1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 | ||
- = 3 Aug 2022 = - | ||
8:47 | GAMEJOLT | Sorry! NOT gonna bother for such a minor update. Yes, itch users now have an unfair advantage over Game Jolt users, sorry. |
8:46 | ITCH.IO | Updating. The new version should be on-line any minute now |
- = 2 Aug 2022 = - | ||
22:56 | NOTE | I hate this for something so small, as I must test this on the release builder, which can easily take forever |
22:56 | TEST | Take II |
22:56 | FIXED | C# had something to whine here |
22:51 | TEST | Take I |
22:50 | NOTE | Particularly since this game has dungeons you may otherwise NEVER be able to access unless you are beyond insane. I can't do that to ya. |
22:50 | NERF | I've put in max values for the total medal score. This to prevent you have to play too many games for mine in the future. |
- = 13 Dec 2021 = - | ||
18:47 | ANNOUNCEMENT | The original Dyrt game has now officially been discontinued. Only the .NET version will now count. If this version is ever transferred to Apollo it may also lose the ".NET" suffix |
- = 1 Dec 2021 = - | ||
11:02 | CONFIRMED | It appears to be working Good! |
10:54 | TEST | A test will have to show me |
10:54 | REMOVED | The Game Jolt Logo should be removed now... Although it can still linger a bit in dominancy, who knows.... |
- = 30 Nov 2021 = - | ||
23:07 | STATUS | This will lead to a new release also... but before all that #285 must be closed first |
23:06 | REMINDER | #289 - Set separate as it will take a few months |
23:06 | STATUS | This almost means I can close #285 |
23:05 | DONE | Detached the underworld from Game Jolt |
22:15 | DEBUG | I do need to check the medal ratio every now and then, and now this is possible |
16:41 | TEST | Another test is needed to make sure this is fully fixed, but that's just a minor thing |
16:40 | FIXED | Entrance to Mörker forest remained invisible |
15:07 | DONE | Detached Mörker forest from Game Jolt API. So now Medals will be used in stead. |
- = 26 Nov 2021 = - | ||
21:03 | FIXED | |
20:21 | FIXED | I've fixed the wrong portrait issue in the romance between between Scyndi and Dernor |
19:43 | REMOVED | Referrences to Game Jolt in the tutorial at the start of Botanica |
0:06 | STATUS | But that won't be for today. |
0:06 | NOTE | Now that I'm at it, I must see if I can fix the wrong picture bug in the Scyndi and Dernor make love scene |
- = 25 Nov 2021 = - | ||
21:17 | FIXED | Barrier error |
21:06 | FIXED | Case error |
20:42 | DONE | Detached Game Jolt from Candyland |
17:11 | NOTE | |
11:20 | CHARACTER | Dernor had 4 more moves when logged in to Game Jolt (as the enemies to charm could only be found in the exclusive dungeons), but as the medal system no longer requires Game Jolt, this will no longer be needed, as you can now charm those creatures anyway. |
- = 24 Nov 2021 = - | ||
22:00 | STATUS | I'll resume this later! |
22:00 | VOID | Crash due to AP altering? |
21:28 | BUG | #286 - DANG! |
16:30 | DEBUG | Reset main entrance |
16:29 | DONE | Party II linked to Medals |
12:46 | TEST | Take III |
12:46 | CHEAT | I will now cheat the way open so I can make a more proper test (and recording) of the facility. |
12:45 | CONFIRMED | Good! |
12:41 | TEST | Take II |
12:41 | NOTE | (I gotta remember that NIL is case sensitive) |
12:40 | FIXED | Reference error |
12:40 | TEST | Take I |
12:33 | NOTE | Due to the location of the entrance I may need multiple tests here, but no worries. :) |
12:33 | DONE | Detached the science facility |
10:57 | GENERATION | No problem, though |
10:56 | FAILURE | Ah, yeah, the neg data was deleted during the debugging |
10:54 | NOTE | I will now play on a little, as some more achievements are bound to come in now, and this way I can see if they are properly logged as a medal. |
10:54 | CONFIRMED | So is part two of the test |
10:53 | CONFIRMED | Part one of the test complete |
10:20 | TEST | A little test is in order, but I don't expect too much trouble... |
10:10 | REMOVED | The savegame routine has also been detached from Game Jolt. Older savegames will spawn ONE warning explaining the situation, and then defininitely lock things down. |
0:34 | TEST | Take III |
0:33 | NALA | Had ot be recompiled |
0:33 | REMOVED | I had to delete that file in order to prevent errors later |
0:33 | FIXED | Error in the API creating faulty Medal data file |
0:25 | TEST | Take II |
0:25 | NOTE | Never forget that NIL is less advanced than Neil |
0:15 | TEST | A little test is in order here, though |
0:15 | DONE | And the medals will be updated as well |
0:14 | REMOVED | Connection with Game Jolt when getting achievement |
0:14 | DONE | Synchronizer from savegame |
- = 23 Nov 2021 = - | ||
23:50 | STATUS | At last! |
23:44 | FIXED | I don't know where it all went wrong, but it went wrong and HORRIBLY wrong |
22:22 | NOTE | (As the game is not yet able to synchronize stuff, this will lead to the gate being closed at all circumstances. Also the game will still allow you to enter the GJ credentials... But removing those will be a later concern. |
22:15 | LINK | Medals have been linked now to Botanica |
22:15 | GAMEJOLT | API removed from the game |
- = 19 Nov 2021 = - | ||
22:38 | DYRT | This will, by the way also mean that the GJ Exclusive dungeons in Dyrt will be detached from Game Jolt and be tied to this system. This will take some time to set up, though, and I also need to adapt NALA for that, so this can bring some complications, but that is a later concern. |
22:37 | SITE | Added tag DYRT |
22:36 | C# | I wrote a small tool which works out all achievements in an on-line database. What good does that do you wonder? Simple, Anna's temple will this way be able to work out a database for ALL my games of which achievements you made. This will just happen on your computer and no longer on-line, all it does on-line is making sure the list is up-to-date. For now only Star Story, Dyrt.NET and TFT are covered. Please note Star Story and Dyrt do not yet have support for this but this will soon be taken care of. |
- = 18 Nov 2021 = - | ||
22:53 | BUG | #284 -- I'll get to that asap |
21:19 | MYSTERY | (For TFT Alpha it works.... Odd... very odd) |
21:18 | STATUS | Well, that's a later concern.... No update for itch.io either then until the filming is done |
21:17 | FAILURE | For some reason Butler doesn't want to do things my way |
21:07 | GAMEJOLT | A new build here will be uploaded later. Uploading to GameJolt is really a downright PAIN! |
21:07 | ITCH.IO | Due to the severity in all this I've decided to make a new push on itch.io |
21:05 | VOID | I've just voided it... Too much trouble to bother with! |
21:05 | MYSTERY | The mysterious impossible "nil" came again |
- = 16 Nov 2021 = - | ||
19:06 | STATUS | This is also a minor issue (even just cosmetic), but stupid... I'll re-upload the game once the recordings are competely done |
18:54 | FIXED | Some Italian auto-translated text came into the scenario about Dernor in the marshes.... That's been removed and the game should run normally again |
- = 15 Nov 2021 = - | ||
0:19 | STATUS | Will conclude this for now... |
0:18 | CONFIRMED | It appears to be working... Good! |
0:17 | TEST | A quick test is in order |
0:17 | NOTE | I won't go into re-releasing right away (this issue is, despite it causing a crash) too small to bother, however I *will* update things soon enough. |
0:15 | VOID | And exit spot crash found in the Green Dragon Cave... This issue should be voided as a true fix was not fully possible at the present time |
- = 27 Feb 2021 = - | ||
14:21 | C++ | I've set up a quick command to open browsers. It should work on Windows, Mac and Linux, although Windows is for now the only platform I can test. As an ex-mac user I know Mac is piss-easy on this, and the linux method also looks easy but is unconfirmed, so I really don't know.... Windows is (of course, as always the case with Microsoft) the hardest case.... |
- = 3 Feb 2021 = - | ||
12:18 | STATUS | And that concludes Dyrt for today. If other bugs are reported requiring my immediate attention, I'll be back.... |
12:17 | GAMEJOLT | On February 7th, 2021, the updated version should be available on Game Jolt. |
12:16 | GAMEJOLT | Official release announcement adapted |
12:14 | GAMEJOLT | No Music version |
11:56 | GAMEJOLT | Preparing the upload of the full version |
11:48 | ITCH.IO | Pushing new installer |
11:48 | ITCH.IO | NOMUSIC version updated |
11:38 | TECHNO | For protocol reasons I will update the no music version, even though it should not take any effect there |
11:37 | POWERSHELL | Using 7z to update the Game Jolt package |
11:36 | INNOSETUP | Updating installer |
11:33 | ITCH.IO | Main version updated |
11:09 | TEST | But I must test that out! |
11:09 | FIXED | And I think I fixed it.... |
11:09 | BUG | A player reported #283 |
- = 17 Jan 2021 = - | ||
1:43 | ANNOUNCEMENT | And then I can hereby officially pronounce this project FINISHED! Of course, bugfixes are still possible, and I will later see if I can convert NALA (not to mention adapt the game to the new achievement system that's in the cooker now, but that is no more part of this project itself, that is finished.... Time to celebrate! |
1:39 | STATUS | For the Development this no longer matters, though |
1:39 | GAMEJOLT | And the Game Jolt upload will likely be uploaded around that time too, but only be released somewhere in February.... |
1:38 | SOURCEFORGE | Due to lack of time now, the sourceforge update will likely be done Monday |
1:37 | ITCH.IO | Download instructions set |
1:25 | ITCH.IO | Installer now being pushed as we speak |
1:17 | ITCH.IO | No music version uploaded |
1:15 | INNOSETUP | Creating actual release |
1:11 | ITCH.IO | First release since development has ended... for now semi-beta -- It will be deemed "stable" if no bugs are reported prior to March |
1:10 | SYSTEM | Icon change |
0:14 | VOID | That should do it |
- = 16 Jan 2021 = - | ||
23:56 | VOID | ???? |
22:57 | TEST | Well, let's get this formatilty on the road then... The sooner it's done, the better, eh? |
22:56 | STATUS | Officially I can say the development stage is now over... I only need one final test of the last dungeon, and then this game will be officially finished... Of course, I will update the game later if bugs are reported, and later I will try to convert NALA to C++.... So let's get to this so I can wave the checker flag |
22:54 | CLOSED | Beta Project |
22:54 | CLOSED | Beta milestone |
22:53 | STATUS | And that finishes the Walkthrough.... Its existence will only be officially announced later though.... It's not good to show your hand too early. You *WILL* be able to see the walkthrough on GitHub already though. |
22:51 | WALKTHROUGH | Character overview |
22:11 | STATUS | That and a few finishing touches |
22:10 | STATUS | Now a few final tests in which I complete my final test game.... This is rather a formality than serious work, but hey, who knows what will pop up during that crap, eh? |
22:09 | CONFIRMED | Fix confirmed |
22:04 | TEST | Right! Time to put this on the test! |
20:27 | NOTE | I will have to test this all later, as my favorite show will now begin |
20:26 | STONEMASTER | Gedrio Fulla |
20:23 | CONFIRMED | I think I fixed... a PART of the problem...... |
20:18 | FIXED | I think tackled #279, but I need to test this to make sure! |
16:50 | STATUS | I reckon I need to rest first.... The trip to everything got some energy out of me... I will resume the work after that... One bug and one sidequest away from the checker flag, so this is gonna be good... I think |
16:46 | MEDICAL | I had to re-measure my eyes, and that took some time.... sorry |
13:03 | WALKTHROUGH | I only need to cover the Death Caves now, and I got it all set...... |
13:02 | WALKTHROUGH | And that covers all the sealed bosses |
13:02 | WALKTHROUGH | Sealed Boss: H.R.M. King Slime |
13:02 | WALKTHROUGH | Sealed Boss: Orc Overlord |
2:46 | WALKTHROUGH | Sealed Boss: Ghoul King |
2:46 | WALKTHROUGH | Sealed Boss: GigaLich |
1:34 | WALKTHROUGH | Sealed Boss: Kabi |
1:33 | WALKTHROUGH | Sealed Boss: Shadow Rogue |
1:33 | WALKTHROUGH | Sealed Boss: Hobgoblin |
1:33 | WALKTHROUGH | Sealed Boss: Mountain Emperor |
1:33 | WALKTHROUGH | Underworld |
1:32 | WALKTHROUGH | Red Temple |
- = 15 Jan 2021 = - | ||
20:19 | WALKTHROUGH | Mörker Forest |
20:13 | VOID | Dupe Boxtext issue in Order fight? |
18:40 | WALKTHROUGH | Digitopia |
1:04 | WALKTHROUGH | Frundarmon's mansion |
- = 14 Jan 2021 = - | ||
22:44 | NOTE | The script will only be used for stable releases, though! |
22:43 | INNOSETUP | A script has been set up... And this script SHOULD install .NET 4.8 and DirectX if it hasn't already been installed... However since both are already present on my computer, this is impossible for me to check |
20:31 | OFFTOPIC | ROFLMAO |
19:49 | SYSTEM | Well I did reset my entire computer and it looks like things are working again.... |
19:48 | FAILURE | And I guess rsync can better be removed from my system ASAP |
19:48 | DONE | Well at least SCP appears to work |
17:47 | FAILURE | even the windows closedown feature is not working, so I guess a hardcore reset is in order! |
17:18 | FAILURE | Everything lags.... Not sure if this is the fault of rsync, but I think it is.... So an entire restart might be in order ...... |
17:16 | SOURCEFORGE | Let's try this with SCP then |
17:13 | FAILURE | And it looks like sourceforge didn't receive the file as a result, although a small dely should be taken to mind |
17:10 | FAILURE | What's this? Unhandled Exception: System.IO.FileLoadException: Could not load file or assembly 'System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies. The paging file is too small for this operation to complete. (Exception from HRESULT: 0x800705AF) at shim.ShimProgram.Main(String[] args) |
17:05 | SOURCEFORGE | I am currently experimenting with the uploads here..... The game is too big for regular upload by site (only just), so I am experimenting with rsync now.... It looks like it does the job.... Or at least I think so... Since this is a large upload this will take time after all.... |
17:04 | ITCH.IO | Updated (this was a vital void, so I really had to take care of this) |
16:36 | VOID | As far as I can judge now it looks like #278 has succesfully been voided |
16:31 | TEST | One final check to test the entire event as awhole |
16:30 | STATUS | As far as I can check everything should work now |
16:26 | TEST | Take VII ( #278 ) |
16:26 | FIXED | One last issue? ( #278 ) |
16:22 | TEST | Take VI ( #278 ) |
16:21 | RECOVERED | Disappeared function ( #278 ) |
16:16 | TEST | Take V ( #278 ) |
16:16 | VOID | .............. |
16:11 | TEST | Take IV ( #278 ) |
16:11 | FIXED | Unclosed scope ( #278 ) |
16:07 | TEST | Take III ( #278 ) |
16:07 | FIXED | Missing lib call in map script ( #278 ) |
15:54 | TEST | Take II ( #278 ) |
15:54 | FIXED | Traveler's level issues |
15:48 | TEST | Take I ( #278 ) |
15:46 | SASKIA | Was apparently not needed, but I aliased the "niets.saskia" script in order to make sure the game doesn't crash over this (voiding another issue as well)... This too is of course to voide #278 |
15:45 | MAPSCRIPT | Alternate mapscript needed to void #278 |
15:39 | MAP | Map alterations needed for voiding #278 |
15:33 | BUBBLE | I set up an alias in order to make things easy on the scenario while voiding ( #278 ) |
14:46 | SOURCEFORGE | The plan will also be to make the sourceforge release by then, and I hope I can start the preparations for that today |
14:45 | GAMEJOLT | The Game Jolt release is now scheduled for Jan 31st.... By that time it is also possible the first release that is actually deemed "stable" may be released on itch, and Game Jolt will likely soon follow.... |
14:44 | WALKTHROUGH | The Abyss |
- = 13 Jan 2021 = - | ||
21:58 | WALKTHROUGH | Sugarland |
20:06 | WALKTHROUGH | Hall of Music |
- = 12 Jan 2021 = - | ||
22:50 | VOID | Voided an issue that is clearly NOT caused by me! |
22:49 | FUCKYOU | I've decided to do this elseway. If Game Jolt persists on fucking this up, at least this way I hope the game won't crash, but a notice will be made, and... that's all.... |
22:07 | STATUS | It looks like it works now... I fthis was bad data or an issue in Game Jolt.... I guess I'll never know... But it works now, and out of security reasons I will update the current build on itcho.io |
22:04 | TEST | I *hope* it works now |
22:01 | FIXED | Hopefully |
22:01 | SYSTEM | Giant rebuild |
21:40 | NOTE | Since these security errors only affect the system when trying to contact Game Jolt, I can (if worst comes to worst) remove Game Jolt from the game (or dummy it, that is)... Which was for the long term the plan anyway, but the timing is very rotten! |
21:39 | SYSTEM | Just to make sure everything is clean I'll remove the entire release (or rather, I'll use rar to back it up), and re-build it so I can be 100% sure everything here is fresh.... |
21:38 | FAILURE | Now it looks like there are a lot of connections issues on Game Jolt's side, so perhaps it's only that... I hope so at least.... |
21:31 | FAILURE | And JUST AFTER ANNOUNCING THIS A "SECURITY ERROR" pops up for no reason at all |
19:43 | WALKTHROUGH | Science Facility |
19:43 | GENERATION | I do need to neg once more as a result, though |
19:42 | FIXED | #281 (I hope?) |
1:43 | WALKTHROUGH | Mad House |
- = 11 Jan 2021 = - | ||
19:26 | FIXED | I think I fixed that, however since savegames past the point that Foxey should enter are beyond repair I cannot check this unless I start the entire game anew, and I hope you don't mind me not opting for that path, sorry |
19:22 | COCKROACH | |
19:22 | WALKTHROUGH | Botanica |
13:44 | WALKTHROUGH | The Lost Ark |
- = 10 Jan 2021 = - | ||
12:49 | STATUS | I will also slow down a bit.... There is no more hurry... The beta is done, and that was my first concern..... |
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