1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151
19:13BUG
BUG
19:07TEST
TEST Take XVI
19:07FIXED
FIXED I fixed that
19:07STUPIDITY
STUPIDITY Aziella SAKSKIA requires strings to be quoted! Just like normal NIL and Lua, dumbo!
19:03TEST
TEST Take XV
19:03FIXED
FIXED Well I fixed that
19:03STUPIDITY
STUPIDITY Because I forgot to set the "spot" parameter in the SASKIA Script
19:02COCKROACH
COCKROACH What I need to figure out is why the "spot" parameter is 'nil'....
19:00COSMETIC
COSMETIC And I made sure the mouse pointer wouldn't be darker in the field. Not that important, but hey I saw that this was not right, so why not set it right before I forget it! ;)
18:59STATUS
STATUS What I can at least tell is that the part without player actors appears to work again
18:55TEST
TEST Take XVI
18:55FIXED
FIXED Did I fix it now?
18:55FUCKYOU
FUCKYOU Oh, crap!
18:52TEST
TEST Take XV
18:52FIXED
FIXED I think I fixed it (hard to tell)
18:51BUG
BUG The game demands a player, which the prison can (initally) not give
18:47TEST
TEST Take XIV
18:47FIXED
FIXED Case errors
18:40TEST
TEST Take XIII
18:40FIXED
FIXED Or at least, I think so....
18:39BUG
BUG But to the Field flower....
18:39STATUS
STATUS Well the error I get now does at least no longer refer to the Kthura link code....
18:37OFFTOPIC
OFFTOPIC Well we get to take MCMLXXV or not?
18:36TEST
TEST Take XII
18:36FIXED
FIXED A leftover from old code
18:35BUG
BUG The trouble doesn't end there... of course
18:35CONFIRMED
CONFIRMED Well at least that one is fixed
18:32TEST
TEST Merya Take XI will tell!
18:32FIXED
FIXED Did I fix it?
18:32NOTE
NOTE Or not?
18:31BUG
BUG right "nil" appears to be the parent, which I actually already expected, but at least that's confirmed now.... This is gonna be some hell to debug, I'm afraid
18:28TEST
TEST Take X
18:28DEBUG
DEBUG Expanded error message so I can (hopefully) get a better view on what exactly goes wrong
18:27KTHURA
KTHURA Link script chunk properly named
17:08TODO
TODO A break... I need to clear my brain a little
17:07BUG
BUG "None or incorrect parent given!" Now this will be a best to debug
17:05TEST
TEST Take IX
17:05FIXED
FIXED Indexing error
17:04FUCKYOU
FUCKYOU GRRRRR!
17:03TEST
TEST Take VIII
17:02FIXED
FIXED A few random occuranaces
17:00TEST
TEST Take VII
17:00FIXED
FIXED So this time it DOES count as a fix
17:00CONFIRMED
CONFIRMED The "Unknown term" error that pops up thanks to this message confirmed my earlier statement... however this was a var I forgot to rename
16:57TEST
TEST VI
16:57NOTE
NOTE THAT is NOT a fix... something that ain't broken, can't be fixed.... At least I hope to prevent the false crash errors this way
16:56DONE
DONE I've wrote some voidance code which hopefully gets me around the (incorrect) dupe identifier error
16:52STATUS
STATUS It appears all link code errors have been accounted for
16:49TEST
TEST Take V
16:49FIXED
FIXED Bad function type
16:46STATUS
STATUS (And I've only just begun, I'm afraid).....
16:45TEST
TEST Take IV
16:45FIXED
FIXED Dernor Another wrong variable
16:41TEST
TEST Take III
16:41FIXED
FIXED Right-o
16:38TEST
TEST And onto TAKE II
16:38NALA
NALA Recompiling
16:38FIXED
FIXED Yup... First issue coming in!
16:36TEST
TEST TAKE I (of the many I may require, I'm afraid, as this was pretty complicated)
16:36DONE
DONE Mesa Back
15:55FAILURE
FAILURE I only discovered that I ran out of bread, so I must make a run to the store first, to make sure I won't starve soon :P
15:55STATUS
STATUS I have no clue at all if this all works (I expect loads of bugs and cockroaches tbh), but this is the first moment on which testing is possible, at all...
15:17NIL
NIL Automated updater for the actor texture
15:13TECHNO
TECHNO And I was glad I found this one in time, as the cockroaches this one could have caused are beyond imagination!
15:12FIXED
FIXED Code in the incorrect file moved to the correct one
15:11LINK
LINK And the linkup code has also been written
15:10C#
Texture configuration possible through the API now
14:42LINK
LINK Linkup code done
13:16C#
I've done the cores of getting and setting textures.... For now I'll only link this for the actors
13:04DONE
DONE I've set up the Leader property. This will be used now to determine whose sprites will appear as the Player Actor... VERRRRY important!
12:56CLOSED
CLOSED #25 (I should have done that before)
12:54UPDATED
12:34STATUS
STATUS This can take awhile, as this is hard, boring and totally unsatisfying work, but unfortunately, it must be done, or the game cannot work in any way....
12:33NIL
NIL Main code for "SpawnPlayer" has been set up... Well, most of it, as some important parts yet remain to be done...
9:24LINK
LINK Linking code for "SpawnPlayer"
0:38STATUS
STATUS A full workout will be done later, as I'm tired now
0:36ENHANCEMENT
ENHANCEMENT Rebecca I've enhanceed the flow manager of BUBBLE with a way to transfer simplisstic data between states and flows without having to rely on superglobals
- = 8 Aug 2019 = -
23:57FIXED
FIXED So I rewrote that part
23:57NOTE
NOTE I realized that I did the entire actor table in NIL wrong
22:00REMOVED
REMOVED I've (for now) removed the pathfinder.... The chance was pretty big a different pathfinder would be used anyway....
21:59FAILURE
FAILURE II guess the compiler doesn't like me for this....
21:58LINK
LINK Glue code
21:58KTHURA
KTHURA X and Y catcher (for now specialized on Actors, but over time, regular objects must also be supported).
21:52FAILURE
FAILURE For some reason Go failed me on getting all I need :-/
21:43STUDY
STUDY https://github.com/github/linguist

Not that I understand it... Hey I only have above average intelligece... Don't expect too much of me!

20:07LINK
LINK Spawn Link Code
20:03KTHURA
KTHURA Spawn
19:43LINK
LINK Please note, this class is fake... All it does is link with the C# Kthura API which will always do the real work, but this class will produce a) cleaner code, and b) can help me for when Bubble would ever be rewritten in a different setup, to maintain the code I already got.
19:42NIL
NIL Basis set up for a NIL class for Kthura
18:28KTHURA
KTHURA For the sort term Actors will follow the obstacles, however, a lot more will need to be done on the longer term...
17:11KTHURA
KTHURA I did set up some basic declarations up so I can make things work.... I now need to have a proper look in how to actually do it all best, as this can be a little bit complicated here
16:23STATUS
STATUS Time is however not on my side, and I really want to do this right... Well due to a few other projects being on shelf I can do those first, as they require less work
16:05KTHURA
KTHURA A quick view on the Kthura source I saw (just as expected) that actors are not yet supported.... So I'll need to put in support for them
15:56JUDGMENT
JUDGMENT As far as I can currently judge everything works the way it should
15:53COSMETIC
COSMETIC Normally in white letters, when you got the level cap amber letters, when you are over the level cap (can happen to characters new to the party) in red, guest characters in skyblue
15:53DONE
DONE The level numbers will now show (in Roman numbers) at the bottom of the character box
15:34NIL
NIL I've written a little NIL library which can convert arabic numbers into roman numbers
1:48GITHUB
GITHUB I've closed https://github.com/AnnSerba/A-star/ and I'll try out later if it's actually useful!
0:13TODO
TODO Investigate if there are good pathfinders for C#... Now that I think about it, there must be one....
0:13DONE
DONE I did an attempt to convert the BlitzMax pathfinder I had to C#, but due to the high number of errors, I've (for now), set it to "None", so it won't compile for now... Time is not on my side now and don't know if this is the right way to go....
- = 7 Aug 2019 = -
20:13MEDICAL
MEDICAL My shoulder still hurts, but some well placed pain skiller rub helps me to deal with the pain
20:12STATUS
STATUS I need a break now....
20:09STATUS
STATUS Scyndi All fader issues accounted for!
20:04TEST
TEST Take XVII
20:04FIXED
FIXED Miscaluclation
20:01TEST
TEST Take XVI
20:01FIXED
FIXED Pure text faders did not come to the center of the screen... Now they will!
19:50TEST
TEST Take XV
19:49POWERSHELL
POWERSHELL Since this was a bug in NIL itself NALA will need to be rebuilt
19:49FIXED
FIXED Fixed that!
19:48RESULT
RESULT AHA! The decrementor counts up in stead of down.....
19:46TEST
TEST Take XIV
19:46FIXED
FIXED Format error
19:45TEST
TEST Take XIII
19:45FIXED
FIXED A few configuration errors
19:43TEST
TEST Take XII
19:43DEBUG
DEBUG I've added an extra (temp) line which hopefully gives me more answers
19:28CONFIRMED
CONFIRMED The Fader DOES take on stage 2
19:19TEST
TEST Take XI
19:19DEBUG
DEBUG Some debug lines must provide me with ANSWERS!
19:19BUG
BUG although the time the fader object remains on screen lasts forever.... Why?
19:18FIXED
FIXED The Fader's alpha setting should no longer be an issue to other things being drawn
19:13TEST
TEST Take X
19:13STATUS
STATUS Hmmm... lost focus, again...
19:03TEST
TEST Take IX
19:03FIXED
FIXED Fixed that
19:02STUPIDITY
STUPIDITY Because the field 'show' had to be called first before asking for the class name, stupid cow
19:01TEST
TEST Brendor Take VIII
19:01DEBUG
DEBUG So this debug line must tell me why to pops up anyway
19:01BUG
BUG The error that pops up now is NOT possible at all....
18:58TEST
TEST Take VII
18:58FIXED
FIXED Incorrect boxtext referrence
18:56TEST
TEST Take VI
18:56FIXED
FIXED Code typo
18:55TEST
TEST Take IV and V
18:55FIXED
FIXED
18:55FUCKYOU
FUCKYOU How could that line disappear?
18:42SASKIA
SASKIA Note to self... No "new" keywords in SASKIA scripts
18:40DEBUG
DEBUG This debug line must explain what happened....
18:40HUH
HUH Impossible kind of error
18:34TEST
TEST Take III
18:34FIXED
FIXED code order
18:32TEST
TEST Take II
18:32FIXED
FIXED Illegal class call
18:30TEST
TEST I need to test this..... Take I
18:29LINK
LINK I've linked the fader to the main drawing routine....
14:56MEDICAL
MEDICAL The pain in my shoulder is unbearable, and working is hard now.... next to impossible... I will try to do a few things, but DON'T EXPECT TOO MUCH OF ME NOW!
14:55FIXED
10:20MEDICAL
MEDICAL My shoulder hurts.... And it's pretty bad... This may put a damper on my development work today
10:20SITE
SITE Added tag MEDICAL
10:17BUG
BUG It appears that SASKIA removes spaces from string definitions.... That should NOT happen....
10:17CONFIRMED
CONFIRMED The link-ups appear to work now, but....
10:05FIXED
FIXED Irravonia Missspelled label
10:03TEST
TEST Let's do that again!
10:02FUCKYOU
FUCKYOU now the system is whining about a non-existent issue
10:01FIXED
FIXED Music link faulty
9:58TEST
TEST Right, just running the game now to check if all chainings are in order
8:43FIXED
FIXED I did manage to get the music file right, while I was sleeping
8:35SASKIA
SASKIA I've set up a basis script, which will now just throw a few fake errors, but which do at least allow me to check if things load the way they were intended
2:03STATUS
STATUS And now I'm going to bed while the computer sets this all right.... See ya!
2:03FIXED
FIXED The failing alias for the Xenor Bushes should now be fixed
1:09NOTE
NOTE Now this is a general setup... The Kthura Map Editor is in C# not yet fully operational, and thus not everything I want to put in has been put in.... The real work is about to start now.... (and about time too).
1:08MAP
MAP Xenor Bushes
0:21JCR6
JCR6 And while I was add it I've aliassed Oregon by Wicky77 for Xenor, although you won't enter that town during chapter 1... I rather did that for testing purposes, though
0:21JCR6
JCR6 Let's do that again
0:21NOTE
NOTE It appears some music is not properly aliased....
0:16NOTE
NOTE As the Xenor Bushes were totally messed up from the beginning (as the TeddyBear Map Engine was not fully set to support obstacles well back then), I think it's better that now that I must redo most of the dungeons in Kthura anyway, that this place is redone in Kthura.... It being a forest location will probably only work out better, anyway
0:15ART
ART Texture Transfer Xenor Bushes
0:10STATUS
STATUS All Chapter banners accounted for!
0:10ART
ART Chapter 5
0:10ART
ART Chapter 4
0:09ART
ART Chapter 3
0:09ART
ART Chapter 2
0:08ART
ART Chapter 1
0:08STATUS
STATUS I can of course already get the chapter logos in, as I already got them
0:06TODO
TODO #25

I must not forget to add the call in the SASKIA script and activate it before Irravonia actually begins to speak, in the opening of her prologue dungeon. As some drastic edits to the field flow are needed for this to happen, I'll won't get started on this today.

- = 6 Aug 2019 = -
23:54STATUS
STATUS At last!
23:51TEST
TEST Eric That would make it take H
23:51TEST
TEST Again!
23:50FUCKYOU
FUCKYOU "No value" my ass!
23:48TEST
TEST Take G
23:48FIXED
FIXED Which I fixed
23:47SOLVED
SOLVED A a link error
23:45HUH
HUH Error message and provided info, does not appear to match the fact I find in the code.... This is getting stranger and stranger....
23:42TEST
TEST Take F (6 takes for code not even worth 1 cent)
23:42FIXED
FIXED Syntax Error
23:42STUPIDITY
STUPIDITY I'm always suprised how much I can blow in such a simple piece of code
23:39TEST
TEST Take E
23:39FIXED
FIXED I forgot my "self"
23:38TEST
TEST Take D
23:38FIXED
FIXED Code Typo
23:36TEST
TEST Take C
23:36FIXED
FIXED Syntax error
23:34TEST
TEST Take B
23:34GENERATION
GENERATION Generated new anyway.nil
23:34STUPIDITY
STUPIDITY Didn't work, but I forgot something important
23:33TEST
TEST Take A
23:32SASKIA
SASKIA Now properly put in the SASKIA script, let's see what'll happen now
23:29NIL
NIL I've set up the sleep routine, codenamed "Klaas Vaak"
22:40BACKUP
BACKUP Running in the background... Just too much had happened, today
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