1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 |
15:13 | STATUS |  Ok |
14:04 | TEST |  Take II |
14:04 | SASKIA |  See? I *did* forget something! |
13:58 | TEST |  A quick test is in order, but issues should not be expected here! |
13:58 | MAP |  Rondomo 402 |
13:58 | MAP |  Rondomo 401 |
13:58 | MAP |  Rondomo 400 |
- = 5000 B.C, maybe? = - |
Mystery time! | NOTE |  And this is also the move Rondomo counters with if you cancel him. |
- = 8 May 2020 = - |
0:22 | STATUS |  That completes Kirana's section |
0:18 | STATUS |  That's cool! |
0:08 | TEST |  Let's see! |
0:08 | BOSS |  Kirana II |
0:03 | CONFIRMED |  That appears to be working accordingly! |
- = 7 May 2020 = - |
23:57 | FIXED |  Blockmap |
23:52 | NOTE |  This is where Kirana is... Speaking to her should already trigger the boss event, however as soon as she attacks you, the game will... for now... crash |
23:52 | MAP |  Kirana 307 |
23:08 | TEST |  A little test is in order here |
23:08 | MAP |  Kirana 306 |
18:53 | MAP |  Kirana 305 |
18:53 | STATUS |  All's well now! |
16:17 | TEST |  Take M |
16:17 | FIXED |  Crap |
15:29 | TEST |  Take II |
15:29 | FIXED |  Forgot to tag the area |
15:23 | TEST |  Let's see if this works! |
15:23 | SCRIPT |  Gauge Reset Effect |
15:18 | STATUS |  BEFORE I can test this one more thing left to do! |
15:18 | BOSS |  Grwol |
15:11 | MAPSCRIPT |  Boss stuff |
12:14 | ABILITY |  Shout |
12:12 | TRANSFER |  Growl art |
12:04 | MAP |  Kirana 304 |
0:03 | TEST |  Let's see if that's true |
0:03 | NOTE |  Up to the entrance to the boss room everything should be in order now! |
0:02 | MAP |  Random encounters set |
- = 6 May 2020 = - |
23:49 | TEST |  A small test is in order, but trouble should not be expected, but.... ya never know... ya never know! |
23:49 | MAP |  Kirana 303 |
20:54 | CONFIRMED |  As far as I can currently check, everything works |
20:51 | FIXED |  Removed the lock file that was not properly deleted before |
20:50 | TEST |  And let's see what happens.... |
20:50 | FIXED |  Entrances didn't work |
20:50 | SASKIA |  Script copy for Kirana |
20:49 | MAP |  Kirana 302 |
20:49 | MAP |  Kirana 300, 301 |
20:49 | KTHURA |  Created Kirana's section |
20:16 | UPDATED | |
18:28 | STATUS |  Checking the transporter back |
18:28 | CONFIRMED |  Jeracko fight works! |
18:00 | NERF |  Fight is taking too long |
15:20 | NOTE |  All alpha versions before this will crash when Eric learns "Fireblast" |
15:19 | FIXED |  Reference typo in Eric's ability list |
15:05 | FIXED |  I should have fixed all issues with Jeracko Spin now... Well, at least I hope so, as one can never be sure! |
14:41 | BOSS |  Jeracko |
14:23 | FIXED |  I didn't want any encounters in the room where Jeracko is |
14:22 | CONFIRMED |  Except for a tiny thing! |
14:13 | TEST |  Let's see if that's true! |
14:12 | STATUS |  Up to the moment the battle itself begins, everything should work now |
14:12 | SASKIA |  Jeracko |
14:12 | MAP |  H |
12:07 | MAP |  All stuff in Jeracko's section up to the door that leads to Jeracko himself is now down (trying to pass through that door, will for now crash the game). |
- = 5 May 2020 = - |
23:07 | STATUS |  I'll get more done soon... I hope |
21:42 | TEST |  Take V |
21:39 | GENERATION |  I had to regenerate the entire enemy data asa result (which only takes little time, but still) |
21:39 | FIXED |  Error in Foe compiler regarding stealing |
21:33 | TEST |  Take IV |
21:32 | DUMMIED |  Forced error on stealing |
21:27 | TEST |  Take III |
21:27 | BOOST |  Hag was TOO easy to kill |
21:22 | TEST |  Take II |
21:22 | FIXED |  Blockmap issue blocking the way to the boss room |
21:15 | TEST |  Take I |
21:13 | STATUS |  This altogether should make the boss work |
21:13 | MAPSCRIPT |  Boss setup |
21:10 | BOSS |  Super Hag |
21:06 | ABILITY |  Damnnation |
21:05 | TRANSFER |  Super Hag art |
21:04 | NOTE |  At the present time the game will crash as soon as the boss starts, and that is NOT a mistake! |
21:04 | LINK |  Linked to map |
21:03 | SASKIA |  Boss start script |
17:49 | MAP |  Encounters set |
17:45 | FOE |  Hell Hound |
17:41 | BUBBLE |  Alias alterings in project file |
17:40 | TRANSFER |  Art Hell Hound |
12:58 | JCR6 |  Unfortinately I had to rebuild the Music Resource file |
12:48 | MAP |  Jeracko 102 |
12:39 | FIXED |  Alias fix on the music for Kirana's section |
12:34 | TEST |  Quick test, however no trouble should be expected |
11:57 | MAPSCRIPT |  Basis |
11:43 | VOID |  Faulty record causing errors removed... No idea what data it contains, but as it only concerns this develog, who cares! |
11:41 | SASKIA |  Jeracko script |
11:41 | MAP |  Jeracko 200 |
11:41 | KTHURA |  Created Jeracko's section |
3:10 | UPDATED | |
3:10 | NOTE |  It works now |
3:10 | FIXED |  Too much to mention here |
1:19 | COCKROACH |  Stealing request ignored |
0:37 | TEST |  Take IV |
0:36 | FIXED |  Tons of fixes |
0:26 | TEST |  Take III |
0:26 | FIXED |  Illegal record call |
0:19 | TEST |  Take II |
0:19 | FIXED |  Class issue |
0:14 | STATUS |  And NOW it's time to put it all to da test! |
0:14 | MAPSCRIPT |  Aldarus boss initiator |
0:13 | CHECKED |  Boss music for Aldarus (I needed to make sure the file was ok) |
0:11 | STATUS |  I'm not there YET! |
0:11 | BOSS |  Aldarus - Meeting 2 |
0:06 | DONE |  Order of Onyx Members can be made immortal when key is not stolen now |
- = 4 May 2020 = - |
23:48 | TUTORIAL |  Stealing |
23:31 | SCRIPT |  And that makes sure the Dark Storage Key steals from the Order of Onyx members will work |
23:27 | ITEM |  Dark Storage Key |
23:22 | NOTE |  This is not yet adapted to the members of the order of onyx, though! |
23:21 | DONE |  The general stealing stuff has been implemented |
23:16 | DONE |  You can steal only once! |
22:51 | SCRIPT |  I've set the boolean StolenFrom to Foe records... This begins on False, however if Merya manages to steal something from the enemy, this will be set to true. This should not only prevent Merya from stealing again, but also from dropping stuff... Either you steal, or you await the drop after the kill.... Nothing in between! |
22:47 | GENERATION |  Set up lic data |
22:47 | NOTE |  Either way trying to steal will for now crash the game |
22:46 | SCRIPT |  Set up a model for stealing stuff |
15:39 | NOTE |  As Aldarus is a special boss I'll need to do some extra scripting, so it'll take awhile to get things done here |
13:36 | TEST |  Let's go! |
13:36 | NOTE |  When the boss fight starts the game will crash, but at least I can test if the pre-boss stuff works! |
13:36 | SASKIA |  Party Pop |
13:36 | COSMETIC |  Party pop |
13:23 | SASKIA |  Aldarus |
11:40 | NOTE |  Although Aldarus is here, you cannot fight him yet... Trying to do so will (for now) crash the game! |
11:40 | MAP |  Aldarus 106 |
11:23 | TEST |  And let's see now...... |
11:23 | FIXED |  A link to a previous room didn't work |
11:22 | MAP |  Aldarus 105 |
- = 3 May 2020 = - |
22:24 | MAP |  Aldarus 104 |
0:52 | STATUS |  This will allow me to fully work out Merya's stealing ability (which I need for the confrontation with the Order of Onyx members). |
0:23 | GENERATION |  Generated new data |
0:23 | C# | Adapted Foe Compiler |
0:07 | NOTE |  The game won't see any of this yet, as the Foe compiler has not yet been adapted |
0:06 | DATABASE |  Foe Data updated for this |
- = 2 May 2020 = - |
23:59 | LINK |  And that should link it all together |
23:59 | C# | Update done |
23:58 | NOTE |  Will for now be ignored as the code of the editor is not yet fully updated! |
23:57 | VISUALSTUDIO |  I've done some adaptions to my XAML template of the FOE editor. |
19:46 | STATUS |  And now to see if this boss works out! |
19:45 | CONFIRMED |  SOLVED!!! |
19:40 | TEST |  Take XII |
19:40 | FIXED |  Group misusage |
19:39 | SOLVED |  I think I know why the freeze happens... I don't think the game freezes... I think the Foe compiler generated too much data... I brought htis down |
19:36 | TEST |  Take XI |
19:36 | FIXED |  Unrelated character error |
19:36 | NOTE |  It appears that only the boss fight suffers here... The random encounters still appear to work normally |
19:27 | TEST |  Take X |
19:27 | DEBUG |  I hope these debug lines can give some answers here |
19:13 | COCKROACH |  FANTASTICO! NOW THE GAME FREEZES COMPLETELY!!! |
19:06 | TEST |  Take IX |
19:06 | STATUS |  Did I get all this out of the way, now? |
19:06 | FIXED |  Syntax error |
19:02 | TEST |  Take VIII |
19:02 | FIXED |  I hope |
19:02 | COCKROACH |  MOAR! |
18:58 | TEST |  Take VII |
18:58 | FIXED |  THIS should get them all (unless Geany is bugged) |
18:58 | FRUSTRATION |  AAAAARGH! |
18:57 | COCKROACH |  AAAAARGH! |
18:54 | TEST |  Take VI |
18:54 | FIXED |  SIIIIIGH! |
18:53 | COCKROACH |  Nope! |
18:50 | TEST |  Take V |
18:50 | FIXED |  Did I get them all now? Please? |
18:50 | COCKROACH |  ...... |
18:44 | TEST |  take IV |
18:44 | FIXED |  Ah, that's why! |
18:43 | COCKROACH |  fix ignored |
18:40 | TEST |  Take III |
18:40 | FIXED |  Some code in the AltAttack function |
18:40 | CONFIRMED |  Yes |
18:40 | TEST | #1 -- Correct link? |
18:40 | RECOVERED |  I hope I recovered that |
18:39 | FAILURE |  Something went wrong in this very devlog |
18:35 | TEST |  Take II |
18:35 | FIXED |  Versioning conflict in code |
17:46 | TEST |  Take I |
17:46 | STATUS |  Now we are ready to get this show on the road.... I hope! |
17:44 | LINK |  Which should link everything together |
17:44 | MAPSCRIPT |  Scripted out the boss start up |
17:43 | STATUS |  Not there yet! |
17:43 | BOSS |  Giant Squid |
17:33 | NOTE |  I will need to create the boss first before I can test this though |
17:22 | SCRIPT |  I've worekd out the script that should make Kyokudo no tsunami possible |
17:03 | NOTE |  some extra work-out is needed to make this spell work though |
17:03 | ABILITY |  Kyokudo no tsunami |
16:51 | NOTE |  Yes, this will cause a lot of records with crappy extra data in the future |
16:50 | DATABASE |  I've adapted the IAA database to make more kinds of attacks possible |
15:31 | TRANSFER |  art Giant Squid |
15:15 | FIXED |  Smite showed the name "Shine" |
15:14 | BUG |  One thing has been found, which does not require any testing once fixed |
15:14 | STATUS |  That will do for now |
15:05 | TEST |  Take XI |
15:05 | FIXED |  VERY trivial and unrelated, but it DID crash the game... An error in Aziella's ability learning script fixed |
15:02 | STATUS |  ALMOST there... No more crashes, but I do have a few cosmetic issues |
14:58 | TEST |  Take X |
14:58 | FIXED |  Case error |
14:54 | TEST |  Take IX |
14:54 | FIXED |  C format string error |
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