1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 |
- = 02 Apr 2025 = - |
21:44:27 | TEST |  Take DCCXCIII |
21:44:26 | CODEROT |  "Script" |
21:42:35 | TEST |  Take DCCXCII |
21:42:34 | FIXED |  Syntax error |
21:41:31 | TEST |  Take DCCXCI |
21:41:30 | VOID |  Not |
21:38:20 | TEST |  Take DCCXC |
21:38:09 | FIXED |  Checks in SASKIA fixed??? |
21:32:50 | TEST |  Take DCCLXXXIX |
21:32:48 | FUCKYOU |  missed one |
21:31:04 | TEST |  Take DCCLXXXVIII |
21:31:03 | FIXED |  I think I fixed it! |
21:28:12 | TEST |  Take DCCLXXXVII |
21:28:10 | DEBUG |  Empty string as achievement, eh? How come? |
21:20:05 | TEST |  Take DCCLXXXVI |
21:20:04 | FIXED |  ?????? |
21:16:12 | TEST |  Take DCCLXXXV |
21:16:12 | FIXED |  Property declarion syntax mistake |
21:15:30 | TEST |  Take DCCLXXXIV |
21:15:28 | NOTE |  Note to self... Look into it that links are always static when used in classes |
21:08:31 | TEST |  Take DCCLXXXIII |
21:08:30 | CODEROT |  Illegal Kthura read-out |
21:04:18 | TEST |  Take DCCLXXXII |
21:04:16 | EXPERIMENT |  Not quite sure about this, but here goes nothing! |
21:01:17 | TEST |  Take DCCLXXXI |
21:01:16 | COCKROACH |  Does it work now? |
20:57:29 | TEST |  Take DCCLXXX |
20:57:28 | FAILURE |  Huh? Why is the console closing on me destroying the data I need in to debug in the process? |
20:54:19 | TEST |  Take DCCLXXIX |
20:54:18 | DEBUG |  Bug in Scyndi confirmed, but what happened in ZA is beyond anyone's understanding so let's put in an extra debug line. |
20:51:36 | TEST |  Take DCCLXXVIII |
20:51:36 | HUH |  Bug in Scyndi? |
20:50:02 | TEST |  Take DCCLXXVII |
20:50:00 | FUCKYOU |  Keep voiding, eh? |
20:46:04 | TEST |  Take DCCLXXVI |
20:46:04 | FUCKYOU |  Case sensitivity when directly calling Lua stuff |
20:45:19 | TEST |  Take DCCLXXV |
20:45:19 | HUH |  What no strings for zone action events? But as they were never used in the first place I can use the dirty method to get past this! |
20:32:47 | TEST |  Take DCCLXXIV |
20:32:47 | FORCE |  Kthura library handles it by itself,but let's have another check... It appears to be needed! |
20:32:23 | HUH |  Dafuck? |
20:30:25 | TEST |  Take DCCLXXIII |
20:30:24 | LINK |  Another link to the Kthura lib needed |
20:29:05 | TEST |  Take DCCLXXII |
20:28:27 | FIXED |  Array at 1 issue on the faders |
18:46:03 | FIXED |  And the actual error that began my little "adventure" has been fixed. |
18:37:18 | STUPIDITY |  Take DCCLXXI |
18:37:12 | STUPIDITY |  Jeroen, doe het eens een keertje goed, jij achterlijke hondelul! |
18:34:55 | TEST |  Take DCCLXX |
18:33:24 | FIXED |  Bad linking |
18:23:06 | VOID |  Take DCCLXIX |
18:23:02 | VOID |  A valid Kthura call didn't work anymore as a result. I voided that one! |
18:18:03 | TEST |  Take DCCLXVIII |
18:18:01 | FIXED |  ANOTHER code typo |
18:16:11 | TEST |  Take DCCLXVII |
18:16:11 | FIXED |  Code typo |
18:14:46 | DEBUG |  Take DCCLXVI |
18:14:43 | DEBUG |  In order to make debugging easier I made a fake FieldMap.Kthura that will always throw an error, but also give me some extra debug information! |
16:57:18 | TEST |  Take DCCLXV |
16:57:16 | VOID |  Worked around code that has become obsolete now! |
16:51:08 | TEST |  Take DCCLXIV |
16:51:07 | DUMMIED |  Code rot |
16:49:55 | TEST |  Take DCCLXIII |
16:49:53 | DUMMIED |  No LEN support in QuickData (I doubt it was ever used in the original NALA version, actually). |
16:47:03 | TEST |  Take DCCLXII |
16:46:46 | NOTE |  I hope I can remember how this works, as this will also be used to determine how the savegames will operate. |
16:45:58 | CONVERT |  I tried to convert the SubIAA, however the way it was set up was perfect for NALA, but NOT for SCI. |
02:00:23 | STATUS |  Next stop: SubIAA |
01:59:14 | TEST |  Take DCCLXI |
01:59:14 | HUH |  Why wasn't this font included in the first build? |
01:54:27 | TEST |  Take DCCLX |
01:54:26 | FONT |  Scribrish transferred |
01:47:11 | TEST |  Take DCCLIX |
01:47:09 | VOID |  Several voidups |
00:29:53 | TEST |  Take DCCLVIII |
00:29:51 | CODEROT |  Calling classes as functions was possible in NIL, but not in Scyndi |
- = 01 Apr 2025 = - |
23:54:44 | TEST |  Take DCCLVII |
23:54:44 | FIXED |  Removed too much |
23:54:11 | TEST |  Take DCCLVI |
23:54:02 | FIXED |  Illegal Function Call |
23:52:08 | TEST |  Take DCCLV |
23:52:07 | HUH |  WTF? |
23:49:06 | TEST |  Take DCCLIV |
23:49:05 | FIXED |  Stat END_ calcation bogus |
23:45:57 | TEST |  Take DCCLIII |
23:45:56 | FUCKYOU |  Dirty Code Straight From Hell |
23:37:01 | TEST |  Take DCCLII |
23:37:00 | FIXED |  Syntax |
23:36:08 | TEST |  Take DCCLI |
23:36:07 | FORCE |  HP, AP and VIT not shown... I hope this forces those bars to come. |
23:35:43 | CONFIRMED |  Yup! |
23:28:24 | TEST |  Take DCCL |
23:28:23 | SOLVED |  I think |
23:21:34 | HUH |  Dah fuck! LoadImage == nil.... My ass... |
23:17:05 | TEST |  Take DCCXLIX |
23:17:04 | ART |  Bag and Black Orb transferred |
23:14:42 | TEST |  Take DCCXLVIII |
23:14:40 | MUSIC |  "Evergreen Dream" by Widzy transferred |
22:39:50 | TEST |  Take DCCXLVII |
22:39:48 | NOTE |  I will checkout the music later |
22:39:26 | C++ |  I was stupid to create a function but not to call it. |
22:39:15 | JCR6 |  Alias Irravonia's Portrait for Young Irravonia in Status Bar |
22:35:54 | TEST |  Take DCCXLVI |
22:35:51 | VOID |  Old sleep routine (had to go with the call back for MonoGame. Not needed anymore as I got a GOOD game framework now, so I just changed it to Sys.Sleep. It was only used once in the entire game, so come on!) |
22:27:44 | TEST |  Take DCCXLV |
22:27:42 | KTHURA |  re-imported Irravonia's home |
22:24:37 | C++ |  The Map Data Build tool will now only compile maps when they have been added or modified |
20:48:49 | STATUS |  Well, the next error is at least a non-converted texture in a Kthura map transfer. A pretty normal error, or so to speak. |
20:46:16 | TEST |  Take DCCXLIV |
20:46:15 | FUCKYOU |  Fixed? |
20:45:15 | TEST |  Take DCCXLIII |
20:45:14 | HUH |  And suddenly things go odd without any reason at all! |
20:41:14 | TEST |  Take DCCXLII |
20:41:13 | FUCKYOU |  Never underestimate the woes of case sensitivity. Having to edit pure Lua code taught me that once again! |
20:37:39 | TEST |  Take DCCXLI |
20:37:38 | FIXED |  not once, but twice! |
20:36:49 | TEST |  Take DCCXL |
20:36:49 | FIXED |  PROGRESS! An error message that could only happen if the core works again! |
20:35:24 | TEST |  Take DCCXXXIX |
20:35:23 | VOID |  Another fuckup |
20:33:43 | TEST |  Take DCCXXXVIII |
20:33:43 | VOID |  More trouble |
20:30:28 | TEST |  Take DCCXXXVII |
20:30:27 | FIXED |  NIL in Kthura Library |
20:27:00 | TEST |  Take DCCXXXVI |
20:26:58 | FIXED |  Scyndi core fixed. |
20:26:43 | TECHNO |  The error message in SCI's BSOD will still not make any sense at all, but Lunatic will at least throw Lua's error message on the console and THAT is worth a lot! |
20:26:04 | C++ |  Lunatic will now be able to handle stuff more properly. |
20:18:41 | C++ |  Take DCCXXXV |
20:18:36 | DUMMIED |  Lua's documentation sucks! |
20:17:30 | C++ |  Some updates to Lunatic! |
20:16:09 | FAILURE |  Right, there was a syntax error in the Scyndi score script that got in because I had to update that script a little. |
19:55:03 | FAILURE |  April Fools day.... The computer makes a prank... Well it's not funny and impossible to debug! |
19:02:23 | TEST |  Take DCCXXXIV |
19:02:18 | SECURITY |  I've sealed up the Kthura library to insure this doesn't happen again! |
19:02:16 | SITE |  Added tag SECURITY |
19:01:53 | FIXED |  Scope issue |
18:58:33 | TEST |  Take DCCXXXIII |
18:58:31 | SCYNDI |  A part of the SASKIA library has been rewritten. The currrent setup made it overwrite Scyndi core library functions. |
18:57:56 | SOLVED |  I found the reason for this gibberish |
18:37:46 | FUCKYOU |  Take DCCXXXII |
18:37:42 | FUCKYOU |  Hardcore debug! |
18:09:49 | TEST |  Take DCCXXXI |
18:09:47 | COCKROACH |  An error that makes NO SENSE AT ALL! |
17:55:04 | SASKIA |  Take DCCXXX |
17:55:01 | FUCKYOU |  Plural in stead of single.... ZEIKERD! |
17:53:39 | SASKIA |  Take DCCXXIX |
17:53:28 | FIXED |  Fixed in SASKIA linkup for MOV |
17:51:52 | SASKIA |  Take DCCXXVIII |
17:51:49 | SASKIA |  Let's go! |
16:45:46 | SASKIA |  I had to adapt the SASKIA script for Irravonia's as it contains coderot... Yup... It tried to call Kthura in a way that works in NALA, but not in SCI. |
16:44:58 | SITE |  Added tag SASKIA |
16:03:57 | TEST |  Take DCCXXVII |
16:03:56 | FIXED |  Missing head |
16:02:25 | TEST |  Take DCCXXVI |
16:02:24 | FIXED |  404 |
15:59:51 | TEST |  Take DCCXXV |
15:59:51 | CODEROT |  Old Kthura reference |
15:58:40 | HUH |  Take DCCXXIV |
15:58:37 | HUH |  Script is acting up on me |
15:57:32 | TEST |  Take DCCXXIII |
15:57:30 | RESULT |  It appears to be working again.... I hope.... |
15:57:14 | CODE::BLOCKS |  Take DCCXXII |
15:57:10 | CODE::BLOCKS |  Directory config also needed to be put back in |
15:56:57 | CODE::BLOCKS |  Take DCCXXI |
15:56:51 | CODE::BLOCKS |  Well put all that crap back in then |
15:56:34 | HUH |  And my codeblocks project empty, yet the C++ source files still exist? |
15:55:58 | HUH |  The map builder went missing |
15:46:22 | TEST |  Take DCCXX |
15:46:20 | HUH |  I must have dummied the map databuilder for some reason for forgotten to undummy it |
15:39:59 | TEST |  Take DCCXIX |
15:39:58 | FIXED |  404 |
15:39:55 | TEST |  Take DCCXVIII |
15:39:51 | SCYNDI |  Xenor Bushes script converted |
15:33:18 | SCYNDI |  None converted |
14:09:02 | KTHURA |  Crap! I forgot about Irravonia's home |
14:07:34 | TEST |  Take DCCXVII |
14:07:24 | KTHURA |  Again |
13:57:07 | DONE |  Manual jpbf transfer |
13:55:14 | KTHURA |  Transfer Xenor Bushes (Irravonia's starting dungeon) |
13:46:02 | TEST |  Take DCCXVI |
13:40:41 | BUG |  Well at least the previous bugfix has been confirmed 
|
13:37:39 | TEST |  Take DCCXV |
13:37:38 | FIXED |  I think I fixed the reason why only the first textbox of a sequencce appears |
10:20:42 | TEST |  Take DCCXIV |
10:20:41 | CODEROT |  TextWidth |
10:20:33 | STATUS |  PROGRESS! (A different error) |
10:16:11 | TEST |  Take DCCXIII |
10:16:10 | SOLVED |  I think I found it! |
10:08:56 | TEST |  Take DCCXII |
10:08:52 | FUCKYOU |  Well more debug crap to find out how the impossible becomes possible |
10:04:14 | TEST |  Take DCCXI |
10:04:13 | FAILURE |  We're still getting nowhere! |
10:01:37 | FAILURE |  Take DCCX |
09:59:57 | FAILURE |  Wait a minute, everything appears to be dumped into the same table? |
09:54:04 | TEST |  Take DCCIX |
09:54:02 | HUH |  Nil? |
09:52:27 | FUCKYOU |  Take DCCVIII |
09:52:25 | FUCKYOU |  What the hell is going on here? |
09:50:30 | TEST |  Take DCCVII |
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