1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
17:46GITHUB
GITHUBNot gonna push yet, though
17:45UPDATED
UPDATEDRepository
17:41REMOVED
REMOVEDFalse file that got in my way
17:03NOTE
NOTEAll that's there is a treasure chest.... This chest is handled differently from the normal treasure system.... Trying to open it now will lead to a game crash
17:03MAP
MAPArea 003 Red Temple
17:01LINK
LINKLinked the achievement to Game Jolt
17:00ACHIEVEMENT
ACHIEVEMENTAziella For the night is dark and full of terrors
12:56FAILURE
FAILUREIt seems some odd stuff happened along the way... I wonder if some data received from Game Jolt was corrupted or not
12:33TEST
TESTTake V
12:33FAILURE
FAILUREAnd again
12:33TEST
TESTTake IV
12:33FAILURE
FAILUREBuild failure
12:27TEST
TESTTake III
12:27FIXED
FIXEDCase error
12:22TEST
TESTTake II
12:22FIXED
FIXEDForgotten declaration
12:18TEST
TESTTake I
12:17MAP
MAPMerya Activated the secret passage and access to the GJ secret level
9:40FIXED
FIXEDI did see that back row characters could go beyond the level cap... that has been fixed
9:40STATUS
STATUSOrder of Onyx: Rondomo Finally
9:24TEST
TESTTake IX
9:23FUCKYOU
FUCKYOUsiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiigh!
9:23FIXED
FIXEDAbility misnamed
9:23TEST
TESTTake VIII
1:24FUCKYOU
FUCKYOULet's get to test things later.... I'm tired and this kind of crash over such a trivial thing was the last thing I could use to keep myself motivated for today!
1:23FUCKYOU
FUCKYOUCase Error
1:09TEST
TESTTake VII
1:09FIXED
FIXEDAnd a bug found in existing data
1:09CHARACTER
CHARACTERSome extra skill up data
0:58TEST
TESTTake VI
0:58FIXED
FIXEDI think I fixed the Ultimate Soul Breaker cockroach
0:54TEST
TESTTake V
0:54DEBUG
DEBUGExtra debug added there as well
0:54COCKROACH
COCKROACHIt seems the targeting goes wrong with Ultimate Soul Breaker
0:44TEST
TESTTake IV
0:44DEBUG
DEBUGAlso some extra debug data on why Ultimate Soul Breaker does nothing at all!
0:42DEBUG
DEBUGI've added extra information.... In case it happens again I may now know why
0:42HUH
HUHThe most doubious error I ever got!
0:24TEST
TESTTake III
0:24FIXED
FIXEDFighter reference (I think)
0:24TEST
TESTTake II
0:17NOTE
NOTEI know it's only ONE fight, but still it is required
0:17ARENA
ARENADernor Red Temple
0:15STUPIDITY
STUPIDITYI should first have set up the arena.... DORK!
0:11TEST
TESTRebecca Let's see if that all works!
0:11LINK
LINKAnd that links it all
0:11SASKIA
SASKIABoss
- = 3 Jun 2020 = -
23:47MAPSCRIPT
MAPSCRIPTBoss start config
23:47BOSS
BOSSDoom Sweeper
23:37ABILITY
ABILITYUltimate Soulbreaker
23:25LINK
LINKLinked to Game Jolt
23:25ACHIEVEMENT
ACHIEVEMENTThe Temple Of Doom
22:51FIXED
FIXEDBoss not defeated => Access denied!
21:50MAP
MAPRed Temple 002
20:36BACKUP
BACKUPRunning
20:04STATUS
STATUSTime now for a break!
20:03NOTE
NOTEWhenit comes to #5 - I scrapped the must be played at least once... thing.... Too much trouble to bother with, and I got more important stuff to worry about!
20:02CLOSED
19:43STATUS
STATUSJukebox completed.... (At least for now)
19:39COSMETIC
COSMETICRepositioning scroll arrows
19:28FIXED
FIXEDTag error
19:24FIXED
FIXEDWrong operators in boolean statements
19:20FIXED
FIXEDWrong field
19:16DONE
DONEScrolling in the jukebox
18:56FIXED
FIXEDSyntax error
18:52DONE
DONEI've set up the playing information of the track bing played in the Jukebox
18:11FIXED
FIXEDArtist and song were not correctly highlighted on the hover
18:05FIXED
FIXEDRebecca Case error
18:04DONE
DONEJukebox entry hover
16:57SOLVED
SOLVEDAh!
16:49HUH
HUHHow come a complete script disappeared.... At least according to the packer, since reality is that the script exists!
16:44NOTE
NOTEAh, so that lib had to be used explicitly... Oh well
16:40DONE
DONE First Listout of songs in Jukebox
16:22FIXED
FIXEDTo fix or not to fix? That's the question!
15:54FAILURE
FAILUREBuild failure (if you thought you've had it all)
15:51FIXED
FIXEDI don't wanna talk about it!
15:49SCRIPT
SCRIPTA few more things done
15:29STATUS
STATUSSo far.... So good!
15:26TEST
TESTTake II
15:26NOTE
NOTEI knew that when I set up classes in NIL that the "self" issue would get me a lot... It was the easiest way to go, but I now blame myself for that one BIG time!
15:25FIXED
FIXEDLack of "self"
15:20TEST
TESTSo let's do it!
15:19NOTE
NOTEAll this does now is show a black blank screen, but at least I can check if all linkages work
15:19LINK
LINKLinked to the main menu
15:16SCRIPT
SCRIPTA basis has been set up from which the Jukebox can be set up
14:44GENERATION
GENERATIONNew jukebox data generated
14:44MYSTERY
MYSTERYIt's strange why the data in the config file kept disappearing, but well I guess all is fine now... At least I hope so!
14:44FIXED
FIXEDCountless of more fixes
14:33FIXED
FIXEDAsking for specific title must ONLY go for songs
14:32FIXED
FIXEDVariable issue
14:31FIXED
FIXEDAnd a missing return that would also get the better of things in a DECENT language
14:30FIXED
FIXEDOf course, since Go is a bit of an awful beast, this comes with tons of issues!
14:28GO
GOShanda Scyndi I've done some extra work out for the JukeBox data generator.... This will help a lot in getting things in order better....

Or at least... I hope so ;)

13:53TEST
TESTTake IV
13:53STATUS
STATUSBut there's still work to be done!
13:53STATUS
STATUSAt least all compilation errors appear to be accounted for
13:52VOID
VOIDDid I just void an issue?
13:33TEST
TESTAziella Take III
13:33FIXED
FIXEDNo music linked
13:22TEST
TESTTake II
13:22FIXED
FIXEDThat
13:22FUCKYOU
FUCKYOUForgot "self"
13:13TEST
TESTMerya And let's start on the test

Take I

13:13STATUS
STATUSAnd that brings us, up to date, I think
13:13C#
C#And I need to note I made a few changes to Stach
13:12FIXED
FIXEDA bug in my Kitty Code Viewer
13:12STATUS
STATUSWell, I suppose from here the testing can begin, but before that....
13:12LINK
LINKDernor Linked it all!
13:02MAPSCRIPT
MAPSCRIPTOpen Sesame
12:59MAPSCRIPT
MAPSCRIPTCreated
12:58MAP
MAPTag to be able to open the door placed
12:57LINK
LINKRed temple has now been properly linked to the world map!
12:56STATUS
STATUSRebecca NOT there yet, though... the door won't yet open, and you cannot even yet reach this place
12:55SASKIA
SASKIAAnd Merya should steal the red key from them, but ONLY if she hasn't already done so before
12:55SASKIA
SASKIAMonks should now respond when you speak to them
12:54ITEM
ITEMRed Key
12:50TRANSFER
TRANSFERScenario text
12:37FIXED
FIXEDScyndi Brendor A little tag correction
12:24SASKIA
SASKIABase script
12:23MAP
MAPFirst floor of the Red Temple
0:44STATUS
STATUSI'll get into the temple itself later... Once I've rested!
0:35TRANSFER
TRANSFERTexture Transfer Red Temple
0:02TEST
TESTBrendor Take II
0:02FIXED
FIXEDTemple unlocking by cat didn't work
- = 2 Jun 2020 = -
23:55TEST
TESTAnd NOW to put this to the test -- Take I
23:55MAPSCRIPT
MAPSCRIPTCat
23:51NOTE
NOTE(as always, this link does NOT yet work!)
23:51WORLDMAP
WORLDMAPIrravonia Red Temple
23:48STATUS
STATUSNot quite there YET!
23:48MAPSCRIPT
MAPSCRIPTCat should appear in Indpendence *IF* you've been on the Mermaid Harbor before
23:45MAP
MAPCat in Independence
23:42TRANSFER
TRANSFERCat Art
23:41FIXED
FIXEDEric Directory error
23:40UPDATED
23:38FIXED
FIXEDA little cosmetic actor error on the beach of independence should now be fixed
17:30STATUS
STATUSAll issues accounted for
17:22TEST
TESTTake V
17:22FIXED
FIXEDSyntax error
17:17TEST
TESTTake IV (So we gotta go again)
17:17FAILURE
FAILUREFailed build
17:14TEST
TESTTake III
17:14FIXED
FIXEDTag issue
17:10TEST
TESTIrravonia So NOW I can do Take II
17:10STATUS
STATUSIrravonia Some important real-life business put things on hold
14:57FIXED
FIXEDI guess that had to be done differently
14:46DONE
DONEWork-out on "Yasathar's Blessing"
- = 1 Jun 2020 = -
23:38TEST
TESTTake III
23:38COSMETIC
COSMETICSped it up
23:30FIXED
FIXEDCode Typo
23:18TEST
TESTTake II
23:18FIXED
FIXEDFile not found
23:17FIXED
FIXEDAttack with Blue Moon was too slow
23:10TEST
TESTTake I
22:56STATUS
STATUSDoes it work or doesn't it work?
22:56SPELLANI
Blue Moon
22:05ART
ARTBlue Moon
21:20UPDATED
UPDATEDPaint.NET to newest version
21:17FIXED
FIXEDBlue moon now linked to its own actual attack
13:22CONFIRMED
CONFIRMEDAP reset works, but there's still work to be done.
13:08TEST
TESTTake II
13:08DONE
DONEMade myself some coffee.... also very important!
13:07LINK
LINKExit to World Map
12:48STUPIDITY
STUPIDITYI forgot something
12:44TEST
TESTI need to test this
12:44DONE
DONEAP Reset for secret things
0:06MAP
MAPConfig for the Mermaid Harbor set
- = 31 May 2020 = -
23:58NOTE
NOTENow some further workout is required... I made my Stach tool able to view text files, however when binary files come into play Stach will (for now) fail miserably. But Rome wasn't build in one day either, and I could make Stach cooperate quite nicely with Kitty, so all's fine, eh?
23:44C#
C#Eric Worked out some things about the Stach tool.... We're not there yet, though
12:00COSMETIC
COSMETICAnd a few cosmetic issues fixed
12:00MAP
MAPSome needed adaptions
11:55TRANSFER
TRANSFERMap transfer
11:29TRANSFER
TRANSFERArt Mermaid carriage
11:18FIXED
FIXEDDominance issue on Zondra's grave
- = 30 May 2020 = -
20:23TEST
TESTTake X
20:23FIXED
FIXEDOne last bug, as after the even you had to end up on the world map and that didn't happen
20:22FIXED
FIXEDIt's fixed!
20:22COCKROACH
COCKROACHAT LAST!
20:19TEST
TESTTake IX
20:18FUCKYOU
FUCKYOUThis cockroach is really getting on my nerves
20:16TEST
TESTTake VIII
20:16FUCKYOU
FUCKYOUAGAIN!
20:08TEST
TESTTake VII
20:08FUCKYOU
FUCKYOUGRRR!
20:03TEST
TESTTake VI
20:03FIXED
FIXEDAnother Syntax error in SASKIA scripting fixed
19:58TEST
TESTTake V
19:58FIXED
FIXEDOr this syntax error could never have been noticed
19:58CONFIRMED
CONFIRMEDOkay, this error appears to confirm the script is called now
19:52TEST
TESTTake Take IV
19:52STATUS
STATUSWell, I can go on now, although I'm still hungry, so I will fix a few sandwitches on the way
19:43STATUS
STATUSFirst a dinner break
19:43FIXED
FIXEDSASKIA Syntax Error
19:40TEST
TESTAziella Take III
19:40FIXED
FIXEDI think!
19:39BUG
BUGThe rejoining with girls event is ignored..... WHY?
19:36TEST
TESTTake II
19:36FIXED
FIXEDForward issue
19:33TEST
TESTLet's see if this works properly!
19:32WORLDMAP
WORLDMAPMermaid Harbor
19:32LINK
LINKLinked to MapScript
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