1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
18:28DONE
DONETransfer of money should be possible now
18:28FIXED
FIXEDGeneral issues
18:09TEST
TESTTime for a little test!
18:09DONE
DONEMoney in the bank shown
18:04LINK
LINKLinked them all to Game Jolt
17:54OFFTOPIC
OFFTOPICYeah, all these achievements were named after bands, and all of them are for defeating the guardian of the same color in the lair of the dragon with the same color
17:53ACHIEVEMENT
ACHIEVEMENTBlack Sabbath
17:53ACHIEVEMENT
ACHIEVEMENTWhitesnake
17:53ACHIEVEMENT
ACHIEVEMENTThe Green Children
17:47ACHIEVEMENT
ACHIEVEMENTRed hot chilli peppers
17:42TEST
TESTAgain!
17:42FIXED
FIXEDPlus code typo
17:42FIXED
FIXEDCase error
17:41TEST
TESTAnd time for a little test!
17:40ENHANCEMENT
ENHANCEMENTAuto achievement detection in bank too (yeah I had to do this, as the cash achievements do not apply for money in the bank, only for the cash, and it would be nice if achievements were given on the spot)
17:40DONE
DONEEric Hover detection
17:35ACHIEVEMENT
ACHIEVEMENTNO! Not the red button!
17:30TEST
TESTAnd let's see what happens next!
17:30FIXED
FIXEDThat's been fixed
17:30INVESTIGATION
INVESTIGATIONElementary my dear Watson... Wrong operator
17:21INVESTIGATION
INVESTIGATIONWhy?
17:21BUG
BUGThe ammount of shilders in cash is not visible
17:21STATUS
STATUSNo crashes, but....
17:18TEST
TESTTake VI
17:18FIXED
FIXEDBad string definition
17:16TEST
TESTTake V
17:16FIXED
FIXEDBoth fixed now
17:16STUPIDITY
STUPIDITYAAAAH! There were TWO case errors of the same kind
17:15COCKROACH
COCKROACHWTF? Fix ignored?
17:14TEST
TESTtake IV
17:14FIXED
FIXEDCase error in function call
17:12TEST
TESTTake III
17:11FIXED
FIXEDName error
17:09TEST
TESTTake II
17:08FIXED
FIXEDCase error in variable declaration
17:07OFFTOPIC
OFFTOPICAnd with that all my entries of last year, have gone from the front page.... Jan 2nd.... That's pretty quick, I'd say.... Am I really that much of a worcaholic?
17:06TEST
TESTLet's go!
17:06STATUS
STATUSLet's first put this linking to the test
17:06STATUS
STATUSBut I may be getting ahead of myself
16:56NIL
NILA group created to make the bank transfers
16:54NOTE
NOTEAziella You won't be able to access it anyway once the release versions of the game come
16:54LINK
LINKLinked the debug console to the bank
16:53LINK
LINKAnd this should glue it all together
16:53MAPSCRIPT
MAPSCRIPTLink to SASKIA
16:52SASKIA
SASKIALink to bank in SASKIA script
16:51LINK
LINKI've added a "GoToBank" function to the field header script.... I used that script as it was really no use to make a complete new file for just one function
16:17SCRIPT
SCRIPTI've set up a basis for the bank
15:33NIL
NIL#macro __bank
14:27BITBUCKET
BITBUCKETupdated
14:27GITHUB
GITHUBUpdated
14:27WIKI
WIKIOversoul
14:27WIKI
WIKIDifficulty settings
14:27WIKI
WIKIPortraits in personal action page fixed
12:49DONE
DONETaken a shower.... Hey, I too need to remain clean and fresh, mind you!
10:35TEST
TESTAgain!
10:35FIXED
FIXEDError in link-out
10:32TEST
TESTRight, let's see!
10:31LINK
LINKLink to the bank established
0:57TEST
TESTLet's try!
0:57LINK
LINKAnd it should have linked automatically
0:57MAP
MAPPut on the map
0:57SCENARIO
SCENARIORetagged Goorge for quick auto-access
0:49CONFIRMED
CONFIRMEDWell Mrianda does what I wanted her to do... Good
0:42MAPSCRIPT
MAPSCRIPTMiranda
0:41MAP
MAPMiranda
0:40LINK
LINKMerya And she should have autolinked to the map
0:39MAP
MAPDaisy
0:38SCENARIO
SCENARIORemarked an NPC's comment for quicker access
0:37CONFIG
CONFIGSome extra config was required though, it seems
0:36BACKUP
BACKUPI've set the backup running.... Always a good thing to have running anyway!
0:35CONFIRMED
CONFIRMEDAll works! Good!
0:31TEST
TESTLet's test!
0:31MAPSCRIPT
MAPSCRIPTLink code to NPC
0:30SASKIA
SASKIALink stuff to stores
0:09SCENARIO
SCENARIOWeapon seller (I guess the shopkeeper did both stores in the orinal game.... I don't remember, sorry)
- = 1 Jan 2020 = -
23:56STORE
STOREWeapon Store Stock
23:56STORE
STOREItem Shop Stock
23:54DONE
DONEI've set the stock for the item store... For now, as a few more items may be added later
23:51STATUS
STATUSBut before I can do anything I must set their stock first
23:50MAP
MAPWeapons and item shopkeeps have been placed in the store
23:46CONFIRMED
CONFIRMEDWell, it works, and that's what matters.... right?
23:45FIXED
FIXEDOh, man!
23:43TEST
TESTAnd let's see what happens now
23:43SASKIA
SASKIA Moved everything to SASKIA
23:42SOLVED
SOLVEDI think I got it!
23:38HUH
HUHIt calls back to .... itself????
23:36INVESTIGATION
INVESTIGATION(I really wonder what causes this to happen... Like I said, NOTHING can cause this to happen, but when things are this odd, you never know).
23:35TEST
TESTAnd then ANother test run
23:34INVESTIGATION
INVESTIGATIONI've set the chunk to tell me more!
23:32FUCKYOU
FUCKYOUIt works in Doubline, but not in Xenor..... What kind of idiocy is this?
23:30TEST
TESTDernor So let's go to Doubline and see what happens....
23:30EXPERIMENT
EXPERIMENTI need to figure out more about this, and to confirm this as a lie
23:30MYSTERY
MYSTERYthe game keeps persisting in this
23:28TEST
TESTI'll retry that.... The only possible explanation I currently have is a file corruption, but other than that... This error is not possible in any single way.... How am I so sure... Because the entire game could never work if it was... that's why!
23:26HUH
HUH???? A function that never had any issues is suddenly a "nil" value?????
23:19TEST
TESTLet's see!
23:19MAPSCRIPT
MAPSCRIPTI've scripted her out, but what will happen
23:17CHECKED
CHECKEDSeems to be in order
23:17CHECKED
CHECKEDScenario check up for the little girl
23:13TRANSFER
TRANSFERScenario from the original game (XENOR)
23:12MAP
MAPI placed her on her good old spot on the map.... Roughly same position as in the original game
23:09TRANSFER
TRANSFERSprite Little Girl (Human)
23:00CONFIRMED
CONFIRMEDIT WORKS :)
22:57OFFTOPIC
OFFTOPICAnd enjoy a nice cabview ride from a tourist train in Colorado.... YAAAY!

22:56TEST
TESTSo NOW I can test!
22:55POWERSHELL
POWERSHELLat the read
22:55CLEANUP
CLEANUPTaken care off
22:55STATUS
STATUSAh, some lost trash was not completely out of the way, blocking my PowerShell prompt
22:53TEST
TESTLet's try!
22:53MAPSCRIPT
MAPSCRIPTEntering and leaving the store should be possible due to it, though
22:52TECHNO
TECHNODirty code, I tell ya.... Straight from the dung heap contaminated with nuclear waste.... That dirty, but what works that works
20:45STATUS
STATUSAnd now I need a break.... I'll be back soon!
20:45NALA
NALARebuilding -- Delayed post (errors on first posting attempt)
20:44CONFIRMED
CONFIRMEDIT WORKS!
20:39TEST
TESTnumero zoveel!
20:38FIXED
FIXEDRebecca Checked the code, and the latter was indeed true
20:37DEBUG
DEBUGSo I expanded the information
20:37BUG
BUGA lie? Or something I cannot see due to the informer not being entirely complete.... The latter appears more likely now!
20:31TEST
TESTWell?
20:31FIXED
FIXEDError in API link script
20:27TEST
TESTTake III
20:27FIXED
FIXEDLink Error
20:17TEST
TESTTake II
20:17FIXED
FIXEDSyntax Errors
20:14TEST
TESTLet's GO!
20:14NOTE
NOTE(And if no errors are thrown)
20:14NOTE
NOTEAt the present time I can only check this out for the main zone, but I can check if the other two are properly hidden or not
20:13LINK
LINKLinked them to the map zones
20:11MAPSCRIPT
MAPSCRIPTFunctions for accessing these written
20:10LINK
LINKLink up code
19:57STATUS
STATUSIt's not over yet.... I now gotta code the MapScript that takes advantage of this
19:57NALA
NALACompiling
19:57NIL
NILNIL side of the code has been written
19:54C#
C#The C# part of my new invention has been coded
19:36MAP
MAPI've marked the place in three zones.... I did this for a system I've thought out specifically for this particular map.... My alternatives are just too crazy to bring to execution, so this is all I got!
19:32TECHNO
TECHNOYou may still be able to see a few dominance issues along the road.... It's technically possible to fix that, but practically undoable, so I won't do that....
Either I must fix each tile on which the level is build up due to it being a TeddyBear conversion manually, or I would have to recalculate the at every pixel you move... The former is a fool's job, and the latter would slow down the game drastically, so either way is not an option....
19:30CONFIRMED
CONFIRMEDIt all works
19:23TEST
TESTOne more test, but no serious issues expected anymore
19:23FIXED
FIXEDA few blockmap issues in Xenor
19:21CONFIRMED
CONFIRMEDIrravonia It works
19:15TEST
TESTScyndi Again!
19:15FIXED
FIXEDIDIOT!
19:10TEST
TESTGotta test this of course!
19:10NOTE
NOTEYes, I know this WILL lower the total performance of the game, but it is the only thing I can do to prevent dominance issues that occur otherwise to destroy the good look of the game
19:09ENHANCEMENT
ENHANCEMENTI've set that when the Y coordinate differs more than 40 pixels too much with the last remap setting, the dominance map will be automatically redone
19:07NALA
NALARecompiling
19:07ENHANCEMENT
ENHANCEMENTDominance Remap
18:33FIXED
FIXEDMissing ".saskia" suffix
18:28TEST
TESTAnd that wasn't even what was about to the tested (GRRRR!)
18:27FIXED
FIXEDmissing keyword "not"
18:27COCKROACH
COCKROACHEn ECHT kakkarlakje.... Nu blijven niet alleen de NPCs ongeoorloofd staan, maar werkt ook de uitgant ongeoorloofd niet meer!
18:20TEST
TESTAgain!
18:20FIXED
FIXEDSASKIA linkup missing
18:18FIXED
FIXEDSquashed now?
18:17COCKROACH
COCKROACHFor some reason the system keeps refusing to remove Irravonia and master Zack from the Exam Ruins when they should be....
17:59NOTE
NOTEI must say, you cannot yet enter buildings, plus you may even see some interious and the NPCs will not yet appear.... I cannot do all at once...
17:58TEST
TESTGotta test if this all owrks
17:58LINK
LINKLinked worldmap record to it properly
17:56MUSIC
MUSICWhich will just like the original be "Oregon" by Wicky77
17:56CONFIG
CONFIGAnd I've set the music for the place
17:56MAP
MAPDone some corrections
17:11TECHNO
TECHNOAs a result I don't have to manually redo all textures anymore in TeddyBear conversions and that saves me tons of work!
17:10C#
C#A quick tool had to do something about the texture issue I was suffering from, and it works the way it should
15:36NOTE
NOTENow it comes down to what we can do to get more stuff done in less time when it comes to Maps converted to Kthura, as that is a kind of an issue
15:35TRANSFER
TRANSFERMade sure all Xenor textures have been properly transferred
15:30MAP
MAPBrendor Monsters put in
14:20FIXED
FIXED?
14:07TEST
TESTAnd now to put all this to the test!
14:07FIXED
FIXEDUnlinked boss start platform from boss if Chapter 1 is compete
14:06FIXED
FIXEDIrravonia and Zack were no longer allowed to appear as NPCs
14:01TEST
TESTLet's go.... again!
14:01FIXED
FIXEDUnknown identifier
13:56TEST
TESTLet's go!
13:56MAPSCRIPT
MAPSCRIPTDeactivate exit when chapter is not done
13:55WORLDMAP
WORLDMAPExam Ruins
13:40TEST
TESTLet's see now!
13:40FIXED
FIXED
13:38BUG
BUGThe North one does not
13:38CONFIRMED
CONFIRMEDThe South exit of XBN works
13:36CONFIRMED
CONFIRMEDIn West everything looks fine.... Good
13:19TEST
TESTAgain!
13:19FIXED
FIXEDBlockmap issue in XRoads
13:13TEST
TESTTime to put it all to the test
13:13LINK
LINKDone
13:12NOTE
NOTEA quick test is still in order though, but first Ineed to link their unlockings to the Crossroads
13:11CHECKED
CHECKEDI've checked the respective Map Scripts of both dungeons, and both indicate they should just work the way they are intended to work
13:06WORLDMAP
WORLDMAPXenor Bushes - North
13:04WORLDMAP
WORLDMAPXenor Bushes - West
13:03CONFIRMED
CONFIRMEDWell, it appears to be working now!
12:51TEST
TESTAgain!
12:51FIXED
FIXEDIrravonia End exit didn't work
12:43TEST
TESTAgain!
12:43FIXED
FIXEDVariable typo
12:35TEST
TESTLet's see how things go now
12:35FIXED
FIXEDExists did not properly respond to no longer being in Irravonia's prologue
12:32CONFIRMED
CONFIRMEDThe South exit does unlock Frendor and the Xenor Bushes
12:32FIXED
FIXEDDominance issue Cross roads
12:28MYSTERY
MYSTERYI wish I knew why that sometimes happens.....
12:28FAILURE
FAILURESomething went wrong during building
12:25TEST
TESTLet's go!
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