1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
0:39FIXED
FIXED And I see I made a little mistake in the link code for achievements.... Should be taken care of now!
0:39VOID
VOID For now I voided that issue in NIL itself (I really need to find a good fix for that)
0:37FUCKYOU
FUCKYOU source-wide locals are really a problem
0:35TEST
TEST take III
0:35FIXED
FIXED Missing "end" keyword
0:34TEST
TEST Take II
0:34FIXED
FIXED Illegal named function call
0:32TEST
TEST And that allows me to put a few things to the test!
0:32NOTE
NOTE That's dirty code straight from Hell, I know, but it works, and that's what matters to me!
0:31MAPSCRIPT
MAPSCRIPT I've set the Xenor Bushes West to always award the "Yo Mama" achievement upon entering
0:02JUDGMENT
JUDGMENT BETTER!
0:01TEST
TEST 1-2-3
0:00TEST
TEST Does it work?
- = 16 Nov 2019 = -
23:58FAILURE
FAILURE Something's not right.... Gotta fix that!
23:57GAMEJOLT
GAMEJOLT Linked to the Game Jolt profile (which is at the present time still invisible)
23:55ACHIEVEMENT
ACHIEVEMENT Yo Mama!
23:49DONE
DONE All code has been set up, but does it all work?
23:17GENERATION
GENERATION Anyway up-to-date
23:15GITHUB
GITHUB Project set up
23:12TODO
TODO #81 -- But that is a later concern, and not important right now!
23:00POWERSHELL
POWERSHELL Well that's what this script was for, after all!
23:00NALA
NALA That DOES require me to rebuild NALA
23:00SECURITY
SECURITY API Linkups
22:59STUDY
STUDY Aha.... That's how it works.... Good!
22:54SECURITY
SECURITY Brendor And now comes the hard part.... Linking the secret data that comes with it....
22:54LINK
LINK I've linked the generated achievement data to the main Sub
22:31LINK
LINK Meta Group set up for the achievement system.... All I can test is if there are parse errors, as no achievements are yet given....
21:46JCR6
JCR6 For C# there is now limited .a support... But since this format was never standardized there are a few things that look pretty odd, but for now this will do!
19:34TODO
TODO I must take a break now, as I am overworking myself a bit.....
19:33CONFIRMED
CONFIRMED At least Irravonia's skills DO appear now!
19:28FIXED
FIXED Did I fix that?
19:28COCKROACH
COCKROACH What's the deal with those travel emblems not appearing?
19:25BUG
BUG I wonder why the wrong combat music sounds.... Not such a really big issue, but still
19:21TEST
TEST Let's see what happens now..... :-/
19:20VOID
VOID Voided that desperate need for a cockroach (I hope)
19:19FIXED
FIXED Okay, a few things on the Random Encounter gauge fixed
19:18FUCKYOU
FUCKYOU If we want a bug, we'll get them, eh?
19:13TEST
TEST Well here goes!
19:13STATUS
STATUS Shit happens, I suppse
19:13STATUS
STATUS Unfortunately, this requires me to go through the Big Mama Slime boss.... AGAIN!
19:12FIXED
FIXED Hopefully I fixed this now (or rather I forced the value to at least 1 so the bug will still trigger, but automatically be undone... I need to remember this trick for Eric for when he learns about the dragons)
19:09BUG
BUG Her levels however have yet still been reset to 0 despite instructions not to
19:08CONFIRMED
CONFIRMED The names of the skills are at least properly set for both Eric AND Irravonia
19:08INVESTIGATION
INVESTIGATION Why?
19:08BUG
BUG Irravonia's skill are aside from her wand skills still not showing
19:02TEST
TEST Let's see how stuff works now!
19:00BALANCE
BALANCE That has been sped up
19:00SITE
SITE Added tag BALANCE
18:59UNDESIREABLE
UNDESIREABLE Irravonia's wand takes too long to perform an action
18:59FIXED
FIXED Irravonia This should for most of the level be fixed now
18:56BUG
BUG What *is* broken is the floor where we got a lot of dominance issues that require immediate fixing
18:56CONFIRMED
CONFIRMED Indeed
18:54TEST
TEST Or not?
18:54EXPERIMENT
EXPERIMENT This should do it!
18:53SOLVED
SOLVED Aha!
18:53FAILURE
FAILURE Hmmmm.....
18:52TEST
TEST This test will either tell me why the impossible becomes possible, or try to void it completely
18:51VOID
VOID Tried to make it even more impossible (I can't fix it, as you can't fix what ain't broken).
18:51FAILURE
FAILURE Impossible error
18:45TEST
TEST Well, let's test this map.... This should now work pretty well
18:45MAP
MAP Set up the map completely
18:15MAP
MAP Treasures and enemies have been set....
17:51NOTE
NOTE In the Xenor Bushes West, the player is NOT gonna encounter this critter when playing in the Easy Mode (and the creature will make its debut in the Exam Ruins then), the the Casual mode the chance is there, and in the hard mode, it'll be the most met creature....
17:50FOE
FOE Strong Goblin
17:33STATUS
STATUS Well this brings us more "back on track".... or so to speak
17:15TECHNO
TECHNO With this I can fix the disappeared Travel Emblem in the Bushes - West!
17:15DEBUG
DEBUG Swap killer added
17:04OFFTOPIC
OFFTOPIC Well, no use crying about that.... And this was sent to me just in time to get some relaxation about this

17:02STATUS
STATUS Due to the old bug I do want to make sure I can empty swap files, so that will be something to do next!
17:00STATUS
STATUS Well I guess that means I can forget about setting the achievements
16:59CONFIRMED
CONFIRMED FINALLY!
16:54TEST
TEST Take XI
16:54STATUS
STATUS And I wasted a lot of time with that one!
16:54FIXED
FIXED And I killed it!
16:53SOLVED
SOLVED Eric I think I found the cockroach
16:46TEST
TEST Take VIII
16:46VOID
VOID You can't fix what ain't broken, but perhaps this can loophole me around this crap
16:45FAILURE
FAILURE "ERROR>[string "Trans: libs/strings.nlb/strings.nil"]:121: invalid option '%<\0>' to 'format'"
16:45FAILURE
FAILURE The errors become more and more ridiculous
16:38TEST
TEST Take VII
16:38FUCKYOU
FUCKYOU Come on, work with me here!
16:37INVESTIGATION
INVESTIGATION So I added some extra debug lines that must clear things up!
16:37FAILURE
FAILURE NOTHING can make this bug possible
16:33FAILURE
FAILURE Not a chance in HELL! sprintf cannot return nil, so what the fuck happened here?
16:29TEST
TEST Take VI
16:29FIXED
FIXED that
16:23FAILURE
FAILURE function scope started in line 0?
16:21TEST
TEST And let's move on to take V
16:21FIXED
FIXED Well that has been put right, of course!
16:21STUPIDITY
STUPIDITY Neglected a few vars in code transfer
16:19MYSTERY
MYSTERY And it shall forever remain a mystery what exactly happened
16:19STATUS
STATUS Oh, now stuff works.....
16:19TEST
TEST Initiating take IV will show me
16:18INVESTIGATION
INVESTIGATION Let's see who big the damage is....
16:18FAILURE
FAILURE Tell ya what... it DID go wrong....
16:18BITBUCKET
BITBUCKET Well let's update BitBucket while I'm waiting
16:16SITE
SITE Aziella I see the updater is doing some "housekeeping".... Last time that happened it went horribly wrong, so I can only hope for the best....
16:15TEST
TEST Take III
16:15STATUS
STATUS as for the game
16:14STUDY
STUDY I did a bit of off-topic study, as I am interested to include support for .a files, although they are not fully standardized, so that can cause a bit of trouble, and support will always be limited... But hey, whatever JCR6 can support, is cool, right?
15:56TODO
TODO Natural break
15:55POWERSHELL
POWERSHELL I love my script
15:55NALA
NALA So let's do that again, shall we
15:54FIXED
FIXED I fixed those (of course)
15:54SOLVED
SOLVED That was because of a few parse errors in release only code that I didn't see because Visual Studio didn't mark them as it only marked errors in debug code
15:53FAILURE
FAILURE Ah, the compilation of the NALA release failed.... HMMMM!
15:53FAILURE
FAILURE Fixes appeared to be ignored
15:00TEST
TEST Take II
14:59POWERSHELL
POWERSHELL with my beloved little script
14:59NALA
NALA Compile
14:59FIXED
FIXED NALA
14:48POWERSHELL
POWERSHELL A data synchronisation is in order :(
14:46FAILURE
FAILURE Alright, something's wrong with the engine.... Time to sort out what it is!
14:44TEST
TEST Take I
14:43DONE
DONE That covers it all for #79 for now, as I'll do the achievements later (planned for today, but later means if I got this all tested)
14:37FIXED
FIXED #79 Skill issues for Irravonia should be fixed
14:33SCRIPT
14:33SCRIPT
SCRIPT The YoMama zone will be permanently removed once the Big Mama Slime has been encountered
14:15UPDATED
UPDATED lic stuff
14:15SCRIPT
SCRIPT #79 - Covered elemental resistance and status chance resistance values
12:09CLOSED
CLOSED #80 and if the bug does surface again, I can always re-open this!
12:00FIXED
FIXED And that should Fix #80
12:00C#
I've made sure that NALA will on startup always clear out the entire swap map.... As a matter of fact all Bubble based engines will
1:49BUG
1:22TEST
TEST Merya And now I gotta do that boss sequence one more time, and hopefully stuff works now....
0:45POWERSHELL
POWERSHELL And I'll use my powershell script for that while I do my MS daily challenges for today ;)
0:45NALA
NALA Rebuilding NALA
0:45FIXED
FIXED Link issue fixed!
0:43SOLVED
SOLVED I think I found the bug!
0:05COCKROACH
COCKROACH still faulty even though the log deems that impossible.... How odd....
0:02INVESTIGATION
INVESTIGATION And investigation run shows no pain.... But maybe there is a little compilation version conflict going on here, so I need not to cry victory too soon
- = 15 Nov 2019 = -
23:55COCKROACH
COCKROACH Aha.... I guess I found the little bugger... I wonder why how this is possible, though....
23:51VERIFIED
VERIFIED Another stage appears to be alright! What is causing it then?
23:49VERIFIED
VERIFIED At least I could verify one stage to be good.... But it's not all cool yet!
23:43DEBUG
DEBUG Debug Game Sync
23:35BUG
BUG The game keeps complaining about corrupted savegames, so I really need to sort some things out here....
23:33TEST
TEST Take II
23:33FIXED
FIXED Equipment fix for Eric
23:33TECHNO
TECHNO I already see a drop in FPS in the savegame screen due to my high number of savegames, which allows me to test #42, but that comes later
23:28TEST
TEST Take I (and the only take I hope)
23:27TEST
TEST And Let's see if this fixes some stuff out here
23:27CHARACTER
CHARACTER Equipped Eric with Bracers
23:27ITEM
ITEM Bracers
23:25STATUS
STATUS And one more thing to do
23:25CHARACTER
CHARACTER Equipped Eric with a T-shirt
23:25CHARACTER
CHARACTER Equipped Eric with a short sword
23:24CHARACTER
CHARACTER Equipped Irravonia with bead necklace
23:24CHARACTER
CHARACTER Equipped Irravonia with a dress
23:24CHARACTER
CHARACTER Equipped Irravonia with missle wand
23:24ITEM
ITEM T-shirt
23:21ITEM
ITEM Dernor Short Sword
23:18NOTE
NOTE And the bead necklace Irravonia wore as a kid will transfer to her adult form
23:17ITEM
ITEM Missile wand
23:14ITEM
ITEM Dress
22:58POWERSHELL
POWERSHELL

22:57NALA
NALA Recompiling
22:57C#
I've done a few adeptions to make sure the savegame routine can't suffer here anymore....
22:54NOTE
NOTE But I think I found a few things out.... The game tries to make impossible comparisons as not all data exists in all characters....
22:53STATUS
STATUS For the short term the link issue is fixed, but the game still complains about corrupted savegames
22:48STATUS
STATUS When time allows me I need to sort out why this bug in the link file happens in the first place..... Links were not planned to be used in Dyrt anyway, but when Star Story and The Fairy Tale REVAMPED are to be done, it'll be a different story....
22:46C#
I've at least made sure that the RPG module can handle empty link files... I do not know if that's enough, though
22:35ANALYSIS
ANALYSIS From what I can see, the link saver is allergic to when multipe party members are in the group without any links.... This causes the corrupted savegames, and the empty link files... clearly.... This is as such an engine issue....
21:57INVESTIGATION
INVESTIGATION The link file contains no data at all.... Hmmmm.....
21:56HUH
HUH "Unknown link tag (0)" is thrown when I try to analyse the savegame file with my analyser, and funny enough so does the game after the "corrupted save" notification.... There is still work to do here....
21:54STATUS
STATUS Time is not really my friend now, so that'll have to wait... I'm tried, although I can sort out a few small things
21:53BUG
BUG Many things are wrong.... First of all the game still tries to enforce a random encounter (while it should not), second savegames made past the first boss are marked "corrupted" and I need to find out why
21:47TEST
TEST Take III
21:46FIXED
FIXED I think I fixed Eric's dominance issue, as well....
21:44FIXED
FIXED Irravonia should appear now
21:43BUG
BUG There are some dominance issues with the map of Eric & Rebecca's house, and Irravononia didn't appear while she should.... The latter should be the easiest fix, though....
21:42FIXED
FIXED I think I fixed that!
21:39HUH
HUH Audio driver is not really working out fine....
21:36TEST
TEST No new take for that one!
21:36COSMETIC
COSMETIC All savegame numbers show with a +1.... This looks more logical to the players... Under the hood it all's still the same, though
21:34TEST
TEST Anyway, I hope we can get things rolling in take III
21:33SASKIA
SASKIA Rebecca Saskia's syntax is a bit awkward in these things, so you gotta forgive me, folks!
21:33FIXED
FIXED I think I found the little bugger
21:19TEST
TEST Take II
21:19INVESTIGATION
INVESTIGATION And now I must find out why the game crashed, but for that I need to run another test
21:18FIXED
FIXED And that should fix that issue
21:18LINK
LINK So let's do that anyway
21:18STUPIDITY
STUPIDITY Ah, I never linked to the kill routine from the SASKIA Script
21:17DEBUG
DEBUG The logs state the removal of these three never took place.... Never took place my ass!
21:12CHECKED
CHECKED Right, the log should confirm wither or not the kill was permanent or not.... As this can tell me if some swap data was correctly handled or not
21:11CHECKED
CHECKED Linkup for kill checked!
21:09BUG
BUG and a crazy crash comes up....
21:09BUG
BUG Jack and kids are not removed as they should be
21:06OFFTOPIC
OFFTOPIC And the production is only about to begin... XD
21:06OFFTOPIC
OFFTOPIC Okay, over 6000 entries in this log already?
21:05NOTE
NOTE Building takes longer as it has to copy the new built music file in, and it's kinda big
21:05TEST
TEST Take I
21:04STATUS
STATUS JCR6 is done with its business
20:32STATUS
STATUS But I'm gonna play a game in the meantime, though :P
20:32STATUS
STATUS The packer is still working on the music, so I'll have to wait until that's done, which should be any minute now, though
20:27STATUS
STATUS RIght, everything should now work up to the point where Eric and Irravonia can start on Xenor Bushes West
20:18STATUS
STATUS Ready to make the chain!
20:18SKELETON
SKELETON MapScript
20:17SASKIA
SASKIA Set up an empty SASKIA script for this dungeon
20:12FIXED
FIXED an issue I had with Kthura
19:49MAP
MAP A bit of the map has been done, but by far not all of it... But at least I can conclude the test now
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