:21FIXED
FIXEDA few mixed up functions called
19:00TEST
TESTTAKE II
19:00FIXED
FIXEDWell, that takes care of that
18:59STUPIDITY
STUPIDITYSASKIA != NIL
18:54TEST
TESTAnd nobody knows if this will work... so

TAKE I!

18:54SASKIA
SASKIAMore script code about this
18:54MAPSCRIPT
MAPSCRIPTFade effect
18:00MAP
MAPBig Hall Adapted for end story
15:26SASKIA
SASKIADirect post-boss scenario
12:57STATUS
STATUSI need a break now, but I'll soon be "back for more!"
12:56CONFIRMED
CONFIRMEDSo far everthing is right in order!
12:46TEST
TESTAnd now a little test is in order!
12:42STATUS
STATUSGoes without saying but the post-boss stuff comes later!
12:42LINK
LINKLink to the not yet-existing fight #2 made... For now this too is nothing more but a little pop-up
12:42LINK
LINKAnd linked together
12:38MAPSCRIPT
MAPSCRIPTMover of the bang location scripted
12:28SASKIA
SASKIA Intermezzo
12:20CONFIRMED
CONFIRMEDAll is cool.... Well... for now!
12:17TEST
TESTQuick verification of things
12:15MAP
MAPAdded some stuff I need for the scenario between the two fights
11:40CONFIRMED
CONFIRMEDThis all works!
11:17LINK
LINKAnd that links fight #1 to the event... even though that "fight" is now only a pop-up
11:16SASKIA
SASKIAScript up to fight round #1!
10:57MAPSCRIPT
MAPSCRIPTI've set up to combat set up functions.... Both would cause an error now if the boss fights were turned on.... Since this is not the case they should now only cause me a small popup so I can see the fight is being skipped.
10:54TECHNO
TECHNOScyndi Since a lot of scripting will be involved in this matter, I think it will be more prudent to make it possible to skip fighting when I'm about to test the script around the boss fight. The boss fight itself is on the development side less important when it comes to the story scripting as it's merely one of the events taking place, and making sure those fights work as they should is more of an issue when the story scripts around them actually work. If I can just manage to get that done by simply turning a macro on or off, this would help me greatly!
10:50DONE
DONEI've set up a SKIP_DZGJYMZA macro.....
- = 5 Jul 2020 = -
22:19VERIFIED
VERIFIEDOkay, all clear.... it seems
22:13TEST
TESTlet's see what happens now
22:13FAILURE
FAILUREWindows has been a bit bugging on a few things... Didn't hurt now, but can be bothersome in the future
22:02CONFIRMED
CONFIRMEDThat all works
21:52TEST
TESTTake II
21:51FIXED
FIXEDSASKIA Syntax error
21:48TEST
TESTLet's see
21:38LINK
LINKLink up script
21:38SASKIA
SASKIAPre-round 1
9:38NOTE
NOTESavegames in which the green dragon has already been defeated will be fixed automatically
9:37FIXED
FIXEDI forgot the achievement for the green dragon
2:27GAMEJOLT
GAMEJOLTUpdated Alpha upload
2:26BUG
BUGAziëlla's bug issued as #192
2:22CLOSED
2:21UPDATED
UPDATEDMKL data
2:21BACKUP
BACKUPRunning
2:20STATUS
STATUSAT LAST!
1:53TEST
TESTTake XXVIII
1:52NOTE
NOTEIf you didn't have it yet, the game will award it anyway if the King Slime is dead
1:52FIXED
FIXEDKing Slime achievement not awarded
1:51FIXED
FIXEDBitter tears achievements were triggered wrongly
1:48STATUS
STATUSThat's not something I should concern myself about now!
1:48HUH
HUHAziella's shooting has become bugged
1:31STATUS
STATUSOnly if you played the original you know what I mean, and if you didn't play the original, then you gotta wait a little longer!
1:30VOID
VOIDEric's special status would cause a crash.... That has been voided....
1:27BOOST
BOOSTElemental weaknesses boss
1:14TEST
TESTTake XXVII
1:14FIXED
FIXEDLeftover old time conflict
1:09TEST
TESTTake XXVI
1:09FIXED
FIXEDSyntax error
0:46TEST
TESTTake XXV
0:46FIXED
FIXEDCode typo
0:39TEST
TESTTake XXIV
0:39INVESTIGATION
INVESTIGATIONDernor Brendor Expanded the logging features so I can get more clarity on matters.... Are the abilities the boss searches for properly mastered?
0:37INVESTIGATION
INVESTIGATIONThe log confirmed now that it's indeed 0 abilities that are copied.... Now to find out why that is
0:32TEST
TESTTake XXIII
0:32VOID
VOID.....
0:32COCKROACH
COCKROACH.....
0:27TEST
TESTTake XXII
0:27VOID
VOIDnil end bug in NIL
0:22TEST
TESTTake XXI
0:21DEBUG
DEBUGI've added an extra line which can provide me a few answers... maybe?
- = 4 Jul 2020 = -
22:43TECHNO
TECHNOI KNEW this wouldn't be easy!
22:42INVESTIGATION
INVESTIGATIONI need a break now, but investigating this matter will now be my priority
22:42BUG
BUGAll the boss will do is "Study" so something is NOT right here....
22:35TEST
TESTTake XX
22:35FIXED
FIXEDMathematical fault of a very severe kind in the stat copy routine of studying
22:34FIXED
FIXEDCase error in Eric's ability list script
22:29TEST
TESTTake XIX
22:28FIXED
FIXED#pure error
22:23TEST
TESTTake XVIII
22:22STATUS
STATUSThe animation does now work as it should, although a bit of fine tuning *can* be in order due to the flip, but I hope not
22:22ART
ARTThe think art has been flipped as this will work out better in the total animation
22:20FIXED
FIXEDSIGH!
22:14FIXED
FIXEDMissing local declaration (which is required in NIL)
22:08TEST
TESTTake XVII
22:08VOID
VOIDOld code conflicting with the new situation
22:07NOTE
NOTENot there, yet!
22:07COSMETIC
COSMETICIrravonia Coordniate fine tuning
22:02TEST
TESTTake XVI
22:02FIXED
FIXEDalpha addition check fault
22:02COSMETIC
COSMETICcoordinate fine-tuning
22:00VOID
VOIDReferrence issue
21:55TEST
TESTTake XV
21:55FIXED
FIXEDThanks to the previous fix I could see it was a case error
21:49TEST
TESTTake XIV
21:49POWERSHELL
POWERSHELLRunning compile scripe
21:49NALA
NALANala must be rebuild
21:49FIXED
FIXEDMy Blue Screen of Death was not set up well for alternate alpha setups..... This has been properly set up now.... Downside is.....
21:45BUG
BUGOkay, now this is beyond strange.... All I see is a black screen
21:41TEST
TESTTake XIII
21:38DEBUG
DEBUGSome markers which should make it easier to trace errors, as things are not clear due to Lua's Directory shortening method, which is in this case catastrophical
21:38FIXED
FIXEDIndex error
21:30TEST
TESTTake XII
21:30FAILURE
FAILUREBuild failure
21:30TEST
TESTTake XI
21:26FIXED
FIXEDLeftover code from old time causing conflicts now!
21:19TEST
TESTOutsider: Feenalaria, daughter of Vandar Take XI
21:17NOTE
NOTENot that I expected that at this point, but okay....
21:17POWERSHELL
POWERSHELLI must rerun my nala compile script though
21:17NALA
NALAMore precise hotspotting
21:05TEST
TESTTake X
21:05STATUS
STATUSThis should mean that the AI is at least able to set the "Study" well... But let's not cry victory too soon!
21:04FIXED
FIXEDEric Missing "end"
20:59TEST
TESTTake IX
20:59STATUS
STATUSAziella Time to resume the work!
20:58DONE
DONEOutsider: Feenalaria, daughter of Vandar I ate my dinner
20:29FIXED
FIXEDCancel the boss when about to study can crash the AI in the next turn
20:23TEST
TESTTake VIII
20:23VOID
VOIDOkay....
20:23HUH
HUH
20:16TEST
TESTTake VII
20:16FIXED
FIXEDMissing parameter error
20:16STUPIDITY
STUPIDITYJeroen! Je bent een eikel!
20:11TEST
TESTTake VI
20:11STATUS
STATUSNow I can resumt the action until the oven is ready
20:11DONE
DONEGot it!
20:10DONE
DONEOkay, that's done... I do need a little snack in the meantime, though
20:04TODO
TODOBefore I get on to take VI... I'm getting hungry, so I'm gonna put some food in the oven....
20:04FIXED
FIXEDLack of "self"
19:59TEST
TESTTake V
19:59FIXED
FIXEDConflicts
19:53TEST
TESTTake IV
19:53FIXED
FIXEDKeyword case error
19:49TEST
TESTTake III
19:49FIXED
FIXEDStudy Target error
19:44TEST
TESTTake II
19:44FIXED
FIXEDMissing initiation in AI
19:38TEST
TESTAziella Take I (out of MMMMMMMMMM, I think?)
19:37STATUS
STATUSAnd now the moment suprème has come.... The time this can be put to the test.....

Wish me luck!

19:36SASKIA
SASKIAPost boss
19:36SASKIA
SASKIABoss start up
19:24VERIFIED
VERIFIEDMusic file
19:07GAMEJOLT
GAMEJOLTLinking them now to their Game Jolt counter parts!
19:07ACHIEVEMENT
ACHIEVEMENTMore Bitter Tears!
19:03ACHIEVEMENT
ACHIEVEMENTNo mercy for the soldiers! No mercy for the king!
19:00STATUS
STATUSWell, that ends the basis, but I'm not there yet.... After all, the script that starts this battle has not yet been written, so that will be the next step
19:00ABILITY
ABILITYStudy
18:58SPELLANI
Study
17:54TRANSFER
TRANSFERAldarus Think icon for the Study ability spellani
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