1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107
- = 27 Nov 2020 = -
1:25MAP
MAPAdded Area 003
- = 26 Nov 2020 = -
21:30TEST
TESTOrder of Onyx: Jeracko A little test to see if everything works accordingly
21:29MAP
MAPAdded area 002
0:25STATUS
STATUSSee ya!
0:25GAMEJOLT
GAMEJOLTAlpha update
0:25STATUS
STATUSAnd time to call it!
0:25OFFTOPIC
OFFTOPICNice to note, this post has number 22222
0:25STATUS
STATUSAll cool!
0:21TEST
TESTFinal test for today as I am really getting tired
0:21FIXED
FIXEDBlockmap issue
- = 25 Nov 2020 = -
23:49FIXED
FIXEDImportant string fix in Kthura fixed
23:31TEST
TESTAnother one then!
23:31C#
C#I forgot that streched zones were added to Kthura and as such some checks on them needed to be supported as well
23:14TEST
TESTEric Let's see, though
23:12MAP
MAPArea 001
23:12SCENARIO
SCENARIOArea 001
22:59ENHANCEMENT
ENHANCEMENTMeeting me in digitopia will stop walking, but only if I'm there, and you didn't therefore hear my story before
22:46ART
ARTA bitof altering in presentation.... Now the background is better tilable
22:36TEST
TESTLet's see now!
22:36FIXED
FIXEDI did do something wrong here, though
22:36SCENARIO
SCENARIODigitopia room 000
22:35NOTE
NOTEThe scenario for Digitopia will be rewritten from scatch. This because the game was recreated from scratch... well most of it... Due to that some things need to be taken in order.
22:27TEST
TESTJeroen
22:27LINK
LINKJeroen
22:27MAPSCRIPT
MAPSCRIPTJeroen
22:00CONFIRMED
CONFIRMEDWorks the way it's intended... Good!
21:55TEST
TESTTake I
21:54FIXED
FIXEDA few code issues
21:53MAPSCRIPT
MAPSCRIPTI've set up the script which must take care of the background of Digitopia
21:20FIXED
FIXEDMap layer naming issue
21:11FIXED
FIXEDWell, with the help of stack overflow.... This is really really crazy
20:03C#
C#This can of course be sorted out now (I really have a reason now)
20:02C++
C++

I got the zlib routine working for JCR6 in C++

This is not half as good as lzma and there are still some issues with packing zlib in C# which will still get me issues here, but at least it's something and when worst comes to worst I can create a repacker in GO or even C++, but I hope I don't have to go down that route!

19:03LINK
LINKShould have done that from the start of course
19:03FIXED
FIXEDMissing link to music
18:58FIXED
FIXEDBad file name
18:34SASKIA
SASKIABasis for Digitopia
14:09CONFIRMED
CONFIRMEDJeroen
13:59NOTE
NOTEAziella And Dutch readers my age or older may be reminded of an old series of children's books by Jaap ter Haar
13:58SASKIA
SASKIAJeroen
13:58MAPSCRIPT
MAPSCRIPTLinkup code Jeroen
0:45GITHUB
GITHUBUpdated
0:43WORLDMAP
WORLDMAPDigitopia added to the map
0:29JCR6
JCR6Packing
0:29RECOVERED
RECOVEREDThat works again
0:28FAILURE
FAILUREFor some reasons some dependencies in my NJCR directory went missing
0:28MUSIC
MUSICJust like the original game "The Machine Thinks" by Kevin McLeod will be the tune for Digitopia
0:24MAP
MAPOpening room Digitopia
0:15TRANSFER
TRANSFERbackground art
0:12NOTE
NOTEThat's not everything I need, though
0:11TRANSFER
TRANSFERthe floor chip textures for digitopia
0:00STATUS
STATUSAnyway, everything is ready to start the preparations for Bitotopia
0:00STUPIDITY
STUPIDITYlast entries all came up on the Star Story Log where they didn't belong... fuck it, I'm not gonna transfer them all over here
- = 24 Nov 2020 = -
12:10FAILURE
FAILUREfor some reason my mouse is malfunctioning now, though
12:10DONE
DONECleaned up my desk (and it was about time)
- = 23 Nov 2020 = -
23:21STATUS
STATUSDoes not mean there's isn't a lot to do anymore, as there still is, but things are now really beginning to take shape and an important milestone in the production of this game has just been past, so I still can celebrate.... a little
23:20GITHUB
GITHUBWell, all issues that are still open are now on one page (of which 2 are monogame issues they always refused to fix). That is always a pretty special moment in this stage of development as that means the end is slowly getting in sight.
23:18CLOSED
23:18DONE
DONEResolved #104
23:18CLOSED
23:18CLOSED
23:13CONFIRMED
CONFIRMED#259 Or at least no crashes now, I hope that enough
23:13CONFIRMED
23:05TEST
TESTGotta test to have that all confirmed
23:04FIXED
23:04FIXED
20:34FIXED
FIXEDAdding that fixes that crash
20:34SCENARIO
SCENARIORebecca's text for trying to get out was absent
20:32FIXED
FIXEDA few issues with the IDDQD spell for Irravonia
20:31BUG
BUGcrash when trying to go back after defeating the order of onyx
19:27STATUS
STATUSOrder of Onyx: Jeracko Now testing Mörker
19:27CONFIRMED
CONFIRMEDDark Storage up to the point you'll meet all four members of the order works
14:01STATUS
STATUSFor now I'll get into the Dark Storage... Digitopia will be implemented as soon as the test for the final chapter starts
14:00BOB
BOBI've deactivated the lines regnerating the disco floors for the hall of music... It's not longer needed and only increased the building times for no more reason
13:54NOTE
NOTEAs the announcement for the desired alpha testers can pop up on Game Jolt any day now, I must more and more be prepared for alpha testers running into unexpected behavior because of the last missing features enabling bugged behavior and even crashes that are only normal to happen at this point
13:52NOTE
10:54PLAN
PLANI've decided to wait with Bitotopia until I've at least defeated some of the optional bosses... the sealed ones, I mean
10:53STATUS
STATUSSo far so good!
10:53CONFIRMED
CONFIRMEDAnd Jennifer does open the Dark Storage on the right moment now, as far as I can tell...
10:52CONFIRMED
CONFIRMEDFrundarmon's basement appears to work the way it should
10:52CONFIRMED
CONFIRMEDJeroen appears
9:30NOTE
NOTEAnd the dungeon Digitopia he'll unlock comes later, but I needed to make sure this works, at least!
9:30MAPSCRIPT
MAPSCRIPTBut Jeroen will only appear when you've defeated Frundarmon during the New Game+
9:30MAP
MAPJeroen added to Felixium
9:26TRANSFER
TRANSFERArt Jeroen
0:30FIXED
FIXEDCode Typo
0:18TEST
TESTLet's see
0:18NOTE
NOTEPerhaps I found it?
0:16INVESTIGATION
INVESTIGATIONNOTHING shown in the chain routine allows this crash to happen... odd
- = 22 Nov 2020 = -
22:31STATUS
STATUSDernor First a break, though!
22:31INVESTIGATION
INVESTIGATIONSo the next task for me will be to find out, WHY!
22:30BUG
BUGSecond part of the facility crashes the game
22:10UPDATED
22:09CLOSED
22:09CONFIRMED
20:56TEST
TESTTake IV
20:56VOID
VOID For real now?
20:53VERIFIED
VERIFIEDNo errors, no warnings, so WHAT THE FUCK GIVES C# THE RIGHT TO IGNORE THIS FIX?
20:52COCKROACH
COCKROACHI am REALLY getting pissed off now!
20:51TEST
TEST#129 - Take III
20:50POWERSHELL
POWERSHELLlet's compile AGAIN!
20:50COCKROACH
COCKROACHignoring fixes, eh?
20:49TEST
TEST#129 - Take II
20:49VOID
VOIDI hope this clears everything up for real now
20:46VOID
VOIDAh, it seems a different function was used here....
20:46VOID
VOIDI hope I voided this... Something still seems to go wrong as far as contacting Game Jolt is concerned... At least so it appears....
20:40COCKROACH
COCKROACHStuff seems to go wrong when actually scanning games for achievements... Now this is odd
20:34COCKROACH
COCKROACHClearly now it complains in other ways....
20:26TEST
18:56STATUS
STATUSAs I could void my Game Jolt issues (at least for now), I'll get to some tests of the GJ only dungeons that I had to skip up until now
18:53FIXED
FIXEDIt seems #213 is indeed fixed
18:33TECHNO
TECHNOWell, just as the project comes to an end I FINALLY find the editor which allows me to EASILY set up a good syntax highligher for NIL, and also with good hope for Neil... Well for NEIL I'll definitely need it, I guess...
18:12COCKROACH
COCKROACHOf course, the system NEVER agrees with me :(
18:00TEST
TESTTake I
18:00NOTE
NOTERebecca But a test is in order to make sure
18:00FIXED
FIXEDI hope I fixed #213
12:29MYSTERY
MYSTERYI do not know why this crash never happened before, but I've now cheated a bit to make the player not notice this conflict is there... That was the safest way to prevent further crashes
12:28VOID
VOIDSASKIA conflict
1:06FIXED
FIXED?
1:03HUH
HUHI see some strange things happening when both the crack text as one of the bed rooms go off in conjunction....
0:09VOID
VOIDI've configured NALA to use http in stead of HTTPS when it comes to contacting Game Jolt... It's really not worth it to keep using https to no avail
- = 21 Nov 2020 = -
21:54TODO
21:51MAPSCRIPT
MAPSCRIPTRubine Should now appear in the Hall of Heroes, but only if you found her in the Thief's Den
21:34NOTE
NOTENot that it matters on the short term as the internet shit is still broken, but hey I need to make things sure
21:33GAMEJOLT
GAMEJOLTLinkup done, but something went wrong, requiring me to do a manual fix
21:28FIXED
FIXEDTag error
21:27ACHIEVEMENT
ACHIEVEMENTI'm not a thief... I'm a TREASURE HUNTER!
21:25FIXED
FIXEDRubine's disappearance in Thief's Den was not permanent
21:15TEST
TESTRubine
21:15SASKIA
SASKIARubine
21:13SCENARIO
SCENARIORubine
21:10MAP
MAPRubine
21:07TRANSFER
TRANSFERArt Rubine The Hood
18:53STATUS
STATUSThe next issue will be to put Rubine into the Thief's Den, and of course, the Hall of Heroes.
18:53FIXED
FIXEDDone
18:51STATUS
STATUSI still need to set a few things right
18:36TEST
TESTAgain!
18:36FIXED
FIXEDAnd that will fix that mistake
18:36BOOST
BOOSTSo let's up the HP up "a little"
18:35TECHNO
TECHNOScyndi So I guess every con has its pro after all
18:35CONFIRMED
CONFIRMEDThe scripts around the boss work properly
18:34STUPIDITY
STUPIDITYI forgot to set the Boss' HP right, making the boss just a snap in the fingers to kill, however, this allowed me one thing
18:25TEST
TESTJesse
18:19LINK
LINKJesse
18:19MAPSCRIPT
MAPSCRIPTJesse
18:19SASKIA
SASKIAJesse
18:13NOTE
NOTEHe'll still ignore you, this was only an update of the database
18:13BOSS
BOSSJesse
17:55NOTE
NOTEImportant note, if you approach him now, he'll simply ignore you, as the boss activation scripts have not yet been written
17:54MAP
MAPThe boss has been placed into the map
17:52DATABASE
DATABASEPreparations to get the boss in order
17:51ABILITY
ABILITYIrravonia Super Break Stab
17:01NOTE
NOTENew Game+ dungeon won't be there for final chapter... Nothing planned and I want this project to be over and done with....
17:00UPDATED
16:55CLOSED
CLOSED#21 -> Scrapped due to time running out.
16:51CONFIRMED
CONFIRMEDIt APPEARS to be working now
16:12TEST
TESTTake IX
16:12MYSTERY
MYSTERYThere was still a "miss" message when in fact something DID get stolen... I wonder how that could happen... Or maybe I simply missed something... Things can go a bit fast after all...
16:09FIXED
FIXEDShould show the name of the item, not the code referrence tag
16:08STATUS
STATUSCLOSE but no cigar!
15:57TEST
TESTTake VIII
15:57VOID
VOIDDebug issue
15:48TEST
TESTTake VII
15:48NOTE
NOTEAND STAY FIXED!
15:48FIXED
FIXEDBrendor Again!
15:48HUH
HUHAs a magic stroke my fixed code reverted back to the original bugged code....
15:47COCKROACH
COCKROACHWTF?
15:39TEST
TESTTake VI
15:39NOTE
NOTEAt least this is the first bug in the actual content that was on testing
15:39FIXED
FIXEDUnknown identifier in steal script
15:37TEST
TESTTake V
15:37FIXED
FIXEDAnd that should fixed that issue in the process
15:36GENERATION
GENERATIONDone that now
15:36SOLVED
SOLVEDAh I forgot to run the NEG tool.... Silly me
15:36TEST
TESTTake IV and the screenshotter at the ready
15:34FAILURE
FAILUREthe last error flashed out of my screen so quickly I was unable to read it... This can sometimes happen and I loathe it!
15:34PLAN
PLANLong term plan #262
15:18TEST
TESTTake III
15:18MAP
MAPI forgot the random treasure spots, so I placed them in
15:17FIXED
FIXEDEnemy reference error
15:09TEST
TESTTake II
15:07FIXED
FIXEDArena issue?
14:56TEST
TEST Take I
14:56STATUS
STATUSIt's testing time!
14:37NOTE
NOTEBoss is not yet placed, so I can only test up to that point
14:37DONE
DONEA few other things to take care of
13:04LINK
LINKThat links that stuff all together
13:04MAP
MAPTreasures set
13:03MAP
MAPEncounters set
0:02FOE
FOEIrravonia Bandit
0:02FOE
FOEThief
- = 20 Nov 2020 = -
23:30ABILITY
ABILITYRun away
22:07STATUS
STATUSNext stop, the enemies
22:06POWERSHELL
POWERSHELLPreparational packaging
22:06STATUS
STATUSThis is all in preparation of the thieves you'll meet in this dungeon. This is a thief's den after all, so it's only to be expected you'll be stolen from here.
22:02TECHNO
TECHNOThe money recovery will be able to use the same variables as the ones used by the abilities stealing all money at once, so no issue there!
22:01SCRIPT
SCRIPTAlternate money steal effect
21:55NOTE
NOTEI hope, as nothing has been tested yet
21:54SCRIPT
SCRIPTItem recovery has been set right
21:51NOTE
NOTEHowever recovering items has not yet been implemented (which will btw in the hard mode NOT happen).
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