1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 | ||
19:32 | SASKIA | Rejoin script |
16:19 | CONFIRMED | So far, it all works.... |
16:07 | TEST | Take II |
16:06 | FIXED | Case error |
16:02 | TEST | Let's see if it all works |
15:55 | SASKIA | The entire event has now been scripted |
15:54 | LINK | Linked the two |
15:54 | GAMEJOLT | The GJ equivalent put in |
15:52 | ACHIEVEMENT | She's always a woman to me |
15:43 | MAP | A few adaptions for the speak about Zondra event |
15:39 | CLEANUP | Removed some backup files |
12:48 | FAILURE | WTF.... A blue screen of death! |
- = 29 May 2020 = - | ||
23:30 | BACKUP | Running |
23:22 | STATUS | stuff works.... for now! |
22:53 | TEST | Let's see |
22:53 | LINK | Worldmap linked |
22:13 | MAP | Configuration set for Zondra's grave |
22:11 | MUSIC | "Grave Matters" will be used for Zondra's grave |
19:28 | MAP | Zondra's grave |
19:03 | CHEAT | A cheat fix for a problem taht would otherwise gimme too much work to take care of |
18:54 | FIXED | Scenario fix in Independence |
18:49 | TEST | Let's see if that works! |
18:49 | SCRIPT | A small "Boys Only" event will activate after the start of Chapter 5.... This should temporarily remove most of the items available on the world map (to prevent some conflicts). |
18:40 | FIXED | Syntax error |
18:35 | TEST | Let's see if that works theway it should |
18:35 | CHEAT | I've cheated my way a bit with the abilities |
18:29 | CHECKED | Some character linkage appears to be working |
16:02 | STATUS | All issues accounted for.... But I do need to work something out on the abilities department! |
15:56 | TEST | Take IV |
15:56 | FIXED | Cosmetic issue on showing and hiding stuff |
15:55 | FIXED | Illegal function call |
15:49 | TEST | Take III |
15:49 | FIXED | NIL!=SASKIA |
15:43 | TEST | Take II |
15:43 | FIXED | Map referrence error |
15:38 | TEST | Take I |
15:38 | STATUS | In basis this should now work completely |
15:37 | SCRIPT | Some dirty code straight from hell in order to get some pictures right as that is an issue now! |
15:29 | WORLDMAP | Certain items adepted for the new setting |
15:27 | DATABASE | Small expansion to the Worldmap Database |
15:01 | MAPSCRIPT | Start up crap |
14:57 | MAP | A little tag on the Place I will need badly I think |
13:20 | STATUS | Nevertheless I need a break now, so I'll go for that! |
13:20 | MEDICAL | At least I can function, and that counts for something! |
13:20 | MEDICAL | I feel less terrible now, but not exactly healthy either.... |
13:18 | FIXED | Wait a minute! |
13:16 | BUG | From what I can tell though the achievement for completing chapter 3 doesn't register |
13:14 | STATUS | And NOW the game crashes on what I wanted it to crash (as the last part of this even has not yet been scripted) |
13:10 | TEST | Take XV |
13:07 | FUCKYOU | Oh crap! |
13:02 | TEST | Take XIV |
13:01 | SCRIPT | Copied template for the personal action (No I cannot just alias that) |
13:00 | FIXED | A forgotten specific var stetting |
12:59 | BUG | Now some other forgotten script to take care of (urgh!) |
12:58 | CONFIRMED | That was indeed it! |
12:54 | TEST | Take XIII |
12:54 | FIXED | Ah, just as I thought, a fault in the C# code in teh RPG stat core |
12:48 | TEST | Take XII |
12:48 | DEBUG | Extra stuff added to NALA |
12:28 | COCKROACH | And when you thought you had seen it all a .NET error occurs, and thus all indications on what is happening are gone, gone gone! |
12:22 | TEST | Take XI |
12:22 | NALA | Recompiling |
12:22 | FIXED | A few things in NALA were still not right |
12:16 | TEST | Take X |
12:16 | FIXED | Did I cover everything now? |
12:07 | TEST | Take IX |
12:07 | FIXED | And some scripting errors that came forth from these faults fixed |
12:06 | NALA | Recompiling |
12:05 | FIXED | NALA API linkup fault |
11:59 | TEST | Take VIII |
11:59 | FORCE | Well if they want it the hard way, they can get it the hard way! |
11:56 | SITE | Added tag FORCE |
11:55 | COCKROACH | Fix ignored, eh? Why? |
11:51 | TEST | Take VII |
11:51 | FIXED | I think I fixed this! |
11:48 | INVESTIGATION | Wait a minute.... I think I got it! |
11:47 | COCKROACH | Error message that talk bullshit.... NOW to find out what the fuck is going on..... Wish me luck on that one! |
11:40 | TEST | Take VI |
11:40 | FIXED | Bad boxtext reference |
11:34 | TEST | Another test round (Take V) to see how things go |
11:34 | CONFIG | Start party next chapter (that shouldn't give much trouble... yet) |
11:33 | BUG | But things are not yet fully right as a whole |
11:07 | STATUS | All compiling errors accounted for |
10:59 | TEST | Take IV |
10:58 | FIXED | Sigh |
10:54 | COCKROACH | Oh my goodness! |
10:50 | TEST | Take III |
10:50 | FIXED | Syntax error |
10:49 | FIXED | Dernor was not removed from the Black Prison area |
10:45 | TEST | Take II |
10:45 | FIXED | Another |
10:44 | COCKROACH | RIIIIIGHT! |
10:39 | FIXED | Missing "end" |
10:39 | STATUS | I will try to do what I can, as I'm not sure I can get too many things done today, but here goes nothing! |
10:35 | MEDICAL | I am terrible... Right now I appear able to keep it a bit in control, but for how long... I can't tell! |
2:01 | STATUS | Testing is not for now though.... I'll get back to that some other time |
2:00 | BUG | Didn't work out too well, but it could be because the script was not saved.... Oh well |
2:00 | TEST | |
1:55 | STATUS | A full test will likely take place tomorrow, although a first sniff won't hurt... I think |
1:54 | TODO | |
1:53 | CHARACTER | Some stuff taken in order! |
1:49 | ITEM | Blue Moon |
1:45 | REMINDER | |
1:27 | NALA | Again! |
1:26 | FIXED | |
1:26 | FAILURE | Oh... crap |
1:26 | NALA | must be recompiled as a result |
1:25 | BUBBLE | Link up code |
1:25 | STATUS | I really hope that'll work though! |
1:25 | C# | I had to put in the stat linker... It didn't seem present |
0:29 | STATUS | NOW the hard part is about to begin.... And also a part that does not allow me to speak much here, as that can spoil things for those who did not play the original game |
0:28 | CONFIRMED | Yup! That works! |
0:22 | TEST | Take VI |
0:22 | EXPERIMENT | Some things with the BoxText keep confusing me.... Oh well |
0:21 | CONFIRMED | Yup, that was it! |
0:16 | TEST | Take V Let's see if I fixed this one! |
0:16 | SOLVED | I think I found the bugger |
0:10 | TEST | Take IV |
0:10 | EXPERIMENT | Or perhaps THIS will work, as this can be a rather odd situation |
0:09 | DEBUG | A marker line that must confirm this is indeed an impossibility |
0:09 | COCKROACH | the impossibility lingers |
0:03 | TEST | Take III |
0:03 | EXPERIMENT | Let's see |
0:03 | MYSTERY | An error that denotes an impossibility.... yet it happens.... I wonder why |
- = 28 May 2020 = - | ||
23:47 | TEST | Take II |
23:47 | STUPIDITY | Forgot to save one of my scripts..... DOH! |
23:36 | TEST | But first.... Take I |
23:36 | STATUS | Up to the point where Eric's secret activates everything should work... and if it does the hard part will really begin |
23:36 | SASKIA | Malabia's temple |
23:28 | STUDY | A bit of pre-work |
21:57 | STATUS | All bugs accounted for! |
21:52 | TEST | How do we know if this is correct Let's find out Take VI |
21:52 | FIXED | I think I fixed 1. |
21:52 | FIXED | I think I fixed 2. |
21:51 | BUG | 2. Kirana doesn't disappear when she should |
21:50 | BUG | 1. Eric doesn't appear when he should |
21:38 | TEST | Take V |
21:31 | FIXED | Case Error |
21:13 | TEST | Take IV |
21:13 | FIXED | Luckily there is my Kthura Text Editor, and that hack tool is written with GTK, so that issue is not there.... |
21:11 | FAILURE | Struck by the "j" bug in XNA |
21:07 | TEST | Take III |
21:07 | FIXED | And a few fixes |
21:05 | LAZY | Voided an issue with extra links as this was hauting me for quite some time |
21:00 | TEST | Take II |
21:00 | VOID | Missing feature, but perhaps I won't need it either |
20:50 | TEST | Take I |
20:50 | NOTE | Wish me luck |
20:46 | STATUS | The game will still crash on a certain spot, but at least I can test a few things up to the point where the hard work begins |
20:45 | LAZY | I've set a few Macros straight |
20:43 | CHECKED | I had to check some data about Eric..... What I see is not what I like though.... :-/ |
20:40 | NOTE | As Eric's big secret will now finally be confirmed I will need to make some extra workout around him, ain't gonna be easy I'm afraid.... Oh well... |
20:39 | SASKIA | Worked out everything until the moment you go to Malabia |
20:32 | MAP | Preps |
20:28 | TRANSFER | A certain boxtext portrait |
20:28 | BUBBLE | Alias |
20:24 | SCENARIO | a few more needed adaptions |
20:22 | MAP | A few adaptions |
20:19 | TRANSFER | A certain sprite transferred |
17:54 | STATUS | Be back soon! |
17:54 | CONFIRMED | As well as the forced error |
17:53 | CONFIRMED | So far this crap works |
17:49 | TEST | Take III |
17:49 | FIXED | I think |
17:48 | SOLVED | Ah.... I see now! |
17:48 | BUG | but the error it gives now is a very extremely strange one! |
17:48 | CONFIRMED | My earlier notice |
17:44 | TEST | Take II |
17:44 | VOID | Let's save once more and see what happens |
17:44 | FUCKYOU | That error message is a lie |
17:38 | TEST | Take I |
17:31 | MAPSCRIPT | I've set up a forced crash for now if you try to leave the prison once Eric has been released |
17:30 | LINK | Eric |
17:30 | SASKIA | Eric |
17:30 | MAPSCRIPT | Eric |
17:26 | GAMEJOLT | Linked them to their Game Jolt Trophy Counterparts |
17:23 | ACHIEVEMENT | Personne l'echappe a la mort! |
17:22 | ACHIEVEMENT | Revelations |
17:22 | ACHIEVEMENT | Serious Black |
16:33 | STATUS | Now it would be prudent to make sure the events around Eric will work properly.... |
16:32 | CONFIRMED | FINALLY |
16:24 | TEST | Take IV |
16:24 | VOID | Did I void it now properly? |
16:24 | FUCKYOU | Still not wanna listen, eh? |
16:20 | TEST | Take III |
16:20 | VOID | Well if you really want it the hard way, let's go for the hardway then! |
16:20 | COCKROACH | Things are worse than I thought |
16:15 | TEST | Take II |
16:15 | CONFIRMED | Stealing from Mort will get you an Ambrosia... good! |
16:15 | VOID | I think I voided it |
16:14 | BUG | I see there's a bug in NIL... No matter, fixing it will be undoable, but voiding it is not! |
16:08 | TEST | And that brings us to take I |
16:07 | LINK | And that should link it all together just fine! |
16:07 | MAPSCRIPT | Set up the startup code for the fight against Mort |
16:07 | CHECKED | Restarted my console and tried it again.... and the check is OK now! |
15:49 | FAILURE | Trying to check my music base didn't work out so well.... |
15:43 | GENERAL | Yeah, only one fight, and yet this was needed.... funny, eh? |
15:43 | ARENA | Black Prison |
11:03 | MEDICAL | Although I do not feel as bad as yesterday (yet), I do have migraine again, so I'm prepared for the worst. |
0:21 | LINK | Boss picture linking |
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