1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122
10:25TEST
TEST For now, I'll just continue to test the prison
10:25INVESTIGATION
INVESTIGATION I still see a few "stutters" in the IDLE flow.... I still think the status change engine may be to blame here, but I cannot be sure... I'll put in a very annoying debug trick later in order to check...
10:06NOTE
NOTE Sorry, I gotta admit they are a bit über!
10:06NERF
NERF Lowered chance of meeting hirelings
9:44NOTE
NOTE Although I can test Botanica now, I've decided to leave the Game Jolt sidequests for later in the test... Those dungeons are incredibly hard, and give super good bonuses, but this can outbalance the test in general if done too earily in this test.
9:44BOOST
BOOST More chance for a Phoenix
0:09TEST
TEST Take XXXI must tell me if that is true or not!
0:08SOLVED
SOLVED I think I got it
0:03TEST
TEST Take XXX
0:03DEBUG
DEBUG let's see
0:03INVESTIGATION
INVESTIGATION Aziella And still all trails run cold
0:03MYSTERY
MYSTERY The mystery grows bigger, and bigger!
- = 11 Jul 2020 = -
23:51TEST
TEST take XXIX
23:51DEBUG
DEBUG let's see
23:50COCKROACH
COCKROACH The status still gets nullified.... why?
23:39TEST
TEST Take XXVIII
23:39FIXED
FIXED Dead characters still moving forward on time gauge
23:38C#
I've adapted the Foe Compiler as otherwise undead character would no longer be marked as such
23:22TEST
TEST take XXVII
23:22FIXED
FIXED Code typo leading to crashes
23:13TEST
TEST Take XXVI
23:13FIXED
FIXED C-string-format syntax error
23:10TEST
TEST Take XXV
23:10DUMMIED
DUMMIED I've dummied one debug line.... Really it would kill my harddrive if I left that line active
23:10SOLVED
SOLVED I think I found the source of evil
23:03TEST
TEST Take XXIV
23:03DEBUG
DEBUG Another debug line to get into the deep of this cockroach
23:03MYSTERY
MYSTERY The mystery only gets bigger....
22:54TEST
TEST Take XXIII
22:54DEBUG
DEBUG This debug line must answer some questions here
22:44TEST
TEST take XXII
22:44CHECKED
CHECKED ????
22:32TEST
TEST Take XXI
22:32FIXED
FIXED I hope I fixed the "OVERSOUL" write cockroack, as that is getting on my nerves now!
22:32JUDGMENT
JUDGMENT IT SPED UP!!!
22:19TEST
TEST Merya Take XX
22:19FIXED
FIXED Lack of self
21:58TEST
TEST Take XIX
21:58EXPERIMENT
EXPERIMENT Let's see
21:52TEST
TEST Take XVIII
21:52COCKROACH
COCKROACH Is there a doctor in the room?
21:49TEST
TEST Take XVII
21:49FIXED
FIXED Syntax error
21:46TEST
TEST Take XVI
21:46VOID
VOID DIRTY CODE STRAIGHT FROM HELL!!!
21:35TEST
TEST Take XV
21:34TECHNO
TECHNO changed the order in the boolean check.... Is this making things different?
21:33TEST
TEST Take XIV
21:33FIXED
FIXED A crash
21:25TEST
TEST Take XIII
21:24FIXED
FIXED Maybe a part of the issue's been fixed?
21:19TEST
TEST Take XII
21:18DEBUG
DEBUG Let's add an extra line that has to tell me why!
21:18FAILURE
FAILURE THAT made things even worse!
21:14TEST
TEST Take XI
21:14FIXED
FIXED Case Error
21:11TEST
TEST Take X
21:11FIXED
FIXED Unkown identifier
21:07TEST
TEST Take IX
21:07OPTIMIZATION
OPTIMIZATION I hope I made the time flow faster by using a new status change iterator
20:49NERF
NERF Dernor The Hireling was really TOO strong for the moment you can encounter him first
20:23TEST
TEST Take VIII
20:23BOOST
BOOST As Scyndi dies too easily during Weniaria's temple... I increased the chance of finding Phoenixes
20:04TEST
TEST Take VII
20:04FIXED
FIXED HP% check fail and yet still doing Emergency Call
19:58TEST
TEST Take VI
19:58FIXED
FIXED C-String format syntax error
19:54TEST
TEST Take V
19:54FIXED
FIXED Syntax error
19:51TEST
TEST Take IV
19:51NERF
NERF Cooldown on Scyndi's emergency call
19:51FIXED
FIXED Illegal class call
19:35FIXED
FIXED Code Typo
19:32TEST
TEST Take III
19:32FIXED
FIXED Syntax error
19:29TEST
TEST Take II
19:29VOID
VOID Forward issue
19:24NOTE
NOTE I saw other portions of the game marking Scyndi as Seelah Gandra now even in Dutch, so it must be a Scenario thingy
19:23TEST
TEST All I can do now is test Weniaria's temple and see how Scyndi will hold this out!
19:12NOTE
NOTE Scyndi will only respond to regular attack based moves when it comes to her auto-will... She will not respond to poison damage or "Demon Soul Breaker" or moves like that, although any character lower than the required percentage can trigger her after an attack, so if the attacked person did not get under that but somebody else did, thanks to poison, Scyndi will then still respond....

This is hard to grasp, I guess, but still the way it goes...

19:09LINK
LINK Scyndi's will has been linked to the execution routine....
18:07CHARACTER
CHARACTER Scyndi's Emergency Call has been scripted (but not yet been tested)
17:17GAMEJOLT
GAMEJOLT Linked
17:15ACHIEVEMENT
ACHIEVEMENT Calling 911?
17:14STATUS
STATUS The next stop will be Scyndi's Emergency Call
17:13FIXED
FIXED Rebecca Link between Brendor's will and the achievement was not working properly
16:54UPDATED
16:53CLOSED
16:51FIXED
FIXED I hope I fixed the priest, who should not be present during the prologue
16:08NERF
NERF Scorpions... They were too strong for a one-man show.... It was practically a mathematical impossibility
16:04FIXED
FIXED Return issue
15:53FIXED
FIXED Definition syntax error
15:45DONE
14:37FIXED
FIXED Eric's achievement for Coup De Grace didn't work
- = 10 Jul 2020 = -
23:32STATUS
STATUS See ya!
23:32STATUS
STATUS For today I'm gonna call it though
23:31STATUS
STATUS The next thing on my agenda is Brendor's Full Block move.
23:29CLOSED
23:27COSMETIC
COSMETIC Sped up the "wind" animation
23:12TEST
TEST Take IV
23:12FIXED
FIXED I hope the scaling effect works now
23:12FIXED
FIXED Hotspot
23:01TEST
TEST Take III
23:01VOID
VOID "self" bug in static
23:01FIXED
FIXED Scale issue
22:12TEST
TEST Take II
22:12FIXED
FIXED Definition issues
21:34TEST
TEST Take I
21:34STATUS
STATUS Well, we'll see if this works...
21:33LINK
LINK Linked that to Irravonia's wind spells
21:33SPELLANI
Scyndi Wind
17:56STATUS
STATUS But first, it's 6 o' clock and time for the news... Plus I needed a break anyway....
17:55STATUS
STATUS Well, the next boss happens to be Jeracko.... This could be a good moment considering getting the "Breeze" spellani done....
17:48FIXED
FIXED So I took care of that one!
17:48UNDESIREABLE
UNDESIREABLE Eric could coup de grace 1 HP enemies... they have 1 HP for a reason, so this could be glitched by players....
17:47FIXED
FIXED Irravonia's will achievement could trigger on Eric's coup de grace
17:33TEST
TEST Take VII
17:33FUCKYOU
FUCKYOU ....
17:30TEST
TEST Take VI
17:30CONFIRMED
CONFIRMED But at least the ignoring of Shanda's skill was fixed
17:30VOID
VOID I guess the linking system is far from perfect
17:25TEST
TEST Take V
17:25FIXED
FIXED I think I found the source of all evil
16:56TEST
TEST Take IV
16:55INVESTIGATION
INVESTIGATION So I can find out WHY!
16:55DEBUG
DEBUG Added some extra debug lines
16:55BUG
BUG Shanda's regeneration is being ignored
16:46TEST
TEST Take III
16:46STUPIDITY
STUPIDITY Code order is very important, Jeroen!!!
16:43TEST
TEST Take II
16:43FIXED
FIXED Purity error
16:38TEST
TEST Well???
16:38EXPERIMENT
EXPERIMENT I need to see if this will speed up the character for-loop in the IDLE mode....
16:30LINK
LINK Linked to the main input
16:30DONE
DONE Shanda's personal will
15:14TEST
TEST Brendor Updated #70
15:14CLOSED
CLOSED #196 - I cannot check if it fully works, but any bugs will be issues on their own
14:47TEST
TEST And here we go again!
14:42FIXED
FIXED Syntax error
14:33TEST
TEST I'm gonna test things up all up to arriving in Doubline now....
14:29NERF
NERF Requirement to gain magic stones has been lowered.... The stones were hardly useable this way
14:28NOTE
NOTE As a random factor comes into play here, this will be hard to test, so I have to see how things turn on "on-the-fly"
14:22LINK
LINK Irravonia's will has been linked to to the combat engine
14:17SCRIPT
SCRIPT Irravonia's will has been scripted, however it will not yet come into play, as the combat engine has not yet been properly set up for that
12:35UPDATED
12:34CLOSED
CLOSED #199 - Forgot to do that on the proper moment
12:31STATUS
STATUS Later tests will show if this was succesful... No issues expected now
12:30VOID
VOID Prevented a bug that could happen in the process....
12:28COSMETIC
COSMETIC Player sprite would appear in start up, when it shouldn't.....
12:21TEST
TEST Let's check if the "void" I did pays off, though
12:21FAILURE
FAILURE Well I have some system lags now, so perhaps that influences things....
I know what causes them though, but that's not something I can "fix" in the next few hours... Once the backup is done this will clear up....
12:18KTHURA
KTHURA Shanda I need to sort out why Kthura randomly crashes upon loading maps sometimes... That is, the editor... Not the library used in the game....
12:18CHECKED
CHECKED At least the map appears to be in order
12:09BOOST
BOOST Eric will gain Sword experience (and a lot at that) when performing "Coup de Grace", and also some extra AP
12:06SECRET
SECRET Using Penta Power Strike may trigger "Strike Streak", and then Rebecca will perform the same move again, without taking extra AP, but with the full power and skill experience the move provides.
12:04BITBUCKET
BITBUCKET That comes later!
12:04GITHUB
GITHUB Updated
12:01VOID
VOID I hope I can void this issue by grouping things together
12:01COCKROACH
COCKROACH GRRR!
11:53TEST
TEST Let's see....
11:16VOID
VOID Irravonia Hopefully I voided the issue on chaining to the *****ing Xenor Bushes North ... as far as I can tell, the Mysterious Crypt already got my frustration over this giving me the brilliant idea to come up with the GoToLayer function
10:29CONFIRMED
CONFIRMED I can confirm that "Strike Streak" works the way it should
9:56TEST
TEST Scyndi Take II
9:56FIXED
FIXED Case error
9:56ACHIEVEMENT
ACHIEVEMENT Finish him! Fatality
9:56TEST
TEST Take I
9:50NOTE
NOTE (Not to mention this may be the first, but not the last grand test before the game will be released at last).....
9:49NOTE
NOTE Testing this will be very hard, but there is a whole game before me to test, so eventually any bugs that might live in Rebecca's will, should certainly come out during this grand test....
9:48GAMEJOLT
GAMEJOLT Linked to Game Jolt
9:47ACHIEVEMENT
ACHIEVEMENT Serial Sis!
9:42CHARACTER
CHARACTER Rebecca's Strike Streak Will has been scripted
- = 9 Jul 2020 = -
22:32FIXED
FIXED Exam ruins began directly in the boss room.... That was not right!
22:11TEST
TEST Does it work now?
22:11STUPIDITY
STUPIDITY Shit happens I suppose
22:11FIXED
FIXED Typo in database
22:04SPELLANI
Magic Missle
22:00NOTE
NOTE This is for Irravonia's initial wand
22:00ART
ART Merya Magic Missle
20:42GITHUB
GITHUB I made #70 link to all other issues related to it
20:26FIXED
FIXED Half-fix.... so still trouble
20:06FIXED
FIXED Linking syntax error
19:53FIXED
FIXED Crash if Irravonia was to gain a skill level in the kid prologue
19:47FIXED
FIXED And I fixed the fact that "Yo mama!" was never awarded!
19:47FIXED
FIXED I hope I fixed that now!
19:46COCKROACH
COCKROACH Apparently not!
19:32FIXED
FIXED Eric I do think I fixed that crash, though
19:19TODO
TODO But I must take a break, and I'm getting hungry, so time to put my meal into the oven
19:19NOTE
NOTE That should not be a hard fix, though
19:19BUG
BUG However when the game has to give walking control over the player when Eric and Irravonia are on the way to the Exam Ruins, the game crashes
19:18STATUS
STATUS Up to the point where Irravonia meets the Big Mama Slime everything appears to be working
19:07TEST
TEST Well, let's roll it again!
19:07FIXED
FIXED Achievement for starting a game was not awarded
19:05BUG
18:54FIXED
FIXED Achievement Crystal Clear awarded when that shouldn't happen
18:48TEST
TEST Take VI
18:48FUCKYOU
FUCKYOU _ in stead of __
18:35TEST
TEST Take V
18:35EXPERIMENT
EXPERIMENT Let's try this
18:29TEST
TEST Take IV
18:29FIXED
FIXED And I fixed this
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