1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
22:24STUPIDITY
STUPIDITYForgot to embed the NIL script
22:20TEST
TESTAnd Take II
22:20POWERSHELL
POWERSHELLAnd let's run the compile script again!
22:20FIXED
FIXEDSwap was not initized in NALA
22:19BUG
BUGYup, I forgot something!
22:16TEST
TESTTake I (of the many I expect to follow)
22:15LINK
LINKAnd I've linked the savegame routine to the swap engine
22:10EXPERIMENT
EXPERIMENTOn the moment a new game starts the swap folder will be entirely cleaned (if needed), and a "ReadMe" file will be created (in order to test if everything works the way it should).
21:49LINK
LINKSwap classes linked to Save Game engine
21:34TEST
TESTRecompile of NALA was succesful, but it's too early to put things into action yet!
21:33LINK
LINKScyndi I've written the link code to allow NIL to communicate with the Swap handler that's now in NALA
20:10TECHNO
TECHNOYes, this has to do with #33
20:10NOTE
NOTEI could NOT yet put it to the test though, so I can only HOPE it works
20:10VISUALSTUDIO
VISUALSTUDIOI've set up an advanced swap system for NALA which only saves when data appears not modifed long enough to deem it no longer needed for the short term. This is also set up in order not to pay too heavily on SSD drives that are the standard these days.
17:32DONE
DONEMaybe this will stop that (as this can cause conflicts later on)
17:29MYSTERY
MYSTERYWhat I do wonder is... why those decimals in what are supposed to be integers?
Inventory['*CLEAR*']=1

Inventory['ITM_ANTIDOTE'] = 3.0
Inventory['ITM_APPLE'] = 6.0
17:27STATUS
STATUSall crashses accounted for, but now I need to know if everything works properly!
17:23TEST
TESTAn that brings us to take VI
17:23FIXED
FIXEDAnd the call did indeed not return anything which should not have happened
17:22FIXED
FIXEDNALA was not properly set up for when a return failed
17:20DEBUG
DEBUGAt least the system makes no bones about the fact that LuaGetString is the function to blame, but that is odd, since that function is also the function that did some important transfers before without issues, so I wonder what happened there
17:16INVESTIGATION
INVESTIGATIONIn order to get stuff done in the debugging department, I now need to find out why NALA pops up an error generated by .NET
17:03TODO
17:03VOID
VOIDSince this bug cannot be fixed as the cause is very old (Star Story also suffered here), I'll have to suffice with reset points, so you can at least "jiggle free", and that brings us to
17:02BUG
16:14BUG
BUGNow this is a bit odd! The error generated is generated by .NET (I recognized it's wording).Where exactly this goes wrong needs to be properly investigated, but for now let's suffice to say it doesn't work, but that I need to get some things done before I can start to fix this
16:09TEST
TESTTake V
15:28STATUS
STATUSTime for a break, brb
15:28FIXED
FIXEDInvalid state load
15:25TEST
TESTTake IV
15:25FIXED
FIXEDForgotten state references
15:24STUPIDITY
STUPIDITYOkay.... mesa too fast!
15:22TEST
TESTTake III
15:22EXPERIMENT
EXPERIMENTAnother function name then?
15:22COCKROACH
COCKROACHAt least the quickmetatable worked
15:21TEST
TESTBrendor Take II -- And let's try it again now!
15:20GENERATION
GENERATIONNew Anyway.nil generated
15:20STUPIDITY
STUPIDITYI know why that happened
15:19HUH
HUHApparently the quickmetatable didn't make it properly through
15:17CLOSED
CLOSEDBtw... I closed #3
15:13TEST
TESTAnd NOW let's run take I
15:13POWERSHELL
POWERSHELLOh wait, before that... Let's first rebuild NALA :-/
15:12TEST
TESTSo let's get this over with... Take I
15:12NOTE
NOTEAs the inventory screen is NOT present yet, all I can do to test things out is to simply run the game and save the game, and see what the savegame will contain... Thanks to my GJCR tool that's easy, but still :-/
15:06SASKIA
SASKIAI've set the start script to make sure you start with some apples and antidotes.... The number depends on your difficulty setting.
14:54STUPIDITY
STUPIDITYHowever I went a bit too fast, I now realized, so this code ain't gonna work
14:53LINK
LINKAnd linked this to the savegame routine, which should now save the inventory
14:53LINK
LINKI've written the link code for this table
14:38DONE
DONEI've set up a quick meta table to use for the inventory, but it will not really be taken in use now, but at least the save game routine can be completed this way without any issues later
14:03NOTE
NOTEIf you counted well, you may see an initial error first, but then again, this devlog was NEVER too precise on things.
14:02FIXED
FIXEDa few config issues in this devlog
13:55ENHANCEMENT
ENHANCEMENT'quickmeta' added to NIL
10:19FIXED
FIXEDOne too many
10:18FIXED
FIXEDA few issues
10:15FIXED
FIXEDCode Typo
10:13FIXED
FIXEDSIGH!
10:12FIXED
FIXEDAnd fixed a crash in the process!
10:12REMOVED
REMOVEDFaulty variable declaration, but then again, i didn't need that variable anyway
10:09FIXED
FIXEDCase+$ errors
10:08MAP
MAPthe very first savespot has been placed (it only does NOTHING AT ALL YET!)
10:03DONE
DONETo start simple I've added the constant game time to the game
- = 15 Aug 2019 = -
23:31TEST
TESTDoes it work now?
23:31VOID
VOIDFor now I've voided this issue
23:31MYSTERY
MYSTERYIt's still beyond me why private elements are still so buggy
23:28FIXED
FIXEDThe directory file was currupted.... So that was an easy fix, but still, odd
23:25BUG
BUGNonsensical error
23:23FIXED
FIXEDI think I fixed the missing "Create new" slot
23:07FIXED
FIXEDThe disappearing slot bug has been fixed
23:06FUCKYOU
FUCKYOUApparently it DOES have the effect I wanted to see
23:03FUCKYOU
FUCKYOUWill it really work with ' in stead of "?
23:00DONE
DONEIrravonia Attept to get rid of the unwanted leading spaces
22:57FIXED
FIXEDYup!
22:53SOLVED
SOLVEDI THINK I found the issue.... Not 100% sure, but hey, ya never know!
22:48INVESTIGATION
INVESTIGATIONWhy does this happen?
22:48BUG
BUGImpossible bug
22:29FUCKYOU
FUCKYOUNo property called "Kthura"???
22:28FIXED
FIXEDWhat I did fix was a call to a removed variable I didn't need anymore, but I forgot to remove that call
22:27HUH
HUHAnd now the error is gone without a fix... Computers, don't even try to understand them
22:24HUH
HUHWtf?
22:19DONE
DONEThe field data and the actor position should be saved
21:04STATUS
STATUSstill a lot to do but at least we're closing in, eh?
21:03CONFIRMED
CONFIRMEDMy new RPG Char Viewer is not yet finished, but it can already make a full analysis of a save game file, and tell ya what? The data shown is the data I wanted to see! GOOD!
20:46STATUS
STATUSThings are beginning to look good!
20:43TEST
TESTWell, I gotta try, I suppose
20:43FIXED
FIXEDI hope
20:43FUCKYOU
FUCKYOUA "not" where the opposite of "not" (for which the English language has no word.... WEL, you can better speak DUTCH people) (and now that "wel" is NO missspelling!)
20:36DEBUG
DEBUGAn extra debug line to sort a few things out!
20:32BUG
BUGThe RPG Database does save the global data, like links (which are none at this moment) and the current party members, but the individual data is not saved.
20:30NOTE
NOTEthis was a bug that also affected Aziella's Babbling Bubbles, although that game oddly enough didn't suffer from it :-/
20:30FIXED
FIXEDGame ID not properly saved in savegame files
20:25STATUS
STATUSNo errors popped up... But that does not always mean stuff works the way it should
20:23FIXED
FIXEDDid I fix it? (Visuaul studio was playing tricks on me)
20:10BUG
BUGAs the error I get now is downright odd!
20:09VISUALSTUDIO
VISUALSTUDIOLet's take a closer look inthe debugger
19:47FIXED
FIXEDThe %d issue should be fixed now
19:44CONFIRMED
CONFIRMEDEric Game Variables have been properly saved, so that's cool!
19:42FIXED
FIXEDThat issue's been fixed by the way
19:42CONFIRMED
CONFIRMEDSome secret data that was now just open shows what I wanted to see... Well almost, but that was not the fault of that data file, so at least that's okay
19:40BUG
BUGwell for starters... In stead of a number %d was the extension and everybody who's ever coded in C or languages based on that using C formatting know how that could happen, right?
19:39STATUS
STATUSAll I know now is that no errors pop up... But if that means stuff works... THAT is another story, and that needs to be investigated
19:27TEST
TESTTake VII
19:27FIXED
FIXEDEmpty XTRA registry
19:17TEST
TESTTake VI
19:17FIXED
FIXEDconfig errors
19:09TEST
TESTTake V
19:09FIXED
FIXEDCode Typo
18:56TEST
TESTTake IV
18:56FIXED
FIXEDForgotten #endregion in NALA
18:49TEST
TESTTake III
18:49DONE
DONESome workouts
18:41FIXED
FIXEDTable style fix
18:27NOTE
NOTEI wonder how many "imbecile" bugs I'll get along the way!
18:27TEST
TESTTake II
18:27FIXED
FIXEDIllegal Function Call!
18:26TEST
TESTTake I
18:24UPDATED
18:24DONE
DONEGameVars stored
17:56STATUS
STATUSIt's 6 o' clock and time for the news!
17:48DONE
DONEa few general preparations
15:30STATUS
STATUSAziella Of course, the real work hasn't yet even begun... Saving the actual data that should go in the savegame files
15:29CONFIRMED
CONFIRMEDAll's well now
15:06TEST
TESTTake SIX
15:06FIXED
FIXEDTried to show empty character slots (resulting into a crash)
15:04TEST
TESTTake FIVE!
15:04FIXED
FIXEDAnd fixed a crash in the process!
15:04REMOVED
REMOVEDan "s" somewhere in a string where it was NOT wanted!
15:03TEST
TESTTake FOUR!
15:03FIXED
FIXEDDeclaration fault
15:02FRUSTRATION
FRUSTRATIONAAARGH!
15:02TEST
TESTDernor Take THREE!
15:02FIXED
FIXEDMore forgotten
14:57TEST
TESTTake TWO!
14:57FIXED
FIXEDForgotten
14:56TEST
TESTSHOULD, so here goes... TAKE ONE!
14:56DONE
DONEThe characters in the party and their respective levels should now show
14:46FIXED
FIXEDDirectory integry
14:18CLOSED
14:18CLOSED
11:42CONFIRMED
CONFIRMEDIT WORKS!!!
11:41FIXED
FIXEDForgotten "end"
11:40DONE
DONEScrolling with mouse
11:15DONE
DONEAnd the down arrow appears, but only when scrolling down is possible
10:44COSMETIC
COSMETICArrow now in FULL COLOR and not greyed out a little (people could think it was disabled).
10:41FIXED
FIXEDI fixd that!
10:41BUG
BUGMerya All wrong! The arrow appeared when scrolling was IMPOSSIBLE and not when POSSIBLE! :(
10:40FIXED
FIXEDAziella Code typo
10:38TEST
TEST*SIGH*
10:38FIXED
FIXEDillegal field call
10:38STUPIDITY
STUPIDITYImbecile
10:37TEST
TESTAnd let's do that AGAIN!
10:36FIXED
FIXEDCode typo
10:36NOTE
NOTEIt ONLY appears... Clicking it won't do anything right now!
10:36DONE
DONEArrow up should appear if scrolling up is possible
10:31DONE
DONEAn auto loader for the arrow icons
10:01CONFIRMED
CONFIRMEDIt works... AT LAST!
10:00FIXED
FIXEDI think I fixed that, but I hoped for an error that made SENSE!
9:59FRUSTRATION
FRUSTRATIONGreat! A .NET error
9:58FIXED
FIXEDI think I fixed it this way, but let's see
9:56SOLVED
SOLVEDThe problem lied with that the "CREATE NEW GAME" slot was still created, but not shown (since I tested this in load game)... Should imply that in saving it works.... I now made sure that unless you are saving your game, that slot is just not created at all!
9:51EXPERIMENT
EXPERIMENTOn second thought, I think I got a better idea (if the data just thrown is true, it won't work, though, but let's try!)
9:49DEBUG
DEBUGLet's debug this out more properly, as the impossible looks to be happening now
9:47RESULT
RESULTAm I really such a failure in math?
9:45DEBUG
DEBUGLet's answer a few questions with this debug line
9:43FRUSTRATION
FRUSTRATIONNo more crashes... Nooooo, even better, NOTHING HAPPENS AT ALL!
9:40FIXED
FIXEDShould be fixed now, though!
9:40COCKROACH
COCKROACHDown scrolling keeps crashing stuff
9:40FRUSTRATION
FRUSTRATIONGRRR!
9:31DONE
DONEScrolling in the savegame menu should be possible now, but yet only with the keyboard
- = 14 Aug 2019 = -
23:51GITHUB
GITHUBUpdated!
23:48BACKUP
BACKUP Jack Sylvertin Dernor Let's at least run the backup tool, shall we?
23:47STATUS
STATUSStill so much what I wanna do, but I must allow myself some rest, as I am about to overwork myself
23:46STATUS
STATUSAT LAST!!!
23:44TEST
TESTTake XV
23:43FIXED
FIXEDWhich should fix a needless crash
23:43DONE
DONEWhiteline ignoring
23:42TEST
TESTTake XIV by now I think (I forgot to note some of them)
23:41FIXED
FIXEDHighID readout
23:40FIXED
FIXEDWrong readouts of party members (not that you can see those now, though)
23:40CONFIRMED
CONFIRMED
23:39FIXED
FIXEDI think I fixed this, but not a chance in hell allowed this to a .NET error (as this was a simple 'nil'-value error).
23:33FRUSTRATION
FRUSTRATIONMaybe this tag is in order for that one!
23:32SITE
SITEAdded tag FRUSTRATION
23:31COCKROACH
COCKROACHAND ANOTHER .NET ERROR IN USER CODE!!!
23:30FIXED
FIXEDUnknown command
23:29FIXED
FIXEDAT LAST!
23:25TEST
TESTTake VIII
23:25SOLVED
SOLVEDI think I solved it... Or at least... I hope so!
23:24CONFIRMED
CONFIRMEDWhatever goes wrong it happens in the underlying API.....
23:23TEST
TESTTake VII
23:22DEBUG
DEBUGA few extra markers now
23:21COCKROACH
COCKROACHNow this is getting annoying!
23:17TEST
TESTtest again.... take VI
23:17POWERSHELL
POWERSHELLRerun the compile script and
23:17EXPERIMENT
EXPERIMENTLet's do it a bit differently
23:14INVESTIGATION
INVESTIGATIONRebecca "When you've eliminated all the impossible, whatever remians, however imporbable, must be the truth"... Since all else is impossible now, we are closing in on the truth
23:14CONFIRMED
CONFIRMEDThe CSay commands right after the loading command would have ben executed if it didn't go wrong in the loader, so that is pure progress!
23:12INVESTIGATION
INVESTIGATIONFurhter investigation is now in order!
23:11DEBUG
DEBUGThe debug lines reveal that it goes wrong when it reads the file from the disk or at least somewhere there...
23:06TEST
TESTTake V
23:06FIXED
FIXEDShould be fixed
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