1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154
- = 30 Jun 2025 = -
22:24:22STATUS
STATUS Well, I may add some debug fuck about that later, but I expect very little of that.
22:23:41COCKROACH
COCKROACH No idea why the forest arena keeps changing the floor color, though. Nothing in the script allows it, and yet it just fucking happens.
20:24:19VOID
VOID I hope I took care of the Permanence bug, though.
20:22:55STATUS
STATUS And when that's all taken care off, it'll be time to descent into Dyrt..
20:22:36STATUS
STATUS Wehn that's all taken care off, the next stop will be Digitopia
20:22:20STATUS
STATUS Well, I need to take care of the sealed boss in Fruskbrando, meke Merya win from Scharum, to take care of the sealed boss in Frundarmon's basement.
17:34:29TEST
TEST Take MMMCDXLI
17:34:28STATUS
STATUS Let's resume testing!
16:56:59NOTE
NOTE I cannot test this right away, I hope some future tests will show me the green grass here. It almost seems that Kirana's level number being shown in purple was the source of evil here. But that could not be possible as the level numbers of her "comrades" where all white and drawn later.... Oh well.
16:54:51VOID
VOID I have no idea why the grass turned purple in Spar Arena while Kirana was in the party. Without her the grass appears to be green again. I hope I've forced this back in its actual color.
16:45:29TEST
TEST Take MMMCDXL
16:45:27STATUS
STATUS Final Chapter - Easy mode
16:40:27TEST
TEST DernorTake MMMCDXXXIX
16:40:26STATUS
STATUS Duty called
16:21:47TEST
TEST Take MMMCDXXXVIII
16:21:45STATUS
STATUS I had a break
13:49:14TEST
TEST Take MMMCDXXXVII
13:49:10FIXED
FIXED Minor thing
13:00:35TEST
TEST Take MMMCDXXXVI
13:00:33STATUS
STATUS I wanted to rest, but I'm getting bored. Oh well, let's do another take then.
- = 29 Jun 2025 = -
22:50:53TEST
TEST Take MMMCDXXXV
22:00:08VOID
VOID VIT to 200 in stead of 250 in easy mode. A bit of a conflict between two settings here, I suppose.
21:44:00TEST
TEST Take MMMCDXXXIV
21:43:59STATUS
STATUS I had dinner
19:17:53TEST
TEST Take MMMCDXXXIII
19:17:26STATUS
STATUS Let's update a little, shall we?

In this alpha test I did play the game all the way up to arriving in Aeria which is the start of the 4th (and second last) chapter.
I was hoping I could throw in a release already, but this alpha test got me too many fatal bugs, crashing the game, although a few fixes can be considered voids,as zlib appears to have a few bugs on its own and 2 crashes were owed to that one, but still I guess I need to prevent the game from crashing because of that. So all in all a bit of a delay, but then again, in my experience these kinds of delays are normal.

And well, I guess that brings us up-to-date.

18:05:45TEST
TEST Take MMMCDXXXII
17:10:17STATUS
STATUS I do need a few breaks.
16:14:29TEST
TEST Take MMMCDXXXI
15:34:35COSMETIC
COSMETIC I've put in a loop termination on player input and action execution. It happened far too often two things came in once, only causing confusion in the process. I really hated that.
15:06:48TEST
TEST Take MMMCDXXX
15:06:45FIXED
FIXED Perhaps not a very big deal, but as it can cause loads of confusion (especially when players are aiming for takeing on Juggernaut (fools)) I did take care of a little BlockMap issue in Gagolton. I placed those barrels there for a reason, after all, but as the current version of Kthura no longer picks up obstacles (for good reasons) I had to do a bit of manual workout.
15:04:50TEST
TEST Take MMMCDXXIX
13:45:56FIXED
FIXED During the building it already became clear that I gotta deal with another 404. Unfortunately I'll have to do ANOTHER entire rebuild as a result. (sigh!)
13:45:19TEST
TEST Take MMMCDXXVIII
12:56:32RECOVER
RECOVER Somehow one file got lost. Oh well, let's add it again.
12:40:12TEST
TEST Take MMMCDXXVII
12:38:14STUPIDITY
STUPIDITY Rebecca SlyvertinDang! THAT was so stupid I don't want to mention exactly what happened
12:36:02TEST
TEST Take MMMCDXXVI
11:53:33CONFIRMED
CONFIRMED Present now
11:50:06BASH
BASH Take MMMCDXXV
11:50:03NOTE
NOTE I will build a new debug version, and this issue is too small to justify building an entire new release. The debug file should show me whether or not the alias is picked up now.
11:49:24FIXED
FIXED I think this is due to forgetting to save the project file after modifying it.
11:41:31ANALYSIS
ANALYSIS Hey, an alias is missing
11:41:18DONE
DONE Rebuild release build
11:17:17STATUS
STATUS Creating new release
11:17:07TECHNO
TECHNO There were none.
11:16:58STATUS
STATUS All compiler errors accounted for!
11:16:35TEST
TEST Take MMMCDXXIV
11:16:32COSMETIC
COSMETIC Names of heroes will be announced in combat
09:00:19TEST
TEST Take MMMCDXXIII
00:19:58ANALYSIS
ANALYSIS Void succesful... At least the Jalondi HEX dump shows the regular PNG chunks
00:07:41FUCKYOU
FUCKYOU Take MMMCDXXII
00:07:32COCKROACH
COCKROACH Void voided
- = 28 Jun 2025 = -
23:52:13TEST
TEST Take MMMCDXXI
23:52:07VOID
VOID The same kind of issue as in Eugorvnia facility pops up in the poison flask game in the Green Dragon Cave. Is zlib really that buggy?
23:18:59TEST
TEST Take MMMCDXX
23:18:56FIXED
FIXED Dummying the puzzles in the White Dragon Cave also dummied both the dragon itself and the exit. Oopsie!
23:09:36TEST
TEST Take MMMCDXIX
23:09:36DONE
DONE I had dinner
21:41:59TEST
TEST Take MMMCDXVIII
21:41:55STATUS
STATUS Unfortunately I have to play that last part over and while I was so close to finishing this part of the Eugorvnia Scienve Facility too... Oh well.
21:41:15ANALYSIS
ANALYSIS Scyndi ScorpioRepacked and checked the hex code. What I see now is the usual PNG chunk setup and no errors, so this should be good (I hope)
20:43:59VOID
VOID Desk picture causes zlib issues
20:22:32TEST
TEST Take MMMCDXVII
20:22:31STATUS
STATUS Another break
15:33:46TEST
TEST Take MMMCDXVI
15:33:44VOID
VOID Crash on going back to world map Xenor Bushes - North
15:26:16NOTE
NOTE I don't need another take for that one, as this was a typical under da hood thing that would normally not affect the game at all. It's just prevention that future versions of the building tool could crash on it (and you never know when this data can still pop up in fixing bugs players report).
15:24:55VOID
VOID A data issue in the map containing Eric & Rebecca's home.
15:17:46TEST
TEST Take MMMCDXV
15:17:42VOID
VOID Blockmap Issue Lost Ark
14:51:13TEST
TEST Take MMMCDXIV
14:51:13STATUS
STATUS Break
13:07:22TEST
TEST Take MMMCDXIII
13:06:08FIXED
FIXED Game crash on initial character level Brendor (left decimals which the system won't accept. I've rounded the number so that issue should be fixed that way)
12:47:31TEST
TEST Take MMMCDXII
12:47:28STATUS
STATUS Final Test - Easy - Shanda
10:56:04TEST
TEST Take MMMCDXI
10:56:02STATUS
STATUS A break
09:04:13VOID
VOID Now I refuse to call this a fix. NOTHING has been fixed, you know!
09:03:14JUDGMENT
JUDGMENT As far as Young Irravonia is concerned everything looks fine, but the others may still cause trouble. I wonder why a few bytes with nonsensical data matters so much
08:45:31TEST
TEST Take MMMCDX
08:45:24TECHNO
TECHNO Unfortunately the long building time gets in order (over so little data)
08:45:05DONE
DONE Altered a few more things here
08:41:49JUDGMENT
JUDGMENT Bon!
08:39:44TEST
TEST Take MMMCDIX
08:39:10ANALYSIS
ANALYSIS BrendorFor Young Irravonia's UI icon the data appears to be in order now, but how will this go in an actual runtime?
08:26:31NOTE
NOTE As building releases always takes longer, this can take awhile.
08:24:16TEST
TEST AziellaTake MMMCDVIII
08:24:05EXPERIMENT
EXPERIMENT Merya the MagpieI need to see what happens next, but I've put a bit of bullcrap into the .dtqsl files, and let's see what will happen if I package them now.
08:21:20FAILURE
FAILURE DernorFor some reason, the data gets corrupted when packaging it into a real JCR6 file. Am I really gonna need a kind of verification system?
08:00:12INVESTIGATION
INVESTIGATION Rebecca SlyvertinOdd! Jalondi shows these files to be present
07:53:11HUH
HUH Scyndi ScorpioWhy does the release version ignore the .dtqsl files?
07:47:19TEST
TEST BrendorTake MMMCDVII
07:46:45TEST
TEST Irravonia, daughter of TephondarLet's get ready to rumble
07:28:29STATUS
STATUS Eric SylvertinMeanwhile my release build on which I can start testing the easy mode has been fully created.
07:27:00STATUS
STATUS Well, that seems to work now... sheesh!
07:26:34TEST
TEST Take MMMCDVI
07:26:27BASH
BASH Copied Azor to the correct dirs for my system in general
07:24:16STATUS
STATUS AT LAST!
07:21:20FUCKYOU
FUCKYOU NONE OF THIS MAKES SENSE!
07:20:25HUH
HUH Take MMMCDV
07:20:20HUH
HUH I really don't understand... but a bit more wriggling uselessly
07:18:34EXPERIMENT
EXPERIMENT Well?
07:16:24DEBUG
DEBUG Well?
07:14:50COCKROACH
COCKROACH Take MMMCDIV
07:14:22COCKROACH
COCKROACH It's getting even funnier, I see.
07:13:22FORCE
FORCE Take MMMCDIII
07:13:20FORCE
FORCE As builders can sometimes use outdated .o files, even when the .cpp files have been modified, I deleted the .o files and ran the compile script once more
07:11:30COCKROACH
COCKROACH Even that doesn't work?
07:10:52FORCE
FORCE Take MMMCDII
07:10:48FORCE
FORCE Irravonia, daughter of TephondarI'm gonna force all this crap
07:09:50COCKROACH
COCKROACH Indeed
07:09:24HUH
HUH Let's try that again, as I do not think stuff goes that easily here.
07:06:26HUH
HUH Now this is odd, as suddenly everything appears to work normally.
07:04:14C++
C++As this can take awhile I'll investigate what's wrong with git refusing to wor properly on Azor
07:01:18STATUS
STATUS Well, generating release version for testing alpha: Easy mode!
00:08:03STATUS
STATUS So far as far as the true abyss is concerned (for now)
- = 27 Jun 2025 = -
23:57:44TEST
TEST Take MMMCDI
23:57:42STATUS
STATUS One last thing to take care of before I can get into the actual final tests
23:56:29STATUS
STATUS Well, let's not bother about that crap and just work on. Those manual pushes are not too much of an issue.
23:55:21FUCKYOU
FUCKYOU No reason at all why pushing could refuse to workadd Failure I guess Dyrt is forever broken in Azor. The question is how much sense it still makes to fix this, as the project is close to finish. At least I can still push this manually, but there is absolutely no reason why this can happen.
23:42:52FORCE
FORCE Well?
23:40:40SITE
SITE Take MMMCD
23:40:31FAILURE
FAILURE Git is really being a git now!
23:36:00FIXED
FIXED I hope this has been fixed now
23:35:55FAILURE
FAILURE Everything went wrong with this devlog.
13:24:46FAILURE
FAILURE And to figure out why Azor is acting up on me
13:24:35STATUS
STATUS I will need to do the first 5 levels before the next stage can start
13:23:17STATUS
STATUS Abyss End
13:23:08VOID
VOID Art conflict Abyss Guardian
12:20:45TEST
TEST Take MMMCCCXCIX
12:20:30STATUS
STATUS One more while my rice is boiling
11:19:16TEST
TEST Take MMMCCCXCVIII
11:19:14NERF
NERF No longer the ridiculous amount for EXP on Eric (result of not being initiated before the first turn, which turned out to be rather a rule than an exception).
10:35:58TEST
TEST Take MMMCCCXCVII
10:35:57STATUS
STATUS Eric SylvertinAnother go, then!
06:30:41TEST
TEST Take MMMCCCXCVI
06:30:36STATUS
STATUS Morning!
- = 26 Jun 2025 = -
22:22:07NOTE
NOTE Not gonna do another take for that.
22:19:52FIXED
FIXED Image conflict Abyss Jeracko
21:48:55TEST
TEST Take MMMCCCXCV
21:48:51DONE
DONE I had a break and I had dinner
19:59:43TEST
TEST Take MMMCCCXCIV
19:59:41STATUS
STATUS Another Abyss run
17:40:25TFT
TFTI need to note that some preparations for The Fairy Tale going to SCI have already begun. The full project there will not start before I'm fully going for the actual alpha here
17:39:40SITE
SITE Added tag TFT
17:38:58TEST
TEST Take MMMCCCXCIII
17:38:57COSMETIC
COSMETIC I've altered the map generator in the (true) Abyss a bit, and hopefully that works out better on the entrances and exits
17:38:20STATUS
STATUS Back from a few last groceries
15:41:45TEST
TEST Take MMMCCCXCII
15:41:41STATUS
STATUS Before the actual alpha test for the easy and hard mode, first another True Abyss round for testing.
14:13:49TEST
TEST Take MMMCCCXCI
14:13:49TECHNO
TECHNO One release build test, though
14:09:01STATUS
STATUS The New Game+ is now done. Technically the project is now done, but before I wave the checkered flag, a full test of the easy mode and the hard mode are in order.
14:00:36CONFIRMED
CONFIRMED Fix #333
13:24:26TEST
TEST Take MMMCCCXC
13:24:24FIXED
FIXED I hope I fixed #333, but time will tell if this is true or not
13:08:01STATUS
STATUS As far as the testing for the New Game+ is concerned, I only have to do the final boss, and then the actual alpha tests begin. Once those are taken care of, the new game is ready for realease.
12:40:12TEST
TEST Take MMMCCCLXXXIX
12:40:12STATUS
STATUS Let's resume the action!
12:40:02DONE
DONE AziellaChanged clothes
12:39:52DONE
DONE Fed the cat
12:39:47DONE
DONE Eaten and taken a shower
11:19:43STATUS
STATUS Time to get myself some food.
11:19:34CONFIRMED
CONFIRMED Achievement awarded
11:19:28CONFIRMED
CONFIRMED Fight won't ignite again if already won
11:18:39CONFIRMED
CONFIRMED Reward Dropped
11:18:28CONFIRMED
CONFIRMED Juggernaut fight works
11:05:52TEST
TEST Take MMMCCCLXXXVIII
11:05:51FIXED
FIXED Bugged Debugger (the irony)
10:59:58TEST
TEST Take MMMCCCLXXXVII
10:59:57STATUS
STATUS All compiler errors accounted for!
10:59:43TEST
TEST Take MMMCCCLXXXVI
10:59:42SCYNDI
SCYNDI
#Accept CSayF
10:59:05TEST
TEST Take MMMCCCLXXXV
10:59:05SCYNDI
SCYNDI
#Accept RPG
10:58:20TEST
TEST Take MMMCCCLXXXIV
10:58:19CONVERT
CONVERT Juggernaut's instant
10:53:11TEST
TEST Take MMMCCCLXXXIII
10:53:10FIXED
FIXED Another debugger fault
10:52:00TEST
TEST Take MMMCCCLXXXII
10:51:59FIXED
FIXED Debugger fault
10:49:41TEST
TEST Take MMMCCCLXXXI
10:49:40ART
ART Oh dear, the artwork wasn't yet transferred?
10:47:53TEST
TEST Take MMMCCCLXXX
10:47:39STATUS
STATUS Merya the MagpieAll compiler errors accounted for!
10:47:25TEST
TEST Take MMMCCCLXXIX
10:47:25LINK
LINK Need
10:37:06TEST
TEST Take MMMCCCLXXVIII
10:37:04SCYNDI
SCYNDI
#Accept RPG
10:36:39TEST
TEST Take MMMCCCLXXVII
10:36:38CODEROT
CODEROTBanned "self"
10:36:03TEST
TEST Take MMMCCCLXXVI
10:35:43CODEROT
CODEROTBanned "end"
10:35:13TEST
TEST Take MMMCCCLXXV
10:35:11SCYNDI
SCYNDI
#Accept fighter
10:34:43TEST
TEST Take MMMCCCLXXIV
10:34:41VOID
VOID "self" needed in extended classes
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