1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155
17:48FIXED
FIXED Getting closer....
17:32EXPERIMENT
EXPERIMENT Let's see.... ????
17:31HUH
HUH FUnction value?
17:22TEST
TEST And another take
17:21SCRIPT
SCRIPT Rebecca Image of enemy should appear
17:20FIXED
FIXED Another bug
17:11FIXED
FIXED I think ????
17:10COCKROACH
COCKROACH Nothing happens at all not even the name coloring... (the logs didn't even alter)
17:01TEST
TEST I should have counted these particular takes
17:00FIXED
FIXED Several cases of missing "self"
16:55TEST
TEST Does it work now?
16:55FIXED
FIXED Syntax error
16:50TEST
TEST Scyndi In the test there's not yet much I can do,except for seeing if stuff doesn't crash
16:50NOTE
NOTE This will also ignore all data the monster encyclopedia doesn't need
16:50DONE
DONE Onyx:Kirana I've set up a fake class to cover the data of foes
16:08NOTE
NOTE Order of Onyx: Aldarus Given the way the class has been set up in the combat engine, merely copying it is not gonna do much good
16:07PROBLEM
Order of Onyx: Rondomo The Foe Database is very much class based... I need to see if I can cover this up, and that won't be easy
16:07SITE
SITE Order of Onyx: Jeracko Added tag PROBLEM
16:02TEST
TEST Here we go again!
16:02FIXED
FIXED Illegal function call
15:57TEST
TEST Brendor ...
15:57FIXED
FIXED Oh dea!
15:36TEST
TEST NEEEEEXT!
15:36FIXED
FIXED Invalid boolean expression
15:21TEST
TEST Eric Okay NEXT!
15:21LAZY
LAZY Macro extra
15:17DONE
DONE Activating a foe is possible now... Data will not yet show, but the list will mark it in ember letters now
14:54PLAN
PLAN But THAT is a later convern!
14:54JUDGMENT
JUDGMENT Irravonia I only should move things a little to make scrolling possible
14:54STATUS
STATUS works
14:49TEST
TEST Another one then!
14:49FIXED
FIXED Formula fix
14:48HUH
HUH Nothing happens
14:44TEST
TEST And moar!
14:44FIXED
FIXED "self" (GRRR!)
14:27TEST
TEST I gotta test this!
14:26DONE
DONE Eric Hovering over an enemy's name will put it in a kind of spotlight... Nothing will happen to the right window as long as you don't click and clicking has not yet been put in!
14:24FIXED
FIXED It was Not supposed to turn green, though
14:20TEST
TEST I gotta test this... Unfortunately
14:19SCRIPT
SCRIPT Mouse pointer in monster list
14:18STATUS
STATUS With the list done, now you must be able to select stuff, so the computer can give you the data you want
14:17NOTE
NOTE Important too!
14:17DONE
DONE A break
13:14STATUS
STATUS So far, all's fine!
13:02TEST
TEST Take VIII
13:01FIXED
FIXED Forgotten #use clause
12:53TEST
TEST Take VII
12:53FIXED
FIXED FUCK YOU!
12:44TEST
TEST Take VI
12:44VOID
VOID Aziella The woes of NIL.... Hey it was only an experimental thing after all... Luckily Neil does this better (although Neil has other problems)
12:35TEST
TEST Take V
12:35VOID
VOID Onyx:Kirana Voided that issue
12:35FUCKYOU
FUCKYOU Shanda I guess I should be glad I swapped NIL for Neil
12:31TEST
TEST Aziella Take IV
12:31SCRIPT
SCRIPT Merya The names of all monsters and their respective categories should appear in the monster list now
12:02TEST
TEST Dernor Take III
12:01FIXED
FIXED Rebecca A little swap of parameters should fix that!
11:55BUG
BUG Scyndi DAT LIJKT NERGENS OP!
11:46OFFTOPIC
OFFTOPIC Brendor "to lie to one as beautiful as you"
11:46COCKROACH
COCKROACH Irravonia I should have known better
11:40TEST
TEST Eric Take I (And should be the only take, but who knows).
11:39LINK
LINK Which should link it all together
11:39SASKIA
SASKIA The code made which will make the game go to the monster list flow
11:22NOTE
NOTE The work boxes will show, and the link to my debug panel has been set so I can easily back out
11:22SCRIPT
SCRIPT More basis
11:14SCRIPT
SCRIPT Basis set up
11:00MAPSCRIPT
MAPSCRIPT Monster flow will be loaded if needed
10:50OFFTOPIC
OFFTOPIC LOL

9:55STARSTORY
STARSTORYThe work I did on Star Story yesterday proved to be really complex and much.... That game is now in a state however that I can fire things up, and as such my attention goes to Dyrt today
- = 23 Sep 2020 = -
16:32CONFIRMED
CONFIRMED At last!
16:29TEST
TEST ...
16:29FIXED
FIXED Care error
16:25TEST
TEST Let's see now!
16:25VOID
VOID Lie voided
16:24FUCKYOU
FUCKYOU Merya Liar!
16:19STATUS
STATUS Before I get onto the encyclopedia itself, I'll first check if Foxey responds to you at all, and the encyclopedia itself might not even be for today as I'm still in two projects and things took too long here
16:11JUDGMENT
JUDGMENT That's looks better already
15:56GENERATION
GENERATION Again!
15:55FIXED
FIXED Infinite loop
15:52FIXED
FIXED Categories are not all right
15:52JUDGMENT
JUDGMENT YUCK!
15:52GENERATION
GENERATION Order of Onyx: Jeracko First list generated
15:31VOID
VOID And a while (I REFUSE to call unused identifiers an error, and the fact Go regards them as such is really unforgivable)
15:30FIXED
FIXED Generator syntax errors
15:24VOID
VOID Go whines
15:23GO
GO The tool has been set up.... Does it work?
15:02GO
GO In order to prevent long loading times when you open the encyclopedia I'll create a generator which will generate a ready to go list
14:57NOTE
NOTE that's all so far, as I do need to set up the monster encyclopedia next, which can be quite some work. Hang on!
14:57SCENARIO
SCENARIO Foxey's greetings
14:34TODO
TODO LUNCH!
14:33FIXED
FIXED Problem solved!
14:29TEST
TEST And does Foxey appear now?
14:29STATUS
STATUS So far so good
14:24TEST
TEST Let's force things through then
14:24CHEAT
CHEAT Set
14:22CHEAT
CHEAT Irravonia And I'll be needed to cheat a little in order to get things done in the Hall of Heroes... Unfortunately....
14:22FIXED
FIXED That issue itself has been fixed
14:20STUPIDITY
STUPIDITY Just as I suspected I forgot something unforgivable, and non-fixable
14:13TEST
TEST A small test is in order, but this also allows me a little memory checkup, as there's some data I need to check which I can only do in-game
14:13MAP
MAP Dernor Diane Foxey has been added to the Hall of Heroes
11:00STARSTORY
STARSTORYI had to deal with loads of cockroaches in Star Story yesterday so I had no time left to get to work on Dyrt.... So I'll get to work on this game today first....
- = 21 Sep 2020 = -
8:24OFFTOPIC
OFFTOPIC
1:25BACKUP
BACKUP running
1:23STATUS
STATUS The actual action comes later
1:22CONFIRMED
CONFIRMED So far so good!
0:58TEST
TEST And now to test it!
0:58CONFIG
CONFIG Map Configured
0:54LUA
LUA Script to alias the music properly for the Hall of Heroes
0:50SASKIA
SASKIA Empty base script
0:50NOTE
NOTE The ones who you should meet in the Hall of Heroes will NOT yet appear!
0:50MAP
MAP Basis Map Hall of Heroes
- = 19 Sep 2020 = -
15:49NOTE
NOTE In the meantime I managed to unlock "Blast" in my game, so next time I can try to see to get that SpellAni in order
15:49DONE
DONE Test complete
14:53TEST
TEST I'm gonna test out Iskarderiu Forest, the Imperial Castle and Iskarderiu.... Nothing in my issue tracker can be tended yet... unfortunately
- = 18 Sep 2020 = -
13:06DONE
DONE Nothing special I could do during this test, though!
12:45TEST
TEST Today, I'll just be testing some stuff in the Red Dragon's Lair.... I must also make sure Eric's Red Dragon Powers do not reset in the New Game++
- = 17 Sep 2020 = -
10:09STATUS
STATUS I will take a break now and after my break I'm going to do some work for Star Story!
10:09STATUS
STATUS And as far as #250 is concerned that only leaves Dernor
10:08UPDATED
10:08TEST
TEST Everything tested up to the point of reaching the Red Dragon's Lair
9:52FIXED
FIXED Blockmap issue DragonCrack Forest
9:39JUDGMENT
JUDGMENT Scyndi's attacking pose works, but as I suspected a few height issues may need to be solved
9:39FIXED
FIXED Visibility issue giving away a secret in Dragon Crack Forest
9:29TEST
TEST Take II
9:29FIXED
FIXED Syntax error
9:13NOTE
NOTE A few cosmetic changes should be needed though, especially considering some height issues when she makes her backflip prior to cracking her whip
9:12ART
ART Rebecca Scyndi's attack pose has been added
- = 16 Sep 2020 = -
13:36BOOST
BOOST And I've also set the new game+ to drop more magic stones
13:34SOLVED
SOLVED I think I tackled it!
13:33CHECKED
CHECKED The logs confirm the lie
13:31INVESTIGATION
INVESTIGATION Investigation shows even more that the entire setup is not possible in any single way. It would claim that the difficulty setting is set to 0, and that difficulty setting does not exist....
13:12BUG
BUG And another non-existent error (not a single enemy could have died if this statement was true without crashing the game) pops up!
13:00TEST
TEST Take XII
13:00VOID
VOID since a non-existent bug cannot be fixed, and can technically also not be voided, I decided to make a different approach on matters
12:59FUCKYOU
FUCKYOU That error is NOT possible in any way (if it was the gamevars could NEVER have worked, meaning the entire game could NEVER have worked, so that is the ulitemate proof computer CAN lie)
12:52EXPERIMENT
EXPERIMENT Does THIS fix things up?
12:47COCKROACH
COCKROACH Code ignored?
12:43TEST
TEST Take XI
12:43STUPIDITY
STUPIDITY Save your sources first before testing again, moron!
12:40TEST
TEST Take X
12:40FIXED
FIXED At least for the prison... I do not know about other dungeons.. yet, but I doubt they'll work properly
12:36BUG
BUG What I feared is true.... Crashes when Game Jolt does not function properly
12:30STATUS
STATUS FINALLY!!!!!!
12:26TEST
TEST Take IX
12:25FIXED
FIXED I hope this fixes taht
12:25JUDGMENT
JUDGMENT Almost there!
12:20TEST
TEST Take VIII
12:19FIXED
FIXED I hope I squashed it now!
12:19COCKROACH
COCKROACH It still hasn't understood a damn fuck about ANYTHING!
12:18STATUS
STATUS At least the game doesn't crash but
12:11TEST
TEST Take VII
12:11STATUS
STATUS Scyndi And who knows what lame excuse in order to crash the computer comes up with next!
12:09FUCKYOU
FUCKYOU I HATE CASE SENSITVITY! THE BIGGEST CRIME IN COMPUTER PROGRAMMING, I SWEAR!!!!!!!!!!!!!
12:04TEST
TEST Take VI
12:04FUCKYOU
FUCKYOU GRRRR!
12:00TEST
TEST Take V
12:00VOID
VOID
11:59FUCKYOU
FUCKYOU If you don't HAVE a reason to crash you just CREATE one, eh?
11:54TEST
TEST Take IV
11:54FIXED
FIXED Scope error
11:49TEST
TEST Take III
11:49FIXED
FIXED Illegal object call
11:39TEST
TEST Take II
11:38NOTE
NOTE Am I glad I could get rid of this issue in Neil
11:38FIXED
FIXED Lack of "self"
11:32TEST
TEST I gotta test stuff out now, and I will also test till the exit... I can also test if the passage to Botanica remains closed now, so all in all this is a bit of the "better run" I guess...
11:32DONE
DONE Okay, now I can work on a full stomach
11:18STATUS
STATUS Before I'm gonna test this though I'm first gonna fix myself breakfast... It's 11am and I still haven't eaten yet and I'm hungry!
11:17LINK
LINK Linked it to Irravonia's spell
11:03NOTE
NOTE This should cover all of Irravonia's spells
11:03SPELLANI
SPELLANI I've done the animation for Irravonia's "Splash" spell
- = 15 Sep 2020 = -
10:13STATUS
STATUS Things appear to be in order now!
10:05CONFIRMED
CONFIRMED It does indeed happen only once (if there was a bug saving inside Weniaria's temple and loading the game would reset Seelah Gandra's skill levels, and since that doesn't happen, this is a confirmed status).
9:51DEBUG
DEBUG Marker set in to make sure this only happens once!
9:51FIXED
FIXED That should do it!
9:48BUG
BUG Seelah Gandra's magic groups do not unlock in the new game+ like they should
9:36CONFIRMED
CONFIRMED Brendor Animation works
9:11TEST
TEST I'll now test the mysterious crypt, and while I'm at it I'll do Weniaria's temple too.
9:10STATUS
STATUS That only leaves Dernor and Seelah Gandra.... Seelah Gandra is with her whip the hardest to do
9:09UPDATED
9:09ART
ART Animated Brendor's attacking pose!
- = 14 Sep 2020 = -
20:49STUPIDITY
STUPIDITY And once again I'm logging the wrong devlog
20:49SCRIPT
SCRIPT And I've set up a basis for Map Script
20:49SCRIPT
SCRIPT Basis set up for the Field Flow
14:17STATUS
STATUS For Brendor and Seelah Gandra's story there's not much I can do except for checking if they work... I hope I've time to do that today, but my medical condition is not super
14:17STATUS
STATUS And I've made sure that Queen Shanda's dungeon is okay
14:16CONFIRMED
CONFIRMED Stuff appears to work now, I guess
13:27TEST
TEST Take III
13:27FIXED
FIXED Dupe class (thank goodness that issue with modules is no longer possible in Neil).
13:21TEST
TEST Take II
13:21FIXED
FIXED And that should fix the spellanis to be ignored
13:21LINK
LINK Done
13:16STUPIDITY
STUPIDITY I forgot to link the spellani to the respective spell and item data
13:08TEST
TEST Well, does it work, or doesn't it work?

Take I

13:08SPELLANI
SPELLANI Rock
12:56STATUS
STATUS Of coures, I still gotta script it!
12:55TRANSFER
TRANSFER I've transferred the rock I used in both Star Story and The Fairy Tale REVAMPED to this game. Was a better way to go, as the original rock SpellAni sucked!
12:54NOTE
NOTE The grammar in that statement is odd in English, so I hope you understand
12:54MEDICAL
MEDICAL Headaches have been haunting me for days, and put a damper on my work, and the work I could do was on Star Story, as there the work is more and more complex
- = 12 Sep 2020 = -
10:16FIXED
FIXED Lost Ark achievement not awarded
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