1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
20:04TEST
TEST Take V
19:51FIXED
FIXED I found out why and I fixed it!
19:48HUH
HUH Mapscript ignored, somehow?
19:32TEST
TEST Take IV
19:32FIXED
FIXED Missing weakness on squid
19:32BUG
BUG #165 - Will need to be looked at later, as this is a rather specific and complicated bug
19:27NERF
NERF Squid
19:20TEST
TEST Take III
19:20FIXED
FIXED Illegal class call
19:14TEST
TEST Take II
19:14FIXED
FIXED Lack of "self"
19:14TEST
TEST Take I
18:04STATUS
STATUS And now first dinner.....
18:04MAPSCRIPT
MAPSCRIPT endpoint of map
18:03MAP
MAP Finnish
18:00WORLDMAP
WORLDMAP Forest
17:57STATUS
STATUS Okay, the game should be ready for testing now.... However as my dinner is almost ready, it has to wait
16:48CONFIG
CONFIG Infinite encounter set
16:46LINK
LINK And so everything is linked together
16:46MAP
MAP Random Treasures set for the wasteland
16:46MAP
MAP Random encounters configured for the Wasteland
16:39STATUS
STATUS Aziella And now to link stuff together
16:38FOE
FOE Squid
16:34STATUS
STATUS I'm NOT there YET, though!
16:33ARENA
ARENA Wasteland
16:06FOE
FOE Orc Warrior
0:26CONFIRMED
CONFIRMED So far so good.... At last!
0:06TEST
TEST Didn't count (as I would normally not need that)....
0:06STUPIDITY
STUPIDITY Just as stupid, I know
0:06COCKROACH
COCKROACH And another
- = 8 Jun 2020 = -
23:58STUPIDITY
STUPIDITY Aha! Forgotten underscore....
23:58COCKROACH
COCKROACH And why is this ignored?
23:47BUBBLE
BUBBLE Alias for map where SASKIA is not needed
23:35LINK
LINK Worldmap entry for wasteland properly linked to the map
23:26BITBUCKET
BITBUCKET Up-to-date
23:26GITHUB
GITHUB Up-to-date
23:06CLOSED
23:06CLOSED
23:05UPDATED
21:42OFFTOPIC
OFFTOPIC Let's face it peeps... This diagram is a fact

19:29CONFIRMED
CONFIRMED Stuff works
19:23TEST
TEST Take III :(
19:23FAILURE
FAILURE And again
19:23FAILURE
FAILURE Failed build
19:15TEST
TEST And now to put it all to the test
19:15MAP
MAP Merya Needed entry points
19:15MAPSCRIPT
MAPSCRIPT Back To Deslito
19:15SASKIA
SASKIA Back to Delisto
0:23STATUS
STATUS Calling it!
0:22CONFIRMED
CONFIRMED It's okay now
0:17FIXED
FIXED World pointer
0:12WORLDMAP
WORLDMAP Wasteland
0:11WORLDMAP
WORLDMAP Beach
0:10CLOSED
0:10REMINDER
0:08CONFIRMED
CONFIRMED Syrena
0:01TEST
TEST Syrena
0:01MAPSCRIPT
MAPSCRIPT Syrena
0:01MAP
MAP Syrena
- = 7 Jun 2020 = -
23:35TRANSFER
TRANSFER Syrena
23:26TEST
TEST Take III
23:26FIXED
FIXED Wrong group
23:21TEST
TEST Take II
23:21FIXED
FIXED SASKIA Syntax Error
23:10TEST
TEST Take I
23:10STATUS
STATUS This should cover the travel to Dyrt.....
23:09SCENARIO
SCENARIO Welcome to Dyrt
23:05MAP
MAP Adeptions Beach
22:36STATUS
STATUS I need a break now, plus I have to wait until the packer is done anyway, so let's combine the two things, shall we?
22:35SASKIA
SASKIA Dernor Beach basis script
22:35JCR6
JCR6 Packing
22:34MUSIC
MUSIC The Complex (by Kevin McLeod) will be used for Dyrt Beach and Wasteland
22:29TECHNO
TECHNO The wasteland can take a lot of time, since that is a pretty big map, after all....
22:29GENERATION
GENERATION Dominance Wasteland
22:29GENERATION
GENERATION Dominance Beach
22:29TRANSFER
TRANSFER Map Wasteland
22:27TRANSFER
TRANSFER Map Beach
22:25TRANSFER
TRANSFER Texture transfer
22:24TRANSFER
TRANSFER Scenario Dyrt Beach
22:15NOTE
NOTE As soon as you should arrive to Dyrt, the game will crash, since the map you will start in has not yet be set up!
22:15STATUS
STATUS Still a lot to do before we can transfer to Dyrt, though....
22:14SASKIA
SASKIA Ariël
22:14MAPSCRIPT
MAPSCRIPT Go to Dyrt
21:25STATUS
STATUS Ariel will be taken care of later....
21:25CONFIRMED
CONFIRMED Fairy Nikki works the way she should
21:20TODO
TODO So let's do that AGAIN!
21:20FAILURE
FAILURE Build failure
21:15TODO
TODO Setting the game in the right position
21:15MAP
MAP NPC tagging
21:09SCENARIO
SCENARIO Small file adaption for quicker use
21:09FIXED
FIXED Tag fixing
21:07TRANSFER
TRANSFER Mermaid Harbor map scenario
19:34NOTE
NOTE The correct weapon was still given, though
19:33FIXED
FIXED Wrong weapon announcement
19:08TEST
TEST Rebecca Let's do take IV
19:08STATUS
STATUS Well, starving or not... It'll take awhile for my dinner to get ready..... so
19:06TODO
TODO Making myself dinner... I'm starving
19:06STATUS
STATUS Aziella I do need to run another test, but I needed a break also
18:31ABILITY
ABILITY Cure Silence
18:12TEST
TEST Take III
18:12FIXED
FIXED SASKIA error
18:11BOOST
BOOST More HP for the Shadow Rogue.... He went down waaay to easily
18:06TEST
TEST Take II
18:06STUPIDITY
STUPIDITY Forgot to save the SASKIA script
18:02TEST
TEST Take I
18:02STATUS
STATUS Time to put everything to da test
18:02ACHIEVEMENT
ACHIEVEMENT He has fallen into shadow
17:43BOSS
BOSS Shadow Rogue
17:38SCRIPT
SCRIPT Cancel
17:17ACHIEVEMENT
ACHIEVEMENT Time is money, friend!
17:16TRANSFER
TRANSFER Art ShadowRogue
17:15NOTE
NOTE Yup, the place where the next boss is gonna happen
17:15SCREENSHOT
17:15GAMEJOLT
15:00ITEM
ITEM Violator
15:00ITEM
ITEM Titanium Dagger
- = 6 Jun 2020 = -
23:49CONFIRMED
CONFIRMED That crap all works... good!
23:21TEST
TEST Another take must tell me if these fixes did come through!
23:21FIXED
FIXED Oathkeeper did not go for the supermove attached to it
23:12FIXED
FIXED Scyndi That has been fixed, of course!
23:11STUPIDITY
STUPIDITY I forgot to save the "Cleave" ability in Rebecca's ability list....
22:50FAILURE
FAILURE I guess my internet is on protest
22:48TEST
TEST Take I
22:48NOTE
NOTE Only one way to find out!
22:48STATUS
STATUS This should make this boss work.... right?
22:47BOSS
BOSS Hobgoblin
22:35ACHIEVEMENT
ACHIEVEMENT Gigantic
22:31NOTE
NOTE As I still need to set up the boss itself, the game will still crash if you activate the red seal the boss is in
22:31SASKIA
SASKIA Boss start up script
22:30CHARACTER
CHARACTER Rebecca will learn this move at level 20 in the easy mode, level 23 in the casual mode and level 28 in the hard mode
22:28ABILITY
ABILITY Cleave
22:12ITEM
ITEM Oathkeeper
22:09ITEM
ITEM Legendary Blade
21:18TRANSFER
TRANSFER HobGoblin
19:53FIXED
FIXED Take III
19:53FIXED
FIXED Abilities thought by sealed bosses did cause the learn sequence over and over regardless if the move was learned or not....
19:38TEST
TEST Take II
19:38NOTE
NOTE Older savegames will suffer permanently... But as I did not yet push any alpha releases since this boss was put in, no damaged savegame files should exist except for my own ;)
19:32FIXED
FIXED Outsider: Crystal McLeen That has been fixed
19:32BUG
BUG So it seems Whizzy's MegaHeal will not unlock when it should
19:23TEST
TEST Let's put on a little test
19:20ABILITY
ABILITY Whizzy's Megaheal
18:43FIXED
FIXED Coloring issue
18:43FIXED
FIXED Shanda Item name typo
18:35TEST
TEST Brendor Take II
18:34FIXED
FIXED ?
18:34HUH
HUH
17:47TEST
TEST Let's rock and roll -- Take I
17:44ITEM
ITEM Fort Harrison
17:44LINK
LINK That should link everything together.... Well I think
17:43SASKIA
SASKIA Boss script
17:43BOSS
BOSS GigaLich
16:38ITEM
ITEM Dragon Whip
- = 5 Jun 2020 = -
22:46UPDATED
UPDATED Repositories... They'll all be pushed soon!
22:46BACKUP
BACKUP Running
22:46STATUS
STATUS But that is for later... There's a time for work and a time for relaxation!
22:46STATUS
STATUS Ready to put in Sealed Boss II
22:35FIXED
FIXED Target Error
22:29FIXED
FIXED Another Syntax Error fixed
22:20TODO
TODO Prepare my own save in order to get the second sealed boss in order
22:06ABILITY
ABILITY Cursed Arrow
22:01DONE
DONE Ability teach based on defeating sealed bosses
21:50ABILITY
ABILITY Magic Strike
21:00FIXED
FIXED Weapon name typo
19:43COSMETIC
COSMETIC A little fix on announcement
19:24NOTE
NOTE Stuff APPEARS to be working now
18:54TEST
TEST Take IX
18:54VOID
VOID So I wrote a little void routine.... This will at least make the crash impossible.... Of course, a true cockroach is not voided so easily, as computers have done things beyond any possible thing.... I guess they were developed by Adam Savage.... Rejecting any form of reality and substitute their own!
18:52STATUS
STATUS No bug also means no fix possibilities
18:52HUH
HUH Irravonia What happened now is in all ways impossible... Why? The system could not work at all if the computer spoke the truth....
18:41TEST
TEST Take VIII
18:41FUCKYOU
FUCKYOU Oh, crap!
18:34TEST
TEST Take VII
18:34FIXED
FIXED SASKIA Syntax error in post-boss script
18:33FUCKYOU
FUCKYOU I thought I was there
18:24CONFIRMED
CONFIRMED The seal itself DOES open and present the boss, so that's a good thing, eh?
18:23FIXED
FIXED SASKIA Syntax error
18:23FIXED
FIXED AI mistake
18:17TEST
TEST Take VI
18:17FIXED
FIXED Minor issue
18:13TEST
TEST Take V
18:13FIXED
FIXED Foe compiler refused to work
17:53TEST
TEST Take IV
17:53VOID
VOID Order of Onyx: Aldarus Accept issues (this is where NIL sucks sometimes, and something I hope to "fix" with my newer language I have in preparation)
17:49TEST
TEST Dernor Take III
17:49FAILURE
FAILURE Build failure (I wonder what goes wrong there, but then again, I also had these issues with other building tools analysing source codes... It's becoming quite annoying actually)
17:46TEST
TEST Take II
17:46FIXED
FIXED Syntax error
17:41TEST
TEST Time to find out if that is true.... Take I
17:41STATUS
STATUS Technically the boss should work now
17:41SASKIA
SASKIA Boss configured
17:39BOSS
BOSS Sealed
17:35CHECKED
CHECKED It appears to be working
17:33GENERATION
GENERATION In order to link a few things together I had to rebuild the game, so I also regenerated the Jukebox data
17:32AI
AI Eric Alternate AI for Ghoul King
17:29ACHIEVEMENT
ACHIEVEMENT Return of the Ghoul King
17:14NOTE
NOTE Loni The boss itself has not yet been set, to opening this seal will STILL crash the game.... The error message will only look a bit different, that's all
17:13SASKIA
SASKIA Set the script for the sealed boss in Fruskbrando
17:07CONFIG
CONFIG Quick way to check if sealed boss is defeated (needed for learning later)
16:39REMINDER
REMINDER I must not forget to regenerate the JukeBox data, however this can only be done after a complete game rebuild, so this will have to wait until later....
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