1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 |
16:27 | ACHIEVEMENT |  It's not easy being green |
16:26 | CLEANUP |  Some old PAINT.NET files removed |
16:26 | FIXED |  That has been fixed |
16:20 | NOTE |  I did make a terrible mistake, though, so I'm not there yet! |
16:20 | ART |  Part done of Aziella's personal action tile |
12:54 | ACHIEVEMENT |  I've got the power! |
12:53 | ACHIEVEMENT |  Are you paying attention, or are you looking to the woman in the red dress? |
12:53 | ACHIEVEMENT |  Eric Engerd |
2:15 | UPDATED | #1 Checked Fruskbrando as "done" |
1:47 | CHECKED |  I've made sure that no missing textures could exist for Malabia's cave.... It's therefore confirmed none are missing |
1:16 | TODO | |
- = 13 Mar 2020 = - |
20:23 | CONFIRMED |  Malabia's cave appear on the map |
20:23 | CONFIRMED |  ALl appears to be fine |
20:17 | TEST |  Take V |
20:17 | NOTE |  And this time the game WAS saved |
20:17 | FIXED |  Blockmap issue |
20:01 | NOTE |  And as this bug went off before I could make a new save game file a lot of work has been lost.... unfortunately |
20:01 | TEST |  Take IV |
19:58 | FIXED |  Aziella skill level game crash |
19:58 | TEST |  Take III |
19:18 | NOTE |  But the linkups to it appear to work properly, though |
19:18 | NERF |  Boss nerfed a bit.... Too strong and too much HP |
19:07 | TEST |  Take II |
19:07 | FIXED |  Illegal function call |
18:59 | TEST |  Take I |
18:59 | STATUS |  Well enough talk... Let's get crackin' |
18:59 | UPDATED |  Before that I updated #96 .... Aziëlla still needs to be taken care of, but as some puzzles in the cave will now rely on this, no problem... and Eric cannot be done yet, as the required sidequest is not yet available in this stage of the game! |
18:58 | TEST |  So let's see..... |
18:57 | STATUS |  Now if all this crap actually works, this dungeon is complete.... |
18:41 | SASKIA |  I've set the southern exit to work |
18:31 | LINK |  Boss linked to the map |
18:20 | BOSS |  Big DemonAir |
18:03 | HUH |  WHy does the foe editor not see the Hurricane spell? |
17:19 | LINK |  The way I set this up, must automatically link this ability to Irravonia's spell list (providing she unlocks it). |
17:18 | ABILITY |  Hurricane |
17:18 | TODO | |
17:13 | DONE |  Answered an important phone call |
16:14 | TRANSFER |  Big DemonAir Art |
12:39 | CONFIRMED |  It works! |
12:32 | TEST |  A little test is in order, as I noticed a lot of of these animations did not always go as smoothly as planned |
12:30 | ART |  Animated Eric in attack pose |
12:06 | C# | Done part of the binary reader... Still a lot to do here, though! |
- = 12 Mar 2020 = - |
23:12 | CONFIRMED |  Ok! |
23:01 | FIXED |  Syntax error |
22:56 | TEST |  Small Test! |
22:55 | CHARACTER |  Aziella will now have it from the start |
22:55 | ABILITY |  Mystic Care |
20:59 | STATUS |  Next stop.... The boss... The BIG DemonAir |
20:58 | STATUS |  As far as I can check now stuff works |
20:47 | TEST |  Take III |
20:47 | POWERSHELL |  added to my build line |
20:46 | STUPIDITY |  I need to "neg" |
20:44 | TEST |  Take II |
20:44 | FIXED |  "end" too much |
20:40 | TEST |  And now the time has come we can put it all to da test! |
20:40 | CONFIG |  Infinite encounters in Fruskbrando |
20:34 | CHARACTER |  Dernor can now also learn spores by charming a shroom |
20:32 | FOE |  Shroom |
20:29 | FOE |  Lemming |
17:29 | LINK |  Ability Linked to Dernor, however due to him not being a member of the party now, he cannot yet obtain it.... |
17:17 | ABILITY |  Suicide |
- = 11 Mar 2020 = - |
22:10 | FIXED |  The first level up things will still be damaged, but next levels will not cause any more damage... I cannot tell how much damage has been done this way, and this can lead to a rebalancing when I play the game again for full testing, but that was going to happen anyway. |
22:01 | FOE |  I did set the stats of the DemonAir though |
21:58 | BUG | |
21:52 | BUG |  A bug causing permanent damage to the character throughout the ENTIRE GAME FROM THE MOMENT THEY GAIN THEIR FIRST LEVELS has been exposed |
21:51 | ANALYSIS |  I made a sheet about the current statistics and this operation showed me a horrible fact |
21:13 | FOE |  DemonAir base setup (I do need to set the stats right) |
21:04 | TRANSFER |  Art Shroom |
21:01 | TRANSFER |  Art DemonAir |
20:57 | LINK |  Linked the Arena to the map (As I could use an already existing arena this time) |
20:52 | C# | Some work has been done for the Wendicka engine.... The time may soon come I may have to temporarily suspend this game in order to set Wendicka right, but I hope I can combine the two for the time being! |
15:35 | STATUS |  Looks good to me |
15:24 | TEST |  I need to put it all to the test, though |
15:24 | GENERATION |  Generated a new map with new dominance settings and that works |
11:28 | UPDATED |  Repositories |
11:28 | FIXED |  I hope |
11:28 | FAILURE |  I guess SourceTree was also affected by this issue |
- = 10 Mar 2020 = - |
23:25 | NOTE |  Must of the stuff is now in order, but I'd like to do some cosmetic things, which will require some extra programming work, I'm afraid |
22:53 | TEST |  Does it work now? |
22:53 | FIXED |  Music link |
22:37 | LINK |  Properly linked the worldmap entry to the dungeon |
22:35 | SASKIA |  Welcoming script |
22:32 | JCR6 |  Replacking music |
22:31 | SASKIA |  Basis Fruskbrando |
22:29 | MUSIC |  "The Complex" will be used for the Lost City of Fruskbrando |
22:27 | MAP |  SOme work on on Fruskbrando, but I'm not there yet! |
15:28 | FAILURE |  The woes of Windows.... Too bad neither Linux nor Mac are GOOD alternatives |
15:27 | FAILURE |  Can't blame me for testing as everything was malfunctioning now |
15:27 | TEST |  Does stuff still work??? |
12:41 | TEST |  Lucas |
12:41 | NOTE |  If all this works, then Rayal city is done, and then we can move on to the next stop.... The lost city of Fruskbrando. |
12:41 | LINK |  Lucas |
- = 9 Mar 2020 = - |
23:45 | LINK |  NPC Gerard |
23:07 | COSMETIC |  Dominance setting |
23:07 | FIXED |  Case error |
23:03 | TEST |  Guard |
23:03 | LINK |  Guard |
23:03 | MAP |  Guard |
23:03 | LINK |  Both |
23:03 | MAPSCRIPT |  Guard |
22:57 | C# | Runtine preps |
- = 8 Mar 2020 = - |
23:44 | CONFIRMED |  Klazien |
23:39 | TEST |  Klazien Take II |
23:39 | FIXED |  Klazien Label misspelled |
23:36 | TEST |  Klazien |
23:36 | LINK |  Klazien |
23:36 | MAP |  Klazien |
23:33 | SASKIA |  Klazien |
23:24 | STORE |  Klazien's items |
23:19 | ITEM |  Panacea |
22:58 | ITEM |  Lion's Heart |
22:57 | ITEM |  Pixie Dust |
22:55 | ITEM |  Voice Herb |
22:53 | C# | Wendicka Runtime Preparational work |
11:11 | CONFIRMED |  Clam |
11:04 | MAP |  Clam |
10:56 | SASKIA |  Clam |
10:46 | STORE |  Added them to Clam's stock |
10:44 | ITEM |  Silk Toga |
10:41 | ITEM |  Crimson Dress |
10:38 | ITEM |  Light Chainmail |
0:41 | STORE |  Clam (weapons part as he'll also sell armor) |
- = 7 Mar 2020 = - |
23:32 | NOTE |  The Tier 7 items for team Rebecca come later (although Eric's Tier 7 weapon is the same as Rebecca's, as only their ultimate weapons are different). |
23:31 | ITEM |  These are (of course) the tier 7 weapons of the members of Team Eric.... Please note, that Irravonia is not included due to her special status when it comes to attacks due to her being a wand user |
23:30 | ITEM |  Steel Bolt |
23:28 | ITEM |  Skull Crusher |
23:26 | ITEM |  Sword of Justice |
22:56 | TEST |  Bank |
22:56 | MAP |  Replaced the stand from Pic to Obstacle.... This because I do not want to spook up the engine more than I have to |
22:52 | FIXED |  So I can close that issue! |
22:52 | CONFIRMED | |
22:50 | EXPERIMENT | |
22:48 | NOTE |  Ah, yes.... I guess I need to improvise, eh? |
22:47 | STATUS |  First the bank though, as I'm now doing 2 things in once! |
22:47 | COCKROACH |  Apparantly NOT! |
22:45 | FIXED | |
22:43 | TEST |  Bank |
22:43 | LINK |  This should automatically link the bank to the script |
22:43 | MAP |  Bank |
22:41 | SASKIA |  Bank |
19:33 | UPDATED | |
19:31 | MEDICAL |  As I was a bit close to exhausting myself, I also limited my work today |
19:29 | BUG | |
19:29 | C# | Work on Wendicka done |
- = 6 Mar 2020 = - |
23:44 | MAP |  Zyona |
23:10 | MAP |  Tamara |
22:11 | MAP |  Gnook |
22:11 | STATUS |  It's cool now! |
21:58 | TEST |  Take B |
21:58 | FIXED |  Ah! |
21:58 | BUG |  For some odd reason, all my work is igored |
21:30 | TEST |  Take A |
21:30 | LINK |  And linked everything together |
21:30 | DONE |  I've set the no-go zones for Rayal City |
21:08 | TRANSFER |  Scenario for Rayal City |
17:34 | C# | I did complete the Wendicka parser (not half as hard as the Scyndi parser which comes later). |
14:11 | NOTE |  Exhaustion is kicking in, so I must force myself a rest every now and then.... Also note that I am experimenting on my new version of the Wendicka scripting system, which *may* even be used on my next proejcts (for this game that's too late). |
0:44 | TEST |  And I guess my repo is also right again, but this will now be tested in the process |
0:44 | TEST |  Let's see if it work snow |
0:43 | JCR6 |  Let's pack that again |
0:30 | FAILURE |  Just what I needed! A music package failure on a moment like this! |
0:26 | FAILURE |  There some issues with the devlog repository... I hope I can fix those soon.... (If you see this message, it's likely fixed, though) |
0:10 | TEST |  Let's check it out! |
- = 5 Mar 2020 = - |
23:56 | JCR6 |  Repacking :( |
23:56 | MUSIC |  "Divertimento K131" linked to Rayal city |
23:53 | LINK |  City linked properly to world map |
23:35 | SASKIA |  Template |
20:02 | CHEAT |  But I could easily cheat my way around that with the way I placed guards here |
20:01 | FAILURE |  Some textures were missing |
20:01 | TRANSFER |  Map Rayal City Square |
- = 4 Mar 2020 = - |
21:56 | TEST |  Herondo |
21:56 | LINK |  Herondo |
21:56 | SASKIA |  Herondo |
21:56 | STONEMASTER | Herondo |
20:57 | STATUS |  So far stuff works |
20:52 | TEST |  And let's do this AGAIN! |
20:52 | FIXED |  Party reform ignored |
20:51 | FIXED |  Worldmap tag errors |
20:46 | TEST |  Let's try this again! |
20:46 | FIXED |  Code typos |
20:42 | TEST |  Let's see if this works |
20:41 | LINK |  That links the map to the split-up part |
20:41 | SASKIA |  Go back to bed |
20:40 | TUTORIAL |  Split |
20:16 | LINK |  Linked it to the map |
20:16 | MAPSCRIPT |  Eric start config |
20:13 | WORLDMAP |  I've (ab)used the worldmap database in order to make the choice between Eric or Rebecca's scenario |
20:08 | WORLDMAP |  Fruuskbrando -- That is the first of the two missions for Eric after all |
20:06 | MUSIC |  When you can pick what you want to do first... Eric's or Rebecca's mission I've set Rebecca's theme by Widzy as background music |
19:58 | MAP |  Placed a "Start_Split" exit in order to start Eric's part first |
9:08 | OFFTOPIC |  TRUTH! 
|
0:11 | STATUS |  I'll skip the last part for now, as from here the party will split in two for awhile, and that will need extra coding, and it's late! |
0:00 | MAPSCRIPT |  Made all ways back possible |
- = 3 Mar 2020 = - |
23:42 | HUH |  The game is doing things that should NOT be possible in any kind of scenario, and yet, they happen |
23:20 | ACHIEVEMENT |  What has been said is for you alone |
22:22 | TEST |  Take II |
22:22 | FIXED |  Several cosmetic bugs |
22:15 | TEST |  Oracle |
22:15 | MAPSCRIPT |  Oracle |
21:21 | TRANSFER |  Sprite Oracle |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 |