And I see I made a little mistake in the link code for achievements.... Should be taken care of now!
0:39
VOID
For now I voided that issue in NIL itself (I really need to find a good fix for that)
0:37
FUCKYOU
source-wide locals are really a problem
0:35
TEST
take III
0:35
FIXED
Missing "end" keyword
0:34
TEST
Take II
0:34
FIXED
Illegal named function call
0:32
TEST
And that allows me to put a few things to the test!
0:32
NOTE
That's dirty code straight from Hell, I know, but it works, and that's what matters to me!
0:31
MAPSCRIPT
I've set the Xenor Bushes West to always award the "Yo Mama" achievement upon entering
0:02
JUDGMENT
BETTER!
0:01
TEST
1-2-3
0:00
TEST
Does it work?
- = 16 Nov 2019 = -
23:58
FAILURE
Something's not right.... Gotta fix that!
23:57
GAMEJOLT
Linked to the Game Jolt profile (which is at the present time still invisible)
23:55
ACHIEVEMENT
Yo Mama!
23:49
DONE
All code has been set up, but does it all work?
23:17
GENERATION
Anyway up-to-date
23:15
GITHUB
Project set up
23:12
TODO
#81 -- But that is a later concern, and not important right now!
23:00
POWERSHELL
Well that's what this script was for, after all!
23:00
NALA
That DOES require me to rebuild NALA
23:00
SECURITY
API Linkups
22:59
STUDY
Aha.... That's how it works.... Good!
22:54
SECURITY
And now comes the hard part.... Linking the secret data that comes with it....
22:54
LINK
I've linked the generated achievement data to the main Sub
22:31
LINK
Meta Group set up for the achievement system.... All I can test is if there are parse errors, as no achievements are yet given....
21:46
JCR6
For C# there is now limited .a support... But since this format was never standardized there are a few things that look pretty odd, but for now this will do!
19:34
TODO
I must take a break now, as I am overworking myself a bit.....
19:33
CONFIRMED
At least Irravonia's skills DO appear now!
19:28
FIXED
Did I fix that?
19:28
COCKROACH
What's the deal with those travel emblems not appearing?
19:25
BUG
I wonder why the wrong combat music sounds.... Not such a really big issue, but still
19:21
TEST
Let's see what happens now..... :-/
19:20
VOID
Voided that desperate need for a cockroach (I hope)
19:19
FIXED
Okay, a few things on the Random Encounter gauge fixed
19:18
FUCKYOU
If we want a bug, we'll get them, eh?
19:13
TEST
Well here goes!
19:13
STATUS
Shit happens, I suppse
19:13
STATUS
Unfortunately, this requires me to go through the Big Mama Slime boss.... AGAIN!
19:12
FIXED
Hopefully I fixed this now (or rather I forced the value to at least 1 so the bug will still trigger, but automatically be undone... I need to remember this trick for Eric for when he learns about the dragons)
19:09
BUG
Her levels however have yet still been reset to 0 despite instructions not to
19:08
CONFIRMED
The names of the skills are at least properly set for both Eric AND Irravonia
19:08
INVESTIGATION
Why?
19:08
BUG
Irravonia's skill are aside from her wand skills still not showing
19:02
TEST
Let's see how stuff works now!
19:00
BALANCE
That has been sped up
19:00
SITE
Added tag BALANCE
18:59
UNDESIREABLE
Irravonia's wand takes too long to perform an action
18:59
FIXED
This should for most of the level be fixed now
18:56
BUG
What *is* broken is the floor where we got a lot of dominance issues that require immediate fixing
18:56
CONFIRMED
Indeed
18:54
TEST
Or not?
18:54
EXPERIMENT
This should do it!
18:53
SOLVED
Aha!
18:53
FAILURE
Hmmmm.....
18:52
TEST
This test will either tell me why the impossible becomes possible, or try to void it completely
18:51
VOID
Tried to make it even more impossible (I can't fix it, as you can't fix what ain't broken).
18:51
FAILURE
Impossible error
18:45
TEST
Well, let's test this map.... This should now work pretty well
18:45
MAP
Set up the map completely
18:15
MAP
Treasures and enemies have been set....
17:51
NOTE
In the Xenor Bushes West, the player is NOT gonna encounter this critter when playing in the Easy Mode (and the creature will make its debut in the Exam Ruins then), the the Casual mode the chance is there, and in the hard mode, it'll be the most met creature....
17:50
FOE
Strong Goblin
17:33
STATUS
Well this brings us more "back on track".... or so to speak
17:15
TECHNO
With this I can fix the disappeared Travel Emblem in the Bushes - West!
17:15
DEBUG
Swap killer added
17:04
OFFTOPIC
Well, no use crying about that.... And this was sent to me just in time to get some relaxation about this
17:02
STATUS
Due to the old bug I do want to make sure I can empty swap files, so that will be something to do next!
17:00
STATUS
Well I guess that means I can forget about setting the achievements
16:59
CONFIRMED
FINALLY!
16:54
TEST
Take XI
16:54
STATUS
And I wasted a lot of time with that one!
16:54
FIXED
And I killed it!
16:53
SOLVED
I think I found the cockroach
16:46
TEST
Take VIII
16:46
VOID
You can't fix what ain't broken, but perhaps this can loophole me around this crap
16:45
FAILURE
"ERROR>[string "Trans: libs/strings.nlb/strings.nil"]:121: invalid option '%<\0>' to 'format'"
16:45
FAILURE
The errors become more and more ridiculous
16:38
TEST
Take VII
16:38
FUCKYOU
Come on, work with me here!
16:37
INVESTIGATION
So I added some extra debug lines that must clear things up!
16:37
FAILURE
NOTHING can make this bug possible
16:33
FAILURE
Not a chance in HELL! sprintf cannot return nil, so what the fuck happened here?
16:29
TEST
Take VI
16:29
FIXED
that
16:23
FAILURE
function scope started in line 0?
16:21
TEST
And let's move on to take V
16:21
FIXED
Well that has been put right, of course!
16:21
STUPIDITY
Neglected a few vars in code transfer
16:19
MYSTERY
And it shall forever remain a mystery what exactly happened
16:19
STATUS
Oh, now stuff works.....
16:19
TEST
Initiating take IV will show me
16:18
INVESTIGATION
Let's see who big the damage is....
16:18
FAILURE
Tell ya what... it DID go wrong....
16:18
BITBUCKET
Well let's update BitBucket while I'm waiting
16:16
SITE
I see the updater is doing some "housekeeping".... Last time that happened it went horribly wrong, so I can only hope for the best....
16:15
TEST
Take III
16:15
STATUS
as for the game
16:14
STUDY
I did a bit of off-topic study, as I am interested to include support for .a files, although they are not fully standardized, so that can cause a bit of trouble, and support will always be limited... But hey, whatever JCR6 can support, is cool, right?
15:56
TODO
Natural break
15:55
POWERSHELL
I love my script
15:55
NALA
So let's do that again, shall we
15:54
FIXED
I fixed those (of course)
15:54
SOLVED
That was because of a few parse errors in release only code that I didn't see because Visual Studio didn't mark them as it only marked errors in debug code
15:53
FAILURE
Ah, the compilation of the NALA release failed.... HMMMM!
15:53
FAILURE
Fixes appeared to be ignored
15:00
TEST
Take II
14:59
POWERSHELL
with my beloved little script
14:59
NALA
Compile
14:59
FIXED
NALA
14:48
POWERSHELL
A data synchronisation is in order :(
14:46
FAILURE
Alright, something's wrong with the engine.... Time to sort out what it is!
14:44
TEST
Take I
14:43
DONE
That covers it all for #79 for now, as I'll do the achievements later (planned for today, but later means if I got this all tested)
And now I gotta do that boss sequence one more time, and hopefully stuff works now....
0:45
POWERSHELL
And I'll use my powershell script for that while I do my MS daily challenges for today ;)
0:45
NALA
Rebuilding NALA
0:45
FIXED
Link issue fixed!
0:43
SOLVED
I think I found the bug!
0:05
COCKROACH
still faulty even though the log deems that impossible.... How odd....
0:02
INVESTIGATION
And investigation run shows no pain.... But maybe there is a little compilation version conflict going on here, so I need not to cry victory too soon
- = 15 Nov 2019 = -
23:55
COCKROACH
Aha.... I guess I found the little bugger... I wonder why how this is possible, though....
23:51
VERIFIED
Another stage appears to be alright! What is causing it then?
23:49
VERIFIED
At least I could verify one stage to be good.... But it's not all cool yet!
23:43
DEBUG
Debug Game Sync
23:35
BUG
The game keeps complaining about corrupted savegames, so I really need to sort some things out here....
23:33
TEST
Take II
23:33
FIXED
Equipment fix for Eric
23:33
TECHNO
I already see a drop in FPS in the savegame screen due to my high number of savegames, which allows me to test #42, but that comes later
23:28
TEST
Take I (and the only take I hope)
23:27
TEST
And Let's see if this fixes some stuff out here
23:27
CHARACTER
Equipped Eric with Bracers
23:27
ITEM
Bracers
23:25
STATUS
And one more thing to do
23:25
CHARACTER
Equipped Eric with a T-shirt
23:25
CHARACTER
Equipped Eric with a short sword
23:24
CHARACTER
Equipped Irravonia with bead necklace
23:24
CHARACTER
Equipped Irravonia with a dress
23:24
CHARACTER
Equipped Irravonia with missle wand
23:24
ITEM
T-shirt
23:21
ITEM
Short Sword
23:18
NOTE
And the bead necklace Irravonia wore as a kid will transfer to her adult form
23:17
ITEM
Missile wand
23:14
ITEM
Dress
22:58
POWERSHELL
22:57
NALA
Recompiling
22:57
C#
I've done a few adeptions to make sure the savegame routine can't suffer here anymore....
22:54
NOTE
But I think I found a few things out.... The game tries to make impossible comparisons as not all data exists in all characters....
22:53
STATUS
For the short term the link issue is fixed, but the game still complains about corrupted savegames
22:48
STATUS
When time allows me I need to sort out why this bug in the link file happens in the first place..... Links were not planned to be used in Dyrt anyway, but when Star Story and The Fairy Tale REVAMPED are to be done, it'll be a different story....
22:46
C#
I've at least made sure that the RPG module can handle empty link files... I do not know if that's enough, though
22:35
ANALYSIS
From what I can see, the link saver is allergic to when multipe party members are in the group without any links.... This causes the corrupted savegames, and the empty link files... clearly.... This is as such an engine issue....
21:57
INVESTIGATION
The link file contains no data at all.... Hmmmm.....
21:56
HUH
"Unknown link tag (0)" is thrown when I try to analyse the savegame file with my analyser, and funny enough so does the game after the "corrupted save" notification.... There is still work to do here....
21:54
STATUS
Time is not really my friend now, so that'll have to wait... I'm tried, although I can sort out a few small things
21:53
BUG
Many things are wrong.... First of all the game still tries to enforce a random encounter (while it should not), second savegames made past the first boss are marked "corrupted" and I need to find out why
21:47
TEST
Take III
21:46
FIXED
I think I fixed Eric's dominance issue, as well....
21:44
FIXED
Irravonia should appear now
21:43
BUG
There are some dominance issues with the map of Eric & Rebecca's house, and Irravononia didn't appear while she should.... The latter should be the easiest fix, though....
21:42
FIXED
I think I fixed that!
21:39
HUH
Audio driver is not really working out fine....
21:36
TEST
No new take for that one!
21:36
COSMETIC
All savegame numbers show with a +1.... This looks more logical to the players... Under the hood it all's still the same, though
21:34
TEST
Anyway, I hope we can get things rolling in take III
21:33
SASKIA
Saskia's syntax is a bit awkward in these things, so you gotta forgive me, folks!
21:33
FIXED
I think I found the little bugger
21:19
TEST
Take II
21:19
INVESTIGATION
And now I must find out why the game crashed, but for that I need to run another test
21:18
FIXED
And that should fix that issue
21:18
LINK
So let's do that anyway
21:18
STUPIDITY
Ah, I never linked to the kill routine from the SASKIA Script
21:17
DEBUG
The logs state the removal of these three never took place.... Never took place my ass!
21:12
CHECKED
Right, the log should confirm wither or not the kill was permanent or not.... As this can tell me if some swap data was correctly handled or not
21:11
CHECKED
Linkup for kill checked!
21:09
BUG
and a crazy crash comes up....
21:09
BUG
Jack and kids are not removed as they should be
21:06
OFFTOPIC
And the production is only about to begin... XD
21:06
OFFTOPIC
Okay, over 6000 entries in this log already?
21:05
NOTE
Building takes longer as it has to copy the new built music file in, and it's kinda big
21:05
TEST
Take I
21:04
STATUS
JCR6 is done with its business
20:32
STATUS
But I'm gonna play a game in the meantime, though :P
20:32
STATUS
The packer is still working on the music, so I'll have to wait until that's done, which should be any minute now, though
20:27
STATUS
RIght, everything should now work up to the point where Eric and Irravonia can start on Xenor Bushes West
20:18
STATUS
Ready to make the chain!
20:18
SKELETON
MapScript
20:17
SASKIA
Set up an empty SASKIA script for this dungeon
20:12
FIXED
an issue I had with Kthura
19:49
MAP
A bit of the map has been done, but by far not all of it... But at least I can conclude the test now