1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158
13:29NOTE
NOTE I don't have any TFT savegames available right now, so I can't check, but I expect the same kinds of issues there, especially in the New Game+ since the character in the history flashbacks are linked to the main party
13:29BUG
BUG The RPG Character engine fails to establish a link between Crystal and UniCrystal (which is technically a link to Crystal in cyborg from and in her prologue full human form, in which "Uni" stands for "Uniform" as she wears one during that mission.
12:56VOID
VOID I didn't "fix" this error, since this error is microsoft's and microsofts alone... In Duch nicknamed "MicroSCHOFT" for a reason, but at least this unwanted behavior should now be avoided
12:56SITE
SITE Added tag VOID
12:55FAILURE
FAILURE NEVER rely on MicroSoft to do a good job on such things
12:53HUH
HUH Brendor How could this happen? All slashes were replaced with BACKSLASHES!!!
12:46BUG
BUG This result by JCR6 tells me something different
 Real Size Comp. Size Ratio   Offset MainCode    Storage Entry
========== ========== ===== ======== ======== ========== =====
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      2313        721   31%     1072 YEAH CYC       zlib MS_Save/SCRIPT/FLOW/COMBAT.LUA
       242        168   69%     1343 YEAH CYC       zlib MS_Save/SCRIPT/FLOW/FIELD.LUA
        32         32  100%     13EB YEAH CYC      Store MS_Save/SCRIPT/FLOW/NIZOZEMSKASAVE.LUA
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        24         24  100%     1B80 YEAH CYC      Store MS_Save/SCRIPT/MAPS/PHANTASAR - FRENDOR.LUA
        17         17  100%     1B98 YEAH CYC      Store MS_Save/SCRIPT/SUBROUTINES/PARTY.LUA
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       199         61   31%     1BD3 YEAH CYC       zlib Net/GameJolt
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        11         11  100%     1CD5 YEAH CYC      Store Party/Character/Crystal/Name
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     12637       2122   17%     1E0E YEAH CYC       zlib Party/Character/Crystal/Stats
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      6824       1161   17%     38E7 YEAH CYC       zlib Party/Character/Johnson/Stats
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        11         11  100%     4742 YEAH CYC      Store Party/Character/UniCrystal/Name
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      6779       1157   17%     47A0 YEAH CYC       zlib Party/Character/UniCrystal/Stats
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        12         12  100%     4F36 YEAH CYC      Store Party/Character/UniWendicka/Name
       127         82   65%     4F42 YEAH CYC       zlib Party/Character/UniWendicka/Points
      6781       1164   17%     4F94 YEAH CYC       zlib Party/Character/UniWendicka/Stats
      1488        518   35%     5420 YEAH CYC       zlib Party/Character/UniWendicka/StrData
       643        256   40%     5626 YEAH CYC       zlib Party/Character/Wendicka/Lists
        12         12  100%     5726 YEAH CYC      Store Party/Character/Wendicka/Name
       127         79   62%     5732 YEAH CYC       zlib Party/Character/Wendicka/Points
      6781       1169   17%     5781 YEAH CYC       zlib Party/Character/Wendicka/Stats
      1488        519   35%     5C12 YEAH CYC       zlib Party/Character/Wendicka/StrData
      1002        308   31%     5E19 YEAH CYC       zlib Party/Character/Xenobi/Lists
        10         10  100%     5F4D YEAH CYC      Store Party/Character/Xenobi/Name
       127         80   63%     5F57 YEAH CYC       zlib Party/Character/Xenobi/Points
      6779       1144   17%     5FA7 YEAH CYC       zlib Party/Character/Xenobi/Stats
      1469        500   34%     641F YEAH CYC       zlib Party/Character/Xenobi/StrData
       408        192   47%     6613 YEAH CYC       zlib Party/Character/Yirl/Lists
         8          8  100%     66D3 YEAH CYC      Store Party/Character/Yirl/Name
       127         81   64%     66DB YEAH CYC       zlib Party/Character/Yirl/Points
      6779       1162   17%     672C YEAH CYC       zlib Party/Character/Yirl/Stats
      1513        554   37%     6BB6 YEAH CYC       zlib Party/Character/Yirl/StrData
     76485       5880    8%     6DE0 YEAH CYC       zlib Party/Links
        61         59   97%     84D8 YEAH CYC       zlib Party/Party
      7423       2982   40%     A0F9 YEAH CYC     STRONT Secu/Secu
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       195        162   83%     8AED YEAH CYC       zlib SWAP/Perma-Map/Physillium - Ji Temple.lua
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       220        173   79%     8C43 YEAH CYC       zlib SWAP/Perma-Map/Prologue_Yaqirpa.lua
       304        194   64%     8CF0 YEAH CYC       zlib SWAP/Perma-Map/Vulpina - Town.lua
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       197        165   84%     955F YEAH CYC       zlib SWAP/Perma-MultiMap/Physillium - The Ruins of the Y Anhysbys/#002.lua
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       198        166   84%     96CD YEAH CYC       zlib SWAP/Perma-MultiMap/Physillium - The Ruins of the Y Anhysbys/#005.lua
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        This resource has 100 entries
12:45BUG
BUG for starters, it claims that character Crystal doesn't have a list record
12:45FIXED
FIXED Okay, I fixed, that but the trouble ain't over yet!
11:13BUG
BUG But after that NOTHING's shown, which is quite odd
11:12FIXED
FIXED Mascot not found
11:12FIXED
FIXED CSS ignored
11:09STATUS
STATUS Still A LOT to be done here!
10:45TEST
TEST Le moment suprème
10:44FIXED
FIXED All parse errors accounted for
10:43FIXED
FIXED 5 errors left
9:56STATUS
STATUS VS still gives me 11 errors (which was over 300 or so, so I'm making progress).
9:55STATUS
STATUS I'll first do some more work on the RPG character viewer, as that's where I must fix some errors first, and which I will need badly once the save game routine is fully operational, fo the essential debugging that will start immediately, and may even be needed over the course of this entire project
9:54STATUS
STATUS Well, back to work
9:45STATUS
STATUS Indeed
9:44JUDGMENT
JUDGMENT Success... I think
9:43GENERATION
GENERATION Generated this devlog anew and let's see now what happens...
9:43GITHUB
GITHUB And recloning the site onto my system
9:39NOTE
NOTE This is a time-eating process, though
9:38BACKUP
BACKUP A safety backup is created first (and since I can make most archivers add-and-delete in one go, this is all fine).
9:37TECHNO
TECHNO These devlogs are generated from a database stored elsewhere on my system, so It'll never be endangered! ;)
9:37CLEANUP
CLEANUP Let's destroy that entire repository (on my own disk I mean, and re-clone it)
9:34FAILURE
FAILURE And "git" keeps throwing errors, but when everything is ruined anyway, I can easily do this without messing things up any further
9:32NOTE
NOTE Yes, I deem that a failure and with that I state a fact, sorry!
9:32FAILURE
FAILURE Microsoft's unwanted unasked autoupdate ruined my setups
0:00STATUS
STATUS Calling it a day!
- = 13 Aug 2019 = -
23:59UPDATED
UPDATED vUpdate
23:59GITHUB
GITHUB Updated
23:59UPDATED
23:58CONFIRMED
CONFIRMED Irravonia Yup, it works now
23:56TEST
TEST And another test coming up
23:56FIXED
FIXED Fixed that issue
23:56STUPIDITY
STUPIDITY Because I'm an idiot!
23:55BUG
BUG I wonder why time says "nil"... especially since the file created shows an actual value here
23:53TEST
TEST And while the backup goes, let's test on!
23:53CONFIG
CONFIG And yup, some adaptions needed to be done here too!
23:53BACKUP
BACKUP Let's start this one up first, as I fear for a long going backup!
23:52FIXED
FIXED Language code showed in the time field, which is of course not right
23:52FIXED
FIXED No info at all in new-slot
23:51BUG
BUG A few things are not yet right, though!
23:50TEST
TEST And another go, then!
23:49FIXED
FIXED Case Error
23:48TEST
TEST Another test coming up!
23:48NOTE
NOTE And I made sure it only shows in games already saved, not in new slots
23:47NOTE
NOTE And some extra data should show now in the savegame screen!
23:47DONE
DONE In the field the play time already increases (although you don't see it yet)
23:35GITHUB
GITHUB In the Save/Load project I've now moved #37 , #36 and #35 to in progress... those are the easiest to take care of, really
23:29FIXED
FIXED As far as I can tell that indeed fixes things
23:27TEST
TEST And see if that fixes stuff
23:27LINK
LINK used that in savegame state
23:26ENHANCEMENT
ENHANCEMENT Duper remover in LinkedList module
23:19TEST
TEST Testing!
23:19EXPERIMENT
EXPERIMENT I need to look a few things up here
23:16BUG
BUG For some reason the first 'create new file' box is created twice
23:14BUG
BUG Eric ID 0 comes twice, but the others do not.... Hmmmm?
23:13FIXED
FIXED Y not adepted
23:10TEST
TEST At least I think so, but let's check this, eh?
23:10FIXED
FIXED Which should be done now
23:10BUG
BUG I do need to create a box for this new item though
23:09CONFIRMED
CONFIRMED Yeah that works
23:07TEST
TEST But I gotta be sure, first!
23:07FIXED
FIXED I think I fixed it
23:07BUG
BUG Var conflict?
23:05TODO
23:03TEST
TEST Let's test if that is indeed how it works!
23:03DONE
DONE If a new file was created a new "create new file" slot should be generated
23:01FIXED
FIXED I did forget though (and that could cause an issue later) to ignore '-1' ID slots, as these are non-existent files after all!
23:00MYSTERY
MYSTERY I do not know why, but strangely enough the 'dupe' issue also seems gone
22:57TEST
TEST Now I need to check the 'dupe' data issue
22:56CONFIRMED
CONFIRMED The 'nil' values have indeed been taken out of the directory file
22:55CONFIRMED
CONFIRMED Correct picture at least, but how about all other data
22:53TEST
TEST Let's go!
22:45TEST
TEST Fixed the damage my haste caused
22:45FUCKYOU
FUCKYOU I was too fast!
22:43TEST
TEST And let's test this once more!
22:43REMOVED
REMOVED Directory file, so we can have a start-over!
22:41FIXED
FIXED But that one has been fixed
22:41BUG
BUG Oh yeah, I forgot not Aziella's picture, but Eric's picture had to be shown....
22:40STATUS
STATUS Aziella Well, always look on the bright side of life... There have been some important progressions, already
22:38BUG
BUG second the number of 'nil' records should be non at all, as they should not have been saved at all.. Why does that still happen?
22:38BUG
BUG First issue 2 records with ID:0 -- Not allowed
22:37RESULT
RESULT I do not like what I see in the directory folder:
NEW:0
Location:Xenor Bushes
Language:EN
Time:    0:00:00
CharTag.1:YoungIrravonia
CharPic.1:1
CharTag.2:nil
CharPic.2:nil
CharTag.3:nil
CharPic.3:nil
CharTag.4:nil
CharPic.4:nil
CharTag.5:nil
CharPic.5:nil
CharTag.6:nil
CharPic.6:nil
CharTag.7:nil
CharPic.7:nil
CharTag.8:nil
CharPic.8:nil
NEW:0
Location:Xenor Bushes
Language:EN
Time:    0:00:00
CharTag.1:YoungIrravonia
CharPic.1:1
CharTag.2:nil
CharPic.2:nil
CharTag.3:nil
CharPic.3:nil
CharTag.4:nil
CharPic.4:nil
CharTag.5:nil
CharPic.5:nil
CharTag.6:nil
CharPic.6:nil
CharTag.7:nil
CharPic.7:nil
CharTag.8:nil
CharPic.8:nil
HighID:1
22:32FIXED
FIXED Like a wrong picture reference
22:32STATUS
STATUS It looks like it's working, but I need to sort some more things out here
21:59TEST
TEST And that another test is in order now!
21:58FIXED
FIXED It goes without saying I fixed that
21:58STUPIDITY
STUPIDITY I wonder how I came to that property name
21:53FIXED
FIXED I think I fixed that?
21:47STATUS
STATUS It keeps me busy I suppose...
21:47BUG
BUG But got another
21:46FIXED
FIXED Fixed ONE thing
21:40TEST
TEST And let's test out what'll happen
21:39EXPERIMENT
EXPERIMENT let's fix up the door a bit closer... I mean, nail it shut
21:38CONFIRMED
CONFIRMED the test though confirmed what I expected... nil was generated by an other function, but why?
21:32TODO
TODO Time to check my rice... I'm hungy!
21:31FAILURE
FAILURE Git threw a few failure message on this devlog.... But not a clear reason why could be found.... Oh well...
21:28FIXED
FIXED In the meantime a few fixes in the RPG viewer (of the many more to come, trust me)
21:25TEST
TEST Well, let's find out!
21:25EXPERIMENT
EXPERIMENT In order to find out how GetChar() could get 'nil', I've made a few other calls a bit stricter, and let's now see what happens, as the traceback fails to give way this time (nothing new here, though).
21:20VISUALSTUDIO
VISUALSTUDIO In my RPG viewer tool which I'm now also rewriting in C#, I've now translated the tool that has to generate HTML data to C#. There is still a lot to do though before it can be properly put to action.
19:58TEST
TEST And let's test!
19:58NALA
NALA Recompiling
19:58EXPERIMENT
EXPERIMENT Let's see if this gets me more information on the next error
19:54FIXED
FIXED Merya Well that issue's been fixed... Or so it seems....
19:48SOLVED
SOLVED I think I found out where it goes wrong.... I guess that was the woe of a multi-state engine :-/
19:39HUH
HUH Further investigation of the code of that party bar rule the possibility out even more....
19:36MYSTERY
MYSTERY Everything about this error is impossible, so if you've eliminated all the impossible, whatever remains, however improbable, must be the truth... However once I've eliminated all the impossible... NOTHING remains so that must mean the truth doesn't exist. If this error was correct, the party status bar would not work, and it works, and the data in it is in order... None of that could be possible that way, so none of that makes sense....
19:31INVESTIGATION
INVESTIGATION The error thrown is a bit odd... Is further investigation needed?
15:45STATUS
STATUS Okay, brb, guys!
15:45NOTE
NOTE I've also combined this with the work on my RPG Viewer... 2 projects in once, yeah... only I am stupid enough to even TRY that!
15:44GITHUB
GITHUB Updated
15:43UPDATED
UPDATED License and versions
15:42STATUS
STATUS Like I said I'll tackle that one later, as I really need a break now!
15:42BUG
15:36NALA
NALA Before that test can really start I must rebuild NALA, but I've set it all up in a sequence... just wait for it :P
15:34NOTE
NOTE and regardless if new bugs pop up... I'll first take a break... But only if I can confirm the fix below...
15:33TEST
TEST An now Take TWENTY-ONE must tell me if there is more stuff that is wrong
15:33FIXED
FIXED Anyway this should be fixed now... (At last)
15:33TECHNO
TECHNO In stead of (state,call,chunk) it was (statecall,chunk)... Everybody knows Lua knows a nil will be produced and that parameter 3 has become parameter 2, so this was bound to go wrong. This could happen because the glue code in this department was written in pure Lua (as I had the illusion that would be quicker, but I guess I was wrong).
15:31DEBUG
DEBUG The try catch did now cause the real error message to appear, and also to reveal stuff was sent to the API that was as false as hell!
15:30INVESTIGATION
INVESTIGATION The Truth has been found... at last!
15:26TEST
TEST Take TWENTY!
15:26DEBUG
DEBUG Another Try{}Catch scope must confirm this now
15:22INVESTIGATION
INVESTIGATION I think I found the source of the "evil", but I'm not sure... At least it seems that a few suspects I had before have now been proven innocent!
15:22TEST
TEST Take NINETEEN
15:17INVESTIGATION
INVESTIGATION I've done a few more breakdowns, so I can really pinpoint more precisely what could be wrong, and make sure all other stuff is REALLY impossible now
14:22COCKROACH
COCKROACH STILL NO GOOD!
14:19COCKROACH
COCKROACH Cockroaches! Lovely creatures aren't they?
14:19TEST
TEST Dernor Take NINETEEN!
14:19DEBUG
DEBUG Another try{}catch
14:15TEST
TEST Take EIGHTEEN!
14:15DONE
DONE Compilation done
14:09NALA
NALA NALA must be recompiled as a result though
14:09DEBUG
DEBUG As the interstate communication appears to be to blame I've added some exception catchers in there
14:05INVESTIGATION
INVESTIGATION Indeed no difference, but it was expected, and at least that is one possible truth less for sure now!
14:03TEST
TEST Take SEVENTEEN!
14:03INVESTIGATION
INVESTIGATION I've investigated the import order in AnyWay.nil, and I've seen that GameVars is done later, than the time module... Very likely this is an impossibility given the fact that then the translation of time.nil would already have failed before I could even select a savegame slot, but I wanna be sure I can rule this one out, completely!
13:48INVESTIGATION
INVESTIGATION That does indeed seem to be one of the "impossibilities", but more elimiation may be needed here
13:46TEST
TEST Take SIXTEEN!
13:46NOTE
NOTE Now what I did see is that I missspelled "os.date", but I deem it unlikely that is the case, but I gotta run another test to rule this out as a possibility
13:44STATUS
STATUS that being said, the only "possibility" appears to be the communication with the time generator
13:42INVESTIGATION
INVESTIGATION If you've eliminated all the impossible, whatever remains, however impropable, must be the truth!
13:41DEBUG
DEBUG The breakdown DOES show that the error took place during the base configuration
13:36TEST
TEST Take FIFTEEN!
13:36FIXED
FIXED Forgotten ")"
13:35FUCKYOU
FUCKYOU Computers, don't even TRY to understand them!
13:35HUH
HUH And now it doesn't happen....
13:32HUH
HUH Now THERE is an error that is not possible... WTF is going on here?
13:29TEST
TEST Let's GO! Test FORTEEN!
13:29DEBUG
DEBUG Some debug lines must provide me some more answers!
12:59TECHNO
TECHNO Mostly I just need to find out which API is being called, as the evil can lie there (not always, though, as I found out errors during #use clauses also cause this error, but that doesn't seem to be likely now given the time this error is given).
12:57TECHNO
TECHNO In other words "get lost, asshole!"
12:57BUG
BUG ".NET error in user code"
12:56TEST
TEST Rebecca Take THIRTEEN
12:56FIXED
FIXED Forgotten "$"
12:55FIXED
FIXED Forgotten "Hover."
12:46STATUS
STATUS ALL NON-PRIMARY TEST ERRORS ACCOUNTED FOR!
12:31TEST
TEST Take TWELVE
12:31FIXED
FIXED At one place I placed too many "end"s, and at another too little... all resulting into an "unexpected static", but I guess I gotta love NIL for that, as those kinds of mistakes can give headaches to fix
12:27TEST
TEST Take ELEVEN!
12:27FIXED
FIXED Forgotten () in a void definition
12:25TODO
TODO Time to feed Kitty
12:23TEST
TEST Take TEN (and still that what I had to test, has NOT yet been tested)
12:22FIXED
FIXED And that fixes another issue
12:22GENERATION
GENERATION Generated a new anyway.nil (I forgot about that)
12:20TEST
TEST Take NINE!
12:20FIXED
FIXED And fixed an "unexpected static" in the process!
12:20REMOVED
REMOVED One "end" too many
12:18STATUS
STATUS (and then to think the primary thing didn't even yet come into play)
12:18TEST
TEST Take EIGHT!
12:18FIXED
FIXED Same error, different line
12:10TEST
TEST Take SEVEN!
12:09FIXED
FIXED It's "sprintf" and not "sprint".... dummy!
12:09STATUS
STATUS All 'field.h' errors accounted for?
12:07BUG
BUG is '$' not working well on group constructors?
12:03HUH
HUH Now what?
12:00NOTE
NOTE I may soon have to rewrite This tool as it's an important debugging tool, but as I've always had issues getting lzma to work in BlitzMax, a complete rehaul to C# is needed, plus, that was what I was planning to do soon anyway :P
11:49TEST
TEST Take Six!
11:48FIXED
FIXED Misformed function name
11:47TEST
TEST Scyndi Take FIVE!
11:47COCKROACH
COCKROACH AAARGH!
11:47TEST
TEST Take FOUT
11:46HUH
HUH ").." seen as unknown term? (NIL should never have recognized that as ONE term anyway)
11:45TEST
TEST Take THREE!
11:45FIXED
FIXED Incorrect meta-table definition
11:41TEST
TEST Take TWO!
11:41FIXED
FIXED Misformed string
11:39TEST
TEST Time for another testing round... Take ONE!
11:32DONE
DONE Directory data should be saved now (nothing more than that yet... it allows me to test the UI more fully once I fill more stuff in).
9:20FIXED
FIXED that should be fixed now
9:19BUG
BUG Unfortunately, the mouse pointer does not appear
9:19CONFIRMED
CONFIRMED That appears to be wroking
9:17COSMETIC
COSMETIC And make sure you can see a "Hover" took place too...
9:17DONE
DONE I've put in the "Hover" system in the Save Game UI
0:25STATUS
STATUS The next part will be saving itself, but I hope you'll forgive me that that won't be for today
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