But the move command does not work the way it should
23:21
CONFIRMED
Walking is turned off
23:09
TEST
Take VI
23:08
FIXED
Blockmap issue in area 002
23:08
FIXED
Blockmap issue in area 001
23:08
FIXED
Case Error
22:44
FIXED
Illegal property call
22:40
TEST
Take V
22:40
FIXED
22:40
STUPIDITY
IDIOT!
22:36
TEST
Take IV
22:36
FIXED
Missing link code
22:30
TEST
Take III
22:30
FIXED
For-loop not properly ended
22:30
TEST
Take II
22:30
FIXED
Header error
22:23
TEST
Take I
22:22
GENERAL
WICH ME LUCK!!!!
22:22
MAPSCRIPT
I think I've scripted the slippery ice well.... Well, At least I hope so, as I do expect tons of cockroaches
22:07
ENHANCEMENT
Possibility to turn off walking
22:04
GAMEJOLT
I got a tool now that allows me to quickly upload to Game Jolt... As a result daily alpha builds are possible now, although there are no alpha testers yet, but if they ever come, things are ready now!
17:34
LINK
I've linked the ice locations to the function that will create the slide effect... I must note though, that this effect does not yet work, because I've not yet created the effect itself
17:21
MAP
Area 003
16:48
OFFTOPIC
I invented that word... I think... I know it's not a real word :P
16:48
JUDGMENT
PERFECTOMUNDI
16:40
TEST
Take 003
16:40
FIXED
I'm not gonna explain how (first, it's a secret, and second, unless you have deep knowledge of how Kthura works, you wouldn't understand anyway) :P
16:38
STATUS
ALMOST there
16:32
TEST
Take 002
16:31
FIXED
The Area 002 has had some workout
16:30
CHECKED
Blockmap Area 001
16:29
FIXED
Blockmap Area 002 as that was completely crap!
16:29
TEST
Let's go!
16:19
NOTE
In Area 002 I did a little trick that I must try out if that works... No code required, just some map effects, but do they work the way they were intended?
16:18
MAP
Area 002
16:18
MAP
ARea 001
13:48
TEST
Let's see if THAT works!
13:48
MAPSCRIPT
Secret passage hiding the Travel Emblem
13:47
CONFIRMED
That work snow
13:30
TEST
Take II
13:30
FIXED
Fixed that
13:28
STUPIDITY
Forgot the ZoneAction commands in the link code
13:22
TEST
And Let's see now!
13:22
SASKIA
Base
13:21
LINK
To White Dragon Cave
1:15
STATUS
See ya!
1:15
STATUS
Tomorrow I'll be setting up the links toward the White Dragon Cave
1:14
MAP
I've created the entrance hall for the White Dragon Cave, but to be honest, I am exhausted, so I guess I must rest now.....
So I can safely take a break now before getting Iskarderiu into an actual working city
19:29
STATUS
Things work now
19:20
FIXED
lower case layers in Kthura
19:10
FIXED
Music reference fix
17:58
FIXED
Wrong place SASKIA script
17:31
ABILITY
Remove Paralysis
16:58
TEST
Well let's see if what we have works now
16:58
SASKIA
Basis script (required or the game crashes)
16:57
LINK
World Map linked
16:29
MUSIC
Quality reduction "Day of Chaos"
16:28
NOTE
Important to note is that NONE of the NPCs are there yet, and none of the map link ups will work, and I think the game will even crash completely if you try to enter now
16:27
MAP
I've prepared the map for usage in this game
16:16
TRANSFER
Copied Iskarderiu into the game.... This was not easy, as TFTREVAMPED has a different text configuration.... I really must check if I can automate some stuff here for the future....
15:11
MUSIC
Quality reduction "Space 1990"
12:28
STATUS
Apparently....
12:19
TEST
Take V
12:19
FIXED
Maybe THIS fixes this, but it's hard to tell!
12:19
BUG
Doesn't quite work.... yet
11:31
TEST
Of course, I need to test that, so onto take IV
11:29
DONE
Link code for pre-turn status changes... This will get poison to work
11:22
SCRIPT
I've written the script that will deduct HP when poisoned
11:01
CONFIRMED
Not only that, but poisoned people do turn green as scripted
11:01
CONFIRMED
Causing and curing a status change works
10:28
TEST
Take III
10:28
NOTE
Poison effect does not yet take away HP... But as inflicting status changes is pretty new, I gotta test first if that works.... I did make it happen that poisoned characters turn green, though
10:26
GENERATION
Anyway... Silly I forgot that... I guess that wa the reason behind that failure, yesterday
10:25
DONE
Basis for poison
0:25
FAILURE
It appears it can't find "Poison".... I guess I'll have to resume this later as it's getting late