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12:49DONE
DONE several things.... Nothing big though, as I still need some rest!
- = 22 Aug 2019 = -
23:59TODO
11:55CONFIRMED
CONFIRMED It works
11:53FIXED
FIXED I think I got them now!
11:49BUG
BUG Which led to a compilation crash (of course).
11:49DONE
DONE I've set up the first item in the field menu
11:48STATUS
STATUS I'm still not well, but I will do a few things, but less than I'd normally do
- = 21 Aug 2019 = -
19:12STATUS
STATUS And unfortunately that's all for today!
19:12UPDATED
UPDATED And ran my license + version updater
19:11FAILURE
FAILURE I also noticed my backup tool stuck.... I've set it back in motion
19:11MEDICAL
MEDICAL Headaches plague me, as well as the fact I still need to keep calm for today
- = 20 Aug 2019 = -
10:31MEDICAL
MEDICAL Unfortunately I'm having a bit of a burn-out now.... I still have some finishing touches to make to the RPG Char viewer, and I might do a few of them, other than that I'll suspend all activities on the game until I've got some rest.
Hopefully I can get back to work in a few days, but likely I'll need a week or so.... I'll be back soon
- = 19 Aug 2019 = -
21:50STATUS
STATUS Rebecca AT LAST!
21:48FIXED
FIXED Bad font referrence!
21:48CONFIRMED
CONFIRMED Fix confirmed
21:45TEST
TEST So I can fire up another test
21:45POWERSHELL
POWERSHELL Running compile script
21:45BUG
BUG "Specified cast is not valid"... This is a C# error, and I've looked it up.... Google is your friend when you are a coder... I hope the answer I found will fix this issue
21:38TEST
TEST And another test should gimme the answers....
21:38POWERSHELL
POWERSHELL Runing compiling script
21:38DEBUG
DEBUG Added a try{}catch in Nala in the LuaGetInt() API as I got the feeling that's where it goes wrong....
21:24FUCKYOU
FUCKYOU Okay, I need a different var name... Happy now?
21:22DEBUG
DEBUG Dirty debug lines, but let's see what they do
21:19INVESTIGATION
INVESTIGATION Whatever the case, it's clear this is NOT happening during the construction stage (which was also very unlikely)
21:15DEBUG
DEBUG Added many debugging lines, and hopefully one will come just before the big crash!
21:13COCKROACH
COCKROACH still no good.... This is gonna give me a hard time, as now there are millions of possibilities that can the be the truth, so now I must find which impossibilities I can eliminate
21:11TEST
TEST Let's try this....
21:11COCKROACH
COCKROACH This is gonna be hard as no data's provided... hmmmm
21:09TEST
TEST And let's run a test to see more
21:09INVESTIGATION
INVESTIGATION Added a few debug lines which should provide me with some answers
19:16FAILURE
FAILURE (Which now gets me a .NET error, btw)
19:16STATUS
STATUS Suffice it to say that I'm doing loads of preparation of the field menu!
19:15DONE
DONE Lots of things and I really can't log it all anymore
14:14STATUS
STATUS I'll deal with this stuff later!
13:12COCKROACH
COCKROACH Fixed tons of stuff, but still it's not working the way it should
12:32FUCKYOU
FUCKYOU This is one of the few reasons I regret not being on Mac, but perhaps I should quickly set up a corner in house where I can do this kind of stuff... fucking crap!
12:31ART
ART In any case thanks to Paint I could quickly make a help icon.... And I guess I really gotta make a pixel art program myself someday....
12:30FAILURE
FAILURE Scyndi I have to use PAINT (of all the graphic software out there), because NO DECENT PIXEL ART PROGRAM EXISTS FOR WINDOWS!!! This is really beyond terrible!
12:18STATUS
STATUS FINALLY it looks good!
12:16NOTE
NOTE (It's really terrible now, I tell ya)
12:16FIXED
FIXED Countless of cockroaches
11:42FIXED
FIXED issues with accolades
11:38FIXED
FIXED _ too many removed
11:35FIXED
FIXED Forgotten #
11:20ART
ART I've extracted the original menu icon pictures from the original Dyrt project
1:02STATUS
STATUS See ya!
1:01STATUS
STATUS Calling it a day!
1:01GITHUB
GITHUB Updated
1:00BACKUP
BACKUP Running
1:00CONFIG
CONFIG Updated backup configuration
0:57FIXED
FIXED Wrong variable type
0:56HUH
HUH An error which was a clear lie keeps persisting, and by solely adding a whiteline and removing it the error gets magically "fixed"... (I knew the error was a lie in the first place, so how else could happen). In Dutch we say "Joost mag het weten"
0:45CONFIRMED
CONFIRMED The bug does at least confirm the script is being loaded, but that's not good enough for me
0:45FUCKYOU
FUCKYOU Forgotten } in field menu
0:43TEST
TEST Another test is in order...
0:43FIXED
FIXED Forgot to call ANyway.nil
0:43FRUSTRATION
FRUSTRATION Patience, Jeroen... patience
0:40FIXED
FIXED Var fix
0:40FRUSTRATION
FRUSTRATION AAAARGH
0:39FIXED
FIXED Removed obsolete ( which only crashed stuff anyway
0:37LINK
LINK code written to allow access to the field menu.... Question is... Will it work?
0:26DONE
DONE Hover detection in Char status bar
0:22FIXED
FIXED Brendor Issues I had with Bressenham, with some help from a good friend
- = 18 Aug 2019 = -
23:24STATUS
STATUS So far so good.... No reaction yet when you click something, but hey, Rome wasn't built in one day either
23:22TEST
TEST Another one
23:22STUPIDITY
STUPIDITY Stupid me
23:22FIXED
FIXED Unfinished variable definition
23:16TEST
TEST Another test
23:16FIXED
FIXED Strings when interlinking states... not pure identifiers.... PIEMEL!
23:09TEST
TEST Let's run a small test
23:08LINK
LINK I've set up the code to go to the field menu (which is for now only a black screen)
21:25GENERATION
GENERATION New ANYWAY.NIL file
21:08REMOVED
REMOVED Call to a deprecated .NEW() call
21:03EXPERIMENT
EXPERIMENT I did a few off-topic experiments with the Bressenham line algorithm
12:46STATUS
STATUS For now a break, and I'm expecting a visitor soon too, so not much I can do now
12:46NOTE
NOTE that was take VIII, if you cared
12:45CONFIRMED
CONFIRMED at least that seems to work
12:44EXPERIMENT
EXPERIMENT Let's resort to dirty code straight from HELL!
12:41COCKROACH
COCKROACH no errors thrown
12:41TEST
TEST test VII
12:41INVESTIGATION
INVESTIGATION Added some assertions to be sure things go as intended
12:40DONE
DONE Both are done now
12:22TODO
TODO feed my cat
12:22TODO
TODO Visiting the rest room asap
12:21BUG
BUG I'll get to this later, but the Game Variables are not loaded.... I also wonder if the inventory and the Mastered abilities are (I doubt it, actually).
12:13TEST
TEST Take VI
12:12FIXED
FIXED
12:12STUPIDITY
STUPIDITY Irravonia I did it multiple times and I missed one
12:11TEST
TEST Take V
12:11FIXED
FIXED
12:11STUPIDITY
STUPIDITY Wrong identifiers put in
12:08TEST
TEST And now I can run take IV to see if everything works in loading a game
12:07FIXED
FIXED Savegame file's been fixed
12:03FIXED
FIXED I had to redefine the exit spot on the map as it contained "Wind" as wind direction in stead of "West"
12:00NOTE
NOTE That's why I won't count this is a test
12:00TODO
TODO I must create a new save game in order to get the damage that typo caused (Loader in stead of Leader) repaired
11:59CONFIG
CONFIG In easy mode you'll start the game with 900 shilders start money. In the casual mode that will be 45 shilders and in the hard mode only 3 shilders.
11:47NOTE
NOTE This bug was easy to fix (I only had to change 1 letter of code), but the damage the bug caused is that great that I have to re-create my savegame file!
11:46FIXED
FIXED Serious code typo
11:38TEST
TEST Take III
11:38FIXED
FIXED NIL linkup code to Kthura had some code typos
11:35TEST
TEST Take II
11:20LAZY
LAZY Made two link up functions (otherwise I'd have to redo my savegame file)
11:09TEST
TEST Take I, as we are in a brand new session now ;)
11:09POWERSHELL
POWERSHELL Running compilation script
11:08LINK
LINK Link code written
10:42KTHURA
KTHURA Bubble API written
10:37KTHURA
KTHURA Can now spawn actors on a given coordinates and not just based on objects elsewhere on the map
- = 17 Aug 2019 = -
23:12STATUS
STATUS I'm tired now though, and I can't focus anymore so I'm afraid this will have to wait!
23:11NOTE
NOTE Now I must enable actors to be spawned by coordinates... that functionality does not yet exist....
23:06STATUS
STATUS Still an error, but at least an error I WANTED to see :)
23:04CONFIRMED
CONFIRMED In PURE everything that has to be in caps is in caps
23:00FIXED
FIXED Eric Flow load error
22:31TEST
TEST I need to test if the fixes have their desired effect
21:54FIXED
FIXED I think I fixed that all, my savegame is broken and beyond fixing, so I need to run a new game in order to test this
21:51STUPIDITY
STUPIDITY I am an idiot and let's leave it at that!
21:50HUH
HUH Although the log confirms a few things I already expected, I wonder about that call to "PURE" as that should never have happened....
21:46TEST
TEST Take MMMMMMMMMMMMMMMMMMMMDCCCCCCCCCCLXXXXXXXXVIIIIII, I think
21:46FIXED
FIXED PLLLLEAAAAASE?
21:45COCKROACH
COCKROACH GRRR!
21:45FRUSTRATION
FRUSTRATION AAAARGH
21:43TECHNO
TECHNO If so, I'll have to start a new game in order to get things fixed, I'm afraid!
21:43COCKROACH
COCKROACH I think we got ourselves a little "case error"
21:36TEST
TEST Another test
21:36FIXED
FIXED But this MIGHT
21:36STUPIDITY
STUPIDITY Of course THAT wouldn't work
21:31TEST
TEST And Onto test (I missed a few... XII? XIII? XIV? Oh whatever!)
21:30POWERSHELL
POWERSHELL Running my NALA compilation script
21:30LINK
LINK and linked that to NIL
21:30C#
Added a GetPure API
21:27BUG
BUG I forgot to work out a good loader for "Pure" data, eh?
21:23FIXED
FIXED Fixed nul-swap-object in C#
21:18BUG
BUG But now I got another issue
21:18CONFIRMED
CONFIRMED Indeed it was there....
21:16NOTE
NOTE Whatever causes the infinite loop it's in the CORE department, and I think I know where
21:15TEST
TEST Take VIII Now in a protected debug environment
21:15VISUALSTUDIO
VISUALSTUDIO Synced
21:14BUG
BUG Aziella NALA freezes when trying to load... Now this is odd and definitely requires furhter investigation
21:12TEST
TEST Take VII
21:12FIXED
FIXED Filename was not yet given up in loading request
21:10STATUS
STATUS At least all parse errors are accounted for... But I'm definitely not there yet!
21:09TEST
TEST Take VI
21:09FIXED
FIXED Unfinished string
20:52TEST
TEST Take V
20:51FIXED
FIXED Another parse error
20:50TEST
TEST Take IV
20:50VOID
VOID Well void is more like it than fixed
20:50FIXED
FIXED I really should find out why "nil" is ignored when it's the last word of a line
20:49TEST
TEST Take III
20:42FIXED
FIXED A parse error
20:27FIXED
FIXED forgotten comma
20:27FIXED
FIXED Forgotten class reference
20:17TEST
TEST Take I
20:17DONE
DONE Technically the loadgame routine's been written, but I don't expect it to work right away, but hey, nothing ever did
17:13STATUS
STATUS And I'll take some rest now... After that rest I'll get into some specific stuff, as I have only worked on the core loaders now, but there is some non-core-data too, which must be loaded (core = data handled by NALA itself and not by NIL)
17:12DONE
DONE Some real-life business... You know the boring stuff
16:16LINK
LINK There was nothing to do with the RPG loader, only to link it into the save game core code of NALA, which I've hereby done!
16:14LINK
LINK I've linked the Swap extractor to the initiator, and to my save game manager
16:11SOURCEFORGE
SOURCEFORGE Same goes for sourceforge!
16:11ITCH.IO
ITCH.IO Yup, when ready the game will be published on itch.io too, but I merely created this tag now for later use only
16:10SITE
SITE Added tag SOURCEFORGE
16:08SITE
SITE Added tag ITCH.IO
16:04DONE
DONE Merya Swap data extractor.... Once again, if nothing odd happens, I must assume this works
15:58FIXED
FIXED Code typos
15:52DONE
DONE I've set up the verification check.... As long as it doesn't do anything crazy, all I can do is assume it works as planned....
13:57FIXED
FIXED Faulty pure data (this will require me to create a new save game before I can get to loading, though).
13:47C#
Well... Let's say that I made sure that "PURE" will be ignored as well as all stuff in the directory "XTRA"... Both have been reserved now in all BUBBLE projects, which includes NALA....
13:40STATUS
STATUS The good news is that the game itself is ready to deal with game loading... The bad news is that NALA is not, so we're in a bit of a fix here, I guess :P
13:39CONFIRMED
CONFIRMED that appears to be working
13:27TEST
TEST Another test
13:27FIXED
FIXED Forgotten
13:24DONE
DONE "Load" can be activated now, however as the load routine only contains an error() command now, it will throw an error, but at least I can test contact :)
10:42DONE
DONE After saving the save game menu should send you back to the game
10:34UPDATED
10:34STATUS
STATUS All savegame data accounted for
10:18TEST
TEST Another one!
10:18FIXED
FIXED Variable mistake
10:15FIXED
FIXED Mispelled variable
10:13VOID
VOID I voided that for now, but something must be done about it!
10:12BUG
BUG something is definitely wrong with the ), as it keeps insisting to be a term rather than an operator
10:09TEST
TEST And let's see if it works
10:08LINK
LINK Linked to the savegame flow
9:39LINK
LINK And a quickmeta link table
9:39DONE
DONE Table Created which stores which abilities have been mastered.
0:29GITHUB
GITHUB I couldn't bear anymore to see the Field Menu project being empty so i created #41 to have at least one card thre :P
0:26UPDATED
0:14NOTE
NOTE Important to note is that the test swap did not yet get set to the disc... This is most likely due to time issues and not yet being enough swap files... Nothing to be alarmed about. I will need to see how things will hold out on the longer run, and I simply cannot test that yet!
0:08TEST
TEST Dernor Take XIII
0:08FIXED
FIXED Creation had to count as a modification as well, this was not properly seen and thus the data was not written to the disk when it had to be done
0:02TEST
TEST Take XII
0:02DEBUG
DEBUG Another chat line must give me some important answers (I hope)
- = 16 Aug 2019 = -
23:56TEST
TEST Take XI
23:55DEBUG
DEBUG I've added a few "CHAT" lines, which hopefully gimme some answers
23:49VISUALSTUDIO
VISUALSTUDIO Let's sync the pure debugging version once more, as this is getting annoying
23:48RESULT
RESULT still no good, but at least no more crashes
23:45TEST
TEST Take X
23:45FIXED
FIXED A LOT (read: Everything) was wrong in the definition department.... Hopefully not anymore
23:38TEST
TEST Take IX
23:38DEBUG
DEBUG Hopefully a try{}catch (I wanted to leave them out, but I got no choice) can get me an answer
23:34RESULT
RESULT Kewl... a .NET user code error... Now THAT tells me a lot (NOT)
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