1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
23:45POWERSHELL
POWERSHELLLet's FORCE it then....

23:43MYSTERY
MYSTERYWhy?
23:43NOTE
NOTEOddly enough that didn't do the synchronisation any good
23:42VISUALSTUDIO
VISUALSTUDIOdebug synchronisation
23:42VERIFIED
VERIFIEDStuff looks fine now....
23:41BUBBLE
BUBBLEAnother rebuild perhaps to make sure all linking is cool
23:39GENERATION
GENERATIONNEG generation
23:39STATUS
STATUSAlmost there!
23:38JCR6
JCR6Now rebuilding the game itself
23:37JCR6
JCR6Music build done
22:16JCR6
JCR6As a made the directory empty I'll rebuild everything.... Including the music file and that's a time eater, so hang on
22:15POWERSHELL
POWERSHELLI'll backup stuff and start on a clean directory.... There is something definitely wrong here...
22:13FAILURE
FAILUREThere's a lot to do around the "Negative"
22:12FAILURE
FAILUREFor some reasons there is very much trouble with the neg data
22:05TEST
TESTAnd Let's take VIII
22:04VISUALSTUDIO
VISUALSTUDIOBack to my full debugging environment
21:54FIXED
FIXEDScen_Achievement not correct
21:53FAILURE
FAILUREContacting Game Jolt still won't work, and this time no init is no excuse
21:48TEST
TESTTake VII
21:46FIXED
FIXEDWrong boolean formula on the check
21:45FIXED
FIXEDAuto-reference not set well....
21:07TEST
TESTIrravonia Take VI
21:07FIXED
FIXEDDebug crash
21:05TEST
TESTTake V
21:05FIXED
FIXEDAnd a few dominance issues now that I needed to run Kthura anyway
21:04FIXED
FIXEDCrash on "Stong Goblin"
21:00TEST
TESTTake IV
21:00FIXED
FIXEDCode typo
20:57TEST
TESTTake III
20:57DONE
DONEPut in the check for auto-achievements in the field and in the combat flows
20:55STUPIDITY
STUPIDITYHOLD THE SHOW!!! I forgot a few VITAL things!
20:52TEST
TESTTake II
20:52FIXED
FIXEDConflict with older MyData version
20:49TEST
TESTTake I
20:49DONE
DONE#81 -- But I do need to test it first
20:26GITHUB
GITHUBWOW!!!! MyData was a vey much behind on stuff....
20:24STUPIDITY
STUPIDITYThat was I had an open session I needed to close first... That's done!
20:23FAILURE
FAILURECompilations fails though...
20:23DONE
DONEI've set a "do" and "end" in the mydata exports.... This should make sure the "ret" local conflict stops
20:19DONE
DONEKill counter.... Also needed for the automated achievements or at least for the kills related ones
13:48STATUS
STATUSbut that comes later as I'm out of time now!
13:48GITHUB
GITHUBMoved #47 to the process collum
13:46GITHUB
GITHUBUpdate
13:46DONE
DONESame goes for combat... cannot check, but should work!
13:45DONE
DONEPut this in BoxText... Should work, but cannot yet test!
13:44CONFIRMED
CONFIRMEDUnlinking also works
13:44CONFIRMED
CONFIRMEDEric THAT's better
13:42TEST
TESTTake XXXVIII
13:42STUPIDITY
STUPIDITYWrong source file
13:39TEST
TESTTake XXXVII
13:39DONE
DONEI've put the achievement box flow into the field menu
13:37GITHUB
GITHUBUpdated
13:37UPDATED
UPDATEDvUpdate
13:35TEST
TESTTake XXXVI
13:35COSMETIC
COSMETICYet some coordinate stuff is STILL in order, but that should be alright now
13:33CONFIRMED
CONFIRMEDThe variables are updated
13:30TEST
TESTTake XXXV
13:30COSMETIC
COSMETICI hope a little y-coordinate altering will do the job!
13:29JUDGMENT
JUDGMENTThe achievement box looks better now, but is not yet perfect... But we're getting closer!
13:29NOTE
NOTEI cannot "fix" the Game Jolt issue... The script sending the achievement activates before the Game Jolt login is done... Nothing to do about that... Since it's only possible for me to achieve this upload loading a savegame due to development issues, I ain't gonna fix that.... I hope I can deal with that later when achievements really do come in game!
13:25TEST
TESTTake XXXIV
13:25COSMETIC
COSMETICAnd I've fixed some coordinate issues in the announcement boxes
13:25DEBUG
DEBUGI've added some extra debug lines to shine a light here
13:23FAILURE
FAILUREIt seems that Game Jolt did NOT receive nor process the Yo Mama achievement....
13:22FAILURE
FAILUREFirefox can't connect to GJ anymore, so I can only hope this won't spook up further operations
13:18GAMEJOLT
GAMEJOLTAlthough I should check if the achievement request was properly received by Game Jolt
13:18CONFIRMED
CONFIRMEDThe main stuff works now.... Only some cosmetic issues to take care of now, but that should be easy
13:15TEST
TESTTake XXXIII
13:15FIXED
FIXEDAziella That's been fixed
13:15STUPIDITY
STUPIDITYLEARN HOW TO SPELL, JEROEN!!!
13:14TEST
TESTTake XXXII
13:13FIXED
FIXEDCode typo
13:12TEST
TESTTake XXXI
13:01NALA
NALAAnd while I'm in the kitchen I'll recompile this to make sure everything is up to date!
13:01TODO
TODOBreakfast
12:49FIXED
FIXEDMOAR evil shit!
12:48NALA
NALALet's try that again!
12:48FIXED
FIXEDSome release-only fixes
12:47FAILURE
FAILUREFailed
12:47NALA
NALARebuilding
12:46GAMEJOLT
GAMEJOLTSo yaaay! You can access Game Jolt from a savegame now, whoooohoooo!
12:46CONFIRMED
CONFIRMEDThe Game Jolt bugs have been fixed!
12:44TEST
TESTTake XXX
12:44DONE
DONESome last-minute shopping
12:25FIXED
FIXEDScript side crash
12:23DEBUG
DEBUGI've added a few extra debug lines in order to have a good view on things....
12:19FIXED
FIXEDAt least I fixed the static var error that comes with the achievement boxes, so at least that one should be in the past!
12:19FAILURE
FAILUREAs far as I can check the rejected data should be right, however perhaps some deeper investigation is in order
11:34FAILURE
FAILUREGame Jolt rejects the security data of the game itself... How come?
11:31DEBUG
DEBUGI've done some things with the Trophy Award code, which allows me to see what happened on the server... (Since the GJ server is out a lot I can never be sure about things, you know).
11:15DONE
DONEI've seen to it that the data does not allow Game Jolt support, a notification will come if the savegame is configured for it.... When it comes to the error itself... I understand the error, but given what I see in my source code, it can't happen, but let's try to point it down, eh?
11:08FAILURE
FAILUREAh, at least I get an error which makes sense now... As it seems the error was not the call to GJ... At least that has been confirmed...
11:06TEST
TESTTake XXIX will show me more (I hope)
11:06SOLVED
SOLVEDI think I've seen why GJ refuses to login... If I'm right that'll be easy to fix... I only wonder about that .NET error....
11:04VISUALSTUDIO
VISUALSTUDIOLet's move over to Visual Studio, shall we...?
11:04FUCKYOU
FUCKYOUMerya GJ keeps ignoring stuff AND I also get .NET errors,so something is really really wrong
11:01TEST
TESTTake XXVIII
11:01DEBUG
DEBUGMoAR info
11:01TEST
TESTTake XXVII
10:57DONE
DONERight! I've set up some extra data so I can check what went wrong on GJ
3:10STATUS
STATUSSee ya!
3:10CONFIG
CONFIGAnd I needed to configure it more... Ah well
3:10BACKUP
BACKUPRunning
3:06STATUS
STATUSI'll get to this later or it'll be daylight before I got this done.... See ya!
3:06FAILURE
FAILURECredentials refused?
3:01TEST
TESTTake XXVI
3:01NALA
NALARebuilding
3:01STUPIDITY
STUPIDITYI forgot I needed to rebuild NALA as I've been messing with the internal security code.... Well, it's 3am after all!
2:59TEST
TESTTake XXV
2:59TEST
TESTOnly one more test... If it doesn't work now, it's still 3am and I got a busy day coming up
2:59CHECKLIST
2:59SITE
SITEAdded tag CHECKLIST
2:54DONE
DONELoading savegames should log you into Game Jolt now....
2:45NOTE
NOTEApparently the system didn't like the error procedure... Still odd to throw a .NET error and not the actual error as requested, but I guess there must have been some conflicts... Maybe this is the better option anyway, as requests without users will now be ignored, which is the easier way to go!
2:40TEST
TESTTake XXIV
2:40DEBUG
DEBUGMore debug lines to get to the bottom of this....
2:39INVESTIGATION
INVESTIGATIONOnce you've eliminated all the impossible... whatever remains, however improbable, must be the truth....
It goes wrong when the user is being checked... The debug message before the user check appear, and the one after does not, so it's all elementary, my dear Watson
2:36TEST
TESTTake XXIII
2:36DEBUG
DEBUGmore narrowing down
2:34TEST
TESTTake XXII (It's getting darker all the time!)
2:30TEST
TESTTake XXI
2:30INVESTIGATION
INVESTIGATIONDernor I hope this gives an answer....
2:21TEST
TESTTake XX
2:21INVESTIGATION
INVESTIGATIONTrying to narrow things down
2:17COCKROACH
COCKROACHNothing enlighting popped up
2:17TEST
TESTTake XIX
2:11POWERSHELL
POWERSHELLAnd therefore a sync is in order (I hate that)
2:10CONFIRMED
CONFIRMEDThe error happens there where I expected that!
2:07DEBUG
DEBUGAdded some extra data to make sure I can find out what causes this... But I fear I already know!
2:05COCKROACH
COCKROACHJust what I needed.... A .NET error of which NLua sees fit not to give me the exact message!
2:03TEST
TESTTake XVIII and a lot of wasted time later!
2:02FIXED
FIXEDWell NOW it's fixed
2:02STUPIDITY
STUPIDITYAh!!!!!!! NOW the impossible has been explained! An unwanted exclamation mark made its way in.....
2:01TEST
TESTTake XVII
2:01EXPERIMENT
EXPERIMENTHmmmm
1:56TEST
TESTTake XVI
1:55EXPERIMENT
EXPERIMENTLet's try this.... As another debug outcome confirms the impossibilitty of this crash
1:53TEST
TESTTake XV
1:53FUCKYOU
FUCKYOUWHINER!
1:51TEST
TESTTake XIV
1:51DEBUG
DEBUGA different approach to explain the impossible....
1:48COCKROACH
COCKROACHAs I suspected.... Hey, the error couldn't happen in the first place, so how am I supposed to fix that at all?
1:46NOTE
NOTEI'd be surprised if this works, as I fixed nothing, but hey, coding has done crazier things....
1:46TEST
TESTTake XIII
1:45EXPERIMENT
EXPERIMENTLet's try this.... :-/
1:45MYSTERY
MYSTERYI really don't know it anymore
1:45TEST
TESTRebecca Take XII
1:40DEBUG
DEBUGExtra stuff which should rule out things even more!
1:18COCKROACH
COCKROACHI also wonder why the achievement system performs 71 serializes when I only asked for one.... Something is definitely WRONG here!
1:15TEST
TESTTake XI
1:14DEBUG
DEBUGExtra debug... Why does this happen?
1:12COCKROACH
COCKROACHThe logs confirm this impossibility
1:10TEST
TESTTake X
1:10INVESTIGATION
INVESTIGATIONso let's start Take X to do this investigation...
1:09DEBUG
DEBUGAn extra line has been added so I can investigate this
1:09BUG
BUGAnd now an impossible claim is made....
1:05TEST
TESTTake XI
1:05FIXED
FIXEDNo group call
1:04COCKROACH
COCKROACHthat nasty ground scope dupe bug.... If I only knew how to fix that.... :-/
0:54TEST
TESTTake X
0:54FIXED
FIXEDMacro case error
0:53TEST
TESTTake IX
0:52FIXED
FIXEDRequired Anyway-call
0:49TEST
TESTTake VIII
0:49FIXED
FIXEDSubModule file reference error
0:48TEST
TESTTake VII
0:48FIXED
FIXEDAnd that fixed another error
0:48LINK
LINKMapscript linked to anyway
0:45TEST
TESTTake VI
0:45FIXED
FIXEDAAAAARGH!
0:41TEST
TESTTake V
0:41FIXED
FIXEDScyndi Bad identifier
0:39TEST
TESTTake IV
0:39FIXED
FIXEDAnd I see I made a little mistake in the link code for achievements.... Should be taken care of now!
0:39VOID
VOIDFor now I voided that issue in NIL itself (I really need to find a good fix for that)
0:37FUCKYOU
FUCKYOUsource-wide locals are really a problem
0:35TEST
TESTtake III
0:35FIXED
FIXEDMissing "end" keyword
0:34TEST
TESTTake II
0:34FIXED
FIXEDIllegal named function call
0:32TEST
TESTAnd that allows me to put a few things to the test!
0:32NOTE
NOTEThat's dirty code straight from Hell, I know, but it works, and that's what matters to me!
0:31MAPSCRIPT
MAPSCRIPTI've set the Xenor Bushes West to always award the "Yo Mama" achievement upon entering
0:02JUDGMENT
JUDGMENTBETTER!
0:01TEST
TEST 1-2-3
0:00TEST
TESTDoes it work?
- = 16 Nov 2019 = -
23:58FAILURE
FAILURESomething's not right.... Gotta fix that!
23:57GAMEJOLT
GAMEJOLT Linked to the Game Jolt profile (which is at the present time still invisible)
23:55ACHIEVEMENT
ACHIEVEMENTYo Mama!
23:49DONE
DONEAll code has been set up, but does it all work?
23:17GENERATION
GENERATIONAnyway up-to-date
23:15GITHUB
GITHUBProject set up
23:12TODO
TODO#81 -- But that is a later concern, and not important right now!
23:00POWERSHELL
POWERSHELLWell that's what this script was for, after all!
23:00NALA
NALAThat DOES require me to rebuild NALA
23:00SECURITY
SECURITYAPI Linkups
22:59STUDY
STUDYAha.... That's how it works.... Good!
22:54SECURITY
SECURITYBrendor And now comes the hard part.... Linking the secret data that comes with it....
22:54LINK
LINKI've linked the generated achievement data to the main Sub
22:31LINK
LINKMeta Group set up for the achievement system.... All I can test is if there are parse errors, as no achievements are yet given....
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