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23:45 | POWERSHELL | Let's FORCE it then.... |
23:43 | MYSTERY | Why? |
23:43 | NOTE | Oddly enough that didn't do the synchronisation any good |
23:42 | VISUALSTUDIO | debug synchronisation |
23:42 | VERIFIED | Stuff looks fine now.... |
23:41 | BUBBLE | Another rebuild perhaps to make sure all linking is cool |
23:39 | GENERATION | NEG generation |
23:39 | STATUS | Almost there! |
23:38 | JCR6 | Now rebuilding the game itself |
23:37 | JCR6 | Music build done |
22:16 | JCR6 | As a made the directory empty I'll rebuild everything.... Including the music file and that's a time eater, so hang on |
22:15 | POWERSHELL | I'll backup stuff and start on a clean directory.... There is something definitely wrong here... |
22:13 | FAILURE | There's a lot to do around the "Negative" |
22:12 | FAILURE | For some reasons there is very much trouble with the neg data |
22:05 | TEST | And Let's take VIII |
22:04 | VISUALSTUDIO | Back to my full debugging environment |
21:54 | FIXED | Scen_Achievement not correct |
21:53 | FAILURE | Contacting Game Jolt still won't work, and this time no init is no excuse |
21:48 | TEST | Take VII |
21:46 | FIXED | Wrong boolean formula on the check |
21:45 | FIXED | Auto-reference not set well.... |
21:07 | TEST | Take VI |
21:07 | FIXED | Debug crash |
21:05 | TEST | Take V |
21:05 | FIXED | And a few dominance issues now that I needed to run Kthura anyway |
21:04 | FIXED | Crash on "Stong Goblin" |
21:00 | TEST | Take IV |
21:00 | FIXED | Code typo |
20:57 | TEST | Take III |
20:57 | DONE | Put in the check for auto-achievements in the field and in the combat flows |
20:55 | STUPIDITY | HOLD THE SHOW!!! I forgot a few VITAL things! |
20:52 | TEST | Take II |
20:52 | FIXED | Conflict with older MyData version |
20:49 | TEST | Take I |
20:49 | DONE | #81 -- But I do need to test it first |
20:26 | GITHUB | WOW!!!! MyData was a vey much behind on stuff.... |
20:24 | STUPIDITY | That was I had an open session I needed to close first... That's done! |
20:23 | FAILURE | Compilations fails though... |
20:23 | DONE | I've set a "do" and "end" in the mydata exports.... This should make sure the "ret" local conflict stops |
20:19 | DONE | Kill counter.... Also needed for the automated achievements or at least for the kills related ones |
13:48 | STATUS | but that comes later as I'm out of time now! |
13:48 | GITHUB | Moved #47 to the process collum |
13:46 | GITHUB | Update |
13:46 | DONE | Same goes for combat... cannot check, but should work! |
13:45 | DONE | Put this in BoxText... Should work, but cannot yet test! |
13:44 | CONFIRMED | Unlinking also works |
13:44 | CONFIRMED | THAT's better |
13:42 | TEST | Take XXXVIII |
13:42 | STUPIDITY | Wrong source file |
13:39 | TEST | Take XXXVII |
13:39 | DONE | I've put the achievement box flow into the field menu |
13:37 | GITHUB | Updated |
13:37 | UPDATED | vUpdate |
13:35 | TEST | Take XXXVI |
13:35 | COSMETIC | Yet some coordinate stuff is STILL in order, but that should be alright now |
13:33 | CONFIRMED | The variables are updated |
13:30 | TEST | Take XXXV |
13:30 | COSMETIC | I hope a little y-coordinate altering will do the job! |
13:29 | JUDGMENT | The achievement box looks better now, but is not yet perfect... But we're getting closer! |
13:29 | NOTE | I cannot "fix" the Game Jolt issue... The script sending the achievement activates before the Game Jolt login is done... Nothing to do about that... Since it's only possible for me to achieve this upload loading a savegame due to development issues, I ain't gonna fix that.... I hope I can deal with that later when achievements really do come in game! |
13:25 | TEST | Take XXXIV |
13:25 | COSMETIC | And I've fixed some coordinate issues in the announcement boxes |
13:25 | DEBUG | I've added some extra debug lines to shine a light here |
13:23 | FAILURE | It seems that Game Jolt did NOT receive nor process the Yo Mama achievement.... |
13:22 | FAILURE | Firefox can't connect to GJ anymore, so I can only hope this won't spook up further operations |
13:18 | GAMEJOLT | Although I should check if the achievement request was properly received by Game Jolt |
13:18 | CONFIRMED | The main stuff works now.... Only some cosmetic issues to take care of now, but that should be easy |
13:15 | TEST | Take XXXIII |
13:15 | FIXED | That's been fixed |
13:15 | STUPIDITY | LEARN HOW TO SPELL, JEROEN!!! |
13:14 | TEST | Take XXXII |
13:13 | FIXED | Code typo |
13:12 | TEST | Take XXXI |
13:01 | NALA | And while I'm in the kitchen I'll recompile this to make sure everything is up to date! |
13:01 | TODO | Breakfast |
12:49 | FIXED | MOAR evil shit! |
12:48 | NALA | Let's try that again! |
12:48 | FIXED | Some release-only fixes |
12:47 | FAILURE | Failed |
12:47 | NALA | Rebuilding |
12:46 | GAMEJOLT | So yaaay! You can access Game Jolt from a savegame now, whoooohoooo! |
12:46 | CONFIRMED | The Game Jolt bugs have been fixed! |
12:44 | TEST | Take XXX |
12:44 | DONE | Some last-minute shopping |
12:25 | FIXED | Script side crash |
12:23 | DEBUG | I've added a few extra debug lines in order to have a good view on things.... |
12:19 | FIXED | At least I fixed the static var error that comes with the achievement boxes, so at least that one should be in the past! |
12:19 | FAILURE | As far as I can check the rejected data should be right, however perhaps some deeper investigation is in order |
11:34 | FAILURE | Game Jolt rejects the security data of the game itself... How come? |
11:31 | DEBUG | I've done some things with the Trophy Award code, which allows me to see what happened on the server... (Since the GJ server is out a lot I can never be sure about things, you know). |
11:15 | DONE | I've seen to it that the data does not allow Game Jolt support, a notification will come if the savegame is configured for it.... When it comes to the error itself... I understand the error, but given what I see in my source code, it can't happen, but let's try to point it down, eh? |
11:08 | FAILURE | Ah, at least I get an error which makes sense now... As it seems the error was not the call to GJ... At least that has been confirmed... |
11:06 | TEST | Take XXIX will show me more (I hope) |
11:06 | SOLVED | I think I've seen why GJ refuses to login... If I'm right that'll be easy to fix... I only wonder about that .NET error.... |
11:04 | VISUALSTUDIO | Let's move over to Visual Studio, shall we...? |
11:04 | FUCKYOU | GJ keeps ignoring stuff AND I also get .NET errors,so something is really really wrong |
11:01 | TEST | Take XXVIII |
11:01 | DEBUG | MoAR info |
11:01 | TEST | Take XXVII |
10:57 | DONE | Right! I've set up some extra data so I can check what went wrong on GJ |
3:10 | STATUS | See ya! |
3:10 | CONFIG | And I needed to configure it more... Ah well |
3:10 | BACKUP | Running |
3:06 | STATUS | I'll get to this later or it'll be daylight before I got this done.... See ya! |
3:06 | FAILURE | Credentials refused? |
3:01 | TEST | Take XXVI |
3:01 | NALA | Rebuilding |
3:01 | STUPIDITY | I forgot I needed to rebuild NALA as I've been messing with the internal security code.... Well, it's 3am after all! |
2:59 | TEST | Take XXV |
2:59 | TEST | Only one more test... If it doesn't work now, it's still 3am and I got a busy day coming up |
2:59 | CHECKLIST | |
2:59 | SITE | Added tag CHECKLIST |
2:54 | DONE | Loading savegames should log you into Game Jolt now.... |
2:45 | NOTE | Apparently the system didn't like the error procedure... Still odd to throw a .NET error and not the actual error as requested, but I guess there must have been some conflicts... Maybe this is the better option anyway, as requests without users will now be ignored, which is the easier way to go! |
2:40 | TEST | Take XXIV |
2:40 | DEBUG | More debug lines to get to the bottom of this.... |
2:39 | INVESTIGATION | Once you've eliminated all the impossible... whatever remains, however improbable, must be the truth.... It goes wrong when the user is being checked... The debug message before the user check appear, and the one after does not, so it's all elementary, my dear Watson |
2:36 | TEST | Take XXIII |
2:36 | DEBUG | more narrowing down |
2:34 | TEST | Take XXII (It's getting darker all the time!) |
2:30 | TEST | Take XXI |
2:30 | INVESTIGATION | I hope this gives an answer.... |
2:21 | TEST | Take XX |
2:21 | INVESTIGATION | Trying to narrow things down |
2:17 | COCKROACH | Nothing enlighting popped up |
2:17 | TEST | Take XIX |
2:11 | POWERSHELL | And therefore a sync is in order (I hate that) |
2:10 | CONFIRMED | The error happens there where I expected that! |
2:07 | DEBUG | Added some extra data to make sure I can find out what causes this... But I fear I already know! |
2:05 | COCKROACH | Just what I needed.... A .NET error of which NLua sees fit not to give me the exact message! |
2:03 | TEST | Take XVIII and a lot of wasted time later! |
2:02 | FIXED | Well NOW it's fixed |
2:02 | STUPIDITY | Ah!!!!!!! NOW the impossible has been explained! An unwanted exclamation mark made its way in..... |
2:01 | TEST | Take XVII |
2:01 | EXPERIMENT | Hmmmm |
1:56 | TEST | Take XVI |
1:55 | EXPERIMENT | Let's try this.... As another debug outcome confirms the impossibilitty of this crash |
1:53 | TEST | Take XV |
1:53 | FUCKYOU | WHINER! |
1:51 | TEST | Take XIV |
1:51 | DEBUG | A different approach to explain the impossible.... |
1:48 | COCKROACH | As I suspected.... Hey, the error couldn't happen in the first place, so how am I supposed to fix that at all? |
1:46 | NOTE | I'd be surprised if this works, as I fixed nothing, but hey, coding has done crazier things.... |
1:46 | TEST | Take XIII |
1:45 | EXPERIMENT | Let's try this.... :-/ |
1:45 | MYSTERY | I really don't know it anymore |
1:45 | TEST | Take XII |
1:40 | DEBUG | Extra stuff which should rule out things even more! |
1:18 | COCKROACH | I also wonder why the achievement system performs 71 serializes when I only asked for one.... Something is definitely WRONG here! |
1:15 | TEST | Take XI |
1:14 | DEBUG | Extra debug... Why does this happen? |
1:12 | COCKROACH | The logs confirm this impossibility |
1:10 | TEST | Take X |
1:10 | INVESTIGATION | so let's start Take X to do this investigation... |
1:09 | DEBUG | An extra line has been added so I can investigate this |
1:09 | BUG | And now an impossible claim is made.... |
1:05 | TEST | Take XI |
1:05 | FIXED | No group call |
1:04 | COCKROACH | that nasty ground scope dupe bug.... If I only knew how to fix that.... :-/ |
0:54 | TEST | Take X |
0:54 | FIXED | Macro case error |
0:53 | TEST | Take IX |
0:52 | FIXED | Required Anyway-call |
0:49 | TEST | Take VIII |
0:49 | FIXED | SubModule file reference error |
0:48 | TEST | Take VII |
0:48 | FIXED | And that fixed another error |
0:48 | LINK | Mapscript linked to anyway |
0:45 | TEST | Take VI |
0:45 | FIXED | AAAAARGH! |
0:41 | TEST | Take V |
0:41 | FIXED | Bad identifier |
0:39 | TEST | Take IV |
0:39 | FIXED | And I see I made a little mistake in the link code for achievements.... Should be taken care of now! |
0:39 | VOID | For now I voided that issue in NIL itself (I really need to find a good fix for that) |
0:37 | FUCKYOU | source-wide locals are really a problem |
0:35 | TEST | take III |
0:35 | FIXED | Missing "end" keyword |
0:34 | TEST | Take II |
0:34 | FIXED | Illegal named function call |
0:32 | TEST | And that allows me to put a few things to the test! |
0:32 | NOTE | That's dirty code straight from Hell, I know, but it works, and that's what matters to me! |
0:31 | MAPSCRIPT | I've set the Xenor Bushes West to always award the "Yo Mama" achievement upon entering |
0:02 | JUDGMENT | BETTER! |
0:01 | TEST | 1-2-3 |
0:00 | TEST | Does it work? |
- = 16 Nov 2019 = - | ||
23:58 | FAILURE | Something's not right.... Gotta fix that! |
23:57 | GAMEJOLT | Linked to the Game Jolt profile (which is at the present time still invisible) |
23:55 | ACHIEVEMENT | Yo Mama! |
23:49 | DONE | All code has been set up, but does it all work? |
23:17 | GENERATION | Anyway up-to-date |
23:15 | GITHUB | Project set up |
23:12 | TODO | #81 -- But that is a later concern, and not important right now! |
23:00 | POWERSHELL | Well that's what this script was for, after all! |
23:00 | NALA | That DOES require me to rebuild NALA |
23:00 | SECURITY | API Linkups |
22:59 | STUDY | Aha.... That's how it works.... Good! |
22:54 | SECURITY | And now comes the hard part.... Linking the secret data that comes with it.... |
22:54 | LINK | I've linked the generated achievement data to the main Sub |
22:31 | LINK | Meta Group set up for the achievement system.... All I can test is if there are parse errors, as no achievements are yet given.... |
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