1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 |
- = 30 Jun 2025 = - |
22:24:22 | STATUS |  Well, I may add some debug fuck about that later, but I expect very little of that. |
22:23:41 | COCKROACH |  No idea why the forest arena keeps changing the floor color, though. Nothing in the script allows it, and yet it just fucking happens. |
20:24:19 | VOID |  I hope I took care of the Permanence bug, though. |
20:22:55 | STATUS |  And when that's all taken care off, it'll be time to descent into Dyrt.. |
20:22:36 | STATUS |  Wehn that's all taken care off, the next stop will be Digitopia |
20:22:20 | STATUS |  Well, I need to take care of the sealed boss in Fruskbrando, meke Merya win from Scharum, to take care of the sealed boss in Frundarmon's basement. |
17:34:29 | TEST |  Take MMMCDXLI |
17:34:28 | STATUS |  Let's resume testing! |
16:56:59 | NOTE |  I cannot test this right away, I hope some future tests will show me the green grass here. It almost seems that Kirana's level number being shown in purple was the source of evil here. But that could not be possible as the level numbers of her "comrades" where all white and drawn later.... Oh well. |
16:54:51 | VOID |  I have no idea why the grass turned purple in Spar Arena while Kirana was in the party. Without her the grass appears to be green again. I hope I've forced this back in its actual color. |
16:45:29 | TEST |  Take MMMCDXL |
16:45:27 | STATUS |  Final Chapter - Easy mode |
16:40:27 | TEST |  Take MMMCDXXXIX |
16:40:26 | STATUS |  Duty called |
16:21:47 | TEST |  Take MMMCDXXXVIII |
16:21:45 | STATUS |  I had a break |
13:49:14 | TEST |  Take MMMCDXXXVII |
13:49:10 | FIXED |  Minor thing |
13:00:35 | TEST |  Take MMMCDXXXVI |
13:00:33 | STATUS |  I wanted to rest, but I'm getting bored. Oh well, let's do another take then. |
- = 29 Jun 2025 = - |
22:50:53 | TEST |  Take MMMCDXXXV |
22:00:08 | VOID |  VIT to 200 in stead of 250 in easy mode. A bit of a conflict between two settings here, I suppose. |
21:44:00 | TEST |  Take MMMCDXXXIV |
21:43:59 | STATUS |  I had dinner |
19:17:53 | TEST |  Take MMMCDXXXIII |
19:17:26 | STATUS |  Let's update a little, shall we? In this alpha test I did play the game all the way up to arriving in Aeria which is the start of the 4th (and second last) chapter. I was hoping I could throw in a release already, but this alpha test got me too many fatal bugs, crashing the game, although a few fixes can be considered voids,as zlib appears to have a few bugs on its own and 2 crashes were owed to that one, but still I guess I need to prevent the game from crashing because of that. So all in all a bit of a delay, but then again, in my experience these kinds of delays are normal. And well, I guess that brings us up-to-date. |
18:05:45 | TEST |  Take MMMCDXXXII |
17:10:17 | STATUS |  I do need a few breaks. |
16:14:29 | TEST |  Take MMMCDXXXI |
15:34:35 | COSMETIC |  I've put in a loop termination on player input and action execution. It happened far too often two things came in once, only causing confusion in the process. I really hated that. |
15:06:48 | TEST |  Take MMMCDXXX |
15:06:45 | FIXED |  Perhaps not a very big deal, but as it can cause loads of confusion (especially when players are aiming for takeing on Juggernaut (fools)) I did take care of a little BlockMap issue in Gagolton. I placed those barrels there for a reason, after all, but as the current version of Kthura no longer picks up obstacles (for good reasons) I had to do a bit of manual workout. |
15:04:50 | TEST |  Take MMMCDXXIX |
13:45:56 | FIXED |  During the building it already became clear that I gotta deal with another 404. Unfortunately I'll have to do ANOTHER entire rebuild as a result. (sigh!) |
13:45:19 | TEST |  Take MMMCDXXVIII |
12:56:32 | RECOVER |  Somehow one file got lost. Oh well, let's add it again. |
12:40:12 | TEST |  Take MMMCDXXVII |
12:38:14 | STUPIDITY |  Dang! THAT was so stupid I don't want to mention exactly what happened |
12:36:02 | TEST |  Take MMMCDXXVI |
11:53:33 | CONFIRMED |  Present now |
11:50:06 | BASH |  Take MMMCDXXV |
11:50:03 | NOTE |  I will build a new debug version, and this issue is too small to justify building an entire new release. The debug file should show me whether or not the alias is picked up now. |
11:49:24 | FIXED |  I think this is due to forgetting to save the project file after modifying it. |
11:41:31 | ANALYSIS |  Hey, an alias is missing |
11:41:18 | DONE |  Rebuild release build |
11:17:17 | STATUS |  Creating new release |
11:17:07 | TECHNO |  There were none. |
11:16:58 | STATUS |  All compiler errors accounted for! |
11:16:35 | TEST |  Take MMMCDXXIV |
11:16:32 | COSMETIC |  Names of heroes will be announced in combat |
09:00:19 | TEST |  Take MMMCDXXIII |
00:19:58 | ANALYSIS |  Void succesful... At least the Jalondi HEX dump shows the regular PNG chunks |
00:07:41 | FUCKYOU |  Take MMMCDXXII |
00:07:32 | COCKROACH |  Void voided |
- = 28 Jun 2025 = - |
23:52:13 | TEST |  Take MMMCDXXI |
23:52:07 | VOID |  The same kind of issue as in Eugorvnia facility pops up in the poison flask game in the Green Dragon Cave. Is zlib really that buggy? |
23:18:59 | TEST |  Take MMMCDXX |
23:18:56 | FIXED |  Dummying the puzzles in the White Dragon Cave also dummied both the dragon itself and the exit. Oopsie! |
23:09:36 | TEST |  Take MMMCDXIX |
23:09:36 | DONE |  I had dinner |
21:41:59 | TEST |  Take MMMCDXVIII |
21:41:55 | STATUS |  Unfortunately I have to play that last part over and while I was so close to finishing this part of the Eugorvnia Scienve Facility too... Oh well. |
21:41:15 | ANALYSIS |  Repacked and checked the hex code. What I see now is the usual PNG chunk setup and no errors, so this should be good (I hope) |
20:43:59 | VOID |  Desk picture causes zlib issues |
20:22:32 | TEST |  Take MMMCDXVII |
20:22:31 | STATUS |  Another break |
15:33:46 | TEST |  Take MMMCDXVI |
15:33:44 | VOID |  Crash on going back to world map Xenor Bushes - North |
15:26:16 | NOTE |  I don't need another take for that one, as this was a typical under da hood thing that would normally not affect the game at all. It's just prevention that future versions of the building tool could crash on it (and you never know when this data can still pop up in fixing bugs players report). |
15:24:55 | VOID |  A data issue in the map containing Eric & Rebecca's home. |
15:17:46 | TEST |  Take MMMCDXV |
15:17:42 | VOID |  Blockmap Issue Lost Ark |
14:51:13 | TEST |  Take MMMCDXIV |
14:51:13 | STATUS |  Break |
13:07:22 | TEST |  Take MMMCDXIII |
13:06:08 | FIXED |  Game crash on initial character level Brendor (left decimals which the system won't accept. I've rounded the number so that issue should be fixed that way) |
12:47:31 | TEST |  Take MMMCDXII |
12:47:28 | STATUS |  Final Test - Easy - Shanda |
10:56:04 | TEST |  Take MMMCDXI |
10:56:02 | STATUS |  A break |
09:04:13 | VOID |  Now I refuse to call this a fix. NOTHING has been fixed, you know! |
09:03:14 | JUDGMENT |  As far as Young Irravonia is concerned everything looks fine, but the others may still cause trouble. I wonder why a few bytes with nonsensical data matters so much |
08:45:31 | TEST |  Take MMMCDX |
08:45:24 | TECHNO |  Unfortunately the long building time gets in order (over so little data) |
08:45:05 | DONE |  Altered a few more things here |
08:41:49 | JUDGMENT |  Bon! |
08:39:44 | TEST |  Take MMMCDIX |
08:39:10 | ANALYSIS |  For Young Irravonia's UI icon the data appears to be in order now, but how will this go in an actual runtime? |
08:26:31 | NOTE |  As building releases always takes longer, this can take awhile. |
08:24:16 | TEST |  Take MMMCDVIII |
08:24:05 | EXPERIMENT |  I need to see what happens next, but I've put a bit of bullcrap into the .dtqsl files, and let's see what will happen if I package them now. |
08:21:20 | FAILURE |  For some reason, the data gets corrupted when packaging it into a real JCR6 file. Am I really gonna need a kind of verification system? |
08:00:12 | INVESTIGATION |  Odd! Jalondi shows these files to be present |
07:53:11 | HUH |  Why does the release version ignore the .dtqsl files? |
07:47:19 | TEST |  Take MMMCDVII |
07:46:45 | TEST |  Let's get ready to rumble |
07:28:29 | STATUS |  Meanwhile my release build on which I can start testing the easy mode has been fully created. |
07:27:00 | STATUS |  Well, that seems to work now... sheesh! |
07:26:34 | TEST |  Take MMMCDVI |
07:26:27 | BASH |  Copied Azor to the correct dirs for my system in general |
07:24:16 | STATUS |  AT LAST! |
07:21:20 | FUCKYOU |  NONE OF THIS MAKES SENSE! |
07:20:25 | HUH |  Take MMMCDV |
07:20:20 | HUH |  I really don't understand... but a bit more wriggling uselessly |
07:18:34 | EXPERIMENT |  Well? |
07:16:24 | DEBUG |  Well? |
07:14:50 | COCKROACH |  Take MMMCDIV |
07:14:22 | COCKROACH |  It's getting even funnier, I see. |
07:13:22 | FORCE |  Take MMMCDIII |
07:13:20 | FORCE |  As builders can sometimes use outdated .o files, even when the .cpp files have been modified, I deleted the .o files and ran the compile script once more |
07:11:30 | COCKROACH |  Even that doesn't work? |
07:10:52 | FORCE |  Take MMMCDII |
07:10:48 | FORCE |  I'm gonna force all this crap |
07:09:50 | COCKROACH |  Indeed |
07:09:24 | HUH |  Let's try that again, as I do not think stuff goes that easily here. |
07:06:26 | HUH |  Now this is odd, as suddenly everything appears to work normally. |
07:04:14 | C++ |  As this can take awhile I'll investigate what's wrong with git refusing to wor properly on Azor |
07:01:18 | STATUS |  Well, generating release version for testing alpha: Easy mode! |
00:08:03 | STATUS |  So far as far as the true abyss is concerned (for now) |
- = 27 Jun 2025 = - |
23:57:44 | TEST |  Take MMMCDI |
23:57:42 | STATUS |  One last thing to take care of before I can get into the actual final tests |
23:56:29 | STATUS |  Well, let's not bother about that crap and just work on. Those manual pushes are not too much of an issue. |
23:55:21 | FUCKYOU |  No reason at all why pushing could refuse to workadd Failure I guess Dyrt is forever broken in Azor. The question is how much sense it still makes to fix this, as the project is close to finish. At least I can still push this manually, but there is absolutely no reason why this can happen. |
23:42:52 | FORCE |  Well? |
23:40:40 | SITE |  Take MMMCD |
23:40:31 | FAILURE |  Git is really being a git now! |
23:36:00 | FIXED |  I hope this has been fixed now |
23:35:55 | FAILURE |  Everything went wrong with this devlog. |
13:24:46 | FAILURE |  And to figure out why Azor is acting up on me |
13:24:35 | STATUS |  I will need to do the first 5 levels before the next stage can start |
13:23:17 | STATUS |  Abyss End |
13:23:08 | VOID |  Art conflict Abyss Guardian |
12:20:45 | TEST |  Take MMMCCCXCIX |
12:20:30 | STATUS |  One more while my rice is boiling |
11:19:16 | TEST |  Take MMMCCCXCVIII |
11:19:14 | NERF |  No longer the ridiculous amount for EXP on Eric (result of not being initiated before the first turn, which turned out to be rather a rule than an exception). |
10:35:58 | TEST |  Take MMMCCCXCVII |
10:35:57 | STATUS |  Another go, then! |
06:30:41 | TEST |  Take MMMCCCXCVI |
06:30:36 | STATUS |  Morning! |
- = 26 Jun 2025 = - |
22:22:07 | NOTE |  Not gonna do another take for that. |
22:19:52 | FIXED |  Image conflict Abyss Jeracko |
21:48:55 | TEST |  Take MMMCCCXCV |
21:48:51 | DONE |  I had a break and I had dinner |
19:59:43 | TEST |  Take MMMCCCXCIV |
19:59:41 | STATUS |  Another Abyss run |
17:40:25 | TFT |  I need to note that some preparations for The Fairy Tale going to SCI have already begun. The full project there will not start before I'm fully going for the actual alpha here |
17:39:40 | SITE |  Added tag TFT |
17:38:58 | TEST |  Take MMMCCCXCIII |
17:38:57 | COSMETIC |  I've altered the map generator in the (true) Abyss a bit, and hopefully that works out better on the entrances and exits |
17:38:20 | STATUS |  Back from a few last groceries |
15:41:45 | TEST |  Take MMMCCCXCII |
15:41:41 | STATUS |  Before the actual alpha test for the easy and hard mode, first another True Abyss round for testing. |
14:13:49 | TEST |  Take MMMCCCXCI |
14:13:49 | TECHNO |  One release build test, though |
14:09:01 | STATUS |  The New Game+ is now done. Technically the project is now done, but before I wave the checkered flag, a full test of the easy mode and the hard mode are in order. |
14:00:36 | CONFIRMED | |
13:24:26 | TEST |  Take MMMCCCXC |
13:24:24 | FIXED |  I hope I fixed #333, but time will tell if this is true or not |
13:08:01 | STATUS |  As far as the testing for the New Game+ is concerned, I only have to do the final boss, and then the actual alpha tests begin. Once those are taken care of, the new game is ready for realease. |
12:40:12 | TEST |  Take MMMCCCLXXXIX |
12:40:12 | STATUS |  Let's resume the action! |
12:40:02 | DONE |  Changed clothes |
12:39:52 | DONE |  Fed the cat |
12:39:47 | DONE |  Eaten and taken a shower |
11:19:43 | STATUS |  Time to get myself some food. |
11:19:34 | CONFIRMED |  Achievement awarded |
11:19:28 | CONFIRMED |  Fight won't ignite again if already won |
11:18:39 | CONFIRMED |  Reward Dropped |
11:18:28 | CONFIRMED |  Juggernaut fight works |
11:05:52 | TEST |  Take MMMCCCLXXXVIII |
11:05:51 | FIXED |  Bugged Debugger (the irony) |
10:59:58 | TEST |  Take MMMCCCLXXXVII |
10:59:57 | STATUS |  All compiler errors accounted for! |
10:59:43 | TEST |  Take MMMCCCLXXXVI |
10:59:42 | SCYNDI |  #Accept CSayF |
10:59:05 | TEST |  Take MMMCCCLXXXV |
10:59:05 | SCYNDI |  #Accept RPG |
10:58:20 | TEST |  Take MMMCCCLXXXIV |
10:58:19 | CONVERT |  Juggernaut's instant |
10:53:11 | TEST |  Take MMMCCCLXXXIII |
10:53:10 | FIXED |  Another debugger fault |
10:52:00 | TEST |  Take MMMCCCLXXXII |
10:51:59 | FIXED |  Debugger fault |
10:49:41 | TEST |  Take MMMCCCLXXXI |
10:49:40 | ART |  Oh dear, the artwork wasn't yet transferred? |
10:47:53 | TEST |  Take MMMCCCLXXX |
10:47:39 | STATUS |  All compiler errors accounted for! |
10:47:25 | TEST |  Take MMMCCCLXXIX |
10:47:25 | LINK |  Need |
10:37:06 | TEST |  Take MMMCCCLXXVIII |
10:37:04 | SCYNDI |  #Accept RPG |
10:36:39 | TEST |  Take MMMCCCLXXVII |
10:36:38 | CODEROT |  Banned "self" |
10:36:03 | TEST |  Take MMMCCCLXXVI |
10:35:43 | CODEROT |  Banned "end" |
10:35:13 | TEST |  Take MMMCCCLXXV |
10:35:11 | SCYNDI |  #Accept fighter |
10:34:43 | TEST |  Take MMMCCCLXXIV |
10:34:41 | VOID |  "self" needed in extended classes |
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