1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
16:39JCR6
JCR6 Rebuilding music resource
16:38NOTE
NOTE That is (of course) with the notable exception of the Mountain Emperor who will have "Hall of the Mountain King", the performance set up by Kevin McLeod... This due to the kind of pun this tune was taken for in the first place.
16:36MUSIC
MUSIC Contrary to the original game, the sealed bosses will have their own music. That will be "Ancient Troops Ammasing" by Eric Matyas
16:01DONE
DONE Directory preparations for sealed bosses
15:08ITEM
ITEM Boltimate
15:08ITEM
ITEM Titanium bolt
14:47CONFIRMED
CONFIRMED The detection of the red seal works the way it was intended.... GOOD!
14:42TEST
TEST Nethertheless a little test *is* in order!
13:19NOTE
NOTE Please note, that since NONE of the Red Seals have been configured yet, the game will (for now) crash
13:19SCRIPT
SCRIPT Looking for trouble should now activate the Red Seal script... that is, if a red seal is in a range of 96 pixels near Eric
13:05C#
I was a bit lousy on placing the red seals, so I had to set up a quick tool to localize them all, and make sure their tags are properly set
- = 4 Jun 2020 = -
22:06FIXED
FIXED Doom Sweeper achievement didn't work
22:05FIXED
FIXED Show issue in the GJ_SECRET zone
21:58FAILURE
FAILURE Build failure
21:49FIXED
FIXED Case error
21:27FIXED
FIXED Object tag error
21:23FIXED
FIXED Skip it!
21:18SCRIPT
SCRIPT Basis for Eric's personal action
21:07ART
ART Personal action icon for Eric
18:45NOTE
NOTE Aziella Eric will not yet be able to use "Looking for trouble", simply because it has not yet been scripted.... Rome wasn't built in one day either, you know....
18:45STATUS
STATUS Everything APPEARS to be working now!
18:35FIXED
FIXED Tag Case Error
18:34DEBUG
DEBUG Debug issue gave wrong info.... That has been fixed....
18:20FIXED
FIXED Typo in code
18:16TEST
TEST Take I
18:16STATUS
STATUS Well time to put it all to the test
18:14MAPSCRIPT
MAPSCRIPT The Red Staff Script has been written
17:46GITHUB
GITHUB Not gonna push yet, though
17:45UPDATED
UPDATED Repository
17:41REMOVED
REMOVED False file that got in my way
17:03NOTE
NOTE All that's there is a treasure chest.... This chest is handled differently from the normal treasure system.... Trying to open it now will lead to a game crash
17:03MAP
MAP Area 003 Red Temple
17:01LINK
LINK Linked the achievement to Game Jolt
17:00ACHIEVEMENT
ACHIEVEMENT Aziella For the night is dark and full of terrors
12:56FAILURE
FAILURE It seems some odd stuff happened along the way... I wonder if some data received from Game Jolt was corrupted or not
12:33TEST
TEST Take V
12:33FAILURE
FAILURE And again
12:33TEST
TEST Take IV
12:33FAILURE
FAILURE Build failure
12:27TEST
TEST Take III
12:27FIXED
FIXED Case error
12:22TEST
TEST Take II
12:22FIXED
FIXED Forgotten declaration
12:18TEST
TEST Take I
12:17MAP
MAP Merya Activated the secret passage and access to the GJ secret level
9:40FIXED
FIXED I did see that back row characters could go beyond the level cap... that has been fixed
9:40STATUS
STATUS Order of Onyx: Rondomo Finally
9:24TEST
TEST Take IX
9:23FUCKYOU
FUCKYOU siiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiigh!
9:23FIXED
FIXED Ability misnamed
9:23TEST
TEST Take VIII
1:24FUCKYOU
FUCKYOU Let's get to test things later.... I'm tired and this kind of crash over such a trivial thing was the last thing I could use to keep myself motivated for today!
1:23FUCKYOU
FUCKYOU Case Error
1:09TEST
TEST Take VII
1:09FIXED
FIXED And a bug found in existing data
1:09CHARACTER
CHARACTER Some extra skill up data
0:58TEST
TEST Take VI
0:58FIXED
FIXED I think I fixed the Ultimate Soul Breaker cockroach
0:54TEST
TEST Take V
0:54DEBUG
DEBUG Extra debug added there as well
0:54COCKROACH
COCKROACH It seems the targeting goes wrong with Ultimate Soul Breaker
0:44TEST
TEST Take IV
0:44DEBUG
DEBUG Also some extra debug data on why Ultimate Soul Breaker does nothing at all!
0:42DEBUG
DEBUG I've added extra information.... In case it happens again I may now know why
0:42HUH
HUH The most doubious error I ever got!
0:24TEST
TEST Take III
0:24FIXED
FIXED Fighter reference (I think)
0:24TEST
TEST Take II
0:17NOTE
NOTE I know it's only ONE fight, but still it is required
0:17ARENA
ARENA Dernor Red Temple
0:15STUPIDITY
STUPIDITY I should first have set up the arena.... DORK!
0:11TEST
TEST Rebecca Let's see if that all works!
0:11LINK
LINK And that links it all
0:11SASKIA
SASKIA Boss
- = 3 Jun 2020 = -
23:47MAPSCRIPT
MAPSCRIPT Boss start config
23:47BOSS
BOSS Doom Sweeper
23:37ABILITY
ABILITY Ultimate Soulbreaker
23:25LINK
LINK Linked to Game Jolt
23:25ACHIEVEMENT
ACHIEVEMENT The Temple Of Doom
22:51FIXED
FIXED Boss not defeated => Access denied!
21:50MAP
MAP Red Temple 002
20:36BACKUP
BACKUP Running
20:04STATUS
STATUS Time now for a break!
20:03NOTE
NOTE Whenit comes to #5 - I scrapped the must be played at least once... thing.... Too much trouble to bother with, and I got more important stuff to worry about!
20:02CLOSED
19:43STATUS
STATUS Jukebox completed.... (At least for now)
19:39COSMETIC
COSMETIC Repositioning scroll arrows
19:28FIXED
FIXED Tag error
19:24FIXED
FIXED Wrong operators in boolean statements
19:20FIXED
FIXED Wrong field
19:16DONE
DONE Scrolling in the jukebox
18:56FIXED
FIXED Syntax error
18:52DONE
DONE I've set up the playing information of the track bing played in the Jukebox
18:11FIXED
FIXED Artist and song were not correctly highlighted on the hover
18:05FIXED
FIXED Rebecca Case error
18:04DONE
DONE Jukebox entry hover
16:57SOLVED
SOLVED Ah!
16:49HUH
HUH How come a complete script disappeared.... At least according to the packer, since reality is that the script exists!
16:44NOTE
NOTE Ah, so that lib had to be used explicitly... Oh well
16:40DONE
DONE First Listout of songs in Jukebox
16:22FIXED
FIXED To fix or not to fix? That's the question!
15:54FAILURE
FAILURE Build failure (if you thought you've had it all)
15:51FIXED
FIXED I don't wanna talk about it!
15:49SCRIPT
SCRIPT A few more things done
15:29STATUS
STATUS So far.... So good!
15:26TEST
TEST Take II
15:26NOTE
NOTE I knew that when I set up classes in NIL that the "self" issue would get me a lot... It was the easiest way to go, but I now blame myself for that one BIG time!
15:25FIXED
FIXED Lack of "self"
15:20TEST
TEST So let's do it!
15:19NOTE
NOTE All this does now is show a black blank screen, but at least I can check if all linkages work
15:19LINK
LINK Linked to the main menu
15:16SCRIPT
SCRIPT A basis has been set up from which the Jukebox can be set up
14:44GENERATION
GENERATION New jukebox data generated
14:44MYSTERY
MYSTERY It's strange why the data in the config file kept disappearing, but well I guess all is fine now... At least I hope so!
14:44FIXED
FIXED Countless of more fixes
14:33FIXED
FIXED Asking for specific title must ONLY go for songs
14:32FIXED
FIXED Variable issue
14:31FIXED
FIXED And a missing return that would also get the better of things in a DECENT language
14:30FIXED
FIXED Of course, since Go is a bit of an awful beast, this comes with tons of issues!
14:28GO
GO Shanda Scyndi I've done some extra work out for the JukeBox data generator.... This will help a lot in getting things in order better....

Or at least... I hope so ;)

13:53TEST
TEST Take IV
13:53STATUS
STATUS But there's still work to be done!
13:53STATUS
STATUS At least all compilation errors appear to be accounted for
13:52VOID
VOID Did I just void an issue?
13:33TEST
TEST Aziella Take III
13:33FIXED
FIXED No music linked
13:22TEST
TEST Take II
13:22FIXED
FIXED That
13:22FUCKYOU
FUCKYOU Forgot "self"
13:13TEST
TEST Merya And let's start on the test

Take I

13:13STATUS
STATUS And that brings us, up to date, I think
13:13C#
And I need to note I made a few changes to Stach
13:12FIXED
FIXED A bug in my Kitty Code Viewer
13:12STATUS
STATUS Well, I suppose from here the testing can begin, but before that....
13:12LINK
LINK Dernor Linked it all!
13:02MAPSCRIPT
MAPSCRIPT Open Sesame
12:59MAPSCRIPT
MAPSCRIPT Created
12:58MAP
MAP Tag to be able to open the door placed
12:57LINK
LINK Red temple has now been properly linked to the world map!
12:56STATUS
STATUS Rebecca NOT there yet, though... the door won't yet open, and you cannot even yet reach this place
12:55SASKIA
SASKIA And Merya should steal the red key from them, but ONLY if she hasn't already done so before
12:55SASKIA
SASKIA Monks should now respond when you speak to them
12:54ITEM
ITEM Red Key
12:50TRANSFER
TRANSFER Scenario text
12:37FIXED
FIXED Scyndi Brendor A little tag correction
12:24SASKIA
SASKIA Base script
12:23MAP
MAP First floor of the Red Temple
0:44STATUS
STATUS I'll get into the temple itself later... Once I've rested!
0:35TRANSFER
TRANSFER Texture Transfer Red Temple
0:02TEST
TEST Brendor Take II
0:02FIXED
FIXED Temple unlocking by cat didn't work
- = 2 Jun 2020 = -
23:55TEST
TEST And NOW to put this to the test -- Take I
23:55MAPSCRIPT
MAPSCRIPT Cat
23:51NOTE
NOTE (as always, this link does NOT yet work!)
23:51WORLDMAP
WORLDMAP Irravonia Red Temple
23:48STATUS
STATUS Not quite there YET!
23:48MAPSCRIPT
MAPSCRIPT Cat should appear in Indpendence *IF* you've been on the Mermaid Harbor before
23:45MAP
MAP Cat in Independence
23:42TRANSFER
TRANSFER Cat Art
23:41FIXED
FIXED Eric Directory error
23:40UPDATED
23:38FIXED
FIXED A little cosmetic actor error on the beach of independence should now be fixed
17:30STATUS
STATUS All issues accounted for
17:22TEST
TEST Take V
17:22FIXED
FIXED Syntax error
17:17TEST
TEST Take IV (So we gotta go again)
17:17FAILURE
FAILURE Failed build
17:14TEST
TEST Take III
17:14FIXED
FIXED Tag issue
17:10TEST
TEST Irravonia So NOW I can do Take II
17:10STATUS
STATUS Irravonia Some important real-life business put things on hold
14:57FIXED
FIXED I guess that had to be done differently
14:46DONE
DONE Work-out on "Yasathar's Blessing"
- = 1 Jun 2020 = -
23:38TEST
TEST Take III
23:38COSMETIC
COSMETIC Sped it up
23:30FIXED
FIXED Code Typo
23:18TEST
TEST Take II
23:18FIXED
FIXED File not found
23:17FIXED
FIXED Attack with Blue Moon was too slow
23:10TEST
TEST Take I
22:56STATUS
STATUS Does it work or doesn't it work?
22:56SPELLANI
Blue Moon
22:05ART
ART Blue Moon
21:20UPDATED
UPDATED Paint.NET to newest version
21:17FIXED
FIXED Blue moon now linked to its own actual attack
13:22CONFIRMED
CONFIRMED AP reset works, but there's still work to be done.
13:08TEST
TEST Take II
13:08DONE
DONE Made myself some coffee.... also very important!
13:07LINK
LINK Exit to World Map
12:48STUPIDITY
STUPIDITY I forgot something
12:44TEST
TEST I need to test this
12:44DONE
DONE AP Reset for secret things
0:06MAP
MAP Config for the Mermaid Harbor set
- = 31 May 2020 = -
23:58NOTE
NOTE Now some further workout is required... I made my Stach tool able to view text files, however when binary files come into play Stach will (for now) fail miserably. But Rome wasn't build in one day either, and I could make Stach cooperate quite nicely with Kitty, so all's fine, eh?
23:44C#
Eric Worked out some things about the Stach tool.... We're not there yet, though
12:00COSMETIC
COSMETIC And a few cosmetic issues fixed
12:00MAP
MAP Some needed adaptions
11:55TRANSFER
TRANSFER Map transfer
11:29TRANSFER
TRANSFER Art Mermaid carriage
11:18FIXED
FIXED Dominance issue on Zondra's grave
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