1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158
07:21:25FUCKYOU
FUCKYOU Take MCCCXXV
07:21:19FUCKYOU
FUCKYOU (At least, it should. It's not the first time this lie pops up, you know).
07:20:45TECHNO
TECHNO I've now replaced the .hot with a .dtqsl file. The latter is just a GINIE file. That should get some lies out of the way.
07:20:06RESULT
RESULT The lie goes on... HotSpot error was the reason... This error can only be caused if there is no comma in the hotspot file... The joke is, however... there is.
07:15:46TEST
TEST Take MCCCXXIV
07:15:44C++
C++Expanded the image loader in SCI, so I can see WTF goes on here (at least, that's what I hope for).
07:02:49HUH
HUH The same lie, but now in a different line. The image tag "COMBAT_TIMEPOINTFOE" DOES exist. In fact, it was created and defined TWICE now.
07:00:09TEST
TEST AziellaTake MCCCXXIII
06:59:45CODEROT
CODEROTI had to remove the XDraw calls in the time guage. Now this will stop them from turning around during the "Jeracko Spin" SpellAni. That's not really cool, I guess, but not worth the trouble to bother with either. Back then I just put it in for fun and it was only one letter of code difference. I SCI this won't work like that.
00:11:40FUCKYOU
FUCKYOU Take MCCCXXII
00:11:39FUCKYOU
FUCKYOU code typo
00:10:40TEST
TEST Take MCCCXXI
00:10:37FORCE
FORCE Well when the computer lies I guess I gotta pretend I "believe" the lie
00:09:03FUCKYOU
FUCKYOU The log is now contradicting itself
00:07:34TEST
TEST Take MCCCXX
00:07:32MYSTERY
MYSTERY Disappearing code
00:00:33TEST
TEST Take MCCCXIX
00:00:33C++
C++Now okay?
00:00:26FIXED
FIXED C++ issue
- = 15 Apr 2025 = -
23:59:29TEST
TEST Take MCCCXVIII
23:59:28DEBUG
DEBUG well?
23:51:13FAILURE
FAILURE Now the computer starts LYING. The log confirms this to be a lie. Yet the game crashes with this lie as motivation. That requires a thorough investigation.
23:41:48TEST
TEST Take MCCCXVII
23:41:47CODEROT
CODEROTInit trouble!
23:39:55DUMMIED
DUMMIED Take MCCCXVI
23:39:51DUMMIED
DUMMIED Lines that have become obsolute due to Scyndi being case INsensitive (unlike NIL). These lines now only cause a stack overflow!
23:37:34TEST
TEST Take MCCCXV
23:37:30COCKROACH
COCKROACH Het houdt niet op! Niet vanzelf!
23:35:55TEST
TEST Take MCCCXIV
23:35:54VOID
VOID More rukkie fuckie
23:34:01TEST
TEST Take MCCCXIII
23:33:58VOID
VOID Self property fuck
23:30:29TEST
TEST Merya the MagpieTake MCCCXII
23:30:28FIXED
FIXED Boolean fuckup
23:27:55TEST
TEST Take MCCCXI
23:27:41CODEROT
CODEROTMoar :upper()
23:26:06TEST
TEST Take MCCCX
23:26:04CODEROT
CODEROT:upper()
23:24:30TEST
TEST Take MCCCIX
23:24:29JCR6
JCR6 Alias around
23:17:11TEST
TEST Take MCCCVIII
23:17:11FIXED
FIXED And as such I fixed a 404 in the process!
23:17:01ART
ART Truth is that this map was not yet needed, but the transfer tool transfers the needed textures in the process and one of them was needed in the arena I need for this place.
23:16:18KTHURA
KTHURA Crossroads transferred
23:13:17TEST
TEST Take MCCCVII
23:13:16FUCKYOU
FUCKYOU I guess I cannot do do this the clean way, but must go the dirty way
23:11:28TEST
TEST Take MCCCVI
23:11:27VOID
VOID Dirty! But should work!
23:07:45TEST
TEST Take MCCCV
23:07:44CODEROT
CODEROT:upper()
23:06:05TEST
TEST Take MCCCIV
23:06:04CODEROT
CODEROTText -> iText
23:04:46TEST
TEST Take MCCCIII
23:04:45CODEROT
CODEROT:upper()
23:03:44TEST
TEST Take MCCCII
23:03:42FUCKYOU
FUCKYOU I guess that one will haunt me
22:58:12TEST
TEST Take MCCCI
22:58:01CODEROT
CODEROTDernorInit trouble
22:55:49TEST
TEST Take MCCC
22:55:47SCRIPT
SCRIPT MainFlow
22:53:42TEST
TEST Take MCCXCIX
22:53:41FUCKYOU
FUCKYOU Rukkie fuckie
22:51:16TEST
TEST Take MCCXCVIII
22:51:14FIXED
FIXED Syntax error
22:49:47TEST
TEST Take MCCXCVII
22:49:45LINK
LINK Need
22:49:04TEST
TEST Take MCCXCVI
22:49:03SCYNDI
SCYNDI
#Accept Fighter
22:48:36TEST
TEST Take MCCXCV
22:48:34CODEROT
CODEROT#
22:47:48TEST
TEST Take MCCXCIV
22:47:47CODEROT
CODEROT#x2
22:47:13TEST
TEST Take MCCXCIII
22:47:12CODEROT
CODEROT#
22:46:31TEST
TEST Take MCCXCII
22:46:30CODEROT
CODEROT#
22:42:03AI
AI Take MCCXCI
22:42:00AI
AI Default AI converted
22:28:27NOTE
NOTE Don't take that term too literally, as it's not real AI. But in RPGs we do speak of AI when it comes to the routine planning the enemy's moves.
22:28:00SITE
SITE Added tag AI
22:19:06TEST
TEST Take MCCXC
22:19:01FAILURE
FAILURE It appears the "self" bug in properties still remains. I wonder why!
22:16:16STATUS
STATUS Rebecca SlyvertinTake MCCLXXXIX
22:16:03STATUS
STATUS And I lost a bit track of things, but let's just throw in another take just to find out, eh?
20:46:25FAILURE
FAILURE Okay, closed one tab opened another and that "fixes" all crap. I guess that's Microsoft for ya!
20:45:19FAILURE
FAILURE Github on the other hand is playing games on me for some silly reason
20:45:06BITBUCKET
BITBUCKET Updated
20:45:00SITE
SITE Added tag BITBUCKET
20:09:57TEST
TEST Take MCCLXXXVIII
20:09:53ART
ART Foes drawn by Man of Steal and foes shared by "OCAL" transferred
20:06:09BASH
BASH Project update
20:04:37GENERATION
GENERATION Take MCCLXXXVII
20:04:32HUH
HUH How did that line in my C++ code get commented out for no reason?
19:57:03ART
ART Negated enemies transferred
19:49:45GENERATION
GENERATION Take MCCLXXXVI
19:49:43C++
C++Cosmetic codefix + syntax error in generated code fixed
19:48:06GENERATION
GENERATION Take MCCLXXXV
19:48:03C++
C++Art reference generator redone!
18:07:11TEST
TEST Take MCCLXXXIV
18:07:09GENERATION
GENERATION Dum-de-dum
18:07:00C++
C++Well, let's adept the generator
18:06:50HUH
HUH Does no battle internal thing use InterVar? How odd!
18:05:09VOID
VOID Take MCCLXXXIII
18:05:05VOID
VOID System wanted enemy level (but since Dyrt doesn't use that kind of getup, I've set an automated 1 here to void it all).
18:00:12TEST
TEST Take MCCLXXXII
18:00:11CODEROT
CODEROTAbstract name change causing trouble
17:58:27TEST
TEST Take MCCLXXXI
17:58:25REMOVED
REMOVED Scyndi ScorpioDir reference spooking things up
17:56:42TEST
TEST Take MCCLXXX
17:56:42LINK
LINK SString
17:55:53TEST
TEST Take MCCLXXIX
17:55:52SCYNDI
SCYNDIFoe loader set up
17:51:02STUDY
STUDY Take MCCLXXVIII
17:51:00STUDY
STUDY Now I need to run the game for study... Well, it will help me to get things out of the way quicker...
- = 14 Apr 2025 = -
22:38:56TECHNO
TECHNO The crash I mentioned earlier was no crash, but the result of a bug in Linux itself when it comes to exit codes. Since this was a lot of generated code in many generated files a high crapload of errors could get past 127 or even 256 and then you get negative numbers. The SCI builder will then get a negative number from Linux (although Scyndi returns the correct number) and think there's a crash.
22:37:02STATUS
STATUS All compiler crap accounted for!
22:36:10GENERATION
GENERATION Take MCCLXXVII
22:36:07C++
C++Scyndi does not allow hyphens in filenames (the foe loader should also take this into account)
22:32:08GENERATION
GENERATION Take MCCLXXVI
22:32:03C++
C++Well, this fix WILL change the gameplay greatly, as the change Merya will now steal money in stead of items has become greater due to this bugfix.

She was supposed to do that in the original, so actually the harm has gone!

22:31:07FIXED
FIXED Done
22:29:55NIL
NIL Asjemenou!

I just discovered a bug in the original NIL scripts. Well, I guess I gotta fix that one up.

22:27:59GENERATION
GENERATION Take MCCLXXV
22:27:57C++
C++This is a bit beyond me, but let's try a few things
22:25:13GENERATION
GENERATION Take MCCLXXIV
22:25:10C++
C++Bugs in the generator
22:22:16GENERATION
GENERATION Take MCCLXXIII
22:22:12C++
C++Scyndi has a few bugs I need to void
22:13:31GENERATION
GENERATION Take MCCLXXII
22:13:29C++
C++CSay
22:12:12GENERATION
GENERATION Take MCCLXXI
22:12:09C++
C++"not"
22:11:29GENERATION
GENERATION BrendorTake MCCLXX
22:11:26C++
C++Coderot "and"... And I've made a reference to __skill
22:08:50GENERATION
GENERATION Take MCCLXIX
22:08:45C++
C++I can't determine the crash... yet... but at least I got string.format fixed to sprintf. Mere code rot
22:05:25TEST
TEST Take MCCLXVIII
22:05:23FAILURE
FAILURE Hmm... The compiler crashed... Why?
22:00:09GENERATION
GENERATION Take MCCLXVII
22:00:04GENERATION
GENERATION Here it comes again!
21:59:54C++
C++AziellaStealing data was not properly converted
21:53:19GENERATION
GENERATION Merya the MagpieTake MCCLXVI
21:53:16GENERATION
GENERATION DernorNew data needed
21:53:01SCYNDI
SCYNDIRebecca SlyvertinThe headless horseman needs a head!
21:49:28GENERATION
GENERATION Scyndi ScorpioTake MCCLXV
21:49:21GENERATION
GENERATION BrendorLet's generate some stuff
21:49:09C++
C++Irravonia, daughter of TephondarFoedata converter
20:02:44STUDY
STUDY Eric SylvertinThe NIL files that are used to store monster data
07:58:42SCYNDI
SCYNDITake MCCLXIV
07:58:36SCYNDI
SCYNDIWill (for what it's worth, but the combat engine needs it to exist)
- = 13 Apr 2025 = -
23:50:44FUCKYOU
FUCKYOU Take MCCLXIII
23:50:37FUCKYOU
FUCKYOU Whatever
23:49:46TEST
TEST Take MCCLXII
23:48:40CODE::BLOCKS
CODE::BLOCKScompiling
23:48:31C++
C++I hope I fixed the "self" being static bug in Scyndi properties.
23:35:16TEST
TEST Take MCCLXI
23:35:15VOID
VOID Voided?
23:33:08TEST
TEST Irravonia, daughter of TephondarTake MCCLX
23:33:04FUCKYOU
FUCKYOU "self" bug in properties
23:19:23TEST
TEST Take MCCLIX
23:19:14CODEROT
CODEROTIdentifier that became a keyword
23:17:26TEST
TEST Take MCCLVIII
23:17:25VOID
VOID Self issue in properties
23:12:22EXPERIMENT
EXPERIMENT Take MCCLVII
23:02:42SCYNDI
SCYNDII wonder
22:59:38FUCKYOU
FUCKYOU Take MCCLVI
22:59:36FUCKYOU
FUCKYOU 404
22:12:55UPDATED
UPDATED Jukebox database
22:12:40MUSIC
MUSIC X-Ray transferred
21:38:27STATUS
STATUS Next stop! Combat music!
21:37:02TEST
TEST Take MCCLV
21:37:00STATUS
STATUS All compiler errors accounted for. Now for the real stuff!
21:36:36TEST
TEST Take MCCLIV
21:36:36CODEROT
CODEROTModule misuse
21:35:23SCYNDI
SCYNDITake MCCLIII
21:35:21SCYNDI
SCYNDI
#Accept tonumber
21:34:51TEST
TEST Take MCCLII
21:34:50LINK
LINK Graphics
21:34:15TEST
TEST Take MCCLI
21:34:14CODEROT
CODEROTobsolete stuff
21:33:11TEST
TEST Take MCCL
21:33:10CODEROT
CODEROTAll occurances accounted for?
21:30:46TEST
TEST Eric SylvertinTake MCCXLIX
21:30:44CODEROT
CODEROTTable addition outdated
21:30:16CODEROT
CODEROT'
21:30:10CODEROT
CODEROT#
21:28:36TEST
TEST Take MCCXLVIII
21:28:35CODEROT
CODEROT#
21:27:14TEST
TEST Take MCCXLVII
21:27:12CODEROT
CODEROT#
21:09:19SCYNDI
SCYNDIConvert forest arena template
20:22:44NOTE
NOTE NOT there yet, though!
20:22:35ARENA
ARENA Arena converted
20:22:28SITE
SITE Added tag ARENA
00:30:34TEST
TEST Take MCCXLVI
00:30:32CODEROT
CODEROTOld Kthura calls
- = 12 Apr 2025 = -
22:46:41FORCE
FORCE Take MCCXLV
22:46:36FORCE
FORCE Let's force the correct Kthura in, shall we?
22:42:56LINK
LINK Take MCCXLIV
22:42:53SCYNDI
SCYNDILink code adapted
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