1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155
0:39TEST
TEST Take XI
0:38FIXED
FIXED That should be fixed now... At leat this was an issue I could easily pinpoint
0:38COCKROACH
COCKROACH still no good, but at least no more crashes
0:33TEST
TEST take X
0:33MYSTERY
MYSTERY I'm just doing stuff, hoping it will work out, but at this point I don't understand it anymore
0:29TEST
TEST Take IX will tell
0:28FIXED
FIXED ????
0:21TEST
TEST Take VIII
0:21FIXED
FIXED Merya An "All Allies" bug that has been in the default AI for since this project began, but which only surfaced as the first enemies having an AA move have arrived now
0:17TEST
TEST Take VII
0:16FIXED
FIXED
0:16STUPIDITY
STUPIDITY
0:10TEST
TEST Take VI
0:10FIXED
FIXED Illegal Method call
0:05TEST
TEST Take V
0:05FIXED
0:05BUG
- = 25 Jan 2020 = -
23:59TEST
TEST Take IV
23:59FIXED
FIXED Map data switch
23:58REMOVED
REMOVED Removed links to deprecated QOpen from Kthura Text Editor
23:57FIXED
FIXED A bug in the Kthura Text editor
23:57SOLVED
SOLVED Values switch around
23:33HUH
HUH WTF??????
23:30TEST
TEST Take III
23:30FIXED
FIXED Arena Texture Fix
23:25TEST
TEST Take II
23:25FIXED
FIXED Declaration error
23:21TEST
TEST Take I
23:21STATUS
STATUS Up to the room where the puzzle will be the dungeon should work now.... It's technically the same recipe... Once the puzzle has been solved a boss fight against a guardian and then the epilogue part to meet the dragon.
23:16CONFIG
CONFIG Encounters configured
22:38ARENA
ARENA Black Dragon Cave
22:37ITEM
ITEM Vocal Herb
22:30ABILITY
ABILITY Silence
22:29FOE
FOE Dernor Dark Ghost
22:22FOE
FOE Black Slime
22:18TODO
22:17ABILITY
ABILITY Void (although that move does nothing yet)
20:35ABILITY
ABILITY The power of evil
20:32ABILITY
ABILITY Dark Vision
20:32ABILITY
ABILITY Phantom Hazard
20:27ABILITY
ABILITY Darkness
20:23SPELLANI
SPELLANI Darkness
20:10TEST
TEST Another test before I can really get onto the random encounters here (if venom works will have to be tested later, this is just a map test)
20:08LINK
LINK Linked to Biohazard and poison cloud
20:08SPELLANI
SPELLANI Venom
19:56ENHANCEMENT
ENHANCEMENT Width and Height properties for fighter class extensions (gonna need them)
19:45TRANSFER
TRANSFER Explosion
19:38FIXED
FIXED You couldn't leave area 004
19:20NOTE
NOTE Due to the auto-achievement system savegames past that point will automatically award this achievement anyway in due time
19:19FIXED
FIXED White dragon achievement didn't work
19:00CONFIRMED
CONFIRMED And NOW it works
17:36TEST
TEST And let's test it again after that
17:36NALA
NALA Recompiling
17:36SOLVED
SOLVED Bug in the Kthura API for Bubble
17:24TEST
TEST
17:24DEBUG
DEBUG Judging by the log and the Kthura editor something went wrong on the normally blocked area... I think the texture which was carring the Impassible flag, just like the zone that had to make hooking possible, is the "evil" here.... Since two blocks is not needed, and the texture block being obsolete, I'll remove that block so that only the zone remains, and let's see what happens
17:18TEST
TEST
17:18DEBUG
DEBUG Reactivated debug line
17:05TEST
TEST Rebecca
17:05INVESTIGATION
INVESTIGATION That or a wrong operator was used
17:04BUG
BUG It appears that Scyndi's hook move does NOT work vertically for some reason
16:59TEST
TEST I must test out a few things before I add the random treasures and enemies
16:28MAP
MAP Area 005
16:28MAP
MAP Area 004
16:10ITEM
ITEM Onyx
12:55MAP
MAP Area 003
12:29STATUS
STATUS So far everything appears to be fine
12:25TEST
TEST Just a small test!
12:25MAP
MAP Area 002
11:51STATUS
STATUS Stuff is fine.... At least for the time being....
11:48NOTE
NOTE It's not likely I get too many collumns anyway.... The game's big but not THAT big!
11:48COSMETIC
COSMETIC Collumn length worldmap enlarged
11:46FIXED
FIXED Blockmap error
11:42TEST
TEST ...
11:42FIXED
FIXED Irravonia ....
11:36TEST
TEST .....
11:36FIXED
FIXED SASKIA error
11:07TEST
TEST Let's see if this all works the way it's intended to work
11:07MAP
MAP Area 001
11:07MAPSCRIPT
MAPSCRIPT Exit
0:55STATUS
STATUS LATER!
0:55BACKUP
BACKUP Running
0:53UPDATED
0:48CLOSED
CLOSED Scyndi #117 -- closure overdue!
0:47REMINDER
0:37TEST
TEST Take IX
0:37FIXED
FIXED And I forgot to set the music correctly
0:37FIXED
FIXED Chain to Area 000
0:36REMOVED
REMOVED Another obsolete scenario tag
0:34STATUS
STATUS At least that takes care of the "hard part"
0:34CONFIRMED
CONFIRMED And now Dernor and Merya DO walk away when they have to
0:29TEST
TEST Take VIII
0:29NOTE
NOTE I refuse to call that a fix, but at least this should get things going again
0:29VOID
VOID Made a new tag and linked the SASKIA script to that
0:29HUH
HUH The required tag has gone missing, though the debug logs indicate it's still there
0:26BUG
BUG And neither Dernor nor Merya will walk away, and maybe I need to make a little mapcheck for that one
0:25REMOVED
REMOVED Bugging tag, leftover original game
0:24FIXED
FIXED Grammar error in Dernor's opening sentence.... How did that one get past my notice in the original game's release?
0:23FAILURE
FAILURE MANY things are NOT right!
0:17TEST
TEST Take VII
0:17VOID
VOID I hope I voided that one now.... But ya can never be sure I guess
0:16MYSTERY
MYSTERY The question is now why spaces are added for no apparent reason making my texture reference invalid
0:12TEST
TEST Take VI will have to tell
0:12FIXED
FIXED Alternate boxtext loader fixed????
0:06TEST
TEST Take V
0:06FIXED
FIXED Ah... Found the little bugger
0:05INVESTIGATION
INVESTIGATION Let's see if we can find out why....
0:05BUG
BUG Apparently the spawning of Merya didn't work out well....
0:02TEST
TEST Brendor Take IV
0:02FIXED
FIXED Hide error
- = 24 Jan 2020 = -
23:59TEST
TEST Take III
23:59RECOVERED
RECOVERED That should count as a "recover" rather than a fix I think
23:59LINK
LINK Put in in again
23:58HUH
HUH Somehow the music script link disappeared
23:55TEST
TEST Take II
23:55LINK
LINK Linked the world map
23:35STUPIDITY
STUPIDITY I wanted to do this TOO quickly
23:30TEST
TEST take I
23:30TODO
TODO And BANZAAAAÏ!
23:30TODO
TODO Shanda Fix a cup of coffeee
23:30STATUS
STATUS Aziella And that means things can be tested now.... As things are a bit more complex than they usually are, I do expect some trouble here....
23:28CLEANUP
CLEANUP Merya Oh yeah, the actors had to be removed from memory... This to prevent any bugs when the Rondomo sequence begins, which is in the same section
23:27SASKIA
SASKIA Dernor I've scripted out the part where the party meets Dernor and Merya.... The script should also make them go away
23:25SCENARIO
SCENARIO Rebecca Tag adaptions which were needed in the old game, but serve no purpose here, and would even only bug things up
23:22SCENARIO
SCENARIO Scyndi Tag placement in order to make portraits appear properly accordingly
23:19OFFTOPIC
OFFTOPIC Brendor Damn, that was a highload of text....
23:19SCENARIO
SCENARIO Irravonia As the outside of the cave was a separate map in the original game, I am condemned to loading a separate scenario file (as there's also text with the dragon), and I have no merger, and writing one will take more time and effort than it's worth, since I only need to do this once, and the merger takes more time to write, than this way around takes me....
23:17TRANSFER
TRANSFER Eric Imported scenario for Dernor and Merya
23:14MAPSCRIPT
MAPSCRIPT The actors for Dernor and Merya should spawn now
23:07ITCH.IO
ITCH.IO For Itch.io things are not yet certain when it comes to uploads. I could not yet see if Itch.io actually supports hidden downloads only for personally picked alpha testers to see
23:05GAMEJOLT
GAMEJOLT Alpha Update
23:02MAPSCRIPT
MAPSCRIPT Due to the meeting with Dernor and Merya I have a few complicated things set up to deal with loading the place from the world map
22:47SASKIA
SASKIA Empty base script
21:40BUG
BUG Irravonia There are a few issues with character specific skill exp gainings
20:47STATUS
STATUS AS this requires full concentration to do well, I think I'll first take a little break....
20:46TECHNO
TECHNO Not only that, but I also must be careful on working out the music, as that'll need to be done differently. I must also think on how to do the inspawning from the worldmap, but the latter I know an easy cheat for, which I actually also used on the village of Dreshka in The Fairy Tale (both the original game as the revamp.... a very easy way to "cheat")
20:44TECHNO
TECHNO This requires them to be fully functional actors, and thus I'll need to be creative in scripting
20:43TECHNO
TECHNO This will be a bit harder to do, as Dernor and Merya will not join the party yet, but walk away in stead (only to return later as fully playable characters)
20:42MAP
MAP Outside Area where Dernor and Merya will enter the game
19:53STATUS
STATUS And now to bring the game outside the madhouse, so I can start the works on the Black Dragon Cave and complete this chapter
19:53STATUS
STATUS And that should be all errors accounted for
19:53FIXED
FIXED Map referrence error
19:48TEST
TEST Take XII
19:48LINK
LINK Way back into the madhouse
19:46NOTE
NOTE I do suffer from some dominance issues... This was already a problem in the original game, and trying to fix those will only make things worse, so I won't
19:46CONFIRMED
CONFIRMED Achievement works
19:16TEST
TEST Take XI
19:14LINK
LINK Linked the achievement to the proper place on the map
19:10NOTE
NOTE The name is a referrence to Wild ARMS 4, where Yulie often exclaims this during battle
19:09ACHIEVEMENT
ACHIEVEMENT I wish I could forget all about the facility
18:28TEST
TEST Take X
18:28DUMMIED
DUMMIED Debug lines dummied... I can get them back if the bug persists
18:28FIXED
FIXED I think I fixed it
18:22TEST
TEST During Take IX I hope the debug log will tell me why Irravonia tries to learn "Meditation"
18:22CLOSED
CLOSED #120 As at least that has been confirmed to work
18:18DEBUG
DEBUG So these debug lines must give some clarity
18:18CHECKED
CHECKED The way the code has been written should make this impossible...
18:03BUG
BUG Irravonia tries to learn "Meditation" when not all skill levels are at the required height
17:55TEST
TEST Eric take IX
17:55FUCKYOU
FUCKYOU
17:51TEST
TEST Take VIII
17:50FIXED
FIXED Extra declaration required
17:48TEST
TEST Take VII
17:48LAZY
LAZY Yeah it takes a few bytes more of RAM and nobody will ever care, mind you!
17:48LAZY
LAZY Voided an issue in the #120 fix.... Doing it the correct way is too much work....
17:43TEST
TEST Take VI
17:43STATUS
STATUS Before I push that in order to close #120 I want to do more testing, but that will be done in this entire test session along with the test of the facility
17:42FIXED
17:34FIXED
FIXED No experience on casting freeze for Eric
17:13TEST
TEST Take V
17:13BALANCE
BALANCE I've made sure the speed between faster and slower characters in battle is less excessive
17:03TEST
TEST Take IV
17:03LINK
LINK Back to the facility
16:54TEST
TEST Take III
16:54NOTE
NOTE Not the must beautiful fix, but caring about that will only create even uglier code
16:54FIXED
FIXED AHA! That was the evil!
16:50TEST
TEST Take II
16:49DEBUG
DEBUG Extra data about why the transporter pad refuses to work
16:48STATUS
STATUS Which was about time
16:48DONE
DONE Replaced by work chair
14:24TEST
TEST Take I
14:24STATUS
STATUS Does it work?
14:24MAP
MAP Transporter pad area 018 active now
14:22SASKIA
SASKIA Aziella I've expanded the SASKIA script for the transporter.... Was the easier way to go
14:05ACHIEVEMENT
ACHIEVEMENT I'll be back!
14:04BUG
BUG Issued as #119
14:01BUG
BUG When a 100% poison resistent enemy can get poisoned, I do know the resistance checkup is not working properly.... (And I think I already know why)
13:54TEST
TEST Take Three!
13:54NERF
NERF HP down.... This would take too long and end up in an extremely BORING fight!
13:49TEST
TEST Take Two!
13:49FIXED
FIXED Music referrence
13:25TEST
TEST Take One!
13:25STATUS
STATUS Time is not my biggest friend today, but I'll see how much time I got to throw in some tests
13:25SECRET
SECRET Yes, those who played Star Story may be able to guess the boss.... Try it!
13:24BOSS
BOSS ???
13:19ABILITY
ABILITY Kuusi
13:18ABILITY
ABILITY Nelja
13:15ABILITY
ABILITY Kolme
13:15ABILITY
ABILITY Kaksi
13:13ABILITY
ABILITY Yksi
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