1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
18:40STATUS
STATUSI hate it, as I cannot yet save afterward, but I must check if it works the way it should now!
18:40SASKIA
SASKIAAnd a start of the second story has been set....
18:40LINK
LINKChain also set in SASKIA
18:36LINK
LINKLink to next map set up
18:33DONE
DONEMore code
18:00FAILURE
FAILUREWhy did my devlogger suddenly quit, though?
18:00STATUS
STATUSI'll sort that out later, though
18:00LINK
LINKAnd the link has been established (but not yet checked)
17:53CHECKED
CHECKEDIt was not there in the linkup code as I already expected
17:53CHECKED
CHECKEDLeader routine real
17:52NOTE
NOTEI've tried to link stuff the best I can, but I must note that it's extremely hard to check if it all works the way it should, at the present time....
17:45ABILITY
ABILITYExcept for "Corona" which will be unique to Eric, most fire spells will be in the spell list in both Irravonia AND Eric, however Eric needs to defeat the red dragon first before he can learn them... However by Aliasing Irravonia's moves, I can prevent loads of trouble here....
17:43ABILITY
ABILITYThese are starting abilities for Irravonia (in adult form, in which she will participate for the rest of the game).
17:41ABILITY
ABILITY"Rock"
17:41ABILITY
ABILITY"Breeze"
17:31ABILITY
ABILITY"Fire" (Burn, baby! Burn!)
17:26ABILITY
ABILITY"Heal"
17:18LINK
LINKI've written some linkup code that will put Eric and Irravonia into the party and load their start up data... This will not yet set EVERYTHING right, though....
17:12STATUS
STATUSNow a bit of a harder part comes... Eric and (adult) Irravonia will enter the game, and new party members is always a bit of a bummer, but here goes...
17:06CONFIRMED
CONFIRMEDYup that voiding worked... I only hope I can find why the game crashes on double quotes....
17:01TEST
TESTLet's see if the bug won't take place now...
17:00VOID
VOIDI've removed the quotes as the source of the bug (it isn't there, so duh) cannot be found (logical since the computer is whining).
16:41MYSTERY
MYSTERYThe odd thing is that the type of generated because of this strongly implies a transfer of data containing the quotes between two VMs, but nothing in the boxtext routine seems to make this possible
16:20FIXED
FIXEDI did fix Jack's face not appearing in the textboxes when it should (although this has not yet been tested!)
16:18INVESTIGATION
INVESTIGATIONI think I solved the riddle... I think the way the current BoxText handler works this out was a bit allergic to the " mark
16:04HUH
HUHIrravonia ) expected????? In a SASKIA script?
15:21TEST
TESTAnd I'll test if everything works now, as I'm gettin dead tired of this, and I got more stuff to do....
15:20DONE
DONEI had a little break... Hey that's important too!
12:12TRANSFER
TRANSFERYup, that was a transfer from the old game, but hey, that is the whole idea
12:12ART
ARTAnd I've put in Jack's portrait in game
12:11POWERSHELL
POWERSHELLI love my powershell script!
12:10NALA
NALArecompiling
12:10SOLVED
SOLVEDAHA!!!!! NALA source wasn't saved properly before it was recompiled... THAT explains a lot!
12:01TEST
TESTTake One Octilion
10:56COCKROACH
COCKROACHSOme bugs NEVER get fixed, whatever you try!
10:56FUCKYOU
FUCKYOUCockroach
10:56HUH
HUHI don't know but it can find them again
10:52HUH
HUHNala couldn't find the start up files???
10:46TEST
TESTI guess I gotta test things once more!
10:46LINK
LINKMade the link back to prison
10:02FIXED
FIXEDIs it fixed now?
10:02COCKROACH
COCKROACHRight, I guess it was not fixed... or not as quite as I hoped for
9:57TEST
TESTSo let's test that now!
9:57NOTE
NOTEOh wait a minute, I think I already fixed that, but did not yet test that
9:56BUG
BUGBut before all that I need to sort out why the game crashes when Tephondar enters the room
9:55MAP
MAPAnd prepared the map for the start of Eric's part
9:55SASKIA
SASKIAI did part of the script back in prison
9:35CHECKED
CHECKEDScenario between Irra's prologue and Eric's story
2:00STATUS
STATUSThings are not as they should be, but it's 2am... Enough is enough!
1:41DONE
DONEI've done the script where Tephondar comes in
1:34NOTE
NOTEEric (Probably not!)
1:34STATUS
STATUSAnd now the question is, if it all works or not
1:34LINK
LINKHeader code
1:32STATUS
STATUSNot there yet, though
1:32LINK
LINKLinked all to the main field flow
1:30NALA
NALACompiling
1:26LINK
LINKLinked to NIL
1:24C#
C#Visibility setting for Kthura object now in internal API
1:05CONFIRMED
CONFIRMEDOkay.... So far it works....
0:59COCKROACH
COCKROACHClearly Kthura always puts "Wind" in the wind field... This time the bug confirms it
0:56TEST
TESTTake V
0:56FIXED
FIXEDAnother one
0:56STUPIDITY
STUPIDITYMORON!
0:52TEST
TESTTake IV
0:52FIXED
FIXEDVar typo
0:30TEST
TESTTake III
0:30FIXED
FIXEDRemoval of gauge was NOT in order
0:25TEST
TESTTake II
0:25STATUS
STATUSAnd how will this work out?
0:24FIXED
FIXEDAnd THAT should fix that bug in the process!
0:24NIL
NILand made sure no errors pop up
0:24LINK
LINKAnd linked to that properly
0:24NIL
NILI've set an extra method to work out a "no encounter" situation
0:14BUG
BUGAziella It appears that the current game doesn't like maps without random encounters
0:11FIXED
FIXEDA little bug that come in Kthura due to the last update
0:06TEST
TESTTake I
0:05STATUS
STATUSFor now I just gotta know if this works, at all!
0:05CHEAT
CHEATto prevent crashes during the test I've just copied the base empty script for Eric & Rebecca house to the new file name... Since Wendy will be here and act as a "Stone Master" there will still be a lot to be done
0:04SASKIA
SASKIAThe saskia script to continue in Eric & Rebecca's house has been written
0:01MAP
MAPI've placed Wendy, although she won't appear during the scene with Young Irravonia (she simply wasn't home at the time).
- = 14 Nov 2019 = -
23:48LINK
LINKSet up the link to Eric & Rebecca's home where the story continues
23:44POWERSHELL
POWERSHELLBut I got a script for that too
23:44NALA
NALAThe modifications to Kthura also require me to recompile NALA
23:44POWERSHELL
POWERSHELLI have a script for that
23:42KTHURA
KTHURAI'm not completely rebuilding Kthura so it can be used in these new settings
23:35TRANSFER
TRANSFEROf course, these were merely transfers, but still
23:35ART
ARTWendy
23:34ART
ARTJack
23:34ART
ARTYoung Rebecca
23:34ART
ARTYoung Eric
23:18MAP
MAPAnd Eric & Rebecca's house appears to be operational
23:07KTHURA
KTHURAAnd as Kthura is not fully adepted for editing Pic objects, I do need to make a few adaptions, as otherwise , this map won't work the way it's intended, I'm afraid
23:06TECHNO
TECHNOThe Teddy2Kthura converter removed all textures in order to allow me to set that all in order, however that is not efficient here... I've for now manually restored these texture, however this will need to be automated later on or I'll be in for a lot of time being wasted!
21:52KTHURA
KTHURAThe bug in question could never be true, as older maps should have refused as well, but why did they work (while they couldn't) and did this map not.... I really cannot tell!
21:24HUH
HUHIt is suggested (and my artificial error confirms it) that the Kthura Draw Driver is not loaded... Which is not possible, as not a single Kthura map would have worked without it!
21:18KTHURA
KTHURALoad request seems alright
21:14KTHURA
KTHURAWhatever THIS means!

21:00KTHURA
KTHURAThe C# version of Kthura does indeed not have support for Pic, but if that is the cause of the error thrown I cannot say as the error message is far too vague
20:50FAILURE
FAILUREKthura throws an error, which indicates that I must take a look with the Kthura Text Editor to see what went wrong here
20:49KTHURA
KTHURAMerya I got the Kthura Text Editor for a reason, after all!
20:48NOTE
NOTEIt's not yet said if this works... yet... First of all "PICTURE" is not an official Kthura thing, so I'm not 100% sure if this was already implemented... and second... References to texture that I did not yet transfer can exist....
20:48TRANSFER
TRANSFERI've transferred the converted version of Eric & Rebecca's home....
20:45CONFIRMED
CONFIRMEDHey, those work!
20:41SCRIPT
SCRIPTDead poses
20:24SCRAPPED
20:24SITE
SITEAdded tag SCRAPPED
20:16REMINDER
20:00TEST
TESTTake SIX!
20:00FIXED
FIXEDAnd Fixed that
19:58SOLVED
SOLVEDFaulty data in the Kthura map
18:49HUH
HUHSome bugs NEVER cease to amaze me
18:48BUG
BUGWind direction = "Wind"?????
18:45TEST
TESTTake FIVE!
18:45FIXED
FIXEDDid I fix a file reference issue?
18:40COSMETIC
COSMETICI've put the HP restore at a later stage of the defeat mode
18:36TEST
TESTTake FOUR!
18:36VOID
VOIDAnother try to get past this issue
18:32TEST
TESTTake Three
18:32VOID
VOIDTrim exit spot as C# seems fit to add leading spaces (I only have that in C# and not in any other language in which I tied Lua)
18:01FIXED
FIXEDLack of "self"
17:57TEST
TESTLet's try that again!
17:57HUH
HUHFor some reason the game launced two app instances
17:54FIXED
FIXEDSpawnplayer issue
17:52SASKIA
SASKIAMade a start to the post boss script
17:52LINK
LINKAnd some link code
17:46SCRIPT
SCRIPTDernor I've added a quick function in order to switch layers quickly
17:32VERIFIED
VERIFIEDAs far as I can check stuff looks in order!
17:30FIXED
FIXEDMade the tags in order for reading in this particular game
17:28HACK
HACKI hacked that one out, so we're cool again!
17:28SITE
SITEAdded tag HACK
17:27FAILURE
FAILUREFor some reason the converter tool added a faulty file without permission containing the word "ERROR!"

What exactly caused that to happen is unclear

17:16FAILURE
FAILUREAnd it appears the conversion failed
17:15MEDICAL
MEDICALOr do I need this tag for that one?
17:15DONE
DONEI visited my dentist
12:47CONVERT
CONVERTConverted Irravonia's ending scenario
12:24TECHNO
TECHNOThese may not be the most wonderful way to transfer things, since Kthura can save a lot of memory where TeddyBear cannot in some ways, which is needed since Kthura is much heavier than TeddyBear to handle... But time will have to tell how things work out... The .NET framework did amaze me with how fast it can process tons of drawable objects, so no need to get into dispair.... yet!
12:23CONVERT
CONVERTI've converted several maps I didn't want to change to Kthura format with my old mac... I cannot yet tell if the conversions were successful.. These conversions are always nasty things to work out
11:23STATUS
STATUSTime to get my Mac out, I suppose
11:23FAILURE
FAILUREI don't even know why I tried that.... :-/
11:19KTHURA
KTHURAUnfortunately my Teddy2Kthura app is Mac only (as I feared)... I can try if NG accepts compilation (which I doubt), but I fear for the worst
11:17BUBBLE
BUBBLENo requirements to update the project file for that... good!
11:16TRANSFER
TRANSFERI made sure all textures for the city of Xenor are properly transferred
11:14SITE
SITEAdded tag TRANSFER
11:08KTHURA
KTHURANow I hope that my teddybear to kthura converter still works, as I need it bad now....
11:06TECHNO
TECHNOThis will create the illusion that the screen is blank black... It's a bit of a clunky and ugly method, but it what works best with the boxtext routines
11:03MAP
MAPI've added a "DARKNESS" layer to the forest which contains nothing but a high dominance wall colored black, and an exit spot...
2:21STATUS
STATUSSee ya later... I'm tired!
2:09CONFIRMED
CONFIRMEDIt all seems to work now... I guess
2:06TEST
TESTTake SIX!
2:06MYSTERY
MYSTERY???
2:02TEST
TESTRebecca Take FIVE!
2:02FIXED
FIXEDSyntax Error
2:00TEST
TESTtake FOUR
2:00STUPIDITY
STUPIDITYYeah, I'm a moron!
2:00FIXED
FIXEDUnfinished string
2:00TEST
TESTTake THREE
1:27DONE
DONEAnother #accept
1:25TEST
TESTTake II
1:25FIXED
FIXEDMissing "end"
1:23TEST
TESTTake I
1:15OFFTOPIC
OFFTOPICI know, that was needlessly cryptic, but what I mean is that if the computer detects your defeat it will go to the defeated stage in combat.
1:14LINK
LINKDefeat linked to actual defeat
1:10NOTE
NOTEBut yet only suitable for bound-to-lose fights... I do need to set up a good way to cover up normal wipe-outs later.
1:10SCRIPT
SCRIPTDefeat handler particually done
0:57LINK
LINKDefeat banner connected to loader
- = 13 Nov 2019 = -
22:58ART
ART"You have been defeated!"
22:46GENERATION
GENERATIONAnyway generated
22:46NIL
NILFile for defeat created
22:39CONFIRMED
CONFIRMEDYup, everything works the way it was planned
22:35TEST
TESTScyndi Take FIVE
22:35FIXED
FIXEDThere was no good AI link for the Big Mama Slime boss... This should with future foe records go automatically, but due this record being old, this could happen
22:23TEST
TESTTake Four
22:23FIXED
FIXEDParameter error
22:21TEST
TESTTake Three
22:21FIXED
FIXEDCase error in combat start itself
22:21FIXED
FIXEDScyndi Wrong exit spot for Boss fight
22:15TEST
TESTTake TWO!
22:15FIXED
FIXEDOkay, and extra #accept was needed (sigh)
22:11TEST
TESTI need to test this... I must note there is no script yet for lost battles, but that shouldn't be a real issue
22:06DONE
DONEI made it possible for IDDQD to work on enemies
21:27CONFIG
CONFIGI've set up the start up group to accept the parameters needed for Bound-to-lose fights
21:10PHANTASAR
PHANTASARWrote my new announcement... Busy busy busy
20:30DONE
DONEIt appears the music packer is ready
19:24STATUS
STATUSWell my food has to wait a while and the project can't be tested while the music packer is still going on, so let's take on some daily challenges in Mah-Jong, Solitaire and Jigsaw
19:16CHECKED
CHECKEDAs far as I can check the combat linker seems at least fine with it, but I do not know about the full stuff
19:13LINK
LINKI've linked the boss config to the SASKIA script, however the combat config contains fields that may not be fully taken up well, so some workout is needed here
19:07CONFIG
CONFIGI've set up the base config for the fight against the Big Mama Slime, but I need to note that the fact that this is a bound to lose fight may not be taken up well yet.
19:02LINK
LINKOnce this operation is done the first part to link the general boss music (and the music of several other bosses as well) to the scripts that should activate bosses is done
19:01NOTE
NOTEAs this is a very time consuming operation (since the music files are pretty big), I'll in the meantime cook my dinner
19:00JCR6
JCR6And next I'll pack the music file again
18:59LUA
LUAI've adapted the Lua script I use to create the music files to make more alias, particularly of several boss fights
18:48DONE
DONESorted out music
18:31CONFIRMED
CONFIRMEDWell... sort of... At least I've made sure that things work if you win the fight... If that also happens if you lose... I don't know
18:28FAILURE
FAILURELags
18:27UPDATED
UPDATEDLoads of Github stuff updated
18:22SASKIA
SASKIABased on this study I've set up the script to make a good linkthrough... It's hard to test this entirely well, as this checkup is only meant to make sure you won the battle before the boss appears....
17:59NOTE
NOTECut me some slack will ya, I never used this before, and it's been ages since I set up SASKIA, and if you realize all the work I've done since then, you'd understand :P
17:58STUDY
STUDYI needed to look up how SASKIA works on this department
17:55BACKUP
BACKUPBefore I begin though, a little backup
17:54SASKIA
SASKIANow the hard part.... SASKIA has not yet been put to the test when it comes to conditional workouts
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