1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122
- = 02 Apr 2025 = -
21:44:27TEST
TEST Take DCCXCIII
21:44:26CODEROT
CODEROT"Script"
21:42:35TEST
TEST Take DCCXCII
21:42:34FIXED
FIXED Syntax error
21:41:31TEST
TEST Take DCCXCI
21:41:30VOID
VOID Not
21:38:20TEST
TEST Take DCCXC
21:38:09FIXED
FIXED Checks in SASKIA fixed???
21:32:50TEST
TEST Take DCCLXXXIX
21:32:48FUCKYOU
FUCKYOU missed one
21:31:04TEST
TEST Take DCCLXXXVIII
21:31:03FIXED
FIXED I think I fixed it!
21:28:12TEST
TEST Take DCCLXXXVII
21:28:10DEBUG
DEBUG Empty string as achievement, eh? How come?
21:20:05TEST
TEST Take DCCLXXXVI
21:20:04FIXED
FIXED ??????
21:16:12TEST
TEST Take DCCLXXXV
21:16:12FIXED
FIXED Property declarion syntax mistake
21:15:30TEST
TEST Merya the MagpieTake DCCLXXXIV
21:15:28NOTE
NOTE Note to self... Look into it that links are always static when used in classes
21:08:31TEST
TEST Take DCCLXXXIII
21:08:30CODEROT
CODEROTIllegal Kthura read-out
21:04:18TEST
TEST Take DCCLXXXII
21:04:16EXPERIMENT
EXPERIMENT Not quite sure about this, but here goes nothing!
21:01:17TEST
TEST Take DCCLXXXI
21:01:16COCKROACH
COCKROACH Does it work now?
20:57:29TEST
TEST Take DCCLXXX
20:57:28FAILURE
FAILURE Huh? Why is the console closing on me destroying the data I need in to debug in the process?
20:54:19TEST
TEST Take DCCLXXIX
20:54:18DEBUG
DEBUG Bug in Scyndi confirmed, but what happened in ZA is beyond anyone's understanding so let's put in an extra debug line.
20:51:36TEST
TEST Take DCCLXXVIII
20:51:36HUH
HUH Bug in Scyndi?
20:50:02TEST
TEST Take DCCLXXVII
20:50:00FUCKYOU
FUCKYOU Keep voiding, eh?
20:46:04TEST
TEST Take DCCLXXVI
20:46:04FUCKYOU
FUCKYOU Case sensitivity when directly calling Lua stuff
20:45:19TEST
TEST Take DCCLXXV
20:45:19HUH
HUH What no strings for zone action events? But as they were never used in the first place I can use the dirty method to get past this!
20:32:47TEST
TEST Take DCCLXXIV
20:32:47FORCE
FORCE Kthura library handles it by itself,but let's have another check... It appears to be needed!
20:32:23HUH
HUH Dafuck?
20:30:25TEST
TEST Take DCCLXXIII
20:30:24LINK
LINK Another link to the Kthura lib needed
20:29:05TEST
TEST DernorTake DCCLXXII
20:28:27FIXED
FIXED Array at 1 issue on the faders
18:46:03FIXED
FIXED And the actual error that began my little "adventure" has been fixed.
18:37:18STUPIDITY
STUPIDITY Take DCCLXXI
18:37:12STUPIDITY
STUPIDITY Jeroen, doe het eens een keertje goed, jij achterlijke hondelul!
18:34:55TEST
TEST Take DCCLXX
18:33:24FIXED
FIXED Bad linking
18:23:06VOID
VOID Take DCCLXIX
18:23:02VOID
VOID A valid Kthura call didn't work anymore as a result. I voided that one!
18:18:03TEST
TEST Take DCCLXVIII
18:18:01FIXED
FIXED ANOTHER code typo
18:16:11TEST
TEST Take DCCLXVII
18:16:11FIXED
FIXED Code typo
18:14:46DEBUG
DEBUG Take DCCLXVI
18:14:43DEBUG
DEBUG In order to make debugging easier I made a fake FieldMap.Kthura that will always throw an error, but also give me some extra debug information!
16:57:18TEST
TEST Take DCCLXV
16:57:16VOID
VOID Worked around code that has become obsolete now!
16:51:08TEST
TEST Take DCCLXIV
16:51:07DUMMIED
DUMMIED Code rot
16:49:55TEST
TEST Take DCCLXIII
16:49:53DUMMIED
DUMMIED No LEN support in QuickData (I doubt it was ever used in the original NALA version, actually).
16:47:03TEST
TEST Take DCCLXII
16:46:46NOTE
NOTE I hope I can remember how this works, as this will also be used to determine how the savegames will operate.
16:45:58CONVERT
CONVERT I tried to convert the SubIAA, however the way it was set up was perfect for NALA, but NOT for SCI.
02:00:23STATUS
STATUS Next stop: SubIAA
01:59:14TEST
TEST Rebecca SlyvertinTake DCCLXI
01:59:14HUH
HUH Why wasn't this font included in the first build?
01:54:27TEST
TEST Take DCCLX
01:54:26FONT
FONT Scribrish transferred
01:47:11TEST
TEST Take DCCLIX
01:47:09VOID
VOID Several voidups
00:29:53TEST
TEST Take DCCLVIII
00:29:51CODEROT
CODEROTCalling classes as functions was possible in NIL, but not in Scyndi
- = 01 Apr 2025 = -
23:54:44TEST
TEST Take DCCLVII
23:54:44FIXED
FIXED Removed too much
23:54:11TEST
TEST Take DCCLVI
23:54:02FIXED
FIXED Illegal Function Call
23:52:08TEST
TEST Take DCCLV
23:52:07HUH
HUH WTF?
23:49:06TEST
TEST Take DCCLIV
23:49:05FIXED
FIXED Stat END_ calcation bogus
23:45:57TEST
TEST Take DCCLIII
23:45:56FUCKYOU
FUCKYOU Dirty Code Straight From Hell
23:37:01TEST
TEST Take DCCLII
23:37:00FIXED
FIXED Syntax
23:36:08TEST
TEST Take DCCLI
23:36:07FORCE
FORCE HP, AP and VIT not shown... I hope this forces those bars to come.
23:35:43CONFIRMED
CONFIRMED Yup!
23:28:24TEST
TEST Take DCCL
23:28:23SOLVED
SOLVED I think
23:21:34HUH
HUH Scyndi ScorpioDah fuck! LoadImage == nil.... My ass...
23:17:05TEST
TEST Take DCCXLIX
23:17:04ART
ART Bag and Black Orb transferred
23:14:42TEST
TEST Take DCCXLVIII
23:14:40MUSIC
MUSIC "Evergreen Dream" by Widzy transferred
22:39:50TEST
TEST Take DCCXLVII
22:39:48NOTE
NOTE I will checkout the music later
22:39:26C++
C++I was stupid to create a function but not to call it.
22:39:15JCR6
JCR6 Alias Irravonia's Portrait for Young Irravonia in Status Bar
22:35:54TEST
TEST Take DCCXLVI
22:35:51VOID
VOID Old sleep routine (had to go with the call back for MonoGame. Not needed anymore as I got a GOOD game framework now, so I just changed it to Sys.Sleep. It was only used once in the entire game, so come on!)
22:27:44TEST
TEST Take DCCXLV
22:27:42KTHURA
KTHURA re-imported Irravonia's home
22:24:37C++
C++The Map Data Build tool will now only compile maps when they have been added or modified
20:48:49STATUS
STATUS Well, the next error is at least a non-converted texture in a Kthura map transfer. A pretty normal error, or so to speak.
20:46:16TEST
TEST Take DCCXLIV
20:46:15FUCKYOU
FUCKYOU Fixed?
20:45:15TEST
TEST Take DCCXLIII
20:45:14HUH
HUH And suddenly things go odd without any reason at all!
20:41:14TEST
TEST Take DCCXLII
20:41:13FUCKYOU
FUCKYOU Never underestimate the woes of case sensitivity. Having to edit pure Lua code taught me that once again!
20:37:39TEST
TEST Take DCCXLI
20:37:38FIXED
FIXED not once, but twice!
20:36:49TEST
TEST Take DCCXL
20:36:49FIXED
FIXED PROGRESS! An error message that could only happen if the core works again!
20:35:24TEST
TEST BrendorTake DCCXXXIX
20:35:23VOID
VOID Another fuckup
20:33:43TEST
TEST Take DCCXXXVIII
20:33:43VOID
VOID More trouble
20:30:28TEST
TEST Take DCCXXXVII
20:30:27FIXED
FIXED NIL in Kthura Library
20:27:00TEST
TEST Take DCCXXXVI
20:26:58FIXED
FIXED Scyndi core fixed.
20:26:43TECHNO
TECHNO The error message in SCI's BSOD will still not make any sense at all, but Lunatic will at least throw Lua's error message on the console and THAT is worth a lot!
20:26:04C++
C++Lunatic will now be able to handle stuff more properly.
20:18:41C++
C++Take DCCXXXV
20:18:36DUMMIED
DUMMIED Lua's documentation sucks!
20:17:30C++
C++Some updates to Lunatic!
20:16:09FAILURE
FAILURE Right, there was a syntax error in the Scyndi score script that got in because I had to update that script a little.
19:55:03FAILURE
FAILURE April Fools day.... The computer makes a prank... Well it's not funny and impossible to debug!
19:02:23TEST
TEST Take DCCXXXIV
19:02:18SECURITY
SECURITY I've sealed up the Kthura library to insure this doesn't happen again!
19:02:16SITE
SITE Added tag SECURITY
19:01:53FIXED
FIXED Scope issue
18:58:33TEST
TEST Take DCCXXXIII
18:58:31SCYNDI
SCYNDIA part of the SASKIA library has been rewritten. The currrent setup made it overwrite Scyndi core library functions.
18:57:56SOLVED
SOLVED I found the reason for this gibberish
18:37:46FUCKYOU
FUCKYOU Take DCCXXXII
18:37:42FUCKYOU
FUCKYOU Hardcore debug!
18:09:49TEST
TEST Take DCCXXXI
18:09:47COCKROACH
COCKROACH Irravonia, daughter of TephondarAn error that makes NO SENSE AT ALL!
17:55:04SASKIA
SASKIA Take DCCXXX
17:55:01FUCKYOU
FUCKYOU Plural in stead of single.... ZEIKERD!
17:53:39SASKIA
SASKIA Take DCCXXIX
17:53:28FIXED
FIXED Fixed in SASKIA linkup for MOV
17:51:52SASKIA
SASKIA Take DCCXXVIII
17:51:49SASKIA
SASKIA Let's go!
16:45:46SASKIA
SASKIA I had to adapt the SASKIA script for Irravonia's as it contains coderot... Yup... It tried to call Kthura in a way that works in NALA, but not in SCI.
16:44:58SITE
SITE Added tag SASKIA
16:03:57TEST
TEST Take DCCXXVII
16:03:56FIXED
FIXED Missing head
16:02:25TEST
TEST Take DCCXXVI
16:02:24FIXED
FIXED 404
15:59:51TEST
TEST Take DCCXXV
15:59:51CODEROT
CODEROTOld Kthura reference
15:58:40HUH
HUH Take DCCXXIV
15:58:37HUH
HUH Script is acting up on me
15:57:32TEST
TEST Take DCCXXIII
15:57:30RESULT
RESULT It appears to be working again.... I hope....
15:57:14CODE::BLOCKS
CODE::BLOCKSTake DCCXXII
15:57:10CODE::BLOCKS
CODE::BLOCKSDirectory config also needed to be put back in
15:56:57CODE::BLOCKS
CODE::BLOCKSTake DCCXXI
15:56:51CODE::BLOCKS
CODE::BLOCKSWell put all that crap back in then
15:56:34HUH
HUH And my codeblocks project empty, yet the C++ source files still exist?
15:55:58HUH
HUH The map builder went missing
15:46:22TEST
TEST Eric SylvertinTake DCCXX
15:46:20HUH
HUH I must have dummied the map databuilder for some reason for forgotten to undummy it
15:39:59TEST
TEST Take DCCXIX
15:39:58FIXED
FIXED 404
15:39:55TEST
TEST Take DCCXVIII
15:39:51SCYNDI
SCYNDIXenor Bushes script converted
15:33:18SCYNDI
SCYNDINone converted
14:09:02KTHURA
KTHURA Crap! I forgot about Irravonia's home
14:07:34TEST
TEST Take DCCXVII
14:07:24KTHURA
KTHURA Again
13:57:07DONE
DONE Manual jpbf transfer
13:55:14KTHURA
KTHURA Transfer Xenor Bushes (Irravonia's starting dungeon)
13:46:02TEST
TEST Take DCCXVI
13:40:41BUG
BUG Well at least the previous bugfix has been confirmed

13:37:39TEST
TEST Take DCCXV
13:37:38FIXED
FIXED I think I fixed the reason why only the first textbox of a sequencce appears
10:20:42TEST
TEST Take DCCXIV
10:20:41CODEROT
CODEROTTextWidth
10:20:33STATUS
STATUS PROGRESS! (A different error)
10:16:11TEST
TEST Take DCCXIII
10:16:10SOLVED
SOLVED I think I found it!
10:08:56TEST
TEST Take DCCXII
10:08:52FUCKYOU
FUCKYOU Well more debug crap to find out how the impossible becomes possible
10:04:14TEST
TEST Take DCCXI
10:04:13FAILURE
FAILURE We're still getting nowhere!
10:01:37FAILURE
FAILURE AziellaTake DCCX
09:59:57FAILURE
FAILURE Wait a minute, everything appears to be dumped into the same table?
09:54:04TEST
TEST Take DCCIX
09:54:02HUH
HUH Nil?
09:52:27FUCKYOU
FUCKYOU Take DCCVIII
09:52:25FUCKYOU
FUCKYOU What the hell is going on here?
09:50:30TEST
TEST Take DCCVII
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