1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
0:49DEBUG
DEBUGMoar debug lines must tell me how the impossible does happen....
0:48FUCKYOU
FUCKYOUThis error does NOT make sense
0:39TEST
TESTOutsider: Feenalaria, daughter of Vandar Take VII
0:39FIXED
FIXEDLayer Chain error
0:35TEST
TESTTake VI
0:34FIXED
FIXEDScript file name error
0:25TEST
TESTTake V
0:25FUCKYOU
FUCKYOU....
0:09TEST
TESTEric Take IV
0:09STUPIDITY
STUPIDITYAnd it gets even sillier
0:05TEST
TESTTake III
0:05FIXED
FIXEDAnd this map reference error was beyond silly
0:05DUMMIED
DUMMIEDI've temporarily dummied the boss fight, or this will take forever if too many silly errors pop up
0:00TEST
TESTTake II
0:00FIXED
FIXEDForgotten group
- = 28 Jan 2020 = -
23:51TEST
TESTTake I
23:51TEST
TESTOf course, nothing goes without a test, so let's roll 'em!
23:51SASKIA
SASKIAChapter 3 startup
23:02MAP
MAPArea 002
23:02MAP
MAPArea 001
22:37MAP
MAPA start for the outside of the naked rocks
22:26STATUS
STATUSIt will have to do!
20:30TEST
TESTTake IX
20:30FIXED
FIXEDCount error
20:04FIXED
FIXEDProperty error
19:56TEST
TESTTake VIII
19:56FIXED
FIXEDStatic Error
19:11TEST
TESTTake VII
19:11FIXED
FIXEDTarget issue
19:02TEST
TESTTake VI
19:02FIXED
FIXEDSyntax error
18:58TEST
TESTTake V
18:58VOID
VOID....
18:57FUCKYOU
FUCKYOUAziella GRRR!
18:53TEST
TESTTake IV
18:53FIXED
FIXEDForgotten self
18:48TEST
TESTTake III
18:47FIXED
FIXEDScoping error
18:42TEST
TESTTake II
18:42FIXED
FIXEDCase error
18:42TEST
TESTMOAB => Take I
18:20SPELLANI
MOAB
18:00BUG
17:58TRANSFER
TRANSFERBig bomb
17:39COSMETIC
COSMETICSpeed increment
17:34JUDGMENT
JUDGMENTResults are good, but slow.... But speed is an easy thing to take care of
17:29TEST
TESTTake IV will have to refresh my memory
17:29NOTE
NOTEImmediate real-life business got in my way, so Take III produced results I don't remember
14:18TEST
TESTTake III
14:18FIXED
FIXEDCase error?
14:14TEST
TESTTake II
14:14FIXED
FIXEDLack of self
14:07TEST
TESTTake I
14:07LINK
LINKSpellani linked to the move in question
13:00SPELLANI
Bommetje
12:24REMOVED
REMOVEDFiles no longer needed
12:23C#
C#Done some work on Stach
0:39STATUS
STATUSBefore I move on to the preparations for chapter 3, my next goal will be to spellani Rondomo's moves.... But that will have to wait until the next session!
0:28TEST
TESTMerya Take VII
0:26SCRIPT
SCRIPTAchievements will be awarded accordingly
0:25LINK
LINKAchievment linking
0:15TEST
TESTTake VI
0:15NOTE
NOTEDirty code, but what works that works!
0:15SCRIPT
SCRIPTRondomo's taunt after combat
0:06FIXED
FIXEDWrong arena
- = 27 Jan 2020 = -
23:57STATUS
STATUSSo far all works the way it has to work now... Or at least the heavy code part
23:51TEST
TESTTake V
23:39FIXED
FIXEDIncorrect default linkback
23:35TEST
TESTtake VI
23:35FIXED
FIXEDNIL != SASKIA, you moron!
23:31TEST
TESTTake V
23:31FIXED
FIXEDModule syntax error
23:25TEST
TESTTake IV
23:25VOID
VOIDBug avoidance?
23:22TEST
TESTTake III
23:22ENHANCEMENT
ENHANCEMENTMusic will change as soon as Ronomo has appeared
23:21FIXED
FIXEDRondomo's face not shown prior to his name being revealed
23:21FIXED
FIXEDQuick and diry AI fix
23:21TEST
TESTTake II
23:05TRANSFER
TRANSFERI forgot to transfer Rondomo's boss picture, well, here you go anyway ;)
22:59JCR6
JCR6Alias set up
22:59MUSIC
MUSICAdeption for the music
22:48TEST
TESTTake I
22:48NOTE
NOTEDernor For now I've set the game just to crash once Rondomo is done with you.... This is a special kind of fight which requires a special kind of approach, so I need to do this just right
22:48BOSS
BOSSRondomo
22:46SCRIPT
SCRIPTI've scripted Rondomo's AI.... Although you cannot beat Rondomo in this fight, I've set up a killer move in order to make Rondomo finish you off quickly when the fight takes too long.
20:31TODO
TODOI haven't had dinner yet and it's 8:30 pm now, so ..........
20:30JUDGMENT
JUDGMENTAll is cool now.... The next stop is the fight against Rondomo!
20:27TEST
TESTTake XI
20:27FIXED
FIXEDWalk setting error
20:22TEST
TESTTake X
20:22FIXED
FIXEDCounter issue
20:13TEST
TESTTake XI
20:13FIXED
FIXEDSASKIA syntax error
20:09TEST
TESTTake X
20:09FIXED
FIXEDActor trouble
20:09TEST
TESTTake IX
20:03SASKIA
SASKIAI've change some setups entirely and hopefully this leads to an actual fix of the issue I'm facing now
17:55TEST
TESTTake VIII
17:55FIXED
FIXEDAnother one
17:44TEST
TESTTake VII
17:43FIXED
FIXEDIllegal actor manipulation
17:43BUG
BUGBut after that .........
17:43STATUS
STATUSTo the first part of the scenario stuff works,
17:38TEST
TESTTake VI
17:36FIXED
FIXEDName error
17:33TEST
TESTTake V
17:33RECOVERED
RECOVEREDAziella Disappeared code
17:29FIXED
FIXEDRebecca Illegal class call
17:23TEST
TESTTake IV
17:23FIXED
FIXEDCase error
17:20TEST
TESTTake III
17:20FIXED
FIXEDNOW it's fixed... I think
17:17TEST
TESTTake II
17:17HUH
HUHFixed this issue?
17:08TEST
TESTTake I
17:08STATUS
STATUSStill I can test stuff already and this will be hard enough, already
17:07NOTE
NOTEthe fight itself and the chain to the next chapter have not yet been scripted
17:07SASKIA
SASKIARondomo pre-fight has been scripted
12:04NOTE
NOTENot tested yet, though
12:00C#
C#Set up the GINIE parser
12:00MAP
MAPSet up the stage of the Rondomo encounter
1:31STATUS
STATUSSee ya!
1:31NOTE
NOTEFor now the game crashes on that, since Rondomo is not properly scripted yet, but I'll take care of that soon enough
1:30CONFIRMED
CONFIRMEDNOW it works
1:28TEST
TESTTake V
1:27FIXED
FIXEDFor real now.... please?
1:26COCKROACH
COCKROACHWhen it comes to the Rondomo sequence still no good!
1:25ITCH.IO
ITCH.IOI will likely open this page soon, but no alpha versions uploaded there, as the workout of this is far from ideal.
1:24BITBUCKET
BITBUCKETUpdated
1:24GITHUB
GITHUBUpdated
1:22TEST
TESTTest Take IV
1:22FIXED
FIXEDI THINK I fixed that
1:20BUG
BUGThe "Rondomo" sequence does not start
1:19FIXED
FIXEDOne Black Dragon spell required a higher level than the skill level cap
1:14TEST
TESTTake III
1:14FIXED
FIXEDForgot to link up the last skill group
1:10TEST
TESTScyndi Take II
1:10LINK
LINKFinal linkups
1:08BOSS
BOSSBlack Dragon
0:54STATUS
STATUStime to get stuff really to work
0:54CONFIRMED
CONFIRMEDPre-Script works
0:46TEST
TESTTake I
0:46STATUS
STATUSLet's get ready to rumble
0:46CHECKED
CHECKEDStuff properly defined so the Rondomo script will react
0:45SCENARIO
SCENARIOChecked and a few spelling and grammar errors in both the English as the Dutch version corrected
0:39TRANSFER
TRANSFERDragon scenario
0:39SASKIA
SASKIADragon script
0:26TEST
TESTA small test is in order
0:26MAP
MAPArea 009
0:26MAP
MAPArea 008
0:13STATUS
STATUSBack to business
0:13C#
C#I've set a basis up for GENIE which may be either work as an addition to or a replacement of GINI.... (Too many tools of mine still rely on GINI to completely ditch it, you know).
- = 26 Jan 2020 = -
23:31FIXED
FIXEDI think Irravonia's issue!
23:15TEST
TESTTake 04
23:15NERF
NERFHP nerf boss
23:15DEBUG
DEBUGRandomly Irravonia still tries to learn meditation while this may not be possible in any way.... Some extra checkups must tell me why
23:06TEST
TESTTake 03
23:06FIXED
FIXEDShanda Fixing the problem in the process
23:04TRANSFER
TRANSFERDone
23:03STUPIDITY
STUPIDITYForgot to transfer the Black Guardian graphic
22:55TEST
TESTTake 02
22:54FIXED
FIXEDDernor Brendor Case Error
22:45TEST
TESTLet's get ready to rumble!
22:44BOSS
BOSSBlack Guardian
22:41CHARACTER
CHARACTERLinked to character
22:38ABILITY
ABILITYGloom
22:34FAILURE
FAILUREFor some reason my computer has begun to lag like crazy
22:33ABILITY
ABILITYDisintegrate
22:30ABILITY
ABILITYDeath
22:17FIXED
FIXEDMemory kill not properly set up.... (This fix was needed, or the game would no longer be finishable if you lost to the black guardian.... Losing this battle now will just reset the puzzle if you get back here).
22:16SASKIA
SASKIATransporting you to area 007 if guardian is defeated
22:16SASKIA
SASKIAAs well as the SASKIA Link scripting
22:16MAPSCRIPT
MAPSCRIPTMemory puzzle solving script written
22:01TEST
TESTTake IX
22:00COSMETIC
COSMETICThis fixes some cosmetic issues that came along
22:00MAP
MAPA few dominance changes
22:00MAP
MAPArea 006
21:55FIXED
FIXEDCoordinate error
21:54JUDGMENT
JUDGMENTGetting closer, but not yet quite
21:46TEST
TESTTake VIII
21:45FIXED
FIXEDCode typo
21:42TEST
TESTTake VII
21:42FIXED
FIXEDRoom cycle request error
21:42FIXED
FIXEDNot properly linked all 16 tiles
21:35TEST
TESTTake VI
21:35FIXED
FIXEDCode typo
21:31TEST
TESTIrravonia Take V
21:31FIXED
FIXEDIllegal meta-index call
21:28TEST
TESTTake IV
21:27FIXED
FIXEDMOAR
21:27TEST
TESTTake III
21:20FIXED
FIXEDMOAR
21:15TEST
TESTTake II
21:15FIXED
FIXEDLack of "self"
21:11TEST
TESTTake I
21:11NOTE
NOTEBut I can get start the testing stage nonetheless, so here goes nothing
21:11NOTE
NOTEAnd solving it now will crash the game, as the init functions to start the boss fight has also not yet been written
21:11NOTE
NOTEAnd the puzzles is also not yet tested, so no telling if it works
21:10NOTE
NOTEAziella And I should note the puzzles are generated randomly
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