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16:27ACHIEVEMENT
ACHIEVEMENT It's not easy being green
16:26CLEANUP
CLEANUP Rebecca Some old PAINT.NET files removed
16:26FIXED
FIXED That has been fixed
16:20NOTE
NOTE I did make a terrible mistake, though, so I'm not there yet!
16:20ART
ART Part done of Aziella's personal action tile
12:54ACHIEVEMENT
ACHIEVEMENT I've got the power!
12:53ACHIEVEMENT
ACHIEVEMENT Are you paying attention, or are you looking to the woman in the red dress?
12:53ACHIEVEMENT
ACHIEVEMENT Eric Engerd
2:15UPDATED
UPDATED #1 Checked Fruskbrando as "done"
1:47CHECKED
CHECKED I've made sure that no missing textures could exist for Malabia's cave.... It's therefore confirmed none are missing
1:16TODO
- = 13 Mar 2020 = -
20:23CONFIRMED
CONFIRMED Dernor Malabia's cave appear on the map
20:23CONFIRMED
CONFIRMED ALl appears to be fine
20:17TEST
TEST Take V
20:17NOTE
NOTE And this time the game WAS saved
20:17FIXED
FIXED Blockmap issue
20:01NOTE
NOTE And as this bug went off before I could make a new save game file a lot of work has been lost.... unfortunately
20:01TEST
TEST Take IV
19:58FIXED
FIXED Aziella skill level game crash
19:58TEST
TEST Take III
19:18NOTE
NOTE But the linkups to it appear to work properly, though
19:18NERF
NERF Boss nerfed a bit.... Too strong and too much HP
19:07TEST
TEST Take II
19:07FIXED
FIXED Illegal function call
18:59TEST
TEST Take I
18:59STATUS
STATUS Well enough talk... Let's get crackin'
18:59UPDATED
UPDATED Before that I updated #96 .... Aziëlla still needs to be taken care of, but as some puzzles in the cave will now rely on this, no problem... and Eric cannot be done yet, as the required sidequest is not yet available in this stage of the game!
18:58TEST
TEST So let's see.....
18:57STATUS
STATUS Now if all this crap actually works, this dungeon is complete....
18:41SASKIA
SASKIA I've set the southern exit to work
18:31LINK
LINK Boss linked to the map
18:20BOSS
BOSS Big DemonAir
18:03HUH
HUH WHy does the foe editor not see the Hurricane spell?
17:19LINK
LINK The way I set this up, must automatically link this ability to Irravonia's spell list (providing she unlocks it).
17:18ABILITY
ABILITY Hurricane
17:18TODO
17:13DONE
DONE Rebecca Answered an important phone call
16:14TRANSFER
TRANSFER Big DemonAir Art
12:39CONFIRMED
CONFIRMED It works!
12:32TEST
TEST A little test is in order, as I noticed a lot of of these animations did not always go as smoothly as planned
12:30ART
ART Animated Eric in attack pose
12:06C#
Done part of the binary reader... Still a lot to do here, though!
- = 12 Mar 2020 = -
23:12CONFIRMED
CONFIRMED Ok!
23:01FIXED
FIXED Syntax error
22:56TEST
TEST Small Test!
22:55CHARACTER
CHARACTER Aziella will now have it from the start
22:55ABILITY
ABILITY Mystic Care
20:59STATUS
STATUS Next stop.... The boss... The BIG DemonAir
20:58STATUS
STATUS As far as I can check now stuff works
20:47TEST
TEST Take III
20:47POWERSHELL
POWERSHELL added to my build line
20:46STUPIDITY
STUPIDITY I need to "neg"
20:44TEST
TEST Take II
20:44FIXED
FIXED "end" too much
20:40TEST
TEST And now the time has come we can put it all to da test!
20:40CONFIG
CONFIG Infinite encounters in Fruskbrando
20:34CHARACTER
CHARACTER Dernor can now also learn spores by charming a shroom
20:32FOE
FOE Shroom
20:29FOE
FOE Lemming
17:29LINK
LINK Ability Linked to Dernor, however due to him not being a member of the party now, he cannot yet obtain it....
17:17ABILITY
ABILITY Suicide
- = 11 Mar 2020 = -
22:10FIXED
FIXED The first level up things will still be damaged, but next levels will not cause any more damage... I cannot tell how much damage has been done this way, and this can lead to a rebalancing when I play the game again for full testing, but that was going to happen anyway.
22:01FOE
FOE I did set the stats of the DemonAir though
21:58BUG
BUG Issued as #147
21:52BUG
BUG Scyndi A bug causing permanent damage to the character throughout the ENTIRE GAME FROM THE MOMENT THEY GAIN THEIR FIRST LEVELS has been exposed
21:51ANALYSIS
ANALYSIS I made a sheet about the current statistics and this operation showed me a horrible fact
21:13FOE
FOE DemonAir base setup (I do need to set the stats right)
21:04TRANSFER
TRANSFER Art Shroom
21:01TRANSFER
TRANSFER Art DemonAir
20:57LINK
LINK Linked the Arena to the map (As I could use an already existing arena this time)
20:52C#
Some work has been done for the Wendicka engine.... The time may soon come I may have to temporarily suspend this game in order to set Wendicka right, but I hope I can combine the two for the time being!
15:35STATUS
STATUS Looks good to me
15:24TEST
TEST I need to put it all to the test, though
15:24GENERATION
GENERATION Generated a new map with new dominance settings and that works
11:28UPDATED
UPDATED Repositories
11:28FIXED
FIXED I hope
11:28FAILURE
FAILURE I guess SourceTree was also affected by this issue
- = 10 Mar 2020 = -
23:25NOTE
NOTE Must of the stuff is now in order, but I'd like to do some cosmetic things, which will require some extra programming work, I'm afraid
22:53TEST
TEST Does it work now?
22:53FIXED
FIXED Music link
22:37LINK
LINK Properly linked the worldmap entry to the dungeon
22:35SASKIA
SASKIA Welcoming script
22:32JCR6
JCR6 Replacking music
22:31SASKIA
SASKIA Basis Fruskbrando
22:29MUSIC
MUSIC "The Complex" will be used for the Lost City of Fruskbrando
22:27MAP
MAP SOme work on on Fruskbrando, but I'm not there yet!
15:28FAILURE
FAILURE The woes of Windows.... Too bad neither Linux nor Mac are GOOD alternatives
15:27FAILURE
FAILURE Can't blame me for testing as everything was malfunctioning now
15:27TEST
TEST Does stuff still work???
12:41TEST
TEST Lucas
12:41NOTE
NOTE If all this works, then Rayal city is done, and then we can move on to the next stop.... The lost city of Fruskbrando.
12:41LINK
LINK Brendor Lucas
- = 9 Mar 2020 = -
23:45LINK
LINK NPC Gerard
23:07COSMETIC
COSMETIC Dominance setting
23:07FIXED
FIXED Case error
23:03TEST
TEST Guard
23:03LINK
LINK Guard
23:03MAP
MAP Guard
23:03LINK
LINK Both
23:03MAPSCRIPT
MAPSCRIPT Guard
22:57C#
Runtine preps
- = 8 Mar 2020 = -
23:44CONFIRMED
CONFIRMED Klazien
23:39TEST
TEST Klazien Take II
23:39FIXED
FIXED Klazien Label misspelled
23:36TEST
TEST Klazien
23:36LINK
LINK Klazien
23:36MAP
MAP Klazien
23:33SASKIA
SASKIA Klazien
23:24STORE
STORE Klazien's items
23:19ITEM
ITEM Panacea
22:58ITEM
ITEM Lion's Heart
22:57ITEM
ITEM Pixie Dust
22:55ITEM
ITEM Voice Herb
22:53C#
Wendicka Runtime Preparational work
11:11CONFIRMED
CONFIRMED Clam
11:04MAP
MAP Clam
10:56SASKIA
SASKIA Irravonia Clam
10:46STORE
STORE Added them to Clam's stock
10:44ITEM
ITEM Silk Toga
10:41ITEM
ITEM Crimson Dress
10:38ITEM
ITEM Light Chainmail
0:41STORE
STORE Clam (weapons part as he'll also sell armor)
- = 7 Mar 2020 = -
23:32NOTE
NOTE The Tier 7 items for team Rebecca come later (although Eric's Tier 7 weapon is the same as Rebecca's, as only their ultimate weapons are different).
23:31ITEM
ITEM These are (of course) the tier 7 weapons of the members of Team Eric.... Please note, that Irravonia is not included due to her special status when it comes to attacks due to her being a wand user
23:30ITEM
ITEM Steel Bolt
23:28ITEM
ITEM Skull Crusher
23:26ITEM
ITEM Sword of Justice
22:56TEST
TEST Bank
22:56MAP
MAP Replaced the stand from Pic to Obstacle.... This because I do not want to spook up the engine more than I have to
22:52FIXED
FIXED So I can close that issue!
22:52CONFIRMED
CONFIRMED Wendicka/Wendicka#1 is NOW indeed fixed!
22:50EXPERIMENT
EXPERIMENT Let's try this for Wendicka/Wendicka#1
22:48NOTE
NOTE Ah, yes.... I guess I need to improvise, eh?
22:47STATUS
STATUS First the bank though, as I'm now doing 2 things in once!
22:47COCKROACH
COCKROACH Apparantly NOT!
22:45FIXED
FIXED I think I fixed Wendicka/Wendicka#1 -- But I'll test that later!
22:43TEST
TEST Bank
22:43LINK
LINK This should automatically link the bank to the script
22:43MAP
MAP Bank
22:41SASKIA
SASKIA Bank
19:33UPDATED
19:31MEDICAL
MEDICAL Eric As I was a bit close to exhausting myself, I also limited my work today
19:29BUG
19:29C#
Work on Wendicka done
- = 6 Mar 2020 = -
23:44MAP
MAP Zyona
23:10MAP
MAP Tamara
22:11MAP
MAP Gnook
22:11STATUS
STATUS It's cool now!
21:58TEST
TEST Take B
21:58FIXED
FIXED Ah!
21:58BUG
BUG For some odd reason, all my work is igored
21:30TEST
TEST Take A
21:30LINK
LINK And linked everything together
21:30DONE
DONE I've set the no-go zones for Rayal City
21:08TRANSFER
TRANSFER Scenario for Rayal City
17:34C#
I did complete the Wendicka parser (not half as hard as the Scyndi parser which comes later).
14:11NOTE
NOTE Exhaustion is kicking in, so I must force myself a rest every now and then.... Also note that I am experimenting on my new version of the Wendicka scripting system, which *may* even be used on my next proejcts (for this game that's too late).
0:44TEST
TEST And I guess my repo is also right again, but this will now be tested in the process
0:44TEST
TEST Let's see if it work snow
0:43JCR6
JCR6 Let's pack that again
0:30FAILURE
FAILURE Just what I needed! A music package failure on a moment like this!
0:26FAILURE
FAILURE There some issues with the devlog repository... I hope I can fix those soon.... (If you see this message, it's likely fixed, though)
0:10TEST
TEST Let's check it out!
- = 5 Mar 2020 = -
23:56JCR6
JCR6 Repacking :(
23:56MUSIC
MUSIC "Divertimento K131" linked to Rayal city
23:53LINK
LINK City linked properly to world map
23:35SASKIA
SASKIA Aziella Template
20:02CHEAT
CHEAT But I could easily cheat my way around that with the way I placed guards here
20:01FAILURE
FAILURE Some textures were missing
20:01TRANSFER
TRANSFER Map Rayal City Square
- = 4 Mar 2020 = -
21:56TEST
TEST Herondo
21:56LINK
LINK Herondo
21:56SASKIA
SASKIA Herondo
21:56STONEMASTER
Herondo
20:57STATUS
STATUS So far stuff works
20:52TEST
TEST And let's do this AGAIN!
20:52FIXED
FIXED Party reform ignored
20:51FIXED
FIXED Worldmap tag errors
20:46TEST
TEST Let's try this again!
20:46FIXED
FIXED Code typos
20:42TEST
TEST Let's see if this works
20:41LINK
LINK That links the map to the split-up part
20:41SASKIA
SASKIA Go back to bed
20:40TUTORIAL
TUTORIAL Split
20:16LINK
LINK Linked it to the map
20:16MAPSCRIPT
MAPSCRIPT Eric start config
20:13WORLDMAP
WORLDMAP I've (ab)used the worldmap database in order to make the choice between Eric or Rebecca's scenario
20:08WORLDMAP
WORLDMAP Fruuskbrando -- That is the first of the two missions for Eric after all
20:06MUSIC
MUSIC When you can pick what you want to do first... Eric's or Rebecca's mission I've set Rebecca's theme by Widzy as background music
19:58MAP
MAP Placed a "Start_Split" exit in order to start Eric's part first
9:08OFFTOPIC
OFFTOPIC TRUTH!

0:11STATUS
STATUS Merya I'll skip the last part for now, as from here the party will split in two for awhile, and that will need extra coding, and it's late!
0:00MAPSCRIPT
MAPSCRIPT Made all ways back possible
- = 3 Mar 2020 = -
23:42HUH
HUH The game is doing things that should NOT be possible in any kind of scenario, and yet, they happen
23:20ACHIEVEMENT
ACHIEVEMENT What has been said is for you alone
22:22TEST
TEST Take II
22:22FIXED
FIXED Several cosmetic bugs
22:15TEST
TEST Oracle
22:15MAPSCRIPT
MAPSCRIPT Oracle
21:21TRANSFER
TRANSFER Sprite Oracle
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